1
2 /* this ALWAYS GENERATED file contains the definitions for the interfaces */
3
4 /* File created by MIDL compiler version 8.00.0613 */
5 /* @@MIDL_FILE_HEADING( ) */
6
7 /* verify that the <rpcndr.h> version is high enough to compile this file*/
8 #ifndef __REQUIRED_RPCNDR_H_VERSION__
9 #define __REQUIRED_RPCNDR_H_VERSION__ 475
10 #endif
11
12 /* verify that the <rpcsal.h> version is high enough to compile this file*/
13 #ifndef __REQUIRED_RPCSAL_H_VERSION__
14 #define __REQUIRED_RPCSAL_H_VERSION__ 100
15 #endif
16
17 #include "rpc.h"
18 #include "rpcndr.h"
19
20 #ifndef __RPCNDR_H_VERSION__
21 #error this stub requires an updated version of <rpcndr.h>
22 #endif /* __RPCNDR_H_VERSION__ */
23
24 #ifndef COM_NO_WINDOWS_H
25 #include "windows.h"
26 #include "ole2.h"
27 #endif /*COM_NO_WINDOWS_H*/
28
29 #ifndef __d3dcommon_h__
30 #define __d3dcommon_h__
31
32 #if defined(_MSC_VER) && (_MSC_VER >= 1020)
33 #pragma once
34 #endif
35
36 /* Forward Declarations */
37
38 #ifndef __ID3D10Blob_FWD_DEFINED__
39 #define __ID3D10Blob_FWD_DEFINED__
40 typedef interface ID3D10Blob ID3D10Blob;
41
42 #endif /* __ID3D10Blob_FWD_DEFINED__ */
43
44 #ifndef __ID3DDestructionNotifier_FWD_DEFINED__
45 #define __ID3DDestructionNotifier_FWD_DEFINED__
46 typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
47
48 #endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
49
50 /* header files for imported files */
51 #include "oaidl.h"
52 #include "ocidl.h"
53
54 #ifdef __cplusplus
55 extern "C"{
56 #endif
57
58 /* interface __MIDL_itf_d3dcommon_0000_0000 */
59 /* [local] */
60
61 typedef
62 enum D3D_DRIVER_TYPE
63 {
64 D3D_DRIVER_TYPE_UNKNOWN = 0,
65 D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
66 D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
67 D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
68 D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
69 D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
70 } D3D_DRIVER_TYPE;
71
72 typedef
73 enum D3D_FEATURE_LEVEL
74 {
75 D3D_FEATURE_LEVEL_9_1 = 0x9100,
76 D3D_FEATURE_LEVEL_9_2 = 0x9200,
77 D3D_FEATURE_LEVEL_9_3 = 0x9300,
78 D3D_FEATURE_LEVEL_10_0 = 0xa000,
79 D3D_FEATURE_LEVEL_10_1 = 0xa100,
80 D3D_FEATURE_LEVEL_11_0 = 0xb000,
81 D3D_FEATURE_LEVEL_11_1 = 0xb100,
82 D3D_FEATURE_LEVEL_12_0 = 0xc000,
83 D3D_FEATURE_LEVEL_12_1 = 0xc100
84 } D3D_FEATURE_LEVEL;
85
86 #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
87 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
88 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
89 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
90 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
91 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
92 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
93 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
94 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
95 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
96 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
97 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
98 #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
99 #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
100 #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
101 typedef
102 enum D3D_PRIMITIVE_TOPOLOGY
103 {
104 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
105 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
106 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
107 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
108 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
109 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
110 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
111 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
112 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
113 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
114 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
115 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
116 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
117 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
118 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
119 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
120 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
121 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
122 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
123 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
124 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
125 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
126 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
127 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
128 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
129 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
130 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
131 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
132 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
133 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
134 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
135 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
136 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
137 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
138 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
139 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
140 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
141 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
142 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
143 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
144 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
145 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
146 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
147 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
148 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
149 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
150 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
151 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
152 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
153 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
154 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
155 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
156 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
157 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
158 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
159 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
