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OgreMain/H03-May-2022-197,164115,226

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.codedocsH A D24-Apr-201965.3 KiB1,5151,124

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LICENSEH A D24-Apr-20191.1 KiB2117

README.mdH A D24-Apr-20192.8 KiB4739

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README.md

1[![GitHub release](https://img.shields.io/github/release/ogrecave/ogre.svg)](https://github.com/OGRECave/ogre/releases/latest)
2[![Join the chat at https://gitter.im/OGRECave/ogre](https://badges.gitter.im/OGRECave/ogre.svg)](https://gitter.im/OGRECave/ogre?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
3[![Patreon](https://img.shields.io/badge/patreon-donate-blue.svg)](https://www.patreon.com/ogre1)
4
5![](Docs/ogre-logo-wetfloor.gif)
6
7## Summary
8**OGRE** (Object-Oriented Graphics Rendering Engine) is a
9scene-oriented, flexible 3D engine written in C++ designed to make it
10easier and more intuitive for developers to produce games and demos
11utilising 3D hardware. The class library abstracts all the details of
12using the underlying system libraries like Direct3D and OpenGL and
13provides an interface based on world objects and other intuitive
14classes.
15
16| Build | Status (github) |
17|-------|-----------------|
18| Ubuntu, OSX, Android, iOS | [![Build Status](https://travis-ci.org/OGRECave/ogre.svg?branch=master)](https://travis-ci.org/OGRECave/ogre) |
19| MSVC | [![Build status](https://ci.appveyor.com/api/projects/status/kcki7y0n1ahrggdw/branch/master?svg=true)](https://ci.appveyor.com/project/paroj/ogre-bsrh7/branch/master) |
20
21## Index Of Contents
22* [What's New?](Docs/1.11-Notes.md)
23A summary of the new and altered features in this release.
24* [Features](http://www.ogre3d.org/about/features)
25A summary of OGRE's main features.
26* [Building the core OGRE libraries](https://ogrecave.github.io/ogre/api/latest/building-ogre.html)
27If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
28* [The OGRE Manual](https://ogrecave.github.io/ogre/api/latest/manual.html)
29A high-level guide to the major parts of the engine and script reference.
30* [API Reference](https://ogrecave.github.io/ogre/api/latest/)
31The full OGRE API documentation, as generated from the (heavily!) commented source.
32* [The OGRE Tutorials](https://ogrecave.github.io/ogre/api/latest/tutorials.html)
33A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.
34
35## Contributing
36We welcome all contributions to OGRE, be that new
37plugins, bugfixes, extensions, tutorials, documentation, example
38applications, artwork or pretty much anything else! If you would like
39to contribute to the development of OGRE, please create a [pull request](https://github.com/OGRECave/ogre/pulls).
40
41## Getting Support
42Please use our [community support forums](http://forums.ogre3d.org/) if you need help or
43think you may have found a bug.
44
45## Licensing
46Please see the [full license documentation](Docs/License.md) for details.
47