xref: /reactos/sdk/include/dxsdk/d3dx9shader.h (revision 84ccccab)
1 /*
2  * Copyright 2008 Luis Busquets
3  * Copyright 2014 Kai Tietz
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "d3dx9.h"
21 
22 #ifndef __D3DX9SHADER_H__
23 #define __D3DX9SHADER_H__
24 
25 #define D3DXSHADER_DEBUG                          0x1
26 #define D3DXSHADER_SKIPVALIDATION                 0x2
27 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
28 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
29 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
30 #define D3DXSHADER_PARTIALPRECISION               0x20
31 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
32 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
33 #define D3DXSHADER_NO_PRESHADER                   0x100
34 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
35 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
36 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
37 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
38 
39 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
40 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
41 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
42 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
43 
44 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
45 
46 #define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000
47 
48 typedef const char *D3DXHANDLE;
49 typedef D3DXHANDLE *LPD3DXHANDLE;
50 
51 typedef enum _D3DXREGISTER_SET
52 {
53     D3DXRS_BOOL,
54     D3DXRS_INT4,
55     D3DXRS_FLOAT4,
56     D3DXRS_SAMPLER,
57     D3DXRS_FORCE_DWORD = 0x7fffffff
58 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
59 
60 typedef enum D3DXPARAMETER_CLASS
61 {
62     D3DXPC_SCALAR,
63     D3DXPC_VECTOR,
64     D3DXPC_MATRIX_ROWS,
65     D3DXPC_MATRIX_COLUMNS,
66     D3DXPC_OBJECT,
67     D3DXPC_STRUCT,
68     D3DXPC_FORCE_DWORD = 0x7fffffff,
69 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
70 
71 typedef enum D3DXPARAMETER_TYPE
72 {
73     D3DXPT_VOID,
74     D3DXPT_BOOL,
75     D3DXPT_INT,
76     D3DXPT_FLOAT,
77     D3DXPT_STRING,
78     D3DXPT_TEXTURE,
79     D3DXPT_TEXTURE1D,
80     D3DXPT_TEXTURE2D,
81     D3DXPT_TEXTURE3D,
82     D3DXPT_TEXTURECUBE,
83     D3DXPT_SAMPLER,
84     D3DXPT_SAMPLER1D,
85     D3DXPT_SAMPLER2D,
86     D3DXPT_SAMPLER3D,
87     D3DXPT_SAMPLERCUBE,
88     D3DXPT_PIXELSHADER,
89     D3DXPT_VERTEXSHADER,
90     D3DXPT_PIXELFRAGMENT,
91     D3DXPT_VERTEXFRAGMENT,
92     D3DXPT_UNSUPPORTED,
93     D3DXPT_FORCE_DWORD = 0x7fffffff,
94 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
95 
96 typedef struct _D3DXCONSTANTTABLE_DESC
97 {
98     const char *Creator;
99     DWORD Version;
100     UINT Constants;
101 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
102 
103 typedef struct _D3DXCONSTANT_DESC
104 {
105     const char *Name;
106     D3DXREGISTER_SET RegisterSet;
107     UINT RegisterIndex;
108     UINT RegisterCount;
109     D3DXPARAMETER_CLASS Class;
110     D3DXPARAMETER_TYPE Type;
111     UINT Rows;
112     UINT Columns;
113     UINT Elements;
114     UINT StructMembers;
115     UINT Bytes;
116     const void *DefaultValue;
117 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
118 
119 #if D3DX_SDK_VERSION < 43
120 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
121 #else
122 DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
123 #endif
124 
125 #undef INTERFACE
126 #define INTERFACE ID3DXConstantTable
127 
128 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
129 {
130     /*** IUnknown methods ***/
131     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
132     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
133     STDMETHOD_(ULONG, Release)(THIS) PURE;
134     /*** ID3DXBuffer methods ***/
135     STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
136     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
137     /*** ID3DXConstantTable methods ***/
138     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
139     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
140     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
141     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
142     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
143     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
144     STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
145     STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
146             const void *data, UINT data_size) PURE;
147     STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
148     STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
149             const BOOL *values, UINT value_count) PURE;
150     STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
151     STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
152             const INT *values, UINT value_count) PURE;
153     STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
154     STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
155             const float *values, UINT value_count) PURE;
156     STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
157     STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
158             const D3DXVECTOR4 *values, UINT value_count) PURE;
159     STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
160     STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
161             const D3DXMATRIX *values, UINT value_count) PURE;
162     STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
163             const D3DXMATRIX **values, UINT value_count) PURE;
164     STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
165             const D3DXMATRIX *value) PURE;
166     STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
167             const D3DXMATRIX *values, UINT value_count) PURE;
168     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
169             const D3DXMATRIX **values, UINT value_count) PURE;
170 };
171 #undef INTERFACE
172 
173 #if !defined(__cplusplus) || defined(CINTERFACE)
174 /*** IUnknown methods ***/
175 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
176 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
177 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
178 /*** ID3DXBuffer methods ***/
179 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
180 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
181 /*** ID3DXConstantTable methods ***/
182 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
183 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
184 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
185 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
186 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
187 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
188 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
189 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
190 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
191 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
192 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
193 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
194 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
195 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
196 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
197 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
198 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
199 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
200 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
201 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
202 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
203 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
204 #else
205 /*** IUnknown methods ***/
206 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
207 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
208 #define ID3DXConstantTable_Release(p)                                 (p)->Release()
209 /*** ID3DXBuffer methods ***/
210 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
211 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
212 /*** ID3DXConstantTable methods ***/
213 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
214 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
215 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
216 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
217 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
218 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
219 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
220 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
221 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
222 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
223 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
224 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
225 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
226 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
227 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
228 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
229 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
230 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
