1 /* 2 * Copyright (C) 2009 David Adam 3 * Copyright (C) 2010 Tony Wasserka 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #include <d3dx9.h> 21 22 #ifndef __WINE_D3DX9MESH_H 23 #define __WINE_D3DX9MESH_H 24 25 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); 26 DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); 27 DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); 28 DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5); 29 DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4); 30 DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); 31 DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); 32 DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07); 33 DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); 34 DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); 35 36 #define UNUSED16 (0xffff) 37 #define UNUSED32 (0xffffffff) 38 39 enum _MAX_FVF_DECL_SIZE 40 { 41 MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 42 }; 43 44 enum _D3DXMESH 45 { 46 D3DXMESH_32BIT = 0x001, 47 D3DXMESH_DONOTCLIP = 0x002, 48 D3DXMESH_POINTS = 0x004, 49 D3DXMESH_RTPATCHES = 0x008, 50 D3DXMESH_NPATCHES = 0x4000, 51 D3DXMESH_VB_SYSTEMMEM = 0x010, 52 D3DXMESH_VB_MANAGED = 0x020, 53 D3DXMESH_VB_WRITEONLY = 0x040, 54 D3DXMESH_VB_DYNAMIC = 0x080, 55 D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, 56 D3DXMESH_IB_SYSTEMMEM = 0x100, 57 D3DXMESH_IB_MANAGED = 0x200, 58 D3DXMESH_IB_WRITEONLY = 0x400, 59 D3DXMESH_IB_DYNAMIC = 0x800, 60 D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000, 61 D3DXMESH_VB_SHARE = 0x1000, 62 D3DXMESH_USEHWONLY = 0x2000, 63 D3DXMESH_SYSTEMMEM = 0x110, 64 D3DXMESH_MANAGED = 0x220, 65 D3DXMESH_WRITEONLY = 0x440, 66 D3DXMESH_DYNAMIC = 0x880, 67 D3DXMESH_SOFTWAREPROCESSING = 0x18000 68 }; 69 70 enum _D3DXMESHOPT 71 { 72 D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, 73 D3DXMESHOPT_COMPACT = 0x01000000, 74 D3DXMESHOPT_ATTRSORT = 0x02000000, 75 D3DXMESHOPT_VERTEXCACHE = 0x04000000, 76 D3DXMESHOPT_STRIPREORDER = 0x08000000, 77 D3DXMESHOPT_IGNOREVERTS = 0x10000000, 78 D3DXMESHOPT_DONOTSPLIT = 0x20000000, 79 }; 80 81 typedef enum _D3DXPATCHMESHTYPE 82 { 83 D3DXPATCHMESH_RECT = 1, 84 D3DXPATCHMESH_TRI = 2, 85 D3DXPATCHMESH_NPATCH = 3, 86 D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, 87 } D3DXPATCHMESHTYPE; 88 89 enum _D3DXPATCHMESH 90 { 91 D3DXPATCHMESH_DEFAULT = 0, 92 }; 93 94 enum _D3DXMESHSIMP 95 { 96 D3DXMESHSIMP_VERTEX = 0x1, 97 D3DXMESHSIMP_FACE = 0x2, 98 }; 99 100 typedef enum D3DXCLEANTYPE { 101 D3DXCLEAN_BACKFACING = 0x00000001, 102 D3DXCLEAN_BOWTIES = 0x00000002, 103 104 D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, 105 D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, 106 D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, 107 } D3DXCLEANTYPE; 108 109 typedef enum _D3DXTANGENT 110 { 111 D3DXTANGENT_WRAP_U = 0x0001, 112 D3DXTANGENT_WRAP_V = 0x0002, 113 D3DXTANGENT_WRAP_UV = 0x0003, 114 D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004, 115 D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008, 116 D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x0010, 117 D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x0020, 118 D3DXTANGENT_WEIGHT_BY_AREA = 0x0040, 119 D3DXTANGENT_WEIGHT_EQUAL = 0x0080, 120 D3DXTANGENT_WIND_CW = 0x0100, 121 D3DXTANGENT_CALCULATE_NORMALS = 0x0200, 122 D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, 123 } D3DXTANGENT; 124 125 typedef enum _D3DXIMT 126 { 127 D3DXIMT_WRAP_U = 0x01, 128 D3DXIMT_WRAP_V = 0x02, 129 D3DXIMT_WRAP_UV = 0x03, 130 } D3DXIMT; 131 132 typedef enum _D3DXUVATLAS 133 { 134 D3DXUVATLAS_DEFAULT = 0x00, 135 D3DXUVATLAS_GEODESIC_FAST = 0x01, 136 D3DXUVATLAS_GEODESIC_QUALITY = 0x02, 137 } D3DXUVATLAS; 138 139 typedef enum _D3DXEFFECTDEFAULTTYPE 140 { 141 D3DXEDT_STRING = 1, 142 D3DXEDT_FLOATS = 2, 143 D3DXEDT_DWORD = 3, 144 D3DXEDT_FORCEDWORD = 0x7fffffff, 145 } D3DXEFFECTDEFAULTTYPE; 146 147 enum _D3DXWELDEPSILONSFLAGS 148 { 149 D3DXWELDEPSILONS_WELDALL = 0x1, 150 D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, 151 D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, 152 D3DXWELDEPSILONS_DONOTSPLIT = 0x8, 153 }; 154 155 typedef enum _D3DXSHCOMPRESSQUALITYTYPE 156 { 157 D3DXSHCQUAL_FASTLOWQUALITY = 1, 158 D3DXSHCQUAL_SLOWHIGHQUALITY = 2, 159 D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff, 160 } D3DXSHCOMPRESSQUALITYTYPE; 161 162 typedef enum _D3DXSHGPUSIMOPT 163 { 164 D3DXSHGPUSIMOPT_SHADOWRES256 = 1, 165 D3DXSHGPUSIMOPT_SHADOWRES512 = 0, 166 D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, 167 D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, 168 D3DXSHGPUSIMOPT_HIGHQUALITY = 4, 169 D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff, 170 } D3DXSHGPUSIMOPT; 171 172 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH; 173 typedef struct ID3DXMesh* LPD3DXMESH; 174 typedef struct ID3DXPMesh *LPD3DXPMESH; 175 typedef struct ID3DXSPMesh *LPD3DXSPMESH; 176 typedef struct ID3DXSkinInfo *LPD3DXSKININFO; 177 typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; 178 typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER; 179 typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; 180 typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE; 181 typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; 182 183 typedef struct _D3DXATTRIBUTERANGE { 184 DWORD AttribId; 185 DWORD FaceStart; 186 DWORD FaceCount; 187 DWORD VertexStart; 188 DWORD VertexCount; 189 } D3DXATTRIBUTERANGE; 190 191 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; 192 193 typedef struct _D3DXMATERIAL 194 { 195 D3DMATERIAL9 MatD3D; 196 char *pTextureFilename; 197 } D3DXMATERIAL, *LPD3DXMATERIAL; 198 199 typedef struct _D3DXEFFECTDEFAULT 200 { 201 char *pParamName; 202 D3DXEFFECTDEFAULTTYPE Type; 203 DWORD NumBytes; 204 void *pValue; 205 } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; 206 207 typedef struct _D3DXEFFECTINSTANCE 208 { 209 char *pEffectFilename; 210 DWORD NumDefaults; 211 LPD3DXEFFECTDEFAULT pDefaults; 212 } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; 213 214 typedef struct _D3DXATTRIBUTEWEIGHTS 215 { 216 FLOAT Position; 217 FLOAT Boundary; 218 FLOAT Normal; 219 FLOAT Diffuse; 220 FLOAT Specular; 221 FLOAT Texcoords[8]; 222 FLOAT Tangent; 223 FLOAT Binormal; 224 } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; 225 226 typedef struct _D3DXWELDEPSILONS 227 { 228 FLOAT Position; 229 FLOAT BlendWeights; 230 FLOAT Normals; 231 FLOAT PSize; 232 FLOAT Specular; 233 FLOAT Diffuse; 234 FLOAT Texcoords[8]; 235 FLOAT Tangent; 236 FLOAT Binormal; 237 FLOAT TessFactor; 238 } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS; 239 240 typedef struct _D3DXBONECOMBINATION 241 { 242 DWORD AttribId; 243 DWORD FaceStart; 244 DWORD FaceCount; 245 DWORD VertexStart; 246 DWORD VertexCout; 247 DWORD *BoneId; 248 } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; 249 250 typedef struct _D3DXPATCHINFO 251 { 252 D3DXPATCHMESHTYPE PatchType; 253 D3DDEGREETYPE Degree; 254 D3DBASISTYPE Basis; 255 } D3DXPATCHINFO, *LPD3DXPATCHINFO; 256 257 typedef struct _D3DXINTERSECTINFO 258 { 259 DWORD FaceIndex; 260 FLOAT U; 261 FLOAT V; 262 FLOAT Dist; 263 } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; 264 265 typedef struct _D3DXSHMATERIAL 266 { 267 D3DCOLORVALUE Diffuse; 268 BOOL bMirror; 269 BOOL bSubSurf; 270 FLOAT RelativeIndexOfRefraction; 271 D3DCOLORVALUE Absorption; 272 D3DCOLORVALUE ReducedScattering; 273 } D3DXSHMATERIAL; 274 275 typedef struct _D3DXSHPRTSPLITMESHVERTDATA 276 { 277 UINT uVertRemap; 278 UINT uSubCluster; 279 UCHAR ucVertStatus; 280 } D3DXSHPRTSPLITMESHVERTDATA; 281 282 typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA 283 { 284 UINT uVertStart; 285 UINT uVertLength; 286 UINT uFaceStart; 287 UINT uFaceLength; 288 UINT uClusterStart; 289 UINT uClusterLength; 290 } D3DXSHPRTSPLITMESHCLUSTERDATA; 291 292 typedef struct _XFILECOMPRESSEDANIMATIONSET 293 { 294 DWORD CompressedBlockSize; 295 FLOAT TicksPerSec; 296 DWORD PlaybackType; 297 DWORD BufferLength; 298 } XFILECOMPRESSEDANIMATIONSET; 299 300 typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx); 301 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *); 302 typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx); 303 304 #undef INTERFACE 305 #define INTERFACE ID3DXBaseMesh 306 307 DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) 308 { 309 /*** IUnknown methods ***/ 310 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 311 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 312 STDMETHOD_(ULONG, Release)(THIS) PURE; 313 /*** ID3DXBaseMesh ***/ 314 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 315 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 316 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 317 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 318 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 319 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 320 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 321 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 322 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 323 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 324 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 325 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 326 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 327 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 328 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 329 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 330 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 331 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 332 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 333 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; 334 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; 335 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 336 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 337 }; 338 #undef INTERFACE 339 340 #define INTERFACE ID3DXMesh 341 DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) 342 { 343 /*** IUnknown methods ***/ 344 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 345 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 346 STDMETHOD_(ULONG, Release)(THIS) PURE; 347 /*** ID3DXBaseMesh ***/ 348 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 349 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 350 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 351 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 352 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 353 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 354 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 355 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 356 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 357 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 358 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 359 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 360 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 361 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 362 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 363 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 364 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 365 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 366 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 367 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; 368 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; 369 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 370 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 371 /*** ID3DXMesh ***/ 372 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; 373 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; 374 STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, 375 DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; 376 STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, 377 DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; 378 STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table, 379 DWORD attrib_table_size) PURE; 380 }; 381 #undef INTERFACE 382 383 #define INTERFACE ID3DXPMesh 384 DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) 385 { 386 /*** IUnknown methods ***/ 387 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 388 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 389 STDMETHOD_(ULONG, Release)(THIS) PURE; 390 /*** ID3DXBaseMesh ***/ 391 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 392 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 393 