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codeblocks/H03-May-2022-368366

dc/H04-Jul-2012-1,108729

psp/H03-May-2022-4,1193,246

resources/H03-May-2022-76,31676,251

sdl/H03-May-2022-4,0343,185

source/H03-May-2022-35,58627,965

symbian/H03-May-2022-1,292847

wii/H03-May-2022-2,4571,878

xbox/H03-May-2022-23,99714,106

xcode/mac/OpenBOR.xcodeproj/H04-Jul-2012-723711

COMPILINGH A D04-Jul-20122.6 KiB8644

LICENSEH A D04-Jul-20122.5 KiB5843

MakefileH A D03-May-202227.7 KiB852681

READMEH A D04-Jul-20127.7 KiB268205

build.batH A D04-Jul-20121.1 KiB3830

build.shH A D04-Jul-201212.8 KiB479418

darwin.shH A D04-Jul-20122.6 KiB8454

environ.shH A D04-Jul-201218.4 KiB412330

fixindentation.shH A D04-Jul-2012284 1311

fixtrailingwhitespace.shH A D04-Jul-2012227 1311

openbor.cH A D03-May-2022736.2 KiB24,37020,528

openbor.hH A D04-Jul-201281.3 KiB1,9431,724

openborscript.cH A D04-Jul-2012295.9 KiB11,74410,208

openborscript.hH A D04-Jul-201216.8 KiB327288

version.shH A D03-May-20225.7 KiB184157

README

1
2OpenBOR
3----------------------
4OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
5created by the wonderful folks over at http://www.senileteam.com.
6
7
8History
9----------------------
10In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
11by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
12Fighters series.  The game spread only by word of mouth, but it nonetheless
13amassed popularity very quickly.  Senile Team soon released an edit pack allowing
14anyone interested to create a mod for the BOR engine.
15
16In 2005, Kirby2000 asked Senile Team to open the source code to BOR.  They
17agreed, and OpenBOR was born.  Development on the engine was continued by the
18community, and still is to this day.
19
20
21Available Platforms
22----------------------
23OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
24to the following platforms are currently supported:
25
26* Windows
27* Linux
28* Mac OS X
29* Wii
30* PSP
31* Dreamcast
32* GP2X
33* GP2X Wiz
34* Dingoo a320
35
36In addition to the above, the original Beats of Rage engine (downloadable from
37the Senile Team website) is available for the following platforms:
38
39* DOS
40* Playstation 2
41* Xbox
42* GP32
43* Palmtop
44
45
46Source Code
47----------------------
48svn checkout https://lavalit.com/svn/openbor openbor
49
50You may get a security warning from your Subversion client.  This is because
51LavaLit signs its own SSL certificate, and it can be safely ignored.  If you get
52a *fatal* error, you should upgrade to a newer version of the Neon HTTP library.
53This bug is fixed in neon 0.29.5 (released October 14, 2010).
54
55
56OpenBOR Team
57----------------------
58SumolX (2006-2011)
59Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, Wii, GP2X and
60maintaining all other platforms and code base.
61
62uTunnels (2007-2010)
63Developed the scripting engine for OpenBOR and also added many exciting features.
64
65KBbandressen (2007-2011)
66New developer that is feature rich!
67
68Plombo (2009-2011)
69A developer who prefers to work on OpenBOR's supporting libraries and
70platform-specific backends.  Known for maintaining the Wii port, writing the
71GPU-accelerated video code for Wii and OpenGL, and a few engine features.
72
73Damon Caskey (2007-2011)
74Scripter, Tester and Developer.  What else can I say.
75
76CGRemakes (2005-2006)
77Main developer after Kirby2K.  Introduced many exicting features to engine.
78
79LordBall (2006)
80Developed offshoot engine based on OpenBOR.  Shared features with both engines.
81
82Tails (2006)
83Developed offshoot engine based on OpenBOR.  Shared features with both engines.
84
85Fugue (2006)
86Developed offshoot engine based on OpenBOR.  Shared features with both engines.
87
88Kirby2K (2004-2005)
89The original developer of OpenBOR who asked Senile Team for permission to open
90up Beats Of Rage.
91
92
93
94Senile Team Members
95----------------------
96Roel (credited as "Opla" in BoR)
97The team's chieftain. Does most of the game design, programming and artwork.
98http://www.roelvanmastbergen.nl
99
100Jeroen (credited as "Leila" in BoR)
101Does all the things no one else does.
102
103Sander (credited as "Albatross" in BoR)
1043D artist and animation sequence editor.
105
106Ben
107Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.
108
109Neill
110Neill was the first to port Beats of Rage to other systems, namely Playstation 2
111and Dreamcast. He now supports Senile Team with advice regarding console hardware
112and code compatibility, and has agreed to port Age of the Beast when it's ready.
