1%%
2%% %CopyrightBegin%
3%%
4%% Copyright Ericsson AB 2008-2020. All Rights Reserved.
5%%
6%% Licensed under the Apache License, Version 2.0 (the "License");
7%% you may not use this file except in compliance with the License.
8%% You may obtain a copy of the License at
9%%
10%%     http://www.apache.org/licenses/LICENSE-2.0
11%%
12%% Unless required by applicable law or agreed to in writing, software
13%% distributed under the License is distributed on an "AS IS" BASIS,
14%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15%% See the License for the specific language governing permissions and
16%% limitations under the License.
17%%
18%% %CopyrightEnd%
19
20%% OPENGL DEFINITIONS
21
22%% This file is generated DO NOT EDIT
23
24-define(GL_VERSION_1_1, 1).
25-define(GL_VERSION_1_2, 1).
26-define(GL_VERSION_1_3, 1).
27-define(GL_ARB_imaging, 1).
28-define(GL_FALSE, 0).
29-define(GL_TRUE, 1).
30-define(GL_BYTE, 16#1400).
31-define(GL_UNSIGNED_BYTE, 16#1401).
32-define(GL_SHORT, 16#1402).
33-define(GL_UNSIGNED_SHORT, 16#1403).
34-define(GL_INT, 16#1404).
35-define(GL_UNSIGNED_INT, 16#1405).
36-define(GL_FLOAT, 16#1406).
37-define(GL_2_BYTES, 16#1407).
38-define(GL_3_BYTES, 16#1408).
39-define(GL_4_BYTES, 16#1409).
40-define(GL_DOUBLE, 16#140A).
41-define(GL_POINTS, 16#0000).
42-define(GL_LINES, 16#0001).
43-define(GL_LINE_LOOP, 16#0002).
44-define(GL_LINE_STRIP, 16#0003).
45-define(GL_TRIANGLES, 16#0004).
46-define(GL_TRIANGLE_STRIP, 16#0005).
47-define(GL_TRIANGLE_FAN, 16#0006).
48-define(GL_QUADS, 16#0007).
49-define(GL_QUAD_STRIP, 16#0008).
50-define(GL_POLYGON, 16#0009).
51-define(GL_VERTEX_ARRAY, 16#8074).
52-define(GL_NORMAL_ARRAY, 16#8075).
53-define(GL_COLOR_ARRAY, 16#8076).
54-define(GL_INDEX_ARRAY, 16#8077).
55-define(GL_TEXTURE_COORD_ARRAY, 16#8078).
56-define(GL_EDGE_FLAG_ARRAY, 16#8079).
57-define(GL_VERTEX_ARRAY_SIZE, 16#807A).
58-define(GL_VERTEX_ARRAY_TYPE, 16#807B).
59-define(GL_VERTEX_ARRAY_STRIDE, 16#807C).
60-define(GL_NORMAL_ARRAY_TYPE, 16#807E).
61-define(GL_NORMAL_ARRAY_STRIDE, 16#807F).
62-define(GL_COLOR_ARRAY_SIZE, 16#8081).
63-define(GL_COLOR_ARRAY_TYPE, 16#8082).
64-define(GL_COLOR_ARRAY_STRIDE, 16#8083).
65-define(GL_INDEX_ARRAY_TYPE, 16#8085).
66-define(GL_INDEX_ARRAY_STRIDE, 16#8086).
67-define(GL_TEXTURE_COORD_ARRAY_SIZE, 16#8088).
68-define(GL_TEXTURE_COORD_ARRAY_TYPE, 16#8089).
69-define(GL_TEXTURE_COORD_ARRAY_STRIDE, 16#808A).
70-define(GL_EDGE_FLAG_ARRAY_STRIDE, 16#808C).
71-define(GL_VERTEX_ARRAY_POINTER, 16#808E).
72-define(GL_NORMAL_ARRAY_POINTER, 16#808F).
73-define(GL_COLOR_ARRAY_POINTER, 16#8090).
74-define(GL_INDEX_ARRAY_POINTER, 16#8091).
75-define(GL_TEXTURE_COORD_ARRAY_POINTER, 16#8092).
76-define(GL_EDGE_FLAG_ARRAY_POINTER, 16#8093).
77-define(GL_V2F, 16#2A20).
78-define(GL_V3F, 16#2A21).
79-define(GL_C4UB_V2F, 16#2A22).
80-define(GL_C4UB_V3F, 16#2A23).
81-define(GL_C3F_V3F, 16#2A24).
82-define(GL_N3F_V3F, 16#2A25).
83-define(GL_C4F_N3F_V3F, 16#2A26).
84-define(GL_T2F_V3F, 16#2A27).
85-define(GL_T4F_V4F, 16#2A28).
86-define(GL_T2F_C4UB_V3F, 16#2A29).
87-define(GL_T2F_C3F_V3F, 16#2A2A).
88-define(GL_T2F_N3F_V3F, 16#2A2B).
89-define(GL_T2F_C4F_N3F_V3F, 16#2A2C).
90-define(GL_T4F_C4F_N3F_V4F, 16#2A2D).
91-define(GL_MATRIX_MODE, 16#0BA0).
92-define(GL_MODELVIEW, 16#1700).
93-define(GL_PROJECTION, 16#1701).
94-define(GL_TEXTURE, 16#1702).
95-define(GL_POINT_SMOOTH, 16#0B10).
96-define(GL_POINT_SIZE, 16#0B11).
97-define(GL_POINT_SIZE_GRANULARITY, 16#0B13).
98-define(GL_POINT_SIZE_RANGE, 16#0B12).
99-define(GL_LINE_SMOOTH, 16#0B20).
100-define(GL_LINE_STIPPLE, 16#0B24).
101-define(GL_LINE_STIPPLE_PATTERN, 16#0B25).
102-define(GL_LINE_STIPPLE_REPEAT, 16#0B26).
103-define(GL_LINE_WIDTH, 16#0B21).
104-define(GL_LINE_WIDTH_GRANULARITY, 16#0B23).
105-define(GL_LINE_WIDTH_RANGE, 16#0B22).
106-define(GL_POINT, 16#1B00).
107-define(GL_LINE, 16#1B01).
108-define(GL_FILL, 16#1B02).
109-define(GL_CW, 16#0900).
110-define(GL_CCW, 16#0901).
111-define(GL_FRONT, 16#0404).
112-define(GL_BACK, 16#0405).
113-define(GL_POLYGON_MODE, 16#0B40).
114-define(GL_POLYGON_SMOOTH, 16#0B41).
115-define(GL_POLYGON_STIPPLE, 16#0B42).
116-define(GL_EDGE_FLAG, 16#0B43).
117-define(GL_CULL_FACE, 16#0B44).
118-define(GL_CULL_FACE_MODE, 16#0B45).
119-define(GL_FRONT_FACE, 16#0B46).
120-define(GL_POLYGON_OFFSET_FACTOR, 16#8038).
121-define(GL_POLYGON_OFFSET_UNITS, 16#2A00).
122-define(GL_POLYGON_OFFSET_POINT, 16#2A01).
123-define(GL_POLYGON_OFFSET_LINE, 16#2A02).
124-define(GL_POLYGON_OFFSET_FILL, 16#8037).
125-define(GL_COMPILE, 16#1300).
126-define(GL_COMPILE_AND_EXECUTE, 16#1301).
127-define(GL_LIST_BASE, 16#0B32).
128-define(GL_LIST_INDEX, 16#0B33).
129-define(GL_LIST_MODE, 16#0B30).
130-define(GL_NEVER, 16#0200).
131-define(GL_LESS, 16#0201).
132-define(GL_EQUAL, 16#0202).
133-define(GL_LEQUAL, 16#0203).
134-define(GL_GREATER, 16#0204).
135-define(GL_NOTEQUAL, 16#0205).
136-define(GL_GEQUAL, 16#0206).
137-define(GL_ALWAYS, 16#0207).
138-define(GL_DEPTH_TEST, 16#0B71).
139-define(GL_DEPTH_BITS, 16#0D56).
140-define(GL_DEPTH_CLEAR_VALUE, 16#0B73).
141-define(GL_DEPTH_FUNC, 16#0B74).
142-define(GL_DEPTH_RANGE, 16#0B70).
143-define(GL_DEPTH_WRITEMASK, 16#0B72).
144-define(GL_DEPTH_COMPONENT, 16#1902).
145-define(GL_LIGHTING, 16#0B50).
146-define(GL_LIGHT0, 16#4000).
147-define(GL_LIGHT1, 16#4001).
148-define(GL_LIGHT2, 16#4002).
149-define(GL_LIGHT3, 16#4003).
150-define(GL_LIGHT4, 16#4004).
151-define(GL_LIGHT5, 16#4005).
152-define(GL_LIGHT6, 16#4006).
153-define(GL_LIGHT7, 16#4007).
154-define(GL_SPOT_EXPONENT, 16#1205).
155-define(GL_SPOT_CUTOFF, 16#1206).
156-define(GL_CONSTANT_ATTENUATION, 16#1207).
157-define(GL_LINEAR_ATTENUATION, 16#1208).
158-define(GL_QUADRATIC_ATTENUATION, 16#1209).
159-define(GL_AMBIENT, 16#1200).
160-define(GL_DIFFUSE, 16#1201).
161-define(GL_SPECULAR, 16#1202).
162-define(GL_SHININESS, 16#1601).
163-define(GL_EMISSION, 16#1600).
164-define(GL_POSITION, 16#1203).
165-define(GL_SPOT_DIRECTION, 16#1204).
166-define(GL_AMBIENT_AND_DIFFUSE, 16#1602).
167-define(GL_COLOR_INDEXES, 16#1603).
168-define(GL_LIGHT_MODEL_TWO_SIDE, 16#0B52).
169-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#0B51).
170-define(GL_LIGHT_MODEL_AMBIENT, 16#0B53).
171-define(GL_FRONT_AND_BACK, 16#0408).
172-define(GL_SHADE_MODEL, 16#0B54).
173-define(GL_FLAT, 16#1D00).
174-define(GL_SMOOTH, 16#1D01).
175-define(GL_COLOR_MATERIAL, 16#0B57).
176-define(GL_COLOR_MATERIAL_FACE, 16#0B55).
177-define(GL_COLOR_MATERIAL_PARAMETER, 16#0B56).
178-define(GL_NORMALIZE, 16#0BA1).
179-define(GL_CLIP_PLANE0, 16#3000).
180-define(GL_CLIP_PLANE1, 16#3001).
181-define(GL_CLIP_PLANE2, 16#3002).
182-define(GL_CLIP_PLANE3, 16#3003).
183-define(GL_CLIP_PLANE4, 16#3004).
184-define(GL_CLIP_PLANE5, 16#3005).
185-define(GL_ACCUM_RED_BITS, 16#0D58).
186-define(GL_ACCUM_GREEN_BITS, 16#0D59).
187-define(GL_ACCUM_BLUE_BITS, 16#0D5A).
188-define(GL_ACCUM_ALPHA_BITS, 16#0D5B).
189-define(GL_ACCUM_CLEAR_VALUE, 16#0B80).
190-define(GL_ACCUM, 16#0100).
191-define(GL_ADD, 16#0104).
192-define(GL_LOAD, 16#0101).
193-define(GL_MULT, 16#0103).
194-define(GL_RETURN, 16#0102).
195-define(GL_ALPHA_TEST, 16#0BC0).
196-define(GL_ALPHA_TEST_REF, 16#0BC2).
197-define(GL_ALPHA_TEST_FUNC, 16#0BC1).
198-define(GL_BLEND, 16#0BE2).
199-define(GL_BLEND_SRC, 16#0BE1).
200-define(GL_BLEND_DST, 16#0BE0).
201-define(GL_ZERO, 0).
202-define(GL_ONE, 1).
203-define(GL_SRC_COLOR, 16#0300).
204-define(GL_ONE_MINUS_SRC_COLOR, 16#0301).
205-define(GL_SRC_ALPHA, 16#0302).
206-define(GL_ONE_MINUS_SRC_ALPHA, 16#0303).
207-define(GL_DST_ALPHA, 16#0304).
208-define(GL_ONE_MINUS_DST_ALPHA, 16#0305).
209-define(GL_DST_COLOR, 16#0306).
210-define(GL_ONE_MINUS_DST_COLOR, 16#0307).
211-define(GL_SRC_ALPHA_SATURATE, 16#0308).
212-define(GL_FEEDBACK, 16#1C01).
213-define(GL_RENDER, 16#1C00).
214-define(GL_SELECT, 16#1C02).
215-define(GL_2D, 16#0600).
216-define(GL_3D, 16#0601).
217-define(GL_3D_COLOR, 16#0602).
218-define(GL_3D_COLOR_TEXTURE, 16#0603).
219-define(GL_4D_COLOR_TEXTURE, 16#0604).
220-define(GL_POINT_TOKEN, 16#0701).
221-define(GL_LINE_TOKEN, 16#0702).
222-define(GL_LINE_RESET_TOKEN, 16#0707).
223-define(GL_POLYGON_TOKEN, 16#0703).
224-define(GL_BITMAP_TOKEN, 16#0704).
225-define(GL_DRAW_PIXEL_TOKEN, 16#0705).
226-define(GL_COPY_PIXEL_TOKEN, 16#0706).
227-define(GL_PASS_THROUGH_TOKEN, 16#0700).
228-define(GL_FEEDBACK_BUFFER_POINTER, 16#0DF0).
229-define(GL_FEEDBACK_BUFFER_SIZE, 16#0DF1).
230-define(GL_FEEDBACK_BUFFER_TYPE, 16#0DF2).
231-define(GL_SELECTION_BUFFER_POINTER, 16#0DF3).
232-define(GL_SELECTION_BUFFER_SIZE, 16#0DF4).
233-define(GL_FOG, 16#0B60).
234-define(GL_FOG_MODE, 16#0B65).
235-define(GL_FOG_DENSITY, 16#0B62).
236-define(GL_FOG_COLOR, 16#0B66).
237-define(GL_FOG_INDEX, 16#0B61).
238-define(GL_FOG_START, 16#0B63).
239-define(GL_FOG_END, 16#0B64).
240-define(GL_LINEAR, 16#2601).
241-define(GL_EXP, 16#0800).
242-define(GL_EXP2, 16#0801).
243-define(GL_LOGIC_OP, 16#0BF1).
244-define(GL_INDEX_LOGIC_OP, 16#0BF1).
245-define(GL_COLOR_LOGIC_OP, 16#0BF2).
246-define(GL_LOGIC_OP_MODE, 16#0BF0).
247-define(GL_CLEAR, 16#1500).
248-define(GL_SET, 16#150F).
249-define(GL_COPY, 16#1503).
250-define(GL_COPY_INVERTED, 16#150C).
251-define(GL_NOOP, 16#1505).
252-define(GL_INVERT, 16#150A).
253-define(GL_AND, 16#1501).
254-define(GL_NAND, 16#150E).
255-define(GL_OR, 16#1507).
256-define(GL_NOR, 16#1508).
257-define(GL_XOR, 16#1506).
258-define(GL_EQUIV, 16#1509).
259-define(GL_AND_REVERSE, 16#1502).
260-define(GL_AND_INVERTED, 16#1504).
261-define(GL_OR_REVERSE, 16#150B).
262-define(GL_OR_INVERTED, 16#150D).
263-define(GL_STENCIL_BITS, 16#0D57).
264-define(GL_STENCIL_TEST, 16#0B90).
265-define(GL_STENCIL_CLEAR_VALUE, 16#0B91).
266-define(GL_STENCIL_FUNC, 16#0B92).
267-define(GL_STENCIL_VALUE_MASK, 16#0B93).
268-define(GL_STENCIL_FAIL, 16#0B94).
269-define(GL_STENCIL_PASS_DEPTH_FAIL, 16#0B95).
270-define(GL_STENCIL_PASS_DEPTH_PASS, 16#0B96).
271-define(GL_STENCIL_REF, 16#0B97).
272-define(GL_STENCIL_WRITEMASK, 16#0B98).
273-define(GL_STENCIL_INDEX, 16#1901).
274-define(GL_KEEP, 16#1E00).
275-define(GL_REPLACE, 16#1E01).
276-define(GL_INCR, 16#1E02).
277-define(GL_DECR, 16#1E03).
278-define(GL_NONE, 0).
279-define(GL_LEFT, 16#0406).
280-define(GL_RIGHT, 16#0407).
281-define(GL_FRONT_LEFT, 16#0400).
282-define(GL_FRONT_RIGHT, 16#0401).
283-define(GL_BACK_LEFT, 16#0402).
284-define(GL_BACK_RIGHT, 16#0403).
285-define(GL_AUX0, 16#0409).
286-define(GL_AUX1, 16#040A).
287-define(GL_AUX2, 16#040B).
288-define(GL_AUX3, 16#040C).
289-define(GL_COLOR_INDEX, 16#1900).
290-define(GL_RED, 16#1903).
291-define(GL_GREEN, 16#1904).
292-define(GL_BLUE, 16#1905).
293-define(GL_ALPHA, 16#1906).
294-define(GL_LUMINANCE, 16#1909).
295-define(GL_LUMINANCE_ALPHA, 16#190A).
296-define(GL_ALPHA_BITS, 16#0D55).
297-define(GL_RED_BITS, 16#0D52).
298-define(GL_GREEN_BITS, 16#0D53).
299-define(GL_BLUE_BITS, 16#0D54).
300-define(GL_INDEX_BITS, 16#0D51).
301-define(GL_SUBPIXEL_BITS, 16#0D50).
302-define(GL_AUX_BUFFERS, 16#0C00).
303-define(GL_READ_BUFFER, 16#0C02).
304-define(GL_DRAW_BUFFER, 16#0C01).
305-define(GL_DOUBLEBUFFER, 16#0C32).
306-define(GL_STEREO, 16#0C33).
307-define(GL_BITMAP, 16#1A00).
308-define(GL_COLOR, 16#1800).
309-define(GL_DEPTH, 16#1801).
310-define(GL_STENCIL, 16#1802).
311-define(GL_DITHER, 16#0BD0).
312-define(GL_RGB, 16#1907).
313-define(GL_RGBA, 16#1908).
314-define(GL_MAX_LIST_NESTING, 16#0B31).
315-define(GL_MAX_EVAL_ORDER, 16#0D30).
316-define(GL_MAX_LIGHTS, 16#0D31).
317-define(GL_MAX_CLIP_PLANES, 16#0D32).
318-define(GL_MAX_TEXTURE_SIZE, 16#0D33).
319-define(GL_MAX_PIXEL_MAP_TABLE, 16#0D34).
320-define(GL_MAX_ATTRIB_STACK_DEPTH, 16#0D35).
321-define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#0D36).
322-define(GL_MAX_NAME_STACK_DEPTH, 16#0D37).
323-define(GL_MAX_PROJECTION_STACK_DEPTH, 16#0D38).
324-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#0D39).
325-define(GL_MAX_VIEWPORT_DIMS, 16#0D3A).
326-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#0D3B).
327-define(GL_ATTRIB_STACK_DEPTH, 16#0BB0).
328-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#0BB1).
329-define(GL_COLOR_CLEAR_VALUE, 16#0C22).
330-define(GL_COLOR_WRITEMASK, 16#0C23).
331-define(GL_CURRENT_INDEX, 16#0B01).
332-define(GL_CURRENT_COLOR, 16#0B00).
333-define(GL_CURRENT_NORMAL, 16#0B02).
334-define(GL_CURRENT_RASTER_COLOR, 16#0B04).
335-define(GL_CURRENT_RASTER_DISTANCE, 16#0B09).
336-define(GL_CURRENT_RASTER_INDEX, 16#0B05).
337-define(GL_CURRENT_RASTER_POSITION, 16#0B07).
338-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#0B06).
339-define(GL_CURRENT_RASTER_POSITION_VALID, 16#0B08).
340-define(GL_CURRENT_TEXTURE_COORDS, 16#0B03).
341-define(GL_INDEX_CLEAR_VALUE, 16#0C20).
342-define(GL_INDEX_MODE, 16#0C30).
343-define(GL_INDEX_WRITEMASK, 16#0C21).
344-define(GL_MODELVIEW_MATRIX, 16#0BA6).
345-define(GL_MODELVIEW_STACK_DEPTH, 16#0BA3).
346-define(GL_NAME_STACK_DEPTH, 16#0D70).
347-define(GL_PROJECTION_MATRIX, 16#0BA7).
348-define(GL_PROJECTION_STACK_DEPTH, 16#0BA4).
349-define(GL_RENDER_MODE, 16#0C40).
350-define(GL_RGBA_MODE, 16#0C31).
351-define(GL_TEXTURE_MATRIX, 16#0BA8).
352-define(GL_TEXTURE_STACK_DEPTH, 16#0BA5).
353-define(GL_VIEWPORT, 16#0BA2).
354-define(GL_AUTO_NORMAL, 16#0D80).
355-define(GL_MAP1_COLOR_4, 16#0D90).
356-define(GL_MAP1_INDEX, 16#0D91).
357-define(GL_MAP1_NORMAL, 16#0D92).
358-define(GL_MAP1_TEXTURE_COORD_1, 16#0D93).
359-define(GL_MAP1_TEXTURE_COORD_2, 16#0D94).
360-define(GL_MAP1_TEXTURE_COORD_3, 16#0D95).
361-define(GL_MAP1_TEXTURE_COORD_4, 16#0D96).
362-define(GL_MAP1_VERTEX_3, 16#0D97).
363-define(GL_MAP1_VERTEX_4, 16#0D98).
364-define(GL_MAP2_COLOR_4, 16#0DB0).
365-define(GL_MAP2_INDEX, 16#0DB1).
366-define(GL_MAP2_NORMAL, 16#0DB2).
367-define(GL_MAP2_TEXTURE_COORD_1, 16#0DB3).
368-define(GL_MAP2_TEXTURE_COORD_2, 16#0DB4).
369-define(GL_MAP2_TEXTURE_COORD_3, 16#0DB5).
370-define(GL_MAP2_TEXTURE_COORD_4, 16#0DB6).
371-define(GL_MAP2_VERTEX_3, 16#0DB7).
372-define(GL_MAP2_VERTEX_4, 16#0DB8).
373-define(GL_MAP1_GRID_DOMAIN, 16#0DD0).
374-define(GL_MAP1_GRID_SEGMENTS, 16#0DD1).
375-define(GL_MAP2_GRID_DOMAIN, 16#0DD2).
376-define(GL_MAP2_GRID_SEGMENTS, 16#0DD3).
377-define(GL_COEFF, 16#0A00).
378-define(GL_ORDER, 16#0A01).
