1 /* 2 * Copyright (C) 2005 Peter Berg Larsen 3 * Copyright (C) 2010 Christian Costa 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #ifndef __D3DRM_H__ 21 #define __D3DRM_H__ 22 23 #include <ddraw.h> 24 25 typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM; 26 27 #include <d3drmobj.h> 28 29 #ifdef __cplusplus 30 extern "C" { 31 #endif 32 33 /* Direct3DRM Object CLSID */ 34 DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 35 36 /* Direct3DRM Interface GUIDs */ 37 DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); 38 DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 39 DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 40 41 typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2; 42 typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3; 43 44 HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm); 45 46 /***************************************************************************** 47 * IDirect3DRMObject interface 48 */ 49 #ifdef WINE_NO_UNICODE_MACROS 50 #undef GetClassName 51 #endif 52 #define INTERFACE IDirect3DRM 53 DECLARE_INTERFACE_(IDirect3DRM,IUnknown) 54 { 55 /*** IUnknown methods ***/ 56 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 57 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 58 STDMETHOD_(ULONG,Release)(THIS) PURE; 59 /*** IDirect3DRM methods ***/ 60 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; 61 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE; 62 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; 63 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE; 64 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; 65 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; 66 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; 67 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE; 68 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 69 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, 70 IDirect3DRMLight **light) PURE; 71 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; 72 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE; 73 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, 74 IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE; 75 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device, 76 IDirect3DRMDevice **device) PURE; 77 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, 78 int width, int height, IDirect3DRMDevice **device) PURE; 79 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, 80 IDirect3DRMTexture **texture) PURE; 81 STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light, 82 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 83 IDirect3DRMVisual **shadow) PURE; 84 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera, 85 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE; 86 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 87 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, 88 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; 89 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; 90 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE; 91 STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE; 92 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; 93 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; 94 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; 95 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 96 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 97 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; 98 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; 99 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; 100 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, 101 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, 102 IDirect3DRMFrame *parent_frame) PURE; 103 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; 104 }; 105 #undef INTERFACE 106 107 #if !defined(__cplusplus) || defined(CINTERFACE) 108 /*** IUnknown methods ***/ 109 #define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 110 #define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p) 111 #define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p) 112 /*** IDirect3DRM methods ***/ 113 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) 114 #define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) 115 #define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) 116 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) 117 #define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) 118 #define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) 119 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) 120 #define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) 121 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 122 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) 123 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) 124 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) 125 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) 126 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) 127 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) 128 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) 129 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) 130 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) 131 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 132 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) 133 #define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) 134 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b) 135 #define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) 136 #define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) 137 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) 138 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) 139 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) 140 #define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) 141 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) 142 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) 143 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) 144 #define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a) 145 #else 146 /*** IUnknown methods ***/ 147 #define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 148 #define IDirect3DRM_AddRef(p) (p)->AddRef() 149 #define IDirect3DRM_Release(p) (p)->Release() 150 /*** IDirect3DRM methods ***/ 151 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) 152 #define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b) 153 #define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a) 154 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) 155 #define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a) 156 #define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a) 157 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) 158 #define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b) 159 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 160 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) 161 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) 162 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) 163 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) 164 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) 165 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) 166 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) 167 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) 168 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) 169 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 170 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) 171 #define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b) 172 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b) 173 #define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a) 174 #define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a) 175 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) 176 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) 177 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) 178 #define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a) 179 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) 180 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) 181 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) 182 #define IDirect3DRM_Tick(p,a) (p)->Tick(a) 183 #endif 184 185 /***************************************************************************** 186 * IDirect3DRM2 interface 187 */ 188 #ifdef WINE_NO_UNICODE_MACROS 189 #undef GetClassName 190 #endif 191 #define INTERFACE IDirect3DRM2 192 DECLARE_INTERFACE_(IDirect3DRM2,IUnknown) 193 { 194 /*** IUnknown methods ***/ 195 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 196 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 197 STDMETHOD_(ULONG,Release)(THIS) PURE; 198 /*** IDirect3DRM2 methods ***/ 199 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; 200 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE; 201 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; 202 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE; 203 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; 204 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; 205 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; 206 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE; 207 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 208 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, 209 IDirect3DRMLight **light) PURE; 210 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; 211 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE; 212 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, 213 IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE; 214 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, 215 IDirect3DRMDevice2 **device) PURE; 216 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, 217 int width, int height, IDirect3DRMDevice2 **device) PURE; 218 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, 219 IDirect3DRMTexture2 **texture) PURE; 220 STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light, 221 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 222 IDirect3DRMVisual **shadow) PURE; 223 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera, 224 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE; 225 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 226 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, 227 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; 228 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; 229 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE; 230 STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, 231 const char *resource_type, IDirect3DRMTexture2 **texture) PURE; 232 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; 233 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; 234 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; 235 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 236 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 237 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; 238 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; 239 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; 240 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, 241 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, 242 IDirect3DRMFrame *parent_frame) PURE; 243 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; 244 STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; 245 }; 246 #undef INTERFACE 247 248 #if !defined(__cplusplus) || defined(CINTERFACE) 249 /*** IUnknown methods ***/ 250 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 251 #define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p) 252 #define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p) 253 /*** IDirect3DRM2 methods ***/ 254 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) 255 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) 256 #define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) 257 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) 258 #define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) 259 #define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) 260 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) 261 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) 262 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 263 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) 264 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) 265 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) 266 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) 267 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) 268 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) 269 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) 270 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) 271 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) 272 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 273 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) 274 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) 275 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) 276 #define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) 277 #define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) 278 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) 279 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) 280 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) 281 #define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) 