xref: /reactos/sdk/lib/crt/math/libm_sse2/asinf.c (revision 09dde2cf)
1 
2 /*******************************************************************************
3 MIT License
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5 
6 Copyright (c) 2002-2019 Advanced Micro Devices, Inc.
7 
8 Permission is hereby granted, free of charge, to any person obtaining a copy
9 of this Software and associated documentaon files (the "Software"), to deal
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26 
27 #include "libm.h"
28 #include "libm_util.h"
29 
30 #define USE_VALF_WITH_FLAGS
31 #define USE_NANF_WITH_FLAGS
32 #define USE_HANDLE_ERRORF
33 #include "libm_inlines.h"
34 #undef USE_NANF_WITH_FLAGS
35 #undef USE_VALF_WITH_FLAGS
36 #undef USE_HANDLE_ERRORF
37 
38 #include "libm_errno.h"
39 
40 #ifdef _MSC_VER
41 // Disable "C4163: not available as intrinsic function" warning that older
42 // compilers may issue here.
43 #pragma warning(disable:4163)
44 #pragma function(asinf)
45 #endif
46 
47 float FN_PROTOTYPE(asinf)(float x)
48 {
49   /* Computes arcsin(x).
50      The argument is first reduced by noting that arcsin(x)
51      is invalid for abs(x) > 1 and arcsin(-x) = -arcsin(x).
52      For denormal and small arguments arcsin(x) = x to machine
53      accuracy. Remaining argument ranges are handled as follows.
54      For abs(x) <= 0.5 use
55      arcsin(x) = x + x^3*R(x^2)
56      where R(x^2) is a rational minimax approximation to
57      (arcsin(x) - x)/x^3.
58      For abs(x) > 0.5 exploit the identity:
59       arcsin(x) = pi/2 - 2*arcsin(sqrt(1-x)/2)
60      together with the above rational approximation, and
61      reconstruct the terms carefully.
62     */
63 
64   /* Some constants and split constants. */
65 
66   static const float
67     piby2_tail  = 7.5497894159e-08F, /* 0x33a22168 */
68     hpiby2_head = 7.8539812565e-01F, /* 0x3f490fda */
69     piby2       = 1.5707963705e+00F; /* 0x3fc90fdb */
70   float u, v, y, s = 0.0F, r;
71   int xexp, xnan, transform = 0;
72 
73   unsigned int ux, aux, xneg;
74   GET_BITS_SP32(x, ux);
75   aux = ux & ~SIGNBIT_SP32;
76   xneg = (ux & SIGNBIT_SP32);
77   xnan = (aux > PINFBITPATT_SP32);
78   xexp = (int)((ux & EXPBITS_SP32) >> EXPSHIFTBITS_SP32) - EXPBIAS_SP32;
79 
80   /* Special cases */
81 
82   if (xnan)
83     {
84       return _handle_errorf("asinf", OP_ASIN, ux|0x00400000, _DOMAIN, 0,
85                            EDOM, x, 0.0F, 1);
86     }
87   else if (xexp < -14)
88     /* y small enough that arcsin(x) = x */
89     return valf_with_flags(x, AMD_F_INEXACT);
90   else if (xexp >= 0)
91     {
92       /* abs(x) >= 1.0 */
93       if (x == 1.0F)
94         return valf_with_flags(piby2, AMD_F_INEXACT);
95       else if (x == -1.0F)
96         return valf_with_flags(-piby2, AMD_F_INEXACT);
97       else
98         return _handle_errorf("asinf", OP_ASIN, INDEFBITPATT_SP32, _DOMAIN,
99                              AMD_F_INVALID, EDOM, x, 0.0F, 1);
100     }
101 
102   if (xneg) y = -x;
103   else y = x;
104 
105   transform = (xexp >= -1); /* abs(x) >= 0.5 */
106 
107   if (transform)
108     { /* Transform y into the range [0,0.5) */
109       r = 0.5F*(1.0F - y);
110       /* VC++ intrinsic call */
111       _mm_store_ss(&s, _mm_sqrt_ss(_mm_load_ss(&r)));
112       y = s;
113     }
114   else
115     r = y*y;
116 
117   /* Use a rational approximation for [0.0, 0.5] */
118 
119   u=r*(0.184161606965100694821398249421F +
120        (-0.0565298683201845211985026327361F +
121 	(-0.0133819288943925804214011424456F -
122 	 0.00396137437848476485201154797087F*r)*r)*r)/
123     (1.10496961524520294485512696706F -
124      0.836411276854206731913362287293F*r);
125 
126   if (transform)
127     {
128       /* Reconstruct asin carefully in transformed region */
129       float c, s1, p, q;
130       unsigned int us;
131       GET_BITS_SP32(s, us);
132       PUT_BITS_SP32(0xffff0000 & us, s1);
133       c = (r-s1*s1)/(s+s1);
134       p = 2.0F*s*u - (piby2_tail-2.0F*c);
135       q = hpiby2_head - 2.0F*s1;
136       v = hpiby2_head - (p-q);
137     }
138   else
139     {
140       /* Use a temporary variable to prevent VC++ rearranging
141             y + y*u
142          into
143             y * (1 + u)
144          and getting an incorrectly rounded result */
145       float tmp;
146       tmp = y * u;
147       v = y + tmp;
148     }
149 
150   if (xneg) return -v;
151   else return v;
152 }
153