xref: /reactos/dll/opengl/mesa/rect.c (revision 4567e13e)
1 /* $Id: rect.c,v 1.5 1997/07/24 01:25:18 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.4
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: rect.c,v $
26  * Revision 1.5  1997/07/24 01:25:18  brianp
27  * changed precompiled header symbol from PCH to PC_HEADER
28  *
29  * Revision 1.4  1997/05/28 03:26:18  brianp
30  * added precompiled header (PCH) support
31  *
32  * Revision 1.3  1997/04/29 01:27:13  brianp
33  * added #include "vbfill.h"
34  *
35  * Revision 1.2  1997/04/21 01:22:08  brianp
36  * added a comment
37  *
38  * Revision 1.1  1997/04/12 16:00:35  brianp
39  * Initial revision
40  *
41  */
42 
43 
44 #ifdef PC_HEADER
45 #include "all.h"
46 #else
47 #include "context.h"
48 #include "macros.h"
49 #include "rect.h"
50 #include "vbfill.h"
51 #endif
52 
53 
54 
55 /*
56  * Execute a glRect*() function.
57  */
58 void gl_Rectf( GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
59 {
60    /*
61     * TODO: we could examine a bunch of state variables and ultimately
62     * call the Driver->RectFunc() function to draw a screen-aligned
63     * filled rectangle.  Someday...
64     */
65 
66    if (INSIDE_BEGIN_END(ctx)) {
67       gl_error( ctx, GL_INVALID_OPERATION, "glRect" );
68       return;
69    }
70    gl_Begin( ctx, GL_QUADS );
71    (*ctx->Exec.Vertex2f)( ctx, x1, y1 );
72    (*ctx->Exec.Vertex2f)( ctx, x2, y1 );
73    (*ctx->Exec.Vertex2f)( ctx, x2, y2 );
74    (*ctx->Exec.Vertex2f)( ctx, x1, y2 );
75    gl_End( ctx );
76 }
77