1 /* 2 Copyright (C) 1996-1997 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 21 #ifndef GLQUAKE_H 22 #define GLQUAKE_H 23 24 #ifdef USE_GLES2 25 #ifdef __IPHONEOS__ 26 #include <OpenGLES/ES2/gl.h> 27 #else 28 #include <SDL_opengles2.h> 29 #endif 30 // used in R_SetupShader_Generic calls, not actually passed to GL 31 #ifndef GL_MODULATE 32 #define GL_MODULATE 0x2100 33 #define GL_DECAL 0x2101 34 #define GL_ADD 0x0104 35 #endif 36 #endif 37 38 // disable data conversion warnings 39 40 #ifdef _MSC_VER 41 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value 42 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch 43 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer 44 //#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data 45 //#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float 46 //#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float 47 //#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression 48 //#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant 49 //#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter 50 //#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer 51 //#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer 52 #endif 53 54 55 //==================================================== 56 57 #ifndef USE_GLES2 58 // wgl uses APIENTRY 59 #ifndef APIENTRY 60 #define APIENTRY 61 #endif 62 63 // for platforms (wgl) that do not use GLAPIENTRY 64 #ifndef GLAPIENTRY 65 #define GLAPIENTRY APIENTRY 66 #endif 67 68 #ifndef GL_PROJECTION 69 #include <stddef.h> 70 71 typedef unsigned int GLenum; 72 typedef unsigned char GLboolean; 73 typedef unsigned int GLbitfield; 74 typedef void GLvoid; 75 // 1-byte signed 76 typedef signed char GLbyte; 77 // 2-byte signed 78 typedef short GLshort; 79 // 4-byte signed 80 typedef int GLint; 81 // 1-byte unsigned 82 typedef unsigned char GLubyte; 83 // 2-byte unsigned 84 typedef unsigned short GLushort; 85 // 4-byte unsigned 86 typedef unsigned int GLuint; 87 // 4-byte signed 88 typedef int GLsizei; 89 // single precision float 90 typedef float GLfloat; 91 // single precision float in [0,1] 92 typedef float GLclampf; 93 // double precision float 94 typedef double GLdouble; 95 // double precision float in [0,1] 96 typedef double GLclampd; 97 // int whose size is the same as a pointer (?) 98 typedef ptrdiff_t GLintptrARB; 99 // int whose size is the same as a pointer (?) 100 typedef ptrdiff_t GLsizeiptrARB; 101 102 #define GL_STEREO 0x0C33 103 104 #define GL_MODELVIEW 0x1700 105 #define GL_PROJECTION 0x1701 106 #define GL_TEXTURE 0x1702 107 #define GL_MATRIX_MODE 0x0BA0 108 #define GL_MODELVIEW_MATRIX 0x0BA6 109 #define GL_PROJECTION_MATRIX 0x0BA7 110 #define GL_TEXTURE_MATRIX 0x0BA8 111 112 #define GL_DONT_CARE 0x1100 113 #define GL_FASTEST 0x1101 114 #define GL_NICEST 0x1102 115 116 #define GL_DEPTH_TEST 0x0B71 117 118 #define GL_CULL_FACE 0x0B44 119 120 #define GL_BLEND 0x0BE2 121 #define GL_ALPHA_TEST 0x0BC0 122 123 #define GL_ZERO 0x0 124 #define GL_ONE 0x1 125 #define GL_SRC_COLOR 0x0300 126 #define GL_ONE_MINUS_SRC_COLOR 0x0301 127 #define GL_DST_COLOR 0x0306 128 #define GL_ONE_MINUS_DST_COLOR 0x0307 129 #define GL_SRC_ALPHA 0x0302 130 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 131 #define GL_DST_ALPHA 0x0304 132 #define GL_ONE_MINUS_DST_ALPHA 0x0305 133 #define GL_SRC_ALPHA_SATURATE 0x0308 134 #define GL_CONSTANT_COLOR 0x8001 135 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 136 #define GL_CONSTANT_ALPHA 0x8003 137 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 138 139 #define GL_TEXTURE_ENV 0x2300 140 #define GL_TEXTURE_ENV_MODE 0x2200 141 #define GL_TEXTURE_1D 0x0DE0 142 #define GL_TEXTURE_2D 0x0DE1 143 #define GL_TEXTURE_WRAP_S 0x2802 144 #define GL_TEXTURE_WRAP_T 0x2803 145 #define GL_TEXTURE_WRAP_R 0x8072 146 #define GL_TEXTURE_BORDER_COLOR 0x1004 147 #define GL_TEXTURE_MAG_FILTER 0x2800 148 #define GL_TEXTURE_MIN_FILTER 0x2801 149 #define GL_PACK_ALIGNMENT 0x0D05 150 #define GL_UNPACK_ALIGNMENT 0x0CF5 151 #define GL_TEXTURE_BINDING_1D 0x8068 152 #define GL_TEXTURE_BINDING_2D 0x8069 153 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 154 #define GL_TEXTURE_MIN_LOD 0x813A 155 #define GL_TEXTURE_MAX_LOD 0x813B 156 #define GL_TEXTURE_BASE_LEVEL 0x813C 157 #define GL_TEXTURE_MAX_LEVEL 0x813D 158 159 #define GL_NEAREST 0x2600 160 #define GL_LINEAR 0x2601 161 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 162 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 163 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 164 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 165 166 #define GL_LINE 0x1B01 167 #define GL_FILL 0x1B02 168 169 #define GL_ADD 0x0104 170 #define GL_DECAL 0x2101 171 #define GL_MODULATE 0x2100 172 173 #define GL_REPEAT 0x2901 174 #define GL_CLAMP 0x2900 175 176 #define GL_POINTS 0x0000 177 #define GL_LINES 0x0001 178 #define GL_LINE_LOOP 0x0002 179 #define GL_LINE_STRIP 0x0003 180 #define GL_TRIANGLES 0x0004 181 #define GL_TRIANGLE_STRIP 0x0005 182 #define GL_TRIANGLE_FAN 0x0006 183 #define GL_QUADS 0x0007 184 #define GL_QUAD_STRIP 0x0008 185 #define GL_POLYGON 0x0009 186 187 #define GL_FALSE 0x0 188 #define GL_TRUE 0x1 189 190 #define GL_BYTE 0x1400 191 #define GL_UNSIGNED_BYTE 0x1401 192 #define GL_SHORT 0x1402 193 #define GL_UNSIGNED_SHORT 0x1403 194 #define GL_INT 0x1404 195 #define GL_UNSIGNED_INT 0x1405 196 #define GL_FLOAT 0x1406 197 #define GL_DOUBLE 0x140A 198 #define GL_2_BYTES 0x1407 199 #define GL_3_BYTES 0x1408 200 #define GL_4_BYTES 0x1409 201 202 #define GL_VERTEX_ARRAY 0x8074 203 #define GL_NORMAL_ARRAY 0x8075 204 #define GL_COLOR_ARRAY 0x8076 205 //#define GL_INDEX_ARRAY 0x8077 206 #define GL_TEXTURE_COORD_ARRAY 0x8078 207 //#define GL_EDGE_FLAG_ARRAY 0x8079 208 209 #define GL_NONE 0 210 #define GL_FRONT_LEFT 0x0400 211 #define GL_FRONT_RIGHT 0x0401 212 #define GL_BACK_LEFT 0x0402 213 #define GL_BACK_RIGHT 0x0403 214 #define GL_FRONT 0x0404 215 #define GL_BACK 0x0405 216 #define GL_LEFT 0x0406 217 #define GL_RIGHT 0x0407 218 #define GL_FRONT_AND_BACK 0x0408 219 #define GL_AUX0 0x0409 220 #define GL_AUX1 0x040A 221 #define GL_AUX2 0x040B 222 #define GL_AUX3 0x040C 223 224 #define GL_VENDOR 0x1F00 225 #define GL_RENDERER 0x1F01 226 #define GL_VERSION 0x1F02 227 #define GL_EXTENSIONS 0x1F03 228 229 #define GL_NO_ERROR 0x0 230 #define GL_INVALID_VALUE 0x0501 231 #define GL_INVALID_ENUM 0x0500 232 #define GL_INVALID_OPERATION 0x0502 233 #define GL_STACK_OVERFLOW 0x0503 234 #define GL_STACK_UNDERFLOW 0x0504 235 #define GL_OUT_OF_MEMORY 0x0505 236 237 #define GL_DITHER 0x0BD0 238 #define GL_ALPHA 0x1906 239 #define GL_RGB 0x1907 240 #define GL_RGBA 0x1908 241 242 #define GL_MAX_TEXTURE_SIZE 0x0D33 243 244 #define GL_NEVER 0x0200 245 #define GL_LESS 0x0201 246 #define GL_EQUAL 0x0202 247 #define GL_LEQUAL 0x0203 248 #define GL_GREATER 0x0204 249 #define GL_NOTEQUAL 0x0205 250 #define GL_GEQUAL 0x0206 251 #define GL_ALWAYS 0x0207 252 #define GL_DEPTH_TEST 0x0B71 253 254 #define GL_RED_SCALE 0x0D14 255 #define GL_GREEN_SCALE 0x0D18 256 #define GL_BLUE_SCALE 