/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 272 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 395 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 426 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 494 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 491 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 507 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 455 GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 536 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 285 GL_MAP2_TEXTURE_COORD_4=_C('GL_MAP2_TEXTURE_COORD_4',0x0DB6) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 366 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 366 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 557 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 562 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 536 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 561 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 522 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/ |
H A D | GL.h | 567 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 507 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 441 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/ |
H A D | gl.h | 673 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gls.h | 689 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/ |
H A D | gl.h | 673 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/ |
H A D | gl.h | 663 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | gl.h | 538 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | gl.h | 538 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 macro
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