/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_compression.java | 52 int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 100 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 929 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 283 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 385 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 1052 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 1054 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 205 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 164 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 210 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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H A D | glATI.h | 210 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | glext.h | 198 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/cube/cube_source/include/GL/ |
H A D | glext.h | 226 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 235 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 912 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/warzone2100/warzone2100/3rdparty/glad/include/glad/ |
H A D | glad.h | 1784 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 356 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 352 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 352 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 352 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/gtkradiant/GPL/GtkRadiant/include/ |
H A D | igl.h | 1097 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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