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README.md

1# OpenRA
2
3A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
4
5* Website: [http://www.openra.net](http://www.openra.net)
6* IRC: \#openra on irc.freenode.net
7* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [![Travis CI build status](https://travis-ci.org/OpenRA/OpenRA.svg?branch=bleed)](https://travis-ci.org/OpenRA/OpenRA) [![AppVeyor build status](https://ci.appveyor.com/api/projects/status/axc9k6jd25ej2o4w?svg=true)](https://ci.appveyor.com/project/OpenRA/openra) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3650/badge.svg)](https://scan.coverity.com/projects/3650)
8
9Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net).
10
11Join the [Forums](https://forum.openra.net/) for discussion.
12
13## Play
14
15Distributed mods include a reimagining of
16
17* Command & Conquer: Red Alert
18* Command & Conquer: Tiberian Dawn
19* Dune 2000
20
21Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches.
22
23## Contribute
24
25* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment.
26* See [Hacking](http://wiki.openra.net/Hacking) for a (now very outdated) overview of the engine.
27* Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md).
28* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
29
30## Mapping
31
32* We offer a [Mapping](http://wiki.openra.net/Mapping) Tutorial as you can change gameplay drastically with custom rules.
33* For scripted mission have a look at the [Lua API](http://wiki.openra.net/Lua-API).
34* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](http://resource.openra.net).
35
36## Modding
37
38* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK/) to start your own mod.
39* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS.
40* There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files.
41* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart).
42* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods).
43
44## Support
45
46* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
47* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server.
48
49## License
50Copyright 2007-2020 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS))
51This file is part of OpenRA, which is free software. It is made
52available to you under the terms of the GNU General Public License
53as published by the Free Software Foundation, either version 3 of
54the License, or (at your option) any later version. For more
55information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).
56