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Searched +defs:w +defs:normalize (Results 251 – 275 of 840) sorted by path

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/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/nvtt/nvmath/
H A Dplane.inl13 inline Plane::Plane(float x, float y, float z, float w) : v(x, y, z, w) {}
29 inline Plane normalize(const Plane & plane, float epsilon = NV_EPSILON) function
H A Dvector.inl180 inline Vector4::Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
181 inline Vector4::Vector4(Vector2::Arg v, float z, float w) : x(v.x), y(v.y), z(z), w(w) {}
183 inline Vector4::Vector4(Vector3::Arg v, float w) : x(v.x), y(v.y), z(v.z), w(w) {}
215 inline void Vector4::set(float x, float y, float z, float w)
376 inline Vector2 normalize(Vector2::Arg v, float epsilon = NV_EPSILON) function
589 inline Vector3 normalize(Vector3::Arg v, float epsilon = NV_EPSILON) function
763 inline Vector4 normalize(Vector4::Arg v, float epsilon = NV_EPSILON) function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dquaternion.inl120 …GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const…
379 GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/
H A Dsimd_quat.inl49 GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float co…
160 float w; local
394 GLM_FUNC_QUALIFIER detail::fquatSIMD normalize function
H A Dsimd_vec4.inl39 …UALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
637 GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_func_geometric.cpp83 namespace normalize namespace
93 glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); in test() local
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dhng64_3d.hxx1174 void hng64_state::normalize(float* x) in normalize() function in hng64_state
1193 float w = extent.param[1].start; in render_scanline() local
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/src/
H A Dsimplifier.cpp416 float w; member
431 static float normalize(Vector3& v) in normalize() function
488 static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w) in quadricFromPlane()
508 static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w) in quadricFromPoint()
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/nvtt/nvmath/
H A Dplane.inl13 inline Plane::Plane(float x, float y, float z, float w) : v(x, y, z, w) {}
29 inline Plane normalize(const Plane & plane, float epsilon = NV_EPSILON) function
H A Dvector.inl180 inline Vector4::Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
181 inline Vector4::Vector4(Vector2::Arg v, float z, float w) : x(v.x), y(v.y), z(z), w(w) {}
183 inline Vector4::Vector4(Vector3::Arg v, float w) : x(v.x), y(v.y), z(v.z), w(w) {}
215 inline void Vector4::set(float x, float y, float z, float w)
376 inline Vector2 normalize(Vector2::Arg v, float epsilon = NV_EPSILON) function
589 inline Vector3 normalize(Vector3::Arg v, float epsilon = NV_EPSILON) function
763 inline Vector4 normalize(Vector4::Arg v, float epsilon = NV_EPSILON) function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dquaternion.inl120 …GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const…
379 GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/
H A Dsimd_quat.inl49 GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float co…
160 float w; local
394 GLM_FUNC_QUALIFIER detail::fquatSIMD normalize function
H A Dsimd_vec4.inl39 …UALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
637 GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_func_geometric.cpp83 namespace normalize namespace
93 glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro); in test() local
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dhng64_3d.hxx1174 void hng64_state::normalize(float* x) in normalize() function in hng64_state
1193 float w = extent.param[1].start; in render_scanline() local
/dports/emulators/stella/stella-6.6/src/json/
H A Djson.hxx2438 std::string w = exception::name("parse_error", id_) + "parse error" + in create() local
2445 std::string w = exception::name("parse_error", id_) + "parse error" + in create() local
2515 std::string w = exception::name("invalid_iterator", id_) + what_arg; in create() local
2569 std::string w = exception::name("type_error", id_) + what_arg; in create() local
2616 std::string w = exception::name("out_of_range", id_) + what_arg; in create() local
2654 std::string w = exception::name("other_error", id_) + what_arg; in create() local
14479 static diyfp normalize(diyfp x) noexcept in normalize() function
14509 diyfp w; member
14922 diyfp M_minus, diyfp w, diyfp M_plus) in grisu2_digit_gen()
15182 const diyfp w = diyfp::mul(v, c_minus_k); in grisu2() local
[all …]
/dports/finance/R-cran-gmm/gmm/R/
H A DMethods.gel.R120 …ans <- lapply(parm, function(w) .invTest(object, w, level = level, fact = fact, type=type, corr=co… argument
304 getImpProb.gel <- function(object, posProb=TRUE, normalize=TRUE, argument
/dports/finance/hs-hledger-web/hledger-web-1.19/_cabal_deps/asn1-encoding-0.9.6/Data/ASN1/
H A DPrim.hs441 normalize (mantissa, exponent) = (mantissa `shiftR` sh, exponent + sh) function
452 w = finiteBitSize x function
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvimage/
H A DFilter.cpp242 SincFilter::SincFilter(float w) : Filter(w) {} in SincFilter()
250 KaiserFilter::KaiserFilter(float w) : Filter(w) { setParameters(4.0f, 1.0f); } in KaiserFilter()
336 void Kernel2::normalize() in normalize() function in Kernel2
H A DFloatImage.cpp35 static int mirror(int x, int w) in mirror()
143 void FloatImage::allocate(uint c, uint w, uint h) in allocate()
168 void FloatImage::normalize(uint base_component) in normalize() function in FloatImage
282 const int w = m_width; in sampleLinearClamp() local
309 const int w = m_width; in sampleLinearRepeat() local
333 const int w = m_width; in sampleLinearMirror() local
372 const uint w = max(1, m_width / 2); in fastDownSample() local
548 const uint w = max(1, m_width / 2); in downSample() local
557 const uint w = max(1, m_width / 2); in downSample() local
848 float w = k.valueAt(i, j) * (alpha[idx] + (1.0f / 256.0f)); in applyKernelVertical() local
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/
H A DInputOptions.cpp37 static uint countMipmaps(int w, int h, int d) in countMipmaps()
151 uint w = width; in setTextureLayout() local
288 void InputOptions::setNormalizeMipmaps(bool normalize) in setNormalizeMipmaps()
304 Vector4 w(w0, w1, w2, w3); in setLinearTransform() local
331 uint w = images->width; in computeTargetExtents() local
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dutils.h492 float x, y, z, w; member
524 float x, y, z, w; member
582 void normalize() { in normalize() function
1069 float w; member
1117 struct { uint8 x, y, z, w; }; member
1121 ubyte4(uint8 x, uint8 y, uint8 z, uint8 w) : x(x), y(y), z(z), w(w) {} in ubyte4()
1147 int16 x, y, z, w; member
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dgeom.h87 vec &normalize() { div(magnitude()); return *this; } in normalize() function
147 struct { float x, y, z, w; }; member
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Dgeom.h47 vec &normalize() { div(magnitude()); return *this; } in normalize() function
149 struct { float x, y, z, w; }; member
167 vec4 &normalize() { mul(1/magnitude()); return *this; } in normalize() function
211 vec2 &normalize() { mul(1/magnitude()); return *this; } in normalize() function
399 void normalize() in normalize() function
454 float x = q.x, y = q.y, z = q.z, w = q.w, in matrix3x3() local
610 void normalize() in normalize() function
1147 w = (1 + m.v[10]) / m.v[14], in clip() local
/dports/games/burrtools/burrtools-0.6.3/src/lib/
H A Dvoxel_2_mesh.cpp348 static void normalize(float *x, float *y, float *z) in normalize() function
580 float w = (ws+we)/2; in findPointOnArc() local

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