1/* 2 * Copyright 2010 Matteo Bruni for CodeWeavers 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19import "oaidl.idl"; 20import "ocidl.idl"; 21 22typedef struct _D3D_SHADER_MACRO 23{ 24 const char *Name; 25 const char *Definition; 26} D3D_SHADER_MACRO; 27 28typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO; 29 30[ 31 object, 32 local, 33 uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102) 34] 35interface ID3D10Blob : IUnknown 36{ 37 void *GetBufferPointer(); 38 SIZE_T GetBufferSize(); 39} 40 41typedef ID3D10Blob* LPD3D10BLOB; 42typedef ID3D10Blob ID3DBlob; 43typedef ID3DBlob* LPD3DBLOB; 44cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") 45 46typedef enum _D3D_INCLUDE_TYPE 47{ 48 D3D_INCLUDE_LOCAL = 0, 49 D3D_INCLUDE_SYSTEM, 50 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, 51 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, 52 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff 53} D3D_INCLUDE_TYPE; 54 55[ 56 object, 57 local, 58] 59interface ID3DInclude 60{ 61 HRESULT Open(D3D_INCLUDE_TYPE include_type, 62 const char *filename, 63 const void *parent_data, 64 const void **data, 65 UINT *bytes); 66 HRESULT Close(const void *data); 67} 68 69typedef ID3DInclude* LPD3DINCLUDE; 70 71typedef enum D3D_DRIVER_TYPE 72{ 73 D3D_DRIVER_TYPE_UNKNOWN, 74 D3D_DRIVER_TYPE_HARDWARE, 75 D3D_DRIVER_TYPE_REFERENCE, 76 D3D_DRIVER_TYPE_NULL, 77 D3D_DRIVER_TYPE_SOFTWARE, 78 D3D_DRIVER_TYPE_WARP, 79} D3D_DRIVER_TYPE; 80 81typedef enum D3D_FEATURE_LEVEL 82{ 83 D3D_FEATURE_LEVEL_9_1 = 0x9100, 84 D3D_FEATURE_LEVEL_9_2 = 0x9200, 85 D3D_FEATURE_LEVEL_9_3 = 0x9300, 86 D3D_FEATURE_LEVEL_10_0 = 0xa000, 87 D3D_FEATURE_LEVEL_10_1 = 0xa100, 88 D3D_FEATURE_LEVEL_11_0 = 0xb000, 89 D3D_FEATURE_LEVEL_11_1 = 0xb100 90} D3D_FEATURE_LEVEL; 91 92cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048") 93cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096") 94cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048") 95cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096") 96cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512") 97cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096") 98cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256") 99cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2") 100cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535") 101cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575") 102cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1") 103cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4") 104cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128") 105cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048") 106cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192") 107 108typedef enum _D3D_SHADER_VARIABLE_CLASS 109{ 110 D3D_SVC_SCALAR, 111 D3D_SVC_VECTOR, 112 D3D_SVC_MATRIX_ROWS, 113 D3D_SVC_MATRIX_COLUMNS, 114 D3D_SVC_OBJECT, 115 D3D_SVC_STRUCT, 116 D3D_SVC_INTERFACE_CLASS, 117 D3D_SVC_INTERFACE_POINTER, 118 D3D10_SVC_SCALAR = 0, 119 D3D10_SVC_VECTOR, 120 D3D10_SVC_MATRIX_ROWS, 121 D3D10_SVC_MATRIX_COLUMNS, 122 D3D10_SVC_OBJECT, 123 D3D10_SVC_STRUCT, 124 D3D11_SVC_INTERFACE_CLASS, 125 D3D11_SVC_INTERFACE_POINTER, 126 D3D_SVC_FORCE_DWORD = 0x7fffffff, 127} D3D_SHADER_VARIABLE_CLASS; 128 129typedef enum _D3D_SHADER_VARIABLE_FLAGS 130{ 131 D3D_SVF_USERPACKED = 0x01, 132 D3D_SVF_USED = 0x02, 133 D3D_SVF_INTERFACE_POINTER = 0x04, 134 D3D_SVF_INTERFACE_PARAMETER = 0x08, 135 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, 136 D3D10_SVF_USED = D3D_SVF_USED, 137 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, 138 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, 139 D3D_SVF_FORCE_DWORD = 0x7fffffff 140} D3D_SHADER_VARIABLE_FLAGS; 141 142typedef enum _D3D_SHADER_VARIABLE_TYPE 143{ 144 D3D_SVT_VOID, 145 D3D_SVT_BOOL, 146 D3D_SVT_INT, 147 D3D_SVT_FLOAT, 148 D3D_SVT_STRING, 149 D3D_SVT_TEXTURE, 150 D3D_SVT_TEXTURE1D, 151 D3D_SVT_TEXTURE2D, 152 D3D_SVT_TEXTURE3D, 153 D3D_SVT_TEXTURECUBE, 154 D3D_SVT_SAMPLER, 155 D3D_SVT_SAMPLER1D, 156 D3D_SVT_SAMPLER2D, 157 D3D_SVT_SAMPLER3D, 158 D3D_SVT_SAMPLERCUBE, 159 D3D_SVT_PIXELSHADER, 160 D3D_SVT_VERTEXSHADER, 161 