0x0D1A 257 #define GL_ALPHA_SCALE 0x0D1C 258 259 #define GL_DEPTH_BUFFER_BIT 0x00000100 260 #define GL_ACCUM_BUFFER_BIT 0x00000200 261 #define GL_STENCIL_BUFFER_BIT 0x00000400 262 #define GL_COLOR_BUFFER_BIT 0x00004000 263 264 #define GL_STENCIL_TEST 0x0B90 265 #define GL_KEEP 0x1E00 266 #define GL_REPLACE 0x1E01 267 #define GL_INCR 0x1E02 268 #define GL_DECR 0x1E03 269 270 #define GL_POLYGON_OFFSET_FACTOR 0x8038 271 #define GL_POLYGON_OFFSET_UNITS 0x2A00 272 #define GL_POLYGON_OFFSET_POINT 0x2A01 273 #define GL_POLYGON_OFFSET_LINE 0x2A02 274 #define GL_POLYGON_OFFSET_FILL 0x8037 275 276 #define GL_POINT_SMOOTH 0x0B10 277 #define GL_LINE_SMOOTH 0x0B20 278 #define GL_POLYGON_SMOOTH 0x0B41 279 280 #define GL_POLYGON_STIPPLE 0x0B42 281 282 #define GL_CLIP_PLANE0 0x3000 283 #define GL_CLIP_PLANE1 0x3001 284 #define GL_CLIP_PLANE2 0x3002 285 #define GL_CLIP_PLANE3 0x3003 286 #define GL_CLIP_PLANE4 0x3004 287 #define GL_CLIP_PLANE5 0x3005 288 289 #define GL_DEPTH_COMPONENT 0x1902 290 #define GL_VIEWPORT 0x0BA2 291 #define GL_DRAW_BUFFER 0x0C01 292 #define GL_READ_BUFFER 0x0C02 293 #define GL_LUMINANCE 0x1909 294 #define GL_INTENSITY 0x8049 295 296 #endif 297 298 //GL_EXT_texture_filter_anisotropic 299 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT 300 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 301 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 302 #endif 303 304 // GL_ARB_depth_texture 305 #ifndef GL_DEPTH_COMPONENT32_ARB 306 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 307 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 308 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 309 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 310 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 311 #endif 312 313 // GL_ARB_shadow 314 #ifndef GL_TEXTURE_COMPARE_MODE_ARB 315 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 316 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 317 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 318 #endif 319 320 // GL_ARB_multitexture 321 extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); 322 extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); 323 extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); 324 extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); 325 extern void (GLAPIENTRY *qglActiveTexture) (GLenum); 326 extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); 327 #ifndef GL_ACTIVE_TEXTURE 328 #define GL_ACTIVE_TEXTURE 0x84E0 329 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 330 #define GL_MAX_TEXTURE_UNITS 0x84E2 331 #define GL_TEXTURE0 0x84C0 332 #define GL_TEXTURE1 0x84C1 333 #define GL_TEXTURE2 0x84C2 334 #define GL_TEXTURE3 0x84C3 335 #define GL_TEXTURE4 0x84C4 336 #define GL_TEXTURE5 0x84C5 337 #define GL_TEXTURE6 0x84C6 338 #define GL_TEXTURE7 0x84C7 339 #define GL_TEXTURE8 0x84C8 340 #define GL_TEXTURE9 0x84C9 341 #define GL_TEXTURE10 0x84CA 342 #define GL_TEXTURE11 0x84CB 343 #define GL_TEXTURE12 0x84CC 344 #define GL_TEXTURE13 0x84CD 345 #define GL_TEXTURE14 0x84CE 346 #define GL_TEXTURE15 0x84CF 347 #define GL_TEXTURE16 0x84D0 348 #define GL_TEXTURE17 0x84D1 349 #define GL_TEXTURE18 0x84D2 350 #define GL_TEXTURE19 0x84D3 351 #define GL_TEXTURE20 0x84D4 352 #define GL_TEXTURE21 0x84D5 353 #define GL_TEXTURE22 0x84D6 354 #define GL_TEXTURE23 0x84D7 355 #define GL_TEXTURE24 0x84D8 356 #define GL_TEXTURE25 0x84D9 357 #define GL_TEXTURE26 0x84DA 358 #define GL_TEXTURE27 0x84DB 359 #define GL_TEXTURE28 0x84DC 360 #define GL_TEXTURE29 0x84DD 361 #define GL_TEXTURE30 0x84DE 362 #define GL_TEXTURE31 0x84DF 363 #endif 364 365 // GL_ARB_texture_env_combine 366 #ifndef GL_COMBINE 367 #define GL_COMBINE 0x8570 368 #define GL_COMBINE_RGB 0x8571 369 #define GL_COMBINE_ALPHA 0x8572 370 #define GL_SOURCE0_RGB 0x8580 371 #define GL_SOURCE1_RGB 0x8581 372 #define GL_SOURCE2_RGB 0x8582 373 #define GL_SOURCE0_ALPHA 0x8588 374 #define GL_SOURCE1_ALPHA 0x8589 375 #define GL_SOURCE2_ALPHA 0x858A 376 #define GL_OPERAND0_RGB 0x8590 377 #define GL_OPERAND1_RGB 0x8591 378 #define GL_OPERAND2_RGB 0x8592 379 #define GL_OPERAND0_ALPHA 0x8598 380 #define GL_OPERAND1_ALPHA 0x8599 381 #define GL_OPERAND2_ALPHA 0x859A 382 #define GL_RGB_SCALE 0x8573 383 #define GL_ADD_SIGNED 0x8574 384 #define GL_INTERPOLATE 0x8575 385 #define GL_SUBTRACT 0x84E7 386 #define GL_CONSTANT 0x8576 387 #define GL_PRIMARY_COLOR 0x8577 388 #define GL_PREVIOUS 0x8578 389 #endif 390 391 #ifndef GL_MAX_ELEMENTS_VERTICES 392 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 393 #endif 394 #ifndef GL_MAX_ELEMENTS_INDICES 395 #define GL_MAX_ELEMENTS_INDICES 0x80E9 396 #endif 397 398 399 #ifndef GL_TEXTURE_3D 400 #define GL_PACK_SKIP_IMAGES 0x806B 401 #define GL_PACK_IMAGE_HEIGHT 0x806C 402 #define GL_UNPACK_SKIP_IMAGES 0x806D 403 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 404 #define GL_TEXTURE_3D 0x806F 405 #define GL_PROXY_TEXTURE_3D 0x8070 406 #define GL_TEXTURE_DEPTH 0x8071 407 #define GL_TEXTURE_WRAP_R 0x8072 408 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 409 #define GL_TEXTURE_BINDING_3D 0x806A 410 extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 411 extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 412 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 413 #endif 414 415 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X 416 #define GL_NORMAL_MAP 0x8511 417 #define GL_REFLECTION_MAP 0x8512 418 #define GL_TEXTURE_CUBE_MAP 0x8513 419 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 420 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 421 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 422 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 423 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 424 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 425 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 426 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 427 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 428 #endif 429 430 #ifndef GL_DEPTH_COMPONENT16_ARB 431 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 432 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 433 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 434 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 435 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 436 #endif 437 438 #ifndef GL_SCISSOR_TEST 439 #define GL_SCISSOR_TEST 0x0C11 440 #define GL_SCISSOR_BOX 0x0C10 441 #endif 442 443 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp 444 #ifndef GL_CLAMP_TO_EDGE 445 #define GL_CLAMP_TO_EDGE 0x812F 446 #endif 447 448 //GL_ATI_separate_stencil 449 #ifndef GL_STENCIL_BACK_FUNC 450 #define GL_STENCIL_BACK_FUNC 0x8800 451 #define GL_STENCIL_BACK_FAIL 0x8801 452 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 453 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 454 #endif 455 extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); 456 extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); 457 458 //GL_EXT_stencil_two_side 459 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 