1 /*******************************************************************************
2  *
3  * Module Name: nsalloc - Namespace allocation and deletion utilities
4  *
5  ******************************************************************************/
6 
7 /*
8  * Copyright (C) 2000 - 2022, Intel Corp.
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions, and the following disclaimer,
16  *    without modification.
17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18  *    substantially similar to the "NO WARRANTY" disclaimer below
19  *    ("Disclaimer") and any redistribution must be conditioned upon
20  *    including a substantially similar Disclaimer requirement for further
21  *    binary redistribution.
22  * 3. Neither the names of the above-listed copyright holders nor the names
23  *    of any contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * Alternatively, this software may be distributed under the terms of the
27  * GNU General Public License ("GPL") version 2 as published by the Free
28  * Software Foundation.
29  *
30  * NO WARRANTY
31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41  * POSSIBILITY OF SUCH DAMAGES.
42  */
43 
44 #include "acpi.h"
45 #include "accommon.h"
46 #include "acnamesp.h"
47 
48 
49 #define _COMPONENT          ACPI_NAMESPACE
50         ACPI_MODULE_NAME    ("nsalloc")
51 
52 
53 /*******************************************************************************
54  *
55  * FUNCTION:    AcpiNsCreateNode
56  *
57  * PARAMETERS:  Name            - Name of the new node (4 char ACPI name)
58  *
59  * RETURN:      New namespace node (Null on failure)
60  *
61  * DESCRIPTION: Create a namespace node
62  *
63  ******************************************************************************/
64 
65 ACPI_NAMESPACE_NODE *
66 AcpiNsCreateNode (
67     UINT32                  Name)
68 {
69     ACPI_NAMESPACE_NODE     *Node;
70 #ifdef ACPI_DBG_TRACK_ALLOCATIONS
71     UINT32                  Temp;
72 #endif
73 
74 
75     ACPI_FUNCTION_TRACE (NsCreateNode);
76 
77 
78     Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache);
79     if (!Node)
80     {
81         return_PTR (NULL);
82     }
83 
84     ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++);
85 
86 #ifdef ACPI_DBG_TRACK_ALLOCATIONS
87         Temp = AcpiGbl_NsNodeList->TotalAllocated -
88             AcpiGbl_NsNodeList->TotalFreed;
89         if (Temp > AcpiGbl_NsNodeList->MaxOccupied)
90         {
91             AcpiGbl_NsNodeList->MaxOccupied = Temp;
92         }
93 #endif
94 
95     Node->Name.Integer = Name;
96     ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED);
97     return_PTR (Node);
98 }
99 
100 
101 /*******************************************************************************
102  *
103  * FUNCTION:    AcpiNsDeleteNode
104  *
105  * PARAMETERS:  Node            - Node to be deleted
106  *
107  * RETURN:      None
108  *
109  * DESCRIPTION: Delete a namespace node. All node deletions must come through
110  *              here. Detaches any attached objects, including any attached
111  *              data. If a handler is associated with attached data, it is
112  *              invoked before the node is deleted.
113  *
114  ******************************************************************************/
115 
116 void
117 AcpiNsDeleteNode (
118     ACPI_NAMESPACE_NODE     *Node)
119 {
120     ACPI_OPERAND_OBJECT     *ObjDesc;
121     ACPI_OPERAND_OBJECT     *NextDesc;
122 
123 
124     ACPI_FUNCTION_NAME (NsDeleteNode);
125 
126 
127     if (!Node)
128     {
129         return_VOID;
130     }
131 
132     /* Detach an object if there is one */
133 
134     AcpiNsDetachObject (Node);
135 
136     /*
137      * Delete an attached data object list if present (objects that were
138      * attached via AcpiAttachData). Note: After any normal object is
139      * detached above, the only possible remaining object(s) are data
140      * objects, in a linked list.