D3D_SVT_PIXELFRAGMENT, 162 D3D_SVT_VERTEXFRAGMENT, 163 D3D_SVT_UINT, 164 D3D_SVT_UINT8, 165 D3D_SVT_GEOMETRYSHADER, 166 D3D_SVT_RASTERIZER, 167 D3D_SVT_DEPTHSTENCIL, 168 D3D_SVT_BLEND, 169 D3D_SVT_BUFFER, 170 D3D_SVT_CBUFFER, 171 D3D_SVT_TBUFFER, 172 D3D_SVT_TEXTURE1DARRAY, 173 D3D_SVT_TEXTURE2DARRAY, 174 D3D_SVT_RENDERTARGETVIEW, 175 D3D_SVT_DEPTHSTENCILVIEW, 176 D3D_SVT_TEXTURE2DMS, 177 D3D_SVT_TEXTURE2DMSARRAY, 178 D3D_SVT_TEXTURECUBEARRAY, 179 D3D_SVT_HULLSHADER, 180 D3D_SVT_DOMAINSHADER, 181 D3D_SVT_INTERFACE_POINTER, 182 D3D_SVT_COMPUTESHADER, 183 D3D_SVT_DOUBLE, 184 D3D_SVT_RWTEXTURE1D, 185 D3D_SVT_RWTEXTURE1DARRAY, 186 D3D_SVT_RWTEXTURE2D, 187 D3D_SVT_RWTEXTURE2DARRAY, 188 D3D_SVT_RWTEXTURE3D, 189 D3D_SVT_RWBUFFER, 190 D3D_SVT_BYTEADDRESS_BUFFER, 191 D3D_SVT_RWBYTEADDRESS_BUFFER, 192 D3D_SVT_STRUCTURED_BUFFER, 193 D3D_SVT_RWSTRUCTURED_BUFFER, 194 D3D_SVT_APPEND_STRUCTURED_BUFFER, 195 D3D_SVT_CONSUME_STRUCTURED_BUFFER, 196 D3D10_SVT_VOID = 0, 197 D3D10_SVT_BOOL, 198 D3D10_SVT_INT, 199 D3D10_SVT_FLOAT, 200 D3D10_SVT_STRING, 201 D3D10_SVT_TEXTURE, 202 D3D10_SVT_TEXTURE1D, 203 D3D10_SVT_TEXTURE2D, 204 D3D10_SVT_TEXTURE3D, 205 D3D10_SVT_TEXTURECUBE, 206 D3D10_SVT_SAMPLER, 207 D3D10_SVT_SAMPLER1D, 208 D3D10_SVT_SAMPLER2D, 209 D3D10_SVT_SAMPLER3D, 210 D3D10_SVT_SAMPLERCUBE, 211 D3D10_SVT_PIXELSHADER, 212 D3D10_SVT_VERTEXSHADER, 213 D3D10_SVT_PIXELFRAGMENT, 214 D3D10_SVT_VERTEXFRAGMENT, 215 D3D10_SVT_UINT, 216 D3D10_SVT_UINT8, 217 D3D10_SVT_GEOMETRYSHADER, 218 D3D10_SVT_RASTERIZER, 219 D3D10_SVT_DEPTHSTENCIL, 220 D3D10_SVT_BLEND, 221 D3D10_SVT_BUFFER, 222 D3D10_SVT_CBUFFER, 223 D3D10_SVT_TBUFFER, 224 D3D10_SVT_TEXTURE1DARRAY, 225 D3D10_SVT_TEXTURE2DARRAY, 226 D3D10_SVT_RENDERTARGETVIEW, 227 D3D10_SVT_DEPTHSTENCILVIEW, 228 D3D10_SVT_TEXTURE2DMS, 229 D3D10_SVT_TEXTURE2DMSARRAY, 230 D3D10_SVT_TEXTURECUBEARRAY, 231 D3D11_SVT_HULLSHADER, 232 D3D11_SVT_DOMAINSHADER, 233 D3D11_SVT_INTERFACE_POINTER, 234 D3D11_SVT_COMPUTESHADER, 235 D3D11_SVT_DOUBLE, 236 D3D11_SVT_RWTEXTURE1D, 237 D3D11_SVT_RWTEXTURE1DARRAY, 238 D3D11_SVT_RWTEXTURE2D, 239 D3D11_SVT_RWTEXTURE2DARRAY, 240 D3D11_SVT_RWTEXTURE3D, 241 D3D11_SVT_RWBUFFER, 242 D3D11_SVT_BYTEADDRESS_BUFFER, 243 D3D11_SVT_RWBYTEADDRESS_BUFFER, 244 D3D11_SVT_STRUCTURED_BUFFER, 245 D3D11_SVT_RWSTRUCTURED_BUFFER, 246 D3D11_SVT_APPEND_STRUCTURED_BUFFER, 247 D3D11_SVT_CONSUME_STRUCTURED_BUFFER, 248 D3D_SVT_FORCE_DWORD = 0x7fffffff, 249} D3D_SHADER_VARIABLE_TYPE; 250 251typedef enum _D3D_SHADER_INPUT_FLAGS 252{ 253 D3D_SIF_USERPACKED = 0x01, 254 D3D_SIF_COMPARISON_SAMPLER = 0x02, 255 D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, 256 D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, 257 D3D_SIF_TEXTURE_COMPONENTS = 0x0C, 258 D3D_SIF_UNUSED = 0x10, 259 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, 260 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, 261 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, 262 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, 263 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, 264 D3D_SIF_FORCE_DWORD = 0x7fffffff 265} D3D_SHADER_INPUT_FLAGS; 266 267typedef enum D3D_PRIMITIVE 268{ 269 D3D_PRIMITIVE_UNDEFINED, 270 D3D_PRIMITIVE_POINT, 271 D3D_PRIMITIVE_LINE, 272 D3D_PRIMITIVE_TRIANGLE, 273 D3D_PRIMITIVE_LINE_ADJ = 6, 274 D3D_PRIMITIVE_TRIANGLE_ADJ, 275 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, 276 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, 277 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, 278 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, 279 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, 280 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, 281 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, 282 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, 283 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, 284 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, 285 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, 286 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, 287 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, 288 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, 289 