1 /*
2  * This file is part of EasyRPG Player.
3  *
4  * EasyRPG Player is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * EasyRPG Player is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef EP_BATTLE_MESSAGE_H
19 #define EP_BATTLE_MESSAGE_H
20 
21 #include <string>
22 #include "string_view.h"
23 #include <lcf/rpg/fwd.h>
24 
25 class Game_Battler;
26 
27 namespace BattleMessage {
28 
29 std::string GetStateInflictMessage(const Game_Battler& target, const lcf::rpg::State& state);
30 
31 std::string GetStateRecoveryMessage(const Game_Battler& target, const lcf::rpg::State& state);
32 
33 std::string GetStateAffectedMessage(const Game_Battler& target, const lcf::rpg::State& state);
34 
35 std::string GetStateAlreadyMessage(const Game_Battler& target, const lcf::rpg::State& state);
36 
37 std::string GetDeathMessage(const Game_Battler& target);
38 
39 std::string GetPhysicalFailureMessage(const Game_Battler& source, const Game_Battler& target);
40 
41 std::string GetSkillFailureMessage(const Game_Battler& source, const Game_Battler& target, const lcf::rpg::Skill& skill);
42 
43 std::string GetUndamagedMessage(const Game_Battler& target);
44 
45 std::string GetCriticalHitMessage(const Game_Battler& source, const Game_Battler& target);
46 
47 std::string GetHpRecoveredMessage(const Game_Battler& target, int value);
48 
49 std::string GetSpRecoveredMessage(const Game_Battler& target, int value);
50 
51 std::string GetParameterAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value, StringView points);
52 
53 std::string GetHpAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
54 
55 std::string GetSpAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
56 
57 std::string GetAtkAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
58 
59 std::string GetDefAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
60 
61 std::string GetSpiAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
62 
63 std::string GetAgiAbsorbedMessage(const Game_Battler& source, const Game_Battler& target, int value);
64 
65 std::string GetDamagedMessage(const Game_Battler& target, int value);
66 
67 std::string GetParameterChangeMessage(const Game_Battler& target, int value, StringView points);
68 
69 std::string GetSpReduceMessage(const Game_Battler& target, int value);
70 
71 std::string GetAtkChangeMessage(const Game_Battler& target, int value);
72 
73 std::string GetDefChangeMessage(const Game_Battler& target, int value);
74 
75 std::string GetSpiChangeMessage(const Game_Battler& target, int value);
76 
77 std::string GetAgiChangeMessage(const Game_Battler& target, int value);
78 
79 std::string GetAttributeShiftMessage(const Game_Battler& target, int value, const lcf::rpg::Attribute& attribute);
80 
81 std::string GetNormalAttackStartMessage2k(const Game_Battler& source);
82 
83 std::string GetDefendStartMessage2k(const Game_Battler& source);
84 
85 std::string GetObserveStartMessage2k(const Game_Battler& source);
86 
87 std::string GetChargeUpStartMessage2k(const Game_Battler& source);
88 
89 std::string GetSelfDestructStartMessage2k(const Game_Battler& source);
90 
91 std::string GetEscapeStartMessage2k(const Game_Battler& source);
92 
93 std::string GetTransformStartMessage(const Game_Battler& source, const lcf::rpg::Enemy& new_enemy);
94 
95 std::string GetSkillFirstStartMessage2k(const Game_Battler& source, const Game_Battler* target, const lcf::rpg::Skill& skill);
96 
97 std::string GetSkillSecondStartMessage2k(const Game_Battler& source, const Game_Battler* target, const lcf::rpg::Skill& skill);
98 
99 std::string GetItemStartMessage2k(const Game_Battler& source, const lcf::rpg::Item& item);
100 
101 std::string GetDoubleAttackStartMessage2k3(const Game_Battler& source);
102 
103 std::string GetSkillStartMessage2k3(const Game_Battler& source, const Game_Battler* target, const lcf::rpg::Skill& skill);
104 
105 std::string GetItemStartMessage2k3(const Game_Battler& source, const lcf::rpg::Item& item);
106 
107 std::string GetObserveStartMessage2k3(const Game_Battler& source);
108 
109 std::string GetDefendStartMessage2k3(const Game_Battler& source);
110 
111 std::string GetChargeUpStartMessage2k3(const Game_Battler& source);
112 
113 std::string GetSelfDestructStartMessage2k3(const Game_Battler& source);
114 
115 std::string GetEscapeStartMessage2k3(const Game_Battler& source);
116 
117 } // namespace BattleMessage
118 
119 #endif
120