379-define(GL_DOMAIN, 16#0A02).
380-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#0C50).
381-define(GL_POINT_SMOOTH_HINT, 16#0C51).
382-define(GL_LINE_SMOOTH_HINT, 16#0C52).
383-define(GL_POLYGON_SMOOTH_HINT, 16#0C53).
384-define(GL_FOG_HINT, 16#0C54).
385-define(GL_DONT_CARE, 16#1100).
386-define(GL_FASTEST, 16#1101).
387-define(GL_NICEST, 16#1102).
388-define(GL_SCISSOR_BOX, 16#0C10).
389-define(GL_SCISSOR_TEST, 16#0C11).
390-define(GL_MAP_COLOR, 16#0D10).
391-define(GL_MAP_STENCIL, 16#0D11).
392-define(GL_INDEX_SHIFT, 16#0D12).
393-define(GL_INDEX_OFFSET, 16#0D13).
394-define(GL_RED_SCALE, 16#0D14).
395-define(GL_RED_BIAS, 16#0D15).
396-define(GL_GREEN_SCALE, 16#0D18).
397-define(GL_GREEN_BIAS, 16#0D19).
398-define(GL_BLUE_SCALE, 16#0D1A).
399-define(GL_BLUE_BIAS, 16#0D1B).
400-define(GL_ALPHA_SCALE, 16#0D1C).
401-define(GL_ALPHA_BIAS, 16#0D1D).
402-define(GL_DEPTH_SCALE, 16#0D1E).
403-define(GL_DEPTH_BIAS, 16#0D1F).
404-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#0CB1).
405-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#0CB0).
406-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#0CB2).
407-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#0CB3).
408-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#0CB4).
409-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#0CB5).
410-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#0CB6).
411-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#0CB7).
412-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#0CB8).
413-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#0CB9).
414-define(GL_PIXEL_MAP_S_TO_S, 16#0C71).
415-define(GL_PIXEL_MAP_I_TO_I, 16#0C70).
416-define(GL_PIXEL_MAP_I_TO_R, 16#0C72).
417-define(GL_PIXEL_MAP_I_TO_G, 16#0C73).
418-define(GL_PIXEL_MAP_I_TO_B, 16#0C74).
419-define(GL_PIXEL_MAP_I_TO_A, 16#0C75).
420-define(GL_PIXEL_MAP_R_TO_R, 16#0C76).
421-define(GL_PIXEL_MAP_G_TO_G, 16#0C77).
422-define(GL_PIXEL_MAP_B_TO_B, 16#0C78).
423-define(GL_PIXEL_MAP_A_TO_A, 16#0C79).
424-define(GL_PACK_ALIGNMENT, 16#0D05).
425-define(GL_PACK_LSB_FIRST, 16#0D01).
426-define(GL_PACK_ROW_LENGTH, 16#0D02).
427-define(GL_PACK_SKIP_PIXELS, 16#0D04).
428-define(GL_PACK_SKIP_ROWS, 16#0D03).
429-define(GL_PACK_SWAP_BYTES, 16#0D00).
430-define(GL_UNPACK_ALIGNMENT, 16#0CF5).
431-define(GL_UNPACK_LSB_FIRST, 16#0CF1).
432-define(GL_UNPACK_ROW_LENGTH, 16#0CF2).
433-define(GL_UNPACK_SKIP_PIXELS, 16#0CF4).
434-define(GL_UNPACK_SKIP_ROWS, 16#0CF3).
435-define(GL_UNPACK_SWAP_BYTES, 16#0CF0).
436-define(GL_ZOOM_X, 16#0D16).
437-define(GL_ZOOM_Y, 16#0D17).
438-define(GL_TEXTURE_ENV, 16#2300).
439-define(GL_TEXTURE_ENV_MODE, 16#2200).
440-define(GL_TEXTURE_1D, 16#0DE0).
441-define(GL_TEXTURE_2D, 16#0DE1).
442-define(GL_TEXTURE_WRAP_S, 16#2802).
443-define(GL_TEXTURE_WRAP_T, 16#2803).
444-define(GL_TEXTURE_MAG_FILTER, 16#2800).
445-define(GL_TEXTURE_MIN_FILTER, 16#2801).
446-define(GL_TEXTURE_ENV_COLOR, 16#2201).
447-define(GL_TEXTURE_GEN_S, 16#0C60).
448-define(GL_TEXTURE_GEN_T, 16#0C61).
449-define(GL_TEXTURE_GEN_R, 16#0C62).
450-define(GL_TEXTURE_GEN_Q, 16#0C63).
451-define(GL_TEXTURE_GEN_MODE, 16#2500).
452-define(GL_TEXTURE_BORDER_COLOR, 16#1004).
453-define(GL_TEXTURE_WIDTH, 16#1000).
454-define(GL_TEXTURE_HEIGHT, 16#1001).
455-define(GL_TEXTURE_BORDER, 16#1005).
456-define(GL_TEXTURE_COMPONENTS, 16#1003).
457-define(GL_TEXTURE_RED_SIZE, 16#805C).
458-define(GL_TEXTURE_GREEN_SIZE, 16#805D).
459-define(GL_TEXTURE_BLUE_SIZE, 16#805E).
460-define(GL_TEXTURE_ALPHA_SIZE, 16#805F).
461-define(GL_TEXTURE_LUMINANCE_SIZE, 16#8060).
462-define(GL_TEXTURE_INTENSITY_SIZE, 16#8061).
463-define(GL_NEAREST_MIPMAP_NEAREST, 16#2700).
464-define(GL_NEAREST_MIPMAP_LINEAR, 16#2702).
465-define(GL_LINEAR_MIPMAP_NEAREST, 16#2701).
466-define(GL_LINEAR_MIPMAP_LINEAR, 16#2703).
467-define(GL_OBJECT_LINEAR, 16#2401).
468-define(GL_OBJECT_PLANE, 16#2501).
469-define(GL_EYE_LINEAR, 16#2400).
470-define(GL_EYE_PLANE, 16#2502).
471-define(GL_SPHERE_MAP, 16#2402).
472-define(GL_DECAL, 16#2101).
473-define(GL_MODULATE, 16#2100).
474-define(GL_NEAREST, 16#2600).
475-define(GL_REPEAT, 16#2901).
476-define(GL_CLAMP, 16#2900).
477-define(GL_S, 16#2000).
478-define(GL_T, 16#2001).
479-define(GL_R, 16#2002).
480-define(GL_Q, 16#2003).
481-define(GL_VENDOR, 16#1F00).
482-define(GL_RENDERER, 16#1F01).
483-define(GL_VERSION, 16#1F02).
484-define(GL_EXTENSIONS, 16#1F03).
485-define(GL_NO_ERROR, 0).
486-define(GL_INVALID_ENUM, 16#0500).
487-define(GL_INVALID_VALUE, 16#0501).
488-define(GL_INVALID_OPERATION, 16#0502).
489-define(GL_STACK_OVERFLOW, 16#0503).
490-define(GL_STACK_UNDERFLOW, 16#0504).
491-define(GL_OUT_OF_MEMORY, 16#0505).
492-define(GL_CURRENT_BIT, 16#00000001).
493-define(GL_POINT_BIT, 16#00000002).
494-define(GL_LINE_BIT, 16#00000004).
495-define(GL_POLYGON_BIT, 16#00000008).
496-define(GL_POLYGON_STIPPLE_BIT, 16#00000010).
497-define(GL_PIXEL_MODE_BIT, 16#00000020).
498-define(GL_LIGHTING_BIT, 16#00000040).
499-define(GL_FOG_BIT, 16#00000080).
500-define(GL_DEPTH_BUFFER_BIT, 16#00000100).
501-define(GL_ACCUM_BUFFER_BIT, 16#00000200).
502-define(GL_STENCIL_BUFFER_BIT, 16#00000400).
503-define(GL_VIEWPORT_BIT, 16#00000800).
504-define(GL_TRANSFORM_BIT, 16#00001000).
505-define(GL_ENABLE_BIT, 16#00002000).
506-define(GL_COLOR_BUFFER_BIT, 16#00004000).
507-define(GL_HINT_BIT, 16#00008000).
508-define(GL_EVAL_BIT, 16#00010000).
509-define(GL_LIST_BIT, 16#00020000).
510-define(GL_TEXTURE_BIT, 16#00040000).
511-define(GL_SCISSOR_BIT, 16#00080000).
512-define(GL_ALL_ATTRIB_BITS, 16#FFFFFFFF).
513-define(GL_PROXY_TEXTURE_1D, 16#8063).
514-define(GL_PROXY_TEXTURE_2D, 16#8064).
515-define(GL_TEXTURE_PRIORITY, 16#8066).
516-define(GL_TEXTURE_RESIDENT, 16#8067).
517-define(GL_TEXTURE_BINDING_1D, 16#8068).
518-define(GL_TEXTURE_BINDING_2D, 16#8069).
519-define(GL_TEXTURE_INTERNAL_FORMAT, 16#1003).
520-define(GL_ALPHA4, 16#803B).
521-define(GL_ALPHA8, 16#803C).
522-define(GL_ALPHA12, 16#803D).
523-define(GL_ALPHA16, 16#803E).
524-define(GL_LUMINANCE4, 16#803F).
525-define(GL_LUMINANCE8, 16#8040).
526-define(GL_LUMINANCE12, 16#8041).
527-define(GL_LUMINANCE16, 16#8042).
528-define(GL_LUMINANCE4_ALPHA4, 16#8043).
529-define(GL_LUMINANCE6_ALPHA2, 16#8044).
530-define(GL_LUMINANCE8_ALPHA8, 16#8045).
531-define(GL_LUMINANCE12_ALPHA4, 16#8046).
532-define(GL_LUMINANCE12_ALPHA12, 16#8047).
533-define(GL_LUMINANCE16_ALPHA16, 16#8048).
534-define(GL_INTENSITY, 16#8049).
535-define(GL_INTENSITY4, 16#804A).
536-define(GL_INTENSITY8, 16#804B).
537-define(GL_INTENSITY12, 16#804C).
538-define(GL_INTENSITY16, 16#804D).
539-define(GL_R3_G3_B2, 16#2A10).
540-define(GL_RGB4, 16#804F).
541-define(GL_RGB5, 16#8050).
542-define(GL_RGB8, 16#8051).
543-define(GL_RGB10, 16#8052).
544-define(GL_RGB12, 16#8053).
545-define(GL_RGB16, 16#8054).
546-define(GL_RGBA2, 16#8055).
547-define(GL_RGBA4, 16#8056).
548-define(GL_RGB5_A1, 16#8057).
549-define(GL_RGBA8, 16#8058).
550-define(GL_RGB10_A2, 16#8059).
551-define(GL_RGBA12, 16#805A).
552-define(GL_RGBA16, 16#805B).
553-define(GL_CLIENT_PIXEL_STORE_BIT, 16#00000001).
554-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#00000002).
555-define(GL_ALL_CLIENT_ATTRIB_BITS, 16#FFFFFFFF).
556-define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF).
557-define(GL_RESCALE_NORMAL, 16#803A).
558-define(GL_CLAMP_TO_EDGE, 16#812F).
559-define(GL_MAX_ELEMENTS_VERTICES, 16#80E8).
560-define(GL_MAX_ELEMENTS_INDICES, 16#80E9).
561-define(GL_BGR, 16#80E0).
562-define(GL_BGRA, 16#80E1).
563-define(GL_UNSIGNED_BYTE_3_3_2, 16#8032).
564-define(GL_UNSIGNED_BYTE_2_3_3_REV, 16#8362).
565-define(GL_UNSIGNED_SHORT_5_6_5, 16#8363).
566-define(GL_UNSIGNED_SHORT_5_6_5_REV, 16#8364).
567-define(GL_UNSIGNED_SHORT_4_4_4_4, 16#8033).
568-define(GL_UNSIGNED_SHORT_4_4_4_4_REV, 16#8365).
569-define(GL_UNSIGNED_SHORT_5_5_5_1, 16#8034).
570-define(GL_UNSIGNED_SHORT_1_5_5_5_REV, 16#8366).
571-define(GL_UNSIGNED_INT_8_8_8_8, 16#8035).
572-define(GL_UNSIGNED_INT_8_8_8_8_REV, 16#8367).
573-define(GL_UNSIGNED_INT_10_10_10_2, 16#8036).
574-define(GL_UNSIGNED_INT_2_10_10_10_REV, 16#8368).
575-define(GL_LIGHT_MODEL_COLOR_CONTROL, 16#81F8).
576-define(GL_SINGLE_COLOR, 16#81F9).
577-define(GL_SEPARATE_SPECULAR_COLOR, 16#81FA).
578-define(GL_TEXTURE_MIN_LOD, 16#813A).
579-define(GL_TEXTURE_MAX_LOD, 16#813B).
580-define(GL_TEXTURE_BASE_LEVEL, 16#813C).
581-define(GL_TEXTURE_MAX_LEVEL, 16#813D).
582-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#0B12).
583-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#0B13).
584-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#0B22).
585-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#0B23).
586-define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D).
587-define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E).
588-define(GL_PACK_SKIP_IMAGES, 16#806B).
589-define(GL_PACK_IMAGE_HEIGHT, 16#806C).
590-define(GL_UNPACK_SKIP_IMAGES, 16#806D).
591-define(GL_UNPACK_IMAGE_HEIGHT, 16#806E).
592-define(GL_TEXTURE_3D, 16#806F).
593-define(GL_PROXY_TEXTURE_3D, 16#8070).
594-define(GL_TEXTURE_DEPTH, 16#8071).
595-define(GL_TEXTURE_WRAP_R, 16#8072).
596-define(GL_MAX_3D_TEXTURE_SIZE, 16#8073).
597-define(GL_TEXTURE_BINDING_3D, 16#806A).
598-define(GL_CONSTANT_COLOR, 16#8001).
599-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
600-define(GL_CONSTANT_ALPHA, 16#8003).
601-define(GL_ONE_MINUS_CONSTANT_ALPHA, 16#8004).
602-define(GL_COLOR_TABLE, 16#80D0).
603-define(GL_POST_CONVOLUTION_COLOR_TABLE, 16#80D1).
604-define(GL_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D2).
605-define(GL_PROXY_COLOR_TABLE, 16#80D3).
606-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 16#80D4).
607-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D5).
608-define(GL_COLOR_TABLE_SCALE, 16#80D6).
609-define(GL_COLOR_TABLE_BIAS, 16#80D7).
610-define(GL_COLOR_TABLE_FORMAT, 16#80D8).
611-define(GL_COLOR_TABLE_WIDTH, 16#80D9).
612-define(GL_COLOR_TABLE_RED_SIZE, 16#80DA).
613-define(GL_COLOR_TABLE_GREEN_SIZE, 16#80DB).
614-define(GL_COLOR_TABLE_BLUE_SIZE, 16#80DC).
615-define(GL_COLOR_TABLE_ALPHA_SIZE, 16#80DD).
616-define(GL_COLOR_TABLE_LUMINANCE_SIZE, 16#80DE).
617-define(GL_COLOR_TABLE_INTENSITY_SIZE, 16#80DF).
618-define(GL_CONVOLUTION_1D, 16#8010).
619-define(GL_CONVOLUTION_2D, 16#8011).
620-define(GL_SEPARABLE_2D, 16#8012).
621-define(GL_CONVOLUTION_BORDER_MODE, 16#8013).
622-define(GL_CONVOLUTION_FILTER_SCALE, 16#8014).
623-define(GL_CONVOLUTION_FILTER_BIAS, 16#8015).
624-define(GL_REDUCE, 16#8016).
625-define(GL_CONVOLUTION_FORMAT, 16#8017).
626-define(GL_CONVOLUTION_WIDTH, 16#8018).
627-define(GL_CONVOLUTION_HEIGHT, 16#8019).
628-define(GL_MAX_CONVOLUTION_WIDTH, 16#801A).
629-define(GL_MAX_CONVOLUTION_HEIGHT, 16#801B).
630-define(GL_POST_CONVOLUTION_RED_SCALE, 16#801C).
631-define(GL_POST_CONVOLUTION_GREEN_SCALE, 16#801D).
632-define(GL_POST_CONVOLUTION_BLUE_SCALE, 16#801E).
633-define(GL_POST_CONVOLUTION_ALPHA_SCALE, 16#801F).
634-define(GL_POST_CONVOLUTION_RED_BIAS, 16#8020).
635-define(GL_POST_CONVOLUTION_GREEN_BIAS, 16#8021).
636-define(GL_POST_CONVOLUTION_BLUE_BIAS, 16#8022).
637-define(GL_POST_CONVOLUTION_ALPHA_BIAS, 16#8023).
638-define(GL_CONSTANT_BORDER, 16#8151).
639-define(GL_REPLICATE_BORDER, 16#8153).
640-define(GL_CONVOLUTION_BORDER_COLOR, 16#8154).
641-define(GL_COLOR_MATRIX, 16#80B1).
642-define(GL_COLOR_MATRIX_STACK_DEPTH, 16#80B2).
643-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 16#80B3).
644-define(GL_POST_COLOR_MATRIX_RED_SCALE, 16#80B4).
645-define(GL_POST_COLOR_MATRIX_GREEN_SCALE, 16#80B5).
646-define(GL_POST_COLOR_MATRIX_BLUE_SCALE, 16#80B6).
647-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 16#80B7).
648-define(GL_POST_COLOR_MATRIX_RED_BIAS, 16#80B8).
649-define(GL_POST_COLOR_MATRIX_GREEN_BIAS, 16#80B9).
650-define(GL_POST_COLOR_MATRIX_BLUE_BIAS, 16#80BA).
651-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 16#80BB).
652-define(GL_HISTOGRAM, 16#8024).
653-define(GL_PROXY_HISTOGRAM, 16#8025).
654-define(GL_HISTOGRAM_WIDTH, 16#8026).
655-define(GL_HISTOGRAM_FORMAT, 16#8027).
656-define(GL_HISTOGRAM_RED_SIZE, 16#8028).
657-define(GL_HISTOGRAM_GREEN_SIZE, 16#8029).
658-define(GL_HISTOGRAM_BLUE_SIZE, 16#802A).
659-define(GL_HISTOGRAM_ALPHA_SIZE, 16#802B).
660-define(GL_HISTOGRAM_LUMINANCE_SIZE, 16#802C).
661-define(GL_HISTOGRAM_SINK, 16#802D).
662-define(GL_MINMAX, 16#802E).
663-define(GL_MINMAX_FORMAT, 16#802F).
664-define(GL_MINMAX_SINK, 16#8030).
665-define(GL_TABLE_TOO_LARGE, 16#8031).
666-define(GL_BLEND_EQUATION, 16#8009).
667-define(GL_MIN, 16#8007).
668-define(GL_MAX, 16#8008).
669-define(GL_FUNC_ADD, 16#8006).
670-define(GL_FUNC_SUBTRACT, 16#800A).
671-define(GL_FUNC_REVERSE_SUBTRACT, 16#800B).
672-define(GL_BLEND_COLOR, 16#8005).
673-define(GL_TEXTURE0, 16#84C0).
674-define(GL_TEXTURE1, 16#84C1).
675-define(GL_TEXTURE2, 16#84C2).
676-define(GL_TEXTURE3, 16#84C3).
677-define(GL_TEXTURE4, 16#84C4).
678-define(GL_TEXTURE5, 16#84C5).
679-define(GL_TEXTURE6, 16#84C6).
680-define(GL_TEXTURE7, 16#84C7).
681-define(GL_TEXTURE8, 16#84C8).
682-define(GL_TEXTURE9, 16#84C9).
683-define(GL_TEXTURE10, 16#84CA).
684-define(GL_TEXTURE11, 16#84CB).
685-define(GL_TEXTURE12, 16#84CC).
686-define(GL_TEXTURE13, 16#84CD).
687-define(GL_TEXTURE14, 16#84CE).
688-define(GL_TEXTURE15, 16#84CF).
689-define(GL_TEXTURE16, 16#84D0).
690-define(GL_TEXTURE17, 16#84D1).
691-define(GL_TEXTURE18, 16#84D2).
692-define(GL_TEXTURE19, 16#84D3).
693-define(GL_TEXTURE20, 16#84D4).
694-define(GL_TEXTURE21, 16#84D5).
695-define(GL_TEXTURE22, 16#84D6).
696-define(GL_TEXTURE23, 16#84D7).
697-define(GL_TEXTURE24, 16#84D8).
698-define(GL_TEXTURE25, 16#84D9).
699-define(GL_TEXTURE26, 16#84DA).
700-define(GL_TEXTURE27, 16#84DB).
701-define(GL_TEXTURE28, 16#84DC).
702-define(GL_TEXTURE29, 16#84DD).
703-define(GL_TEXTURE30, 16#84DE).
704-define(GL_TEXTURE31, 16#84DF).
705-define(GL_ACTIVE_TEXTURE, 16#84E0).
706-define(GL_CLIENT_ACTIVE_TEXTURE, 16#84E1).
707-define(GL_MAX_TEXTURE_UNITS, 16#84E2).
708-define(GL_NORMAL_MAP, 16#8511).
709-define(GL_REFLECTION_MAP, 16#8512).
710-define(GL_TEXTURE_CUBE_MAP, 16#8513).
711-define(GL_TEXTURE_BINDING_CUBE_MAP, 16#8514).
712-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 16#8515).
713-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 16#8516).
714-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 16#8517).
715-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 16#8518).
716-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 16#8519).
717-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 16#851A).
718-define(GL_PROXY_TEXTURE_CUBE_MAP, 16#851B).
719-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16#851C).
720-define(GL_COMPRESSED_ALPHA, 16#84E9).
721-define(GL_COMPRESSED_LUMINANCE, 16#84EA).
722-define(GL_COMPRESSED_LUMINANCE_ALPHA, 16#84EB).
723-define(GL_COMPRESSED_INTENSITY, 16#84EC).
724-define(GL_COMPRESSED_RGB, 16#84ED).
725-define(GL_COMPRESSED_RGBA, 16#84EE).
726-define(GL_TEXTURE_COMPRESSION_HINT, 16#84EF).
727-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 16#86A0).
728-define(GL_TEXTURE_COMPRESSED, 16#86A1).
729-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 16#86A2).
730-define(GL_COMPRESSED_TEXTURE_FORMATS, 16#86A3).
731-define(GL_MULTISAMPLE, 16#809D).
732-define(GL_SAMPLE_ALPHA_TO_COVERAGE, 16#809E).
733-define(GL_SAMPLE_ALPHA_TO_ONE, 16#809F).
734-define(GL_SAMPLE_COVERAGE, 16#80A0).
