1 /* 2 * Tests for the D3DX9 volume functions 3 * 4 * Copyright 2012 Józef Kucia 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #define COBJMACROS 22 #include "wine/test.h" 23 #include "d3dx9tex.h" 24 25 /* 4x4x2 volume map dds, 2 mipmaps */ 26 static const unsigned char dds_volume_map[] = 27 { 28 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x8a,0x00,0x04,0x00,0x00,0x00, 29 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00, 30 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 31 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 32 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 33 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 34 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00, 35 0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 36 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 37 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 38 0xff,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x2f,0x7e,0xcf,0x79,0x01,0x54,0x5c,0x5c, 39 0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab 40 }; 41 42 #define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color) 43 static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color) 44 { 45 DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4]; 46 ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color); 47 } 48 49 static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back) 50 { 51 box->Left = left; 52 box->Top = top; 53 box->Right = right; 54 box->Bottom = bottom; 55 box->Front = front; 56 box->Back = back; 57 } 58 59 static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device) 60 { 61 int i, x, y, z; 62 HRESULT hr; 63 D3DBOX src_box, dst_box; 64 D3DLOCKED_BOX locked_box; 65 IDirect3DVolume9 *volume; 66 IDirect3DVolumeTexture9 *volume_texture; 67 const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6, 68 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 69 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 70 0xffffffff, 0x00000000, 0xffffffff, 0x00000000 }; 71 72 hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, 73 &volume_texture, NULL); 74 if (FAILED(hr)) 75 { 76 skip("Failed to create volume texture.\n"); 77 return; 78 } 79 80 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); 81 82 set_box(&src_box, 0, 0, 4, 1, 0, 4); 83 set_box(&dst_box, 0, 0, 4, 1, 0, 4); 84 85 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 86 if (FAILED(hr)) 87 { 88 win_skip("D3DXLoadVolumeFromMemory failed with error %#x, skipping some tests.\n", hr); 89 return; 90 } 91 92 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); 93 for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]); 94 IDirect3DVolume9_UnlockBox(volume); 95 96 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 97 ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL); 98 99 hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 100 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); 101 102 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 103 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 104 105 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0); 106 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 107 108 set_box(&src_box, 0, 0, 4, 4, 0, 1); 109 set_box(&dst_box, 0, 0, 4, 4, 0, 1); 110 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0); 111 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); 112 113 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); 114 for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); 115 IDirect3DVolume9_UnlockBox(volume); 116 117 hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0); 118 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); 119 120 IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY); 121 for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); 122 for (z = 0; z < 4; z++) 123 { 124 for (y = 0; y < 256; y++) 125 { 126 for (x = 0; x < 256; x++) 127 if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0); 128 } 129 } 130 IDirect3DVolume9_UnlockBox(volume); 131 132 set_box(&src_box, 0, 0, 2, 2, 1, 2); 133 set_box(&dst_box, 0, 0, 2, 2, 0, 1); 134 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); 135 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); 136 137 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); 138 for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]); 139 IDirect3DVolume9_UnlockBox(volume); 140 141 set_box(&src_box, 0, 0, 2, 2, 2, 3); 142 set_box(&dst_box, 0, 0, 2, 2, 1, 2); 143 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); 144 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); 145 146 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); 147 for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]); 148 IDirect3DVolume9_UnlockBox(volume); 149 150 set_box(&src_box, 0, 0, 4, 1, 0, 4); 151 152 set_box(&dst_box, -1, -1, 3, 0, 0, 4); 153 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 154 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 155 156 set_box(&dst_box, 254, 254, 258, 255, 0, 4); 157 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 158 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 159 160 set_box(&dst_box, 4, 1, 0, 0, 0, 4); 161 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 162 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 163 164 set_box(&dst_box, 0, 0, 0, 0, 0, 0); 165 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 166 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 167 168 set_box(&dst_box, 0, 0, 0, 0, 0, 1); 169 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 170 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 171 172 set_box(&dst_box, 300, 300, 300, 300, 0, 0); 173 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 174 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 175 176 IDirect3DVolume9_Release(volume); 177 IDirect3DVolumeTexture9_Release(volume_texture); 178 179 hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); 180 if (FAILED(hr)) 181 { 182 skip("Failed to create volume texture\n"); 183 return; 184 } 185 186 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); 187 188 set_box(&src_box, 0, 0, 4, 1, 0, 4); 189 set_box(&dst_box, 0, 0, 4, 1, 0, 4); 190 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); 191 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 192 193 IDirect3DVolume9_Release(volume); 194 IDirect3DVolumeTexture9_Release(volume_texture); 195 196 hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL); 197 if (FAILED(hr)) 198 { 199 skip("Failed to create volume texture\n"); 200 return; 201 } 202 203 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); 204 205 set_box(&src_box, 1, 1, 7, 7, 0, 1); 206 set_box(&dst_box, 1, 1, 7, 7, 0, 1); 207 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0); 208 todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); 209 210 IDirect3DVolume9_Release(volume); 211 IDirect3DVolumeTexture9_Release(volume_texture); 212 } 213 214 static void test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 *device) 215 { 216 HRESULT hr; 217 D3DBOX src_box; 218 IDirect3DVolume9 *volume; 219 IDirect3DVolumeTexture9 *volume_texture; 220 221 hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT3, D3DPOOL_DEFAULT, 222 &volume_texture, NULL); 223 if (FAILED(hr)) 224 { 225 skip("Failed to create volume texture\n"); 226 return; 227 } 228 229 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); 230 231 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); 232 ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); 233 234 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); 235 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 236 237 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL); 238 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 239 240 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, 0, NULL, D3DX_DEFAULT, 0, NULL); 241 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 242 243 hr = D3DXLoadVolumeFromFileInMemory(NULL, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); 244 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 245 246 set_box(&src_box, 0, 0, 4, 4, 0, 2); 247 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); 248 ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); 249 250 set_box(&src_box, 0, 0, 0, 0, 0, 0); 251 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); 252 ok(hr == E_FAIL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, E_FAIL); 253 254 set_box(&src_box, 0, 0, 5, 4, 0, 2); 255 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); 256 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 257 258 set_box(&src_box, 0, 0, 4, 4, 0, 3); 259 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); 260 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); 261 262 IDirect3DVolume9_Release(volume); 263 IDirect3DVolumeTexture9_Release(volume_texture); 264 } 265 266 START_TEST(volume) 267 { 268 HWND wnd; 269 IDirect3D9 *d3d; 270 IDirect3DDevice9 *device; 271 D3DPRESENT_PARAMETERS d3dpp; 272 HRESULT hr; 273 274 if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 275 640, 480, NULL, NULL, NULL, NULL))) 276 { 277 skip("Couldn't create application window\n"); 278 return; 279 } 280 d3d = Direct3DCreate9(D3D_SDK_VERSION); 281 if (!d3d) 282 { 283 skip("Couldn't create IDirect3D9 object\n"); 284 DestroyWindow(wnd); 285 return; 286 } 287 288 ZeroMemory(&d3dpp, sizeof(d3dpp)); 289 d3dpp.Windowed = TRUE; 290 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 291 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); 292 if(FAILED(hr)) 293 { 294 skip("Failed to create IDirect3DDevice9 object %#x\n", hr); 295 IDirect3D9_Release(d3d); 296 DestroyWindow(wnd); 297 return; 298 } 299 300 test_D3DXLoadVolumeFromMemory(device); 301 test_D3DXLoadVolumeFromFileInMemory(device); 302 303 IDirect3DDevice9_Release(device); 304 IDirect3D9_Release(d3d); 305 DestroyWindow(wnd); 306 } 307