1 /* 2 * Copyright (C) 2002 Jason Edmeades 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 #ifndef __WINE_D3D8_H 20 #define __WINE_D3D8_H 21 22 #ifndef DIRECT3D_VERSION 23 #define DIRECT3D_VERSION 0x0800 24 #endif 25 26 #include <stdlib.h> 27 28 #define COM_NO_WINDOWS_H 29 #include <objbase.h> 30 31 #ifndef __WINESRC__ 32 # include <windows.h> 33 #endif 34 35 #include <d3d8types.h> 36 #include <d3d8caps.h> 37 38 /***************************************************************************** 39 * Behavior Flags for IDirect3D8::CreateDevice 40 */ 41 #define D3DCREATE_FPU_PRESERVE 0x00000002L 42 #define D3DCREATE_MULTITHREADED 0x00000004L 43 #define D3DCREATE_PUREDEVICE 0x00000010L 44 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L 45 #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L 46 #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L 47 48 /***************************************************************************** 49 * Flags for SetPrivateData 50 */ 51 #define D3DSPD_IUNKNOWN 0x00000001L 52 53 /***************************************************************************** 54 * #defines and error codes 55 */ 56 #define D3D_SDK_VERSION 220 57 #define D3DADAPTER_DEFAULT 0 58 #define D3DENUM_NO_WHQL_LEVEL 2 59 60 #define _FACD3D 0x876 61 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) 62 63 /* 64 * Direct3D Errors 65 */ 66 #define D3D_OK S_OK 67 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) 68 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) 69 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) 70 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) 71 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) 72 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) 73 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) 74 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) 75 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) 76 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) 77 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) 78 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) 79 80 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) 81 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) 82 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) 83 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) 84 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) 85 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) 86 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) 87 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) 88 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) 89 90 /***************************************************************************** 91 * Predeclare the interfaces 92 */ 93 DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12); 94 typedef struct IDirect3D8 *LPDIRECT3D8; 95 96 DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF); 97 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8; 98 99 DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F); 100 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; 101 102 DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95); 103 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; 104 105 DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0); 106 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; 107 108 DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD); 109 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; 110 111 DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD); 112 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; 113 114 DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86); 115 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; 116 117 DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E); 118 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; 119 120 DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58); 121 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; 122 123 DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50); 124 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; 125 126 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD); 127 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; 128 129 /***************************************************************************** 130 * IDirect3D8 interface 131 */ 132 #undef INTERFACE 133 #define INTERFACE IDirect3D8 134 DECLARE_INTERFACE_(IDirect3D8,IUnknown) 135 { 136 /*** IUnknown methods ***/ 137 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 138 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 139 STDMETHOD_(ULONG,Release)(THIS) PURE; 140 /*** IDirect3D8 methods ***/ 141 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; 142 STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; 143 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE; 144 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE; 145 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE; 146 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; 147 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE; 148 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; 149 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE; 150 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; 151 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE; 152 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; 153 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE; 154 }; 155 #undef INTERFACE 156 157 #if !defined(__cplusplus) || defined(CINTERFACE) 158 /*** IUnknown methods ***/ 159 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 160 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) 161 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) 162 /*** IDirect3D8 methods ***/ 163 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) 164 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) 165 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) 166 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) 167 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) 168 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) 169 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) 170 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 171 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) 172 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) 173 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) 174 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) 175 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) 176 #else 177 /*** IUnknown methods ***/ 178 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 179 #define IDirect3D8_AddRef(p) (p)->AddRef() 180 #define IDirect3D8_Release(p) (p)->Release() 181 /*** IDirect3D8 methods ***/ 182 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) 183 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() 184 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) 185 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) 186 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) 187 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) 188 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) 189 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) 190 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e) 191 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) 192 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) 193 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) 194 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) 195 #endif 196 197 /***************************************************************************** 198 * IDirect3DVolume8 interface 199 */ 200 #define INTERFACE IDirect3DVolume8 201 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown) 202 { 203 /*** IUnknown methods ***/ 204 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 205 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 206 STDMETHOD_(ULONG,Release)(THIS) PURE; 207 /*** IDirect3DVolume8 methods ***/ 208 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 209 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 210 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE; 211 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 212 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; 213 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE; 214 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; 215 STDMETHOD(UnlockBox)(THIS) PURE; 216 }; 217 #undef INTERFACE 218 219 #if !defined(__cplusplus) || defined(CINTERFACE) 220 /*** IUnknown methods ***/ 221 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 222 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) 223 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) 224 /*** IDirect3DVolume8 methods ***/ 225 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 226 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 227 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 228 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 229 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 230 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 231 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) 232 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) 233 #else 234 /*** IUnknown methods ***/ 235 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 236 #define IDirect3DVolume8_AddRef(p) (p)->AddRef() 237 #define IDirect3DVolume8_Release(p) (p)->Release() 238 /*** IDirect3DVolume8 methods ***/ 239 