History log of /qemu/stubs/replay.c (Results 1 – 20 of 20)
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Revision tags: v8.2.3, v7.2.11, v9.0.0, v9.0.0-rc4, v9.0.0-rc3
# 957eca9e 08-Apr-2024 Paolo Bonzini <pbonzini@redhat.com>

stubs: split record/replay stubs further

replay.c symbols are only needed by user mode emulation, with the
exception of replay_mode that is needed by both user mode emulation
(by way of qemu_guest_g

stubs: split record/replay stubs further

replay.c symbols are only needed by user mode emulation, with the
exception of replay_mode that is needed by both user mode emulation
(by way of qemu_guest_getrandom) and block layer tools (by way of
util/qemu-timer.c).

Since it is needed by libqemuutil rather than specific files that
are part of the tools and emulators, split the replay_mode stub
into its own file.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Message-ID: <20240408155330.522792-17-pbonzini@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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Revision tags: v8.2.3, v7.2.11, v9.0.0, v9.0.0-rc4, v9.0.0-rc3
# 957eca9e 08-Apr-2024 Paolo Bonzini <pbonzini@redhat.com>

stubs: split record/replay stubs further

replay.c symbols are only needed by user mode emulation, with the
exception of replay_mode that is needed by both user mode emulation
(by way of qemu_guest_g

stubs: split record/replay stubs further

replay.c symbols are only needed by user mode emulation, with the
exception of replay_mode that is needed by both user mode emulation
(by way of qemu_guest_getrandom) and block layer tools (by way of
util/qemu-timer.c).

Since it is needed by libqemuutil rather than specific files that
are part of the tools and emulators, split the replay_mode stub
into its own file.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Message-ID: <20240408155330.522792-17-pbonzini@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

show more ...


Revision tags: v9.0.0-rc2, v9.0.0-rc1, v9.0.0-rc0, v8.2.2, v7.2.10, v8.2.1, v8.1.5, v7.2.9, v8.1.4, v7.2.8, v8.2.0, v8.2.0-rc4, v8.2.0-rc3, v8.2.0-rc2, v8.2.0-rc1, v7.2.7, v8.1.3, v8.2.0-rc0, v8.1.2, v8.1.1, v7.2.6, v8.0.5, v8.1.0, v8.1.0-rc4, v8.1.0-rc3, v7.2.5, v8.0.4, v8.1.0-rc2, v8.1.0-rc1, v8.1.0-rc0, v8.0.3, v7.2.4, v8.0.2, v8.0.1, v7.2.3, v7.2.2, v8.0.0, v8.0.0-rc4, v8.0.0-rc3, v7.2.1, v8.0.0-rc2, v8.0.0-rc1, v8.0.0-rc0
# 5b5968c4 19-Dec-2022 Philippe Mathieu-Daudé <philmd@linaro.org>

replay: Extract core API to 'exec/replay-core.h'

replay API is used deeply within TCG common code (common to user
and system emulation). Unfortunately "sysemu/replay.h" requires
some QAPI headers fo

replay: Extract core API to 'exec/replay-core.h'

replay API is used deeply within TCG common code (common to user
and system emulation). Unfortunately "sysemu/replay.h" requires
some QAPI headers for few system-specific declarations, example:

void replay_input_event(QemuConsole *src, InputEvent *evt);

Since commit c2651c0eaa ("qapi/meson: Restrict UI module to system
emulation and tools") the QAPI header defining the InputEvent is
not generated anymore.
To keep it simple, extract the 'core' replay prototypes to a new
"exec/replay-core.h" header which we include in the TCG code that
doesn't need the rest of the replay API.

Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <20221219170806.60580-5-philmd@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>

