xref: /reactos/dll/opengl/mesa/polygon.c (revision 40462c92)
1 /* $Id: polygon.c,v 1.7 1997/07/24 01:23:44 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.4
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: polygon.c,v $
26  * Revision 1.7  1997/07/24 01:23:44  brianp
27  * changed precompiled header symbol from PCH to PC_HEADER
28  *
29  * Revision 1.6  1997/06/03 01:58:27  brianp
30  * fixed unpacking bug in gl_PolygonStipple()
31  *
32  * Revision 1.5  1997/05/28 03:26:02  brianp
33  * added precompiled header (PCH) support
34  *
35  * Revision 1.4  1997/04/12 16:54:05  brianp
36  * new NEW_POLYGON state flag
37  *
38  * Revision 1.3  1996/10/11 03:44:58  brianp
39  * removed Polygon.OffsetBias
40  *
41  * Revision 1.2  1996/09/26 22:48:40  brianp
42  * set NEW_RASTER_OPS flag in gl_PolygonStipple() if stippling enabled
43  *
44  * Revision 1.1  1996/09/13 01:38:16  brianp
45  * Initial revision
46  *
47  */
48 
49 
50 #ifdef PC_HEADER
51 #include "all.h"
52 #else
53 #include <assert.h>
54 #include <stdlib.h>
55 #include <string.h>
56 #include "context.h"
57 #include "macros.h"
58 #include "polygon.h"
59 #include "types.h"
60 #endif
61 
62 
63 
64 void gl_CullFace( GLcontext *ctx, GLenum mode )
65 {
66    if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
67       gl_error( ctx, GL_INVALID_ENUM, "glCullFace" );
68       return;
69    }
70    if (INSIDE_BEGIN_END(ctx)) {
71       gl_error( ctx, GL_INVALID_OPERATION, "glCullFace" );
72       return;
73    }
74    ctx->Polygon.CullFaceMode = mode;
75    ctx->NewState |= NEW_POLYGON;
76 }
77 
78 
79 
80 void gl_FrontFace( GLcontext *ctx, GLenum mode )
81 {
82    if (INSIDE_BEGIN_END(ctx)) {
83       gl_error( ctx, GL_INVALID_OPERATION, "glFrontFace" );
84       return;
85    }
86    if (mode!=GL_CW && mode!=GL_CCW) {
87       gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
88       return;
89    }
90    ctx->Polygon.FrontFace = mode;
91 }
92 
93 
94 
95 void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
96 {
97    if (INSIDE_BEGIN_END(ctx)) {
98       gl_error( ctx, GL_INVALID_OPERATION, "glPolygonMode" );
99       return;
100    }
101    if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) {
102       gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
103       return;
104    }
105    else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
106       gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
107       return;
108    }
109 
110    if (face==GL_FRONT || face==GL_FRONT_AND_BACK) {
111       ctx->Polygon.FrontMode = mode;
112    }
113    if (face==GL_BACK || face==GL_FRONT_AND_BACK) {
114       ctx->Polygon.BackMode = mode;
115    }
116 
117    /* Compute a handy "shortcut" value: */
118    if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) {
119       ctx->Polygon.Unfilled = GL_TRUE;
120    }
121    else {
122       ctx->Polygon.Unfilled = GL_FALSE;
123    }
124 
125    ctx->NewState |= NEW_POLYGON;
126 }
127 
128 
129 
130 void gl_PolygonStipple( GLcontext *ctx, const GLubyte *mask )
131 {
132    GLint i;
133 
134    if (INSIDE_BEGIN_END(ctx)) {
135       gl_error( ctx, GL_INVALID_OPERATION, "glPolygonStipple" );
136       return;
137    }
138 
139    /* TODO:  bit twiddling, unpacking */
140    for (i=0;i<32;i++) {
141       ctx->PolygonStipple[i] = (mask[i*4+0] << 24)
142                              | (mask[i*4+1] << 16)
143                              | (mask[i*4+2] << 8)
144                              | (mask[i*4+3]);
145    }
146 
147    if (ctx->Polygon.StippleFlag) {
148       ctx->NewState |= NEW_RASTER_OPS;
149    }
150 }
151 
152 
153 
154 void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *mask )
155 {
156    /* TODO */
157 }
158 
159 
160 
161 void gl_PolygonOffset( GLcontext *ctx,
162                        GLfloat factor, GLfloat units )
163 {
164    if (INSIDE_BEGIN_END(ctx)) {
165       gl_error( ctx, GL_INVALID_OPERATION, "glPolygonOffset" );
166       return;
167    }
168    ctx->Polygon.OffsetFactor = factor;
169    ctx->Polygon.OffsetUnits = units;
170 }
171 
172