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) 240 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 241 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 242 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) 243 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) 244 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) 245 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) 246 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() 247 #endif 248 249 /***************************************************************************** 250 * IDirect3DSwapChain8 interface 251 */ 252 #define INTERFACE IDirect3DSwapChain8 253 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown) 254 { 255 /*** IUnknown methods ***/ 256 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 257 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 258 STDMETHOD_(ULONG,Release)(THIS) PURE; 259 /*** IDirect3DSwapChain8 methods ***/ 260 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, 261 const RGNDATA *dirty_region) PURE; 262 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE; 263 }; 264 #undef INTERFACE 265 266 #if !defined(__cplusplus) || defined(CINTERFACE) 267 /*** IUnknown methods ***/ 268 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 269 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) 270 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) 271 /*** IDirect3DSwapChain8 methods ***/ 272 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 273 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 274 #else 275 /*** IUnknown methods ***/ 276 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 277 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() 278 #define IDirect3DSwapChain8_Release(p) (p)->Release() 279 /*** IDirect3DSwapChain8 methods ***/ 280 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) 281 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) 282 #endif 283 284 /***************************************************************************** 285 * IDirect3DSurface8 interface 286 */ 287 #define INTERFACE IDirect3DSurface8 288 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown) 289 { 290 /*** IUnknown methods ***/ 291 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 292 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 293 STDMETHOD_(ULONG,Release)(THIS) PURE; 294 /*** IDirect3DSurface8 methods ***/ 295 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 296 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 297 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE; 298 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 299 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; 300 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE; 301 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; 302 STDMETHOD(UnlockRect)(THIS) PURE; 303 }; 304 #undef INTERFACE 305 306 #if !defined(__cplusplus) || defined(CINTERFACE) 307 /*** IUnknown methods ***/ 308 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 309 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) 310 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) 311 /*** IDirect3DSurface8 methods ***/ 312 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 313 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 314 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 315 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 316 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 317 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 318 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) 319 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) 320 #else 321 /*** IUnknown methods ***/ 322 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 323 #define IDirect3DSurface8_AddRef(p) (p)->AddRef() 324 #define IDirect3DSurface8_Release(p) (p)->Release() 325 /*** IDirect3DSurface8 methods ***/ 326 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) 327 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 328 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 329 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) 330 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) 331 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) 332 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) 333 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() 334 #endif 335 336 /***************************************************************************** 337 * IDirect3DResource8 interface 338 */ 339 #define INTERFACE IDirect3DResource8 340 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown) 341 { 342 /*** IUnknown methods ***/ 343 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 344 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 345 STDMETHOD_(ULONG,Release)(THIS) PURE; 346 /*** IDirect3DResource8 methods ***/ 347 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 348 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 349 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 350 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 351 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 352 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 353 STDMETHOD_(void,PreLoad)(THIS) PURE; 354 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 355 }; 356 #undef INTERFACE 357 358 #if !defined(__cplusplus) || defined(CINTERFACE) 359 /*** IUnknown methods ***/ 360 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 361 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) 362 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) 363 /*** IDirect3DResource8 methods ***/ 364 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 365 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 366 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 367 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 368 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 369 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 370 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 371 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) 372 #else 373 /*** IUnknown methods ***/ 374 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 375 #define IDirect3DResource8_AddRef(p) (p)->AddRef() 376 #define IDirect3DResource8_Release(p) (p)->Release() 377 /*** IDirect3DResource8 methods ***/ 378 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) 379 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 380 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 381 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) 382 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) 383 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority() 384 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad() 385 #define IDirect3DResource8_GetType(p) (p)->GetType() 386 #endif 387 388 /***************************************************************************** 389 * IDirect3DVertexBuffer8 interface 390 */ 391 #define INTERFACE IDirect3DVertexBuffer8 392 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8) 393 { 394 /*** IUnknown methods ***/ 395 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 396 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 397 STDMETHOD_(ULONG,Release)(THIS) PURE; 398 /*** IDirect3DResource8 methods ***/ 399 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 400 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 401 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 402 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 403 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 404 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 405 STDMETHOD_(void,PreLoad)(THIS) PURE; 406 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 407 /*** IDirect3DVertexBuffer8 methods ***/ 408 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; 409 STDMETHOD(Unlock)(THIS) PURE; 410 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE; 411 }; 412 #undef INTERFACE 413 414 #if !defined(__cplusplus) || defined(CINTERFACE) 415 /*** IUnknown methods ***/ 416 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 417 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) 418 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) 419 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ 420 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 421 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 422 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 423 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 424 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 425 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 426 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 427 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) 428 /*** IDirect3DVertexBuffer8 methods ***/ 429 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 430 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) 431 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 432 #else 433 /*** IUnknown methods ***/ 434 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 435 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() 436 #define IDirect3DVertexBuffer8_Release(p) (p)->Release() 437 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ 438 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) 439 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 440 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 441 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) 