282 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) 283 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) 284 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) 285 #define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a) 286 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) 287 #else 288 /*** IUnknown methods ***/ 289 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 290 #define IDirect3DRM2_AddRef(p) (p)->AddRef() 291 #define IDirect3DRM2_Release(p) (p)->Release() 292 /*** IDirect3DRM2 methods ***/ 293 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) 294 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b) 295 #define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a) 296 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) 297 #define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a) 298 #define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a) 299 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) 300 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b) 301 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 302 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) 303 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) 304 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) 305 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) 306 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) 307 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) 308 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) 309 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) 310 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) 311 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 312 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) 313 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b) 314 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) 315 #define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a) 316 #define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a) 317 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) 318 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) 319 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) 320 #define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a) 321 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) 322 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) 323 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) 324 #define IDirect3DRM2_Tick(p,a) (p)->Tick(a) 325 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a) 326 #endif 327 328 /***************************************************************************** 329 * IDirect3DRM3 interface 330 */ 331 #ifdef WINE_NO_UNICODE_MACROS 332 #undef GetClassName 333 #endif 334 #define INTERFACE IDirect3DRM3 335 DECLARE_INTERFACE_(IDirect3DRM3,IUnknown) 336 { 337 /*** IUnknown methods ***/ 338 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 339 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 340 STDMETHOD_(ULONG,Release)(THIS) PURE; 341 /*** IDirect3DRM2 methods ***/ 342 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; 343 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE; 344 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; 345 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE; 346 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE; 347 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE; 348 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE; 349 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE; 350 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 351 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, 352 IDirect3DRMLight **light) PURE; 353 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE; 354 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE; 355 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, 356 IDirectDrawSurface *surface, DWORD flags, IDirect3DRMDevice3 **device) PURE; 357 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, 358 IDirect3DRMDevice3 **device) PURE; 359 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, 360 int width, int height, IDirect3DRMDevice3 **device) PURE; 361 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, 362 IDirect3DRMTexture3 **texture) PURE; 363 STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, 364 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE; 365 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, 366 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE; 367 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference, 368 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, 369 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, 370 IDirect3DRMWrap **wrap) PURE; 371 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; 372 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE; 373 STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, 374 const char *resource_type, IDirect3DRMTexture3 **texture) PURE; 375 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; 376 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; 377 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; 378 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 379 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 380 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; 381 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; 382 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; 383 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, 384 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, 385 IDirect3DRMFrame3 *parent_frame) PURE; 386 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; 387 STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; 388 STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE; 389 STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE; 390 STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE; 391 STDMETHOD(SetOptions)(THIS_ DWORD) PURE; 392 STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE; 393 }; 394 #undef INTERFACE 395 396 #if !defined(__cplusplus) || defined(CINTERFACE) 397 /*** IUnknown methods ***/ 398 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 399 #define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p) 400 #define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p) 401 /*** IDirect3DRM3 methods ***/ 402 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) 403 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) 404 #define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) 405 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) 406 #define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) 407 #define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) 408 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) 409 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) 410 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 411 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) 412 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) 413 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) 414 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d,e) 415 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) 416 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) 417 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) 418 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) 419 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) 420 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 421 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) 422 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) 423 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) 424 #define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) 425 #define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) 426 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) 427 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) 428 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) 429 #define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) 430 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) 431 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) 432 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) 433 #define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a) 434 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) 435 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b) 436 #define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a) 437 #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b) 438 #define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) 439 #define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a) 440 #else 441 /*** IUnknown methods ***/ 442 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 443 #define IDirect3DRM3_AddRef(p) (p)->AddRef() 444 #define IDirect3DRM3_Release(p) (p)->Release() 445 /*** IDirect3DRM3 methods ***/ 446 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) 447 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b) 448 #define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a) 449 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) 450 #define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a) 451 #define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a) 452 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) 453 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b) 454 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 455 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) 456 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) 457 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) 458 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->CreateDeviceFromSurface(a,b,c,d,e) 459 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) 460 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) 461 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) 462 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) 463 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) 464 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 465 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) 466 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b) 467 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) 468 #define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a) 469 #define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a) 470 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) 471 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) 472 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) 473 #define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a) 474 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) 475 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) 476 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) 477 #define IDirect3DRM3_Tick(p,a) (p)->Tick(a) 478 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a) 479 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b) 480 #define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a) 481 #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b) 482 #define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a) 483 #define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a) 484 #endif 485 486 #define D3DRM_OK DD_OK 487 #define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781) 488 #define D3DRMERR_BADTYPE MAKE_DDHRESULT(782) 489 #define D3DRMERR_BADALLOC MAKE_DDHRESULT(783) 490 #define D3DRMERR_FACEUSED MAKE_DDHRESULT(784) 491 #define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785) 492 #define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786) 493 #define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787) 494 #define D3DRMERR_BADFILE MAKE_DDHRESULT(788) 495 #define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789) 496 #define D3DRMERR_BADVALUE MAKE_DDHRESULT(790) 497 #define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791) 498 #define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792) 499 #define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793) 500 #define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794) 501 #define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795) 502 #define D3DRMERR_PENDING MAKE_DDHRESULT(796) 503 #define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797) 504 #define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798) 505 #define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799) 506 #define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800) 507 #define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801) 508 #define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802) 509 #define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803) 510 #define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804) 511 #define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805) 512 #define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806) 513 #define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807) 514 #define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808) 515 #define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809) 516 #define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810) 517 #define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811) 518 #define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812) 519 520 #ifdef __cplusplus 521 } 522 #endif 523 524 #endif /* __D3DRM_H__ */ 525