xref: /reactos/dll/opengl/mesa/stencil.h (revision 98e8827a)
1 /* $Id: stencil.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.0
6  * Copyright (C) 1995-1996  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: stencil.h,v $
26  * Revision 1.1  1996/09/13 01:38:16  brianp
27  * Initial revision
28  *
29  */
30 
31 
32 #ifndef STENCIL_H
33 #define STENCIL_H
34 
35 
36 #include "types.h"
37 
38 
39 extern void gl_ClearStencil( GLcontext *ctx, GLint s );
40 
41 
42 extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
43                             GLint ref, GLuint mask );
44 
45 
46 extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
47 
48 
49 extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
50                           GLenum zfail, GLenum zpass );
51 
52 
53 
54 extern GLint gl_stencil_span( GLcontext *ctx,
55                               GLuint n, GLint x, GLint y, GLubyte mask[] );
56 
57 
58 extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
59 				   const GLdepth z[], GLubyte mask[] );
60 
61 
62 extern GLint gl_stencil_pixels( GLcontext *ctx,
63                                 GLuint n, const GLint x[], const GLint y[],
64 			        GLubyte mask[] );
65 
66 
67 extern void gl_depth_stencil_pixels( GLcontext *ctx,
68                                      GLuint n, const GLint x[],
69 				     const GLint y[], const GLdepth z[],
70 				     GLubyte mask[] );
71 
72 
73 extern void gl_read_stencil_span( GLcontext *ctx,
74                                   GLuint n, GLint x, GLint y,
75 				  GLubyte stencil[] );
76 
77 
78 extern void gl_write_stencil_span( GLcontext *ctx,
79                                    GLuint n, GLint x, GLint y,
80 				   const GLubyte stencil[] );
81 
82 
83 extern void gl_alloc_stencil_buffer( GLcontext *ctx );
84 
85 
86 extern void gl_clear_stencil_buffer( GLcontext *ctx );
87 
88 
89 #endif
90