160 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
161 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
162 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
163 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
164 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
165 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
166 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
167 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
168 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
169 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
170 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
171 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
172 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
173 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
174 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
175 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
176 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
177 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
178 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
179 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
180 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
181 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
182 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
183 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
184 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
185 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
186 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
187 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
188 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
189 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
190 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
191 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
192 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
193 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
194 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
195 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
196 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
197 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
198 } D3D_PRIMITIVE_TOPOLOGY;
199
200 typedef
201 enum D3D_PRIMITIVE
202 {
203 D3D_PRIMITIVE_UNDEFINED = 0,
204 D3D_PRIMITIVE_POINT = 1,
205 D3D_PRIMITIVE_LINE = 2,
206 D3D_PRIMITIVE_TRIANGLE = 3,
207 D3D_PRIMITIVE_LINE_ADJ = 6,
208 D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
209 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
210 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
211 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
212 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
213 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
214 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
215 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
216 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
217 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
218 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
219 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
220 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
221 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
222 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
223 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
224 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
225 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
226 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
227 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
228 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
229 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
230 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
231 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
232 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
233 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
234 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
235 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
236 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
237 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
238 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
239 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
240 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
241 D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
242 D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
243 D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
244 D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
245 D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
246 D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
247 D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
248 D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
249 D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
250 D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
251 D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
252 D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
253 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
254 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
255 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
256 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
257 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
258 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
259 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
260 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
261 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
262 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
263 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
264 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
265 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
266 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
267 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
268 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
269 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
270 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
271 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
272 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
273 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
274 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
275 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
276 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
277 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
278 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