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, 290 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, 291 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, 292 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, 293 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, 294 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 295 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, 296 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, 297 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, 298 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, 299 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, 300 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, 301 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, 302 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, 303 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, 304 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, 305 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, 306 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, 307 D3D10_PRIMITIVE_UNDEFINED = 0, 308 D3D10_PRIMITIVE_POINT, 309 D3D10_PRIMITIVE_LINE, 310 D3D10_PRIMITIVE_TRIANGLE, 311 D3D10_PRIMITIVE_LINE_ADJ = 6, 312 D3D10_PRIMITIVE_TRIANGLE_ADJ, 313 D3D11_PRIMITIVE_UNDEFINED = 0, 314 D3D11_PRIMITIVE_POINT, 315 D3D11_PRIMITIVE_LINE, 316 D3D11_PRIMITIVE_TRIANGLE, 317 D3D11_PRIMITIVE_LINE_ADJ = 6, 318 D3D11_PRIMITIVE_TRIANGLE_ADJ, 319 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH, 320 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH, 321 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, 322 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, 323 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, 324 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH, 325 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, 326 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, 327 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, 328 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH, 329 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, 330 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, 331 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, 332 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH, 333 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, 334 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, 335 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, 336 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH, 337 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, 338 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 339 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, 340 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH, 341 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, 342 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, 343 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, 344 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH, 345 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, 346 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, 347 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, 348 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH, 349 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, 350 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH, 351} D3D_PRIMITIVE; 352 353typedef enum D3D_PRIMITIVE_TOPOLOGY 354{ 355 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, 356 D3D_PRIMITIVE_TOPOLOGY_POINTLIST, 357 D3D_PRIMITIVE_TOPOLOGY_LINELIST, 358 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, 359 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 360 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 361 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 362 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, 363 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, 364 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, 365 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 366 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, 367 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, 368 