460 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 461 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); 462 463 //GL_EXT_blend_minmax 464 #ifndef GL_FUNC_ADD 465 #define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract 466 #define GL_MIN 0x8007 467 #define GL_MAX 0x8008 468 #define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract 469 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract 470 #endif 471 472 //GL_EXT_blend_subtract 473 #ifndef GL_FUNC_SUBTRACT 474 #define GL_FUNC_SUBTRACT 0x800A 475 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 476 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract 477 #endif 478 479 //GL_ARB_texture_non_power_of_two 480 481 //GL_ARB_vertex_buffer_object 482 #ifndef GL_ARRAY_BUFFER 483 #define GL_ARRAY_BUFFER 0x8892 484 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 485 #define GL_ARRAY_BUFFER_BINDING 0x8894 486 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 487 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 488 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 489 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 490 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 491 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 492 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 493 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 494 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 495 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 496 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 497 #define GL_STREAM_DRAW 0x88E0 498 #define GL_STREAM_READ 0x88E1 499 #define GL_STREAM_COPY 0x88E2 500 #define GL_STATIC_DRAW 0x88E4 501 #define GL_STATIC_READ 0x88E5 502 #define GL_STATIC_COPY 0x88E6 503 #define GL_DYNAMIC_DRAW 0x88E8 504 #define GL_DYNAMIC_READ 0x88E9 505 #define GL_DYNAMIC_COPY 0x88EA 506 #define GL_READ_ONLY 0x88B8 507 #define GL_WRITE_ONLY 0x88B9 508 #define GL_READ_WRITE 0x88BA 509 #define GL_BUFFER_SIZE 0x8764 510 #define GL_BUFFER_USAGE 0x8765 511 #define GL_BUFFER_ACCESS 0x88BB 512 #define GL_BUFFER_MAPPED 0x88BC 513 #define GL_BUFFER_MAP_POINTER 0x88BD 514 #endif 515 extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); 516 extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); 517 extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers); 518 extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer); 519 extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access); 520 extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); 521 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); 522 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); 523 524 //GL_ARB_framebuffer_object 525 // (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil) 526 #ifndef GL_FRAMEBUFFER 527 #define GL_FRAMEBUFFER 0x8D40 528 #define GL_READ_FRAMEBUFFER 0x8CA8 529 #define GL_DRAW_FRAMEBUFFER 0x8CA9 530 #define GL_RENDERBUFFER 0x8D41 531 #define GL_STENCIL_INDEX1 0x8D46 532 #define GL_STENCIL_INDEX4 0x8D47 533 #define GL_STENCIL_INDEX8 0x8D48 534 #define GL_STENCIL_INDEX16 0x8D49 535 #define GL_RENDERBUFFER_WIDTH 0x8D42 536 #define GL_RENDERBUFFER_HEIGHT 0x8D43 537 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 538 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 539 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 540 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 541 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 542 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 543 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 544 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 545 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 546 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 547 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 548 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 549 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 550 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 551 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 552 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 553 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 554 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 555 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 556 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 557 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 558 #define GL_SRGB 0x8C40 559 #define GL_UNSIGNED_NORMALIZED 0x8C17 560 #define GL_FRAMEBUFFER_DEFAULT 0x8218 561 #define GL_INDEX 0x8222 562 #define GL_COLOR_ATTACHMENT0 0x8CE0 563 #define GL_COLOR_ATTACHMENT1 0x8CE1 564 #define GL_COLOR_ATTACHMENT2 0x8CE2 565 #define GL_COLOR_ATTACHMENT3 0x8CE3 566 #define GL_COLOR_ATTACHMENT4 0x8CE4 567 #define GL_COLOR_ATTACHMENT5 0x8CE5 568 #define GL_COLOR_ATTACHMENT6 0x8CE6 569 #define GL_COLOR_ATTACHMENT7 0x8CE7 570 #define GL_COLOR_ATTACHMENT8 0x8CE8 571 #define GL_COLOR_ATTACHMENT9 0x8CE9 572 #define GL_COLOR_ATTACHMENT10 0x8CEA 573 #define GL_COLOR_ATTACHMENT11 0x8CEB 574 #define GL_COLOR_ATTACHMENT12 0x8CEC 575 #define GL_COLOR_ATTACHMENT13 0x8CED 576 #define GL_COLOR_ATTACHMENT14 0x8CEE 577 #define GL_COLOR_ATTACHMENT15 0x8CEF 578 #define GL_DEPTH_ATTACHMENT 0x8D00 579 #define GL_STENCIL_ATTACHMENT 0x8D20 580 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 581 #define GL_MAX_SAMPLES 0x8D57 582 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 583 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 584 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 585 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 586 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 587 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 588 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 589 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 590 #define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING 591 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 592 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 593 #define GL_RENDERBUFFER_BINDING 0x8CA7 594 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 595 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 596 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 597 #define GL_DEPTH_STENCIL 0x84F9 598 #define GL_UNSIGNED_INT_24_8 0x84FA 599 #define GL_DEPTH24_STENCIL8 0x88F0 600 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 601 #endif 602 extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); 603 extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); 604 extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); 605 extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); 606 extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 607 extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 608 extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); 609 extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); 610 extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); 611 extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); 612 extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); 