1 /* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */ 2 3 /* 4 * Mesa 3-D graphics library 5 * Version: 2.5 6 * Copyright (C) 1995-1997 Brian Paul 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Library General Public 10 * License as published by the Free Software Foundation; either 11 * version 2 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Library General Public License for more details. 17 * 18 * You should have received a copy of the GNU Library General Public 19 * License along with this library; if not, write to the Free 20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 */ 22 23 24 /* 25 * $Log: texture.h,v $ 26 * Revision 1.8 1997/11/13 02:17:32 brianp 27 * added a few const keywords 28 * 29 * Revision 1.7 1997/05/03 00:53:56 brianp 30 * all-new texture sampling via gl_texture_object's SampleFunc pointer 31 * 32 * Revision 1.6 1997/04/14 02:02:39 brianp 33 * moved many functions into new texstate.c file 34 * 35 * Revision 1.5 1997/02/09 18:53:14 brianp 36 * added GL_EXT_texture3D support 37 * 38 * Revision 1.4 1997/01/09 19:48:58 brianp 39 * added gl_texturing_enabled() 40 * 41 * Revision 1.3 1996/11/14 01:03:09 brianp 42 * removed const's from gl_texgen() function to avoid VMS compiler warning 43 * 44 * Revision 1.2 1996/11/08 02:20:09 brianp 45 * gl_do_texgen() replaced with gl_texgen() 46 * 47 * Revision 1.1 1996/09/13 01:38:16 brianp 48 * Initial revision 49 * 50 */ 51 52 53 #ifndef TEXTURE_H 54 #define TEXTURE_H 55 56 57 #include "types.h" 58 59 60 extern void gl_texgen( GLcontext *ctx, GLint n, 61 GLfloat obj[][4], GLfloat eye[][4], 62 GLfloat normal[][3], GLfloat texcoord[][4] ); 63 64 65 66 extern void gl_set_texture_sampler( struct gl_texture_object *t ); 67 68 69 70 extern void gl_texture_pixels( GLcontext *ctx, GLuint n, 71 const GLfloat s[], const GLfloat t[], 72 const GLfloat r[], 73 const GLfloat lambda[], 74 GLubyte red[], GLubyte green[], 75 GLubyte blue[], GLubyte alpha[] ); 76 77 78 #endif 79 80