442 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) 443 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() 444 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() 445 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() 446 /*** IDirect3DVertexBuffer8 methods ***/ 447 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) 448 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() 449 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) 450 #endif 451 452 /***************************************************************************** 453 * IDirect3DIndexBuffer8 interface 454 */ 455 #define INTERFACE IDirect3DIndexBuffer8 456 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8) 457 { 458 /*** IUnknown methods ***/ 459 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 460 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 461 STDMETHOD_(ULONG,Release)(THIS) PURE; 462 /*** IDirect3DResource8 methods ***/ 463 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 464 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 465 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 466 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 467 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 468 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 469 STDMETHOD_(void,PreLoad)(THIS) PURE; 470 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 471 /*** IDirect3DIndexBuffer8 methods ***/ 472 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; 473 STDMETHOD(Unlock)(THIS) PURE; 474 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE; 475 }; 476 #undef INTERFACE 477 478 #if !defined(__cplusplus) || defined(CINTERFACE) 479 /*** IUnknown methods ***/ 480 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 481 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) 482 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) 483 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ 484 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 485 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 486 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 487 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 488 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 489 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 490 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 491 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) 492 /*** IDirect3DIndexBuffer8 methods ***/ 493 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 494 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) 495 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 496 #else 497 /*** IUnknown methods ***/ 498 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 499 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() 500 #define IDirect3DIndexBuffer8_Release(p) (p)->Release() 501 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ 502 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) 503 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 504 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 505 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) 506 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) 507 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() 508 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() 509 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() 510 /*** IDirect3DIndexBuffer8 methods ***/ 511 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) 512 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() 513 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) 514 #endif 515 516 /***************************************************************************** 517 * IDirect3DBaseTexture8 interface 518 */ 519 #define INTERFACE IDirect3DBaseTexture8 520 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8) 521 { 522 /*** IUnknown methods ***/ 523 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 524 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 525 STDMETHOD_(ULONG,Release)(THIS) PURE; 526 /*** IDirect3DResource8 methods ***/ 527 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 528 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 529 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 530 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 531 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 532 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 533 STDMETHOD_(void,PreLoad)(THIS) PURE; 534 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 535 /*** IDirect3DBaseTexture8 methods ***/ 536 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; 537 STDMETHOD_(DWORD,GetLOD)(THIS) PURE; 538 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; 539 }; 540 #undef INTERFACE 541 542 #if !defined(__cplusplus) || defined(CINTERFACE) 543 /*** IUnknown methods ***/ 544 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 545 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 546 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) 547 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ 548 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 549 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 550 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 551 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 552 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 553 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 554 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 555 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) 556 /*** IDirect3DBaseTexture8 methods ***/ 557 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 558 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 559 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 560 #else 561 /*** IUnknown methods ***/ 562 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 563 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() 564 #define IDirect3DBaseTexture8_Release(p) (p)->Release() 565 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ 566 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) 567 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 568 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 569 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 570 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) 571 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() 572 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() 573 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType() 574 /*** IDirect3DBaseTexture8 methods ***/ 575 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) 576 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() 577 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() 578 #endif 579 580 /***************************************************************************** 581 * IDirect3DCubeTexture8 interface 582 */ 583 #define INTERFACE IDirect3DCubeTexture8 584 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8) 585 { 586 /*** IUnknown methods ***/ 587 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 588 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 589 STDMETHOD_(ULONG,Release)(THIS) PURE; 590 /*** IDirect3DResource8 methods ***/ 591 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 592 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 593 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 594 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 595 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 596 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 597 STDMETHOD_(void,PreLoad)(THIS) PURE; 598 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 599 /*** IDirect3DBaseTexture8 methods ***/ 600 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; 601 STDMETHOD_(DWORD,GetLOD)(THIS) PURE; 602 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; 603 /*** IDirect3DCubeTexture8 methods ***/ 604 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; 605 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE; 606 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, 607 const RECT *rect, DWORD flags) PURE; 608 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; 609 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE; 610 }; 611 #undef INTERFACE 612 613 #if !defined(__cplusplus) || defined(CINTERFACE) 614 /*** IUnknown methods ***/ 615 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 616 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 617 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) 618 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ 619 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 620 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 621 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 622 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 623 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 624 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 625 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 626 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) 627 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ 628 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 629 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 630 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 631 /*** IDirect3DCubeTexture8 methods ***/ 632 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 633 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) 634 