613 extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); 614 extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 615 extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 616 extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); 617 extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 618 extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 619 extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); 620 extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 621 extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); 622 623 // GL_ARB_draw_buffers 624 #ifndef GL_MAX_DRAW_BUFFERS_ARB 625 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 626 #define GL_DRAW_BUFFER0_ARB 0x8825 627 #define GL_DRAW_BUFFER1_ARB 0x8826 628 #define GL_DRAW_BUFFER2_ARB 0x8827 629 #define GL_DRAW_BUFFER3_ARB 0x8828 630 #define GL_DRAW_BUFFER4_ARB 0x8829 631 #define GL_DRAW_BUFFER5_ARB 0x882A 632 #define GL_DRAW_BUFFER6_ARB 0x882B 633 #define GL_DRAW_BUFFER7_ARB 0x882C 634 #define GL_DRAW_BUFFER8_ARB 0x882D 635 #define GL_DRAW_BUFFER9_ARB 0x882E 636 #define GL_DRAW_BUFFER10_ARB 0x882F 637 #define GL_DRAW_BUFFER11_ARB 0x8830 638 #define GL_DRAW_BUFFER12_ARB 0x8831 639 #define GL_DRAW_BUFFER13_ARB 0x8832 640 #define GL_DRAW_BUFFER14_ARB 0x8833 641 #define GL_DRAW_BUFFER15_ARB 0x8834 642 #endif 643 extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); 644 645 // GL_ARB_texture_float 646 #ifndef GL_RGBA32F_ARB 647 #define GL_RGBA32F_ARB 0x8814 648 #define GL_RGB32F_ARB 0x8815 649 #define GL_ALPHA32F_ARB 0x8816 650 #define GL_INTENSITY32F_ARB 0x8817 651 #define GL_LUMINANCE32F_ARB 0x8818 652 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 653 #define GL_RGBA16F_ARB 0x881A 654 #define GL_RGB16F_ARB 0x881B 655 #define GL_ALPHA16F_ARB 0x881C 656 #define GL_INTENSITY16F_ARB 0x881D 657 #define GL_LUMINANCE16F_ARB 0x881E 658 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 659 #endif 660 661 // GL_ARB_half_float_pixel 662 #ifndef GL_HALF_FLOAT_ARB 663 typedef unsigned short GLhalfARB; 664 #define GL_HALF_FLOAT_ARB 0x140B 665 #endif 666 667 // GL_EXT_texture_sRGB 668 #ifndef GL_SRGB_EXT 669 #define GL_SRGB_EXT 0x8C40 670 #define GL_SRGB8_EXT 0x8C41 671 #define GL_SRGB_ALPHA_EXT 0x8C42 672 #define GL_SRGB8_ALPHA8_EXT 0x8C43 673 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 674 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 675 #define GL_SLUMINANCE_EXT 0x8C46 676 #define GL_SLUMINANCE8_EXT 0x8C47 677 #define GL_COMPRESSED_SRGB_EXT 0x8C48 678 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 679 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 680 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 681 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 682 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 683 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 684 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 685 #endif 686 687 // GL_ARB_uniform_buffer_object 688 #ifndef GL_UNIFORM_BUFFER 689 #define GL_UNIFORM_BUFFER 0x8A11 690 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 691 #define GL_UNIFORM_BUFFER_START 0x8A29 692 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 693 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 694 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 695 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 696 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 697 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 698 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 699 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 700 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 701 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 702 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 703 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 704 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 705 #define GL_UNIFORM_TYPE 0x8A37 706 #define GL_UNIFORM_SIZE 0x8A38 707 #define GL_UNIFORM_NAME_LENGTH 0x8A39 708 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 709 #define GL_UNIFORM_OFFSET 0x8A3B 710 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 711 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 712 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 713 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 714 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 715 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 716 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 717 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 718 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 719 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 720 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 721 #define GL_INVALID_INDEX 0xFFFFFFFFu 722 #endif 723 extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); 724 extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 725 extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); 726 extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName); 727 extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 728 extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); 729 extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); 730 extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); 731 extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); 732 extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 733 734 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); 735 736 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 737 738 extern void (GLAPIENTRY *qglClear)(GLbitfield mask); 739 740 extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); 741 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); 742 extern void (GLAPIENTRY *qglCullFace)(GLenum mode); 743 744 extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); 745 extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); 746 extern void (GLAPIENTRY *qglEnable)(GLenum cap); 747 extern void (GLAPIENTRY *qglDisable)(GLenum cap); 748 extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); 749 750 extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); 751 extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); 752 753 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); 754 extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); 755 extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); 756 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); 757 758 extern GLenum (GLAPIENTRY *qglGetError)(void); 759 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); 760 extern void (GLAPIENTRY *qglFinish)(void); 761 extern void (GLAPIENTRY *qglFlush)(void); 762 763 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); 764 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); 765 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); 766 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); 767 extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); 768 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 