xref: /reactos/sdk/include/dxsdk/d3dx9mesh.h (revision 8a978a17)
1 /*
2  * Copyright (C) 2009 David Adam
3  * Copyright (C) 2010 Tony Wasserka
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include <d3dx9.h>
21 
22 #ifndef __WINE_D3DX9MESH_H
23 #define __WINE_D3DX9MESH_H
24 
25 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
26 DEFINE_GUID(IID_ID3DXMesh,     0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
27 DEFINE_GUID(IID_ID3DXPMesh,    0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
28 DEFINE_GUID(IID_ID3DXSPMesh,   0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
29 DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
30 DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
31 DEFINE_GUID(IID_ID3DXPRTBuffer,           0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
32 DEFINE_GUID(IID_ID3DXPRTCompBuffer,       0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
33 DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
34 DEFINE_GUID(IID_ID3DXPRTEngine,           0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
35 
36 #define UNUSED16 (0xffff)
37 #define UNUSED32 (0xffffffff)
38 
39 enum _MAX_FVF_DECL_SIZE
40 {
41     MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
42 };
43 
44 enum _D3DXMESH
45 {
46     D3DXMESH_32BIT                 = 0x001,
47     D3DXMESH_DONOTCLIP             = 0x002,
48     D3DXMESH_POINTS                = 0x004,
49     D3DXMESH_RTPATCHES             = 0x008,
50     D3DXMESH_NPATCHES              = 0x4000,
51     D3DXMESH_VB_SYSTEMMEM          = 0x010,
52     D3DXMESH_VB_MANAGED            = 0x020,
53     D3DXMESH_VB_WRITEONLY          = 0x040,
54     D3DXMESH_VB_DYNAMIC            = 0x080,
55     D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000,
56     D3DXMESH_IB_SYSTEMMEM          = 0x100,
57     D3DXMESH_IB_MANAGED            = 0x200,
58     D3DXMESH_IB_WRITEONLY          = 0x400,
59     D3DXMESH_IB_DYNAMIC            = 0x800,
60     D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000,
61     D3DXMESH_VB_SHARE              = 0x1000,
62     D3DXMESH_USEHWONLY             = 0x2000,
63     D3DXMESH_SYSTEMMEM             = 0x110,
64     D3DXMESH_MANAGED               = 0x220,
65     D3DXMESH_WRITEONLY             = 0x440,
66     D3DXMESH_DYNAMIC               = 0x880,
67     D3DXMESH_SOFTWAREPROCESSING    = 0x18000
68 };
69 
70 enum _D3DXMESHOPT
71 {
72     D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
73     D3DXMESHOPT_COMPACT           = 0x01000000,
74     D3DXMESHOPT_ATTRSORT          = 0x02000000,
75     D3DXMESHOPT_VERTEXCACHE       = 0x04000000,
76     D3DXMESHOPT_STRIPREORDER      = 0x08000000,
77     D3DXMESHOPT_IGNOREVERTS       = 0x10000000,
78     D3DXMESHOPT_DONOTSPLIT        = 0x20000000,
79 };
80 
81 typedef enum _D3DXPATCHMESHTYPE
82 {
83     D3DXPATCHMESH_RECT        = 1,
84     D3DXPATCHMESH_TRI         = 2,
85     D3DXPATCHMESH_NPATCH      = 3,
86     D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
87 } D3DXPATCHMESHTYPE;
88 
89 enum _D3DXPATCHMESH
90 {
91     D3DXPATCHMESH_DEFAULT = 0,
92 };
93 
94 enum _D3DXMESHSIMP
95 {
96     D3DXMESHSIMP_VERTEX = 0x1,
97     D3DXMESHSIMP_FACE   = 0x2,
98 };
99 
100 typedef enum D3DXCLEANTYPE {
101     D3DXCLEAN_BACKFACING     = 0x00000001,
102     D3DXCLEAN_BOWTIES        = 0x00000002,
103 
104     D3DXCLEAN_SKINNING       = D3DXCLEAN_BACKFACING,
105     D3DXCLEAN_OPTIMIZATION   = D3DXCLEAN_BACKFACING,
106     D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
107 } D3DXCLEANTYPE;
108 
109 typedef enum _D3DXTANGENT
110 {
111     D3DXTANGENT_WRAP_U =                  0x0001,
112     D3DXTANGENT_WRAP_V =                  0x0002,
113     D3DXTANGENT_WRAP_UV =                 0x0003,
114     D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
115     D3DXTANGENT_DONT_ORTHOGONALIZE =      0x0008,
116     D3DXTANGENT_ORTHOGONALIZE_FROM_V =    0x0010,
117     D3DXTANGENT_ORTHOGONALIZE_FROM_U =    0x0020,
118     D3DXTANGENT_WEIGHT_BY_AREA =          0x0040,
119     D3DXTANGENT_WEIGHT_EQUAL =            0x0080,
120     D3DXTANGENT_WIND_CW =                 0x0100,
121     D3DXTANGENT_CALCULATE_NORMALS =       0x0200,
122     D3DXTANGENT_GENERATE_IN_PLACE =       0x0400,
123 } D3DXTANGENT;
124 
125 typedef enum _D3DXIMT
126 {
127     D3DXIMT_WRAP_U   = 0x01,
128     D3DXIMT_WRAP_V   = 0x02,
129     D3DXIMT_WRAP_UV  = 0x03,
130 } D3DXIMT;
131 
132 typedef enum _D3DXUVATLAS
133 {
134     D3DXUVATLAS_DEFAULT          = 0x00,
135     D3DXUVATLAS_GEODESIC_FAST    = 0x01,
136     D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
137 } D3DXUVATLAS;
138 
139 typedef enum _D3DXEFFECTDEFAULTTYPE
140 {
141     D3DXEDT_STRING     = 1,
142     D3DXEDT_FLOATS     = 2,
143     D3DXEDT_DWORD      = 3,
144     D3DXEDT_FORCEDWORD = 0x7fffffff,
145 } D3DXEFFECTDEFAULTTYPE;
146 
147 enum _D3DXWELDEPSILONSFLAGS
148 {
149     D3DXWELDEPSILONS_WELDALL             = 0x1,
150     D3DXWELDEPSILONS_WELDPARTIALMATCHES  = 0x2,
151     D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
152     D3DXWELDEPSILONS_DONOTSPLIT          = 0x8,
153 };
154 
155 typedef enum _D3DXSHCOMPRESSQUALITYTYPE
156 {
157     D3DXSHCQUAL_FASTLOWQUALITY  = 1,
158     D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
159     D3DXSHCQUAL_FORCE_DWORD     = 0x7fffffff,
160 } D3DXSHCOMPRESSQUALITYTYPE;
161 
162 typedef enum _D3DXSHGPUSIMOPT
163 {
164     D3DXSHGPUSIMOPT_SHADOWRES256   = 1,
165     D3DXSHGPUSIMOPT_SHADOWRES512   = 0,
166     D3DXSHGPUSIMOPT_SHADOWRES1024  = 2,
167     D3DXSHGPUSIMOPT_SHADOWRES2048  = 3,
168     D3DXSHGPUSIMOPT_HIGHQUALITY    = 4,
169     D3DXSHGPUSIMOPT_FORCE_DWORD    = 0x7fffffff,
170 } D3DXSHGPUSIMOPT;
171 
172 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
173 typedef struct ID3DXMesh* LPD3DXMESH;
174 typedef struct ID3DXPMesh *LPD3DXPMESH;
175 typedef struct ID3DXSPMesh *LPD3DXSPMESH;
176 typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
177 typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
178 typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
179 typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
180 typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
181 typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
182 
183 typedef struct _D3DXATTRIBUTERANGE {
184     DWORD AttribId;
185     DWORD FaceStart;
186     DWORD FaceCount;
187     DWORD VertexStart;
188     DWORD VertexCount;
189 } D3DXATTRIBUTERANGE;
190 
191 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
192 
193 typedef struct _D3DXMATERIAL
194 {
195     D3DMATERIAL9 MatD3D;
196     char *pTextureFilename;
197 } D3DXMATERIAL, *LPD3DXMATERIAL;
198 
199 typedef struct _D3DXEFFECTDEFAULT
200 {
201     char *pParamName;
202     D3DXEFFECTDEFAULTTYPE Type;
203     DWORD NumBytes;
204     void *pValue;
205 } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
206 
207 typedef struct _D3DXEFFECTINSTANCE
208 {
209     char *pEffectFilename;
210     DWORD NumDefaults;
211     LPD3DXEFFECTDEFAULT pDefaults;
212 } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
213 
214 typedef struct _D3DXATTRIBUTEWEIGHTS
215 {
216     FLOAT Position;
217     FLOAT Boundary;