231 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
232 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
233 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
234 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
235 #endif
236 
237 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
238 
239 typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
240 
241 DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
242 
243 #define INTERFACE ID3DXTextureShader
244 DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
245 {
246     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
247     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
248     STDMETHOD_(ULONG, Release)(THIS) PURE;
249     STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
250     STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
251     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
252     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
253     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
254     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
255     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
256     STDMETHOD(SetDefaults)(THIS) PURE;
257     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
258     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, BOOL b) PURE;
259     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const BOOL *pb, UINT Count) PURE;
260     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
261     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
262     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
263     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
264     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
265     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
266     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
267     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
268     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
269     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
270     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
271     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
272 };
273 #undef INTERFACE
274 
275 typedef struct _D3DXMACRO
276 {
277     const char *Name;
278     const char *Definition;
279 } D3DXMACRO, *LPD3DXMACRO;
280 
281 typedef struct _D3DXSEMANTIC {
282     UINT Usage;
283     UINT UsageIndex;
284 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
285 
286 typedef enum _D3DXINCLUDE_TYPE
287 {
288     D3DXINC_LOCAL,
289     D3DXINC_SYSTEM,
290     D3DXINC_FORCE_DWORD = 0x7fffffff,
291 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
292 
293 #define INTERFACE ID3DXInclude
294 
295 DECLARE_INTERFACE(ID3DXInclude)
296 {
297     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
298             const void *parent_data, const void **data, UINT *bytes) PURE;
299     STDMETHOD(Close)(THIS_ const void *data) PURE;
300 };
301 #undef INTERFACE
302 
303 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
304 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
305 
306 typedef struct ID3DXInclude *LPD3DXINCLUDE;
307 
308 typedef struct _D3DXFRAGMENT_DESC
309 {
310     const char *Name;
311     DWORD Target;
312 
313 } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
314 
315 
316 DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
317 
318 #define INTERFACE ID3DXFragmentLinker
319 DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
320 {
321     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
322     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
323     STDMETHOD_(ULONG, Release)(THIS) PURE;
324 
325     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
326     STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
327 
328     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
329     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
330     STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
331 
332     STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
333 
334     STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
335     STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
336 
337     STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
338     STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
339     STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
340 
341     STDMETHOD(ClearCache)(THIS) PURE;
342 };
343 #undef INTERFACE
344 
345 #ifdef __cplusplus
346 extern "C" {
347 #endif
348 
349 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
350 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
351 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
352 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
353 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
354 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
355 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
356 HRESULT WINAPI D3DXGetShaderOuputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
357 
358 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
359         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
360 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
361         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
362 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
363 
364 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
365         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
366 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
367         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
368 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
369 
370 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
371         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
372 
373 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
374         ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
375         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
376 
377 HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
378 
379 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
380         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
381         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
382 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
383         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
384         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
385 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
386 
387 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
388         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
389         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
390 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
391         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
392         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
393 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
394 
395 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
396         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
397 
398 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
399         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
400 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
401         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
402 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
403 
404 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
405         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
406 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
407         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
408 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
409 
410 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
411 
412 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
413 
414 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
415 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
416 
417 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
418 
419 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
420 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
421 
422 #ifdef __cplusplus
423 }
424 #endif
425 
426 typedef struct _D3DXSHADER_CONSTANTTABLE
427 {
428     DWORD Size;
429     DWORD Creator;
430     DWORD Version;
431     DWORD Constants;
432     DWORD ConstantInfo;
433     DWORD Flags;
434     DWORD Target;
435 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
436 
437 typedef struct _D3DXSHADER_CONSTANTINFO
438 {
439     DWORD Name;
440     WORD  RegisterSet;
441     WORD  RegisterIndex;
442     WORD  RegisterCount;
443     WORD  Reserved;
444     DWORD TypeInfo;
445     DWORD DefaultValue;
446 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
447 
448 typedef struct _D3DXSHADER_TYPEINFO
449 {
450     WORD  Class;
451     WORD  Type;
452     WORD  Rows;
453     WORD  Columns;
454     WORD  Elements;
455     WORD  StructMembers;
456     DWORD StructMemberInfo;
457 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
458 
459 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
460 {
461     DWORD Name;
462     DWORD TypeInfo;
463 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
464 
465 #endif /* __D3DX9SHADER_H__ */
466