769 770 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 771 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 772 extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); 773 extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); 774 extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); 775 extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); 776 extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); 777 extern void (GLAPIENTRY *qglArrayElement)(GLint i); 778 779 extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 780 extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 781 extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); 782 extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); 783 extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); 784 extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); 785 extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); 786 extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); 787 extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); 788 extern void (GLAPIENTRY *qglBegin)(GLenum mode); 789 extern void (GLAPIENTRY *qglEnd)(void); 790 791 extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); 792 //extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); 793 //extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); 794 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); 795 //extern void (GLAPIENTRY *qglPushMatrix)(void); 796 //extern void (GLAPIENTRY *qglPopMatrix)(void); 797 extern void (GLAPIENTRY *qglLoadIdentity)(void); 798 //extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); 799 extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); 800 //extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); 801 //extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); 802 //extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 803 //extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 804 //extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); 805 //extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); 806 //extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); 807 //extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); 808 809 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 810 811 extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); 812 extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); 813 extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); 814 extern void (GLAPIENTRY *qglClearStencil)(GLint s); 815 816 extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); 817 extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); 818 extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); 819 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); 820 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); 821 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); 822 extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); 823 extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); 824 extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); 825 extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); 826 extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); 827 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); 828 829 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); 830 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); 831 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); 832 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); 833 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); 834 //extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); 835 //extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); 836 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); 837 838 //extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 839 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 840 //extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); 841 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 842 //extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); 843 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 844 //extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 845 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 846 847 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); 848 extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); 849 850 //extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); 851 //extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); 852 853 //[515]: added on 29.07.2005 854 extern void (GLAPIENTRY *qglLineWidth)(GLfloat width); 855 extern void (GLAPIENTRY *qglPointSize)(GLfloat size); 856 857 // GL 2.0 shader objects 858 #ifndef GL_PROGRAM_OBJECT 859 #ifndef __glext_h_ 860 // 1-byte character string 861 typedef char GLchar; 862 #endif 863 #endif 864 extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj); 865 extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); 866 //extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname); 867 extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); 868 extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); 869 extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); 870 extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); 871 extern GLuint (GLAPIENTRY *qglCreateProgram)(void); 872 extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); 873 extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); 874 extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj); 875 extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); 876 extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); 877 extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); 878 extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 879 extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 880 extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); 881 extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); 882 extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); 883 extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 884 extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); 885 extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); 886 extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); 887 extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); 888 extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); 889 extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); 890 extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); 891 extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); 892 extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 893 extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 894 extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 895 extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); 896 extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); 897 extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); 898 extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); 899 extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); 900 extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); 901 extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 902 extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); 903 extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); 904 extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); 905 extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); 906 #ifndef GL_PROGRAM_OBJECT 907 #define GL_PROGRAM_OBJECT 0x8B40 908 #define GL_DELETE_STATUS 0x8B80 909 #define GL_COMPILE_STATUS 0x8B81 910 #define GL_LINK_STATUS 0x8B82 911 #define GL_VALIDATE_STATUS 0x8B83 912 #define GL_INFO_LOG_LENGTH 0x8B84 913 #define GL_ATTACHED_SHADERS 0x8B85 914 #define GL_ACTIVE_UNIFORMS 0x8B86 915 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 916 #define GL_SHADER_SOURCE_LENGTH 0x8B88 917 #define GL_SHADER_OBJECT 0x8B48 918 #define GL_SHADER_TYPE 0x8B4F 919 #define GL_FLOAT 0x1406 920 #define GL_FLOAT_VEC2 0x8B50 921 #define GL_FLOAT_VEC3 0x8B51 922 #define GL_FLOAT_VEC4 0x8B52 923 #define GL_INT 0x1404 924 #define GL_INT_VEC2 0x8B53 925 #define GL_INT_VEC3 0x8B54 926 #define GL_INT_VEC4 0x8B55 927 #define GL_BOOL 0x8B56 928 #define GL_BOOL_VEC2 0x8B57 929 #define GL_BOOL_VEC3 0x8B58 930 #define GL_BOOL_VEC4 0x8B59 931 #define GL_FLOAT_MAT2 0x8B5A 932 #define GL_FLOAT_MAT3 0x8B5B 933 #define GL_FLOAT_MAT4 0x8B5C 934 #define GL_SAMPLER_1D 0x8B5D 935 #define GL_SAMPLER_2D 0x8B5E 936 #define GL_SAMPLER_3D 0x8B5F 937 #define GL_SAMPLER_CUBE 0x8B60 938 #define GL_SAMPLER_1D_SHADOW 0x8B61 939 #define GL_SAMPLER_2D_SHADOW 0x8B62 940 #define GL_SAMPLER_2D_RECT 0x8B63 941 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 942 #endif 943 944 // GL 2.0 vertex shader 945 extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); 946 extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); 947 extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); 948 extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); 949 extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); 950 extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); 951 extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); 952 extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); 953 extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); 954 extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 955 extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); 956 extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); 957 extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 958 extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); 959 extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); 960 extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); 961 extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); 962 extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); 963 extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); 964 extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); 965 extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); 966 extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); 967 extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); 968 extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); 969 extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); 970 extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); 971 extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); 972 extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); 973 extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); 974 extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); 975 extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); 976 extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); 977 extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); 978 extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); 979 extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); 980 extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); 981 extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); 982 extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); 983 extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); 984 extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); 985 extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); 986 extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 987 extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); 988 extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); 989 extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); 990 extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); 991 extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); 992 #ifndef GL_VERTEX_SHADER 993 #define GL_VERTEX_SHADER 0x8B31 994 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 995 #define GL_MAX_VARYING_FLOATS 0x8B4B 996 #define GL_MAX_VERTEX_ATTRIBS 0x8869 997 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 998 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 999 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1000 #define GL_MAX_TEXTURE_COORDS 0x8871 1001 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1002 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 1003 #define GL_ACTIVE_ATTRIBUTES 0x8B89 1004 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1005 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1006 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1007 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1008 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1009 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1010 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 1011 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1012 #define GL_FLOAT 0x1406 1013 #define GL_FLOAT_VEC2 0x8B50 1014 #define GL_FLOAT_VEC3 0x8B51 1015 #define GL_FLOAT_VEC4 0x8B52 1016 #define GL_FLOAT_MAT2 0x8B5A 1017 #define GL_FLOAT_MAT3 0x8B5B 1018 #define GL_FLOAT_MAT4 0x8B5C 1019 #endif 1020 1021 // GL 2.0 fragment shader 1022 #ifndef GL_FRAGMENT_SHADER 1023 #define GL_FRAGMENT_SHADER 0x8B30 1024 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1025 #define GL_MAX_TEXTURE_COORDS 0x8871 1026 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1027 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 1028 #endif 1029 1030 // GL 2.0 shading language 100 1031 #ifndef GL_SHADING_LANGUAGE_VERSION 1032 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1033 #endif 1034 1035 // GL_ARB_texture_compression 1036 extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1037 extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 1038 //extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); 1039 extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1040 extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 1041 //extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); 1042 extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); 1043 #ifndef GL_COMPRESSED_RGB_ARB 1044 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 1045 