218     FLOAT Normal;
219     FLOAT Diffuse;
220     FLOAT Specular;
221     FLOAT Texcoords[8];
222     FLOAT Tangent;
223     FLOAT Binormal;
224 } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
225 
226 typedef struct _D3DXWELDEPSILONS
227 {
228     FLOAT Position;
229     FLOAT BlendWeights;
230     FLOAT Normals;
231     FLOAT PSize;
232     FLOAT Specular;
233     FLOAT Diffuse;
234     FLOAT Texcoords[8];
235     FLOAT Tangent;
236     FLOAT Binormal;
237     FLOAT TessFactor;
238 } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
239 
240 typedef struct _D3DXBONECOMBINATION
241 {
242     DWORD AttribId;
243     DWORD FaceStart;
244     DWORD FaceCount;
245     DWORD VertexStart;
246     DWORD VertexCout;
247     DWORD *BoneId;
248 } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
249 
250 typedef struct _D3DXPATCHINFO
251 {
252     D3DXPATCHMESHTYPE PatchType;
253     D3DDEGREETYPE Degree;
254     D3DBASISTYPE Basis;
255 } D3DXPATCHINFO, *LPD3DXPATCHINFO;
256 
257 typedef struct _D3DXINTERSECTINFO
258 {
259     DWORD FaceIndex;
260     FLOAT U;
261     FLOAT V;
262     FLOAT Dist;
263 } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
264 
265 typedef struct _D3DXSHMATERIAL
266 {
267     D3DCOLORVALUE Diffuse;
268     BOOL bMirror;
269     BOOL bSubSurf;
270     FLOAT RelativeIndexOfRefraction;
271     D3DCOLORVALUE Absorption;
272     D3DCOLORVALUE ReducedScattering;
273 } D3DXSHMATERIAL;
274 
275 typedef struct _D3DXSHPRTSPLITMESHVERTDATA
276 {
277     UINT uVertRemap;
278     UINT uSubCluster;
279     UCHAR ucVertStatus;
280 } D3DXSHPRTSPLITMESHVERTDATA;
281 
282 typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
283 {
284     UINT uVertStart;
285     UINT uVertLength;
286     UINT uFaceStart;
287     UINT uFaceLength;
288     UINT uClusterStart;
289     UINT uClusterLength;
290 } D3DXSHPRTSPLITMESHCLUSTERDATA;
291 
292 typedef struct _XFILECOMPRESSEDANIMATIONSET
293 {
294     DWORD CompressedBlockSize;
295     FLOAT TicksPerSec;
296     DWORD PlaybackType;
297     DWORD BufferLength;
298 } XFILECOMPRESSEDANIMATIONSET;
299 
300 typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx);
301 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
302 typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx);
303 
304 #undef INTERFACE
305 #define INTERFACE ID3DXBaseMesh
306 
307 DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
308 {
309     /*** IUnknown methods ***/
310     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
311     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
312     STDMETHOD_(ULONG, Release)(THIS) PURE;
313     /*** ID3DXBaseMesh ***/
314     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
315     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
316     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
317     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
318     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
319     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
320     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
321     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
322     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
323             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
324     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
325             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
326     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
327     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
328     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
329     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
330     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
331     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
332     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
333     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
334     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
335     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
336     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
337 };
338 #undef INTERFACE
339 
340 #define INTERFACE ID3DXMesh
341 DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
342 {
343     /*** IUnknown methods ***/
344     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
345     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
346     STDMETHOD_(ULONG, Release)(THIS) PURE;
347     /*** ID3DXBaseMesh ***/
348     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
349     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
350     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
351     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
352     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
353     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
354     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
355     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
356     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
357             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
358     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
359             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
360     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
361     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
362     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
363     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
364     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
365     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
366     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
367     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
368     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
369     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
370     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
371     /*** ID3DXMesh ***/
372     STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
373     STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
374     STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
375             DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
376     STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
377                      DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
378     STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table,
379             DWORD attrib_table_size) PURE;
380 };
381 #undef INTERFACE
382 
383 #define INTERFACE ID3DXPMesh
384 DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
385 {
386     /*** IUnknown methods ***/
387     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
388     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
389     STDMETHOD_(ULONG, Release)(THIS) PURE;
390     /*** ID3DXBaseMesh ***/
391     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
392     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
393     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
394     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
395     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
396     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