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Revision tags: v7.2.0, v7.2.0-rc4, v7.2.0-rc3, v7.2.0-rc2, v7.2.0-rc1, v7.2.0-rc0, v7.1.0, v7.1.0-rc4, v7.1.0-rc3, v7.1.0-rc2, v7.1.0-rc1, v7.1.0-rc0, v7.0.0, v7.0.0-rc4, v7.0.0-rc3, v7.0.0-rc2, v7.0.0-rc1, v7.0.0-rc0, v6.1.1, v6.2.0, v6.2.0-rc4, v6.2.0-rc3, v6.2.0-rc2, v6.2.0-rc1, v6.2.0-rc0, v6.0.1, v6.1.0, v6.1.0-rc4, v6.1.0-rc3, v6.1.0-rc2, v6.1.0-rc1, v6.1.0-rc0, v6.0.0, v6.0.0-rc5, v6.0.0-rc4, v6.0.0-rc3, v6.0.0-rc2, v6.0.0-rc1, v6.0.0-rc0, v5.2.0, v5.2.0-rc4, v5.2.0-rc3, v5.2.0-rc2, v5.2.0-rc1, v5.2.0-rc0
# 9b1c9116 13-Oct-2020 Claudio Fontana <cfontana@suse.de>

replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed on

replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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# cda38259 03-Oct-2020 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

gdbstub: add reverse continue support in replay mode

This patch adds support of the reverse continue operation for gdbstub.
Reverse continue finds the last breakpoint that would happen in normal
exe

gdbstub: add reverse continue support in replay mode

This patch adds support of the reverse continue operation for gdbstub.
Reverse continue finds the last breakpoint that would happen in normal
execution from the beginning to the current moment.
Implementation of the reverse continue replays the execution twice:
to find the breakpoints that were hit and to seek to the last breakpoint.
Reverse continue loads the previous snapshot and tries to find the breakpoint
since that moment. If there are no such breakpoints, it proceeds to
the earlier snapshot, and so on. When no breakpoints or watchpoints were
hit at all, execution stops at the beginning of the replay log.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <160174522930.12451.6994758004725016836.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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# fda8458b 03-Oct-2020 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

gdbstub: add reverse step support in replay mode

GDB remote protocol supports two reverse debugging commands:
reverse step and reverse continue.
This patch adds support of the first one to the gdbst

gdbstub: add reverse step support in replay mode

GDB remote protocol supports two reverse debugging commands:
reverse step and reverse continue.
This patch adds support of the first one to the gdbstub.
Reverse step is intended to step one instruction in the backwards
direction. This is not possible in regular execution.
But replayed execution is deterministic, therefore we can load one of
the prior snapshots and proceed to the desired step. It is equivalent
to stepping one instruction back.
There should be at least one snapshot preceding the debugged part of
the replay log.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>

--

v4 changes:
- inverted condition in cpu_handle_guest_debug (suggested by Alex Bennée)
Message-Id: <160174522341.12451.1498758422543765253.stgit@pasha-ThinkPad-X280>

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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# b39847a5 03-Oct-2020 Pavel Dovgalyuk <pavel.dovgalyuk@ispras.ru>

migration: introduce icount field for snapshots

Saving icount as a parameters of the snapshot allows navigation between
them in the execution replay scenario.
This information can be used for findin

migration: introduce icount field for snapshots

Saving icount as a parameters of the snapshot allows navigation between
them in the execution replay scenario.
This information can be used for finding a specific snapshot for proceeding
the recorded execution to the specific moment of the time.
E.g., 'reverse step' action (introduced in one of the following patches)
needs to load the nearest snapshot which is prior to the current moment
of time.
This patch also updates snapshot test which verifies qemu monitor output.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Acked-by: Markus Armbruster <armbru@redhat.com>
Acked-by: Kevin Wolf <kwolf@redhat.com>

--

v4 changes:
- squashed format update with test output update
v7 changes:
- introduced the spaces between the fields in snapshot info output
- updated the test to match new field widths
Message-Id: <160174518865.12451.14327573383978752463.stgit@pasha-ThinkPad-X280>

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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Revision tags: v5.0.1, v5.1.0, v5.1.0-rc3, v5.1.0-rc2, v5.1.0-rc1, v5.1.0-rc0, v4.2.1, v5.0.0, v5.0.0-rc4, v5.0.0-rc3, v5.0.0-rc2, v5.0.0-rc1, v5.0.0-rc0
# 878ec29b 19-Dec-2019 Pavel Dovgalyuk <pavel.dovgaluk@gmail.com>

replay: record and replay random number sources

Record/replay feature of icount allows deterministic running of execution
scenarios. Some CPUs and peripheral devices read random numbers from
externa

replay: record and replay random number sources

Record/replay feature of icount allows deterministic running of execution
scenarios. Some CPUs and peripheral devices read random numbers from
external sources making deterministic execution impossible.
This patch adds recording and replaying of random read operations
into guest-random module, which is used by the virtual hardware.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <157675984852.14505.15709141760677102489.stgit@pasha-Precision-3630-Tower>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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Revision tags: v4.2.0, v4.2.0-rc5, v4.2.0-rc4, v4.2.0-rc3, v4.2.0-rc2, v4.1.1, v4.2.0-rc1, v4.2.0-rc0, v4.0.1, v3.1.1.1, v4.1.0, v4.1.0-rc5
# d5938f29 12-Aug-2019 Markus Armbruster <armbru@redhat.com>

