Home
last modified time | relevance | path

Searched defs:Combat (Results 1 – 20 of 20) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/
H A Dcombat.cpp34 BEGIN_MESSAGE_MAP(Combat, Dialog) in BEGIN_MESSAGE_MAP() argument
/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dcombat.h38 Combat( void ) {} in Combat() function
H A Dcombat.cpp37 Combat::Combat( Unit *att, Unit *def ) : in Combat() function in Combat
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dviewovershoulder.hpp18 enum class Mode { RightShoulder, LeftShoulder, Combat, Swimming }; enumerator
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Daipackagetypeid.hpp18 Combat = 5, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dsetup.h39 #define Combat macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp37 Combat::Combat(BladeRunnerEngine *vm) { in Combat() function in BladeRunner::Combat
H A Dbladerunner.h70 class Combat; variable
/dports/games/openmw/openmw-openmw-0.47.0/components/esm/
H A Dloadclas.hpp48 Combat = 0, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp37 Combat::Combat(BladeRunnerEngine *vm) { in Combat() function in BladeRunner::Combat
H A Dbladerunner.h71 class Combat; variable
/dports/games/openmw/openmw-openmw-0.47.0/docs/
H A Dopenmw-stage1.md1310 ## Combat section in De-Hardcoding
1314 ### Hits
1326 ### Script Enhancements
1337 ### Script Hooks
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dspells.h194 int Combat; /// If it should be casted in combat variable
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/Ingame/
H A DObserverStatsLogic.cs24 …public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Gr… enumerator
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dspells.h219 int Combat = 0; /// If it should be casted in combat variable
/dports/games/avanor/avanor-0.5.8/creature/
H A Danycr.cpp312 void XCreatureStorage::Combat(const char * hit, const char * dice) in Combat() function in XCreatureStorage
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/docs/
H A Dcrawl_manual.rst321 Combat subsubsection
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dcombat.c90 } Combat; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dcombat.cpp94 Combat::Combat(XeenEngine *vm): _vm(vm), _missVoc("miss.voc") { in Combat() function in Xeen::Combat
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dcombat.cpp111 Combat::Combat(XeenEngine *vm): _vm(vm), _missVoc("miss.voc") { in Combat() function in Xeen::Combat