397     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
398     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
399     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
400             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
401     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
402             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
403     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
404     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
405     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
406     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
407     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
408     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
409     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
410     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
411     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
412     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
413     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
414     /*** ID3DXPMesh ***/
415     STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
416             struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
417     STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
418             struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
419     STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
420     STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
421     STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
422     STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
423     STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
424     STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
425     STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material,
426             const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE;
427     STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
428             ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
429     STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
430     STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
431     STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
432     STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
433     STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE;
434 };
435 #undef INTERFACE
436 
437 #define INTERFACE ID3DXSPMesh
438 DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
439 {
440     /*** IUnknown methods ***/
441     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
442     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
443     STDMETHOD_(ULONG, Release)(THIS) PURE;
444     /*** ID3DXSPMesh ***/
445     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
446     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
447     STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
448     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
449     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
450     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
451     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
452             struct IDirect3DDevice9 *device, DWORD *adjacency_out,
453             DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
454     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
455             struct IDirect3DDevice9 *device, DWORD *adjacency_out,
456             DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
457     STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
458             struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
459             float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
460     STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
461             struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
462             float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
463     STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
464     STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
465     STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
466     STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
467     STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
468     STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
469 };
470 #undef INTERFACE
471 
472 #define INTERFACE ID3DXPatchMesh
473 DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
474 {
475     /*** IUnknown methods ***/
476     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
477     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
478     STDMETHOD_(ULONG, Release)(THIS) PURE;
479     /*** ID3DXPatchMesh ***/
480     STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
481     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
482     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
483     STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
484     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
485     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
486     STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
487     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
488     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
489     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
490     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
491     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
492     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
493     STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
494     STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
495     STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
496     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
497     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE;
498     STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
499     STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter,
500             D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap,
501             DWORD lod_bias) PURE;
502     STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter,
503             D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap,
504             DWORD *lod_bias) PURE;
505     STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
506     STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
507             DWORD min_tess_level, ID3DXMesh *mesh) PURE;
508 };
509 #undef INTERFACE
510 
511 #define INTERFACE ID3DXSkinInfo
512 DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
513 {
514     /*** IUnknown methods ***/
515     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
516     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
517     STDMETHOD_(ULONG, Release)(THIS) PURE;
518     /*** ID3DXSkinInfo ***/
519     STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices,
520             const FLOAT *weights) PURE;
521     STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
522     STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
523     STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