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 394 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 395 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 396 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 397 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 398 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 399 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 400 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 401 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 402 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 403 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 404 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 405 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 406 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 407 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 408 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 409 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 410 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; 411 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; 412 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 413 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 414 /*** ID3DXPMesh ***/ 415 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, 416 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; 417 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 418 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; 419 STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; 420 STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; 421 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; 422 STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; 423 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; 424 STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; 425 STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material, 426 const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE; 427 STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap, 428 ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; 429 STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE; 430 STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; 431 STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; 432 STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE; 433 STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE; 434 }; 435 #undef INTERFACE 436 437 #define INTERFACE ID3DXSPMesh 438 DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) 439 { 440 /*** IUnknown methods ***/ 441 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 442 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 443 STDMETHOD_(ULONG, Release)(THIS) PURE; 444 /*** ID3DXSPMesh ***/ 445 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 446 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 447 STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; 448 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 449 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 450 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 451 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 452 struct IDirect3DDevice9 *device, DWORD *adjacency_out, 453 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; 454 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 455 struct IDirect3DDevice9 *device, DWORD *adjacency_out, 456 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; 457 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, 458 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, 459 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; 460 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 461 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, 462 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; 463 STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; 464 STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; 465 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; 466 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; 467 STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE; 468 STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE; 469 }; 470 #undef INTERFACE 471 472 #define INTERFACE ID3DXPatchMesh 473 DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) 474 { 475 /*** IUnknown methods ***/ 476 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 477 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 478 STDMETHOD_(ULONG, Release)(THIS) PURE; 479 /*** ID3DXPatchMesh ***/ 480 STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; 481 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 482 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 483 STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; 484 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 485 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 486 STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; 487 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 488 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 489 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 490 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 491 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 492 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 493 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; 494 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; 495 STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; 496 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; 497 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE; 498 STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; 499 STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter, 500 D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, 501 DWORD lod_bias) PURE; 502 STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter, 503 D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap, 504 DWORD *lod_bias) PURE; 505 STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE; 506 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level, 507 DWORD min_tess_level, ID3DXMesh *mesh) PURE; 508 }; 509 #undef INTERFACE 510 511 #define INTERFACE ID3DXSkinInfo 512 DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) 513 { 514 /*** IUnknown methods ***/ 515 