1 /*
2  * Copyright 2007 Vijay Kiran Kamuju
3  * Copyright 2007 David Adam
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include <math.h>
21 
22 #include "d3drmdef.h"
23 
24 #include "wine/test.h"
25 
26 #define PI (4.0f*atanf(1.0f))
27 #define admit_error 0.000001f
28 
29 #define expect_mat( expectedmat, gotmat)\
30 { \
31     int i,j; \
32     BOOL equal = TRUE; \
33     for (i=0; i<4; i++)\
34         {\
35          for (j=0; j<4; j++)\
36              {\
37               if (fabs(expectedmat[i][j]-gotmat[i][j])>admit_error)\
38                  {\
39                   equal = FALSE;\
40                  }\
41              }\
42         }\
43     ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
44        "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
45        expectedmat[0][0],expectedmat[0][1],expectedmat[0][2],expectedmat[0][3], \
46        expectedmat[1][0],expectedmat[1][1],expectedmat[1][2],expectedmat[1][3], \
47        expectedmat[2][0],expectedmat[2][1],expectedmat[2][2],expectedmat[2][3], \
48        expectedmat[3][0],expectedmat[3][1],expectedmat[3][2],expectedmat[3][3], \
49        gotmat[0][0],gotmat[0][1],gotmat[0][2],gotmat[0][3], \
50        gotmat[1][0],gotmat[1][1],gotmat[1][2],gotmat[1][3], \
51        gotmat[2][0],gotmat[2][1],gotmat[2][2],gotmat[2][3], \
52        gotmat[3][0],gotmat[3][1],gotmat[3][2],gotmat[3][3] ); \
53 }
54 
55 #define expect_quat(expectedquat,gotquat) \
56   ok( (fabs(U1(expectedquat.v).x-U1(gotquat.v).x)<admit_error) &&     \
57       (fabs(U2(expectedquat.v).y-U2(gotquat.v).y)<admit_error) &&     \
58       (fabs(U3(expectedquat.v).z-U3(gotquat.v).z)<admit_error) &&     \
59       (fabs(expectedquat.s-gotquat.s)<admit_error), \
60   "Expected Quaternion %f %f %f %f , Got Quaternion %f %f %f %f\n", \
61       expectedquat.s,U1(expectedquat.v).x,U2(expectedquat.v).y,U3(expectedquat.v).z, \
62       gotquat.s,U1(gotquat.v).x,U2(gotquat.v).y,U3(gotquat.v).z);
63 
64 #define expect_vec(expectedvec,gotvec) \
65   ok( ((fabs(U1(expectedvec).x-U1(gotvec).x)<admit_error)&&(fabs(U2(expectedvec).y-U2(gotvec).y)<admit_error)&&(fabs(U3(expectedvec).z-U3(gotvec).z)<admit_error)), \
66   "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
67   U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
68 
VectorTest(void)69 static void VectorTest(void)
70 {
71     D3DVALUE mod,par,theta;
72     D3DVECTOR e,r,u,v,w,axis,casnul,norm,ray,self;
73 
74     U1(u).x=2.0f; U2(u).y=2.0f; U3(u).z=1.0f;
75     U1(v).x=4.0f; U2(v).y=4.0f; U3(v).z=0.0f;
76 
77 
78 /*______________________VectorAdd_________________________________*/
79     D3DRMVectorAdd(&r,&u,&v);
80     U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f;
81     expect_vec(e,r);
82 
83     U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
84     D3DRMVectorAdd(&self,&self,&u);
85     U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f;
86     expect_vec(e,self);
87 
88 /*_______________________VectorSubtract__________________________*/
89     D3DRMVectorSubtract(&r,&u,&v);
90     U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f;
91     expect_vec(e,r);
92 
93     U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
94     D3DRMVectorSubtract(&self,&self,&u);
95     U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f;
96     expect_vec(e,self);
97 
98 /*_______________________VectorCrossProduct_______________________*/
99     D3DRMVectorCrossProduct(&r,&u,&v);
100     U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f;
101     expect_vec(e,r);
102 
103     U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
104     D3DRMVectorCrossProduct(&self,&self,&u);
105     U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f;
106     expect_vec(e,self);
107 
108 /*_______________________VectorDotProduct__________________________*/
109     mod=D3DRMVectorDotProduct(&u,&v);
110     ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod);
111 
112 /*_______________________VectorModulus_____________________________*/
113     mod=D3DRMVectorModulus(&u);
114     ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod);
115 
116 /*_______________________VectorNormalize___________________________*/
117     D3DRMVectorNormalize(&u);
118     U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f;
119     expect_vec(e,u);
120 
121 /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
122 
123     U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f;
124     D3DRMVectorNormalize(&casnul);
125     U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f;
126     expect_vec(e,casnul);
127 
128 /*____________________VectorReflect_________________________________*/
129     U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f;
130     U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f;
131     U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f;
132     D3DRMVectorReflect(&r,&ray,&norm);
133     expect_vec(e,r);
134 
135 /*_______________________VectorRotate_______________________________*/
136     U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f;
137     U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f;
138     theta=2.0f*PI/3.0f;
139     D3DRMVectorRotate(&r,&w,&axis,theta);
140     U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f;
141     expect_vec(e,r);
142 
143 /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
144     theta=-PI/4.0f;
145     D3DRMVectorRotate(&r,&w,&axis,theta);
146     U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f;
147     expect_vec(e,r);
148 
