1 /******************************************************************************* 2 * 3 * Module Name: utdelete - object deletion and reference count utilities 4 * 5 ******************************************************************************/ 6 7 /* 8 * Copyright (C) 2000 - 2020, Intel Corp. 9 * All rights reserved. 10 * 11 * Redistribution and use in source and binary forms, with or without 12 * modification, are permitted provided that the following conditions 13 * are met: 14 * 1. Redistributions of source code must retain the above copyright 15 * notice, this list of conditions, and the following disclaimer, 16 * without modification. 17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 18 * substantially similar to the "NO WARRANTY" disclaimer below 19 * ("Disclaimer") and any redistribution must be conditioned upon 20 * including a substantially similar Disclaimer requirement for further 21 * binary redistribution. 22 * 3. Neither the names of the above-listed copyright holders nor the names 23 * of any contributors may be used to endorse or promote products derived 24 * from this software without specific prior written permission. 25 * 26 * Alternatively, this software may be distributed under the terms of the 27 * GNU General Public License ("GPL") version 2 as published by the Free 28 * Software Foundation. 29 * 30 * NO WARRANTY 31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR 34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 41 * POSSIBILITY OF SUCH DAMAGES. 42 */ 43 44 #include "acpi.h" 45 #include "accommon.h" 46 #include "acinterp.h" 47 #include "acnamesp.h" 48 #include "acevents.h" 49 50 51 #define _COMPONENT ACPI_UTILITIES 52 ACPI_MODULE_NAME ("utdelete") 53 54 /* Local prototypes */ 55 56 static void 57 AcpiUtDeleteInternalObj ( 58 ACPI_OPERAND_OBJECT *Object); 59 60 static void 61 AcpiUtUpdateRefCount ( 62 ACPI_OPERAND_OBJECT *Object, 63 UINT32 Action); 64 65 66 /******************************************************************************* 67 * 68 * FUNCTION: AcpiUtDeleteInternalObj 69 * 70 * PARAMETERS: Object - Object to be deleted 71 * 72 * RETURN: None 73 * 74 * DESCRIPTION: Low level object deletion, after reference counts have been 75 * updated (All reference counts, including sub-objects!) 76 * 77 ******************************************************************************/ 78 79 static void 80 AcpiUtDeleteInternalObj ( 81 ACPI_OPERAND_OBJECT *Object) 82 { 83 void *ObjPointer = NULL; 84 ACPI_OPERAND_OBJECT *HandlerDesc; 85 ACPI_OPERAND_OBJECT *SecondDesc; 86 ACPI_OPERAND_OBJECT *NextDesc; 87 ACPI_OPERAND_OBJECT *StartDesc; 88 ACPI_OPERAND_OBJECT **LastObjPtr; 89 90 91 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); 92 93 94 if (!Object) 95 { 96 return_VOID; 97 } 98 99 /* 100 * Must delete or free any pointers within the object that are not 101 * actual ACPI objects (for example, a raw buffer pointer). 102 */ 103 switch (Object->Common.Type) 104 { 105 case ACPI_TYPE_STRING: 106 107 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", 108 Object, Object->String.Pointer)); 109 110 /* Free the actual string buffer */ 111 112 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 113 { 114 /* But only if it is NOT a pointer into an ACPI table */ 115 116 ObjPointer = Object->String.Pointer; 117 } 118 break; 119 120 case ACPI_TYPE_BUFFER: 121 122 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", 123 Object, Object->Buffer.Pointer)); 124 125 /* Free the actual buffer */ 126 127 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 128 { 129 /* But only if it is NOT a pointer into an ACPI table */ 130 131 ObjPointer = Object->Buffer.Pointer; 132 } 133 break; 134 135 case ACPI_TYPE_PACKAGE: 136 137 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", 138 Object->Package.Count)); 139 140 /* 141 * Elements of the package are not handled here, they are deleted 142 * separately 143 */ 144 145 /* Free the (variable length) element pointer array */ 146 147 ObjPointer = Object->Package.Elements; 148 break; 149 150 /* 151 * These objects have a possible list of notify handlers. 152 * Device object also may have a GPE block. 