xref: /reactos/dll/opengl/mesa/texture.h (revision 1734f297)
1 /* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.5
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: texture.h,v $
26  * Revision 1.8  1997/11/13 02:17:32  brianp
27  * added a few const keywords
28  *
29  * Revision 1.7  1997/05/03 00:53:56  brianp
30  * all-new texture sampling via gl_texture_object's SampleFunc pointer
31  *
32  * Revision 1.6  1997/04/14 02:02:39  brianp
33  * moved many functions into new texstate.c file
34  *
35  * Revision 1.5  1997/02/09 18:53:14  brianp
36  * added GL_EXT_texture3D support
37  *
38  * Revision 1.4  1997/01/09 19:48:58  brianp
39  * added gl_texturing_enabled()
40  *
41  * Revision 1.3  1996/11/14 01:03:09  brianp
42  * removed const's from gl_texgen() function to avoid VMS compiler warning
43  *
44  * Revision 1.2  1996/11/08 02:20:09  brianp
45  * gl_do_texgen() replaced with gl_texgen()
46  *
47  * Revision 1.1  1996/09/13 01:38:16  brianp
48  * Initial revision
49  *
50  */
51 
52 
53 #ifndef TEXTURE_H
54 #define TEXTURE_H
55 
56 
57 #include "types.h"
58 
59 
60 extern void gl_texgen( GLcontext *ctx, GLint n,
61                        GLfloat obj[][4], GLfloat eye[][4],
62                        GLfloat normal[][3], GLfloat texcoord[][4] );
63 
64 
65 
66 extern void gl_set_texture_sampler( struct gl_texture_object *t );
67 
68 
69 
70 extern void gl_texture_pixels( GLcontext *ctx, GLuint n,
71                                const GLfloat s[], const GLfloat t[],
72                                const GLfloat r[],
73                                const GLfloat lambda[],
74                                GLubyte red[], GLubyte green[],
75                                GLubyte blue[], GLubyte alpha[] );
76 
77 
78 #endif
79 
80