/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 366 #define GL_ARB_texture_mirrored_repeat 1 macro
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H A D | glATI.h | 366 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2824 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 4113 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 3101 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 3389 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 3389 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 3389 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 3837 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 3837 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 3855 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 3841 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 3782 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/GL/ |
H A D | glcorearb.h | 3759 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 782 #define GL_ARB_texture_mirrored_repeat macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 3837 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 3837 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 3841 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 3837 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 3782 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/include/GL/ |
H A D | glcorearb.h | 3759 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 3720 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 3782 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 3837 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 3782 #define GL_ARB_texture_mirrored_repeat 1 macro
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