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, 369 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, 370 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, 371 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, 372 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, 373 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, 374 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, 375 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, 376 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, 377 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, 378 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, 379 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, 380 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, 381 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, 382 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, 383 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, 384 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, 385 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, 386 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, 387 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, 388 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, 389 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, 390 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, 391 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, 392 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, 393 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, 394 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, 395 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, 396 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, 397 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 398 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST, 399 D3D10_PRIMITIVE_TOPOLOGY_LINELIST, 400 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, 401 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 402 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 403 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 404 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, 405 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, 406 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, 407 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 408 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 409 D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 410 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 411 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 412 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 413 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 414 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, 415 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, 416 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, 417 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 418 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, 419 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, 420 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, 421 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, 422 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, 423 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, 424 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, 425 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, 426 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, 427 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, 428 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, 429 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, 430 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, 431 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, 432 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, 433 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, 434 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, 435 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, 436 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, 437 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, 438 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, 439 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, 440 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, 441 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, 442 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, 443 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, 444 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, 445 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, 446 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, 447 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, 448 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, 449} D3D_PRIMITIVE_TOPOLOGY; 450 451typedef enum D3D_TESSELLATOR_DOMAIN 452{ 453 D3D_TESSELLATOR_DOMAIN_UNDEFINED, 454 D3D_TESSELLATOR_DOMAIN_ISOLINE, 455 D3D_TESSELLATOR_DOMAIN_TRI, 456 D3D_TESSELLATOR_DOMAIN_QUAD, 457 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, 458 D3D11_TESSELLATOR_DOMAIN_ISOLINE, 459 D3D11_TESSELLATOR_DOMAIN_TRI, 460 D3D11_TESSELLATOR_DOMAIN_QUAD, 461} D3D_TESSELLATOR_DOMAIN; 462 463typedef enum D3D_TESSELLATOR_PARTITIONING 464{ 465 D3D_TESSELLATOR_PARTITIONING_UNDEFINED, 466 D3D_TESSELLATOR_PARTITIONING_INTEGER, 467 D3D_TESSELLATOR_PARTITIONING_POW2, 468 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, 469 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, 470 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, 471 D3D11_TESSELLATOR_PARTITIONING_INTEGER, 472 D3D11_TESSELLATOR_PARTITIONING_POW2, 473 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, 474 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, 475} D3D_TESSELLATOR_PARTITIONING; 476 477typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE 478{ 479 D3D_TESSELLATOR_OUTPUT_UNDEFINED, 480 D3D_TESSELLATOR_OUTPUT_POINT, 481 D3D_TESSELLATOR_OUTPUT_LINE, 482 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, 483 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, 484 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, 485 D3D11_TESSELLATOR_OUTPUT_POINT, 486 D3D11_TESSELLATOR_OUTPUT_LINE, 487 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, 488 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, 489} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; 490 491typedef enum D3D_CBUFFER_TYPE 492{ 493 D3D_CT_CBUFFER, 494 D3D_CT_TBUFFER, 495 D3D_CT_INTERFACE_POINTERS, 496 D3D_CT_RESOURCE_BIND_INFO, 497 D3D10_CT_CBUFFER = 0, 498 D3D10_CT_TBUFFER, 499 D3D11_CT_CBUFFER = 0, 500 D3D11_CT_TBUFFER, 501 D3D11_CT_INTERFACE_POINTERS, 502 D3D11_CT_RESOURCE_BIND_INFO, 503} D3D_CBUFFER_TYPE; 504 505typedef enum D3D_SRV_DIMENSION 506{ 507 D3D_SRV_DIMENSION_UNKNOWN, 508 D3D_SRV_DIMENSION_BUFFER, 509 D3D_SRV_DIMENSION_TEXTURE1D, 510 D3D_SRV_DIMENSION_TEXTURE1DARRAY, 511 D3D_SRV_DIMENSION_TEXTURE2D, 512 D3D_SRV_DIMENSION_TEXTURE2DARRAY, 513 D3D_SRV_DIMENSION_TEXTURE2DMS, 514 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, 515 D3D_SRV_DIMENSION_TEXTURE3D, 516 D3D_SRV_DIMENSION_TEXTURECUBE, 517 D3D_SRV_DIMENSION_TEXTURECUBEARRAY, 518 D3D_SRV_DIMENSION_BUFFEREX, 519 D3D10_SRV_DIMENSION_UNKNOWN = 0, 520 D3D10_SRV_DIMENSION_BUFFER, 521 D3D10_SRV_DIMENSION_TEXTURE1D, 522 D3D10_SRV_DIMENSION_TEXTURE1DARRAY, 523 D3D10_SRV_DIMENSION_TEXTURE2D, 524 D3D10_SRV_DIMENSION_TEXTURE2DARRAY, 525 D3D10_SRV_DIMENSION_TEXTURE2DMS, 526 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, 527 D3D10_SRV_DIMENSION_TEXTURE3D, 528 D3D10_SRV_DIMENSION_TEXTURECUBE, 529 D3D10_1_SRV_DIMENSION_UNKNOWN = 0, 530 D3D10_1_SRV_DIMENSION_BUFFER, 531 D3D10_1_SRV_DIMENSION_TEXTURE1D, 532 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, 533 D3D10_1_SRV_DIMENSION_TEXTURE2D, 534 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY, 535 D3D10_1_SRV_DIMENSION_TEXTURE2DMS, 536 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, 537 D3D10_1_SRV_DIMENSION_TEXTURE3D, 538 D3D10_1_SRV_DIMENSION_TEXTURECUBE, 539 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, 540 D3D11_SRV_DIMENSION_UNKNOWN = 0, 541 D3D11_SRV_DIMENSION_BUFFER, 542 D3D11_SRV_DIMENSION_TEXTURE1D, 543 D3D11_SRV_DIMENSION_TEXTURE1DARRAY, 544 D3D11_SRV_DIMENSION_TEXTURE2D, 545 D3D11_SRV_DIMENSION_TEXTURE2DARRAY, 546 D3D11_SRV_DIMENSION_TEXTURE2DMS, 