153 */ 154 case ACPI_TYPE_DEVICE: 155 156 if (Object->Device.GpeBlock) 157 { 158 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); 159 } 160 161 /*lint -fallthrough */ 162 163 case ACPI_TYPE_PROCESSOR: 164 case ACPI_TYPE_THERMAL: 165 166 /* Walk the address handler list for this object */ 167 168 HandlerDesc = Object->CommonNotify.Handler; 169 while (HandlerDesc) 170 { 171 NextDesc = HandlerDesc->AddressSpace.Next; 172 AcpiUtRemoveReference (HandlerDesc); 173 HandlerDesc = NextDesc; 174 } 175 break; 176 177 case ACPI_TYPE_MUTEX: 178 179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 180 "***** Mutex %p, OS Mutex %p\n", 181 Object, Object->Mutex.OsMutex)); 182 183 if (Object == AcpiGbl_GlobalLockMutex) 184 { 185 /* Global Lock has extra semaphore */ 186 187 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); 188 AcpiGbl_GlobalLockSemaphore = NULL; 189 190 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 191 AcpiGbl_GlobalLockMutex = NULL; 192 } 193 else 194 { 195 AcpiExUnlinkMutex (Object); 196 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 197 } 198 break; 199 200 case ACPI_TYPE_EVENT: 201 202 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 203 "***** Event %p, OS Semaphore %p\n", 204 Object, Object->Event.OsSemaphore)); 205 206 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); 207 Object->Event.OsSemaphore = NULL; 208 break; 209 210 case ACPI_TYPE_METHOD: 211 212 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 213 "***** Method %p\n", Object)); 214 215 /* Delete the method mutex if it exists */ 216 217 if (Object->Method.Mutex) 218 { 219 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); 220 AcpiUtDeleteObjectDesc (Object->Method.Mutex); 221 Object->Method.Mutex = NULL; 222 } 223 224 if (Object->Method.Node) 225 { 226 Object->Method.Node = NULL; 227 } 228 break; 229 230 case ACPI_TYPE_REGION: 231 232 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 233 "***** Region %p\n", Object)); 234 235 /* 236 * Update AddressRange list. However, only permanent regions 237 * are installed in this list. (Not created within a method) 238 */ 239 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) 240 { 241 AcpiUtRemoveAddressRange (Object->Region.SpaceId, 242 Object->Region.Node); 243 } 244 245 SecondDesc = AcpiNsGetSecondaryObject (Object); 246 if (SecondDesc) 247 { 248 /* 249 * Free the RegionContext if and only if the handler is one of the 250 * default handlers -- and therefore, we created the context object 251 * locally, it was not created by an external caller. 252 */ 253 HandlerDesc = Object->Region.Handler; 254 if (HandlerDesc) 255 { 256 NextDesc = HandlerDesc->AddressSpace.RegionList; 257 StartDesc = NextDesc; 258 LastObjPtr = &HandlerDesc->AddressSpace.RegionList; 259 260 /* Remove the region object from the handler list */ 261 262 while (NextDesc) 263 { 264 if (NextDesc == Object) 265 { 266 *LastObjPtr = NextDesc->Region.Next; 267 break; 268 } 269 270 /* Walk the linked list of handlers */ 271 272 LastObjPtr = &NextDesc->Region.Next; 273 NextDesc = NextDesc->Region.Next; 274 275 /* Prevent infinite loop if list is corrupted */ 276 277 if (NextDesc == StartDesc) 278 { 279 ACPI_ERROR ((AE_INFO, 280 "Circular region list in address handler object %p", 281 HandlerDesc)); 282 return_VOID; 283 } 284 } 285 286 if (HandlerDesc->AddressSpace.HandlerFlags & 287 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) 288 { 289 /* Deactivate region and free region context */ 290 291 if (HandlerDesc->AddressSpace.Setup) 292 { 293 (void) HandlerDesc->AddressSpace.Setup (Object, 294 ACPI_REGION_DEACTIVATE, 295 HandlerDesc->AddressSpace.Context, 296 &SecondDesc->Extra.RegionContext); 297 } 298 } 299 300 AcpiUtRemoveReference (HandlerDesc); 301 } 302 303 /* Now we can free the Extra object */ 304 305 AcpiUtDeleteObjectDesc (SecondDesc); 306 } 307 if (Object->Field.InternalPccBuffer) 308 { 309 ACPI_FREE(Object->Field.InternalPccBuffer); 310 } 311 312 break; 313 314 case ACPI_TYPE_BUFFER_FIELD: 315 316 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 317 "***** Buffer Field %p\n", Object)); 318 319 SecondDesc = AcpiNsGetSecondaryObject (Object); 320 if (SecondDesc) 321 { 322 