xref: /reactos/dll/opengl/mesa/shade.h (revision 02e84521)
1 /* $Id: shade.h,v 1.3 1997/06/20 02:28:40 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.3
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: shade.h,v $
26  * Revision 1.3  1997/06/20 02:28:40  brianp
27  * changed color components from GLfixed to GLubyte
28  *
29  * Revision 1.2  1997/05/23 03:01:18  brianp
30  * commented out a few const keywords because IRIX cc chokes on them
31  *
32  * Revision 1.1  1997/04/01 04:10:06  brianp
33  * Initial revision
34  *
35  */
36 
37 
38 #ifndef SHADE_H
39 #define SHADE_H
40 
41 
42 #include "types.h"
43 
44 
45 extern void gl_color_shade_vertices( GLcontext *ctx,
46                                      GLuint side,
47                                      GLuint n,
48                                      /*const*/ GLfloat vertex[][4],
49                                      /*const*/ GLfloat normal[][3],
50                                      GLubyte color[][4] );
51 
52 
53 extern void gl_color_shade_vertices_fast( GLcontext *ctx,
54                                           GLuint side,
55                                           GLuint n,
56                                           /*const*/ GLfloat normal[][3],
57                                           GLubyte color[][4] );
58 
59 
60 extern void gl_index_shade_vertices( GLcontext *ctx,
61                                      GLuint side,
62                                      GLuint n,
63                                      GLfloat vertex[][4],
64                                      GLfloat normal[][3],
65                                      GLuint indexResult[] );
66 
67 #endif
68 
69