/dports/graphics/povray37/povray-3.7.0.10/source/backend/lighting/ |
H A D | photonshootingtask.cpp | 157 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local 402 DBL Attenuation = 1.0; in computeAttenuation() local
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H A D | point.cpp | 589 DBL Attenuation = 1.0; in Attenuate_Light() local
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/backend/lighting/ |
H A D | photonshootingtask.cpp | 165 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local 407 DBL Attenuation = 1.0; in computeAttenuation() local
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkOpenGLLightMonitor.h | 96 float Attenuation[3]; variable
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | SLight.h | 65 core::vector3df Attenuation; member
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | SLight.h | 65 core::vector3df Attenuation; member
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/ |
H A D | lightsource.cpp | 543 DBL Attenuation = 1.0; in Attenuate_Light() local
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | sound.h | 54 float Attenuation; member
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H A D | p_entity.cpp | 512 float Attenuation, bool Loop) in StartSound() 532 float Attenuation) in StartLocalSound()
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H A D | snd_main.cpp | 46 float Attenuation; member in VSoundSeqNode 123 float Attenuation; member 464 float Attenuation, bool Loop) in PlaySound()
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H A D | p_levelinfo.cpp | 170 int Channel, float Volume, float Attenuation) in SectorStartSound()
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H A D | p_thinker.cpp | 163 vint32 sound_id, vint32 channel, float volume, float Attenuation, in StartSound()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 125 struct Attenuation struct 140 Attenuation attenuation; argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 125 struct Attenuation struct 140 Attenuation attenuation; argument
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/src/3rdparty/opennurbs/ |
H A D | opennurbs_light.cpp | 505 ON_3dVector ON_Light::Attenuation() const in Attenuation() function in ON_Light 510 double ON_Light::Attenuation(double d) const in Attenuation() function in ON_Light
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/dports/math/gismo/gismo-21.12.0/external/onurbs/ |
H A D | opennurbs_light.cpp | 502 ON_3dVector ON_Light::Attenuation() const in Attenuation() function in ON_Light 507 double ON_Light::Attenuation(double d) const in Attenuation() function in ON_Light
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | Graphic3d_CLight.hxx | 108 void Attenuation (Standard_Real& theConstAttenuation, in Attenuation() function in Graphic3d_CLight
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/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/ |
H A D | Graphic3d_CLight.hxx | 118 void Attenuation (Standard_Real& theConstAttenuation, in Attenuation() function in Graphic3d_CLight
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | Graphic3d_CLight.hxx | 118 void Attenuation (Standard_Real& theConstAttenuation, in Attenuation() function in Graphic3d_CLight
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | point.cpp | 774 DBL Attenuation = 1.0; in Attenuate_Light() local
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H A D | photons.cpp | 789 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local 1577 DBL Attenuation; in addSurfacePhoton() local 1666 DBL Attenuation; in addMediaPhoton() local
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H A D | lighting.cpp | 1959 DBL Attenuation,a; in do_light() local 2084 …R Layer_Normal, COLOUR Colour, COLOUR Light_Colour, COLOUR Layer_Pigment_Colour, DBL Attenuation) in do_diffuse() 2434 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse() 2501 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse_One_Light() 2631 …rmal, VECTOR Raw_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in PhotonDiffuse() 4649 …t, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *, RA… in BacktraceDiffuse() 6077 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in GlobalPhotonDiffuse()
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | point.cpp | 761 DBL Attenuation = 1.0; in Attenuate_Light() local
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H A D | photons.cpp | 766 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local 1543 DBL Attenuation; in addSurfacePhoton() local 1632 DBL Attenuation; in addMediaPhoton() local
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H A D | lighting.cpp | 1804 DBL Attenuation,a; in do_light() local 1929 …R Layer_Normal, COLOUR Colour, COLOUR Light_Colour, COLOUR Layer_Pigment_Colour, DBL Attenuation) in do_diffuse() 2276 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse() 2343 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse_One_Light() 2473 …rmal, VECTOR Raw_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in PhotonDiffuse() 4467 …t, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *, RA… in BacktraceDiffuse() 5837 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in GlobalPhotonDiffuse()
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