735-define(GL_SAMPLE_BUFFERS, 16#80A8).
736-define(GL_SAMPLES, 16#80A9).
737-define(GL_SAMPLE_COVERAGE_VALUE, 16#80AA).
738-define(GL_SAMPLE_COVERAGE_INVERT, 16#80AB).
739-define(GL_MULTISAMPLE_BIT, 16#20000000).
740-define(GL_TRANSPOSE_MODELVIEW_MATRIX, 16#84E3).
741-define(GL_TRANSPOSE_PROJECTION_MATRIX, 16#84E4).
742-define(GL_TRANSPOSE_TEXTURE_MATRIX, 16#84E5).
743-define(GL_TRANSPOSE_COLOR_MATRIX, 16#84E6).
744-define(GL_COMBINE, 16#8570).
745-define(GL_COMBINE_RGB, 16#8571).
746-define(GL_COMBINE_ALPHA, 16#8572).
747-define(GL_SOURCE0_RGB, 16#8580).
748-define(GL_SOURCE1_RGB, 16#8581).
749-define(GL_SOURCE2_RGB, 16#8582).
750-define(GL_SOURCE0_ALPHA, 16#8588).
751-define(GL_SOURCE1_ALPHA, 16#8589).
752-define(GL_SOURCE2_ALPHA, 16#858A).
753-define(GL_OPERAND0_RGB, 16#8590).
754-define(GL_OPERAND1_RGB, 16#8591).
755-define(GL_OPERAND2_RGB, 16#8592).
756-define(GL_OPERAND0_ALPHA, 16#8598).
757-define(GL_OPERAND1_ALPHA, 16#8599).
758-define(GL_OPERAND2_ALPHA, 16#859A).
759-define(GL_RGB_SCALE, 16#8573).
760-define(GL_ADD_SIGNED, 16#8574).
761-define(GL_INTERPOLATE, 16#8575).
762-define(GL_SUBTRACT, 16#84E7).
763-define(GL_CONSTANT, 16#8576).
764-define(GL_PRIMARY_COLOR, 16#8577).
765-define(GL_PREVIOUS, 16#8578).
766-define(GL_DOT3_RGB, 16#86AE).
767-define(GL_DOT3_RGBA, 16#86AF).
768-define(GL_CLAMP_TO_BORDER, 16#812D).
769-define(GL_ARB_multitexture, 1).
770-define(GL_TEXTURE0_ARB, 16#84C0).
771-define(GL_TEXTURE1_ARB, 16#84C1).
772-define(GL_TEXTURE2_ARB, 16#84C2).
773-define(GL_TEXTURE3_ARB, 16#84C3).
774-define(GL_TEXTURE4_ARB, 16#84C4).
775-define(GL_TEXTURE5_ARB, 16#84C5).
776-define(GL_TEXTURE6_ARB, 16#84C6).
777-define(GL_TEXTURE7_ARB, 16#84C7).
778-define(GL_TEXTURE8_ARB, 16#84C8).
779-define(GL_TEXTURE9_ARB, 16#84C9).
780-define(GL_TEXTURE10_ARB, 16#84CA).
781-define(GL_TEXTURE11_ARB, 16#84CB).
782-define(GL_TEXTURE12_ARB, 16#84CC).
783-define(GL_TEXTURE13_ARB, 16#84CD).
784-define(GL_TEXTURE14_ARB, 16#84CE).
785-define(GL_TEXTURE15_ARB, 16#84CF).
786-define(GL_TEXTURE16_ARB, 16#84D0).
787-define(GL_TEXTURE17_ARB, 16#84D1).
788-define(GL_TEXTURE18_ARB, 16#84D2).
789-define(GL_TEXTURE19_ARB, 16#84D3).
790-define(GL_TEXTURE20_ARB, 16#84D4).
791-define(GL_TEXTURE21_ARB, 16#84D5).
792-define(GL_TEXTURE22_ARB, 16#84D6).
793-define(GL_TEXTURE23_ARB, 16#84D7).
794-define(GL_TEXTURE24_ARB, 16#84D8).
795-define(GL_TEXTURE25_ARB, 16#84D9).
796-define(GL_TEXTURE26_ARB, 16#84DA).
797-define(GL_TEXTURE27_ARB, 16#84DB).
798-define(GL_TEXTURE28_ARB, 16#84DC).
799-define(GL_TEXTURE29_ARB, 16#84DD).
800-define(GL_TEXTURE30_ARB, 16#84DE).
801-define(GL_TEXTURE31_ARB, 16#84DF).
802-define(GL_ACTIVE_TEXTURE_ARB, 16#84E0).
803-define(GL_CLIENT_ACTIVE_TEXTURE_ARB, 16#84E1).
804-define(GL_MAX_TEXTURE_UNITS_ARB, 16#84E2).
805-define(GL_MESA_packed_depth_stencil, 1).
806-define(GL_DEPTH_STENCIL_MESA, 16#8750).
807-define(GL_UNSIGNED_INT_24_8_MESA, 16#8751).
808-define(GL_UNSIGNED_INT_8_24_REV_MESA, 16#8752).
809-define(GL_UNSIGNED_SHORT_15_1_MESA, 16#8753).
810-define(GL_UNSIGNED_SHORT_1_15_REV_MESA, 16#8754).
811-define(GL_ATI_blend_equation_separate, 1).
812-define(GL_ALPHA_BLEND_EQUATION_ATI, 16#883D).
813-define(GL_OES_EGL_image, 1).
814-define(GL_GLEXT_VERSION, 20190805).
815-define(GL_VERSION_1_4, 1).
816-define(GL_BLEND_DST_RGB, 16#80C8).
817-define(GL_BLEND_SRC_RGB, 16#80C9).
818-define(GL_BLEND_DST_ALPHA, 16#80CA).
819-define(GL_BLEND_SRC_ALPHA, 16#80CB).
820-define(GL_POINT_FADE_THRESHOLD_SIZE, 16#8128).
821-define(GL_DEPTH_COMPONENT16, 16#81A5).
822-define(GL_DEPTH_COMPONENT24, 16#81A6).
823-define(GL_DEPTH_COMPONENT32, 16#81A7).
824-define(GL_MIRRORED_REPEAT, 16#8370).
825-define(GL_MAX_TEXTURE_LOD_BIAS, 16#84FD).
826-define(GL_TEXTURE_LOD_BIAS, 16#8501).
827-define(GL_INCR_WRAP, 16#8507).
828-define(GL_DECR_WRAP, 16#8508).
829-define(GL_TEXTURE_DEPTH_SIZE, 16#884A).
830-define(GL_TEXTURE_COMPARE_MODE, 16#884C).
831-define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
832-define(GL_POINT_SIZE_MIN, 16#8126).
833-define(GL_POINT_SIZE_MAX, 16#8127).
834-define(GL_POINT_DISTANCE_ATTENUATION, 16#8129).
835-define(GL_GENERATE_MIPMAP, 16#8191).
836-define(GL_GENERATE_MIPMAP_HINT, 16#8192).
837-define(GL_FOG_COORDINATE_SOURCE, 16#8450).
838-define(GL_FOG_COORDINATE, 16#8451).
839-define(GL_FRAGMENT_DEPTH, 16#8452).
840-define(GL_CURRENT_FOG_COORDINATE, 16#8453).
841-define(GL_FOG_COORDINATE_ARRAY_TYPE, 16#8454).
842-define(GL_FOG_COORDINATE_ARRAY_STRIDE, 16#8455).
843-define(GL_FOG_COORDINATE_ARRAY_POINTER, 16#8456).
844-define(GL_FOG_COORDINATE_ARRAY, 16#8457).
845-define(GL_COLOR_SUM, 16#8458).
846-define(GL_CURRENT_SECONDARY_COLOR, 16#8459).
847-define(GL_SECONDARY_COLOR_ARRAY_SIZE, 16#845A).
848-define(GL_SECONDARY_COLOR_ARRAY_TYPE, 16#845B).
849-define(GL_SECONDARY_COLOR_ARRAY_STRIDE, 16#845C).
850-define(GL_SECONDARY_COLOR_ARRAY_POINTER, 16#845D).
851-define(GL_SECONDARY_COLOR_ARRAY, 16#845E).
852-define(GL_TEXTURE_FILTER_CONTROL, 16#8500).
853-define(GL_DEPTH_TEXTURE_MODE, 16#884B).
854-define(GL_COMPARE_R_TO_TEXTURE, 16#884E).
855-define(GL_VERSION_1_5, 1).
856-define(GL_BUFFER_SIZE, 16#8764).
857-define(GL_BUFFER_USAGE, 16#8765).
858-define(GL_QUERY_COUNTER_BITS, 16#8864).
859-define(GL_CURRENT_QUERY, 16#8865).
860-define(GL_QUERY_RESULT, 16#8866).
861-define(GL_QUERY_RESULT_AVAILABLE, 16#8867).
862-define(GL_ARRAY_BUFFER, 16#8892).
863-define(GL_ELEMENT_ARRAY_BUFFER, 16#8893).
864-define(GL_ARRAY_BUFFER_BINDING, 16#8894).
865-define(GL_ELEMENT_ARRAY_BUFFER_BINDING, 16#8895).
866-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 16#889F).
867-define(GL_READ_ONLY, 16#88B8).
868-define(GL_WRITE_ONLY, 16#88B9).
869-define(GL_READ_WRITE, 16#88BA).
870-define(GL_BUFFER_ACCESS, 16#88BB).
871-define(GL_BUFFER_MAPPED, 16#88BC).
872-define(GL_BUFFER_MAP_POINTER, 16#88BD).
873-define(GL_STREAM_DRAW, 16#88E0).
874-define(GL_STREAM_READ, 16#88E1).
875-define(GL_STREAM_COPY, 16#88E2).
876-define(GL_STATIC_DRAW, 16#88E4).
877-define(GL_STATIC_READ, 16#88E5).
878-define(GL_STATIC_COPY, 16#88E6).
879-define(GL_DYNAMIC_DRAW, 16#88E8).
880-define(GL_DYNAMIC_READ, 16#88E9).
881-define(GL_DYNAMIC_COPY, 16#88EA).
882-define(GL_SAMPLES_PASSED, 16#8914).
883-define(GL_SRC1_ALPHA, 16#8589).
884-define(GL_VERTEX_ARRAY_BUFFER_BINDING, 16#8896).
885-define(GL_NORMAL_ARRAY_BUFFER_BINDING, 16#8897).
886-define(GL_COLOR_ARRAY_BUFFER_BINDING, 16#8898).
887-define(GL_INDEX_ARRAY_BUFFER_BINDING, 16#8899).
888-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 16#889A).
889-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, 16#889B).
890-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, 16#889C).
891-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, 16#889D).
892-define(GL_WEIGHT_ARRAY_BUFFER_BINDING, 16#889E).
893-define(GL_FOG_COORD_SRC, 16#8450).
894-define(GL_FOG_COORD, 16#8451).
895-define(GL_CURRENT_FOG_COORD, 16#8453).
896-define(GL_FOG_COORD_ARRAY_TYPE, 16#8454).
897-define(GL_FOG_COORD_ARRAY_STRIDE, 16#8455).
898-define(GL_FOG_COORD_ARRAY_POINTER, 16#8456).
899-define(GL_FOG_COORD_ARRAY, 16#8457).
900-define(GL_FOG_COORD_ARRAY_BUFFER_BINDING, 16#889D).
901-define(GL_SRC0_RGB, 16#8580).
902-define(GL_SRC1_RGB, 16#8581).
903-define(GL_SRC2_RGB, 16#8582).
904-define(GL_SRC0_ALPHA, 16#8588).
905-define(GL_SRC2_ALPHA, 16#858A).
906-define(GL_VERSION_2_0, 1).
907-define(GL_BLEND_EQUATION_RGB, 16#8009).
908-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 16#8622).
909-define(GL_VERTEX_ATTRIB_ARRAY_SIZE, 16#8623).
910-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 16#8624).
911-define(GL_VERTEX_ATTRIB_ARRAY_TYPE, 16#8625).
912-define(GL_CURRENT_VERTEX_ATTRIB, 16#8626).
913-define(GL_VERTEX_PROGRAM_POINT_SIZE, 16#8642).
914-define(GL_VERTEX_ATTRIB_ARRAY_POINTER, 16#8645).
915-define(GL_STENCIL_BACK_FUNC, 16#8800).
916-define(GL_STENCIL_BACK_FAIL, 16#8801).
917-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 16#8802).
918-define(GL_STENCIL_BACK_PASS_DEPTH_PASS, 16#8803).
919-define(GL_MAX_DRAW_BUFFERS, 16#8824).
920-define(GL_DRAW_BUFFER0, 16#8825).
921-define(GL_DRAW_BUFFER1, 16#8826).
922-define(GL_DRAW_BUFFER2, 16#8827).
923-define(GL_DRAW_BUFFER3, 16#8828).
924-define(GL_DRAW_BUFFER4, 16#8829).
925-define(GL_DRAW_BUFFER5, 16#882A).
926-define(GL_DRAW_BUFFER6, 16#882B).
927-define(GL_DRAW_BUFFER7, 16#882C).
928-define(GL_DRAW_BUFFER8, 16#882D).
929-define(GL_DRAW_BUFFER9, 16#882E).
930-define(GL_DRAW_BUFFER10, 16#882F).
931-define(GL_DRAW_BUFFER11, 16#8830).
932-define(GL_DRAW_BUFFER12, 16#8831).
933-define(GL_DRAW_BUFFER13, 16#8832).
934-define(GL_DRAW_BUFFER14, 16#8833).
935-define(GL_DRAW_BUFFER15, 16#8834).
936-define(GL_BLEND_EQUATION_ALPHA, 16#883D).
937-define(GL_MAX_VERTEX_ATTRIBS, 16#8869).
938-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 16#886A).
939-define(GL_MAX_TEXTURE_IMAGE_UNITS, 16#8872).
940-define(GL_FRAGMENT_SHADER, 16#8B30).
941-define(GL_VERTEX_SHADER, 16#8B31).
942-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16#8B49).
943-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 16#8B4A).
944-define(GL_MAX_VARYING_FLOATS, 16#8B4B).
945-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16#8B4C).
946-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 16#8B4D).
947-define(GL_SHADER_TYPE, 16#8B4F).
948-define(GL_FLOAT_VEC2, 16#8B50).
949-define(GL_FLOAT_VEC3, 16#8B51).
950-define(GL_FLOAT_VEC4, 16#8B52).
951-define(GL_INT_VEC2, 16#8B53).
952-define(GL_INT_VEC3, 16#8B54).
953-define(GL_INT_VEC4, 16#8B55).
954-define(GL_BOOL, 16#8B56).
955-define(GL_BOOL_VEC2, 16#8B57).
956-define(GL_BOOL_VEC3, 16#8B58).
957-define(GL_BOOL_VEC4, 16#8B59).
958-define(GL_FLOAT_MAT2, 16#8B5A).
959-define(GL_FLOAT_MAT3, 16#8B5B).
960-define(GL_FLOAT_MAT4, 16#8B5C).
961-define(GL_SAMPLER_1D, 16#8B5D).
962-define(GL_SAMPLER_2D, 16#8B5E).
963-define(GL_SAMPLER_3D, 16#8B5F).
964-define(GL_SAMPLER_CUBE, 16#8B60).
965-define(GL_SAMPLER_1D_SHADOW, 16#8B61).
966-define(GL_SAMPLER_2D_SHADOW, 16#8B62).
967-define(GL_DELETE_STATUS, 16#8B80).
968-define(GL_COMPILE_STATUS, 16#8B81).
969-define(GL_LINK_STATUS, 16#8B82).
970-define(GL_VALIDATE_STATUS, 16#8B83).
971-define(GL_INFO_LOG_LENGTH, 16#8B84).
972-define(GL_ATTACHED_SHADERS, 16#8B85).
973-define(GL_ACTIVE_UNIFORMS, 16#8B86).
974-define(GL_ACTIVE_UNIFORM_MAX_LENGTH, 16#8B87).
975-define(GL_SHADER_SOURCE_LENGTH, 16#8B88).
976-define(GL_ACTIVE_ATTRIBUTES, 16#8B89).
977-define(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, 16#8B8A).
978-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 16#8B8B).
979-define(GL_SHADING_LANGUAGE_VERSION, 16#8B8C).
980-define(GL_CURRENT_PROGRAM, 16#8B8D).
981-define(GL_POINT_SPRITE_COORD_ORIGIN, 16#8CA0).
982-define(GL_LOWER_LEFT, 16#8CA1).
983-define(GL_UPPER_LEFT, 16#8CA2).
984-define(GL_STENCIL_BACK_REF, 16#8CA3).
985-define(GL_STENCIL_BACK_VALUE_MASK, 16#8CA4).
986-define(GL_STENCIL_BACK_WRITEMASK, 16#8CA5).
987-define(GL_VERTEX_PROGRAM_TWO_SIDE, 16#8643).
988-define(GL_POINT_SPRITE, 16#8861).
989-define(GL_COORD_REPLACE, 16#8862).
990-define(GL_MAX_TEXTURE_COORDS, 16#8871).
991-define(GL_VERSION_2_1, 1).
992-define(GL_PIXEL_PACK_BUFFER, 16#88EB).
993-define(GL_PIXEL_UNPACK_BUFFER, 16#88EC).
994-define(GL_PIXEL_PACK_BUFFER_BINDING, 16#88ED).
995-define(GL_PIXEL_UNPACK_BUFFER_BINDING, 16#88EF).
996-define(GL_FLOAT_MAT2x3, 16#8B65).
997-define(GL_FLOAT_MAT2x4, 16#8B66).
998-define(GL_FLOAT_MAT3x2, 16#8B67).
999-define(GL_FLOAT_MAT3x4, 16#8B68).
1000-define(GL_FLOAT_MAT4x2, 16#8B69).
1001-define(GL_FLOAT_MAT4x3, 16#8B6A).
1002-define(GL_SRGB, 16#8C40).
1003-define(GL_SRGB8, 16#8C41).
1004-define(GL_SRGB_ALPHA, 16#8C42).
1005-define(GL_SRGB8_ALPHA8, 16#8C43).
1006-define(GL_COMPRESSED_SRGB, 16#8C48).
1007-define(GL_COMPRESSED_SRGB_ALPHA, 16#8C49).
1008-define(GL_CURRENT_RASTER_SECONDARY_COLOR, 16#845F).
1009-define(GL_SLUMINANCE_ALPHA, 16#8C44).
1010-define(GL_SLUMINANCE8_ALPHA8, 16#8C45).
1011-define(GL_SLUMINANCE, 16#8C46).
1012-define(GL_SLUMINANCE8, 16#8C47).
1013-define(GL_COMPRESSED_SLUMINANCE, 16#8C4A).
1014-define(GL_COMPRESSED_SLUMINANCE_ALPHA, 16#8C4B).
1015-define(GL_VERSION_3_0, 1).
1016-define(GL_COMPARE_REF_TO_TEXTURE, 16#884E).
1017-define(GL_CLIP_DISTANCE0, 16#3000).
1018-define(GL_CLIP_DISTANCE1, 16#3001).
1019-define(GL_CLIP_DISTANCE2, 16#3002).
1020-define(GL_CLIP_DISTANCE3, 16#3003).
1021-define(GL_CLIP_DISTANCE4, 16#3004).
1022-define(GL_CLIP_DISTANCE5, 16#3005).
1023-define(GL_CLIP_DISTANCE6, 16#3006).
1024-define(GL_CLIP_DISTANCE7, 16#3007).
1025-define(GL_MAX_CLIP_DISTANCES, 16#0D32).
1026-define(GL_MAJOR_VERSION, 16#821B).
1027-define(GL_MINOR_VERSION, 16#821C).
1028-define(GL_NUM_EXTENSIONS, 16#821D).
1029-define(GL_CONTEXT_FLAGS, 16#821E).
1030-define(GL_COMPRESSED_RED, 16#8225).
1031-define(GL_COMPRESSED_RG, 16#8226).
1032-define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#00000001).
1033-define(GL_RGBA32F, 16#8814).
1034-define(GL_RGB32F, 16#8815).
1035-define(GL_RGBA16F, 16#881A).
1036-define(GL_RGB16F, 16#881B).
1037-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 16#88FD).
1038-define(GL_MAX_ARRAY_TEXTURE_LAYERS, 16#88FF).
1039-define(GL_MIN_PROGRAM_TEXEL_OFFSET, 16#8904).
1040-define(GL_MAX_PROGRAM_TEXEL_OFFSET, 16#8905).
1041-define(GL_CLAMP_READ_COLOR, 16#891C).
1042-define(GL_FIXED_ONLY, 16#891D).
1043-define(GL_MAX_VARYING_COMPONENTS, 16#8B4B).
1044-define(GL_TEXTURE_1D_ARRAY, 16#8C18).
1045-define(GL_PROXY_TEXTURE_1D_ARRAY, 16#8C19).
1046-define(GL_TEXTURE_2D_ARRAY, 16#8C1A).
1047-define(GL_PROXY_TEXTURE_2D_ARRAY, 16#8C1B).
1048-define(GL_TEXTURE_BINDING_1D_ARRAY, 16#8C1C).
1049-define(GL_TEXTURE_BINDING_2D_ARRAY, 16#8C1D).
1050-define(GL_R11F_G11F_B10F, 16#8C3A).
1051-define(GL_UNSIGNED_INT_10F_11F_11F_REV, 16#8C3B).
1052-define(GL_RGB9_E5, 16#8C3D).
1053-define(GL_UNSIGNED_INT_5_9_9_9_REV, 16#8C3E).
1054-define(GL_TEXTURE_SHARED_SIZE, 16#8C3F).
1055-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, 16#8C76).
1056-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE, 16#8C7F).
1057-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 16#8C80).
1058-define(GL_TRANSFORM_FEEDBACK_VARYINGS, 16#8C83).
1059-define(GL_TRANSFORM_FEEDBACK_BUFFER_START, 16#8C84).
1060-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 16#8C85).
1061-define(GL_PRIMITIVES_GENERATED, 16#8C87).
1062-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, 16#8C88).
1063-define(GL_RASTERIZER_DISCARD, 16#8C89).
1064-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 16#8C8A).
1065-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 16#8C8B).
1066-define(GL_INTERLEAVED_ATTRIBS, 16#8C8C).
1067-define(GL_SEPARATE_ATTRIBS, 16#8C8D).
1068-define(GL_TRANSFORM_FEEDBACK_BUFFER, 16#8C8E).
1069-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 16#8C8F).
1070-define(GL_RGBA32UI, 16#8D70).