149     theta=PI/8.0f;
150     D3DRMVectorRotate(&self,&self,&axis,theta);
151     U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f;
152     expect_vec(e,r);
153 
154 /*_______________________VectorScale__________________________*/
155     par=2.5f;
156     D3DRMVectorScale(&r,&v,par);
157     U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f;
158     expect_vec(e,r);
159 
160     U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
161     D3DRMVectorScale(&self,&self,2);
162     U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f;
163     expect_vec(e,self);
164 }
165 
MatrixTest(void)166 static void MatrixTest(void)
167 {
168     D3DRMQUATERNION q;
169     D3DRMMATRIX4D exp,mat;
170 
171     exp[0][0]=-49.0f; exp[0][1]=4.0f;   exp[0][2]=22.0f;  exp[0][3]=0.0f;
172     exp[1][0]=20.0f;  exp[1][1]=-39.0f; exp[1][2]=20.0f;  exp[1][3]=0.0f;
173     exp[2][0]=10.0f;  exp[2][1]=28.0f;  exp[2][2]=-25.0f; exp[2][3]=0.0f;
174     exp[3][0]=0.0f;   exp[3][1]=0.0f;   exp[3][2]=0.0f;   exp[3][3]=1.0f;
175     q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f;
176 
177    D3DRMMatrixFromQuaternion(mat,&q);
178    expect_mat(exp,mat);
179 }
180 
QuaternionTest(void)181 static void QuaternionTest(void)
182 {
183     D3DVECTOR axis;
184     D3DVALUE par,theta;
185     D3DRMQUATERNION q,q1,q1final,q2,q2final,r;
186 
187 /*_________________QuaternionFromRotation___________________*/
188     U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f;
189     theta=2.0f*PI/3.0f;
190     D3DRMQuaternionFromRotation(&r,&axis,theta);
191     q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f;
192     expect_quat(q,r);
193 
194 /*_________________QuaternionSlerp_________________________*/
195 /* If the angle of the two quaternions is in ]PI/2;3PI/2[, QuaternionSlerp
196  * interpolates between the first quaternion and the opposite of the second one.
197  * The test proves this fact. */
198     par=0.31f;
199     q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
200     q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f;
201 /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
202     q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f;
203     D3DRMQuaternionSlerp(&r,&q1,&q2,par);
204     expect_quat(q,r);
205 
206     q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
207     q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f;
208 /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
209     q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f;
210     D3DRMQuaternionSlerp(&r,&q1,&q2,par);
211     expect_quat(q,r);
212 
213 /* Test the spherical interpolation part */
214     q1.s=0.1f; U1(q1.v).x=0.2f; U2(q1.v).y=0.3f; U3(q1.v).z=0.4f;
215     q2.s=0.5f; U1(q2.v).x=0.6f; U2(q2.v).y=0.7f; U3(q2.v).z=0.8f;
216     q.s = 0.243943f; U1(q.v).x = 0.351172f; U2(q.v).y = 0.458401f; U3(q.v).z = 0.565629f;
217 
218     q1final=q1;
219     q2final=q2;
220     D3DRMQuaternionSlerp(&r,&q1,&q2,par);
221     expect_quat(q,r);
222 
223 /* Test to show that the input quaternions are not changed */
224     expect_quat(q1,q1final);
225     expect_quat(q2,q2final);
226 }
227 
ColorTest(void)228 static void ColorTest(void)
229 {
230     D3DCOLOR color, expected_color, got_color;
231     D3DVALUE expected, got, red, green, blue, alpha;
232 
233 /*___________D3DRMCreateColorRGB_________________________*/
234     red=0.8f;
235     green=0.3f;
236     blue=0.55f;
237     expected_color=0xffcc4c8c;
238     got_color=D3DRMCreateColorRGB(red,green,blue);
239     ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
240 
241 /*___________D3DRMCreateColorRGBA________________________*/
242     red=0.1f;
243     green=0.4f;
244     blue=0.7f;
245     alpha=0.58f;
246     expected_color=0x931966b2;
247     got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
248     ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
249 
250 /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
251     red=-0.88f;
252     green=0.4f;
253     blue=0.6f;
254     alpha=0.41f;
255     expected_color=0x68006699;
256     got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
257     ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
258 
259 /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
260     red=2.37f;
261     green=0.4f;
262     blue=0.6f;
263     alpha=0.41f;
264     expected_color=0x68ff6699;
265     got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
266     ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
267 
268 /*___________D3DRMColorGetAlpha_________________________*/
269     color=0x0e4921bf;
270     expected=14.0f/255.0f;
271     got=D3DRMColorGetAlpha(color);
272     ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
273 
274 /*___________D3DRMColorGetBlue__________________________*/
275     color=0xc82a1455;
276     expected=1.0f/3.0f;
277     got=D3DRMColorGetBlue(color);
278     ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
279 
280 /*___________D3DRMColorGetGreen_________________________*/
281     color=0xad971203;
282     expected=6.0f/85.0f;
283     got=D3DRMColorGetGreen(color);
284     ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
285 
286 /*___________D3DRMColorGetRed__________________________*/
287     color=0xb62d7a1c;
288     expected=3.0f/17.0f;
289     got=D3DRMColorGetRed(color);
290     ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
291 }
292 
START_TEST(vector)293 START_TEST(vector)
294 {
295     VectorTest();
296     MatrixTest();
297     QuaternionTest();
298     ColorTest();
299 }
300