AcpiUtDeleteObjectDesc (SecondDesc); 323 } 324 break; 325 326 case ACPI_TYPE_LOCAL_BANK_FIELD: 327 328 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 329 "***** Bank Field %p\n", Object)); 330 331 SecondDesc = AcpiNsGetSecondaryObject (Object); 332 if (SecondDesc) 333 { 334 AcpiUtDeleteObjectDesc (SecondDesc); 335 } 336 break; 337 338 default: 339 340 break; 341 } 342 343 /* Free any allocated memory (pointer within the object) found above */ 344 345 if (ObjPointer) 346 { 347 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", 348 ObjPointer)); 349 ACPI_FREE (ObjPointer); 350 } 351 352 /* Now the object can be safely deleted */ 353 354 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n", 355 ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object))); 356 357 AcpiUtDeleteObjectDesc (Object); 358 return_VOID; 359 } 360 361 362 /******************************************************************************* 363 * 364 * FUNCTION: AcpiUtDeleteInternalObjectList 365 * 366 * PARAMETERS: ObjList - Pointer to the list to be deleted 367 * 368 * RETURN: None 369 * 370 * DESCRIPTION: This function deletes an internal object list, including both 371 * simple objects and package objects 372 * 373 ******************************************************************************/ 374 375 void 376 AcpiUtDeleteInternalObjectList ( 377 ACPI_OPERAND_OBJECT **ObjList) 378 { 379 ACPI_OPERAND_OBJECT **InternalObj; 380 381 382 ACPI_FUNCTION_ENTRY (); 383 384 385 /* Walk the null-terminated internal list */ 386 387 for (InternalObj = ObjList; *InternalObj; InternalObj++) 388 { 389 AcpiUtRemoveReference (*InternalObj); 390 } 391 392 /* Free the combined parameter pointer list and object array */ 393 394 ACPI_FREE (ObjList); 395 return; 396 } 397 398 399 /******************************************************************************* 400 * 401 * FUNCTION: AcpiUtUpdateRefCount 402 * 403 * PARAMETERS: Object - Object whose ref count is to be updated 404 * Action - What to do (REF_INCREMENT or REF_DECREMENT) 405 * 406 * RETURN: None. Sets new reference count within the object 407 * 408 * DESCRIPTION: Modify the reference count for an internal acpi object 409 * 410 ******************************************************************************/ 411 412 static void 413 AcpiUtUpdateRefCount ( 414 ACPI_OPERAND_OBJECT *Object, 415 UINT32 Action) 416 { 417 UINT16 OriginalCount; 418 UINT16 NewCount = 0; 419 ACPI_CPU_FLAGS LockFlags; 420 char *Message; 421 422 423 ACPI_FUNCTION_NAME (UtUpdateRefCount); 424 425 426 if (!Object) 427 { 428 return; 429 } 430 431 /* 432 * Always get the reference count lock. Note: Interpreter and/or 433 * Namespace is not always locked when this function is called. 434 */ 435 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); 436 OriginalCount = Object->Common.ReferenceCount; 437 438 /* Perform the reference count action (increment, decrement) */ 439 440 switch (Action) 441 { 442 case REF_INCREMENT: 443 444 NewCount = OriginalCount + 1; 445 Object->Common.ReferenceCount = NewCount; 446 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 447 448 /* The current reference count should never be zero here */ 449 450 if (!OriginalCount) 451 { 452 ACPI_WARNING ((AE_INFO, 453 "Obj %p, Reference Count was zero before increment\n", 454 Object)); 455 } 456 457 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 458 "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n", 459 Object, Object->Common.Type, 460 AcpiUtGetObjectTypeName (Object), NewCount)); 461 Message = "Incremement"; 462 break; 463 464 case REF_DECREMENT: 465 466 /* The current reference count must be non-zero */ 467 468 if (OriginalCount) 469 { 470 NewCount = OriginalCount - 1; 471 Object->Common.ReferenceCount = NewCount; 472 } 473 474 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 475 476 if (!OriginalCount) 477 { 478 ACPI_WARNING ((AE_INFO, 479 "Obj %p, Reference Count is already zero, cannot decrement\n", 480 Object)); 481 } 482 483 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, 484 "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n", 485 ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount)); 