1071-define(GL_RGB32UI, 16#8D71).
1072-define(GL_RGBA16UI, 16#8D76).
1073-define(GL_RGB16UI, 16#8D77).
1074-define(GL_RGBA8UI, 16#8D7C).
1075-define(GL_RGB8UI, 16#8D7D).
1076-define(GL_RGBA32I, 16#8D82).
1077-define(GL_RGB32I, 16#8D83).
1078-define(GL_RGBA16I, 16#8D88).
1079-define(GL_RGB16I, 16#8D89).
1080-define(GL_RGBA8I, 16#8D8E).
1081-define(GL_RGB8I, 16#8D8F).
1082-define(GL_RED_INTEGER, 16#8D94).
1083-define(GL_GREEN_INTEGER, 16#8D95).
1084-define(GL_BLUE_INTEGER, 16#8D96).
1085-define(GL_RGB_INTEGER, 16#8D98).
1086-define(GL_RGBA_INTEGER, 16#8D99).
1087-define(GL_BGR_INTEGER, 16#8D9A).
1088-define(GL_BGRA_INTEGER, 16#8D9B).
1089-define(GL_SAMPLER_1D_ARRAY, 16#8DC0).
1090-define(GL_SAMPLER_2D_ARRAY, 16#8DC1).
1091-define(GL_SAMPLER_1D_ARRAY_SHADOW, 16#8DC3).
1092-define(GL_SAMPLER_2D_ARRAY_SHADOW, 16#8DC4).
1093-define(GL_SAMPLER_CUBE_SHADOW, 16#8DC5).
1094-define(GL_UNSIGNED_INT_VEC2, 16#8DC6).
1095-define(GL_UNSIGNED_INT_VEC3, 16#8DC7).
1096-define(GL_UNSIGNED_INT_VEC4, 16#8DC8).
1097-define(GL_INT_SAMPLER_1D, 16#8DC9).
1098-define(GL_INT_SAMPLER_2D, 16#8DCA).
1099-define(GL_INT_SAMPLER_3D, 16#8DCB).
1100-define(GL_INT_SAMPLER_CUBE, 16#8DCC).
1101-define(GL_INT_SAMPLER_1D_ARRAY, 16#8DCE).
1102-define(GL_INT_SAMPLER_2D_ARRAY, 16#8DCF).
1103-define(GL_UNSIGNED_INT_SAMPLER_1D, 16#8DD1).
1104-define(GL_UNSIGNED_INT_SAMPLER_2D, 16#8DD2).
1105-define(GL_UNSIGNED_INT_SAMPLER_3D, 16#8DD3).
1106-define(GL_UNSIGNED_INT_SAMPLER_CUBE, 16#8DD4).
1107-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, 16#8DD6).
1108-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, 16#8DD7).
1109-define(GL_QUERY_WAIT, 16#8E13).
1110-define(GL_QUERY_NO_WAIT, 16#8E14).
1111-define(GL_QUERY_BY_REGION_WAIT, 16#8E15).
1112-define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16).
1113-define(GL_BUFFER_ACCESS_FLAGS, 16#911F).
1114-define(GL_BUFFER_MAP_LENGTH, 16#9120).
1115-define(GL_BUFFER_MAP_OFFSET, 16#9121).
1116-define(GL_DEPTH_COMPONENT32F, 16#8CAC).
1117-define(GL_DEPTH32F_STENCIL8, 16#8CAD).
1118-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 16#8DAD).
1119-define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#0506).
1120-define(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 16#8210).
1121-define(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 16#8211).
1122-define(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 16#8212).
1123-define(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, 16#8213).
1124-define(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, 16#8214).
1125-define(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, 16#8215).
1126-define(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, 16#8216).
1127-define(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, 16#8217).
1128-define(GL_FRAMEBUFFER_DEFAULT, 16#8218).
1129-define(GL_FRAMEBUFFER_UNDEFINED, 16#8219).
1130-define(GL_DEPTH_STENCIL_ATTACHMENT, 16#821A).
1131-define(GL_MAX_RENDERBUFFER_SIZE, 16#84E8).
1132-define(GL_DEPTH_STENCIL, 16#84F9).
1133-define(GL_UNSIGNED_INT_24_8, 16#84FA).
1134-define(GL_DEPTH24_STENCIL8, 16#88F0).
1135-define(GL_TEXTURE_STENCIL_SIZE, 16#88F1).
1136-define(GL_TEXTURE_RED_TYPE, 16#8C10).
1137-define(GL_TEXTURE_GREEN_TYPE, 16#8C11).
1138-define(GL_TEXTURE_BLUE_TYPE, 16#8C12).
1139-define(GL_TEXTURE_ALPHA_TYPE, 16#8C13).
1140-define(GL_TEXTURE_DEPTH_TYPE, 16#8C16).
1141-define(GL_UNSIGNED_NORMALIZED, 16#8C17).
1142-define(GL_FRAMEBUFFER_BINDING, 16#8CA6).
1143-define(GL_DRAW_FRAMEBUFFER_BINDING, 16#8CA6).
1144-define(GL_RENDERBUFFER_BINDING, 16#8CA7).
1145-define(GL_READ_FRAMEBUFFER, 16#8CA8).
1146-define(GL_DRAW_FRAMEBUFFER, 16#8CA9).
1147-define(GL_READ_FRAMEBUFFER_BINDING, 16#8CAA).
1148-define(GL_RENDERBUFFER_SAMPLES, 16#8CAB).
1149-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 16#8CD0).
1150-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 16#8CD1).
1151-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 16#8CD2).
1152-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 16#8CD3).
1153-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, 16#8CD4).
1154-define(GL_FRAMEBUFFER_COMPLETE, 16#8CD5).
1155-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, 16#8CD6).
1156-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, 16#8CD7).
1157-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, 16#8CDB).
1158-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, 16#8CDC).
1159-define(GL_FRAMEBUFFER_UNSUPPORTED, 16#8CDD).
1160-define(GL_MAX_COLOR_ATTACHMENTS, 16#8CDF).
1161-define(GL_COLOR_ATTACHMENT0, 16#8CE0).
1162-define(GL_COLOR_ATTACHMENT1, 16#8CE1).
1163-define(GL_COLOR_ATTACHMENT2, 16#8CE2).
1164-define(GL_COLOR_ATTACHMENT3, 16#8CE3).
1165-define(GL_COLOR_ATTACHMENT4, 16#8CE4).
1166-define(GL_COLOR_ATTACHMENT5, 16#8CE5).
1167-define(GL_COLOR_ATTACHMENT6, 16#8CE6).
1168-define(GL_COLOR_ATTACHMENT7, 16#8CE7).
1169-define(GL_COLOR_ATTACHMENT8, 16#8CE8).
1170-define(GL_COLOR_ATTACHMENT9, 16#8CE9).
1171-define(GL_COLOR_ATTACHMENT10, 16#8CEA).
1172-define(GL_COLOR_ATTACHMENT11, 16#8CEB).
1173-define(GL_COLOR_ATTACHMENT12, 16#8CEC).
1174-define(GL_COLOR_ATTACHMENT13, 16#8CED).
1175-define(GL_COLOR_ATTACHMENT14, 16#8CEE).
1176-define(GL_COLOR_ATTACHMENT15, 16#8CEF).
1177-define(GL_COLOR_ATTACHMENT16, 16#8CF0).
1178-define(GL_COLOR_ATTACHMENT17, 16#8CF1).
1179-define(GL_COLOR_ATTACHMENT18, 16#8CF2).
1180-define(GL_COLOR_ATTACHMENT19, 16#8CF3).
1181-define(GL_COLOR_ATTACHMENT20, 16#8CF4).
1182-define(GL_COLOR_ATTACHMENT21, 16#8CF5).
1183-define(GL_COLOR_ATTACHMENT22, 16#8CF6).
1184-define(GL_COLOR_ATTACHMENT23, 16#8CF7).
1185-define(GL_COLOR_ATTACHMENT24, 16#8CF8).
1186-define(GL_COLOR_ATTACHMENT25, 16#8CF9).
1187-define(GL_COLOR_ATTACHMENT26, 16#8CFA).
1188-define(GL_COLOR_ATTACHMENT27, 16#8CFB).
1189-define(GL_COLOR_ATTACHMENT28, 16#8CFC).
1190-define(GL_COLOR_ATTACHMENT29, 16#8CFD).
1191-define(GL_COLOR_ATTACHMENT30, 16#8CFE).
1192-define(GL_COLOR_ATTACHMENT31, 16#8CFF).
1193-define(GL_DEPTH_ATTACHMENT, 16#8D00).
1194-define(GL_STENCIL_ATTACHMENT, 16#8D20).
1195-define(GL_FRAMEBUFFER, 16#8D40).
1196-define(GL_RENDERBUFFER, 16#8D41).
1197-define(GL_RENDERBUFFER_WIDTH, 16#8D42).
1198-define(GL_RENDERBUFFER_HEIGHT, 16#8D43).
1199-define(GL_RENDERBUFFER_INTERNAL_FORMAT, 16#8D44).
1200-define(GL_STENCIL_INDEX1, 16#8D46).
1201-define(GL_STENCIL_INDEX4, 16#8D47).
1202-define(GL_STENCIL_INDEX8, 16#8D48).
1203-define(GL_STENCIL_INDEX16, 16#8D49).
1204-define(GL_RENDERBUFFER_RED_SIZE, 16#8D50).
1205-define(GL_RENDERBUFFER_GREEN_SIZE, 16#8D51).
1206-define(GL_RENDERBUFFER_BLUE_SIZE, 16#8D52).
1207-define(GL_RENDERBUFFER_ALPHA_SIZE, 16#8D53).
1208-define(GL_RENDERBUFFER_DEPTH_SIZE, 16#8D54).
1209-define(GL_RENDERBUFFER_STENCIL_SIZE, 16#8D55).
1210-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, 16#8D56).
1211-define(GL_MAX_SAMPLES, 16#8D57).
1212-define(GL_INDEX, 16#8222).
1213-define(GL_TEXTURE_LUMINANCE_TYPE, 16#8C14).
1214-define(GL_TEXTURE_INTENSITY_TYPE, 16#8C15).
1215-define(GL_FRAMEBUFFER_SRGB, 16#8DB9).
1216-define(GL_HALF_FLOAT, 16#140B).
1217-define(GL_MAP_READ_BIT, 16#0001).
1218-define(GL_MAP_WRITE_BIT, 16#0002).
1219-define(GL_MAP_INVALIDATE_RANGE_BIT, 16#0004).
1220-define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#0008).
1221-define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#0010).
1222-define(GL_MAP_UNSYNCHRONIZED_BIT, 16#0020).
1223-define(GL_COMPRESSED_RED_RGTC1, 16#8DBB).
1224-define(GL_COMPRESSED_SIGNED_RED_RGTC1, 16#8DBC).
1225-define(GL_COMPRESSED_RG_RGTC2, 16#8DBD).
1226-define(GL_COMPRESSED_SIGNED_RG_RGTC2, 16#8DBE).
1227-define(GL_RG, 16#8227).
1228-define(GL_RG_INTEGER, 16#8228).
1229-define(GL_R8, 16#8229).
1230-define(GL_R16, 16#822A).
1231-define(GL_RG8, 16#822B).
1232-define(GL_RG16, 16#822C).
1233-define(GL_R16F, 16#822D).
1234-define(GL_R32F, 16#822E).
1235-define(GL_RG16F, 16#822F).
1236-define(GL_RG32F, 16#8230).
1237-define(GL_R8I, 16#8231).
1238-define(GL_R8UI, 16#8232).
1239-define(GL_R16I, 16#8233).
1240-define(GL_R16UI, 16#8234).
1241-define(GL_R32I, 16#8235).
1242-define(GL_R32UI, 16#8236).
1243-define(GL_RG8I, 16#8237).
1244-define(GL_RG8UI, 16#8238).
1245-define(GL_RG16I, 16#8239).
1246-define(GL_RG16UI, 16#823A).
1247-define(GL_RG32I, 16#823B).
1248-define(GL_RG32UI, 16#823C).
1249-define(GL_VERTEX_ARRAY_BINDING, 16#85B5).
1250-define(GL_CLAMP_VERTEX_COLOR, 16#891A).
1251-define(GL_CLAMP_FRAGMENT_COLOR, 16#891B).
1252-define(GL_ALPHA_INTEGER, 16#8D97).
1253-define(GL_VERSION_3_1, 1).
1254-define(GL_SAMPLER_2D_RECT, 16#8B63).
1255-define(GL_SAMPLER_2D_RECT_SHADOW, 16#8B64).
1256-define(GL_SAMPLER_BUFFER, 16#8DC2).
1257-define(GL_INT_SAMPLER_2D_RECT, 16#8DCD).
1258-define(GL_INT_SAMPLER_BUFFER, 16#8DD0).
1259-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT, 16#8DD5).
1260-define(GL_UNSIGNED_INT_SAMPLER_BUFFER, 16#8DD8).
1261-define(GL_TEXTURE_BUFFER, 16#8C2A).
1262-define(GL_MAX_TEXTURE_BUFFER_SIZE, 16#8C2B).
1263-define(GL_TEXTURE_BINDING_BUFFER, 16#8C2C).
1264-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 16#8C2D).
1265-define(GL_TEXTURE_RECTANGLE, 16#84F5).
1266-define(GL_TEXTURE_BINDING_RECTANGLE, 16#84F6).
1267-define(GL_PROXY_TEXTURE_RECTANGLE, 16#84F7).
1268-define(GL_MAX_RECTANGLE_TEXTURE_SIZE, 16#84F8).
1269-define(GL_R8_SNORM, 16#8F94).
1270-define(GL_RG8_SNORM, 16#8F95).
1271-define(GL_RGB8_SNORM, 16#8F96).
1272-define(GL_RGBA8_SNORM, 16#8F97).
1273-define(GL_R16_SNORM, 16#8F98).
1274-define(GL_RG16_SNORM, 16#8F99).
1275-define(GL_RGB16_SNORM, 16#8F9A).
1276-define(GL_RGBA16_SNORM, 16#8F9B).
1277-define(GL_SIGNED_NORMALIZED, 16#8F9C).
1278-define(GL_PRIMITIVE_RESTART, 16#8F9D).
1279-define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E).
1280-define(GL_COPY_READ_BUFFER, 16#8F36).
1281-define(GL_COPY_WRITE_BUFFER, 16#8F37).
1282-define(GL_UNIFORM_BUFFER, 16#8A11).
1283-define(GL_UNIFORM_BUFFER_BINDING, 16#8A28).
1284-define(GL_UNIFORM_BUFFER_START, 16#8A29).
1285-define(GL_UNIFORM_BUFFER_SIZE, 16#8A2A).
1286-define(GL_MAX_VERTEX_UNIFORM_BLOCKS, 16#8A2B).
1287-define(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 16#8A2C).
1288-define(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 16#8A2D).
1289-define(GL_MAX_COMBINED_UNIFORM_BLOCKS, 16#8A2E).
1290-define(GL_MAX_UNIFORM_BUFFER_BINDINGS, 16#8A2F).
1291-define(GL_MAX_UNIFORM_BLOCK_SIZE, 16#8A30).
1292-define(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 16#8A31).
1293-define(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, 16#8A32).
1294-define(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 16#8A33).
1295-define(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 16#8A34).
1296-define(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, 16#8A35).
1297-define(GL_ACTIVE_UNIFORM_BLOCKS, 16#8A36).
1298-define(GL_UNIFORM_TYPE, 16#8A37).
1299-define(GL_UNIFORM_SIZE, 16#8A38).
1300-define(GL_UNIFORM_NAME_LENGTH, 16#8A39).
1301-define(GL_UNIFORM_BLOCK_INDEX, 16#8A3A).
1302-define(GL_UNIFORM_OFFSET, 16#8A3B).
1303-define(GL_UNIFORM_ARRAY_STRIDE, 16#8A3C).
1304-define(GL_UNIFORM_MATRIX_STRIDE, 16#8A3D).
1305-define(GL_UNIFORM_IS_ROW_MAJOR, 16#8A3E).
1306-define(GL_UNIFORM_BLOCK_BINDING, 16#8A3F).
1307-define(GL_UNIFORM_BLOCK_DATA_SIZE, 16#8A40).
1308-define(GL_UNIFORM_BLOCK_NAME_LENGTH, 16#8A41).
1309-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 16#8A42).
1310-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, 16#8A43).
1311-define(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 16#8A44).
1312-define(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 16#8A45).
1313-define(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 16#8A46).
1314-define(GL_INVALID_INDEX, 16#FFFFFFFF).
1315-define(GL_VERSION_3_2, 1).
1316-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#00000001).
1317-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#00000002).
1318-define(GL_LINES_ADJACENCY, 16#000A).
1319-define(GL_LINE_STRIP_ADJACENCY, 16#000B).
1320-define(GL_TRIANGLES_ADJACENCY, 16#000C).
1321-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#000D).
1322-define(GL_PROGRAM_POINT_SIZE, 16#8642).
1323-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29).
1324-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7).
1325-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 16#8DA8).
1326-define(GL_GEOMETRY_SHADER, 16#8DD9).
1327-define(GL_GEOMETRY_VERTICES_OUT, 16#8916).
1328-define(GL_GEOMETRY_INPUT_TYPE, 16#8917).
1329-define(GL_GEOMETRY_OUTPUT_TYPE, 16#8918).
1330-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 16#8DDF).
1331-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 16#8DE0).
1332-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 16#8DE1).
1333-define(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 16#9122).
1334-define(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 16#9123).
1335-define(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 16#9124).
1336-define(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 16#9125).
1337-define(GL_CONTEXT_PROFILE_MASK, 16#9126).
1338-define(GL_DEPTH_CLAMP, 16#864F).
1339-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 16#8E4C).
1340-define(GL_FIRST_VERTEX_CONVENTION, 16#8E4D).
1341-define(GL_LAST_VERTEX_CONVENTION, 16#8E4E).
1342-define(GL_PROVOKING_VERTEX, 16#8E4F).
1343-define(GL_TEXTURE_CUBE_MAP_SEAMLESS, 16#884F).
1344-define(GL_MAX_SERVER_WAIT_TIMEOUT, 16#9111).
1345-define(GL_OBJECT_TYPE, 16#9112).
1346-define(GL_SYNC_CONDITION, 16#9113).
1347-define(GL_SYNC_STATUS, 16#9114).
1348-define(GL_SYNC_FLAGS, 16#9115).
1349-define(GL_SYNC_FENCE, 16#9116).
1350-define(GL_SYNC_GPU_COMMANDS_COMPLETE, 16#9117).
1351-define(GL_UNSIGNALED, 16#9118).
1352-define(GL_SIGNALED, 16#9119).
1353-define(GL_ALREADY_SIGNALED, 16#911A).
1354-define(GL_TIMEOUT_EXPIRED, 16#911B).
1355-define(GL_CONDITION_SATISFIED, 16#911C).
1356-define(GL_WAIT_FAILED, 16#911D).
1357-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF).
1358-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#00000001).
1359-define(GL_SAMPLE_POSITION, 16#8E50).
1360-define(GL_SAMPLE_MASK, 16#8E51).
1361-define(GL_SAMPLE_MASK_VALUE, 16#8E52).
1362-define(GL_MAX_SAMPLE_MASK_WORDS, 16#8E59).
1363-define(GL_TEXTURE_2D_MULTISAMPLE, 16#9100).
1364-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 16#9101).
1365-define(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9102).
1366-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9103).
1367-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE, 16#9104).
1368-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 16#9105).
1369-define(GL_TEXTURE_SAMPLES, 16#9106).
1370-define(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 16#9107).
1371-define(GL_SAMPLER_2D_MULTISAMPLE, 16#9108).
1372-define(GL_INT_SAMPLER_2D_MULTISAMPLE, 16#9109).
1373-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 16#910A).
1374-define(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910B).
1375-define(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910C).
1376-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910D).
1377-define(GL_MAX_COLOR_TEXTURE_SAMPLES, 16#910E).
1378-define(GL_MAX_DEPTH_TEXTURE_SAMPLES, 16#910F).
1379-define(GL_MAX_INTEGER_SAMPLES, 16#9110).
1380-define(GL_VERSION_3_3, 1).
1381-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 16#88FE).
1382-define(GL_SRC1_COLOR, 16#88F9).
1383-define(GL_ONE_MINUS_SRC1_COLOR, 16#88FA).
1384-define(GL_ONE_MINUS_SRC1_ALPHA, 16#88FB).
1385-define(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 16#88FC).
1386-define(GL_ANY_SAMPLES_PASSED, 16#8C2F).
1387-define(GL_SAMPLER_BINDING, 16#8919).
1388-define(GL_RGB10_A2UI, 16#906F).
1389-define(GL_TEXTURE_SWIZZLE_R, 16#8E42).
1390-define(GL_TEXTURE_SWIZZLE_G, 16#8E43).
1391-define(GL_TEXTURE_SWIZZLE_B, 16#8E44).
1392-define(GL_TEXTURE_SWIZZLE_A, 16#8E45).
1393-define(GL_TEXTURE_SWIZZLE_RGBA, 16#8E46).
1394-define(GL_TIME_ELAPSED, 16#88BF).
1395-define(GL_TIMESTAMP, 16#8E28).
1396-define(GL_INT_2_10_10_10_REV, 16#8D9F).
1397-define(GL_VERSION_4_0, 1).
1398-define(GL_SAMPLE_SHADING, 16#8C36).
1399-define(GL_MIN_SAMPLE_SHADING_VALUE, 16#8C37).
1400-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5E).
1401-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5F).
1402-define(GL_TEXTURE_CUBE_MAP_ARRAY, 16#9009).
1403-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, 16#900A).
1404-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 16#900B).
1405-define(GL_SAMPLER_CUBE_MAP_ARRAY, 16#900C).
1406-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D).
1407-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E).
1408-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F).
1409-define(GL_DRAW_INDIRECT_BUFFER, 16#8F3F).
1410-define(GL_DRAW_INDIRECT_BUFFER_BINDING, 16#8F43).
1411-define(GL_GEOMETRY_SHADER_INVOCATIONS, 16#887F).
1412-define(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 16#8E5A).
1413-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5B).
1414-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5C).
1415-define(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 16#8E5D).
1416-define(GL_MAX_VERTEX_STREAMS, 16#8E71).
1417-define(GL_DOUBLE_VEC2, 16#8FFC).
1418-define(GL_DOUBLE_VEC3, 16#8FFD).
1419-define(GL_DOUBLE_VEC4, 16#8FFE).
