1 2OpenBOR 3---------------------- 4OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally 5created by the wonderful folks over at http://www.senileteam.com. 6 7 8History 9---------------------- 10In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired 11by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of 12Fighters series. The game spread only by word of mouth, but it nonetheless 13amassed popularity very quickly. Senile Team soon released an edit pack allowing 14anyone interested to create a mod for the BOR engine. 15 16In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They 17agreed, and OpenBOR was born. Development on the engine was continued by the 18community, and still is to this day. 19 20 21Available Platforms 22---------------------- 23OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports 24to the following platforms are currently supported: 25 26* Windows 27* Linux 28* Mac OS X 29* Wii 30* PSP 31* Dreamcast 32* GP2X 33* GP2X Wiz 34* Dingoo a320 35 36In addition to the above, the original Beats of Rage engine (downloadable from 37the Senile Team website) is available for the following platforms: 38 39* DOS 40* Playstation 2 41* Xbox 42* GP32 43* Palmtop 44 45 46Source Code 47---------------------- 48svn checkout https://lavalit.com/svn/openbor openbor 49 50You may get a security warning from your Subversion client. This is because 51LavaLit signs its own SSL certificate, and it can be safely ignored. If you get 52a *fatal* error, you should upgrade to a newer version of the Neon HTTP library. 53This bug is fixed in neon 0.29.5 (released October 14, 2010). 54 55 56OpenBOR Team 57---------------------- 58SumolX (2006-2011) 59Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, Wii, GP2X and 60maintaining all other platforms and code base. 61 62uTunnels (2007-2010) 63Developed the scripting engine for OpenBOR and also added many exciting features. 64 65KBbandressen (2007-2011) 66New developer that is feature rich! 67 68Plombo (2009-2011) 69A developer who prefers to work on OpenBOR's supporting libraries and 70platform-specific backends. Known for maintaining the Wii port, writing the 71GPU-accelerated video code for Wii and OpenGL, and a few engine features. 72 73Damon Caskey (2007-2011) 74Scripter, Tester and Developer. What else can I say. 75 76CGRemakes (2005-2006) 77Main developer after Kirby2K. Introduced many exicting features to engine. 78 79LordBall (2006) 80Developed offshoot engine based on OpenBOR. Shared features with both engines. 81 82Tails (2006) 83Developed offshoot engine based on OpenBOR. Shared features with both engines. 84 85Fugue (2006) 86Developed offshoot engine based on OpenBOR. Shared features with both engines. 87 88Kirby2K (2004-2005) 89The original developer of OpenBOR who asked Senile Team for permission to open 90up Beats Of Rage. 91 92 93 94Senile Team Members 95---------------------- 96Roel (credited as "Opla" in BoR) 97The team's chieftain. Does most of the game design, programming and artwork. 98http://www.roelvanmastbergen.nl 99 100Jeroen (credited as "Leila" in BoR) 101Does all the things no one else does. 102 103Sander (credited as "Albatross" in BoR) 1043D artist and animation sequence editor. 105 106Ben 107Senile Team's composer, who is currently working on the soundtrack for Age of the Beast. 108 109Neill 110Neill was the first to port Beats of Rage to other systems, namely Playstation 2 111and Dreamcast. He now supports Senile Team with advice regarding console hardware 112and code compatibility, and has agreed to port Age of the Beast when it's ready. 113http://www.neillcorlett.com 114 115 116 117Websites 118---------------------- 119LavaLit (home of OpenBOR development) - http://www.lavalit.com 120Senile Team (original authors of Beats of Rage) - http://www.senileteam.com 121 122 123 124OpenBOR File Layout 125---------------------- 126 127*********************************************************************************** 128* Windows * 129*********************************************************************************** 130 131-> OpenBOR/ 132 | 133 -> OpenBOR.exe 134 -> borpak.exe 135 -> packer.bat 136 -> paxplode.bat 137 | 138 -> Paks/ 139 -> ScreenShots/ 140 -> Logs/ 141 -> Saves/ 142 143 144*********************************************************************************** 145* Linux * 146*********************************************************************************** 147 148-> OpenBOR/ 149 | 150 -> OpenBOR 151 -> borpak 152 -> packer 153 -> paxplode 154 | 155 -> Paks/ 156 -> ScreenShots/ 157 -> Logs/ 158 -> Saves/ 159 160 161*********************************************************************************** 162* Mac OS X * 163*********************************************************************************** 164 165-> OpenBOR.app/ 166 | 167 -> Contents 168 | 169 -> MacOS 170 | | 171 | -> OpenBOR 172 | 173 -> Resources 174 | | 175 | -> borpak 176 | -> packer 177 | -> paxplode 178 | | 179 | -> Paks/ 180 | -> ScreenShots/ 181 | -> Logs/ 182 | -> Saves/ 183 | 184 -> Libraries 185 186 187*********************************************************************************** 188* Wii * 189*********************************************************************************** 190 191-> apps/ 192 | 193 ->OpenBOR/ 194 | 195 -> boot.dol 196 -> meta.xml 197 -> icon.png 198 | 199 -> Paks/ 200 -> ScreenShots/ 201 -> Logs/ 202 -> Saves/ 203 204 205*********************************************************************************** 206* Dreamcast * 207*********************************************************************************** 208 209-> 1st_READ.bin 210 bor.pak 211 212 213 214*********************************************************************************** 215* PSP 3.71 m33-4 Required * 216*********************************************************************************** 217 218-> ms0:/PSP/GAME/OpenBOR/ 219 | 220 -> EBOOT.PBP 221 | 222 -> Images/ 223 | | 224 | -> Menu.png 225 | 226 -> Modules/ 227 | | 228 | -> ctrlhook.prx 229 | -> dvemgr.prx 230 | -> exception.prx 231 | 232 -> Logs/ 233 -> Saves/ 234 235 236*********************************************************************************** 237* GamePark GP2X * 238*********************************************************************************** 239 240-> OpenBOR/ 241 | 242 -> OpenBOR.gpe 243 -> mmuhack.o 244 | 245 -> Paks/ 246 -> ScreenShots/ 247 -> Logs/ 248 -> Saves/ 249 250 251*********************************************************************************** 252* XBOX * 253*********************************************************************************** 254 255-> OpenBOR/ 256 | 257 -> default.xbe 258 | 259 -> Paks/ 260 | | 261 | -> menu.pak 262 | 263 -> ScreenShots/ 264 -> Logs/ 265 -> Saves/ 266 267 268