/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/nvtt/nvmath/ |
H A D | plane.inl | 13 inline Plane::Plane(float x, float y, float z, float w) : v(x, y, z, w) {} 29 inline Plane normalize(const Plane & plane, float epsilon = NV_EPSILON) function
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H A D | vector.inl | 180 inline Vector4::Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} 181 inline Vector4::Vector4(Vector2::Arg v, float z, float w) : x(v.x), y(v.y), z(z), w(w) {} 183 inline Vector4::Vector4(Vector3::Arg v, float w) : x(v.x), y(v.y), z(v.z), w(w) {} 215 inline void Vector4::set(float x, float y, float z, float w) 376 inline Vector2 normalize(Vector2::Arg v, float epsilon = NV_EPSILON) function 589 inline Vector3 normalize(Vector3::Arg v, float epsilon = NV_EPSILON) function 763 inline Vector4 normalize(Vector4::Arg v, float epsilon = NV_EPSILON) function
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | quaternion.inl | 120 …GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const… 379 GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) function
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | simd_quat.inl | 49 GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float co… 160 float w; local 394 GLM_FUNC_QUALIFIER detail::fquatSIMD normalize function
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H A D | simd_vec4.inl | 39 …UALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) : 637 GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize function
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_func_geometric.cpp | 83 namespace normalize namespace 93 glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); in test() local
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | hng64_3d.hxx | 1174 void hng64_state::normalize(float* x) in normalize() function in hng64_state 1193 float w = extent.param[1].start; in render_scanline() local
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/src/ |
H A D | simplifier.cpp | 416 float w; member 431 static float normalize(Vector3& v) in normalize() function 488 static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w) in quadricFromPlane() 508 static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w) in quadricFromPoint()
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/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/nvtt/nvmath/ |
H A D | plane.inl | 13 inline Plane::Plane(float x, float y, float z, float w) : v(x, y, z, w) {} 29 inline Plane normalize(const Plane & plane, float epsilon = NV_EPSILON) function
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H A D | vector.inl | 180 inline Vector4::Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} 181 inline Vector4::Vector4(Vector2::Arg v, float z, float w) : x(v.x), y(v.y), z(z), w(w) {} 183 inline Vector4::Vector4(Vector3::Arg v, float w) : x(v.x), y(v.y), z(v.z), w(w) {} 215 inline void Vector4::set(float x, float y, float z, float w) 376 inline Vector2 normalize(Vector2::Arg v, float epsilon = NV_EPSILON) function 589 inline Vector3 normalize(Vector3::Arg v, float epsilon = NV_EPSILON) function 763 inline Vector4 normalize(Vector4::Arg v, float epsilon = NV_EPSILON) function
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | quaternion.inl | 120 …GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const… 379 GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) function
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | simd_quat.inl | 49 GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float co… 160 float w; local 394 GLM_FUNC_QUALIFIER detail::fquatSIMD normalize function
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H A D | simd_vec4.inl | 39 …UALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) : 637 GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize function
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_func_geometric.cpp | 83 namespace normalize namespace 93 glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); in test() local
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | hng64_3d.hxx | 1174 void hng64_state::normalize(float* x) in normalize() function in hng64_state 1193 float w = extent.param[1].start; in render_scanline() local
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/dports/emulators/stella/stella-6.6/src/json/ |
H A D | json.hxx | 2438 std::string w = exception::name("parse_error", id_) + "parse error" + in create() local 2445 std::string w = exception::name("parse_error", id_) + "parse error" + in create() local 2515 std::string w = exception::name("invalid_iterator", id_) + what_arg; in create() local 2569 std::string w = exception::name("type_error", id_) + what_arg; in create() local 2616 std::string w = exception::name("out_of_range", id_) + what_arg; in create() local 2654 std::string w = exception::name("other_error", id_) + what_arg; in create() local 14479 static diyfp normalize(diyfp x) noexcept in normalize() function 14509 diyfp w; member 14922 diyfp M_minus, diyfp w, diyfp M_plus) in grisu2_digit_gen() 15182 const diyfp w = diyfp::mul(v, c_minus_k); in grisu2() local [all …]
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/dports/finance/R-cran-gmm/gmm/R/ |
H A D | Methods.gel.R | 120 …ans <- lapply(parm, function(w) .invTest(object, w, level = level, fact = fact, type=type, corr=co… argument 304 getImpProb.gel <- function(object, posProb=TRUE, normalize=TRUE, argument
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/dports/finance/hs-hledger-web/hledger-web-1.19/_cabal_deps/asn1-encoding-0.9.6/Data/ASN1/ |
H A D | Prim.hs | 441 normalize (mantissa, exponent) = (mantissa `shiftR` sh, exponent + sh) function 452 w = finiteBitSize x function
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvimage/ |
H A D | Filter.cpp | 242 SincFilter::SincFilter(float w) : Filter(w) {} in SincFilter() 250 KaiserFilter::KaiserFilter(float w) : Filter(w) { setParameters(4.0f, 1.0f); } in KaiserFilter() 336 void Kernel2::normalize() in normalize() function in Kernel2
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H A D | FloatImage.cpp | 35 static int mirror(int x, int w) in mirror() 143 void FloatImage::allocate(uint c, uint w, uint h) in allocate() 168 void FloatImage::normalize(uint base_component) in normalize() function in FloatImage 282 const int w = m_width; in sampleLinearClamp() local 309 const int w = m_width; in sampleLinearRepeat() local 333 const int w = m_width; in sampleLinearMirror() local 372 const uint w = max(1, m_width / 2); in fastDownSample() local 548 const uint w = max(1, m_width / 2); in downSample() local 557 const uint w = max(1, m_width / 2); in downSample() local 848 float w = k.valueAt(i, j) * (alpha[idx] + (1.0f / 256.0f)); in applyKernelVertical() local [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/ |
H A D | InputOptions.cpp | 37 static uint countMipmaps(int w, int h, int d) in countMipmaps() 151 uint w = width; in setTextureLayout() local 288 void InputOptions::setNormalizeMipmaps(bool normalize) in setNormalizeMipmaps() 304 Vector4 w(w0, w1, w2, w3); in setLinearTransform() local 331 uint w = images->width; in computeTargetExtents() local
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | utils.h | 492 float x, y, z, w; member 524 float x, y, z, w; member 582 void normalize() { in normalize() function 1069 float w; member 1117 struct { uint8 x, y, z, w; }; member 1121 ubyte4(uint8 x, uint8 y, uint8 z, uint8 w) : x(x), y(y), z(z), w(w) {} in ubyte4() 1147 int16 x, y, z, w; member
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | geom.h | 87 vec &normalize() { div(magnitude()); return *this; } in normalize() function 147 struct { float x, y, z, w; }; member
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/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | geom.h | 47 vec &normalize() { div(magnitude()); return *this; } in normalize() function 149 struct { float x, y, z, w; }; member 167 vec4 &normalize() { mul(1/magnitude()); return *this; } in normalize() function 211 vec2 &normalize() { mul(1/magnitude()); return *this; } in normalize() function 399 void normalize() in normalize() function 454 float x = q.x, y = q.y, z = q.z, w = q.w, in matrix3x3() local 610 void normalize() in normalize() function 1147 w = (1 + m.v[10]) / m.v[14], in clip() local
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/dports/games/burrtools/burrtools-0.6.3/src/lib/ |
H A D | voxel_2_mesh.cpp | 348 static void normalize(float *x, float *y, float *z) in normalize() function 580 float w = (ws+we)/2; in findPointOnArc() local
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