279 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
280 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
281 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
282 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
283 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
284 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
285 } D3D_PRIMITIVE;
286
287 typedef
288 enum D3D_SRV_DIMENSION
289 {
290 D3D_SRV_DIMENSION_UNKNOWN = 0,
291 D3D_SRV_DIMENSION_BUFFER = 1,
292 D3D_SRV_DIMENSION_TEXTURE1D = 2,
293 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
294 D3D_SRV_DIMENSION_TEXTURE2D = 4,
295 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
296 D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
297 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
298 D3D_SRV_DIMENSION_TEXTURE3D = 8,
299 D3D_SRV_DIMENSION_TEXTURECUBE = 9,
300 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
301 D3D_SRV_DIMENSION_BUFFEREX = 11,
302 D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
303 D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
304 D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
305 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
306 D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
307 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
308 D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
309 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
310 D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
311 D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
312 D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
313 D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
314 D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
315 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
316 D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
317 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
318 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
319 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
320 D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
321 D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
322 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
323 D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
324 D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
325 D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
326 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
327 D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
328 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
329 D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
330 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
331 D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
332 D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
333 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
334 D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
335 } D3D_SRV_DIMENSION;
336
337 typedef struct _D3D_SHADER_MACRO
338 {
339 LPCSTR Name;
340 LPCSTR Definition;
341 } D3D_SHADER_MACRO;
342
343 typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
344
345 DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
346
347 extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
348 extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
349
350 #ifndef __ID3D10Blob_INTERFACE_DEFINED__
351 #define __ID3D10Blob_INTERFACE_DEFINED__
352
353 /* interface ID3D10Blob */
354 /* [unique][local][object][uuid] */
355
356 EXTERN_C const IID IID_ID3D10Blob;
357
358 #if defined(__cplusplus) && !defined(CINTERFACE)
359
360 MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
361 ID3D10Blob : public IUnknown
362 {
363 public:
364 virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
365
366 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
367
368 };
369
370 #else /* C style interface */
371
372 typedef struct ID3D10BlobVtbl
373 {
374 BEGIN_INTERFACE
375
376 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
377 ID3D10Blob * This,
378 /* [in] */ REFIID riid,
379 /* [annotation][iid_is][out] */
380 _COM_Outptr_ void **ppvObject);
381
382 ULONG ( STDMETHODCALLTYPE *AddRef )(
383 ID3D10Blob * This);
384
385 ULONG ( STDMETHODCALLTYPE *Release )(
386 ID3D10Blob * This);
387
388 LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
389 ID3D10Blob * This);
390
391 SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
392 ID3D10Blob * This);
393
394 END_INTERFACE
395 } ID3D10BlobVtbl;
396
397 interface ID3D10Blob
398 {
399 CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
400 };
401
402 #ifdef COBJMACROS
403
404 #define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
405 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
406
407 #define ID3D10Blob_AddRef(This) \
408 ( (This)->lpVtbl -> AddRef(This) )
409
410 #define ID3D10Blob_Release(This) \
411 ( (This)->lpVtbl -> Release(This) )
412
413 #define ID3D10Blob_GetBufferPointer(This) \
414 ( (This)->lpVtbl -> GetBufferPointer(This) )
415
416 #define ID3D10Blob_GetBufferSize(This) \
417 ( (This)->lpVtbl -> GetBufferSize(This) )
418
419 #endif /* COBJMACROS */
420
421 #endif /* C style interface */
422
423 #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
424
425 /* interface __MIDL_itf_d3dcommon_0000_0001 */
426 /* [local] */
427
428 typedef interface ID3D10Blob* LPD3D10BLOB;
429 typedef ID3D10Blob ID3DBlob;
430
431 typedef ID3DBlob* LPD3DBLOB;
432 #define IID_ID3DBlob IID_ID3D10Blob
433 typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
434 void *pData);
435
436 extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
437 extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
438
439 #ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
440 #define __ID3DDestructionNotifier_INTERFACE_DEFINED__
441
442 /* interface ID3DDestructionNotifier */
443 /* [unique][local][object][uuid] */
444
445 EXTERN_C const IID IID_ID3DDestructionNotifier;
446
447 #if defined(__cplusplus) && !defined(CINTERFACE)
448
449 MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
450 ID3DDestructionNotifier : public IUnknown
451 {
452 public:
453 virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
454 /* [annotation] */
455 _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
456 /* [annotation] */
457 _In_ void *pData,
458 /* [annotation] */
459 _Out_ UINT *pCallbackID) = 0;
460
461 virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
462 /* [annotation] */
463 _In_ UINT callbackID) = 0;
464
465 };
466
467 #else /* C style interface */
468
469 typedef struct ID3DDestructionNotifierVtbl
