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Searched defs:D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/src/
H A DOgreD3D11RenderSystem.cpp73 # define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/src/
H A DOgreD3D11RenderSystem.cpp63 # define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h350 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h350 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3dcommon.h97 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D/
H A Dmod.rs114 pub const D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 4u32; const
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h158 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h158 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 macro
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D11/
H A Dmod.rs11331 pub const D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 4u32; const