xref: /reactos/sdk/include/dxsdk/d3dx9effect.h (revision 3435c3b5)
1 /*
2  * Copyright 2010 Christian Costa
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #include "d3dx9.h"
20 
21 #ifndef __D3DX9EFFECT_H__
22 #define __D3DX9EFFECT_H__
23 
24 #define D3DXFX_DONOTSAVESTATE (1 << 0)
25 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
26 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
27 #define D3DXFX_NOT_CLONEABLE (1 << 11)
28 #define D3DXFX_LARGEADDRESSAWARE (1 << 17)
29 
30 #define D3DX_PARAMETER_SHARED       1
31 #define D3DX_PARAMETER_LITERAL      2
32 #define D3DX_PARAMETER_ANNOTATION   4
33 
34 typedef struct _D3DXEFFECT_DESC
35 {
36     const char *Creator;
37     UINT Parameters;
38     UINT Techniques;
39     UINT Functions;
40 } D3DXEFFECT_DESC;
41 
42 typedef struct _D3DXPARAMETER_DESC
43 {
44     const char *Name;
45     const char *Semantic;
46     D3DXPARAMETER_CLASS Class;
47     D3DXPARAMETER_TYPE Type;
48     UINT Rows;
49     UINT Columns;
50     UINT Elements;
51     UINT Annotations;
52     UINT StructMembers;
53     DWORD Flags;
54     UINT Bytes;
55 } D3DXPARAMETER_DESC;
56 
57 typedef struct _D3DXTECHNIQUE_DESC
58 {
59     const char *Name;
60     UINT Passes;
61     UINT Annotations;
62 } D3DXTECHNIQUE_DESC;
63 
64 typedef struct _D3DXPASS_DESC
65 {
66     const char *Name;
67     UINT Annotations;
68     const DWORD *pVertexShaderFunction;
69     const DWORD *pPixelShaderFunction;
70 } D3DXPASS_DESC;
71 
72 typedef struct _D3DXFUNCTION_DESC
73 {
74     const char *Name;
75     UINT Annotations;
76 } D3DXFUNCTION_DESC;
77 
78 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
79 
80 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
81 
82 #undef INTERFACE
83 #define INTERFACE ID3DXEffectPool
84 
85 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
86 {
87     /*** IUnknown methods ***/
88     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
89     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
90     STDMETHOD_(ULONG, Release)(THIS) PURE;
91 };
92 #undef INTERFACE
93 
94 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
95 
96 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
97 
98 #define INTERFACE ID3DXBaseEffect
99 
100 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
101 {
102     /*** IUnknown methods ***/
103     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
104     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
105     STDMETHOD_(ULONG, Release)(THIS) PURE;
106     /*** ID3DXBaseEffect methods ***/
107     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
108     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
109     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
110     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
111     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
112     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
113     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
114     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
115     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
116     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
117     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
118     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
119     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
120     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
121     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
122     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
123     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
124     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
125     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
126     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
127     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
128     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE;
129     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
130     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
131     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
132     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
133     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
134     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
135     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
136     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
137     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
138     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
139     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
140     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
141     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
142     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
143     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
144     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
145     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
146     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
147     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
148     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
149     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
150     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
151     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
152     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
153     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
154     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
155     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
156     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
157     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
158     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
159     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
160     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
161 };
162 #undef INTERFACE
163 
164 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
165 
166 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
167 
168 #define INTERFACE ID3DXEffectStateManager
169 
170 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
171 {
172     /*** IUnknown methods ***/
173     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
174     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
175     STDMETHOD_(ULONG, Release)(THIS) PURE;
176     /*** ID3DXEffectStateManager methods ***/
177     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
178     STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
179     STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
180     STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE;
181     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
182     STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE;
183     STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
184     STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
185     STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
186     STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
187     STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
188     STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
189     STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
190     STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT register_count) PURE;
191     STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
192     STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
193     STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
194     STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT register_count) PURE;
195 };
196 #undef INTERFACE
197 
198 typedef struct ID3DXEffect *LPD3DXEFFECT;
199 
200 #if D3DX_SDK_VERSION <= 25
201 DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11);
202 #elif D3DX_SDK_VERSION == 26
203 DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87);
204 #else
205 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5);
206 #endif
207 
208 #define INTERFACE ID3DXEffect
209 
210 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
211 {
212     /*** IUnknown methods ***/
213     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
214     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
215     STDMETHOD_(ULONG, Release)(THIS) PURE;
216     /*** ID3DXBaseEffect methods ***/
217     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
218     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
219     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
220     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
221     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
222     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
223     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
224     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
225     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
226     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
227     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
228     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
229     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
230     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
231     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
232     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
233     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
234     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
235     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
236     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
237     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
238     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE;
239     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
240     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
241     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
242     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
243     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
244     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
245     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
246     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
247     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
248     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
249     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
250     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
