/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 626 #define GL_FLAT 0x1D00 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 166 GL_FLAT=_C('GL_FLAT',0x1D00) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 466 #define GL_FLAT 0x1D00 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 466 #define GL_FLAT 0x1D00 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 861 #define GL_FLAT 0x1D00 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 866 #define GL_FLAT 0x1D00 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 626 #define GL_FLAT 0x1D00 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 864 #define GL_FLAT 0x1D00 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 612 #define GL_FLAT 0x1D00 macro
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/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/ |
H A D | GL.h | 871 #define GL_FLAT 0x1D00 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 597 #define GL_FLAT 0x1D00 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 205 #define GL_FLAT 0x1D00 macro
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/ |
H A D | gl.h | 1110 #define GL_FLAT 0x1D00 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gls.h | 992 #define GL_FLAT 0x1D00 macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/ |
H A D | gl.h | 1110 #define GL_FLAT 0x1D00 macro
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/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/ |
H A D | gl.h | 1100 #define GL_FLAT 0x1D00 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | gl.h | 302 #define GL_FLAT 0x1D00 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | gl.h | 302 #define GL_FLAT 0x1D00 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | gl.h | 302 #define GL_FLAT 0x1D00 macro
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/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/ |
H A D | gltypes.h | 238 #define GL_FLAT 0x1D00 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/ |
H A D | gl.h | 874 #define GL_FLAT 0x1D00 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | gl.h | 1090 #define GL_FLAT 0x1D00 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | gl.h | 1090 #define GL_FLAT 0x1D00 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 202 #define GL_FLAT 0x1D00 macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 202 #define GL_FLAT 0x1D00 macro
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