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README.md
1# OpenRA 2 3A Libre/Free Real Time Strategy game engine supporting early Westwood classics. 4 5* Website: [http://www.openra.net](http://www.openra.net) 6* IRC: \#openra on irc.freenode.net 7* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [![Travis CI build status](https://travis-ci.org/OpenRA/OpenRA.svg?branch=bleed)](https://travis-ci.org/OpenRA/OpenRA) [![AppVeyor build status](https://ci.appveyor.com/api/projects/status/axc9k6jd25ej2o4w?svg=true)](https://ci.appveyor.com/project/OpenRA/openra) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3650/badge.svg)](https://scan.coverity.com/projects/3650) 8 9Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net). 10 11Join the [Forums](https://forum.openra.net/) for discussion. 12 13## Play 14 15Distributed mods include a reimagining of 16 17* Command & Conquer: Red Alert 18* Command & Conquer: Tiberian Dawn 19* Dune 2000 20 21Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches. 22 23## Contribute 24 25* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment. 26* See [Hacking](http://wiki.openra.net/Hacking) for a (now very outdated) overview of the engine. 27* Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md). 28* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines. 29 30## Mapping 31 32* We offer a [Mapping](http://wiki.openra.net/Mapping) Tutorial as you can change gameplay drastically with custom rules. 33* For scripted mission have a look at the [Lua API](http://wiki.openra.net/Lua-API). 34* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](http://resource.openra.net). 35 36## Modding 37 38* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK/) to start your own mod. 39* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS. 40* There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files. 41* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart). 42* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods). 43 44## Support 45 46* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare. 47* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server. 48 49## License 50Copyright 2007-2020 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS)) 51This file is part of OpenRA, which is free software. It is made 52available to you under the terms of the GNU General Public License 53as published by the Free Software Foundation, either version 3 of 54the License, or (at your option) any later version. For more 55information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING). 56