251     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
252     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
253     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
254     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
255     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
256     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
257     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
258     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
259     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
260     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
261     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
262     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
263     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
264     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
265     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
266     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
267     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
268     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
269     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
270     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
271     /*** ID3DXEffect methods ***/
272     STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE;
273     STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
274     STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
275     STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
276     STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
277     STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
278     STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
279     STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
280     STDMETHOD(CommitChanges)(THIS) PURE;
281     STDMETHOD(EndPass)(THIS) PURE;
282     STDMETHOD(End)(THIS) PURE;
283     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
284     STDMETHOD(OnLostDevice)(THIS) PURE;
285     STDMETHOD(OnResetDevice)(THIS) PURE;
286     STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE;
287     STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE;
288     STDMETHOD(BeginParameterBlock)(THIS) PURE;
289     STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
290     STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
291 #if D3DX_SDK_VERSION >= 26
292     STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
293 #endif
294     STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
295 #if D3DX_SDK_VERSION >= 27
296     STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
297 #endif
298 };
299 
300 #undef INTERFACE
301 
302 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
303 
304 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
305 
306 #define INTERFACE ID3DXEffectCompiler
307 
308 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
309 {
310     /*** IUnknown methods ***/
311     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
312     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
313     STDMETHOD_(ULONG, Release)(THIS) PURE;
314     /*** ID3DXBaseEffect methods ***/
315     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
316     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
317     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
318     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
319     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
320     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
321     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
322     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
323     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
324     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
325     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
326     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
327     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
328     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
329     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
330     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
331     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
332     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
333     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
334     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
335     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
336     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE;
337     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
338     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
339     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
340     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
341     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
342     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
343     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
344     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
345     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
346     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
347     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
348     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
349     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
350     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
351     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
352     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
353     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
354     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
355     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
356     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
357     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
358     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
359     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
360     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
361     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
362     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
363     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
364     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
365     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
366     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
367     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
368     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
369     /*** ID3DXEffectCompiler methods ***/
370     STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
371     STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
372     STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE;
373     STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
374             ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
375 };
376 #undef INTERFACE
377 
378 #ifdef __cplusplus
379 extern "C" {
380 #endif
381 
382 HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool);
383 HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
384         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
385         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
386 HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
387         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
388         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
389 HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
390         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors);
391 HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
392         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
393         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
394 HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
395         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
396         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
397 #define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx)
398 
399 HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
400         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
401         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
402 HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
403         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
404         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
405 #define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile)
406 
407 HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
408         const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
409         const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
410         struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
411 HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
412         const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
413         const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
414         struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
415 #define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx)
416 
417 HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
418         const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
419         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
420 HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
421         const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
422         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
423 #define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource)
424 
425 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
426         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
427 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
428         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
429 #define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile)
430 
431 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
432         const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
433         ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
434 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
435         const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
436         ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
437 #define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource)
438 
439 HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly);
440 
441 #ifdef __cplusplus
442 }
443 #endif
444 
445 #endif /* __D3DX9EFFECT_H__ */