Lines Matching refs:R8

2 	stand: DATA.R8
6 idle1: DATA.R8
10 idle2: DATA.R8
14 run: DATA.R8
20 shoot: DATA.R8
25 prone-stand: DATA.R8
29 prone-run: DATA.R8
35 standup: DATA.R8
40 prone-shoot: DATA.R8
45 die1: DATA.R8
49 die2: DATA.R8
53 die3: DATA.R8
57 die4: DATA.R8
61 die-crushed: DATA.R8
66 icon: DATA.R8
71 stand: DATA.R8
75 idle1: DATA.R8
79 idle2: DATA.R8
83 run: DATA.R8
89 shoot: DATA.R8
94 prone-stand: DATA.R8
98 prone-run: DATA.R8
104 standup: DATA.R8
108 prone-shoot: DATA.R8
113 die1: DATA.R8
117 die2: DATA.R8
121 die3: DATA.R8
125 die4: DATA.R8
129 die-crushed: DATA.R8
134 icon: DATA.R8
139 stand: DATA.R8
143 idle1: DATA.R8
147 idle2: DATA.R8
151 run: DATA.R8
157 standup: DATA.R8
162 prone-stand: DATA.R8
166 prone-run: DATA.R8
172 die1: DATA.R8
176 die2: DATA.R8
180 die3: DATA.R8
184 die4: DATA.R8
188 die-crushed: DATA.R8
193 icon: DATA.R8
198 stand: DATA.R8
202 idle1: DATA.R8
206 idle2: DATA.R8
210 run: DATA.R8
216 standup: DATA.R8
221 prone-stand: DATA.R8
225 prone-run: DATA.R8
231 deploy: DATA.R8
234 thump: DATA.R8
238 thump-sand: DATA.R8
243 die1: DATA.R8
247 die2: DATA.R8
251 die3: DATA.R8
255 die4: DATA.R8
259 die-crushed: DATA.R8
264 icon: DATA.R8
269 stand: DATA.R8
273 idle1: DATA.R8
277 idle2: DATA.R8
281 run: DATA.R8
287 shoot: DATA.R8
292 prone-stand: DATA.R8
296 prone-run: DATA.R8
302 standup: DATA.R8
307 prone-shoot: DATA.R8
312 die1: DATA.R8
316 die2: DATA.R8
320 die3: DATA.R8
324 die4: DATA.R8
328 die-crushed: DATA.R8
333 icon: DATA.R8
338 stand: DATA.R8
342 idle1: DATA.R8
346 idle2: DATA.R8
350 run: DATA.R8
356 prone-stand: DATA.R8
360 prone-run: DATA.R8
366 standup: DATA.R8
371 die1: DATA.R8
375 die2: DATA.R8
379 die3: DATA.R8
383 die4: DATA.R8
387 die-crushed: DATA.R8
392 icon: DATA.R8
397 stand: DATA.R8
401 idle1: DATA.R8
406 idle2: DATA.R8
411 run: DATA.R8
417 shoot: DATA.R8
422 prone-stand: DATA.R8
426 prone-run: DATA.R8
432 standup: DATA.R8
437 prone-shoot: DATA.R8
442 die1: DATA.R8
446 die2: DATA.R8
450 die3: DATA.R8
454 die4: DATA.R8
458 die-crushed: DATA.R8
463 icon: DATA.R8
468 stand: DATA.R8
472 idle1: DATA.R8
475 idle2: DATA.R8
478 run: DATA.R8
484 throw: DATA.R8
490 die1: DATA.R8
493 die2: DATA.R8
496 die3: DATA.R8
499 die4: DATA.R8
502 die-crushed: DATA.R8
506 prone-stand: DATA.R8
510 prone-run: DATA.R8
516 prone-throw: DATA.R8
522 icon: DATA.R8
527 mouth: DATA.R8
531 sand: DATA.R8
535 idle: DATA.R8
537 lightninga: DATA.R8
542 lightningb: DATA.R8
547 lightningc: DATA.R8
552 lightningd: DATA.R8
557 lightninge: DATA.R8
562 lightningf: DATA.R8