1 /* 2 * Copyright (C) 2007, 2008 Tony Wasserka 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 #include <d3dx9.h> 20 21 #ifndef __WINE_D3DX9CORE_H 22 #define __WINE_D3DX9CORE_H 23 24 /********************************************** 25 ***************** Definitions **************** 26 **********************************************/ 27 /* D3DX_VERSION will be completely ignored since we are 28 implementing all dlls from d3dx9_24 to d3dx9_36 */ 29 #define D3DX_VERSION 0x0902 30 #ifndef D3DX_SDK_VERSION 31 #define D3DX_SDK_VERSION 36 32 #endif 33 #define D3DXSPRITE_DONOTSAVESTATE 0x00000001 34 #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002 35 #define D3DXSPRITE_OBJECTSPACE 0x00000004 36 #define D3DXSPRITE_BILLBOARD 0x00000008 37 #define D3DXSPRITE_ALPHABLEND 0x00000010 38 #define D3DXSPRITE_SORT_TEXTURE 0x00000020 39 #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 0x00000040 40 #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 0x00000080 41 #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 0x00000100 42 43 /********************************************** 44 ******************** GUIDs ******************* 45 **********************************************/ 46 DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); 47 DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 48 DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); 49 DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); 50 DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); 51 DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 52 53 /********************************************** 54 ****************** typedefs ****************** 55 **********************************************/ 56 typedef struct ID3DXBuffer *LPD3DXBUFFER; 57 typedef struct ID3DXFont *LPD3DXFONT; 58 typedef struct ID3DXLine *LPD3DXLINE; 59 typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; 60 typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; 61 typedef struct ID3DXSprite *LPD3DXSPRITE; 62 63 /********************************************** 64 *********** interface declarations *********** 65 **********************************************/ 66 #define INTERFACE ID3DXBuffer 67 DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) 68 { 69 /*** IUnknown methods ***/ 70 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 71 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 72 STDMETHOD_(ULONG, Release)(THIS) PURE; 73 /*** ID3DXBuffer methods ***/ 74 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; 75 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 76 }; 77 #undef INTERFACE 78 79 #if !defined(__cplusplus) || defined(CINTERFACE) 80 /*** IUnknown methods ***/ 81 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 82 #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) 83 #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p) 84 /*** ID3DXBuffer methods ***/ 85 #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) 86 #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) 87 #else 88 /*** IUnknown methods ***/ 89 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 90 #define ID3DXBuffer_AddRef(p) (p)->AddRef() 91 #define ID3DXBuffer_Release(p) (p)->Release() 92 /*** ID3DXBuffer methods ***/ 93 #define ID3DXBuffer_GetBufferPointer(p) (p)->GetBufferPointer() 94 #define ID3DXBuffer_GetBufferSize(p) (p)->GetBufferSize() 95 #endif 96 97 typedef struct _D3DXFONT_DESCA 98 { 99 INT Height; 100 UINT Width; 101 UINT Weight; 102 UINT MipLevels; 103 BOOL Italic; 104 BYTE CharSet; 105 BYTE OutputPrecision; 106 BYTE Quality; 107 BYTE PitchAndFamily; 108 CHAR FaceName[LF_FACESIZE]; 109 } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; 110 111 typedef struct _D3DXFONT_DESCW 112 { 113 INT Height; 114 UINT Width; 115 UINT Weight; 116 UINT MipLevels; 117 BOOL Italic; 118 BYTE CharSet; 119 BYTE OutputPrecision; 120 BYTE Quality; 121 BYTE PitchAndFamily; 122 WCHAR FaceName[LF_FACESIZE]; 123 } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; 124 125 DECL_WINELIB_TYPE_AW(D3DXFONT_DESC) 126 DECL_WINELIB_TYPE_AW(LPD3DXFONT_DESC) 127 128 #define INTERFACE ID3DXFont 129 DECLARE_INTERFACE_(ID3DXFont, IUnknown) 130 { 131 /*** IUnknown methods ***/ 132 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 133 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 134 STDMETHOD_(ULONG, Release)(THIS) PURE; 135 /*** ID3DXFont methods ***/ 136 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 137 STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE; 