141      */
142     ObjDesc = Node->Object;
143     while (ObjDesc &&
144         (ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA))
145     {
146         /* Invoke the attached data deletion handler if present */
147 
148         if (ObjDesc->Data.Handler)
149         {
150             ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer);
151         }
152 
153         NextDesc = ObjDesc->Common.NextObject;
154         AcpiUtRemoveReference (ObjDesc);
155         ObjDesc = NextDesc;
156     }
157 
158     /* Special case for the statically allocated root node */
159 
160     if (Node == AcpiGbl_RootNode)
161     {
162         return;
163     }
164 
165     /* Now we can delete the node */
166 
167     (void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node);
168 
169     ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++);
170     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n",
171         Node, AcpiGbl_CurrentNodeCount));
172 }
173 
174 
175 /*******************************************************************************
176  *
177  * FUNCTION:    AcpiNsRemoveNode
178  *
179  * PARAMETERS:  Node            - Node to be removed/deleted
180  *
181  * RETURN:      None
182  *
183  * DESCRIPTION: Remove (unlink) and delete a namespace node
184  *
185  ******************************************************************************/
186 
187 void
188 AcpiNsRemoveNode (
189     ACPI_NAMESPACE_NODE     *Node)
190 {
191     ACPI_NAMESPACE_NODE     *ParentNode;
192     ACPI_NAMESPACE_NODE     *PrevNode;
193     ACPI_NAMESPACE_NODE     *NextNode;
194 
195 
196     ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node);
197 
198 
199     ParentNode = Node->Parent;
200 
201     PrevNode = NULL;
202     NextNode = ParentNode->Child;
203 
204     /* Find the node that is the previous peer in the parent's child list */
205 
206     while (NextNode != Node)
207     {
208         PrevNode = NextNode;
209         NextNode = NextNode->Peer;
210     }
211 
212     if (PrevNode)
213     {
214         /* Node is not first child, unlink it */
215 
216         PrevNode->Peer = Node->Peer;
217     }
218     else
219     {
220         /*
221          * Node is first child (has no previous peer).
222          * Link peer list to parent
223          */
224         ParentNode->Child = Node->Peer;
225     }
226 
227     /* Delete the node and any attached objects */
228 
229     AcpiNsDeleteNode (Node);
230     return_VOID;
231 }
232 
233 
234 /*******************************************************************************
235  *
236  * FUNCTION:    AcpiNsInstallNode
237  *
238  * PARAMETERS:  WalkState       - Current state of the walk
239  *              ParentNode      - The parent of the new Node
240  *              Node            - The new Node to install
241  *              Type            - ACPI object type of the new Node
242  *
243  * RETURN:      None
244  *
245  * DESCRIPTION: Initialize a new namespace node and install it amongst
246  *              its peers.
247  *
248  *              Note: Current namespace lookup is linear search. This appears
249  *              to be sufficient as namespace searches consume only a small
250  *              fraction of the execution time of the ACPI subsystem.
251  *
252  ******************************************************************************/
253 
254 void
255 AcpiNsInstallNode (
256     ACPI_WALK_STATE         *WalkState,
257     ACPI_NAMESPACE_NODE     *ParentNode,    /* Parent */
258     ACPI_NAMESPACE_NODE     *Node,          /* New Child*/
259     ACPI_OBJECT_TYPE        Type)
260 {
261     ACPI_OWNER_ID           OwnerId = 0;
262     ACPI_NAMESPACE_NODE     *ChildNode;
263 
264 
265     ACPI_FUNCTION_TRACE (NsInstallNode);
266 
267 
268     if (WalkState)
269     {
270         /*
271          * Get the owner ID from the Walk state. The owner ID is used to
272          * track table deletion and deletion of objects created by methods.
273          */
274         OwnerId = WalkState->OwnerId;
275 
276         if ((WalkState->MethodDesc) &&
277             (ParentNode != WalkState->MethodNode))
278         {
279             /*
280              * A method is creating a new node that is not a child of the
281              * method (it is non-local). Mark the executing method as having
282              * modified the namespace. This is used for cleanup when the
283              * method exits.
