Lines Matching refs:mVertexShader
118 GpuProgram* progs[] = {mVertexShader, mGeometryProgram, mFragmentProgram}; in activate()
213 if (mVertexShader) in buildGLUniformReferences()
215 vertParams = &(mVertexShader->getConstantDefinitions().map); in buildGLUniformReferences()
243 …if ((fromProgType == GPT_FRAGMENT_PROGRAM && mVertexShader && (!mVertexShader->getColumnMajorMatri… in updateUniforms()
437 if (mVertexShader) in getCombinedName()
440 name += mVertexShader->getName(); in getCombinedName()
458 if (mVertexShader) in compileAndLink()
461 mVertexShader->attachToProgramObject(mGLProgramHandle); in compileAndLink()
462 setSkeletalAnimationIncluded(mVertexShader->isSkeletalAnimationIncluded()); in compileAndLink()
474 const String& vpSource = mVertexShader->getSource(); in compileAndLink()
476 hash = mVertexShader->_getHash(hash); in compileAndLink()