486 487 /* Actually delete the object on a reference count of zero */ 488 489 if (NewCount == 0) 490 { 491 AcpiUtDeleteInternalObj (Object); 492 } 493 Message = "Decrement"; 494 break; 495 496 default: 497 498 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 499 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", 500 Action)); 501 return; 502 } 503 504 /* 505 * Sanity check the reference count, for debug purposes only. 506 * (A deleted object will have a huge reference count) 507 */ 508 if (NewCount > ACPI_MAX_REFERENCE_COUNT) 509 { 510 ACPI_WARNING ((AE_INFO, 511 "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s", 512 NewCount, Object, Object->Common.Type, Message)); 513 } 514 } 515 516 517 /******************************************************************************* 518 * 519 * FUNCTION: AcpiUtUpdateObjectReference 520 * 521 * PARAMETERS: Object - Increment ref count for this object 522 * and all sub-objects 523 * Action - Either REF_INCREMENT or REF_DECREMENT 524 * 525 * RETURN: Status 526 * 527 * DESCRIPTION: Increment the object reference count 528 * 529 * Object references are incremented when: 530 * 1) An object is attached to a Node (namespace object) 531 * 2) An object is copied (all subobjects must be incremented) 532 * 533 * Object references are decremented when: 534 * 1) An object is detached from an Node 535 * 536 ******************************************************************************/ 537 538 ACPI_STATUS 539 AcpiUtUpdateObjectReference ( 540 ACPI_OPERAND_OBJECT *Object, 541 UINT16 Action) 542 { 543 ACPI_STATUS Status = AE_OK; 544 ACPI_GENERIC_STATE *StateList = NULL; 545 ACPI_OPERAND_OBJECT *NextObject = NULL; 546 ACPI_OPERAND_OBJECT *PrevObject; 547 ACPI_GENERIC_STATE *State; 548 UINT32 i; 549 550 551 ACPI_FUNCTION_NAME (UtUpdateObjectReference); 552 553 554 while (Object) 555 { 556 /* Make sure that this isn't a namespace handle */ 557 558 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) 559 { 560 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 561 "Object %p is NS handle\n", Object)); 562 return (AE_OK); 563 } 564 565 /* 566 * All sub-objects must have their reference count incremented 567 * also. Different object types have different subobjects. 568 */ 569 switch (Object->Common.Type) 570 { 571 case ACPI_TYPE_DEVICE: 572 case ACPI_TYPE_PROCESSOR: 573 case ACPI_TYPE_POWER: 574 case ACPI_TYPE_THERMAL: 575 /* 576 * Update the notify objects for these types (if present) 577 * Two lists, system and device notify handlers. 578 */ 579 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) 580 { 581 PrevObject = Object->CommonNotify.NotifyList[i]; 582 while (PrevObject) 583 { 584 NextObject = PrevObject->Notify.Next[i]; 585 AcpiUtUpdateRefCount (PrevObject, Action); 586 PrevObject = NextObject; 587 } 588 } 589 break; 590 591 case ACPI_TYPE_PACKAGE: 592 /* 593 * We must update all the sub-objects of the package, 594 * each of whom may have their own sub-objects. 595 */ 596 for (i = 0; i < Object->Package.Count; i++) 597 { 598 /* 599 * Null package elements are legal and can be simply 600 * ignored. 601 */ 602 NextObject = Object->Package.Elements[i]; 603 if (!NextObject) 604 { 605 continue; 606 } 607 608 switch (NextObject->Common.Type) 609 { 610 case ACPI_TYPE_INTEGER: 611 case ACPI_TYPE_STRING: 612 case ACPI_TYPE_BUFFER: 613 /* 614 * For these very simple sub-objects, we can just 615 * update the reference count here and continue. 616 * Greatly increases performance of this operation. 617 */ 618 AcpiUtUpdateRefCount (NextObject, Action); 619 break; 620 621 default: 622 /* 623 * For complex sub-objects, push them onto the stack 624 * for later processing (this eliminates recursion.) 