547 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, 548 D3D11_SRV_DIMENSION_TEXTURE3D, 549 D3D11_SRV_DIMENSION_TEXTURECUBE, 550 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY, 551 D3D11_SRV_DIMENSION_BUFFEREX, 552} D3D_SRV_DIMENSION; 553 554typedef enum D3D_REGISTER_COMPONENT_TYPE 555{ 556 D3D_REGISTER_COMPONENT_UNKNOWN, 557 D3D_REGISTER_COMPONENT_UINT32, 558 D3D_REGISTER_COMPONENT_SINT32, 559 D3D_REGISTER_COMPONENT_FLOAT32, 560 D3D10_REGISTER_COMPONENT_UNKNOWN = 0, 561 D3D10_REGISTER_COMPONENT_UINT32, 562 D3D10_REGISTER_COMPONENT_SINT32, 563 D3D10_REGISTER_COMPONENT_FLOAT32, 564} D3D_REGISTER_COMPONENT_TYPE; 565 566typedef enum D3D_RESOURCE_RETURN_TYPE 567{ 568 D3D_RETURN_TYPE_UNORM = 1, 569 D3D_RETURN_TYPE_SNORM, 570 D3D_RETURN_TYPE_SINT, 571 D3D_RETURN_TYPE_UINT, 572 D3D_RETURN_TYPE_FLOAT, 573 D3D_RETURN_TYPE_MIXED, 574 D3D_RETURN_TYPE_DOUBLE, 575 D3D_RETURN_TYPE_CONTINUED, 576 D3D10_RETURN_TYPE_UNORM = 1, 577 D3D10_RETURN_TYPE_SNORM, 578 D3D10_RETURN_TYPE_SINT, 579 D3D10_RETURN_TYPE_UINT, 580 D3D10_RETURN_TYPE_FLOAT, 581 D3D10_RETURN_TYPE_MIXED, 582 D3D11_RETURN_TYPE_UNORM = 1, 583 D3D11_RETURN_TYPE_SNORM, 584 D3D11_RETURN_TYPE_SINT, 585 D3D11_RETURN_TYPE_UINT, 586 D3D11_RETURN_TYPE_FLOAT, 587 D3D11_RETURN_TYPE_MIXED, 588 D3D11_RETURN_TYPE_DOUBLE, 589 D3D11_RETURN_TYPE_CONTINUED, 590} D3D_RESOURCE_RETURN_TYPE; 591 592typedef enum D3D_NAME 593{ 594 D3D_NAME_UNDEFINED, 595 D3D_NAME_POSITION, 596 D3D_NAME_CLIP_DISTANCE, 597 D3D_NAME_CULL_DISTANCE, 598 D3D_NAME_RENDER_TARGET_ARRAY_INDEX, 599 D3D_NAME_VIEWPORT_ARRAY_INDEX, 600 D3D_NAME_VERTEX_ID, 601 D3D_NAME_PRIMITIVE_ID, 602 D3D_NAME_INSTANCE_ID, 603 D3D_NAME_IS_FRONT_FACE, 604 D3D_NAME_SAMPLE_INDEX, 605 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, 606 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, 607 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, 608 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, 609 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, 610 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, 611 D3D_NAME_TARGET = 64, 612 D3D_NAME_DEPTH, 613 D3D_NAME_COVERAGE, 614 D3D_NAME_DEPTH_GREATER_EQUAL, 615 D3D_NAME_DEPTH_LESS_EQUAL, 616 D3D10_NAME_UNDEFINED = 0, 617 D3D10_NAME_POSITION, 618 D3D10_NAME_CLIP_DISTANCE, 619 D3D10_NAME_CULL_DISTANCE, 620 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, 621 D3D10_NAME_VIEWPORT_ARRAY_INDEX, 622 D3D10_NAME_VERTEX_ID, 623 D3D10_NAME_PRIMITIVE_ID, 624 D3D10_NAME_INSTANCE_ID, 625 D3D10_NAME_IS_FRONT_FACE, 626 D3D10_NAME_SAMPLE_INDEX, 627 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, 628 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, 629 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, 630 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, 631 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, 632 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, 633 D3D10_NAME_TARGET = 64, 634 D3D10_NAME_DEPTH, 635 D3D10_NAME_COVERAGE, 636 D3D11_NAME_DEPTH_GREATER_EQUAL, 637 D3D11_NAME_DEPTH_LESS_EQUAL, 638} D3D_NAME; 639 640typedef enum _D3D_SHADER_INPUT_TYPE 641{ 642 D3D_SIT_CBUFFER, 643 D3D_SIT_TBUFFER, 644 D3D_SIT_TEXTURE, 645 D3D_SIT_SAMPLER, 646 D3D_SIT_UAV_RWTYPED, 647 D3D_SIT_STRUCTURED, 648 D3D_SIT_UAV_RWSTRUCTURED, 649 D3D_SIT_BYTEADDRESS, 650 D3D_SIT_UAV_RWBYTEADDRESS, 651 D3D_SIT_UAV_APPEND_STRUCTURED, 652 D3D_SIT_UAV_CONSUME_STRUCTURED, 653 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, 654 D3D10_SIT_CBUFFER = 0, 655 D3D10_SIT_TBUFFER, 656 D3D10_SIT_TEXTURE, 657 D3D10_SIT_SAMPLER, 658 D3D11_SIT_UAV_RWTYPED, 659 D3D11_SIT_STRUCTURED, 660 D3D11_SIT_UAV_RWSTRUCTURED, 661 D3D11_SIT_BYTEADDRESS, 662 D3D11_SIT_UAV_RWBYTEADDRESS, 663 D3D11_SIT_UAV_APPEND_STRUCTURED, 664 D3D11_SIT_UAV_CONSUME_STRUCTURED, 665 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, 666} D3D_SHADER_INPUT_TYPE; 667 668typedef enum _D3D_SHADER_CBUFFER_FLAGS 669{ 670 D3D_CBF_USERPACKED = 0x01, 671 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, 672 D3D_CBF_FORCE_DWORD = 0x7fffffff 673} D3D_SHADER_CBUFFER_FLAGS; 674 675cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);") 676