/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/util/image/ |
H A D | image.cpp | 275 void CImage::Flip(void) in Flip() function in CImage
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | cpic.h | 80 SDL_RendererFlip Flip; member
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/pcbnew/ |
H A D | pcb_shape.cpp | 115 void PCB_SHAPE::Flip( const wxPoint& aCentre, bool aFlipLeftRight ) in Flip() function in PCB_SHAPE
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H A D | pcb_track.cpp | 280 void PCB_TRACK::Flip( const wxPoint& aCentre, bool aFlipLeftRight ) in Flip() function in PCB_TRACK 298 void PCB_ARC::Flip( const wxPoint& aCentre, bool aFlipLeftRight ) in Flip() function in PCB_ARC 318 void PCB_VIA::Flip( const wxPoint& aCentre, bool aFlipLeftRight ) in Flip() function in PCB_VIA
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/dports/devel/vcglib/vcglib-2020.09/vcg/space/ |
H A D | ray3.h | 145 inline void Flip(){ in Flip() function
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H A D | ray2.h | 139 inline void Flip(){ in Flip() function
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H A D | line3.h | 154 inline void Flip(){ in Flip() function
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/ |
H A D | ray2.h | 139 inline void Flip(){ in Flip() function
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H A D | ray3.h | 145 inline void Flip(){ in Flip() function
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H A D | line3.h | 154 inline void Flip(){ in Flip() function
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/dports/editors/texmaker/texmaker-5.0.3/pdfium/xfa/fxbarcode/common/ |
H A D | BC_CommonBitMatrix.cpp | 69 void CBC_CommonBitMatrix::Flip(int32_t x, int32_t y) { in Flip() function in CBC_CommonBitMatrix
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | tc0100scn.cpp | 186 …INT32 mx, my, Attr, Code, Colour, x, y, xSrc = 0, ySrc = 0, TileIndex = 0, Offset, Flip, xFlip, yF… in TC0100SCNRenderBgLayer() local 281 …INT32 mx, my, Attr, Code, Colour, x, y, xSrc = 0, ySrc = 0, TileIndex = 0, Offset, Flip, xFlip, yF… in TC0100SCNRenderFgLayer() local 383 INT32 mx, my, Attr, Code, Colour, x, y, TileIndex = 0, Flip, xFlip, yFlip; in TC0100SCNRenderCharLayer() local
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H A D | d_taitox.cpp | 1310 INT32 Flip = Ctrl & 0x40; in TaitoXDrawBgSprites() local 1399 INT32 Flip = Ctrl & 0x40; in TaitoXDrawSprites() local
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/cudaarithm/test/ |
H A D | test_core.cpp | 269 CUDA_TEST_P(Flip, Accuracy) in CUDA_TEST_P() argument 282 CUDA_TEST_P(Flip, AccuracyInplace) in CUDA_TEST_P() argument
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | d_taitox.cpp | 1306 INT32 Flip = Ctrl & 0x40; in TaitoXDrawBgSprites() local 1395 INT32 Flip = Ctrl & 0x40; in TaitoXDrawSprites() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionPreviewer.ocd/ |
H A D | Script.c | 297 func Flip() in Flip() function
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/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/Ice/ |
H A D | IceTriangle.cpp | 43 void Triangle::Flip() in Flip() function in Triangle
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/dports/misc/valentina/valentina-5b7e98bf48a86e3c444423a9f03533440a39aad9/src/libs/vgeometry/ |
H A D | vcubicbezier.cpp | 104 VCubicBezier VCubicBezier::Flip(const QLineF &axis, const QString &prefix) const in Flip() function in VCubicBezier
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/Ice/ |
H A D | IceTriangle.cpp | 43 void Triangle::Flip() in Flip() function in Triangle
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/ |
H A D | IceTriangle.cpp | 43 void Triangle::Flip() in Flip() function in Triangle
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/ |
H A D | IceTriangle.cpp | 43 void Triangle::Flip() in Flip() function in Triangle
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/dports/devel/ode/ode-0.13/OPCODE/Ice/ |
H A D | IceTriangle.cpp | 43 void Triangle::Flip() in Flip() function in Triangle
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_gng.cpp | 1151 INT32 mx, my, Code, Attr, Colour, x, y, TileIndex, xScroll, yScroll, Split, Flip, xFlip, yFlip; in DrvRenderBgLayer() local 1297 INT32 mx, my, Code, Attr, Colour, x, y, TileIndex = 0, Flip, xFlip, yFlip; in DrvRenderCharLayer() local
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/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/piston-gfx_texture-0.36.0/src/ |
H A D | lib.rs | 73 pub enum Flip { enum 109 flip: Flip, in from_path()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/include/ |
H A D | board_item.h | 269 void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) in Flip() function
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