524     STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
525     STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
526     STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
527     STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
528     STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer,
529             DWORD num_faces, DWORD *max_face_influences) PURE;
530     STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
531     STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
532     STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
533     STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
534     STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE;
535     STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
536     STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
537     STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
538     STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
539     STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE;
540     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
541     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
542     STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
543             const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
544     STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
545             DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
546             DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
547     STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
548             const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
549             DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
550             ID3DXMesh **mesh_out) PURE;
551 };
552 #undef INTERFACE
553 
554 #define INTERFACE ID3DXPRTBuffer
555 DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
556 {
557     /*** IUnknown methods ***/
558     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
559     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
560     STDMETHOD_(ULONG, Release)(THIS) PURE;
561     /*** ID3DXPRTBuffer methods ***/
562     STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
563     STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
564     STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
565     STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
566     STDMETHOD_(BOOL, GetWidth)(THIS) PURE;
567     STDMETHOD_(BOOL, GetHeight)(THIS) PURE;
568     STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
569     STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
570     STDMETHOD(UnlockBuffer)(THIS) PURE;
571     STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
572     STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE;
573     STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE;
574     STDMETHOD(ReleaseGH)(THIS) PURE;
575     STDMETHOD(EvalGH)(THIS) PURE;
576     STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
577         UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
578     STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
579             UINT usage_index_start, ID3DXMesh *scene) PURE;
580 };
581 #undef INTERFACE
582 
583 #define INTERFACE ID3DXPRTCompBuffer
584 DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
585 {
586     /*** IUnknown methods ***/
587     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
588     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
589     STDMETHOD_(ULONG, Release)(THIS) PURE;
590     /*** ID3DXPRTCompBuffer methods ***/
591     STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
592     STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
593     STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
594     STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
595     STDMETHOD_(UINT, GetWidth)(THIS) PURE;
596     STDMETHOD_(UINT, GetHeight)(THIS) PURE;
597     STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
598     STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
599     STDMETHOD(NormalizeData)(THIS) PURE;
600     STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
601     STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
602     STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
603     STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
604     STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE;
605 };
606 #undef INTERFACE
607 
608 #define INTERFACE ID3DXTextureGutterHelper
609 DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
610 {
611     /*** IUnknown methods ***/
612     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
613     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
614     STDMETHOD_(ULONG, Release)(THIS) PURE;
615     /*** ID3DXTextureGutterHelper methods ***/
616     STDMETHOD_(UINT, GetWidth)(THIS) PURE;
617     STDMETHOD_(UINT, GetHeight)(THIS) PURE;
618 
619     STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
620     STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE;
621     STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE;
622     STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in,
623         D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE;
624     STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
625     STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
626     STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
627     STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
628     STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
629     STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
630     STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
631     STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
632 };
633 #undef INTERFACE
634 
635 #define INTERFACE ID3DXPRTEngine
636 DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
637 {
638     /*** IUnknown methods ***/
639     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
640     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
641     STDMETHOD_(ULONG, Release)(THIS) PURE;
642     /*** ID3DXPRTEngine methods ***/
643     STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes,
644         UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE;
645     STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE;
646     STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
647             UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
648     STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
649     STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
650     STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
651     STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE;
652     STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap,
653             UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
654     STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
655     STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
656     STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
657     STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