1420-define(GL_DOUBLE_MAT2, 16#8F46).
1421-define(GL_DOUBLE_MAT3, 16#8F47).
1422-define(GL_DOUBLE_MAT4, 16#8F48).
1423-define(GL_DOUBLE_MAT2x3, 16#8F49).
1424-define(GL_DOUBLE_MAT2x4, 16#8F4A).
1425-define(GL_DOUBLE_MAT3x2, 16#8F4B).
1426-define(GL_DOUBLE_MAT3x4, 16#8F4C).
1427-define(GL_DOUBLE_MAT4x2, 16#8F4D).
1428-define(GL_DOUBLE_MAT4x3, 16#8F4E).
1429-define(GL_ACTIVE_SUBROUTINES, 16#8DE5).
1430-define(GL_ACTIVE_SUBROUTINE_UNIFORMS, 16#8DE6).
1431-define(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 16#8E47).
1432-define(GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 16#8E48).
1433-define(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 16#8E49).
1434-define(GL_MAX_SUBROUTINES, 16#8DE7).
1435-define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8).
1436-define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A).
1437-define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B).
1438-define(GL_PATCHES, 16#000E).
1439-define(GL_PATCH_VERTICES, 16#8E72).
1440-define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73).
1441-define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74).
1442-define(GL_TESS_CONTROL_OUTPUT_VERTICES, 16#8E75).
1443-define(GL_TESS_GEN_MODE, 16#8E76).
1444-define(GL_TESS_GEN_SPACING, 16#8E77).
1445-define(GL_TESS_GEN_VERTEX_ORDER, 16#8E78).
1446-define(GL_TESS_GEN_POINT_MODE, 16#8E79).
1447-define(GL_ISOLINES, 16#8E7A).
1448-define(GL_FRACTIONAL_ODD, 16#8E7B).
1449-define(GL_FRACTIONAL_EVEN, 16#8E7C).
1450-define(GL_MAX_PATCH_VERTICES, 16#8E7D).
1451-define(GL_MAX_TESS_GEN_LEVEL, 16#8E7E).
1452-define(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E7F).
1453-define(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E80).
1454-define(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16#8E81).
1455-define(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16#8E82).
1456-define(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 16#8E83).
1457-define(GL_MAX_TESS_PATCH_COMPONENTS, 16#8E84).
1458-define(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 16#8E85).
1459-define(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 16#8E86).
1460-define(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 16#8E89).
1461-define(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 16#8E8A).
1462-define(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 16#886C).
1463-define(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 16#886D).
1464-define(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E1E).
1465-define(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E1F).
1466-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 16#84F0).
1467-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#84F1).
1468-define(GL_TESS_EVALUATION_SHADER, 16#8E87).
1469-define(GL_TESS_CONTROL_SHADER, 16#8E88).
1470-define(GL_TRANSFORM_FEEDBACK, 16#8E22).
1471-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 16#8E23).
1472-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 16#8E24).
1473-define(GL_TRANSFORM_FEEDBACK_BINDING, 16#8E25).
1474-define(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 16#8E70).
1475-define(GL_VERSION_4_1, 1).
1476-define(GL_FIXED, 16#140C).
1477-define(GL_IMPLEMENTATION_COLOR_READ_TYPE, 16#8B9A).
1478-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 16#8B9B).
1479-define(GL_LOW_FLOAT, 16#8DF0).
1480-define(GL_MEDIUM_FLOAT, 16#8DF1).
1481-define(GL_HIGH_FLOAT, 16#8DF2).
1482-define(GL_LOW_INT, 16#8DF3).
1483-define(GL_MEDIUM_INT, 16#8DF4).
1484-define(GL_HIGH_INT, 16#8DF5).
1485-define(GL_SHADER_COMPILER, 16#8DFA).
1486-define(GL_SHADER_BINARY_FORMATS, 16#8DF8).
1487-define(GL_NUM_SHADER_BINARY_FORMATS, 16#8DF9).
1488-define(GL_MAX_VERTEX_UNIFORM_VECTORS, 16#8DFB).
1489-define(GL_MAX_VARYING_VECTORS, 16#8DFC).
1490-define(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16#8DFD).
1491-define(GL_RGB565, 16#8D62).
1492-define(GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 16#8257).
1493-define(GL_PROGRAM_BINARY_LENGTH, 16#8741).
1494-define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE).
1495-define(GL_PROGRAM_BINARY_FORMATS, 16#87FF).
1496-define(GL_VERTEX_SHADER_BIT, 16#00000001).
1497-define(GL_FRAGMENT_SHADER_BIT, 16#00000002).
1498-define(GL_GEOMETRY_SHADER_BIT, 16#00000004).
1499-define(GL_TESS_CONTROL_SHADER_BIT, 16#00000008).
1500-define(GL_TESS_EVALUATION_SHADER_BIT, 16#00000010).
1501-define(GL_ALL_SHADER_BITS, 16#FFFFFFFF).
1502-define(GL_PROGRAM_SEPARABLE, 16#8258).
1503-define(GL_ACTIVE_PROGRAM, 16#8259).
1504-define(GL_PROGRAM_PIPELINE_BINDING, 16#825A).
1505-define(GL_MAX_VIEWPORTS, 16#825B).
1506-define(GL_VIEWPORT_SUBPIXEL_BITS, 16#825C).
1507-define(GL_VIEWPORT_BOUNDS_RANGE, 16#825D).
1508-define(GL_LAYER_PROVOKING_VERTEX, 16#825E).
1509-define(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 16#825F).
1510-define(GL_UNDEFINED_VERTEX, 16#8260).
1511-define(GL_VERSION_4_2, 1).
1512-define(GL_COPY_READ_BUFFER_BINDING, 16#8F36).
1513-define(GL_COPY_WRITE_BUFFER_BINDING, 16#8F37).
1514-define(GL_TRANSFORM_FEEDBACK_ACTIVE, 16#8E24).
1515-define(GL_TRANSFORM_FEEDBACK_PAUSED, 16#8E23).
1516-define(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 16#9127).
1517-define(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 16#9128).
1518-define(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 16#9129).
1519-define(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 16#912A).
1520-define(GL_PACK_COMPRESSED_BLOCK_WIDTH, 16#912B).
1521-define(GL_PACK_COMPRESSED_BLOCK_HEIGHT, 16#912C).
1522-define(GL_PACK_COMPRESSED_BLOCK_DEPTH, 16#912D).
1523-define(GL_PACK_COMPRESSED_BLOCK_SIZE, 16#912E).
1524-define(GL_NUM_SAMPLE_COUNTS, 16#9380).
1525-define(GL_MIN_MAP_BUFFER_ALIGNMENT, 16#90BC).
1526-define(GL_ATOMIC_COUNTER_BUFFER, 16#92C0).
1527-define(GL_ATOMIC_COUNTER_BUFFER_BINDING, 16#92C1).
1528-define(GL_ATOMIC_COUNTER_BUFFER_START, 16#92C2).
1529-define(GL_ATOMIC_COUNTER_BUFFER_SIZE, 16#92C3).
1530-define(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, 16#92C4).
1531-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, 16#92C5).
1532-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, 16#92C6).
1533-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, 16#92C7).
1534-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, 16#92C8).
1535-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#92C9).
1536-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, 16#92CA).
1537-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, 16#92CB).
1538-define(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, 16#92CC).
1539-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, 16#92CD).
1540-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, 16#92CE).
1541-define(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, 16#92CF).
1542-define(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, 16#92D0).
1543-define(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, 16#92D1).
1544-define(GL_MAX_VERTEX_ATOMIC_COUNTERS, 16#92D2).
1545-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, 16#92D3).
1546-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, 16#92D4).
1547-define(GL_MAX_GEOMETRY_ATOMIC_COUNTERS, 16#92D5).
1548-define(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, 16#92D6).
1549-define(GL_MAX_COMBINED_ATOMIC_COUNTERS, 16#92D7).
1550-define(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, 16#92D8).
1551-define(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, 16#92DC).
1552-define(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, 16#92D9).
1553-define(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, 16#92DA).
1554-define(GL_UNSIGNED_INT_ATOMIC_COUNTER, 16#92DB).
1555-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, 16#00000001).
1556-define(GL_ELEMENT_ARRAY_BARRIER_BIT, 16#00000002).
1557-define(GL_UNIFORM_BARRIER_BIT, 16#00000004).
1558-define(GL_TEXTURE_FETCH_BARRIER_BIT, 16#00000008).
1559-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, 16#00000020).
1560-define(GL_COMMAND_BARRIER_BIT, 16#00000040).
1561-define(GL_PIXEL_BUFFER_BARRIER_BIT, 16#00000080).
1562-define(GL_TEXTURE_UPDATE_BARRIER_BIT, 16#00000100).
1563-define(GL_BUFFER_UPDATE_BARRIER_BIT, 16#00000200).
1564-define(GL_FRAMEBUFFER_BARRIER_BIT, 16#00000400).
1565-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, 16#00000800).
1566-define(GL_ATOMIC_COUNTER_BARRIER_BIT, 16#00001000).
1567-define(GL_ALL_BARRIER_BITS, 16#FFFFFFFF).
1568-define(GL_MAX_IMAGE_UNITS, 16#8F38).
1569-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, 16#8F39).
1570-define(GL_IMAGE_BINDING_NAME, 16#8F3A).
1571-define(GL_IMAGE_BINDING_LEVEL, 16#8F3B).
1572-define(GL_IMAGE_BINDING_LAYERED, 16#8F3C).
1573-define(GL_IMAGE_BINDING_LAYER, 16#8F3D).
1574-define(GL_IMAGE_BINDING_ACCESS, 16#8F3E).
1575-define(GL_IMAGE_1D, 16#904C).
1576-define(GL_IMAGE_2D, 16#904D).
1577-define(GL_IMAGE_3D, 16#904E).
1578-define(GL_IMAGE_2D_RECT, 16#904F).
1579-define(GL_IMAGE_CUBE, 16#9050).
1580-define(GL_IMAGE_BUFFER, 16#9051).
1581-define(GL_IMAGE_1D_ARRAY, 16#9052).
1582-define(GL_IMAGE_2D_ARRAY, 16#9053).
1583-define(GL_IMAGE_CUBE_MAP_ARRAY, 16#9054).
1584-define(GL_IMAGE_2D_MULTISAMPLE, 16#9055).
1585-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9056).
1586-define(GL_INT_IMAGE_1D, 16#9057).
1587-define(GL_INT_IMAGE_2D, 16#9058).
1588-define(GL_INT_IMAGE_3D, 16#9059).
1589-define(GL_INT_IMAGE_2D_RECT, 16#905A).
1590-define(GL_INT_IMAGE_CUBE, 16#905B).
1591-define(GL_INT_IMAGE_BUFFER, 16#905C).
1592-define(GL_INT_IMAGE_1D_ARRAY, 16#905D).
1593-define(GL_INT_IMAGE_2D_ARRAY, 16#905E).
1594-define(GL_INT_IMAGE_CUBE_MAP_ARRAY, 16#905F).
1595-define(GL_INT_IMAGE_2D_MULTISAMPLE, 16#9060).
1596-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9061).
1597-define(GL_UNSIGNED_INT_IMAGE_1D, 16#9062).
1598-define(GL_UNSIGNED_INT_IMAGE_2D, 16#9063).
1599-define(GL_UNSIGNED_INT_IMAGE_3D, 16#9064).
1600-define(GL_UNSIGNED_INT_IMAGE_2D_RECT, 16#9065).
1601-define(GL_UNSIGNED_INT_IMAGE_CUBE, 16#9066).
1602-define(GL_UNSIGNED_INT_IMAGE_BUFFER, 16#9067).
1603-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY, 16#9068).
1604-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY, 16#9069).
1605-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, 16#906A).
1606-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, 16#906B).
1607-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#906C).
1608-define(GL_MAX_IMAGE_SAMPLES, 16#906D).
1609-define(GL_IMAGE_BINDING_FORMAT, 16#906E).
1610-define(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, 16#90C7).
1611-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, 16#90C8).
1612-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, 16#90C9).
1613-define(GL_MAX_VERTEX_IMAGE_UNIFORMS, 16#90CA).
1614-define(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 16#90CB).
1615-define(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 16#90CC).
1616-define(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 16#90CD).
1617-define(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 16#90CE).
1618-define(GL_MAX_COMBINED_IMAGE_UNIFORMS, 16#90CF).
1619-define(GL_COMPRESSED_RGBA_BPTC_UNORM, 16#8E8C).
1620-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, 16#8E8D).
1621-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, 16#8E8E).
1622-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, 16#8E8F).
1623-define(GL_TEXTURE_IMMUTABLE_FORMAT, 16#912F).
1624-define(GL_VERSION_4_3, 1).
1625-define(GL_NUM_SHADING_LANGUAGE_VERSIONS, 16#82E9).
1626-define(GL_VERTEX_ATTRIB_ARRAY_LONG, 16#874E).
1627-define(GL_COMPRESSED_RGB8_ETC2, 16#9274).
1628-define(GL_COMPRESSED_SRGB8_ETC2, 16#9275).
1629-define(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 16#9276).
1630-define(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 16#9277).
1631-define(GL_COMPRESSED_RGBA8_ETC2_EAC, 16#9278).
1632-define(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 16#9279).
1633-define(GL_COMPRESSED_R11_EAC, 16#9270).
1634-define(GL_COMPRESSED_SIGNED_R11_EAC, 16#9271).
1635-define(GL_COMPRESSED_RG11_EAC, 16#9272).
1636-define(GL_COMPRESSED_SIGNED_RG11_EAC, 16#9273).
1637-define(GL_PRIMITIVE_RESTART_FIXED_INDEX, 16#8D69).
1638-define(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, 16#8D6A).
1639-define(GL_MAX_ELEMENT_INDEX, 16#8D6B).
1640-define(GL_COMPUTE_SHADER, 16#91B9).
1641-define(GL_MAX_COMPUTE_UNIFORM_BLOCKS, 16#91BB).
1642-define(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, 16#91BC).
1643-define(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 16#91BD).
1644-define(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, 16#8262).
1645-define(GL_MAX_COMPUTE_UNIFORM_COMPONENTS, 16#8263).
1646-define(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, 16#8264).
1647-define(GL_MAX_COMPUTE_ATOMIC_COUNTERS, 16#8265).
1648-define(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, 16#8266).
1649-define(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, 16#90EB).
1650-define(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 16#91BE).
1651-define(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 16#91BF).
1652-define(GL_COMPUTE_WORK_GROUP_SIZE, 16#8267).
1653-define(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, 16#90EC).
1654-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, 16#90ED).
1655-define(GL_DISPATCH_INDIRECT_BUFFER, 16#90EE).
1656-define(GL_DISPATCH_INDIRECT_BUFFER_BINDING, 16#90EF).
1657-define(GL_COMPUTE_SHADER_BIT, 16#00000020).
1658-define(GL_DEBUG_OUTPUT_SYNCHRONOUS, 16#8242).
1659-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, 16#8243).
1660-define(GL_DEBUG_CALLBACK_FUNCTION, 16#8244).
1661-define(GL_DEBUG_CALLBACK_USER_PARAM, 16#8245).
1662-define(GL_DEBUG_SOURCE_API, 16#8246).
1663-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM, 16#8247).
1664-define(GL_DEBUG_SOURCE_SHADER_COMPILER, 16#8248).
1665-define(GL_DEBUG_SOURCE_THIRD_PARTY, 16#8249).
1666-define(GL_DEBUG_SOURCE_APPLICATION, 16#824A).
1667-define(GL_DEBUG_SOURCE_OTHER, 16#824B).
1668-define(GL_DEBUG_TYPE_ERROR, 16#824C).
1669-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, 16#824D).
1670-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 16#824E).
1671-define(GL_DEBUG_TYPE_PORTABILITY, 16#824F).
1672-define(GL_DEBUG_TYPE_PERFORMANCE, 16#8250).
1673-define(GL_DEBUG_TYPE_OTHER, 16#8251).
1674-define(GL_MAX_DEBUG_MESSAGE_LENGTH, 16#9143).
1675-define(GL_MAX_DEBUG_LOGGED_MESSAGES, 16#9144).
1676-define(GL_DEBUG_LOGGED_MESSAGES, 16#9145).
1677-define(GL_DEBUG_SEVERITY_HIGH, 16#9146).
1678-define(GL_DEBUG_SEVERITY_MEDIUM, 16#9147).
1679-define(GL_DEBUG_SEVERITY_LOW, 16#9148).
1680-define(GL_DEBUG_TYPE_MARKER, 16#8268).
1681-define(GL_DEBUG_TYPE_PUSH_GROUP, 16#8269).
1682-define(GL_DEBUG_TYPE_POP_GROUP, 16#826A).
1683-define(GL_DEBUG_SEVERITY_NOTIFICATION, 16#826B).
1684-define(GL_MAX_DEBUG_GROUP_STACK_DEPTH, 16#826C).
1685-define(GL_DEBUG_GROUP_STACK_DEPTH, 16#826D).
1686-define(GL_BUFFER, 16#82E0).
1687-define(GL_SHADER, 16#82E1).
1688-define(GL_PROGRAM, 16#82E2).
1689-define(GL_QUERY, 16#82E3).
1690-define(GL_PROGRAM_PIPELINE, 16#82E4).
1691-define(GL_SAMPLER, 16#82E6).
1692-define(GL_MAX_LABEL_LENGTH, 16#82E8).
1693-define(GL_DEBUG_OUTPUT, 16#92E0).
1694-define(GL_CONTEXT_FLAG_DEBUG_BIT, 16#00000002).
1695-define(GL_MAX_UNIFORM_LOCATIONS, 16#826E).
1696-define(GL_FRAMEBUFFER_DEFAULT_WIDTH, 16#9310).
1697-define(GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16#9311).
1698-define(GL_FRAMEBUFFER_DEFAULT_LAYERS, 16#9312).
1699-define(GL_FRAMEBUFFER_DEFAULT_SAMPLES, 16#9313).
1700-define(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, 16#9314).
1701-define(GL_MAX_FRAMEBUFFER_WIDTH, 16#9315).
1702-define(GL_MAX_FRAMEBUFFER_HEIGHT, 16#9316).
1703-define(GL_MAX_FRAMEBUFFER_LAYERS, 16#9317).
1704-define(GL_MAX_FRAMEBUFFER_SAMPLES, 16#9318).
1705-define(GL_INTERNALFORMAT_SUPPORTED, 16#826F).
1706-define(GL_INTERNALFORMAT_PREFERRED, 16#8270).
1707-define(GL_INTERNALFORMAT_RED_SIZE, 16#8271).
1708-define(GL_INTERNALFORMAT_GREEN_SIZE, 16#8272).
1709-define(GL_INTERNALFORMAT_BLUE_SIZE, 16#8273).
1710-define(GL_INTERNALFORMAT_ALPHA_SIZE, 16#8274).
1711-define(GL_INTERNALFORMAT_DEPTH_SIZE, 16#8275).
1712-define(GL_INTERNALFORMAT_STENCIL_SIZE, 16#8276).
1713-define(GL_INTERNALFORMAT_SHARED_SIZE, 16#8277).
1714-define(GL_INTERNALFORMAT_RED_TYPE, 16#8278).
1715-define(GL_INTERNALFORMAT_GREEN_TYPE, 16#8279).
1716-define(GL_INTERNALFORMAT_BLUE_TYPE, 16#827A).
1717-define(GL_INTERNALFORMAT_ALPHA_TYPE, 16#827B).
1718-define(GL_INTERNALFORMAT_DEPTH_TYPE, 16#827C).
1719-define(GL_INTERNALFORMAT_STENCIL_TYPE, 16#827D).
1720-define(GL_MAX_WIDTH, 16#827E).
1721-define(GL_MAX_HEIGHT, 16#827F).
1722-define(GL_MAX_DEPTH, 16#8280).
1723-define(GL_MAX_LAYERS, 16#8281).
1724-define(GL_MAX_COMBINED_DIMENSIONS, 16#8282).
1725-define(GL_COLOR_COMPONENTS, 16#8283).
1726-define(GL_DEPTH_COMPONENTS, 16#8284).
1727-define(GL_STENCIL_COMPONENTS, 16#8285).
1728-define(GL_COLOR_RENDERABLE, 16#8286).
1729-define(GL_DEPTH_RENDERABLE, 16#8287).
1730-define(GL_STENCIL_RENDERABLE, 16#8288).
1731-define(GL_FRAMEBUFFER_RENDERABLE, 16#8289).
1732-define(GL_FRAMEBUFFER_RENDERABLE_LAYERED, 16#828A).
1733-define(GL_FRAMEBUFFER_BLEND, 16#828B).
1734-define(GL_READ_PIXELS, 16#828C).
1735-define(GL_READ_PIXELS_FORMAT, 16#828D).
1736-define(GL_READ_PIXELS_TYPE, 16#828E).
1737-define(GL_TEXTURE_IMAGE_FORMAT, 16#828F).
1738-define(GL_TEXTURE_IMAGE_TYPE, 16#8290).
1739-define(GL_GET_TEXTURE_IMAGE_FORMAT, 16#8291).
1740-define(GL_GET_TEXTURE_IMAGE_TYPE, 16#8292).
1741-define(GL_MIPMAP, 16#8293).
1742-define(GL_MANUAL_GENERATE_MIPMAP, 16#8294).
1743-define(GL_AUTO_GENERATE_MIPMAP, 16#8295).
1744-define(GL_COLOR_ENCODING, 16#8296).
1745-define(GL_SRGB_READ, 16#8297).
1746-define(GL_SRGB_WRITE, 16#8298).
1747-define(GL_FILTER, 16#829A).
1748-define(GL_VERTEX_TEXTURE, 16#829B).
1749-define(GL_TESS_CONTROL_TEXTURE, 16#829C).
1750-define(GL_TESS_EVALUATION_TEXTURE, 16#829D).
1751-define(GL_GEOMETRY_TEXTURE, 16#829E).
1752-define(GL_FRAGMENT_TEXTURE, 16#829F).
1753-define(GL_COMPUTE_TEXTURE, 16#82A0).
1754-define(GL_TEXTURE_SHADOW, 16#82A1).
1755-define(GL_TEXTURE_GATHER, 16#82A2).
1756-define(GL_TEXTURE_GATHER_SHADOW, 16#82A3).
1757-define(GL_SHADER_IMAGE_LOAD, 16#82A4).
1758-define(GL_SHADER_IMAGE_STORE, 16#82A5).
1759-define(GL_SHADER_IMAGE_ATOMIC, 16#82A6).
1760-define(GL_IMAGE_TEXEL_SIZE, 16#82A7).