284              */
285             WalkState->MethodDesc->Method.InfoFlags |=
286                 ACPI_METHOD_MODIFIED_NAMESPACE;
287         }
288     }
289 
290     /* Link the new entry into the parent and existing children */
291 
292     Node->Peer = NULL;
293     Node->Parent = ParentNode;
294     ChildNode = ParentNode->Child;
295 
296     if (!ChildNode)
297     {
298         ParentNode->Child = Node;
299     }
300     else
301     {
302         /* Add node to the end of the peer list */
303 
304         while (ChildNode->Peer)
305         {
306             ChildNode = ChildNode->Peer;
307         }
308 
309         ChildNode->Peer = Node;
310     }
311 
312     /* Init the new entry */
313 
314     Node->OwnerId = OwnerId;
315     Node->Type = (UINT8) Type;
316 
317     ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
318         "%4.4s (%s) [Node %p Owner %3.3X] added to %4.4s (%s) [Node %p]\n",
319         AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId,
320         AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type),
321         ParentNode));
322 
323     return_VOID;
324 }
325 
326 
327 /*******************************************************************************
328  *
329  * FUNCTION:    AcpiNsDeleteChildren
330  *
331  * PARAMETERS:  ParentNode      - Delete this objects children
332  *
333  * RETURN:      None.
334  *
335  * DESCRIPTION: Delete all children of the parent object. In other words,
336  *              deletes a "scope".
337  *
338  ******************************************************************************/
339 
340 void
341 AcpiNsDeleteChildren (
342     ACPI_NAMESPACE_NODE     *ParentNode)
343 {
344     ACPI_NAMESPACE_NODE     *NextNode;
345     ACPI_NAMESPACE_NODE     *NodeToDelete;
346 
347 
348     ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode);
349 
350 
351     if (!ParentNode)
352     {
353         return_VOID;
354     }
355 
356     /* Deallocate all children at this level */
357 
358     NextNode = ParentNode->Child;
359     while (NextNode)
360     {
361         /* Grandchildren should have all been deleted already */
362 
363         if (NextNode->Child)
364         {
365             ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p",
366                 ParentNode, NextNode));
367         }
368 
369         /*
370          * Delete this child node and move on to the next child in the list.
371          * No need to unlink the node since we are deleting the entire branch.
372          */
373         NodeToDelete = NextNode;
374         NextNode = NextNode->Peer;
375         AcpiNsDeleteNode (NodeToDelete);
376     }
377 
378     /* Clear the parent's child pointer */
379 
380     ParentNode->Child = NULL;
381     return_VOID;
382 }
383 
384 
385 /*******************************************************************************
386  *
387  * FUNCTION:    AcpiNsDeleteNamespaceSubtree
388  *
389  * PARAMETERS:  ParentNode      - Root of the subtree to be deleted
390  *
391  * RETURN:      None.
392  *
393  * DESCRIPTION: Delete a subtree of the namespace. This includes all objects
394  *              stored within the subtree.
395  *
396  ******************************************************************************/
397 
398 void
399 AcpiNsDeleteNamespaceSubtree (
400     ACPI_NAMESPACE_NODE     *ParentNode)
401 {
402     ACPI_NAMESPACE_NODE     *ChildNode = NULL;
403     UINT32                  Level = 1;
404     ACPI_STATUS             Status;
405 
406 
407     ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree);
408 
409 
410     if (!ParentNode)
411     {
412         return_VOID;
413     }
414 
415     /* Lock namespace for possible update */
416 
417     Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
418     if (ACPI_FAILURE (Status))
419     {
420         return_VOID;
421     }
422 
423     /*
424      * Traverse the tree of objects until we bubble back up
425      * to where we started.