470 {
471 BEGIN_INTERFACE
472
473 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
474 ID3DDestructionNotifier * This,
475 /* [in] */ REFIID riid,
476 /* [annotation][iid_is][out] */
477 _COM_Outptr_ void **ppvObject);
478
479 ULONG ( STDMETHODCALLTYPE *AddRef )(
480 ID3DDestructionNotifier * This);
481
482 ULONG ( STDMETHODCALLTYPE *Release )(
483 ID3DDestructionNotifier * This);
484
485 HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
486 ID3DDestructionNotifier * This,
487 /* [annotation] */
488 _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
489 /* [annotation] */
490 _In_ void *pData,
491 /* [annotation] */
492 _Out_ UINT *pCallbackID);
493
494 HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
495 ID3DDestructionNotifier * This,
496 /* [annotation] */
497 _In_ UINT callbackID);
498
499 END_INTERFACE
500 } ID3DDestructionNotifierVtbl;
501
502 interface ID3DDestructionNotifier
503 {
504 CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
505 };
506
507 #ifdef COBJMACROS
508
509 #define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
510 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
511
512 #define ID3DDestructionNotifier_AddRef(This) \
513 ( (This)->lpVtbl -> AddRef(This) )
514
515 #define ID3DDestructionNotifier_Release(This) \
516 ( (This)->lpVtbl -> Release(This) )
517
518 #define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
519 ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
520
521 #define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
522 ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
523
524 #endif /* COBJMACROS */
525
526 #endif /* C style interface */
527
528 #endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
529
530 /* interface __MIDL_itf_d3dcommon_0000_0002 */
531 /* [local] */
532
533 typedef
534 enum _D3D_INCLUDE_TYPE
535 {
536 D3D_INCLUDE_LOCAL = 0,
537 D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
538 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
539 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
540 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
541 } D3D_INCLUDE_TYPE;
542
543 typedef interface ID3DInclude ID3DInclude;
544 #undef INTERFACE
545 #define INTERFACE ID3DInclude
DECLARE_INTERFACE(ID3DInclude)546 DECLARE_INTERFACE(ID3DInclude)
547 {
548 STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
549 STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
550 };
551 typedef ID3DInclude* LPD3DINCLUDE;
552 typedef
553 enum _D3D_SHADER_VARIABLE_CLASS
554 {
555 D3D_SVC_SCALAR = 0,
556 D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
557 D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
558 D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
559 D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
560 D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
561 D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
562 D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
563 D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
564 D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
565 D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
566 D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
567 D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
568 D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
569 D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
570 D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
571 D3D_SVC_FORCE_DWORD = 0x7fffffff
572 } D3D_SHADER_VARIABLE_CLASS;
573
574 typedef
575 enum _D3D_SHADER_VARIABLE_FLAGS
576 {
577 D3D_SVF_USERPACKED = 1,
578 D3D_SVF_USED = 2,
579 D3D_SVF_INTERFACE_POINTER = 4,
580 D3D_SVF_INTERFACE_PARAMETER = 8,
581 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
582 D3D10_SVF_USED = D3D_SVF_USED,
583 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
584 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
585 D3D_SVF_FORCE_DWORD = 0x7fffffff
586 } D3D_SHADER_VARIABLE_FLAGS;
587
588 typedef
589 enum _D3D_SHADER_VARIABLE_TYPE
590 {
591 D3D_SVT_VOID = 0,
592 D3D_SVT_BOOL = 1,
593 D3D_SVT_INT = 2,
594 D3D_SVT_FLOAT = 3,
595 D3D_SVT_STRING = 4,
596 D3D_SVT_TEXTURE = 5,
597 D3D_SVT_TEXTURE1D = 6,
598 D3D_SVT_TEXTURE2D = 7,
599 D3D_SVT_TEXTURE3D = 8,
600 D3D_SVT_TEXTURECUBE = 9,
601 D3D_SVT_SAMPLER = 10,
602 D3D_SVT_SAMPLER1D = 11,
603 D3D_SVT_SAMPLER2D = 12,
604 D3D_SVT_SAMPLER3D = 13,
605 D3D_SVT_SAMPLERCUBE = 14,
606 D3D_SVT_PIXELSHADER = 15,
607 D3D_SVT_VERTEXSHADER = 16,
608 D3D_SVT_PIXELFRAGMENT = 17,
609 D3D_SVT_VERTEXFRAGMENT = 18,
610 D3D_SVT_UINT = 19,
611 D3D_SVT_UINT8 = 20,
612 D3D_SVT_GEOMETRYSHADER = 21,
613 D3D_SVT_RASTERIZER = 22,
614 D3D_SVT_DEPTHSTENCIL = 23,
615 D3D_SVT_BLEND = 24,
616 D3D_SVT_BUFFER = 25,
617 D3D_SVT_CBUFFER = 26,
618 D3D_SVT_TBUFFER = 27,
619 D3D_SVT_TEXTURE1DARRAY = 28,
620 D3D_SVT_TEXTURE2DARRAY = 29,
621 D3D_SVT_RENDERTARGETVIEW = 30,
622 D3D_SVT_DEPTHSTENCILVIEW = 31,
623 D3D_SVT_TEXTURE2DMS = 32,
624 D3D_SVT_TEXTURE2DMSARRAY = 33,
625 D3D_SVT_TEXTURECUBEARRAY = 34,
626 D3D_SVT_HULLSHADER = 35,
627 D3D_SVT_DOMAINSHADER = 36,
628 D3D_SVT_INTERFACE_POINTER = 37,
629 D3D_SVT_COMPUTESHADER = 38,
630 D3D_SVT_DOUBLE = 39,
631 D3D_SVT_RWTEXTURE1D = 40,
632 D3D_SVT_RWTEXTURE1DARRAY = 41,
633 D3D_SVT_RWTEXTURE2D = 42,
634 D3D_SVT_RWTEXTURE2DARRAY = 43,
635 D3D_SVT_RWTEXTURE3D = 44,
636 D3D_SVT_RWBUFFER = 45,
637 D3D_SVT_BYTEADDRESS_BUFFER = 46,
638 D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
639 D3D_SVT_STRUCTURED_BUFFER = 48,
640 D3D_SVT_RWSTRUCTURED_BUFFER = 49,
641 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
642 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
643 D3D_SVT_MIN8FLOAT = 52,
644 D3D_SVT_MIN10FLOAT = 53,
645 D3D_SVT_MIN16FLOAT = 54,
646 D3D_SVT_MIN12INT = 55,
647 D3D_SVT_MIN16INT = 56,
648 D3D_SVT_MIN16UINT = 57,
649 D3D10_SVT_VOID = D3D_SVT_VOID,
650 D3D10_SVT_BOOL = D3D_SVT_BOOL,
651 D3D10_SVT_INT = D3D_SVT_INT,
652 D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
653 D3D10_SVT_STRING = D3D_SVT_STRING,
654 D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
655 D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
656 D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
657 D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
658 D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
659 D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
660 D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
661 D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
662 D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