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 516 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 517 STDMETHOD_(ULONG, Release)(THIS) PURE; 518 /*** ID3DXSkinInfo ***/ 519 STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices, 520 const FLOAT *weights) PURE; 521 STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE; 522 STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; 523 STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; 524 STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE; 525 STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE; 526 STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; 527 STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE; 528 STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer, 529 DWORD num_faces, DWORD *max_face_influences) PURE; 530 STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; 531 STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; 532 STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE; 533 STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE; 534 STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE; 535 STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; 536 STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE; 537 STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; 538 STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 539 STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE; 540 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 541 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 542 STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms, 543 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE; 544 STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, 545 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, 546 DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; 547 STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size, 548 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, 549 DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, 550 ID3DXMesh **mesh_out) PURE; 551 }; 552 #undef INTERFACE 553 554 #define INTERFACE ID3DXPRTBuffer 555 DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) 556 { 557 /*** IUnknown methods ***/ 558 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 559 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 560 STDMETHOD_(ULONG, Release)(THIS) PURE; 561 /*** ID3DXPRTBuffer methods ***/ 562 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; 563 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; 564 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; 565 STDMETHOD_(BOOL, IsTexture)(THIS) PURE; 566 STDMETHOD_(BOOL, GetWidth)(THIS) PURE; 567 STDMETHOD_(BOOL, GetHeight)(THIS) PURE; 568 STDMETHOD(Resize)(THIS_ UINT new_size) PURE; 569 STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; 570 STDMETHOD(UnlockBuffer)(THIS) PURE; 571 STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; 572 STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE; 573 STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE; 574 STDMETHOD(ReleaseGH)(THIS) PURE; 575 STDMETHOD(EvalGH)(THIS) PURE; 576 STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, 577 UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE; 578 STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage, 579 UINT usage_index_start, ID3DXMesh *scene) PURE; 580 }; 581 #undef INTERFACE 582 583 #define INTERFACE ID3DXPRTCompBuffer 584 DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) 585 { 586 /*** IUnknown methods ***/ 587 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 588 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 589 STDMETHOD_(ULONG, Release)(THIS) PURE; 590 /*** ID3DXPRTCompBuffer methods ***/ 591 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; 592 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; 593 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; 594 STDMETHOD_(BOOL, IsTexture)(THIS) PURE; 595 STDMETHOD_(UINT, GetWidth)(THIS) PURE; 596 STDMETHOD_(UINT, GetHeight)(THIS) PURE; 597 STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; 598 STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; 599 STDMETHOD(NormalizeData)(THIS) PURE; 600 STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE; 601 STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE; 602 STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE; 603 STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE; 604 STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE; 605 }; 606 #undef INTERFACE 607 608 #define INTERFACE ID3DXTextureGutterHelper 609 DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) 610 { 611 /*** IUnknown methods ***/ 612 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 613 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 614 STDMETHOD_(ULONG, Release)(THIS) PURE; 615 /*** ID3DXTextureGutterHelper methods ***/ 616 STDMETHOD_(UINT, GetWidth)(THIS) PURE; 617 STDMETHOD_(UINT, GetHeight)(THIS) PURE; 618 619 STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; 620 STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE; 621 STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE; 622 STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in, 623 D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE; 624 STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; 625 STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 626 STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 627 STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE; 628 STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE; 629 STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 630 STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 631 STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE; 632 }; 633 #undef INTERFACE 634 635 #define INTERFACE ID3DXPRTEngine 636 DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) 637 { 638 /*** IUnknown methods ***/ 639 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 640 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 641 STDMETHOD_(ULONG, Release)(THIS) PURE; 642 /*** ID3DXPRTEngine methods ***/ 643 STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes, 644 UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE; 