625 */ 626 Status = AcpiUtCreateUpdateStateAndPush ( 627 NextObject, Action, &StateList); 628 if (ACPI_FAILURE (Status)) 629 { 630 goto ErrorExit; 631 } 632 break; 633 } 634 } 635 NextObject = NULL; 636 break; 637 638 case ACPI_TYPE_BUFFER_FIELD: 639 640 NextObject = Object->BufferField.BufferObj; 641 break; 642 643 case ACPI_TYPE_LOCAL_REGION_FIELD: 644 645 NextObject = Object->Field.RegionObj; 646 break; 647 648 case ACPI_TYPE_LOCAL_BANK_FIELD: 649 650 NextObject = Object->BankField.BankObj; 651 Status = AcpiUtCreateUpdateStateAndPush ( 652 Object->BankField.RegionObj, Action, &StateList); 653 if (ACPI_FAILURE (Status)) 654 { 655 goto ErrorExit; 656 } 657 break; 658 659 case ACPI_TYPE_LOCAL_INDEX_FIELD: 660 661 NextObject = Object->IndexField.IndexObj; 662 Status = AcpiUtCreateUpdateStateAndPush ( 663 Object->IndexField.DataObj, Action, &StateList); 664 if (ACPI_FAILURE (Status)) 665 { 666 goto ErrorExit; 667 } 668 break; 669 670 case ACPI_TYPE_LOCAL_REFERENCE: 671 /* 672 * The target of an Index (a package, string, or buffer) or a named 673 * reference must track changes to the ref count of the index or 674 * target object. 675 */ 676 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || 677 (Object->Reference.Class== ACPI_REFCLASS_NAME)) 678 { 679 NextObject = Object->Reference.Object; 680 } 681 break; 682 683 case ACPI_TYPE_REGION: 684 default: 685 686 break; /* No subobjects for all other types */ 687 } 688 689 /* 690 * Now we can update the count in the main object. This can only 691 * happen after we update the sub-objects in case this causes the 692 * main object to be deleted. 693 */ 694 AcpiUtUpdateRefCount (Object, Action); 695 Object = NULL; 696 697 /* Move on to the next object to be updated */ 698 699 if (NextObject) 700 { 701 Object = NextObject; 702 NextObject = NULL; 703 } 704 else if (StateList) 705 { 706 State = AcpiUtPopGenericState (&StateList); 707 Object = State->Update.Object; 708 AcpiUtDeleteGenericState (State); 709 } 710 } 711 712 return (AE_OK); 713 714 715 ErrorExit: 716 717 ACPI_EXCEPTION ((AE_INFO, Status, 718 "Could not update object reference count")); 719 720 /* Free any stacked Update State objects */ 721 722 while (StateList) 723 { 724 State = AcpiUtPopGenericState (&StateList); 725 AcpiUtDeleteGenericState (State); 726 } 727 728 return (Status); 729 } 730 731 732 /******************************************************************************* 733 * 734 * FUNCTION: AcpiUtAddReference 735 * 736 * PARAMETERS: Object - Object whose reference count is to be 737 * incremented 738 * 739 * RETURN: None 740 * 741 * DESCRIPTION: Add one reference to an ACPI object 742 * 743 ******************************************************************************/ 744 745 void 746 AcpiUtAddReference ( 747 ACPI_OPERAND_OBJECT *Object) 748 { 749 750 ACPI_FUNCTION_NAME (UtAddReference); 751 752 753 /* Ensure that we have a valid object */ 754 755 if (!AcpiUtValidInternalObject (Object)) 756 { 757 return; 758 } 759 760 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 761 "Obj %p Current Refs=%X [To Be Incremented]\n", 762 Object, Object->Common.ReferenceCount)); 763 764 /* Increment the reference count */ 765 766 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); 767 return; 768 } 769 770 771 /******************************************************************************* 772 * 773 * FUNCTION: AcpiUtRemoveReference 774 * 775 * PARAMETERS: Object - Object whose ref count will be decremented 776 * 777 * RETURN: None 778 * 779 * DESCRIPTION: Decrement the reference count of an ACPI internal object 780 * 781 ******************************************************************************/ 782 783 void 784 AcpiUtRemoveReference ( 785 ACPI_OPERAND_OBJECT *Object) 786 { 787 788 ACPI_FUNCTION_NAME (UtRemoveReference); 789 790 791 /* 792 * Allow a NULL pointer to be passed in, just ignore it. This saves 793 * each caller from having to check. Also, ignore NS nodes. 794 */ 795 if (!Object || 796 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) 797 798 { 799 return; 800 } 801 802 /* Ensure that we have a valid object */ 803 804 if (!AcpiUtValidInternalObject (Object)) 805 { 806 return; 807 } 808 809 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, 810 "%s: Obj %p Current Refs=%X [To Be Decremented]\n", 811 ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount)); 812 813 /* 814 * Decrement the reference count, and only actually delete the object 815 * if the reference count becomes 0. (Must also decrement the ref count 816 * of all subobjects!) 817 */ 818 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); 819 return; 820 } 821