426      */
427     while (Level > 0)
428     {
429         /* Get the next node in this scope (NULL if none) */
430 
431         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
432         if (ChildNode)
433         {
434             /* Found a child node - detach any attached object */
435 
436             AcpiNsDetachObject (ChildNode);
437 
438             /* Check if this node has any children */
439 
440             if (ChildNode->Child)
441             {
442                 /*
443                  * There is at least one child of this node,
444                  * visit the node
445                  */
446                 Level++;
447                 ParentNode = ChildNode;
448                 ChildNode  = NULL;
449             }
450         }
451         else
452         {
453             /*
454              * No more children of this parent node.
455              * Move up to the grandparent.
456              */
457             Level--;
458 
459             /*
460              * Now delete all of the children of this parent
461              * all at the same time.
462              */
463             AcpiNsDeleteChildren (ParentNode);
464 
465             /* New "last child" is this parent node */
466 
467             ChildNode = ParentNode;
468 
469             /* Move up the tree to the grandparent */
470 
471             ParentNode = ParentNode->Parent;
472         }
473     }
474 
475     (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
476     return_VOID;
477 }
478 
479 
480 /*******************************************************************************
481  *
482  * FUNCTION:    AcpiNsDeleteNamespaceByOwner
483  *
484  * PARAMETERS:  OwnerId     - All nodes with this owner will be deleted
485  *
486  * RETURN:      Status
487  *
488  * DESCRIPTION: Delete entries within the namespace that are owned by a
489  *              specific ID. Used to delete entire ACPI tables. All
490  *              reference counts are updated.
491  *
492  * MUTEX:       Locks namespace during deletion walk.
493  *
494  ******************************************************************************/
495 
496 void
497 AcpiNsDeleteNamespaceByOwner (
498     ACPI_OWNER_ID            OwnerId)
499 {
500     ACPI_NAMESPACE_NODE     *ChildNode;
501     ACPI_NAMESPACE_NODE     *DeletionNode;
502     ACPI_NAMESPACE_NODE     *ParentNode;
503     UINT32                  Level;
504     ACPI_STATUS             Status;
505 
506 
507     ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId);
508 
509 
510     if (OwnerId == 0)
511     {
512         return_VOID;
513     }
514 
515     /* Lock namespace for possible update */
516 
517     Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
518     if (ACPI_FAILURE (Status))
519     {
520         return_VOID;
521     }
522 
523     DeletionNode = NULL;
524     ParentNode = AcpiGbl_RootNode;
525     ChildNode = NULL;
526     Level = 1;
527 
528     /*
529      * Traverse the tree of nodes until we bubble back up
530      * to where we started.
531      */
532     while (Level > 0)
533     {
534         /*
535          * Get the next child of this parent node. When ChildNode is NULL,
536          * the first child of the parent is returned
537          */
538         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
539 
540         if (DeletionNode)
541         {
542             AcpiNsDeleteChildren (DeletionNode);
543             AcpiNsRemoveNode (DeletionNode);
544             DeletionNode = NULL;
545         }
546 
547         if (ChildNode)
548         {
549             if (ChildNode->OwnerId == OwnerId)
550             {
551                 /* Found a matching child node - detach any attached object */
552 
553                 AcpiNsDetachObject (ChildNode);
554             }
555 
556             /* Check if this node has any children */
557 
558             if (ChildNode->Child)
559             {
560                 /*
561                  * There is at least one child of this node,
562                  * visit the node
563                  */
564                 Level++;
565                 ParentNode = ChildNode;
566                 ChildNode  = NULL;
567             }
568             else if (ChildNode->OwnerId == OwnerId)
569             {
570                 DeletionNode = ChildNode;
571             }
572         }
573         else
574         {
575             /*
576              * No more children of this parent node.
577              * Move up to the grandparent.
578              */
579             Level--;
580             if (Level != 0)
581             {
582                 if (ParentNode->OwnerId == OwnerId)
583                 {
584                     DeletionNode = ParentNode;
585                 }
586             }
587 
588             /* New "last child" is this parent node */
589 
590             ChildNode = ParentNode;
591 
592             /* Move up the tree to the grandparent */
593 
594             ParentNode = ParentNode->Parent;
595         }
596     }
597 
598     (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
599     return_VOID;
600 }
601