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) 635 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) 636 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) 637 #else 638 /*** IUnknown methods ***/ 639 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 640 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() 641 #define IDirect3DCubeTexture8_Release(p) (p)->Release() 642 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ 643 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) 644 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 645 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 646 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 647 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) 648 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() 649 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() 650 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType() 651 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ 652 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) 653 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() 654 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() 655 /*** IDirect3DCubeTexture8 methods ***/ 656 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 657 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) 658 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) 659 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) 660 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) 661 #endif 662 663 /***************************************************************************** 664 * IDirect3DTexture8 interface 665 */ 666 #define INTERFACE IDirect3DTexture8 667 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8) 668 { 669 /*** IUnknown methods ***/ 670 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 671 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 672 STDMETHOD_(ULONG,Release)(THIS) PURE; 673 /*** IDirect3DResource8 methods ***/ 674 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 675 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 676 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 677 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 678 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 679 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 680 STDMETHOD_(void,PreLoad)(THIS) PURE; 681 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 682 /*** IDirect3DBaseTexture8 methods ***/ 683 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; 684 STDMETHOD_(DWORD,GetLOD)(THIS) PURE; 685 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; 686 /*** IDirect3DTexture8 methods ***/ 687 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; 688 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE; 689 STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; 690 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; 691 STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE; 692 }; 693 #undef INTERFACE 694 695 #if !defined(__cplusplus) || defined(CINTERFACE) 696 /*** IUnknown methods ***/ 697 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 698 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 699 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) 700 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ 701 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 702 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 703 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 704 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 705 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 706 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 707 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 708 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) 709 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ 710 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 711 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 712 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 713 /*** IDirect3DTexture8 methods ***/ 714 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 715 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) 716 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) 717 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) 718 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) 719 #else 720 /*** IUnknown methods ***/ 721 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 722 #define IDirect3DTexture8_AddRef(p) (p)->AddRef() 723 #define IDirect3DTexture8_Release(p) (p)->Release() 724 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ 725 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) 726 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 727 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 728 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 729 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) 730 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() 731 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() 732 #define IDirect3DTexture8_GetType(p) (p)->GetType() 733 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ 734 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) 735 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() 736 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() 737 /*** IDirect3DTexture8 methods ***/ 738 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 739 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) 740 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) 741 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) 742 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) 743 #endif 744 745 /***************************************************************************** 746 * IDirect3DVolumeTexture8 interface 747 */ 748 #define INTERFACE IDirect3DVolumeTexture8 749 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8) 750 { 751 /*** IUnknown methods ***/ 752 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 753 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 754 STDMETHOD_(ULONG,Release)(THIS) PURE; 755 /*** IDirect3DResource8 methods ***/ 756 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; 757 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; 758 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; 759 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 760 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; 761 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; 762 STDMETHOD_(void,PreLoad)(THIS) PURE; 763 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; 764 /*** IDirect3DBaseTexture8 methods ***/ 765 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; 766 STDMETHOD_(DWORD,GetLOD)(THIS) PURE; 767 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; 768 /*** IDirect3DVolumeTexture8 methods ***/ 769 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE; 770 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE; 771 STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; 772 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; 773 STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE; 774 }; 775 #undef INTERFACE 776 777 #if !defined(__cplusplus) || defined(CINTERFACE) 778 /*** IUnknown methods ***/ 779 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 780 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 781 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) 782 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ 783 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 784 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 785 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 786 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 787 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 788 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 789 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 790 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) 791 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ 792 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 793 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 794 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 795 /*** IDirect3DVolumeTexture8 methods ***/ 796 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 797 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) 798 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) 799 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) 800 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) 801 #else 802 /*** IUnknown methods ***/ 803 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 804 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() 805 #define IDirect3DVolumeTexture8_Release(p) (p)->Release() 806 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ 807 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) 808 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 809 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 810 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 811 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) 812 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() 813 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() 814 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() 815 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ 816 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) 817 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() 818 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() 