Home
last modified time | relevance | path

Searched defs:D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT (Results 1 – 7 of 7) sorted by relevance

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h347 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h347 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3dcommon.h94 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D/
H A Dmod.rs101 pub const D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT: u32 = 65535u32; const
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h155 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h155 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 macro
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D11/
H A Dmod.rs11318 pub const D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT: u32 = 65535u32; const