Clean up inclusion of sysemu/sysemu.h

In my "build everything" tree, changing sysemu/sysemu.h triggers a
recompile of some 5400 out of 6600 objects (not counting tests and
objects that don't depend

Clean up inclusion of sysemu/sysemu.h

In my "build everything" tree, changing sysemu/sysemu.h triggers a
recompile of some 5400 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

Almost a third of its inclusions are actually superfluous. Delete
them. Downgrade two more to qapi/qapi-types-run-state.h, and move one
from char/serial.h to char/serial.c.

hw/semihosting/config.c, monitor/monitor.c, qdev-monitor.c, and
stubs/semihost.c define variables declared in sysemu/sysemu.h without
including it. The compiler is cool with that, but include it anyway.

This doesn't reduce actual use much, as it's still included into
widely included headers. The next commit will tackle that.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-27-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>

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Revision tags: v4.1.0-rc4, v3.1.1, v4.1.0-rc3, v4.1.0-rc2, v4.1.0-rc1, v4.1.0-rc0, v4.0.0, v4.0.0-rc4, v3.0.1, v4.0.0-rc3, v4.0.0-rc2, v4.0.0-rc1, v4.0.0-rc0, v3.1.0, v3.1.0-rc5, v3.1.0-rc4, v3.1.0-rc3, v3.1.0-rc2, v3.1.0-rc1, v3.1.0-rc0
# 74c0b816 08-Oct-2018 Paolo Bonzini <pbonzini@redhat.com>

replay: pass raw icount value to replay_save_clock

This avoids lock recursion when REPLAY_CLOCK is called inside the
timers spinlock.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>


Revision tags: v3.0.0, v3.0.0-rc4, v2.12.1, v3.0.0-rc3, v3.0.0-rc2, v3.0.0-rc1, v3.0.0-rc0, v2.11.2, v2.12.0, v2.12.0-rc4, v2.12.0-rc3, v2.12.0-rc2, v2.12.0-rc1, v2.12.0-rc0
# a36544d3 27-Feb-2018 Alex Bennée <alex.bennee@linaro.org>

replay: make locking visible outside replay code

The replay_mutex_lock/unlock/locked functions are now going to be used
for ensuring lock-step behaviour between the two threads. Make them
public API

replay: make locking visible outside replay code

The replay_mutex_lock/unlock/locked functions are now going to be used
for ensuring lock-step behaviour between the two threads. Make them
public API functions and also provide stubs for non-QEMU builds on
common paths.

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095242.1060.16601.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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Revision tags: v2.11.1, v2.10.2, v2.11.0, v2.11.0-rc5, v2.11.0-rc4, v2.11.0-rc3, v2.11.0-rc2, v2.11.0-rc1, v2.11.0-rc0, v2.10.1, v2.9.1, v2.10.0, v2.10.0-rc4, v2.10.0-rc3, v2.10.0-rc2, v2.10.0-rc1, v2.10.0-rc0, v2.8.1.1, v2.9.0, v2.9.0-rc5, v2.9.0-rc4, v2.9.0-rc3, v2.8.1, v2.9.0-rc2, v2.9.0-rc1, v2.9.0-rc0, v2.7.1, v2.8.0, v2.8.0-rc4
# 0ec7b3e7 07-Dec-2016 Marc-André Lureau <marcandre.lureau@redhat.com>

char: rename CharDriverState Chardev

Pick a uniform chardev type name.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paol

char: rename CharDriverState Chardev

Pick a uniform chardev type name.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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Revision tags: v2.8.0-rc3, v2.8.0-rc2, v2.8.0-rc1, v2.8.0-rc0, v2.6.2
# 6d0ceb80 26-Sep-2016 Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>

replay: allow replay stopping and restarting

This patch fixes bug with stopping and restarting replay
through monitor.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <2016092