819 /*** IDirect3DVolumeTexture8 methods ***/ 820 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 821 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) 822 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) 823 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) 824 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) 825 #endif 826 827 /***************************************************************************** 828 * IDirect3DDevice8 interface 829 */ 830 #define INTERFACE IDirect3DDevice8 831 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown) 832 { 833 /*** IUnknown methods ***/ 834 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 835 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 836 STDMETHOD_(ULONG,Release)(THIS) PURE; 837 /*** IDirect3DDevice8 methods ***/ 838 STDMETHOD(TestCooperativeLevel)(THIS) PURE; 839 STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; 840 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE; 841 STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE; 842 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE; 843 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE; 844 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE; 845 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE; 846 STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE; 847 STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE; 848 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE; 849 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE; 850 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, 851 const RGNDATA *dirty_region) PURE; 852 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE; 853 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE; 854 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE; 855 STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE; 856 STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE; 857 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE; 858 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE; 859 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE; 860 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE; 861 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE; 862 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE; 863 STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE; 864 STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects, 865 UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE; 866 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE; 867 STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE; 868 STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE; 869 STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE; 870 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE; 871 STDMETHOD(BeginScene)(THIS) PURE; 872 STDMETHOD(EndScene)(THIS) PURE; 873 STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, 874 float z, DWORD stencil) PURE; 875 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; 876 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE; 877 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; 878 STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE; 879 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE; 880 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE; 881 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE; 882 STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE; 883 STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE; 884 STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; 885 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; 886 STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE; 887 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; 888 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; 889 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE; 890 STDMETHOD(BeginStateBlock)(THIS) PURE; 891 STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE; 892 STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE; 893 STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE; 894 STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE; 895 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE; 896 STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE; 897 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE; 898 STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE; 899 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE; 900 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE; 901 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; 902 STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE; 903 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE; 904 STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; 905 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE; 906 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; 907 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE; 908 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; 909 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; 910 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count, 911 const void *data, UINT stride) PURE; 912 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, 913 UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, 914 const void *data, UINT stride) PURE; 915 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE; 916 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code, 917 DWORD *shader, DWORD usage) PURE; 918 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; 919 STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE; 920 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; 921 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; 922 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; 923 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; 924 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; 925 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE; 926 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE; 927 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE; 928 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE; 929 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE; 930 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; 931 STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE; 932 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE; 933 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; 934 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; 935 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; 936 STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, 937 const D3DRECTPATCH_INFO *patch_info) PURE; 938 STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, 939 const D3DTRIPATCH_INFO *patch_info) PURE; 940 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; 941 }; 942 #undef INTERFACE 943 944 #if !defined(__cplusplus) || defined(CINTERFACE) 945 /*** IUnknown methods ***/ 946 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 947 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) 948 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) 949 /*** IDirect3DDevice8 methods ***/ 950 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) 951 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) 952 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a) 953 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) 954 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) 955 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) 956 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) 957 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) 958 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) 959 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) 960 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) 961 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) 962 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 963 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 964 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 965 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) 966 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) 967 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) 968 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h) 969 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f) 970 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e) 971 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) 972 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f) 973 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e) 974 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) 975 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) 976 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) 977 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) 978 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) 979 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) 980 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) 981 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) 982 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) 983 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) 984 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 985 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 986 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) 987 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) 988 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) 989 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) 