658     STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere,
659         BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE;
660     STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE;
661     STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh,
662             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE;
663     STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags,
664             UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE;
665     STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
666             ID3DXPRTBuffer *data_total) PURE;
667     STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
668             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
669     STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
670             ID3DXPRTBuffer *data_total) PURE;
671     STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
672             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
673     STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
674             UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
675     STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order,
676             UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
677     STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
678             const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE;
679     STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples,
680             const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out,
681             ID3DXPRTBuffer *data_total) PURE;
682     STDMETHOD(FreeSSData)(THIS) PURE;
683     STDMETHOD(FreeBounceData)(THIS) PURE;
684     STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
685             ID3DXPRTBuffer *data_out) PURE;
686     STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE;
687     STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE;
688     STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE;
689     STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
690             const D3DXVECTOR3 *ray_dir) PURE;
691     STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
692             const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
693 };
694 #undef INTERFACE
695 
696 #ifdef __cplusplus
697 extern "C" {
698 #endif
699 
700 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
701         const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
702 HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
703         DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
704 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer);
705 HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
706         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
707 HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
708         struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
709         DWORD *material_count, struct ID3DXPMesh **mesh);
710 HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
711         DWORD bone_count, ID3DXSkinInfo **skin_info);
712 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info);
713 HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count,
714         const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
715 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count,
716         DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration,
717         struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
718 HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer);
719 HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count,
720         UINT channel_count, ID3DXPRTBuffer **buffer);
721 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count,
722         LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer);
723 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
724         float gutter_size, ID3DXTextureGutterHelper **gh);
725 HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv,
726         ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
727 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
728         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
729         DWORD *material_count, struct ID3DXMesh **mesh);
730 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
731         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
732         DWORD *material_count, struct ID3DXMesh **mesh);
733 #define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX)
734 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags,
735         struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
736         struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh);
737 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type,
738         DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency,
739         struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
740         DWORD *material_count, struct ID3DXMesh **mesh);
741 HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
742         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
743         DWORD *material_count, struct ID3DXMesh **mesh);
744 HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
745         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
746         DWORD *material_count, struct ID3DXPatchMesh **mesh);
747 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
748         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
749         DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh);
750 HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer);
751 HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer);
752 #define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
753 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
754 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
755 #define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile)
756 HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency,
757         const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
758 HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency,
759         const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
760 #define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
761 HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer);
762 HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer);
763 #define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
764 HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer);
765 HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);
766 #define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile)
767 UINT    WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
768 UINT    WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
769 UINT    WINAPI D3DXGetFVFVertexSize(DWORD);
770 BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax,
771         const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
772 BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius,
773         const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
774 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
775         ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