645 STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE; 646 STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture, 647 UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE; 648 STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; 649 STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; 650 STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; 651 STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE; 652 STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, 653 UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; 654 STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; 655 STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; 656 STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; 657 STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; 658 STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere, 659 BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE; 660 STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE; 661 STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh, 662 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE; 663 STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, 664 UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; 665 STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, 666 ID3DXPRTBuffer *data_total) PURE; 667 STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, 668 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; 669 STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, 670 ID3DXPRTBuffer *data_total) PURE; 671 STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, 672 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; 673 STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, 674 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 675 STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order, 676 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 677 STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, 678 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; 679 STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples, 680 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, 681 ID3DXPRTBuffer *data_total) PURE; 682 STDMETHOD(FreeSSData)(THIS) PURE; 683 STDMETHOD(FreeBounceData)(THIS) PURE; 684 STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, 685 ID3DXPRTBuffer *data_out) PURE; 686 STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE; 687 STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE; 688 STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE; 689 STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, 690 const D3DXVECTOR3 *ray_dir) PURE; 691 STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, 692 const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE; 693 }; 694 #undef INTERFACE 695 696 #ifdef __cplusplus 697 extern "C" { 698 #endif 699 700 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags, 701 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 702 HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags, 703 DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 704 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer); 705 HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency, 706 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh); 707 HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device, 708 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 709 DWORD *material_count, struct ID3DXPMesh **mesh); 710 HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration, 711 DWORD bone_count, ID3DXSkinInfo **skin_info); 712 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info); 713 HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count, 714 const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info); 715 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, 716 DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, 717 struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); 718 HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); 719 HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count, 720 UINT channel_count, ID3DXPRTBuffer **buffer); 721 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count, 722 LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer); 723 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh, 724 float gutter_size, ID3DXTextureGutterHelper **gh); 725 HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv, 726 ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine); 727 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, 728 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 729 DWORD *material_count, struct ID3DXMesh **mesh); 730 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, 731 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 732 DWORD *material_count, struct ID3DXMesh **mesh); 733 #define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX) 734 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags, 735 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, 736 struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); 737 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type, 738 DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, 739 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 740 DWORD *material_count, struct ID3DXMesh **mesh); 741 HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 742 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 743 DWORD *material_count, struct ID3DXMesh **mesh); 744 HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 745 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 746 DWORD *material_count, struct ID3DXPatchMesh **mesh); 747 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 748 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 749 DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); 750 HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer); 751 HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer); 752 #define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile) 753 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer); 754 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer); 755 #define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile) 756 HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency, 