1761-define(GL_IMAGE_COMPATIBILITY_CLASS, 16#82A8).
1762-define(GL_IMAGE_PIXEL_FORMAT, 16#82A9).
1763-define(GL_IMAGE_PIXEL_TYPE, 16#82AA).
1764-define(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, 16#82AC).
1765-define(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, 16#82AD).
1766-define(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, 16#82AE).
1767-define(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, 16#82AF).
1768-define(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, 16#82B1).
1769-define(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, 16#82B2).
1770-define(GL_TEXTURE_COMPRESSED_BLOCK_SIZE, 16#82B3).
1771-define(GL_CLEAR_BUFFER, 16#82B4).
1772-define(GL_TEXTURE_VIEW, 16#82B5).
1773-define(GL_VIEW_COMPATIBILITY_CLASS, 16#82B6).
1774-define(GL_FULL_SUPPORT, 16#82B7).
1775-define(GL_CAVEAT_SUPPORT, 16#82B8).
1776-define(GL_IMAGE_CLASS_4_X_32, 16#82B9).
1777-define(GL_IMAGE_CLASS_2_X_32, 16#82BA).
1778-define(GL_IMAGE_CLASS_1_X_32, 16#82BB).
1779-define(GL_IMAGE_CLASS_4_X_16, 16#82BC).
1780-define(GL_IMAGE_CLASS_2_X_16, 16#82BD).
1781-define(GL_IMAGE_CLASS_1_X_16, 16#82BE).
1782-define(GL_IMAGE_CLASS_4_X_8, 16#82BF).
1783-define(GL_IMAGE_CLASS_2_X_8, 16#82C0).
1784-define(GL_IMAGE_CLASS_1_X_8, 16#82C1).
1785-define(GL_IMAGE_CLASS_11_11_10, 16#82C2).
1786-define(GL_IMAGE_CLASS_10_10_10_2, 16#82C3).
1787-define(GL_VIEW_CLASS_128_BITS, 16#82C4).
1788-define(GL_VIEW_CLASS_96_BITS, 16#82C5).
1789-define(GL_VIEW_CLASS_64_BITS, 16#82C6).
1790-define(GL_VIEW_CLASS_48_BITS, 16#82C7).
1791-define(GL_VIEW_CLASS_32_BITS, 16#82C8).
1792-define(GL_VIEW_CLASS_24_BITS, 16#82C9).
1793-define(GL_VIEW_CLASS_16_BITS, 16#82CA).
1794-define(GL_VIEW_CLASS_8_BITS, 16#82CB).
1795-define(GL_VIEW_CLASS_S3TC_DXT1_RGB, 16#82CC).
1796-define(GL_VIEW_CLASS_S3TC_DXT1_RGBA, 16#82CD).
1797-define(GL_VIEW_CLASS_S3TC_DXT3_RGBA, 16#82CE).
1798-define(GL_VIEW_CLASS_S3TC_DXT5_RGBA, 16#82CF).
1799-define(GL_VIEW_CLASS_RGTC1_RED, 16#82D0).
1800-define(GL_VIEW_CLASS_RGTC2_RG, 16#82D1).
1801-define(GL_VIEW_CLASS_BPTC_UNORM, 16#82D2).
1802-define(GL_VIEW_CLASS_BPTC_FLOAT, 16#82D3).
1803-define(GL_UNIFORM, 16#92E1).
1804-define(GL_UNIFORM_BLOCK, 16#92E2).
1805-define(GL_PROGRAM_INPUT, 16#92E3).
1806-define(GL_PROGRAM_OUTPUT, 16#92E4).
1807-define(GL_BUFFER_VARIABLE, 16#92E5).
1808-define(GL_SHADER_STORAGE_BLOCK, 16#92E6).
1809-define(GL_VERTEX_SUBROUTINE, 16#92E8).
1810-define(GL_TESS_CONTROL_SUBROUTINE, 16#92E9).
1811-define(GL_TESS_EVALUATION_SUBROUTINE, 16#92EA).
1812-define(GL_GEOMETRY_SUBROUTINE, 16#92EB).
1813-define(GL_FRAGMENT_SUBROUTINE, 16#92EC).
1814-define(GL_COMPUTE_SUBROUTINE, 16#92ED).
1815-define(GL_VERTEX_SUBROUTINE_UNIFORM, 16#92EE).
1816-define(GL_TESS_CONTROL_SUBROUTINE_UNIFORM, 16#92EF).
1817-define(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, 16#92F0).
1818-define(GL_GEOMETRY_SUBROUTINE_UNIFORM, 16#92F1).
1819-define(GL_FRAGMENT_SUBROUTINE_UNIFORM, 16#92F2).
1820-define(GL_COMPUTE_SUBROUTINE_UNIFORM, 16#92F3).
1821-define(GL_TRANSFORM_FEEDBACK_VARYING, 16#92F4).
1822-define(GL_ACTIVE_RESOURCES, 16#92F5).
1823-define(GL_MAX_NAME_LENGTH, 16#92F6).
1824-define(GL_MAX_NUM_ACTIVE_VARIABLES, 16#92F7).
1825-define(GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 16#92F8).
1826-define(GL_NAME_LENGTH, 16#92F9).
1827-define(GL_TYPE, 16#92FA).
1828-define(GL_ARRAY_SIZE, 16#92FB).
1829-define(GL_OFFSET, 16#92FC).
1830-define(GL_BLOCK_INDEX, 16#92FD).
1831-define(GL_ARRAY_STRIDE, 16#92FE).
1832-define(GL_MATRIX_STRIDE, 16#92FF).
1833-define(GL_IS_ROW_MAJOR, 16#9300).
1834-define(GL_ATOMIC_COUNTER_BUFFER_INDEX, 16#9301).
1835-define(GL_BUFFER_BINDING, 16#9302).
1836-define(GL_BUFFER_DATA_SIZE, 16#9303).
1837-define(GL_NUM_ACTIVE_VARIABLES, 16#9304).
1838-define(GL_ACTIVE_VARIABLES, 16#9305).
1839-define(GL_REFERENCED_BY_VERTEX_SHADER, 16#9306).
1840-define(GL_REFERENCED_BY_TESS_CONTROL_SHADER, 16#9307).
1841-define(GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#9308).
1842-define(GL_REFERENCED_BY_GEOMETRY_SHADER, 16#9309).
1843-define(GL_REFERENCED_BY_FRAGMENT_SHADER, 16#930A).
1844-define(GL_REFERENCED_BY_COMPUTE_SHADER, 16#930B).
1845-define(GL_TOP_LEVEL_ARRAY_SIZE, 16#930C).
1846-define(GL_TOP_LEVEL_ARRAY_STRIDE, 16#930D).
1847-define(GL_LOCATION, 16#930E).
1848-define(GL_LOCATION_INDEX, 16#930F).
1849-define(GL_IS_PER_PATCH, 16#92E7).
1850-define(GL_SHADER_STORAGE_BUFFER, 16#90D2).
1851-define(GL_SHADER_STORAGE_BUFFER_BINDING, 16#90D3).
1852-define(GL_SHADER_STORAGE_BUFFER_START, 16#90D4).
1853-define(GL_SHADER_STORAGE_BUFFER_SIZE, 16#90D5).
1854-define(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 16#90D6).
1855-define(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 16#90D7).
1856-define(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, 16#90D8).
1857-define(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, 16#90D9).
1858-define(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 16#90DA).
1859-define(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, 16#90DB).
1860-define(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, 16#90DC).
1861-define(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, 16#90DD).
1862-define(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, 16#90DE).
1863-define(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, 16#90DF).
1864-define(GL_SHADER_STORAGE_BARRIER_BIT, 16#00002000).
1865-define(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 16#8F39).
1866-define(GL_DEPTH_STENCIL_TEXTURE_MODE, 16#90EA).
1867-define(GL_TEXTURE_BUFFER_OFFSET, 16#919D).
1868-define(GL_TEXTURE_BUFFER_SIZE, 16#919E).
1869-define(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 16#919F).
1870-define(GL_TEXTURE_VIEW_MIN_LEVEL, 16#82DB).
1871-define(GL_TEXTURE_VIEW_NUM_LEVELS, 16#82DC).
1872-define(GL_TEXTURE_VIEW_MIN_LAYER, 16#82DD).
1873-define(GL_TEXTURE_VIEW_NUM_LAYERS, 16#82DE).
1874-define(GL_TEXTURE_IMMUTABLE_LEVELS, 16#82DF).
1875-define(GL_VERTEX_ATTRIB_BINDING, 16#82D4).
1876-define(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 16#82D5).
1877-define(GL_VERTEX_BINDING_DIVISOR, 16#82D6).
1878-define(GL_VERTEX_BINDING_OFFSET, 16#82D7).
1879-define(GL_VERTEX_BINDING_STRIDE, 16#82D8).
1880-define(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, 16#82D9).
1881-define(GL_MAX_VERTEX_ATTRIB_BINDINGS, 16#82DA).
1882-define(GL_VERTEX_BINDING_BUFFER, 16#8F4F).
1883-define(GL_DISPLAY_LIST, 16#82E7).
1884-define(GL_VERSION_4_4, 1).
1885-define(GL_MAX_VERTEX_ATTRIB_STRIDE, 16#82E5).
1886-define(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, 16#8221).
1887-define(GL_TEXTURE_BUFFER_BINDING, 16#8C2A).
1888-define(GL_MAP_PERSISTENT_BIT, 16#0040).
1889-define(GL_MAP_COHERENT_BIT, 16#0080).
1890-define(GL_DYNAMIC_STORAGE_BIT, 16#0100).
1891-define(GL_CLIENT_STORAGE_BIT, 16#0200).
1892-define(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, 16#00004000).
1893-define(GL_BUFFER_IMMUTABLE_STORAGE, 16#821F).
1894-define(GL_BUFFER_STORAGE_FLAGS, 16#8220).
1895-define(GL_CLEAR_TEXTURE, 16#9365).
1896-define(GL_LOCATION_COMPONENT, 16#934A).
1897-define(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, 16#934B).
1898-define(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, 16#934C).
1899-define(GL_QUERY_BUFFER, 16#9192).
1900-define(GL_QUERY_BUFFER_BARRIER_BIT, 16#00008000).
1901-define(GL_QUERY_BUFFER_BINDING, 16#9193).
1902-define(GL_QUERY_RESULT_NO_WAIT, 16#9194).
1903-define(GL_MIRROR_CLAMP_TO_EDGE, 16#8743).
1904-define(GL_VERSION_4_5, 1).
1905-define(GL_CONTEXT_LOST, 16#0507).
1906-define(GL_NEGATIVE_ONE_TO_ONE, 16#935E).
1907-define(GL_ZERO_TO_ONE, 16#935F).
1908-define(GL_CLIP_ORIGIN, 16#935C).
1909-define(GL_CLIP_DEPTH_MODE, 16#935D).
1910-define(GL_QUERY_WAIT_INVERTED, 16#8E17).
1911-define(GL_QUERY_NO_WAIT_INVERTED, 16#8E18).
1912-define(GL_QUERY_BY_REGION_WAIT_INVERTED, 16#8E19).
1913-define(GL_QUERY_BY_REGION_NO_WAIT_INVERTED, 16#8E1A).
1914-define(GL_MAX_CULL_DISTANCES, 16#82F9).
1915-define(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, 16#82FA).
1916-define(GL_TEXTURE_TARGET, 16#1006).
1917-define(GL_QUERY_TARGET, 16#82EA).
1918-define(GL_GUILTY_CONTEXT_RESET, 16#8253).
1919-define(GL_INNOCENT_CONTEXT_RESET, 16#8254).
1920-define(GL_UNKNOWN_CONTEXT_RESET, 16#8255).
1921-define(GL_RESET_NOTIFICATION_STRATEGY, 16#8256).
1922-define(GL_LOSE_CONTEXT_ON_RESET, 16#8252).
1923-define(GL_NO_RESET_NOTIFICATION, 16#8261).
1924-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, 16#00000004).
1925-define(GL_CONTEXT_RELEASE_BEHAVIOR, 16#82FB).
1926-define(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, 16#82FC).
1927-define(GL_VERSION_4_6, 1).
1928-define(GL_SHADER_BINARY_FORMAT_SPIR_V, 16#9551).
1929-define(GL_SPIR_V_BINARY, 16#9552).
1930-define(GL_PARAMETER_BUFFER, 16#80EE).
1931-define(GL_PARAMETER_BUFFER_BINDING, 16#80EF).
1932-define(GL_CONTEXT_FLAG_NO_ERROR_BIT, 16#00000008).
1933-define(GL_VERTICES_SUBMITTED, 16#82EE).
1934-define(GL_PRIMITIVES_SUBMITTED, 16#82EF).
1935-define(GL_VERTEX_SHADER_INVOCATIONS, 16#82F0).
1936-define(GL_TESS_CONTROL_SHADER_PATCHES, 16#82F1).
1937-define(GL_TESS_EVALUATION_SHADER_INVOCATIONS, 16#82F2).
1938-define(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, 16#82F3).
1939-define(GL_FRAGMENT_SHADER_INVOCATIONS, 16#82F4).
1940-define(GL_COMPUTE_SHADER_INVOCATIONS, 16#82F5).
1941-define(GL_CLIPPING_INPUT_PRIMITIVES, 16#82F6).
1942-define(GL_CLIPPING_OUTPUT_PRIMITIVES, 16#82F7).
1943-define(GL_POLYGON_OFFSET_CLAMP, 16#8E1B).
1944-define(GL_SPIR_V_EXTENSIONS, 16#9553).
1945-define(GL_NUM_SPIR_V_EXTENSIONS, 16#9554).
1946-define(GL_TEXTURE_MAX_ANISOTROPY, 16#84FE).
1947-define(GL_MAX_TEXTURE_MAX_ANISOTROPY, 16#84FF).
1948-define(GL_TRANSFORM_FEEDBACK_OVERFLOW, 16#82EC).
1949-define(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, 16#82ED).
1950-define(GL_ARB_ES2_compatibility, 1).
1951-define(GL_ARB_ES3_1_compatibility, 1).
1952-define(GL_ARB_ES3_2_compatibility, 1).
1953-define(GL_PRIMITIVE_BOUNDING_BOX_ARB, 16#92BE).
1954-define(GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB, 16#9381).
1955-define(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB, 16#9382).
1956-define(GL_ARB_ES3_compatibility, 1).
1957-define(GL_ARB_arrays_of_arrays, 1).
1958-define(GL_ARB_base_instance, 1).
1959-define(GL_ARB_bindless_texture, 1).
1960-define(GL_UNSIGNED_INT64_ARB, 16#140F).
1961-define(GL_ARB_blend_func_extended, 1).
1962-define(GL_ARB_buffer_storage, 1).
1963-define(GL_ARB_cl_event, 1).
1964-define(GL_SYNC_CL_EVENT_ARB, 16#8240).
1965-define(GL_SYNC_CL_EVENT_COMPLETE_ARB, 16#8241).
1966-define(GL_ARB_clear_buffer_object, 1).
1967-define(GL_ARB_clear_texture, 1).
1968-define(GL_ARB_clip_control, 1).
1969-define(GL_ARB_color_buffer_float, 1).
1970-define(GL_RGBA_FLOAT_MODE_ARB, 16#8820).
1971-define(GL_CLAMP_VERTEX_COLOR_ARB, 16#891A).
1972-define(GL_CLAMP_FRAGMENT_COLOR_ARB, 16#891B).
1973-define(GL_CLAMP_READ_COLOR_ARB, 16#891C).
1974-define(GL_FIXED_ONLY_ARB, 16#891D).
1975-define(GL_ARB_compatibility, 1).
1976-define(GL_ARB_compressed_texture_pixel_storage, 1).
1977-define(GL_ARB_compute_shader, 1).
1978-define(GL_ARB_compute_variable_group_size, 1).
1979-define(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB, 16#9344).
1980-define(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB, 16#90EB).
1981-define(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB, 16#9345).
1982-define(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB, 16#91BF).
1983-define(GL_ARB_conditional_render_inverted, 1).
1984-define(GL_ARB_conservative_depth, 1).
1985-define(GL_ARB_copy_buffer, 1).
1986-define(GL_ARB_copy_image, 1).
1987-define(GL_ARB_cull_distance, 1).
1988-define(GL_ARB_debug_output, 1).
1989-define(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, 16#8242).
1990-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 16#8243).
1991-define(GL_DEBUG_CALLBACK_FUNCTION_ARB, 16#8244).
1992-define(GL_DEBUG_CALLBACK_USER_PARAM_ARB, 16#8245).
1993-define(GL_DEBUG_SOURCE_API_ARB, 16#8246).
1994-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 16#8247).
1995-define(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 16#8248).
1996-define(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, 16#8249).
1997-define(GL_DEBUG_SOURCE_APPLICATION_ARB, 16#824A).
1998-define(GL_DEBUG_SOURCE_OTHER_ARB, 16#824B).
1999-define(GL_DEBUG_TYPE_ERROR_ARB, 16#824C).
2000-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 16#824D).
2001-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 16#824E).
2002-define(GL_DEBUG_TYPE_PORTABILITY_ARB, 16#824F).
2003-define(GL_DEBUG_TYPE_PERFORMANCE_ARB, 16#8250).
2004-define(GL_DEBUG_TYPE_OTHER_ARB, 16#8251).
2005-define(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, 16#9143).
2006-define(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, 16#9144).
2007-define(GL_DEBUG_LOGGED_MESSAGES_ARB, 16#9145).
2008-define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146).
2009-define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147).
2010-define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148).
2011-define(GL_ARB_depth_buffer_float, 1).
2012-define(GL_ARB_depth_clamp, 1).
2013-define(GL_ARB_depth_texture, 1).
2014-define(GL_DEPTH_COMPONENT16_ARB, 16#81A5).
2015-define(GL_DEPTH_COMPONENT24_ARB, 16#81A6).
2016-define(GL_DEPTH_COMPONENT32_ARB, 16#81A7).
2017-define(GL_TEXTURE_DEPTH_SIZE_ARB, 16#884A).
2018-define(GL_DEPTH_TEXTURE_MODE_ARB, 16#884B).
2019-define(GL_ARB_derivative_control, 1).
2020-define(GL_ARB_direct_state_access, 1).
2021-define(GL_ARB_draw_buffers, 1).
2022-define(GL_MAX_DRAW_BUFFERS_ARB, 16#8824).
2023-define(GL_DRAW_BUFFER0_ARB, 16#8825).
2024-define(GL_DRAW_BUFFER1_ARB, 16#8826).
2025-define(GL_DRAW_BUFFER2_ARB, 16#8827).
2026-define(GL_DRAW_BUFFER3_ARB, 16#8828).
2027-define(GL_DRAW_BUFFER4_ARB, 16#8829).
2028-define(GL_DRAW_BUFFER5_ARB, 16#882A).
2029-define(GL_DRAW_BUFFER6_ARB, 16#882B).
2030-define(GL_DRAW_BUFFER7_ARB, 16#882C).
2031-define(GL_DRAW_BUFFER8_ARB, 16#882D).
2032-define(GL_DRAW_BUFFER9_ARB, 16#882E).
2033-define(GL_DRAW_BUFFER10_ARB, 16#882F).
2034-define(GL_DRAW_BUFFER11_ARB, 16#8830).
2035-define(GL_DRAW_BUFFER12_ARB, 16#8831).
2036-define(GL_DRAW_BUFFER13_ARB, 16#8832).
2037-define(GL_DRAW_BUFFER14_ARB, 16#8833).
2038-define(GL_DRAW_BUFFER15_ARB, 16#8834).
2039-define(GL_ARB_draw_buffers_blend, 1).
2040-define(GL_ARB_draw_elements_base_vertex, 1).
2041-define(GL_ARB_draw_indirect, 1).
2042-define(GL_ARB_draw_instanced, 1).
2043-define(GL_ARB_enhanced_layouts, 1).
2044-define(GL_ARB_explicit_attrib_location, 1).
2045-define(GL_ARB_explicit_uniform_location, 1).
2046-define(GL_ARB_fragment_coord_conventions, 1).
2047-define(GL_ARB_fragment_layer_viewport, 1).
2048-define(GL_ARB_fragment_program, 1).
2049-define(GL_FRAGMENT_PROGRAM_ARB, 16#8804).
2050-define(GL_PROGRAM_FORMAT_ASCII_ARB, 16#8875).
2051-define(GL_PROGRAM_LENGTH_ARB, 16#8627).
2052-define(GL_PROGRAM_FORMAT_ARB, 16#8876).
2053-define(GL_PROGRAM_BINDING_ARB, 16#8677).
2054-define(GL_PROGRAM_INSTRUCTIONS_ARB, 16#88A0).
2055-define(GL_MAX_PROGRAM_INSTRUCTIONS_ARB, 16#88A1).
2056-define(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A2).
2057-define(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A3).
2058-define(GL_PROGRAM_TEMPORARIES_ARB, 16#88A4).
2059-define(GL_MAX_PROGRAM_TEMPORARIES_ARB, 16#88A5).
2060-define(GL_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A6).
2061-define(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A7).
2062-define(GL_PROGRAM_PARAMETERS_ARB, 16#88A8).
2063-define(GL_MAX_PROGRAM_PARAMETERS_ARB, 16#88A9).
2064-define(GL_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AA).
2065-define(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AB).
2066-define(GL_PROGRAM_ATTRIBS_ARB, 16#88AC).
2067-define(GL_MAX_PROGRAM_ATTRIBS_ARB, 16#88AD).
2068-define(GL_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AE).
2069-define(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AF).
2070-define(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, 16#88B4).
2071-define(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, 16#88B5).
2072-define(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, 16#88B6).
2073-define(GL_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#8805).
2074-define(GL_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#8806).
2075-define(GL_PROGRAM_TEX_INDIRECTIONS_ARB, 16#8807).
2076-define(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#8808).
2077-define(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#8809).
2078-define(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#880A).
2079-define(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#880B).
2080-define(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#880C).
2081-define(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, 16#880D).
2082-define(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#880E).
2083-define(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#880F).
2084-define(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#8810).
2085-define(GL_PROGRAM_STRING_ARB, 16#8628).
2086-define(GL_PROGRAM_ERROR_POSITION_ARB, 16#864B).
2087-define(GL_CURRENT_MATRIX_ARB, 16#8641).
2088-define(GL_TRANSPOSE_CURRENT_MATRIX_ARB, 16#88B7).
2089-define(GL_CURRENT_MATRIX_STACK_DEPTH_ARB, 16#8640).