776 HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
777         const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
778         const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
779 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
780         DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax);
781 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
782         DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
783 HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
784         UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
785         LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
786 HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal,
787         UINT signal_dimension, UINT signal_stride, DWORD flags,
788         LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
789 HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension,
790         float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx,
791         LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer);
792 HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
793         DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
794 HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency);
795 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx,
796         DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic,
797         DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags,
798         const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
799         float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer);
800 HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx,
801         DWORD binorm_idx, DWORD wrap, const DWORD *adjacency);
802 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
803         DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count);
804 HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
805         DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count,
806         struct ID3DXBuffer **strip_lengths, DWORD *strip_count);
807 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
808 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
809 HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in);
810 HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency,
811         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights,
812         DWORD min_value, DWORD flags, ID3DXPMesh **pmesh);
813 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction,
814         BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count);
815 HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position,
816         const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
817         ID3DXBuffer **hits, DWORD *hit_count);
818 BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1,
819         const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u,
820         FLOAT *v, FLOAT *dist);
821 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
822         UINT vertex_count, BOOL idx_32bit, DWORD *face_remap);
823 HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
824         UINT vertex_count, BOOL idx_32bit, DWORD *vertex_remap);
825 HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
826         DWORD *num_vertices);
827 HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
828         UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
829 HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
830         UINT scluster_count, void *index_buffer_in, BOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out,
831         UINT *index_buffer_size, BOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data,
832         UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data);
833 HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
834         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
835         DWORD flags, ID3DXMesh **mesh_out);
836 HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
837         const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
838         ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
839 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
840         BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
841 HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
842         const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
843 HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
844         const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
845 HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
846         DWORD *num_vertices);
847 HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
848         UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
849         const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
850         ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
851 HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx,
852         const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags,
853         ID3DXBuffer *face_partitioning);
854 HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
855         DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
856         LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
857         ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out,
858         float *max_stretch_out, UINT *chart_count);
859 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors);
860 HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count,
861         DWORD *degenerate_patch_count, ID3DXBuffer **errors);
862 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
863         const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out);
864 
865 #ifdef __cplusplus
866 }
867 #endif
868 
869 DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader,          0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
870 DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
871 DEFINE_GUID(DXFILEOBJ_FaceAdjacency,            0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
872 DEFINE_GUID(DXFILEOBJ_SkinWeights,              0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
873 DEFINE_GUID(DXFILEOBJ_Patch,                    0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
874 DEFINE_GUID(DXFILEOBJ_PatchMesh,                0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf);
875 DEFINE_GUID(DXFILEOBJ_PatchMesh9,               0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
876 DEFINE_GUID(DXFILEOBJ_PMInfo,                   0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
877 DEFINE_GUID(DXFILEOBJ_PMAttributeRange,         0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
878 DEFINE_GUID(DXFILEOBJ_PMVSplitRecord,           0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
879 DEFINE_GUID(DXFILEOBJ_FVFData,                  0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
880 DEFINE_GUID(DXFILEOBJ_VertexElement,            0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
881 DEFINE_GUID(DXFILEOBJ_DeclData,                 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
