Lines Matching +defs:z +defs:ld +defs:n

18 #define GET_ARG(z) (arglist.count > z ? arglist.args[z] : "")  argument
19 #define GET_ARG_LEN(z) (arglist.count > z ? arglist.arglen[z] : 0) argument
20 #define GET_ARGP(z) (arglist->count > z ? arglist->args[z] : "") argument
21 #define GET_ARGP_LEN(z) (arglist->count > z ? arglist->arglen[z] : 0) argument
22 #define GET_INT_ARG(z) getValidInt(GET_ARG(z), filename, command) argument
23 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) argument
24 #define GET_INT_ARGP(z) getValidInt(GET_ARGP(z), filename, command) argument
25 #define GET_FLOAT_ARGP(z) getValidFloat(GET_ARGP(z), filename, command) argument
27 #define GET_FRAME_ARG(z) (stricmp(GET_ARG(z), "this")==0?newanim->numframes:GET_INT_ARG(z)) argument
733 int buffer_append(char** buffer, const char* str, size_t n, size_t* bufferlen, size_t *len) in buffer_append()
3920 void cache_model_sprites(s_model* m, int ld){ in cache_model_sprites()
5364 #define tempoff(x, y, z) \ in load_cached_model() argument
8988 #define GET_ARG2(z) arglist2.count > z ? arglist2.args[z] : "" in load_level() argument
11185 entity * spawn(float x, float z, float a, int direction, char * name, int index, s_model* model) in spawn()
11527 int testhole(int hole, float x, float z) in testhole()
11541 int checkholes(float x, float z) in checkholes()
11552 int checkhole(float x, float z) in checkhole()
11579 int testwall(int wall, float x, float z) in testwall()
11594 int checkwalls(float x, float z, float a1, float a2) in checkwalls()
11605 int checkwall_below(float x, float z, float a) in checkwall_below()
11627 int checkwall(float x, float z) in checkwall()
11644 int testplatform(entity* plat, float x, float z, entity* exclude) in testplatform()
11667 entity * check_platform_between(float x, float z, float amin, float amax, entity* exclude) in check_platform_between()
11689 entity * check_platform_above(float x, float z, float a, entity* exclude) in check_platform_above()
11715 entity * check_platform_below(float x, float z, float a, entity* exclude) in check_platform_below()
11742 entity * check_platform(float x, float z, entity* exclude) in check_platform()
11759 int testmove(entity* ent, float sx, float sz, float x, float z){ in testmove()
12426 float x, z, gx, gz; in check_link_move() local
13103 int i, z, wall = 0, wall2; in display_ents() local
13495 entity * find_ent_here(entity *exclude, float x, float z, int types, int (*test)(entity*,entity*)) in find_ent_here()
15394 float x, z, oxdir, ozdir; in common_trymove() local
15896 int x, z, i, j, tx, tz, better; in astar() local
16017 float x[4], z[4]; in adjustdirection() local
16062 void adjustspeed(float speed, float x, float z, float tx, float tz, float* xdir, float* zdir){ in adjustspeed()
16091 float x, z, r; in checkpathblocked() local
17101 float maxz= 0.0f, z; in decide_stalker() local
19294 entity * knife_spawn(char *name, int index, float x, float z, float a, int direction, int type, int… in knife_spawn()
19353 entity * bomb_spawn(char *name, int index, float x, float z, float a, int direction, int map) in bomb_spawn()
19400 int star_spawn(float x, float z, float a, int direction){ // added entity to know which star to load in star_spawn()
19476 void steam_spawn(float x, float z, float a){ in steam_spawn()
20299 int index=0, x, z, i=0, j, l, m; in draw_scrolled_bg() local