663 D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
664 D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
665 D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
666 D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
667 D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
668 D3D10_SVT_UINT = D3D_SVT_UINT,
669 D3D10_SVT_UINT8 = D3D_SVT_UINT8,
670 D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
671 D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
672 D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
673 D3D10_SVT_BLEND = D3D_SVT_BLEND,
674 D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
675 D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
676 D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
677 D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
678 D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
679 D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
680 D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
681 D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
682 D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
683 D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
684 D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
685 D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
686 D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
687 D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
688 D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
689 D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
690 D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
691 D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
692 D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
693 D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
694 D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
695 D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
696 D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
697 D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
698 D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
699 D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
700 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
701 D3D_SVT_FORCE_DWORD = 0x7fffffff
702 } D3D_SHADER_VARIABLE_TYPE;
703
704 typedef
705 enum _D3D_SHADER_INPUT_FLAGS
706 {
707 D3D_SIF_USERPACKED = 0x1,
708 D3D_SIF_COMPARISON_SAMPLER = 0x2,
709 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
710 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
711 D3D_SIF_TEXTURE_COMPONENTS = 0xc,
712 D3D_SIF_UNUSED = 0x10,
713 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
714 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
715 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
716 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
717 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
718 D3D_SIF_FORCE_DWORD = 0x7fffffff
719 } D3D_SHADER_INPUT_FLAGS;
720
721 typedef
722 enum _D3D_SHADER_INPUT_TYPE
723 {
724 D3D_SIT_CBUFFER = 0,
725 D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
726 D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
727 D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
728 D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
729 D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
730 D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
731 D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
732 D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
733 D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
734 D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
735 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
736 D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
737 D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
738 D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
739 D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
740 D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
741 D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
742 D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
743 D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
744 D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
745 D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
746 D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
747 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
748 } D3D_SHADER_INPUT_TYPE;
749
750 typedef
751 enum _D3D_SHADER_CBUFFER_FLAGS
752 {
753 D3D_CBF_USERPACKED = 1,
754 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
755 D3D_CBF_FORCE_DWORD = 0x7fffffff
756 } D3D_SHADER_CBUFFER_FLAGS;
757
758 typedef
759 enum _D3D_CBUFFER_TYPE
760 {
761 D3D_CT_CBUFFER = 0,
762 D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
763 D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
764 D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
765 D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
766 D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
767 D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
768 D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
769 D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
770 D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
771 } D3D_CBUFFER_TYPE;
772
773 typedef
774 enum D3D_NAME
775 {
776 D3D_NAME_UNDEFINED = 0,
777 D3D_NAME_POSITION = 1,
778 D3D_NAME_CLIP_DISTANCE = 2,
779 D3D_NAME_CULL_DISTANCE = 3,
780 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
781 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
782 D3D_NAME_VERTEX_ID = 6,
783 D3D_NAME_PRIMITIVE_ID = 7,
784 D3D_NAME_INSTANCE_ID = 8,
785 D3D_NAME_IS_FRONT_FACE = 9,
786 D3D_NAME_SAMPLE_INDEX = 10,
787 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
788 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
789 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
790 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
791 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
792 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
793 D3D_NAME_BARYCENTRICS = 23,
794 D3D_NAME_TARGET = 64,
795 D3D_NAME_DEPTH = 65,
796 D3D_NAME_COVERAGE = 66,
797 D3D_NAME_DEPTH_GREATER_EQUAL = 67,
798 D3D_NAME_DEPTH_LESS_EQUAL = 68,
799 D3D_NAME_STENCIL_REF = 69,
800 D3D_NAME_INNER_COVERAGE = 70,
801 D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
802 D3D10_NAME_POSITION = D3D_NAME_POSITION,
803 D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
804 D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
805 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