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 1046 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 1047 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 1048 #define GL_COMPRESSED_RGB_ARB 0x84ED 1049 #define GL_COMPRESSED_RGBA_ARB 0x84EE 1050 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 1051 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 1052 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 1053 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 1054 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 1055 #endif 1056 1057 // GL_EXT_texture_compression_s3tc 1058 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT 1059 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 1060 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 1061 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 1062 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 1063 #endif 1064 1065 // GL_ARB_occlusion_query 1066 extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); 1067 extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); 1068 extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); 1069 extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); 1070 extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target); 1071 extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); 1072 extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); 1073 extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); 1074 #ifndef GL_SAMPLES_PASSED_ARB 1075 #define GL_SAMPLES_PASSED_ARB 0x8914 1076 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 1077 #define GL_CURRENT_QUERY_ARB 0x8865 1078 #define GL_QUERY_RESULT_ARB 0x8866 1079 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 1080 #endif 1081 1082 // GL_ARB_query_buffer_object 1083 #ifndef GL_QUERY_BUFFER_ARB 1084 #define GL_QUERY_BUFFER_ARB 0x9192 1085 #define GL_QUERY_BUFFER_BINDING_ARB 0x9193 1086 #define GL_QUERY_RESULT_NO_WAIT_ARB 0x9194 1087 #define GL_QUERY_BUFFER_BARRIER_BIT_ARB 0x00008000 1088 #endif 1089 1090 // GL_EXT_bgr 1091 #define GL_BGR 0x80E0 1092 1093 // GL_EXT_bgra 1094 #define GL_BGRA 0x80E1 1095 1096 //GL_AMD_texture_texture4 1097 1098 //GL_ARB_texture_gather 1099 1100 //GL_ARB_multisample 1101 #define GL_MULTISAMPLE_ARB 0x809D 1102 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1103 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1104 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1105 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1106 #define GL_SAMPLES_ARB 0x80A9 1107 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1108 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1109 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 1110 extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); 1111 1112 extern void (GLAPIENTRY *qglPointSize)(GLfloat size); 1113 1114 //GL_EXT_packed_depth_stencil 1115 #define GL_DEPTH_STENCIL_EXT 0x84F9 1116 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 1117 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 1118 1119 //GL_EXT_blend_func_separate 1120 #ifndef GL_BLEND_DST_RGB 1121 #define GL_BLEND_DST_RGB 0x80C8 1122 #define GL_BLEND_SRC_RGB 0x80C9 1123 #define GL_BLEND_DST_ALPHA 0x80CA 1124 #define GL_BLEND_SRC_ALPHA 0x80CB 1125 #endif 1126 extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 1127 1128 #endif 1129 1130 #define DEBUGGL 1131 1132 #ifdef DEBUGGL 1133 #ifdef USE_GLES2 1134 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}} 1135 #else 1136 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}} 1137 #endif 1138 extern int gl_errornumber; 1139 void GL_PrintError(int errornumber, const char *filename, int linenumber); 1140 #else 1141 #define CHECKGLERROR 1142 #endif 1143 1144 #ifdef USE_GLES2 1145 #define qglIsBufferARB glIsBuffer 1146 #define qglIsEnabled glIsEnabled 1147 #define qglIsFramebufferEXT glIsFramebuffer 1148 //#define qglIsQueryARB glIsQuery 1149 #define qglIsRenderbufferEXT glIsRenderbuffer 1150 //#define qglUnmapBufferARB glUnmapBuffer 1151 #define qglCheckFramebufferStatus glCheckFramebufferStatus 1152 #define qglGetError glGetError 1153 #define qglCreateProgram glCreateProgram 1154 #define qglCreateShader glCreateShader 1155 //#define qglGetHandleARB glGetHandle 1156 #define qglGetAttribLocation glGetAttribLocation 1157 #define qglGetUniformLocation glGetUniformLocation 1158 //#define qglMapBufferARB glMapBuffer 1159 #define qglGetString glGetString 1160 //#define qglActiveStencilFaceEXT glActiveStencilFace 1161 #define qglActiveTexture glActiveTexture 1162 #define qglAlphaFunc glAlphaFunc 1163 #define qglArrayElement glArrayElement 1164 #define qglAttachShader glAttachShader 1165 //#define qglBegin glBegin 1166 //#define qglBeginQueryARB glBeginQuery 1167 #define qglBindAttribLocation glBindAttribLocation 1168 //#define qglBindFragDataLocation glBindFragDataLocation 1169 #define qglBindBufferARB glBindBuffer 1170 #define qglBindFramebuffer glBindFramebuffer 1171 #define qglBindRenderbuffer glBindRenderbuffer 1172 #define qglBindTexture glBindTexture 1173 #define qglBlendEquationEXT glBlendEquation 1174 #define qglBlendFunc glBlendFunc 1175 #define qglBlendFuncSeparate glBlendFuncSeparate 1176 #define qglBufferDataARB glBufferData 1177 #define qglBufferSubDataARB glBufferSubData 1178 #define qglClear glClear 1179 #define qglClearColor glClearColor 1180 #define qglClearDepthf glClearDepthf 1181 #define qglClearStencil glClearStencil 1182 #define qglClientActiveTexture glClientActiveTexture 1183 #define qglColor4f glColor4f 1184 #define qglColor4ub glColor4ub 1185 #define qglColorMask glColorMask 1186 #define qglColorPointer glColorPointer 1187 #define qglCompileShader glCompileShader 1188 #define qglCompressedTexImage2DARB glCompressedTexImage2D 1189 #define qglCompressedTexImage3DARB glCompressedTexImage3D 1190 #define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D 1191 #define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D 1192 #define qglCopyTexImage2D glCopyTexImage2D 1193 #define qglCopyTexSubImage2D glCopyTexSubImage2D 1194 #define qglCopyTexSubImage3D glCopyTexSubImage3D 1195 #define qglCullFace glCullFace 1196 #define qglDeleteBuffersARB glDeleteBuffers 1197 #define qglDeleteFramebuffers glDeleteFramebuffers 1198 #define qglDeleteProgram glDeleteProgram 1199 #define qglDeleteShader glDeleteShader 1200 //#define qglDeleteQueriesARB glDeleteQueries 1201 #define qglDeleteRenderbuffers glDeleteRenderbuffers 1202 #define qglDeleteTextures glDeleteTextures 1203 #define qglDepthFunc glDepthFunc 1204 #define qglDepthMask glDepthMask 1205 #define qglDepthRangef glDepthRangef 1206 #define qglDetachShader glDetachShader 1207 #define qglDisable glDisable 1208 #define qglDisableClientState glDisableClientState 1209 #define qglDisableVertexAttribArray glDisableVertexAttribArray 1210 #define qglDrawArrays glDrawArrays 1211 //#define qglDrawBuffer glDrawBuffer 1212 //#define qglDrawBuffersARB glDrawBuffers 1213 #define qglDrawElements glDrawElements 1214 //#define qglDrawRangeElements glDrawRangeElements 1215 #define qglEnable glEnable 1216 #define qglEnableClientState glEnableClientState 1217 #define qglEnableVertexAttribArray glEnableVertexAttribArray 1218 //#define qglEnd glEnd 1219 //#define qglEndQueryARB glEndQuery 1220 #define qglFinish glFinish 1221 #define qglFlush glFlush 1222 #define qglFramebufferRenderbuffer glFramebufferRenderbuffer 1223 #define qglFramebufferTexture2D glFramebufferTexture2D 1224 #define qglFramebufferTexture3DEXT glFramebufferTexture3D 1225 #define qglGenBuffersARB glGenBuffers 1226 #define qglGenFramebuffers glGenFramebuffers 1227 //#define qglGenQueriesARB glGenQueries 1228 #define qglGenRenderbuffers glGenRenderbuffers 1229 #define qglGenTextures glGenTextures 1230 #define qglGenerateMipmapEXT glGenerateMipmap 1231 #define qglGetActiveAttrib glGetActiveAttrib 1232 #define qglGetActiveUniform glGetActiveUniform 1233 #define qglGetAttachedShaders glGetAttachedShaders 1234 #define qglGetBooleanv glGetBooleanv 1235 //#define qglGetCompressedTexImageARB glGetCompressedTexImage 1236 #define qglGetDoublev glGetDoublev 1237 #define qglGetFloatv glGetFloatv 1238 #define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv 1239 #define qglGetProgramInfoLog glGetProgramInfoLog 1240 #define qglGetShaderInfoLog glGetShaderInfoLog 1241 #define qglGetIntegerv glGetIntegerv 1242 #define qglGetShaderiv glGetShaderiv 1243 #define qglGetProgramiv glGetProgramiv 1244 //#define qglGetQueryObjectivARB glGetQueryObjectiv 1245 //#define qglGetQueryObjectuivARB glGetQueryObjectuiv 1246 //#define qglGetQueryivARB glGetQueryiv 1247 #define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv 1248 #define qglGetShaderSource glGetShaderSource 1249 #define qglGetTexImage glGetTexImage 1250 #define qglGetTexLevelParameterfv glGetTexLevelParameterfv 1251 #define qglGetTexLevelParameteriv glGetTexLevelParameteriv 1252 #define qglGetTexParameterfv glGetTexParameterfv 1253 #define qglGetTexParameteriv glGetTexParameteriv 1254 #define qglGetUniformfv glGetUniformfv 1255 #define qglGetUniformiv glGetUniformiv 1256 #define qglHint glHint 1257 #define qglLineWidth glLineWidth 1258 #define qglLinkProgram glLinkProgram 1259 #define qglLoadIdentity glLoadIdentity 1260 #define qglLoadMatrixf glLoadMatrixf 1261 #define qglMatrixMode glMatrixMode 1262 #define qglMultiTexCoord1f glMultiTexCoord1f 1263 #define qglMultiTexCoord2f glMultiTexCoord2f 1264 #define qglMultiTexCoord3f glMultiTexCoord3f 1265 #define qglMultiTexCoord4f glMultiTexCoord4f 1266 #define qglNormalPointer glNormalPointer 1267 #define qglPixelStorei glPixelStorei 1268 #define qglPointSize glPointSize 1269 //#define qglPolygonMode glPolygonMode 1270 #define qglPolygonOffset glPolygonOffset 1271 //#define qglPolygonStipple glPolygonStipple 1272 #define qglReadBuffer glReadBuffer 1273 #define qglReadPixels glReadPixels 1274 #define qglRenderbufferStorage glRenderbufferStorage 1275 #define qglScissor glScissor 1276 #define qglShaderSource glShaderSource 1277 #define qglStencilFunc glStencilFunc 1278 #define qglStencilFuncSeparate glStencilFuncSeparate 1279 #define qglStencilMask glStencilMask 1280 #define qglStencilOp glStencilOp 1281 #define qglStencilOpSeparate glStencilOpSeparate 1282 #define qglTexCoord1f glTexCoord1f 1283 #define qglTexCoord2f glTexCoord2f 1284 #define qglTexCoord3f glTexCoord3f 1285 #define qglTexCoord4f glTexCoord4f 1286 #define qglTexCoordPointer glTexCoordPointer 1287 #define qglTexEnvf glTexEnvf 1288 #define qglTexEnvfv glTexEnvfv 1289 #define qglTexEnvi glTexEnvi 1290 #define qglTexImage2D glTexImage2D 1291 #define qglTexImage3D glTexImage3D 1292 #define qglTexParameterf glTexParameterf 1293 #define qglTexParameterfv glTexParameterfv 1294 #define qglTexParameteri glTexParameteri 1295 #define qglTexSubImage2D glTexSubImage2D 1296 #define qglTexSubImage3D glTexSubImage3D 1297 #define qglUniform1f glUniform1f 1298 #define qglUniform1fv glUniform1fv 1299 #define qglUniform1i glUniform1i 1300 #define qglUniform1iv glUniform1iv 1301 #define qglUniform2f glUniform2f 1302 #define qglUniform2fv glUniform2fv 1303 #define qglUniform2i glUniform2i 1304 #define qglUniform2iv glUniform2iv 1305 #define qglUniform3f glUniform3f 1306 #define qglUniform3fv glUniform3fv 1307 #define qglUniform3i glUniform3i 1308 #define qglUniform3iv glUniform3iv 1309 #define qglUniform4f glUniform4f 1310 #define qglUniform4fv glUniform4fv 1311 #define qglUniform4i glUniform4i 1312 #define qglUniform4iv glUniform4iv 1313 #define qglUniformMatrix2fv glUniformMatrix2fv 1314 #define qglUniformMatrix3fv glUniformMatrix3fv 1315 #define qglUniformMatrix4fv glUniformMatrix4fv 1316 #define qglUseProgram glUseProgram 1317 #define qglValidateProgram glValidateProgram 1318 #define qglVertex2f glVertex2f 1319 #define qglVertex3f glVertex3f 1320 #define qglVertex4f glVertex4f 1321 #define qglVertexAttribPointer glVertexAttribPointer 1322 #define qglVertexPointer glVertexPointer 1323 #define qglViewport glViewport 1324 #define qglVertexAttrib1f glVertexAttrib1f 1325 //#define qglVertexAttrib1s glVertexAttrib1s 1326 //#define qglVertexAttrib1d glVertexAttrib1d 1327 #define qglVertexAttrib2f glVertexAttrib2f 1328 //#define qglVertexAttrib2s glVertexAttrib2s 1329 //#define qglVertexAttrib2d glVertexAttrib2d 1330 #define qglVertexAttrib3f glVertexAttrib3f 1331 //#define qglVertexAttrib3s glVertexAttrib3s 1332 //#define qglVertexAttrib3d glVertexAttrib3d 1333 #define qglVertexAttrib4f glVertexAttrib4f 1334 //#define qglVertexAttrib4s glVertexAttrib4s 1335 //#define qglVertexAttrib4d glVertexAttrib4d 1336 //#define qglVertexAttrib4Nub glVertexAttrib4Nub 1337 #define qglVertexAttrib1fv glVertexAttrib1fv 1338 //#define qglVertexAttrib1sv glVertexAttrib1sv 1339 //#define qglVertexAttrib1dv glVertexAttrib1dv 1340 #define qglVertexAttrib2fv glVertexAttrib2fv 1341 //#define qglVertexAttrib2sv glVertexAttrib2sv 1342 //#define qglVertexAttrib2dv glVertexAttrib2dv 1343 #define qglVertexAttrib3fv glVertexAttrib3fv 1344 //#define qglVertexAttrib3sv glVertexAttrib3sv 1345 //#define qglVertexAttrib3dv glVertexAttrib3dv 1346 #define qglVertexAttrib4fv glVertexAttrib4fv 1347 //#define qglVertexAttrib4sv glVertexAttrib4sv 1348 //#define qglVertexAttrib4dv glVertexAttrib4dv 1349 //#define qglVertexAttrib4iv glVertexAttrib4iv 1350 //#define qglVertexAttrib4bv glVertexAttrib4bv 1351 //#define qglVertexAttrib4ubv glVertexAttrib4ubv 1352 //#define qglVertexAttrib4usv glVertexAttrib4usv 1353 //#define qglVertexAttrib4uiv glVertexAttrib4uiv 1354 //#define qglVertexAttrib4Nbv glVertexAttrib4Nbv 1355 //#define qglVertexAttrib4Nsv glVertexAttrib4Nsv 1356 //#define qglVertexAttrib4Niv glVertexAttrib4Niv 1357 //#define qglVertexAttrib4Nubv glVertexAttrib4Nubv 1358 //#define qglVertexAttrib4Nusv glVertexAttrib4Nusv 1359 //#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv 1360 //#define qglGetVertexAttribdv glGetVertexAttribdv 1361 #define qglGetVertexAttribfv glGetVertexAttribfv 1362 #define qglGetVertexAttribiv glGetVertexAttribiv 1363 #define qglGetVertexAttribPointerv glGetVertexAttribPointerv 1364 #endif 1365 1366 #endif 1367