2090-define(GL_MAX_PROGRAM_MATRICES_ARB, 16#862F).
2091-define(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, 16#862E).
2092-define(GL_MAX_TEXTURE_COORDS_ARB, 16#8871).
2093-define(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 16#8872).
2094-define(GL_PROGRAM_ERROR_STRING_ARB, 16#8874).
2095-define(GL_MATRIX0_ARB, 16#88C0).
2096-define(GL_MATRIX1_ARB, 16#88C1).
2097-define(GL_MATRIX2_ARB, 16#88C2).
2098-define(GL_MATRIX3_ARB, 16#88C3).
2099-define(GL_MATRIX4_ARB, 16#88C4).
2100-define(GL_MATRIX5_ARB, 16#88C5).
2101-define(GL_MATRIX6_ARB, 16#88C6).
2102-define(GL_MATRIX7_ARB, 16#88C7).
2103-define(GL_MATRIX8_ARB, 16#88C8).
2104-define(GL_MATRIX9_ARB, 16#88C9).
2105-define(GL_MATRIX10_ARB, 16#88CA).
2106-define(GL_MATRIX11_ARB, 16#88CB).
2107-define(GL_MATRIX12_ARB, 16#88CC).
2108-define(GL_MATRIX13_ARB, 16#88CD).
2109-define(GL_MATRIX14_ARB, 16#88CE).
2110-define(GL_MATRIX15_ARB, 16#88CF).
2111-define(GL_MATRIX16_ARB, 16#88D0).
2112-define(GL_MATRIX17_ARB, 16#88D1).
2113-define(GL_MATRIX18_ARB, 16#88D2).
2114-define(GL_MATRIX19_ARB, 16#88D3).
2115-define(GL_MATRIX20_ARB, 16#88D4).
2116-define(GL_MATRIX21_ARB, 16#88D5).
2117-define(GL_MATRIX22_ARB, 16#88D6).
2118-define(GL_MATRIX23_ARB, 16#88D7).
2119-define(GL_MATRIX24_ARB, 16#88D8).
2120-define(GL_MATRIX25_ARB, 16#88D9).
2121-define(GL_MATRIX26_ARB, 16#88DA).
2122-define(GL_MATRIX27_ARB, 16#88DB).
2123-define(GL_MATRIX28_ARB, 16#88DC).
2124-define(GL_MATRIX29_ARB, 16#88DD).
2125-define(GL_MATRIX30_ARB, 16#88DE).
2126-define(GL_MATRIX31_ARB, 16#88DF).
2127-define(GL_ARB_fragment_program_shadow, 1).
2128-define(GL_ARB_fragment_shader, 1).
2129-define(GL_FRAGMENT_SHADER_ARB, 16#8B30).
2130-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 16#8B49).
2131-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 16#8B8B).
2132-define(GL_ARB_fragment_shader_interlock, 1).
2133-define(GL_ARB_framebuffer_no_attachments, 1).
2134-define(GL_ARB_framebuffer_object, 1).
2135-define(GL_ARB_framebuffer_sRGB, 1).
2136-define(GL_ARB_geometry_shader4, 1).
2137-define(GL_LINES_ADJACENCY_ARB, 16#000A).
2138-define(GL_LINE_STRIP_ADJACENCY_ARB, 16#000B).
2139-define(GL_TRIANGLES_ADJACENCY_ARB, 16#000C).
2140-define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#000D).
2141-define(GL_PROGRAM_POINT_SIZE_ARB, 16#8642).
2142-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 16#8C29).
2143-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 16#8DA7).
2144-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, 16#8DA8).
2145-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, 16#8DA9).
2146-define(GL_GEOMETRY_SHADER_ARB, 16#8DD9).
2147-define(GL_GEOMETRY_VERTICES_OUT_ARB, 16#8DDA).
2148-define(GL_GEOMETRY_INPUT_TYPE_ARB, 16#8DDB).
2149-define(GL_GEOMETRY_OUTPUT_TYPE_ARB, 16#8DDC).
2150-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 16#8DDD).
2151-define(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 16#8DDE).
2152-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 16#8DDF).
2153-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 16#8DE0).
2154-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 16#8DE1).
2155-define(GL_ARB_get_program_binary, 1).
2156-define(GL_ARB_get_texture_sub_image, 1).
2157-define(GL_ARB_gl_spirv, 1).
2158-define(GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, 16#9551).
2159-define(GL_SPIR_V_BINARY_ARB, 16#9552).
2160-define(GL_ARB_gpu_shader5, 1).
2161-define(GL_ARB_gpu_shader_fp64, 1).
2162-define(GL_ARB_gpu_shader_int64, 1).
2163-define(GL_INT64_ARB, 16#140E).
2164-define(GL_INT64_VEC2_ARB, 16#8FE9).
2165-define(GL_INT64_VEC3_ARB, 16#8FEA).
2166-define(GL_INT64_VEC4_ARB, 16#8FEB).
2167-define(GL_UNSIGNED_INT64_VEC2_ARB, 16#8FF5).
2168-define(GL_UNSIGNED_INT64_VEC3_ARB, 16#8FF6).
2169-define(GL_UNSIGNED_INT64_VEC4_ARB, 16#8FF7).
2170-define(GL_ARB_half_float_pixel, 1).
2171-define(GL_HALF_FLOAT_ARB, 16#140B).
2172-define(GL_ARB_half_float_vertex, 1).
2173-define(GL_ARB_indirect_parameters, 1).
2174-define(GL_PARAMETER_BUFFER_ARB, 16#80EE).
2175-define(GL_PARAMETER_BUFFER_BINDING_ARB, 16#80EF).
2176-define(GL_ARB_instanced_arrays, 1).
2177-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, 16#88FE).
2178-define(GL_ARB_internalformat_query, 1).
2179-define(GL_ARB_internalformat_query2, 1).
2180-define(GL_SRGB_DECODE_ARB, 16#8299).
2181-define(GL_VIEW_CLASS_EAC_R11, 16#9383).
2182-define(GL_VIEW_CLASS_EAC_RG11, 16#9384).
2183-define(GL_VIEW_CLASS_ETC2_RGB, 16#9385).
2184-define(GL_VIEW_CLASS_ETC2_RGBA, 16#9386).
2185-define(GL_VIEW_CLASS_ETC2_EAC_RGBA, 16#9387).
2186-define(GL_VIEW_CLASS_ASTC_4x4_RGBA, 16#9388).
2187-define(GL_VIEW_CLASS_ASTC_5x4_RGBA, 16#9389).
2188-define(GL_VIEW_CLASS_ASTC_5x5_RGBA, 16#938A).
2189-define(GL_VIEW_CLASS_ASTC_6x5_RGBA, 16#938B).
2190-define(GL_VIEW_CLASS_ASTC_6x6_RGBA, 16#938C).
2191-define(GL_VIEW_CLASS_ASTC_8x5_RGBA, 16#938D).
2192-define(GL_VIEW_CLASS_ASTC_8x6_RGBA, 16#938E).
2193-define(GL_VIEW_CLASS_ASTC_8x8_RGBA, 16#938F).
2194-define(GL_VIEW_CLASS_ASTC_10x5_RGBA, 16#9390).
2195-define(GL_VIEW_CLASS_ASTC_10x6_RGBA, 16#9391).
2196-define(GL_VIEW_CLASS_ASTC_10x8_RGBA, 16#9392).
2197-define(GL_VIEW_CLASS_ASTC_10x10_RGBA, 16#9393).
2198-define(GL_VIEW_CLASS_ASTC_12x10_RGBA, 16#9394).
2199-define(GL_VIEW_CLASS_ASTC_12x12_RGBA, 16#9395).
2200-define(GL_ARB_invalidate_subdata, 1).
2201-define(GL_ARB_map_buffer_alignment, 1).
2202-define(GL_ARB_map_buffer_range, 1).
2203-define(GL_ARB_matrix_palette, 1).
2204-define(GL_MATRIX_PALETTE_ARB, 16#8840).
2205-define(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, 16#8841).
2206-define(GL_MAX_PALETTE_MATRICES_ARB, 16#8842).
2207-define(GL_CURRENT_PALETTE_MATRIX_ARB, 16#8843).
2208-define(GL_MATRIX_INDEX_ARRAY_ARB, 16#8844).
2209-define(GL_CURRENT_MATRIX_INDEX_ARB, 16#8845).
2210-define(GL_MATRIX_INDEX_ARRAY_SIZE_ARB, 16#8846).
2211-define(GL_MATRIX_INDEX_ARRAY_TYPE_ARB, 16#8847).
2212-define(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, 16#8848).
2213-define(GL_MATRIX_INDEX_ARRAY_POINTER_ARB, 16#8849).
2214-define(GL_ARB_multi_bind, 1).
2215-define(GL_ARB_multi_draw_indirect, 1).
2216-define(GL_ARB_multisample, 1).
2217-define(GL_MULTISAMPLE_ARB, 16#809D).
2218-define(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 16#809E).
2219-define(GL_SAMPLE_ALPHA_TO_ONE_ARB, 16#809F).
2220-define(GL_SAMPLE_COVERAGE_ARB, 16#80A0).
2221-define(GL_SAMPLE_BUFFERS_ARB, 16#80A8).
2222-define(GL_SAMPLES_ARB, 16#80A9).
2223-define(GL_SAMPLE_COVERAGE_VALUE_ARB, 16#80AA).
2224-define(GL_SAMPLE_COVERAGE_INVERT_ARB, 16#80AB).
2225-define(GL_MULTISAMPLE_BIT_ARB, 16#20000000).
2226-define(GL_ARB_occlusion_query, 1).
2227-define(GL_QUERY_COUNTER_BITS_ARB, 16#8864).
2228-define(GL_CURRENT_QUERY_ARB, 16#8865).
2229-define(GL_QUERY_RESULT_ARB, 16#8866).
2230-define(GL_QUERY_RESULT_AVAILABLE_ARB, 16#8867).
2231-define(GL_SAMPLES_PASSED_ARB, 16#8914).
2232-define(GL_ARB_occlusion_query2, 1).
2233-define(GL_ARB_parallel_shader_compile, 1).
2234-define(GL_MAX_SHADER_COMPILER_THREADS_ARB, 16#91B0).
2235-define(GL_COMPLETION_STATUS_ARB, 16#91B1).
2236-define(GL_ARB_pipeline_statistics_query, 1).
2237-define(GL_VERTICES_SUBMITTED_ARB, 16#82EE).
2238-define(GL_PRIMITIVES_SUBMITTED_ARB, 16#82EF).
2239-define(GL_VERTEX_SHADER_INVOCATIONS_ARB, 16#82F0).
2240-define(GL_TESS_CONTROL_SHADER_PATCHES_ARB, 16#82F1).
2241-define(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, 16#82F2).
2242-define(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, 16#82F3).
2243-define(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, 16#82F4).
2244-define(GL_COMPUTE_SHADER_INVOCATIONS_ARB, 16#82F5).
2245-define(GL_CLIPPING_INPUT_PRIMITIVES_ARB, 16#82F6).
2246-define(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, 16#82F7).
2247-define(GL_ARB_pixel_buffer_object, 1).
2248-define(GL_PIXEL_PACK_BUFFER_ARB, 16#88EB).
2249-define(GL_PIXEL_UNPACK_BUFFER_ARB, 16#88EC).
2250-define(GL_PIXEL_PACK_BUFFER_BINDING_ARB, 16#88ED).
2251-define(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, 16#88EF).
2252-define(GL_ARB_point_parameters, 1).
2253-define(GL_POINT_SIZE_MIN_ARB, 16#8126).
2254-define(GL_POINT_SIZE_MAX_ARB, 16#8127).
2255-define(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 16#8128).
2256-define(GL_POINT_DISTANCE_ATTENUATION_ARB, 16#8129).
2257-define(GL_ARB_point_sprite, 1).
2258-define(GL_POINT_SPRITE_ARB, 16#8861).
2259-define(GL_COORD_REPLACE_ARB, 16#8862).
2260-define(GL_ARB_polygon_offset_clamp, 1).
2261-define(GL_ARB_post_depth_coverage, 1).
2262-define(GL_ARB_program_interface_query, 1).
2263-define(GL_ARB_provoking_vertex, 1).
2264-define(GL_ARB_query_buffer_object, 1).
2265-define(GL_ARB_robust_buffer_access_behavior, 1).
2266-define(GL_ARB_robustness, 1).
2267-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#00000004).
2268-define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252).
2269-define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253).
2270-define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254).
2271-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255).
2272-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256).
2273-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261).
2274-define(GL_ARB_robustness_isolation, 1).
2275-define(GL_ARB_sample_locations, 1).
2276-define(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB, 16#933D).
2277-define(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, 16#933E).
2278-define(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, 16#933F).
2279-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, 16#9340).
2280-define(GL_SAMPLE_LOCATION_ARB, 16#8E50).
2281-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB, 16#9341).
2282-define(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 16#9342).
2283-define(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, 16#9343).
2284-define(GL_ARB_sample_shading, 1).
2285-define(GL_SAMPLE_SHADING_ARB, 16#8C36).
2286-define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37).
2287-define(GL_ARB_sampler_objects, 1).
2288-define(GL_ARB_seamless_cube_map, 1).
2289-define(GL_ARB_seamless_cubemap_per_texture, 1).
2290-define(GL_ARB_separate_shader_objects, 1).
2291-define(GL_ARB_shader_atomic_counter_ops, 1).
2292-define(GL_ARB_shader_atomic_counters, 1).
2293-define(GL_ARB_shader_ballot, 1).
2294-define(GL_ARB_shader_bit_encoding, 1).
2295-define(GL_ARB_shader_clock, 1).
2296-define(GL_ARB_shader_draw_parameters, 1).
2297-define(GL_ARB_shader_group_vote, 1).
2298-define(GL_ARB_shader_image_load_store, 1).
2299-define(GL_ARB_shader_image_size, 1).
2300-define(GL_ARB_shader_objects, 1).
2301-define(GL_PROGRAM_OBJECT_ARB, 16#8B40).
2302-define(GL_SHADER_OBJECT_ARB, 16#8B48).
2303-define(GL_OBJECT_TYPE_ARB, 16#8B4E).
2304-define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F).
2305-define(GL_FLOAT_VEC2_ARB, 16#8B50).
2306-define(GL_FLOAT_VEC3_ARB, 16#8B51).
2307-define(GL_FLOAT_VEC4_ARB, 16#8B52).
2308-define(GL_INT_VEC2_ARB, 16#8B53).
2309-define(GL_INT_VEC3_ARB, 16#8B54).
2310-define(GL_INT_VEC4_ARB, 16#8B55).
2311-define(GL_BOOL_ARB, 16#8B56).
2312-define(GL_BOOL_VEC2_ARB, 16#8B57).
2313-define(GL_BOOL_VEC3_ARB, 16#8B58).
2314-define(GL_BOOL_VEC4_ARB, 16#8B59).
2315-define(GL_FLOAT_MAT2_ARB, 16#8B5A).
2316-define(GL_FLOAT_MAT3_ARB, 16#8B5B).
2317-define(GL_FLOAT_MAT4_ARB, 16#8B5C).
2318-define(GL_SAMPLER_1D_ARB, 16#8B5D).
2319-define(GL_SAMPLER_2D_ARB, 16#8B5E).
2320-define(GL_SAMPLER_3D_ARB, 16#8B5F).
2321-define(GL_SAMPLER_CUBE_ARB, 16#8B60).
2322-define(GL_SAMPLER_1D_SHADOW_ARB, 16#8B61).
2323-define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62).
2324-define(GL_SAMPLER_2D_RECT_ARB, 16#8B63).
2325-define(GL_SAMPLER_2D_RECT_SHADOW_ARB, 16#8B64).
2326-define(GL_OBJECT_DELETE_STATUS_ARB, 16#8B80).
2327-define(GL_OBJECT_COMPILE_STATUS_ARB, 16#8B81).
2328-define(GL_OBJECT_LINK_STATUS_ARB, 16#8B82).
2329-define(GL_OBJECT_VALIDATE_STATUS_ARB, 16#8B83).
2330-define(GL_OBJECT_INFO_LOG_LENGTH_ARB, 16#8B84).
2331-define(GL_OBJECT_ATTACHED_OBJECTS_ARB, 16#8B85).
2332-define(GL_OBJECT_ACTIVE_UNIFORMS_ARB, 16#8B86).
2333-define(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, 16#8B87).
2334-define(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, 16#8B88).
2335-define(GL_ARB_shader_precision, 1).
2336-define(GL_ARB_shader_stencil_export, 1).
2337-define(GL_ARB_shader_storage_buffer_object, 1).
2338-define(GL_ARB_shader_subroutine, 1).
2339-define(GL_ARB_shader_texture_image_samples, 1).
2340-define(GL_ARB_shader_texture_lod, 1).
2341-define(GL_ARB_shader_viewport_layer_array, 1).
2342-define(GL_ARB_shading_language_100, 1).
2343-define(GL_SHADING_LANGUAGE_VERSION_ARB, 16#8B8C).
2344-define(GL_ARB_shading_language_420pack, 1).
2345-define(GL_ARB_shading_language_include, 1).
2346-define(GL_SHADER_INCLUDE_ARB, 16#8DAE).
2347-define(GL_NAMED_STRING_LENGTH_ARB, 16#8DE9).
2348-define(GL_NAMED_STRING_TYPE_ARB, 16#8DEA).
2349-define(GL_ARB_shading_language_packing, 1).
2350-define(GL_ARB_shadow, 1).
2351-define(GL_TEXTURE_COMPARE_MODE_ARB, 16#884C).
2352-define(GL_TEXTURE_COMPARE_FUNC_ARB, 16#884D).
2353-define(GL_COMPARE_R_TO_TEXTURE_ARB, 16#884E).
2354-define(GL_ARB_shadow_ambient, 1).
2355-define(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 16#80BF).
2356-define(GL_ARB_sparse_buffer, 1).
2357-define(GL_SPARSE_STORAGE_BIT_ARB, 16#0400).
2358-define(GL_SPARSE_BUFFER_PAGE_SIZE_ARB, 16#82F8).
2359-define(GL_ARB_sparse_texture, 1).
2360-define(GL_TEXTURE_SPARSE_ARB, 16#91A6).
2361-define(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, 16#91A7).
2362-define(GL_NUM_SPARSE_LEVELS_ARB, 16#91AA).
2363-define(GL_NUM_VIRTUAL_PAGE_SIZES_ARB, 16#91A8).
2364-define(GL_VIRTUAL_PAGE_SIZE_X_ARB, 16#9195).
2365-define(GL_VIRTUAL_PAGE_SIZE_Y_ARB, 16#9196).
2366-define(GL_VIRTUAL_PAGE_SIZE_Z_ARB, 16#9197).
2367-define(GL_MAX_SPARSE_TEXTURE_SIZE_ARB, 16#9198).
2368-define(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, 16#9199).
2369-define(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, 16#919A).
2370-define(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, 16#91A9).
2371-define(GL_ARB_sparse_texture2, 1).
2372-define(GL_ARB_sparse_texture_clamp, 1).
2373-define(GL_ARB_spirv_extensions, 1).
2374-define(GL_ARB_stencil_texturing, 1).
2375-define(GL_ARB_sync, 1).
2376-define(GL_ARB_tessellation_shader, 1).
2377-define(GL_ARB_texture_barrier, 1).
2378-define(GL_ARB_texture_border_clamp, 1).
2379-define(GL_CLAMP_TO_BORDER_ARB, 16#812D).
2380-define(GL_ARB_texture_buffer_object, 1).
2381-define(GL_TEXTURE_BUFFER_ARB, 16#8C2A).
2382-define(GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 16#8C2B).
2383-define(GL_TEXTURE_BINDING_BUFFER_ARB, 16#8C2C).
2384-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, 16#8C2D).
2385-define(GL_TEXTURE_BUFFER_FORMAT_ARB, 16#8C2E).
2386-define(GL_ARB_texture_buffer_object_rgb32, 1).
2387-define(GL_ARB_texture_buffer_range, 1).
2388-define(GL_ARB_texture_compression, 1).
2389-define(GL_COMPRESSED_ALPHA_ARB, 16#84E9).
2390-define(GL_COMPRESSED_LUMINANCE_ARB, 16#84EA).
2391-define(GL_COMPRESSED_LUMINANCE_ALPHA_ARB, 16#84EB).
2392-define(GL_COMPRESSED_INTENSITY_ARB, 16#84EC).
2393-define(GL_COMPRESSED_RGB_ARB, 16#84ED).
2394-define(GL_COMPRESSED_RGBA_ARB, 16#84EE).
2395-define(GL_TEXTURE_COMPRESSION_HINT_ARB, 16#84EF).
2396-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, 16#86A0).
2397-define(GL_TEXTURE_COMPRESSED_ARB, 16#86A1).
2398-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A2).
2399-define(GL_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A3).
2400-define(GL_ARB_texture_compression_bptc, 1).
2401-define(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 16#8E8C).
2402-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 16#8E8D).
2403-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 16#8E8E).
2404-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 16#8E8F).
2405-define(GL_ARB_texture_compression_rgtc, 1).
2406-define(GL_ARB_texture_cube_map, 1).
2407-define(GL_NORMAL_MAP_ARB, 16#8511).
2408-define(GL_REFLECTION_MAP_ARB, 16#8512).
2409-define(GL_TEXTURE_CUBE_MAP_ARB, 16#8513).
2410-define(GL_TEXTURE_BINDING_CUBE_MAP_ARB, 16#8514).
2411-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 16#8515).
2412-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 16#8516).
2413-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 16#8517).
2414-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 16#8518).
2415-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 16#8519).
2416-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 16#851A).
2417-define(GL_PROXY_TEXTURE_CUBE_MAP_ARB, 16#851B).
2418-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, 16#851C).
2419-define(GL_ARB_texture_cube_map_array, 1).
2420-define(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#9009).
2421-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 16#900A).
2422-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#900B).
2423-define(GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900C).
2424-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 16#900D).
2425-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900E).
2426-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900F).
2427-define(GL_ARB_texture_env_add, 1).
2428-define(GL_ARB_texture_env_combine, 1).
2429-define(GL_COMBINE_ARB, 16#8570).
2430-define(GL_COMBINE_RGB_ARB, 16#8571).
2431-define(GL_COMBINE_ALPHA_ARB, 16#8572).
2432-define(GL_SOURCE0_RGB_ARB, 16#8580).
2433-define(GL_SOURCE1_RGB_ARB, 16#8581).
2434-define(GL_SOURCE2_RGB_ARB, 16#8582).
2435-define(GL_SOURCE0_ALPHA_ARB, 16#8588).