990 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) 991 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) 992 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) 993 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) 994 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) 995 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) 996 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) 997 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) 998 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 999 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) 1000 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) 1001 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) 1002 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) 1003 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) 1004 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) 1005 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) 1006 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) 1007 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) 1008 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 1009 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 1010 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 1011 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) 1012 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) 1013 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) 1014 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) 1015 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) 1016 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) 1017 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) 1018 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) 1019 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) 1020 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) 1021 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e) 1022 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) 1023 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) 1024 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 1025 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) 1026 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c) 1027 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c) 1028 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c) 1029 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c) 1030 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) 1031 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) 1032 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) 1033 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) 1034 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 1035 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) 1036 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) 1037 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) 1038 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c) 1039 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c) 1040 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c) 1041 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) 1042 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) 1043 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) 1044 #else 1045 /*** IUnknown methods ***/ 1046 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 1047 #define IDirect3DDevice8_AddRef(p) (p)->AddRef() 1048 #define IDirect3DDevice8_Release(p) (p)->Release() 1049 /*** IDirect3DDevice8 methods ***/ 1050 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() 1051 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() 1052 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) 1053 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) 1054 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) 1055 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) 1056 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) 1057 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) 1058 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) 1059 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) 1060 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) 1061 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) 1062 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) 1063 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) 1064 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) 1065 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) 1066 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) 1067 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) 1068 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h) 1069 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) 1070 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) 1071 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) 1072 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) 1073 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e) 1074 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) 1075 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) 1076 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) 1077 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) 1078 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) 1079 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) 1080 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) 1081 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() 1082 #define IDirect3DDevice8_EndScene(p) (p)->EndScene() 1083 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) 1084 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) 1085 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) 1086 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) 1087 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) 1088 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) 1089 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) 1090 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) 1091 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) 1092 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) 1093 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) 1094 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) 1095 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) 1096 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) 1097 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) 1098 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) 1099 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() 1100 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) 1101 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) 1102 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) 1103 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) 1104 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) 1105 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) 1106 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) 1107 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) 1108 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) 1109 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) 1110 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) 1111 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) 1112 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) 1113 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) 1114 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) 1115 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) 1116 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) 1117 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) 1118 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) 1119 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) 1120 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) 1121 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e) 1122 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) 1123 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) 1124 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) 1125 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) 1126 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) 1127 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) 1128 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) 1129 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) 1130 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) 1131 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) 1132 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) 1133 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) 1134 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) 1135 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) 1136 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) 1137 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) 1138 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) 1139 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) 1140 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) 1141 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) 1142 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) 1143 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) 1144 #endif 1145 1146 #ifdef __cplusplus 1147 extern "C" { 1148 #endif /* defined(__cplusplus) */ 1149 1150 /* Define the main entrypoint as well */ 1151 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion); 1152 1153 #ifdef __cplusplus 1154 } /* extern "C" */ 1155 #endif /* defined(__cplusplus) */ 1156 1157 #endif /* __WINE_D3D8_H */ 1158