Lines Matching refs:Game_Battler

25 class Game_Battler;  variable
29 std::string GetStateInflictMessage(const Game_Battler& target, const lcf::rpg::State& state);
31 std::string GetStateRecoveryMessage(const Game_Battler& target, const lcf::rpg::State& state);
33 std::string GetStateAffectedMessage(const Game_Battler& target, const lcf::rpg::State& state);
35 std::string GetStateAlreadyMessage(const Game_Battler& target, const lcf::rpg::State& state);
37 std::string GetDeathMessage(const Game_Battler& target);
39 std::string GetPhysicalFailureMessage(const Game_Battler& source, const Game_Battler& target);
41 std::string GetSkillFailureMessage(const Game_Battler& source, const Game_Battler& target, const lc…
43 std::string GetUndamagedMessage(const Game_Battler& target);
45 std::string GetCriticalHitMessage(const Game_Battler& source, const Game_Battler& target);
47 std::string GetHpRecoveredMessage(const Game_Battler& target, int value);
49 std::string GetSpRecoveredMessage(const Game_Battler& target, int value);
51 std::string GetParameterAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int…
53 std::string GetHpAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
55 std::string GetSpAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
57 std::string GetAtkAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value…
59 std::string GetDefAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value…
61 std::string GetSpiAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value…
63 std::string GetAgiAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value…
65 std::string GetDamagedMessage(const Game_Battler& target, int value);
67 std::string GetParameterChangeMessage(const Game_Battler& target, int value, StringView points);
69 std::string GetSpReduceMessage(const Game_Battler& target, int value);
71 std::string GetAtkChangeMessage(const Game_Battler& target, int value);
73 std::string GetDefChangeMessage(const Game_Battler& target, int value);
75 std::string GetSpiChangeMessage(const Game_Battler& target, int value);
77 std::string GetAgiChangeMessage(const Game_Battler& target, int value);
79 std::string GetAttributeShiftMessage(const Game_Battler& target, int value, const lcf::rpg::Attribu…
81 std::string GetNormalAttackStartMessage2k(const Game_Battler& source);
83 std::string GetDefendStartMessage2k(const Game_Battler& source);
85 std::string GetObserveStartMessage2k(const Game_Battler& source);
87 std::string GetChargeUpStartMessage2k(const Game_Battler& source);
89 std::string GetSelfDestructStartMessage2k(const Game_Battler& source);
91 std::string GetEscapeStartMessage2k(const Game_Battler& source);
93 std::string GetTransformStartMessage(const Game_Battler& source, const lcf::rpg::Enemy& new_enemy);
95 std::string GetSkillFirstStartMessage2k(const Game_Battler& source, const Game_Battler* target, con…
97 std::string GetSkillSecondStartMessage2k(const Game_Battler& source, const Game_Battler* target, co…
99 std::string GetItemStartMessage2k(const Game_Battler& source, const lcf::rpg::Item& item);
101 std::string GetDoubleAttackStartMessage2k3(const Game_Battler& source);
103 std::string GetSkillStartMessage2k3(const Game_Battler& source, const Game_Battler* target, const l…
105 std::string GetItemStartMessage2k3(const Game_Battler& source, const lcf::rpg::Item& item);
107 std::string GetObserveStartMessage2k3(const Game_Battler& source);
109 std::string GetDefendStartMessage2k3(const Game_Battler& source);
111 std::string GetChargeUpStartMessage2k3(const Game_Battler& source);
113 std::string GetSelfDestructStartMessage2k3(const Game_Battler& source);
115 std::string GetEscapeStartMessage2k3(const Game_Battler& source);