/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 637 GL_MATRIX6_ARB : constant := 16#88C6#; -- ../include/SDL/SDL_opengl.h:791 constant
|
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2101 -define(GL_MATRIX6_ARB, 16#88C6). macro
|
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2101 -define(GL_MATRIX6_ARB, 16#88C6). macro
|
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 1264 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2101 -define(GL_MATRIX6_ARB, 16#88C6). macro
|
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2101 -define(GL_MATRIX6_ARB, 16#88C6). macro
|
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 1264 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 564 GL_MATRIX6_ARB = 35014 # GL/glext.h:1012 variable
|
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 564 GL_MATRIX6_ARB = 35014 # GL/glext.h:1012 variable
|
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 1320 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 1436 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 977 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 1438 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 1438 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | glext.h | 1436 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_opengl.h | 1398 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/ |
H A D | glext.h | 1320 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 1397 #define GL_MATRIX6_ARB 0x88C6 macro
|