806 D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
807 D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
808 D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
809 D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
810 D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
811 D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
812 D3D10_NAME_TARGET = D3D_NAME_TARGET,
813 D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
814 D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
815 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
816 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
817 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
818 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
819 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
820 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
821 D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
822 D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
823 D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
824 D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
825 D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS
826 } D3D_NAME;
827
828 typedef
829 enum D3D_RESOURCE_RETURN_TYPE
830 {
831 D3D_RETURN_TYPE_UNORM = 1,
832 D3D_RETURN_TYPE_SNORM = 2,
833 D3D_RETURN_TYPE_SINT = 3,
834 D3D_RETURN_TYPE_UINT = 4,
835 D3D_RETURN_TYPE_FLOAT = 5,
836 D3D_RETURN_TYPE_MIXED = 6,
837 D3D_RETURN_TYPE_DOUBLE = 7,
838 D3D_RETURN_TYPE_CONTINUED = 8,
839 D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
840 D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
841 D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
842 D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
843 D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
844 D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
845 D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
846 D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
847 D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
848 D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
849 D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
850 D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
851 D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
852 D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
853 } D3D_RESOURCE_RETURN_TYPE;
854
855 typedef
856 enum D3D_REGISTER_COMPONENT_TYPE
857 {
858 D3D_REGISTER_COMPONENT_UNKNOWN = 0,
859 D3D_REGISTER_COMPONENT_UINT32 = 1,
860 D3D_REGISTER_COMPONENT_SINT32 = 2,
861 D3D_REGISTER_COMPONENT_FLOAT32 = 3,
862 D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
863 D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
864 D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
865 D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
866 } D3D_REGISTER_COMPONENT_TYPE;
867
868 typedef
869 enum D3D_TESSELLATOR_DOMAIN
870 {
871 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
872 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
873 D3D_TESSELLATOR_DOMAIN_TRI = 2,
874 D3D_TESSELLATOR_DOMAIN_QUAD = 3,
875 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
876 D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
877 D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
878 D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
879 } D3D_TESSELLATOR_DOMAIN;
880
881 typedef
882 enum D3D_TESSELLATOR_PARTITIONING
883 {
884 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
885 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
886 D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
887 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
888 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
889 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
890 D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
891 D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
892 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
893 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
894 } D3D_TESSELLATOR_PARTITIONING;
895
896 typedef
897 enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
898 {
899 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
900 D3D_TESSELLATOR_OUTPUT_POINT = 1,
901 D3D_TESSELLATOR_OUTPUT_LINE = 2,
902 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
903 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
904 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
905 D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
906 D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
907 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
908 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
909 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
910
911 typedef
912 enum D3D_MIN_PRECISION
913 {
914 D3D_MIN_PRECISION_DEFAULT = 0,
915 D3D_MIN_PRECISION_FLOAT_16 = 1,
916 D3D_MIN_PRECISION_FLOAT_2_8 = 2,
917 D3D_MIN_PRECISION_RESERVED = 3,
918 D3D_MIN_PRECISION_SINT_16 = 4,
919 D3D_MIN_PRECISION_UINT_16 = 5,
920 D3D_MIN_PRECISION_ANY_16 = 0xf0,
921 D3D_MIN_PRECISION_ANY_10 = 0xf1
922 } D3D_MIN_PRECISION;
923
924 typedef
925 enum D3D_INTERPOLATION_MODE
926 {
927 D3D_INTERPOLATION_UNDEFINED = 0,
928 D3D_INTERPOLATION_CONSTANT = 1,
929 D3D_INTERPOLATION_LINEAR = 2,
930 D3D_INTERPOLATION_LINEAR_CENTROID = 3,
931 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
932 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
933 D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
934 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
935 } D3D_INTERPOLATION_MODE;
936
937 typedef
938 enum _D3D_PARAMETER_FLAGS
939 {
940 D3D_PF_NONE = 0,
941 D3D_PF_IN = 0x1,
942 D3D_PF_OUT = 0x2,
943 D3D_PF_FORCE_DWORD = 0x7fffffff
944 } D3D_PARAMETER_FLAGS;
945
946 DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
947 DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
948 DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
949 #define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
950 #define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
951 #define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
952 #define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
953 #define D3D_COMPONENT_MASK_X 1
954 #define D3D_COMPONENT_MASK_Y 2
955 #define D3D_COMPONENT_MASK_Z 4
956 #define D3D_COMPONENT_MASK_W 8
957
958 extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
959 extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
960
961 /* Additional Prototypes for ALL interfaces */
962
963 /* end of Additional Prototypes */
964
965 #ifdef __cplusplus
966 }
967 #endif
968
969 #endif
970