Lines Matching refs:ANI_IDLE
331 int idles[MAX_IDLES] = {ANI_IDLE};
16767 else if(common_anim_series(ent, animidles, max_idles, ent->idlemode, ANI_IDLE)) in common_idle_anim()
17705 if( validanim(ent, ANI_IDLE)) ent_set_anim(ent, ANI_IDLE, 0); in ent_set_model()
17721 if( validanim(ent, ANI_IDLE)) ent_set_anim(ent, ANI_IDLE, 0); in ent_set_model()
17730 if( validanim(ent, ANI_IDLE)) ent_set_anim(ent, ANI_IDLE, 0); in ent_set_model()
21809 else if(validanim(iPain, ANI_IDLE)) in set_pain()
21813 ent_set_anim(iPain, ANI_IDLE, reset); in set_pain()
25457 …distance = (float)((validanim(self, ANI_IDLE)) ? self->modeldata.animation[ANI_IDLE]->range.min.x … in common_try_follow()
26128 if(validanim(self, ANI_IDLE)) ent_set_anim(self, ANI_IDLE, 0); in arrow_move()
26595 …_NOTARGETIDLE) || ((self->modeldata.aimove&AIMOVE2_NOTARGETIDLE) && target->animnum != ANI_IDLE)) ) in common_move()
26962 if(self->modeldata.subtype == SUBTYPE_FOLLOW && self->parent && validanim(self, ANI_IDLE) && in ai_check_warp()
26963 …(diff(self->position.z, self->parent->position.z) > self->modeldata.animation[ANI_IDLE]->range.max… in ai_check_warp()
26964 …diff(self->position.x, self->parent->position.x) > self->modeldata.animation[ANI_IDLE]->range.max.… in ai_check_warp()
29270 if(validanim(self->weapent, ANI_IDLE)) ent_set_anim(self->weapent, ANI_IDLE, 1); in dropweapon()