757 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); 758 HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency, 759 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); 760 #define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX) 761 HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer); 762 HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer); 763 #define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile) 764 HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer); 765 HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer); 766 #define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile) 767 UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl); 768 UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); 769 UINT WINAPI D3DXGetFVFVertexSize(DWORD); 770 BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax, 771 const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); 772 BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius, 773 const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); 774 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in, 775 ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors); 776 HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags, 777 const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices, 778 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 779 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices, 780 DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax); 781 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices, 782 DWORD stride, D3DXVECTOR3 *center, FLOAT *radius); 783 HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal, 784 UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags, 785 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); 786 HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal, 787 UINT signal_dimension, UINT signal_stride, DWORD flags, 788 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); 789 HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension, 790 float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx, 791 LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer); 792 HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture, 793 DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out); 794 HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency); 795 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx, 796 DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic, 797 DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags, 798 const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold, 799 float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer); 800 HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx, 801 DWORD binorm_idx, DWORD wrap, const DWORD *adjacency); 802 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, 803 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count); 804 HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, 805 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count, 806 struct ID3DXBuffer **strip_lengths, DWORD *strip_count); 807 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]); 808 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf); 809 HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in); 810 HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency, 811 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, 812 DWORD min_value, DWORD flags, ID3DXPMesh **pmesh); 813 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, 814 BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count); 815 HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position, 816 const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, 817 ID3DXBuffer **hits, DWORD *hit_count); 818 BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1, 819 const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u, 820 FLOAT *v, FLOAT *dist); 821 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count, 822 UINT vertex_count, BOOL idx_32bit, DWORD *face_remap); 823 HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count, 824 UINT vertex_count, BOOL idx_32bit, DWORD *vertex_remap); 825 HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles, 826 DWORD *num_vertices); 827 HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count, 828 UINT cluster_count, UINT *scluster_ids, UINT *scluster_count); 829 HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids, 830 UINT scluster_count, void *index_buffer_in, BOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out, 831 UINT *index_buffer_size, BOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data, 832 UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data); 833 HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency, 834 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value, 835 DWORD flags, ID3DXMesh **mesh_out); 836 HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size, 837 const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out, 838 ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out); 839 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count, 840 BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out); 841 HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, 842 const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh); 843 HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, 844 const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh); 845 HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles, 846 DWORD *num_vertices); 847 HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, 848 UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, 849 const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, 850 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count); 851 HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx, 852 const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, 853 ID3DXBuffer *face_partitioning); 854 HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, 855 DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array, 856 LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, 857 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out, 858 float *max_stretch_out, UINT *chart_count); 