Lines Matching refs:fcl

118 namespace fcl {  namespace
122 using Vector3 = ::fcl::Vector3<double>;
123 using Matrix3 = ::fcl::Matrix3<double>;
124 using Transform3 = ::fcl::Transform3<double>;
126 using Box = ::fcl::Box<double>;
127 using Cylinder = ::fcl::Cylinder<double>;
128 using Cone = ::fcl::Cone<double>;
129 using Ellipsoid = ::fcl::Ellipsoid<double>;
130 using Halfspace = ::fcl::Halfspace<double>;
131 using Sphere = ::fcl::Sphere<double>;
133 using OcTree = ::fcl::OcTree<double>;
136 using CollisionObject = ::fcl::CollisionObject<double>;
137 using CollisionGeometry = ::fcl::CollisionGeometry<double>;
139 = ::fcl::DynamicAABBTreeCollisionManager<double>;
140 using OBBRSS = ::fcl::OBBRSS<double>;
141 using CollisionRequest = ::fcl::CollisionRequest<double>;
142 using CollisionResult = ::fcl::CollisionResult<double>;
143 using DistanceRequest = ::fcl::DistanceRequest<double>;
144 using DistanceResult = ::fcl::DistanceResult<double>;
145 using Contact = ::fcl::Contact<double>;
148 using Vector3 = ::fcl::Vec3f;
149 using Matrix3 = ::fcl::Matrix3f;
150 using Transform3 = ::fcl::Transform3f;
152 using Box = ::fcl::Box;
153 using Cylinder = ::fcl::Cylinder;
154 using Cone = ::fcl::Cone;
155 using Halfspace = ::fcl::Halfspace;
156 using Sphere = ::fcl::Sphere;
158 using OcTree = ::fcl::OcTree;
161 using CollisionObject = ::fcl::CollisionObject;
162 using CollisionGeometry = ::fcl::CollisionGeometry;
163 using DynamicAABBTreeCollisionManager = ::fcl::DynamicAABBTreeCollisionManager;
164 using OBBRSS = ::fcl::OBBRSS;
165 using CollisionRequest = ::fcl::CollisionRequest;
166 using CollisionResult = ::fcl::CollisionResult;
167 using DistanceRequest = ::fcl::DistanceRequest;
168 using DistanceResult = ::fcl::DistanceResult;
169 using Contact = ::fcl::Contact;
173 using Ellipsoid = ::fcl::Ellipsoid;
177 double length(const dart::collision::fcl::Vector3& t);
180 double length2(const dart::collision::fcl::Vector3& t);
183 dart::collision::fcl::Vector3 getTranslation(
184 const dart::collision::fcl::Transform3& T);
188 dart::collision::fcl::Transform3& T,
189 const dart::collision::fcl::Vector3& t);
192 dart::collision::fcl::Matrix3 getRotation(
193 const dart::collision::fcl::Transform3& T);
197 dart::collision::fcl::Transform3& T,
198 const dart::collision::fcl::Matrix3& R);
202 dart::collision::fcl::Matrix3& rot,
208 dart::collision::fcl::Vector3 transform(
209 const dart::collision::fcl::Transform3& t,
210 const dart::collision::fcl::Vector3& v);