138 STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE; 139 STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE; 140 STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE; 141 142 STDMETHOD_(HDC, GetDC)(THIS) PURE; 143 STDMETHOD(GetGlyphData)(THIS_ UINT glyph, struct IDirect3DTexture9 **texture, 144 RECT *blackbox, POINT *cellinc) PURE; 145 146 STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE; 147 STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE; 148 STDMETHOD(PreloadTextA)(THIS_ const char *string, INT count) PURE; 149 STDMETHOD(PreloadTextW)(THIS_ const WCHAR *string, INT count) PURE; 150 151 STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string, 152 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE; 153 STDMETHOD_(INT, DrawTextW)(THIS_ struct ID3DXSprite *sprite, const WCHAR *string, 154 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE; 155 156 STDMETHOD(OnLostDevice)(THIS) PURE; 157 STDMETHOD(OnResetDevice)(THIS) PURE; 158 }; 159 #undef INTERFACE 160 161 #if !defined(__cplusplus) || defined(CINTERFACE) 162 163 /*** IUnknown methods ***/ 164 #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 165 #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p) 166 #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p) 167 /*** ID3DXFont methods ***/ 168 #define ID3DXFont_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 169 #define ID3DXFont_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a) 170 #define ID3DXFont_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a) 171 #define ID3DXFont_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a) 172 #define ID3DXFont_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a) 173 #define ID3DXFont_GetDC(p) (p)->lpVtbl->GetDC(p) 174 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d) 175 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b) 176 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b) 177 #define ID3DXFont_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b) 178 #define ID3DXFont_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b) 179 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f) 180 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f) 181 #define ID3DXFont_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 182 #define ID3DXFont_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 183 #else 184 /*** IUnknown methods ***/ 185 #define ID3DXFont_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 186 #define ID3DXFont_AddRef(p) (p)->AddRef() 187 #define ID3DXFont_Release(p) (p)->Release() 188 /*** ID3DXFont methods ***/ 189 #define ID3DXFont_GetDevice(p,a) (p)->GetDevice(a) 190 #define ID3DXFont_GetDescA(p,a) (p)->GetDescA(a) 191 #define ID3DXFont_GetDescW(p,a) (p)->GetDescW(a) 192 #define ID3DXFont_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a) 193 #define ID3DXFont_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a) 194 #define ID3DXFont_GetDC(p) (p)->GetDC() 195 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d) 196 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b) 197 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b) 198 #define ID3DXFont_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b) 199 #define ID3DXFont_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b) 200 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f) 201 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f) 202 #define ID3DXFont_OnLostDevice(p) (p)->OnLostDevice() 203 #define ID3DXFont_OnResetDevice(p) (p)->OnResetDevice() 204 #endif 205 #define ID3DXFont_DrawText WINELIB_NAME_AW(ID3DXFont_DrawText) 206 #define ID3DXFont_GetDesc WINELIB_NAME_AW(ID3DXFont_GetDesc) 207 #define ID3DXFont_GetTextMetrics WINELIB_NAME_AW(ID3DXFont_GetTextMetrics) 208 #define ID3DXFont_PreloadText WINELIB_NAME_AW(ID3DXFont_PreloadText) 209 210 #define INTERFACE ID3DXLine 211 DECLARE_INTERFACE_(ID3DXLine, IUnknown) 212 { 213 /*** IUnknown methods ***/ 214 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 215 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 216 STDMETHOD_(ULONG, Release)(THIS) PURE; 217 218 /*** ID3DXLine methods ***/ 219 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 220 221 STDMETHOD(Begin)(THIS) PURE; 222 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; 223 STDMETHOD(DrawTransform)(THIS_ const D3DXVECTOR3 *vertexlist, DWORD vertexlistcount, 224 const D3DXMATRIX *transform, D3DCOLOR color) PURE; 225 STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE; 