xref: /reactos/dll/opengl/mesa/vbfill.h (revision 4567e13e)
1 /* $Id: vbfill.h,v 1.7 1997/06/20 02:30:56 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.3
6  * Copyright (C) 1995-1996  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: vbfill.h,v $
26  * Revision 1.7  1997/06/20 02:30:56  brianp
27  * added Color4ubv API pointer
28  *
29  * Revision 1.6  1997/06/20 02:30:22  brianp
30  * changed color components from GLfixed to GLubyte
31  *
32  * Revision 1.5  1997/04/24 01:50:53  brianp
33  * optimized glColor3f, glColor3fv, glColor4fv
34  *
35  * Revision 1.4  1997/04/16 23:55:33  brianp
36  * added optimized glTexCoord2f code
37  *
38  * Revision 1.3  1997/04/14 22:18:23  brianp
39  * added optimized glVertex3fv code
40  *
41  * Revision 1.2  1997/04/07 03:00:19  brianp
42  * added vertex[23] functions
43  *
44  * Revision 1.1  1997/04/02 03:13:56  brianp
45  * Initial revision
46  *
47  */
48 
49 
50 #ifndef VBFILL_H
51 #define VBFILL_H
52 
53 
54 #include "types.h"
55 
56 
57 extern void gl_Normal3f( GLcontext *ctx, GLfloat nx, GLfloat ny, GLfloat nz );
58 
59 extern void gl_Normal3fv( GLcontext *ctx, const GLfloat *normal );
60 
61 
62 extern void gl_Indexf( GLcontext *ctx, GLfloat c );
63 
64 extern void gl_Indexi( GLcontext *ctx, GLint c );
65 
66 
67 extern void gl_Color3f( GLcontext *ctx,
68                         GLfloat red, GLfloat green, GLfloat blue );
69 
70 extern void gl_Color3fv( GLcontext *ctx, const GLfloat *c );
71 
72 extern void gl_Color4f( GLcontext *ctx,
73                         GLfloat red, GLfloat green,
74                         GLfloat blue, GLfloat alpha );
75 
76 extern void gl_Color4fv( GLcontext *ctx, const GLfloat *c );
77 
78 extern void gl_Color4ub( GLcontext *ctx,
79                          GLubyte red, GLubyte green,
80                          GLubyte blue, GLubyte alpha );
81 
82 extern void gl_Color4ub8bit( GLcontext *ctx,
83                              GLubyte red, GLubyte green,
84                              GLubyte blue, GLubyte alpha );
85 
86 extern void gl_Color4ubv( GLcontext *ctx, const GLubyte *c );
87 
88 extern void gl_Color4ubv8bit( GLcontext *ctx, const GLubyte *c );
89 
90 
91 extern void gl_ColorMat3f( GLcontext *ctx,
92                            GLfloat red, GLfloat green, GLfloat blue );
93 
94 extern void gl_ColorMat3fv( GLcontext *ctx, const GLfloat *c );
95 
96 extern void gl_ColorMat3ub( GLcontext *ctx,
97                             GLubyte red, GLubyte green, GLubyte blue );
98 
99 extern void gl_ColorMat4f( GLcontext *ctx,
100                            GLfloat red, GLfloat green,
101                            GLfloat blue, GLfloat alpha );
102 
103 extern void gl_ColorMat4fv( GLcontext *ctx, const GLfloat *c );
104 
105 extern void gl_ColorMat4ub( GLcontext *ctx,
106                             GLubyte red, GLubyte green,
107                             GLubyte blue, GLubyte alpha );
108 
109 
110 extern void gl_TexCoord2f( GLcontext *ctx, GLfloat s, GLfloat t );
111 
112 extern void gl_TexCoord4f( GLcontext *ctx,
113                            GLfloat s, GLfloat t, GLfloat r, GLfloat q );
114 
115 
116 extern void gl_EdgeFlag( GLcontext *ctx, GLboolean flag );
117 
118 
119 
120 extern void gl_vertex2f_nop( GLcontext *ctx, GLfloat x, GLfloat y );
121 
122 extern void gl_vertex3f_nop( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
123 
124 extern void gl_vertex4f_nop( GLcontext *ctx,
125                              GLfloat x, GLfloat y, GLfloat z, GLfloat w );
126 
127 extern void gl_vertex3fv_nop( GLcontext *ctx, const GLfloat *v );
128 
129 
130 
131 extern void gl_set_vertex_function( GLcontext *ctx );
132 
133 extern void gl_set_color_function( GLcontext *ctx );
134 
135 
136 
137 extern void gl_eval_vertex( GLcontext *ctx,
138                             const GLfloat vertex[4], const GLfloat normal[3],
139 			    const GLubyte color[4], GLuint index,
140                             const GLfloat texcoord[4] );
141 
142 
143 extern void gl_Begin( GLcontext *ctx, GLenum p );
144 
145 extern void gl_End( GLcontext *ctx );
146 
147 
148 #endif
149 
150