113http://www.neillcorlett.com
114
115
116
117Websites
118----------------------
119LavaLit (home of OpenBOR development) - http://www.lavalit.com
120Senile Team (original authors of Beats of Rage) - http://www.senileteam.com
121
122
123
124OpenBOR File Layout
125----------------------
126
127***********************************************************************************
128*                                     Windows                                     *
129***********************************************************************************
130
131-> OpenBOR/
132      |
133      -> OpenBOR.exe
134      -> borpak.exe
135      -> packer.bat
136      -> paxplode.bat
137      |
138      -> Paks/
139      -> ScreenShots/
140      -> Logs/
141      -> Saves/
142
143
144***********************************************************************************
145*                                     Linux                                       *
146***********************************************************************************
147
148-> OpenBOR/
149      |
150      -> OpenBOR
151      -> borpak
152      -> packer
153      -> paxplode
154      |
155      -> Paks/
156      -> ScreenShots/
157      -> Logs/
158      -> Saves/
159
160
161***********************************************************************************
162*                                    Mac OS X                                     *
163***********************************************************************************
164
165-> OpenBOR.app/
166      |
167      -> Contents
168           |
169           -> MacOS
170           |   |
171           |   -> OpenBOR
172           |
173           -> Resources
174           |   |
175           |   -> borpak
176           |   -> packer
177           |   -> paxplode
178           |   |
179           |   -> Paks/
180           |   -> ScreenShots/
181           |   -> Logs/
182           |   -> Saves/
183           |
184           -> Libraries
185
186
187***********************************************************************************
188*                                       Wii                                       *
189***********************************************************************************
190
191-> apps/
192      |
193      ->OpenBOR/
194          |
195          -> boot.dol
196          -> meta.xml
197          -> icon.png
198          |
199          -> Paks/
200          -> ScreenShots/
201          -> Logs/
202          -> Saves/
203
204
205***********************************************************************************
206*                                   Dreamcast                                     *
207***********************************************************************************
208
209-> 1st_READ.bin
210   bor.pak
211
212
213
214***********************************************************************************
215*                             PSP 3.71 m33-4 Required                             *
216***********************************************************************************
217
218-> ms0:/PSP/GAME/OpenBOR/
219                    |
220                    -> EBOOT.PBP
221                    |
222                    -> Images/
223                    |     |
224                    |     -> Menu.png
225                    |
226                    -> Modules/
227                    |     |
228                    |     -> ctrlhook.prx
229                    |     -> dvemgr.prx
230                    |     -> exception.prx
231                    |
232                    -> Logs/
233                    -> Saves/
234
235
236***********************************************************************************
237*                                 GamePark GP2X                                   *
238***********************************************************************************
239
240-> OpenBOR/
241      |
242      -> OpenBOR.gpe
243      -> mmuhack.o
244      |
245      -> Paks/
246      -> ScreenShots/
247      -> Logs/
248      -> Saves/
249
250
251***********************************************************************************
252*                                       XBOX                                      *
253***********************************************************************************
254
255-> OpenBOR/
256      |
257      -> default.xbe
258      |
259      -> Paks/
260      |     |
261      |     -> menu.pak
262      |
263      -> ScreenShots/
264      -> Logs/
265      -> Saves/
266
267
268