859 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors); 860 HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count, 861 DWORD *degenerate_patch_count, ID3DXBuffer **errors); 862 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons, 863 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out); 864 865 #ifdef __cplusplus 866 } 867 #endif 868 869 DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); 870 DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); 871 DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c); 872 DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); 873 DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); 874 DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf); 875 DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea); 876 DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); 877 DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); 878 DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); 879 DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); 880 DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f); 881 DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); 882 DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d); 883 DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42); 884 DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); 885 DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); 886 DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); 887 DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); 888 DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); 889 DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); 890 DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); 891 892 #define XSKINEXP_TEMPLATES \ 893 "xof 0303txt 0032\ 894 template XSkinMeshHeader \ 895 { \ 896 <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ 897 WORD nMaxSkinWeightsPerVertex; \ 898 WORD nMaxSkinWeightsPerFace; \ 899 WORD nBones; \ 900 } \ 901 template VertexDuplicationIndices \ 902 { \ 903 <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \ 904 DWORD nIndices; \ 905 DWORD nOriginalVertices; \ 906 array DWORD indices[nIndices]; \ 907 } \ 908 template FaceAdjacency \ 909 { \ 910 <A64C844A-E282-4756-8B80-250CDE04398C> \ 911 DWORD nIndices; \ 912 array DWORD indices[nIndices]; \ 913 } \ 914 template SkinWeights \ 915 { \ 916 <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ 917 STRING transformNodeName; \ 918 DWORD nWeights; \ 919 array DWORD vertexIndices[nWeights]; \ 920 array float weights[nWeights]; \ 921 Matrix4x4 matrixOffset; \ 922 } \ 923 template Patch \ 924 { \ 925 <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \ 926 DWORD nControlIndices; \ 927 array DWORD controlIndices[nControlIndices]; \ 928 } \ 929 template PatchMesh \ 930 { \ 931 <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \ 932 DWORD nVertices; \ 933 array Vector vertices[nVertices]; \ 934 DWORD nPatches; \ 935 array Patch patches[nPatches]; \ 936 [ ... ] \ 937 } \ 938 template PatchMesh9 \ 939 { \ 940 <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \ 941 DWORD Type; \ 942 DWORD Degree; \ 943 DWORD Basis; \ 944 DWORD nVertices; \ 945 array Vector vertices[nVertices]; \ 946 DWORD nPatches; \ 947 array Patch patches[nPatches]; \ 948 [ ... ] \ 949 } template EffectFloats \ 950 { \ 951 <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \ 952 DWORD nFloats; \ 953 array float Floats[nFloats]; \ 954 } \ 955 template EffectString \ 956 { \ 957 <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \ 958 STRING Value; \ 959 } \ 960 template EffectDWord \ 961 { \ 962 <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ 963 DWORD Value; \ 964 } template EffectParamFloats \ 965 { \ 966 <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ 967 STRING ParamName; \ 968 DWORD nFloats; \ 969 array float Floats[nFloats]; \ 970 } template EffectParamString \ 971 { \ 972 <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ 973 STRING ParamName; \ 974 STRING Value; \ 975 } \ 976 template EffectParamDWord \ 977 { \ 978 <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \ 979 STRING ParamName; \ 980 DWORD Value; \ 981 } \ 982 template EffectInstance \ 983 { \ 984 <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \ 985 STRING EffectFilename; \ 986 [ ... ] \ 987 } template AnimTicksPerSecond \ 988 { \ 989 <9E415A43-7BA6-4a73-8743-B73D47E88476> \ 990 DWORD AnimTicksPerSecond; \ 991 } \ 992 template CompressedAnimationSet \ 993 { \ 994 <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ 995 DWORD CompressedBlockSize; \ 996 FLOAT TicksPerSec; \ 997 DWORD PlaybackType; \ 998 DWORD BufferLength; \ 999 array DWORD CompressedData[BufferLength]; \ 1000 } " 1001 1002 #define XEXTENSIONS_TEMPLATES \ 1003 "xof 0303txt 0032\ 1004 template FVFData \ 1005 { \ 1006 <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \ 1007 DWORD dwFVF; \ 1008 DWORD nDWords; \ 1009 array DWORD data[nDWords]; \ 1010 } \ 1011 template VertexElement \ 1012 { \ 1013 <F752461C-1E23-48f6-B9F8-8350850F336F> \ 1014 DWORD Type; \ 1015 DWORD Method; \ 1016 DWORD Usage; \ 1017 DWORD UsageIndex; \ 1018 } \ 1019 template DeclData \ 1020 { \ 1021 <BF22E553-292C-4781-9FEA-62BD554BDD93> \ 1022 DWORD nElements; \ 1023 array VertexElement Elements[nElements]; \ 1024 DWORD nDWords; \ 1025 array DWORD data[nDWords]; \ 1026 } \ 1027 template PMAttributeRange \ 1028 { \ 1029 <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ 1030 DWORD iFaceOffset; \ 1031 DWORD nFacesMin; \ 1032 DWORD nFacesMax; \ 1033 DWORD iVertexOffset; \ 1034 DWORD nVerticesMin; \ 1035 DWORD nVerticesMax; \ 1036 } \ 1037 template PMVSplitRecord \ 1038 { \ 1039 <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ 1040 DWORD iFaceCLW; \ 1041 DWORD iVlrOffset; \ 1042 DWORD iCode; \ 1043 } \ 1044 template PMInfo \ 1045 { \ 1046 <B6C3E656-EC8B-4b92-9B62-681659522947> \ 1047 DWORD nAttributes; \ 1048 array PMAttributeRange attributeRanges[nAttributes]; \ 1049 DWORD nMaxValence; \ 1050 DWORD nMinLogicalVertices; \ 1051 DWORD nMaxLogicalVertices; \ 1052 DWORD nVSplits; \ 1053 array PMVSplitRecord splitRecords[nVSplits]; \ 1054 DWORD nAttributeMispredicts; \ 1055 array DWORD attributeMispredicts[nAttributeMispredicts]; \ 1056 } " 1057 1058 #endif /* __WINE_D3DX9MESH_H */ 1059