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Searched defs:GL_COMPRESSED_TEXTURE_FORMATS_ARB (Results 1 – 25 of 317) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_compression.java52 int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h100 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h929 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h385 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h1052 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h1054 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h205 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h164 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h210 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
H A DglATI.h210 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h198 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h226 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h235 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h912 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/warzone2100/warzone2100/3rdparty/glad/include/glad/
H A Dglad.h1784 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h356 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h352 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h352 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h352 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/gtkradiant/GPL/GtkRadiant/include/
H A Digl.h1097 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro

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