replay: allow replay stopping and restarting

This patch fixes bug with stopping and restarting replay
through monitor.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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Revision tags: v2.7.0, v2.7.0-rc5, v2.7.0-rc4, v2.6.1, v2.7.0-rc3, v2.7.0-rc2, v2.7.0-rc1, v2.7.0-rc0, v2.6.0, v2.5.1.1, v2.6.0-rc5, v2.6.0-rc4, v2.6.0-rc3, v2.6.0-rc2, v2.6.0-rc1, v2.6.0-rc0, v2.5.1
# 63785678 14-Mar-2016 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

replay: introduce block devices record/replay

This patch introduces block driver that implement recording
and replaying of block devices' operations.
All block completion operations are added to the

replay: introduce block devices record/replay

This patch introduces block driver that implement recording
and replaying of block devices' operations.
All block completion operations are added to the queue.
Queue is flushed at checkpoints and information about processed requests
is recorded to the log. In replay phase the queue is matched with
events read from the log. Therefore block devices requests are processed
deterministically.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
[ kwolf: Rebased onto modified and already applied part of the series ]
Signed-off-by: Kevin Wolf <kwolf@redhat.com>

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# 33577b47 14-Mar-2016 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

replay: character devices

This patch implements record and replay of character devices.
It records chardevs communication in replay mode. Recorded information
include data read from backend and coun

replay: character devices

This patch implements record and replay of character devices.
It records chardevs communication in replay mode. Recorded information
include data read from backend and counter of bytes written
from frontend to backend to preserve frontend internal state.
If character device was configured through the command line in record mode,
then in replay mode it should be also added to command line. Backend of
the character device could be changed in replay mode.
Replaying of devices that perform ioctl and get_msgfd operations is not
supported.
gdbstub which also acts as a backend is not recorded to allow controlling
the replaying through gdb. Monitor backends are also not recorded.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160314074436.4980.83856.stgit@PASHA-ISP>
[Add stubs. - Paolo]
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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# 87c9b5e0 29-Jan-2016 Peter Maydell <peter.maydell@linaro.org>

stubs: Clean up includes

Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off

stubs: Clean up includes

Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-3-git-send-email-peter.maydell@linaro.org

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Revision tags: v2.5.0, v2.5.0-rc4, v2.5.0-rc3, v2.5.0-rc2, v2.5.0-rc1, v2.5.0-rc0, v2.4.1, v2.4.0.1
# 7615936e 17-Sep-2015 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

replay: initialization and deinitialization

This patch introduces the functions for enabling the record/replay and for
freeing the resources when simulator closes.

Reviewed-by: Paolo Bonzini <pbonz

replay: initialization and deinitialization

This patch introduces the functions for enabling the record/replay and for
freeing the resources when simulator closes.

Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162507.8676.90232.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

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# 8bd7f71d 17-Sep-2015 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

replay: checkpoints

This patch introduces checkpoints that synchronize cpu thread and iothread.
When checkpoint is met in the code all asynchronous events from the queue
are executed.

Signed-off-by

replay: checkpoints

This patch introduces checkpoints that synchronize cpu thread and iothread.
When checkpoint is met in the code all asynchronous events from the queue
are executed.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162444.8676.52916.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

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# 8eda206e 17-Sep-2015 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

replay: recording and replaying clock ticks

Clock ticks are considered as the sources of non-deterministic data for
virtual machine. This patch implements saving the clock values when they
are acqui

replay: recording and replaying clock ticks

Clock ticks are considered as the sources of non-deterministic data for
virtual machine. This patch implements saving the clock values when they
are acquired (virtual, host clock).
When replaying the execution corresponding values are read from log and
transfered to the module, which wants to read the values.
Such a design required the clock polling to be synchronized. Sometimes
it is not true - e.g. when timeouts for timer lists are checked. In this case
we use a cached value of the clock, passing it to the client code.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162427.8676.36558.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

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# d73abd6d 17-Sep-2015 Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>

replay: global variables and function stubs

This patch adds global variables, defines, function declarations,
and function stubs for deterministic VM replay used by external modules.

Reviewed-by: P

replay: global variables and function stubs

This patch adds global variables, defines, function declarations,
and function stubs for deterministic VM replay used by external modules.

Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162337.8676.41538.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

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