Lines Matching refs:SDL_BLENDMODE_BLEND

38     if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {  in SDL_BlendLine_RGB2()
53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
265 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
280 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
327 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB4()
342 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB4()
357 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB4()
372 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB4()
404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
419 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGBA4()
434 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGBA4()
449 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGBA4()
464 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGBA4()
495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
510 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB888()
525 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB888()
540 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB888()
555 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB888()
586 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_ARGB8888()
601 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_ARGB8888()
616 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_ARGB8888()
631 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_ARGB8888()
646 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_ARGB8888()