226 STDMETHOD_(DWORD, GetPattern)(THIS) PURE; 227 STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE; 228 STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; 229 STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE; 230 STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; 231 STDMETHOD(SetAntialias)(THIS_ BOOL antialias) PURE; 232 STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; 233 STDMETHOD(SetGLLines)(THIS_ BOOL gl_lines) PURE; 234 STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; 235 STDMETHOD(End)(THIS) PURE; 236 237 STDMETHOD(OnLostDevice)(THIS) PURE; 238 STDMETHOD(OnResetDevice)(THIS) PURE; 239 }; 240 #undef INTERFACE 241 242 #if !defined(__cplusplus) || defined(CINTERFACE) 243 /*** IUnknown methods ***/ 244 #define ID3DXLine_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 245 #define ID3DXLine_AddRef(p) (p)->lpVtbl->AddRef(p) 246 #define ID3DXLine_Release(p) (p)->lpVtbl->Release(p) 247 /*** ID3DXLine methods ***/ 248 #define ID3DXLine_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 249 #define ID3DXLine_Begin(p) (p)->lpVtbl->Begin(p) 250 #define ID3DXLine_Draw(p,a,b,c) (p)->lpVtbl->Draw(p,a,b,c) 251 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d) 252 #define ID3DXLine_SetPattern(p,a) (p)->lpVtbl->SetPattern(p,a) 253 #define ID3DXLine_GetPattern(p) (p)->lpVtbl->GetPattern(p) 254 #define ID3DXLine_SetPatternScale(p,a) (p)->lpVtbl->SetPatternScale(p,a) 255 #define ID3DXLine_GetPatternScale(p) (p)->lpVtbl->GetPatternScale(p) 256 #define ID3DXLine_SetWidth(p,a) (p)->lpVtbl->SetWidth(p,a) 257 #define ID3DXLine_GetWidth(p) (p)->lpVtbl->GetWidth(p) 258 #define ID3DXLine_SetAntialias(p,a) (p)->lpVtbl->SetAntialias(p,a) 259 #define ID3DXLine_GetAntialias(p) (p)->lpVtbl->GetAntialias(p) 260 #define ID3DXLine_SetGLLines(p,a) (p)->lpVtbl->SetGLLines(p,a) 261 #define ID3DXLine_GetGLLines(p) (p)->lpVtbl->GetGLLines(p) 262 #define ID3DXLine_End(p) (p)->lpVtbl->End(p) 263 #define ID3DXLine_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 264 #define ID3DXLine_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 265 #else 266 /*** IUnknown methods ***/ 267 #define ID3DXLine_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 268 #define ID3DXLine_AddRef(p) (p)->AddRef() 269 #define ID3DXLine_Release(p) (p)->Release() 270 /*** ID3DXLine methods ***/ 271 #define ID3DXLine_GetDevice(p,a) (p)->GetDevice(a) 272 #define ID3DXLine_Begin(p) (p)->Begin() 273 #define ID3DXLine_Draw(p,a,b,c) (p)->Draw(a,b,c) 274 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d) 275 #define ID3DXLine_SetPattern(p,a) (p)->SetPattern(a) 276 #define ID3DXLine_GetPattern(p) (p)->GetPattern() 277 #define ID3DXLine_SetPatternScale(p,a) (p)->SetPatternScale(a) 278 #define ID3DXLine_GetPatternScale(p) (p)->GetPatternScale() 279 #define ID3DXLine_SetWidth(p,a) (p)->SetWidth(a) 280 #define ID3DXLine_GetWidth(p) (p)->GetWidth() 281 #define ID3DXLine_SetAntialias(p,a) (p)->SetAntialias(a) 282 #define ID3DXLine_GetAntialias(p) (p)->GetAntialias() 283 #define ID3DXLine_SetGLLines(p,a) (p)->SetGLLines(a) 284 #define ID3DXLine_GetGLLines(p) (p)->GetGLLines() 285 #define ID3DXLine_End(p) (p)->End() 286 #define ID3DXLine_OnLostDevice(p) (p)->OnLostDevice() 287 #define ID3DXLine_OnResetDevice(p) (p)->OnResetDevice() 288 #endif 289 290 typedef struct _D3DXRTE_DESC 291 { 292 UINT Size; 293 UINT MipLevels; 294 D3DFORMAT Format; 295 BOOL DepthStencil; 296 D3DFORMAT DepthStencilFormat; 297 } D3DXRTE_DESC; 298 299 #define INTERFACE ID3DXRenderToEnvMap 300 DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) 301 { 302 /*** IUnknown methods ***/ 303 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 304 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 305 STDMETHOD_(ULONG, Release)(THIS) PURE; 306 307 /*** ID3DXRenderToEnvMap methods ***/ 308 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 309 STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE; 310 311 STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE; 312 STDMETHOD(BeginSphere)(THIS_ struct IDirect3DTexture9 *tex) PURE; 313 STDMETHOD(BeginHemisphere)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE; 314 STDMETHOD(BeginParabolic)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE; 315 316 STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE; 317 STDMETHOD(End)(THIS_ DWORD mipfilter) PURE; 318 319 STDMETHOD(OnLostDevice)(THIS) PURE; 320 STDMETHOD(OnResetDevice)(THIS) PURE; 321 }; 322 #undef INTERFACE 323 324 #if !defined(__cplusplus) || defined(CINTERFACE) 325 /*** IUnknown methods ***/ 326 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 327 #define ID3DXRenderToEnvMap_AddRef(p) (p)->lpVtbl->AddRef(p) 328 #define ID3DXRenderToEnvMap_Release(p) (p)->lpVtbl->Release(p) 329 /*** ID3DXRenderToEnvMap methods ***/ 330 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 331 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 332 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->lpVtbl->BeginCube(p,a) 333 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->lpVtbl->BeginSphere(p,a) 334 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b) 335 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->lpVtbl->BeginParabolic(p,a,b) 336 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->lpVtbl->Face(p,a,b) 337 #define ID3DXRenderToEnvMap_End(p,a) (p)->lpVtbl->End(p,a) 338 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 339 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 340 #else 341 /*** IUnknown methods ***/ 342 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 343 #define ID3DXRenderToEnvMap_AddRef(p) (p)->AddRef() 344 #define ID3DXRenderToEnvMap_Release(p) (p)->Release() 345 /*** ID3DXRenderToEnvMap methods ***/ 346 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->GetDevice(a) 347 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->GetDesc(a) 348 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->BeginCube(a) 349 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->BeginSphere(a) 350 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b) 351 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->BeginParabolic(a,b) 352 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->Face(a,b) 353 #define ID3DXRenderToEnvMap_End(p,a) (p)->End(a) 354 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() 355 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() 356 #endif 357 358 typedef struct _D3DXRTS_DESC 359 { 360 UINT Width; 361 UINT Height; 362 D3DFORMAT Format; 363 BOOL DepthStencil; 364 D3DFORMAT DepthStencilFormat; 365 } D3DXRTS_DESC; 366 367 #define INTERFACE ID3DXRenderToSurface 368 DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) 369 { 370 /*** IUnknown methods ***/ 371 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 372 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 373 STDMETHOD_(ULONG, Release)(THIS) PURE; 374 /*** ID3DXRenderToSurface methods ***/ 375 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 376 STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE; 377 378 STDMETHOD(BeginScene)(THIS_ struct IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) PURE; 379 STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE; 380 381 STDMETHOD(OnLostDevice)(THIS) PURE; 382 STDMETHOD(OnResetDevice)(THIS) PURE; 383 }; 384 #undef INTERFACE 385 386 #if !defined(__cplusplus) || defined(CINTERFACE) 387 /*** IUnknown methods ***/ 388 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 389 #define ID3DXRenderToSurface_AddRef(p) (p)->lpVtbl->AddRef(p) 390 #define ID3DXRenderToSurface_Release(p) (p)->lpVtbl->Release(p) 391 /*** ID3DXRenderToSurface methods ***/ 392 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 393 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 394 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->lpVtbl->BeginScene(p,a,b) 395 #define ID3DXRenderToSurface_EndScene(p,a) (p)->lpVtbl->EndScene(p,a) 396 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 397 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 398 #else 399 /*** IUnknown methods ***/ 400 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 401 #define ID3DXRenderToSurface_AddRef(p) (p)->AddRef() 402 #define ID3DXRenderToSurface_Release(p) (p)->Release() 403 /*** ID3DXRenderToSurface methods ***/ 404 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->GetDevice(a) 405 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->GetDesc(a) 406 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->BeginScene(a,b) 407 #define ID3DXRenderToSurface_EndScene(p,a) (p)->EndScene(a) 408 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->OnLostDevice() 409 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->OnResetDevice() 410 #endif 411 412 #define INTERFACE ID3DXSprite 413 DECLARE_INTERFACE_(ID3DXSprite, IUnknown) 414 { 415 /*** IUnknown methods ***/ 416 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **object) PURE; 417 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 