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Searched defs:Attenuation (Results 1 – 25 of 36) sorted by relevance

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/dports/graphics/povray37/povray-3.7.0.10/source/backend/lighting/
H A Dphotonshootingtask.cpp157 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local
402 DBL Attenuation = 1.0; in computeAttenuation() local
H A Dpoint.cpp589 DBL Attenuation = 1.0; in Attenuate_Light() local
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/backend/lighting/
H A Dphotonshootingtask.cpp165 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local
407 DBL Attenuation = 1.0; in computeAttenuation() local
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLightMonitor.h96 float Attenuation[3]; variable
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DSLight.h65 core::vector3df Attenuation; member
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DSLight.h65 core::vector3df Attenuation; member
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/
H A Dlightsource.cpp543 DBL Attenuation = 1.0; in Attenuate_Light() local
/dports/games/vavoom/vavoom-1.33/source/
H A Dsound.h54 float Attenuation; member
H A Dp_entity.cpp512 float Attenuation, bool Loop) in StartSound()
532 float Attenuation) in StartLocalSound()
H A Dsnd_main.cpp46 float Attenuation; member in VSoundSeqNode
123 float Attenuation; member
464 float Attenuation, bool Loop) in PlaySound()
H A Dp_levelinfo.cpp170 int Channel, float Volume, float Attenuation) in SectorStartSound()
H A Dp_thinker.cpp163 vint32 sound_id, vint32 channel, float volume, float Attenuation, in StartSound()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h125 struct Attenuation struct
140 Attenuation attenuation; argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h125 struct Attenuation struct
140 Attenuation attenuation; argument
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/src/3rdparty/opennurbs/
H A Dopennurbs_light.cpp505 ON_3dVector ON_Light::Attenuation() const in Attenuation() function in ON_Light
510 double ON_Light::Attenuation(double d) const in Attenuation() function in ON_Light
/dports/math/gismo/gismo-21.12.0/external/onurbs/
H A Dopennurbs_light.cpp502 ON_3dVector ON_Light::Attenuation() const in Attenuation() function in ON_Light
507 double ON_Light::Attenuation(double d) const in Attenuation() function in ON_Light
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DGraphic3d_CLight.hxx108 void Attenuation (Standard_Real& theConstAttenuation, in Attenuation() function in Graphic3d_CLight
/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/
H A DGraphic3d_CLight.hxx118 void Attenuation (Standard_Real& theConstAttenuation, in Attenuation() function in Graphic3d_CLight
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DGraphic3d_CLight.hxx118 void Attenuation (Standard_Real& theConstAttenuation, in Attenuation() function in Graphic3d_CLight
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dpoint.cpp774 DBL Attenuation = 1.0; in Attenuate_Light() local
H A Dphotons.cpp789 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local
1577 DBL Attenuation; in addSurfacePhoton() local
1666 DBL Attenuation; in addMediaPhoton() local
H A Dlighting.cpp1959 DBL Attenuation,a; in do_light() local
2084 …R Layer_Normal, COLOUR Colour, COLOUR Light_Colour, COLOUR Layer_Pigment_Colour, DBL Attenuation) in do_diffuse()
2434 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse()
2501 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse_One_Light()
2631 …rmal, VECTOR Raw_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in PhotonDiffuse()
4649 …t, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *, RA… in BacktraceDiffuse()
6077 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in GlobalPhotonDiffuse()
/dports/graphics/povray36/povray-3.6.1/source/
H A Dpoint.cpp761 DBL Attenuation = 1.0; in Attenuate_Light() local
H A Dphotons.cpp766 DBL Attenuation; /* light attenuation for spotlight */ in ShootPhotonsAtObject() local
1543 DBL Attenuation; in addSurfacePhoton() local
1632 DBL Attenuation; in addMediaPhoton() local
H A Dlighting.cpp1804 DBL Attenuation,a; in do_light() local
1929 …R Layer_Normal, COLOUR Colour, COLOUR Light_Colour, COLOUR Layer_Pigment_Colour, DBL Attenuation) in do_diffuse()
2276 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse()
2343 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in Diffuse_One_Light()
2473 …rmal, VECTOR Raw_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in PhotonDiffuse()
4467 …t, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *, RA… in BacktraceDiffuse()
5837 …e, VECTOR Layer_Normal, COLOUR Layer_Pigment_Colour, COLOUR Colour, DBL Attenuation, OBJECT *Obje… in GlobalPhotonDiffuse()

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