1 /* 2 * Copyright 2010 Christian Costa 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 #include "wine/test.h" 20 #include "d3dx9.h" 21 22 #define admitted_error 0.0001f 23 24 #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) )) 25 26 static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2) 27 { 28 int i, j; 29 30 for (i = 0; i < 4; ++i) 31 { 32 for (j = 0; j < 4; ++j) 33 { 34 if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error) 35 return FALSE; 36 } 37 } 38 39 return TRUE; 40 } 41 42 #define expect_mat(expectedmat, gotmat) \ 43 do { \ 44 const D3DXMATRIX *__m1 = (expectedmat); \ 45 const D3DXMATRIX *__m2 = (gotmat); \ 46 ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \ 47 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \ 48 U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \ 49 U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \ 50 U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \ 51 U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \ 52 U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \ 53 U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \ 54 U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \ 55 U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \ 56 } while(0) 57 58 static void test_create_line(IDirect3DDevice9* device) 59 { 60 HRESULT hr; 61 ID3DXLine *line = NULL; 62 struct IDirect3DDevice9 *return_device; 63 D3DXMATRIX world, identity, result; 64 FLOAT r11, r12, r13, r14; 65 ULONG ref; 66 67 /* Arbitrary values for matrix tests. */ 68 r11 = 0.1421; r12 = 0.2114; r13 = 0.8027; r14 = 0.4587; 69 70 hr = D3DXCreateLine(NULL, &line); 71 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); 72 73 hr = D3DXCreateLine(device, NULL); 74 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); 75 76 hr = D3DXCreateLine(device, &line); 77 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); 78 79 if (FAILED(hr)) 80 { 81 return; 82 } 83 84 hr = ID3DXLine_GetDevice(line, NULL); 85 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); 86 87 hr = ID3DXLine_GetDevice(line, &return_device); 88 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); 89 ok(return_device == device, "Expected line device %p, got %p\n", device, return_device); 90 91 D3DXMatrixIdentity(&world); 92 D3DXMatrixIdentity(&identity); 93 S(U(world))._11 = r11; S(U(world))._12 = r12; S(U(world))._13 = r13; S(U(world))._14 = r14; 94 95 hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &world); 96 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); 97 98 hr = ID3DXLine_Begin(line); 99 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); 100 101 hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result); 102 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); 103 expect_mat(&identity, &result); 104 105 hr = ID3DXLine_End(line); 106 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); 107 108 hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result); 109 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); 110 expect_mat(&world, &result); 111 112 IDirect3DDevice9_Release(return_device); 113 114 ref = ID3DXLine_Release(line); 115 ok(ref == 0, "Got %x references to line %p, expected 0\n", ref, line); 116 } 117 118 START_TEST(line) 119 { 120 HWND wnd; 121 IDirect3D9* d3d; 122 IDirect3DDevice9* device; 123 D3DPRESENT_PARAMETERS d3dpp; 124 HRESULT hr; 125 126 if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 127 640, 480, NULL, NULL, NULL, NULL))) 128 { 129 skip("Couldn't create application window\n"); 130 return; 131 } 132 if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) 133 { 134 skip("Couldn't create IDirect3D9 object\n"); 135 DestroyWindow(wnd); 136 return; 137 } 138 139 ZeroMemory(&d3dpp, sizeof(d3dpp)); 140 d3dpp.Windowed = TRUE; 141 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 142 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); 143 if (FAILED(hr)) { 144 skip("Failed to create IDirect3DDevice9 object %#x\n", hr); 145 IDirect3D9_Release(d3d); 146 DestroyWindow(wnd); 147 return; 148 } 149 150 test_create_line(device); 151 152 IDirect3DDevice9_Release(device); 153 IDirect3D9_Release(d3d); 154 DestroyWindow(wnd); 155 } 156