882 DEFINE_GUID(DXFILEOBJ_EffectFloats,             0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
883 DEFINE_GUID(DXFILEOBJ_EffectString,             0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
884 DEFINE_GUID(DXFILEOBJ_EffectDWord,              0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
885 DEFINE_GUID(DXFILEOBJ_EffectParamFloats,        0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
886 DEFINE_GUID(DXFILEOBJ_EffectParamString,        0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
887 DEFINE_GUID(DXFILEOBJ_EffectParamDWord,         0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
888 DEFINE_GUID(DXFILEOBJ_EffectInstance,           0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
889 DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond,       0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
890 DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet,   0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
891 
892 #define XSKINEXP_TEMPLATES \
893         "xof 0303txt 0032\
894         template XSkinMeshHeader \
895         { \
896             <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
897             WORD nMaxSkinWeightsPerVertex; \
898             WORD nMaxSkinWeightsPerFace; \
899             WORD nBones; \
900         } \
901         template VertexDuplicationIndices \
902         { \
903             <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
904             DWORD nIndices; \
905             DWORD nOriginalVertices; \
906             array DWORD indices[nIndices]; \
907         } \
908         template FaceAdjacency \
909         { \
910             <A64C844A-E282-4756-8B80-250CDE04398C> \
911             DWORD nIndices; \
912             array DWORD indices[nIndices]; \
913         } \
914         template SkinWeights \
915         { \
916             <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
917             STRING transformNodeName; \
918             DWORD nWeights; \
919             array DWORD vertexIndices[nWeights]; \
920             array float weights[nWeights]; \
921             Matrix4x4 matrixOffset; \
922         } \
923         template Patch \
924         { \
925             <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
926             DWORD nControlIndices; \
927             array DWORD controlIndices[nControlIndices]; \
928         } \
929         template PatchMesh \
930         { \
931             <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
932             DWORD nVertices; \
933             array Vector vertices[nVertices]; \
934             DWORD nPatches; \
935             array Patch patches[nPatches]; \
936             [ ... ] \
937         } \
938         template PatchMesh9 \
939         { \
940             <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
941             DWORD Type; \
942             DWORD Degree; \
943             DWORD Basis; \
944             DWORD nVertices; \
945             array Vector vertices[nVertices]; \
946             DWORD nPatches; \
947             array Patch patches[nPatches]; \
948             [ ... ] \
949         } template EffectFloats \
950         { \
951             <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
952             DWORD nFloats; \
953             array float Floats[nFloats]; \
954         } \
955         template EffectString \
956         { \
957             <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
958             STRING Value; \
959         } \
960         template EffectDWord \
961         { \
962             <622C0ED0-956E-4da9-908A-2AF94F3CE716> \
963             DWORD Value; \
964         } template EffectParamFloats \
965         { \
966             <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
967             STRING ParamName; \
968             DWORD nFloats; \
969             array float Floats[nFloats]; \
970         } template EffectParamString \
971         { \
972             <1DBC4C88-94C1-46ee-9076-2C28818C9481> \
973             STRING ParamName; \
974             STRING Value; \
975         } \
976         template EffectParamDWord \
977         { \
978             <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
979             STRING ParamName; \
980             DWORD Value; \
981         } \
982         template EffectInstance \
983         { \
984             <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
985             STRING EffectFilename; \
986             [ ... ] \
987         } template AnimTicksPerSecond \
988         { \
989             <9E415A43-7BA6-4a73-8743-B73D47E88476> \
990             DWORD AnimTicksPerSecond; \
991         } \
992         template CompressedAnimationSet \
993         { \
994             <7F9B00B3-F125-4890-876E-1C42BF697C4D> \
995             DWORD CompressedBlockSize; \
996             FLOAT TicksPerSec; \
997             DWORD PlaybackType; \
998             DWORD BufferLength; \
999             array DWORD CompressedData[BufferLength]; \
1000         } "
1001 
1002 #define XEXTENSIONS_TEMPLATES \
1003         "xof 0303txt 0032\
1004         template FVFData \
1005         { \
1006             <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
1007             DWORD dwFVF; \
1008             DWORD nDWords; \
1009             array DWORD data[nDWords]; \
1010         } \
1011         template VertexElement \
1012         { \
1013             <F752461C-1E23-48f6-B9F8-8350850F336F> \
1014             DWORD Type; \
1015             DWORD Method; \
1016             DWORD Usage; \
1017             DWORD UsageIndex; \
1018         } \
1019         template DeclData \
1020         { \
1021             <BF22E553-292C-4781-9FEA-62BD554BDD93> \
1022             DWORD nElements; \
1023             array VertexElement Elements[nElements]; \
1024             DWORD nDWords; \
1025             array DWORD data[nDWords]; \
1026         } \
1027         template PMAttributeRange \
1028         { \
1029             <917E0427-C61E-4a14-9C64-AFE65F9E9844> \
1030             DWORD iFaceOffset; \
1031             DWORD nFacesMin; \
1032             DWORD nFacesMax; \
1033             DWORD iVertexOffset; \
1034             DWORD nVerticesMin; \
1035             DWORD nVerticesMax; \
1036         } \
1037         template PMVSplitRecord \
1038         { \
1039             <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
1040             DWORD iFaceCLW; \
1041             DWORD iVlrOffset; \
1042             DWORD iCode; \
1043         } \
1044         template PMInfo \
1045         { \
1046             <B6C3E656-EC8B-4b92-9B62-681659522947> \
1047             DWORD nAttributes; \
1048             array PMAttributeRange attributeRanges[nAttributes]; \
1049             DWORD nMaxValence; \
1050             DWORD nMinLogicalVertices; \
1051             DWORD nMaxLogicalVertices; \
1052             DWORD nVSplits; \
1053             array PMVSplitRecord splitRecords[nVSplits]; \
1054             DWORD nAttributeMispredicts; \
1055             array DWORD attributeMispredicts[nAttributeMispredicts]; \
1056         } "
1057 
1058 #endif /* __WINE_D3DX9MESH_H */
1059