418 STDMETHOD_(ULONG, Release)(THIS) PURE; 419 /*** ID3DXSprite methods ***/ 420 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 421 422 STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; 423 STDMETHOD(SetTransform)(THIS_ const D3DXMATRIX *transform) PURE; 424 STDMETHOD(SetWorldViewRH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE; 425 STDMETHOD(SetWorldViewLH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE; 426 427 STDMETHOD(Begin)(THIS_ DWORD flags) PURE; 428 STDMETHOD(Draw)(THIS_ struct IDirect3DTexture9 *texture, const RECT *rect, 429 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE; 430 STDMETHOD(Flush)(THIS) PURE; 431 STDMETHOD(End)(THIS) PURE; 432 433 STDMETHOD(OnLostDevice)(THIS) PURE; 434 STDMETHOD(OnResetDevice)(THIS) PURE; 435 }; 436 #undef INTERFACE 437 438 #if !defined(__cplusplus) || defined(CINTERFACE) 439 /*** IUnknown methods ***/ 440 #define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 441 #define ID3DXSprite_AddRef(p) (p)->lpVtbl->AddRef(p) 442 #define ID3DXSprite_Release(p) (p)->lpVtbl->Release(p) 443 /*** ID3DXSprite methods ***/ 444 #define ID3DXSprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 445 #define ID3DXSprite_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a) 446 #define ID3DXSprite_SetTransform(p,a) (p)->lpVtbl->SetTransform(p,a) 447 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b) 448 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b) 449 #define ID3DXSprite_Begin(p,a) (p)->lpVtbl->Begin(p,a) 450 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->lpVtbl->Draw(p,a,b,c,d,e) 451 #define ID3DXSprite_Flush(p) (p)->lpVtbl->Flush(p) 452 #define ID3DXSprite_End(p) (p)->lpVtbl->End(p) 453 #define ID3DXSprite_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 454 #define ID3DXSprite_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 455 #else 456 /*** IUnknown methods ***/ 457 #define ID3DXSprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 458 #define ID3DXSprite_AddRef(p) (p)->AddRef() 459 #define ID3DXSprite_Release(p) (p)->Release() 460 /*** ID3DXSprite methods ***/ 461 #define ID3DXSprite_GetDevice(p,a) (p)->GetDevice(a) 462 #define ID3DXSprite_GetTransform(p,a) (p)->GetTransform(a) 463 #define ID3DXSprite_SetTransform(p,a) (p)->SetTransform(a) 464 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b) 465 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b) 466 #define ID3DXSprite_Begin(p,a) (p)->Begin(a) 467 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->Draw(a,b,c,d,e) 468 #define ID3DXSprite_Flush(p) (p)->Flush() 469 #define ID3DXSprite_End(p) (p)->End() 470 #define ID3DXSprite_OnLostDevice(p) (p)->OnLostDevice() 471 #define ID3DXSprite_OnResetDevice(p) (p)->OnResetDevice() 472 #endif 473 474 /********************************************** 475 ****************** functions ***************** 476 **********************************************/ 477 #ifdef __cplusplus 478 extern "C" { 479 #endif 480 481 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers); 482 HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, 483 UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, 484 const char *facename, struct ID3DXFont **font); 485 HRESULT WINAPI D3DXCreateFontW(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, 486 UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, 487 const WCHAR *facename, struct ID3DXFont **font); 488 #define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont) 489 HRESULT WINAPI D3DXCreateFontIndirectA(struct IDirect3DDevice9 *device, 490 const D3DXFONT_DESCA *desc, struct ID3DXFont **font); 491 HRESULT WINAPI D3DXCreateFontIndirectW(struct IDirect3DDevice9 *device, 492 const D3DXFONT_DESCW *desc, struct ID3DXFont **font); 493 #define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect) 494 HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line); 495 HRESULT WINAPI D3DXCreateRenderToEnvMap(struct IDirect3DDevice9 *device, UINT size, UINT miplevels, 496 D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToEnvMap **rtem); 497 HRESULT WINAPI D3DXCreateRenderToSurface(struct IDirect3DDevice9 *device, UINT width, UINT height, 498 D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToSurface **rts); 499 HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite); 500 BOOL WINAPI D3DXDebugMute(BOOL mute); 501 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device); 502 503 #ifdef __cplusplus 504 } 505 #endif 506 507 #endif /* __WINE_D3DX9CORE_H */ 508