2436-define(GL_SOURCE1_ALPHA_ARB, 16#8589).
2437-define(GL_SOURCE2_ALPHA_ARB, 16#858A).
2438-define(GL_OPERAND0_RGB_ARB, 16#8590).
2439-define(GL_OPERAND1_RGB_ARB, 16#8591).
2440-define(GL_OPERAND2_RGB_ARB, 16#8592).
2441-define(GL_OPERAND0_ALPHA_ARB, 16#8598).
2442-define(GL_OPERAND1_ALPHA_ARB, 16#8599).
2443-define(GL_OPERAND2_ALPHA_ARB, 16#859A).
2444-define(GL_RGB_SCALE_ARB, 16#8573).
2445-define(GL_ADD_SIGNED_ARB, 16#8574).
2446-define(GL_INTERPOLATE_ARB, 16#8575).
2447-define(GL_SUBTRACT_ARB, 16#84E7).
2448-define(GL_CONSTANT_ARB, 16#8576).
2449-define(GL_PRIMARY_COLOR_ARB, 16#8577).
2450-define(GL_PREVIOUS_ARB, 16#8578).
2451-define(GL_ARB_texture_env_crossbar, 1).
2452-define(GL_ARB_texture_env_dot3, 1).
2453-define(GL_DOT3_RGB_ARB, 16#86AE).
2454-define(GL_DOT3_RGBA_ARB, 16#86AF).
2455-define(GL_ARB_texture_filter_anisotropic, 1).
2456-define(GL_ARB_texture_filter_minmax, 1).
2457-define(GL_TEXTURE_REDUCTION_MODE_ARB, 16#9366).
2458-define(GL_WEIGHTED_AVERAGE_ARB, 16#9367).
2459-define(GL_ARB_texture_float, 1).
2460-define(GL_TEXTURE_RED_TYPE_ARB, 16#8C10).
2461-define(GL_TEXTURE_GREEN_TYPE_ARB, 16#8C11).
2462-define(GL_TEXTURE_BLUE_TYPE_ARB, 16#8C12).
2463-define(GL_TEXTURE_ALPHA_TYPE_ARB, 16#8C13).
2464-define(GL_TEXTURE_LUMINANCE_TYPE_ARB, 16#8C14).
2465-define(GL_TEXTURE_INTENSITY_TYPE_ARB, 16#8C15).
2466-define(GL_TEXTURE_DEPTH_TYPE_ARB, 16#8C16).
2467-define(GL_UNSIGNED_NORMALIZED_ARB, 16#8C17).
2468-define(GL_RGBA32F_ARB, 16#8814).
2469-define(GL_RGB32F_ARB, 16#8815).
2470-define(GL_ALPHA32F_ARB, 16#8816).
2471-define(GL_INTENSITY32F_ARB, 16#8817).
2472-define(GL_LUMINANCE32F_ARB, 16#8818).
2473-define(GL_LUMINANCE_ALPHA32F_ARB, 16#8819).
2474-define(GL_RGBA16F_ARB, 16#881A).
2475-define(GL_RGB16F_ARB, 16#881B).
2476-define(GL_ALPHA16F_ARB, 16#881C).
2477-define(GL_INTENSITY16F_ARB, 16#881D).
2478-define(GL_LUMINANCE16F_ARB, 16#881E).
2479-define(GL_LUMINANCE_ALPHA16F_ARB, 16#881F).
2480-define(GL_ARB_texture_gather, 1).
2481-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5E).
2482-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5F).
2483-define(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, 16#8F9F).
2484-define(GL_ARB_texture_mirror_clamp_to_edge, 1).
2485-define(GL_ARB_texture_mirrored_repeat, 1).
2486-define(GL_MIRRORED_REPEAT_ARB, 16#8370).
2487-define(GL_ARB_texture_multisample, 1).
2488-define(GL_ARB_texture_non_power_of_two, 1).
2489-define(GL_ARB_texture_query_levels, 1).
2490-define(GL_ARB_texture_query_lod, 1).
2491-define(GL_ARB_texture_rectangle, 1).
2492-define(GL_TEXTURE_RECTANGLE_ARB, 16#84F5).
2493-define(GL_TEXTURE_BINDING_RECTANGLE_ARB, 16#84F6).
2494-define(GL_PROXY_TEXTURE_RECTANGLE_ARB, 16#84F7).
2495-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, 16#84F8).
2496-define(GL_ARB_texture_rg, 1).
2497-define(GL_ARB_texture_rgb10_a2ui, 1).
2498-define(GL_ARB_texture_stencil8, 1).
2499-define(GL_ARB_texture_storage, 1).
2500-define(GL_ARB_texture_storage_multisample, 1).
2501-define(GL_ARB_texture_swizzle, 1).
2502-define(GL_ARB_texture_view, 1).
2503-define(GL_ARB_timer_query, 1).
2504-define(GL_ARB_transform_feedback2, 1).
2505-define(GL_ARB_transform_feedback3, 1).
2506-define(GL_ARB_transform_feedback_instanced, 1).
2507-define(GL_ARB_transform_feedback_overflow_query, 1).
2508-define(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, 16#82EC).
2509-define(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, 16#82ED).
2510-define(GL_ARB_transpose_matrix, 1).
2511-define(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 16#84E3).
2512-define(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 16#84E4).
2513-define(GL_TRANSPOSE_TEXTURE_MATRIX_ARB, 16#84E5).
2514-define(GL_TRANSPOSE_COLOR_MATRIX_ARB, 16#84E6).
2515-define(GL_ARB_uniform_buffer_object, 1).
2516-define(GL_ARB_vertex_array_bgra, 1).
2517-define(GL_ARB_vertex_array_object, 1).
2518-define(GL_ARB_vertex_attrib_64bit, 1).
2519-define(GL_ARB_vertex_attrib_binding, 1).
2520-define(GL_ARB_vertex_blend, 1).
2521-define(GL_MAX_VERTEX_UNITS_ARB, 16#86A4).
2522-define(GL_ACTIVE_VERTEX_UNITS_ARB, 16#86A5).
2523-define(GL_WEIGHT_SUM_UNITY_ARB, 16#86A6).
2524-define(GL_VERTEX_BLEND_ARB, 16#86A7).
2525-define(GL_CURRENT_WEIGHT_ARB, 16#86A8).
2526-define(GL_WEIGHT_ARRAY_TYPE_ARB, 16#86A9).
2527-define(GL_WEIGHT_ARRAY_STRIDE_ARB, 16#86AA).
2528-define(GL_WEIGHT_ARRAY_SIZE_ARB, 16#86AB).
2529-define(GL_WEIGHT_ARRAY_POINTER_ARB, 16#86AC).
2530-define(GL_WEIGHT_ARRAY_ARB, 16#86AD).
2531-define(GL_MODELVIEW0_ARB, 16#1700).
2532-define(GL_MODELVIEW1_ARB, 16#850A).
2533-define(GL_MODELVIEW2_ARB, 16#8722).
2534-define(GL_MODELVIEW3_ARB, 16#8723).
2535-define(GL_MODELVIEW4_ARB, 16#8724).
2536-define(GL_MODELVIEW5_ARB, 16#8725).
2537-define(GL_MODELVIEW6_ARB, 16#8726).
2538-define(GL_MODELVIEW7_ARB, 16#8727).
2539-define(GL_MODELVIEW8_ARB, 16#8728).
2540-define(GL_MODELVIEW9_ARB, 16#8729).
2541-define(GL_MODELVIEW10_ARB, 16#872A).
2542-define(GL_MODELVIEW11_ARB, 16#872B).
2543-define(GL_MODELVIEW12_ARB, 16#872C).
2544-define(GL_MODELVIEW13_ARB, 16#872D).
2545-define(GL_MODELVIEW14_ARB, 16#872E).
2546-define(GL_MODELVIEW15_ARB, 16#872F).
2547-define(GL_MODELVIEW16_ARB, 16#8730).
2548-define(GL_MODELVIEW17_ARB, 16#8731).
2549-define(GL_MODELVIEW18_ARB, 16#8732).
2550-define(GL_MODELVIEW19_ARB, 16#8733).
2551-define(GL_MODELVIEW20_ARB, 16#8734).
2552-define(GL_MODELVIEW21_ARB, 16#8735).
2553-define(GL_MODELVIEW22_ARB, 16#8736).
2554-define(GL_MODELVIEW23_ARB, 16#8737).
2555-define(GL_MODELVIEW24_ARB, 16#8738).
2556-define(GL_MODELVIEW25_ARB, 16#8739).
2557-define(GL_MODELVIEW26_ARB, 16#873A).
2558-define(GL_MODELVIEW27_ARB, 16#873B).
2559-define(GL_MODELVIEW28_ARB, 16#873C).
2560-define(GL_MODELVIEW29_ARB, 16#873D).
2561-define(GL_MODELVIEW30_ARB, 16#873E).
2562-define(GL_MODELVIEW31_ARB, 16#873F).
2563-define(GL_ARB_vertex_buffer_object, 1).
2564-define(GL_BUFFER_SIZE_ARB, 16#8764).
2565-define(GL_BUFFER_USAGE_ARB, 16#8765).
2566-define(GL_ARRAY_BUFFER_ARB, 16#8892).
2567-define(GL_ELEMENT_ARRAY_BUFFER_ARB, 16#8893).
2568-define(GL_ARRAY_BUFFER_BINDING_ARB, 16#8894).
2569-define(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, 16#8895).
2570-define(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, 16#8896).
2571-define(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, 16#8897).
2572-define(GL_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#8898).
2573-define(GL_INDEX_ARRAY_BUFFER_BINDING_ARB, 16#8899).
2574-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, 16#889A).
2575-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, 16#889B).
2576-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#889C).
2577-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, 16#889D).
2578-define(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, 16#889E).
2579-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, 16#889F).
2580-define(GL_READ_ONLY_ARB, 16#88B8).
2581-define(GL_WRITE_ONLY_ARB, 16#88B9).
2582-define(GL_READ_WRITE_ARB, 16#88BA).
2583-define(GL_BUFFER_ACCESS_ARB, 16#88BB).
2584-define(GL_BUFFER_MAPPED_ARB, 16#88BC).
2585-define(GL_BUFFER_MAP_POINTER_ARB, 16#88BD).
2586-define(GL_STREAM_DRAW_ARB, 16#88E0).
2587-define(GL_STREAM_READ_ARB, 16#88E1).
2588-define(GL_STREAM_COPY_ARB, 16#88E2).
2589-define(GL_STATIC_DRAW_ARB, 16#88E4).
2590-define(GL_STATIC_READ_ARB, 16#88E5).
2591-define(GL_STATIC_COPY_ARB, 16#88E6).
2592-define(GL_DYNAMIC_DRAW_ARB, 16#88E8).
2593-define(GL_DYNAMIC_READ_ARB, 16#88E9).
2594-define(GL_DYNAMIC_COPY_ARB, 16#88EA).
2595-define(GL_ARB_vertex_program, 1).
2596-define(GL_COLOR_SUM_ARB, 16#8458).
2597-define(GL_VERTEX_PROGRAM_ARB, 16#8620).
2598-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, 16#8622).
2599-define(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, 16#8623).
2600-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, 16#8624).
2601-define(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, 16#8625).
2602-define(GL_CURRENT_VERTEX_ATTRIB_ARB, 16#8626).
2603-define(GL_VERTEX_PROGRAM_POINT_SIZE_ARB, 16#8642).
2604-define(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, 16#8643).
2605-define(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, 16#8645).
2606-define(GL_MAX_VERTEX_ATTRIBS_ARB, 16#8869).
2607-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, 16#886A).
2608-define(GL_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B0).
2609-define(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B1).
2610-define(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B2).
2611-define(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B3).
2612-define(GL_ARB_vertex_shader, 1).
2613-define(GL_VERTEX_SHADER_ARB, 16#8B31).
2614-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 16#8B4A).
2615-define(GL_MAX_VARYING_FLOATS_ARB, 16#8B4B).
2616-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 16#8B4C).
2617-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 16#8B4D).
2618-define(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 16#8B89).
2619-define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A).
2620-define(GL_ARB_vertex_type_10f_11f_11f_rev, 1).
2621-define(GL_ARB_vertex_type_2_10_10_10_rev, 1).
2622-define(GL_ARB_viewport_array, 1).
2623-define(GL_ARB_window_pos, 1).
2624-define(GL_KHR_blend_equation_advanced, 1).
2625-define(GL_MULTIPLY_KHR, 16#9294).
2626-define(GL_SCREEN_KHR, 16#9295).
2627-define(GL_OVERLAY_KHR, 16#9296).
2628-define(GL_DARKEN_KHR, 16#9297).
2629-define(GL_LIGHTEN_KHR, 16#9298).
2630-define(GL_COLORDODGE_KHR, 16#9299).
2631-define(GL_COLORBURN_KHR, 16#929A).
2632-define(GL_HARDLIGHT_KHR, 16#929B).
2633-define(GL_SOFTLIGHT_KHR, 16#929C).
2634-define(GL_DIFFERENCE_KHR, 16#929E).
2635-define(GL_EXCLUSION_KHR, 16#92A0).
2636-define(GL_HSL_HUE_KHR, 16#92AD).
2637-define(GL_HSL_SATURATION_KHR, 16#92AE).
2638-define(GL_HSL_COLOR_KHR, 16#92AF).
2639-define(GL_HSL_LUMINOSITY_KHR, 16#92B0).
2640-define(GL_KHR_blend_equation_advanced_coherent, 1).
2641-define(GL_BLEND_ADVANCED_COHERENT_KHR, 16#9285).
2642-define(GL_KHR_context_flush_control, 1).
2643-define(GL_KHR_debug, 1).
2644-define(GL_KHR_no_error, 1).
2645-define(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, 16#00000008).
2646-define(GL_KHR_parallel_shader_compile, 1).
2647-define(GL_MAX_SHADER_COMPILER_THREADS_KHR, 16#91B0).
2648-define(GL_COMPLETION_STATUS_KHR, 16#91B1).
2649-define(GL_KHR_robust_buffer_access_behavior, 1).
2650-define(GL_KHR_robustness, 1).
2651-define(GL_CONTEXT_ROBUST_ACCESS, 16#90F3).
2652-define(GL_KHR_shader_subgroup, 1).
2653-define(GL_SUBGROUP_SIZE_KHR, 16#9532).
2654-define(GL_SUBGROUP_SUPPORTED_STAGES_KHR, 16#9533).
2655-define(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, 16#9534).
2656-define(GL_SUBGROUP_QUAD_ALL_STAGES_KHR, 16#9535).
2657-define(GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, 16#00000001).
2658-define(GL_SUBGROUP_FEATURE_VOTE_BIT_KHR, 16#00000002).
2659-define(GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR, 16#00000004).
2660-define(GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR, 16#00000008).
2661-define(GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR, 16#00000010).
2662-define(GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR, 16#00000020).
2663-define(GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR, 16#00000040).
2664-define(GL_SUBGROUP_FEATURE_QUAD_BIT_KHR, 16#00000080).
2665-define(GL_KHR_texture_compression_astc_hdr, 1).
2666-define(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 16#93B0).
2667-define(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 16#93B1).
2668-define(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 16#93B2).
2669-define(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 16#93B3).
2670-define(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 16#93B4).
2671-define(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 16#93B5).
2672-define(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 16#93B6).
2673-define(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 16#93B7).
2674-define(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 16#93B8).
2675-define(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 16#93B9).
2676-define(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 16#93BA).
2677-define(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 16#93BB).
2678-define(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 16#93BC).
2679-define(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 16#93BD).
2680-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 16#93D0).
2681-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 16#93D1).
2682-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 16#93D2).
2683-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 16#93D3).
2684-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 16#93D4).
2685-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 16#93D5).
2686-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 16#93D6).
2687-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 16#93D7).
2688-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 16#93D8).
2689-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 16#93D9).
2690-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 16#93DA).
2691-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 16#93DB).
2692-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 16#93DC).
2693-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 16#93DD).
2694-define(GL_KHR_texture_compression_astc_ldr, 1).
2695-define(GL_KHR_texture_compression_astc_sliced_3d, 1).
2696-define(GL_OES_byte_coordinates, 1).
2697-define(GL_OES_compressed_paletted_texture, 1).
2698-define(GL_PALETTE4_RGB8_OES, 16#8B90).
2699-define(GL_PALETTE4_RGBA8_OES, 16#8B91).
2700-define(GL_PALETTE4_R5_G6_B5_OES, 16#8B92).
2701-define(GL_PALETTE4_RGBA4_OES, 16#8B93).
2702-define(GL_PALETTE4_RGB5_A1_OES, 16#8B94).
2703-define(GL_PALETTE8_RGB8_OES, 16#8B95).
2704-define(GL_PALETTE8_RGBA8_OES, 16#8B96).
2705-define(GL_PALETTE8_R5_G6_B5_OES, 16#8B97).
2706-define(GL_PALETTE8_RGBA4_OES, 16#8B98).
2707-define(GL_PALETTE8_RGB5_A1_OES, 16#8B99).
2708-define(GL_OES_fixed_point, 1).
2709-define(GL_FIXED_OES, 16#140C).
2710-define(GL_OES_query_matrix, 1).
2711-define(GL_OES_read_format, 1).
2712-define(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 16#8B9A).
2713-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 16#8B9B).
2714-define(GL_OES_single_precision, 1).
2715-define(GL_3DFX_multisample, 1).
2716-define(GL_MULTISAMPLE_3DFX, 16#86B2).
2717-define(GL_SAMPLE_BUFFERS_3DFX, 16#86B3).
2718-define(GL_SAMPLES_3DFX, 16#86B4).
2719-define(GL_MULTISAMPLE_BIT_3DFX, 16#20000000).
2720-define(GL_3DFX_tbuffer, 1).
2721-define(GL_3DFX_texture_compression_FXT1, 1).
2722-define(GL_COMPRESSED_RGB_FXT1_3DFX, 16#86B0).
2723-define(GL_COMPRESSED_RGBA_FXT1_3DFX, 16#86B1).
2724-define(GL_AMD_blend_minmax_factor, 1).
2725-define(GL_FACTOR_MIN_AMD, 16#901C).
2726-define(GL_FACTOR_MAX_AMD, 16#901D).
2727-define(GL_AMD_conservative_depth, 1).
2728-define(GL_AMD_debug_output, 1).
2729-define(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, 16#9143).
2730-define(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, 16#9144).
2731-define(GL_DEBUG_LOGGED_MESSAGES_AMD, 16#9145).
2732-define(GL_DEBUG_SEVERITY_HIGH_AMD, 16#9146).
2733-define(GL_DEBUG_SEVERITY_MEDIUM_AMD, 16#9147).
2734-define(GL_DEBUG_SEVERITY_LOW_AMD, 16#9148).
2735-define(GL_DEBUG_CATEGORY_API_ERROR_AMD, 16#9149).
2736-define(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 16#914A).
2737-define(GL_DEBUG_CATEGORY_DEPRECATION_AMD, 16#914B).
2738-define(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 16#914C).
2739-define(GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 16#914D).
2740-define(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 16#914E).
2741-define(GL_DEBUG_CATEGORY_APPLICATION_AMD, 16#914F).
2742-define(GL_DEBUG_CATEGORY_OTHER_AMD, 16#9150).
2743-define(GL_AMD_depth_clamp_separate, 1).
2744-define(GL_DEPTH_CLAMP_NEAR_AMD, 16#901E).
2745-define(GL_DEPTH_CLAMP_FAR_AMD, 16#901F).
2746-define(GL_AMD_draw_buffers_blend, 1).
2747-define(GL_AMD_framebuffer_multisample_advanced, 1).
2748-define(GL_RENDERBUFFER_STORAGE_SAMPLES_AMD, 16#91B2).
2749-define(GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD, 16#91B3).
2750-define(GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD, 16#91B4).
2751-define(GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD, 16#91B5).
2752-define(GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD, 16#91B6).
2753-define(GL_SUPPORTED_MULTISAMPLE_MODES_AMD, 16#91B7).
2754-define(GL_AMD_framebuffer_sample_positions, 1).
2755-define(GL_SUBSAMPLE_DISTANCE_AMD, 16#883F).
2756-define(GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD, 16#91AE).
2757-define(GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD, 16#91AF).
2758-define(GL_ALL_PIXELS_AMD, 16#FFFFFFFF).
2759-define(GL_AMD_gcn_shader, 1).
2760-define(GL_AMD_gpu_shader_half_float, 1).
2761-define(GL_FLOAT16_NV, 16#8FF8).
2762-define(GL_FLOAT16_VEC2_NV, 16#8FF9).
2763-define(GL_FLOAT16_VEC3_NV, 16#8FFA).
2764-define(GL_FLOAT16_VEC4_NV, 16#8FFB).
2765-define(GL_FLOAT16_MAT2_AMD, 16#91C5).
2766-define(GL_FLOAT16_MAT3_AMD, 16#91C6).
2767-define(GL_FLOAT16_MAT4_AMD, 16#91C7).
2768-define(GL_FLOAT16_MAT2x3_AMD, 16#91C8).
2769-define(GL_FLOAT16_MAT2x4_AMD, 16#91C9).
2770-define(GL_FLOAT16_MAT3x2_AMD, 16#91CA).
2771-define(GL_FLOAT16_MAT3x4_AMD, 16#91CB).
2772-define(GL_FLOAT16_MAT4x2_AMD, 16#91CC).
2773-define(GL_FLOAT16_MAT4x3_AMD, 16#91CD).
2774-define(GL_AMD_gpu_shader_int16, 1).
2775-define(GL_AMD_gpu_shader_int64, 1).
2776-define(GL_INT64_NV, 16#140E).
2777-define(GL_UNSIGNED_INT64_NV, 16#140F).
2778-define(GL_INT8_NV, 16#8FE0).
2779-define(GL_INT8_VEC2_NV, 16#8FE1).
2780-define(GL_INT8_VEC3_NV, 16#8FE2).
2781-define(GL_INT8_VEC4_NV, 16#8FE3).
2782-define(GL_INT16_NV, 16#8FE4).
2783-define(GL_INT16_VEC2_NV, 16#8FE5).
2784-define(GL_INT16_VEC3_NV, 16#8FE6).
2785-define(GL_INT16_VEC4_NV, 16#8FE7).
2786-define(GL_INT64_VEC2_NV, 16#8FE9).
2787-define(GL_INT64_VEC3_NV, 16#8FEA).
2788-define(GL_INT64_VEC4_NV, 16#8FEB).
2789-define(GL_UNSIGNED_INT8_NV, 16#8FEC).
2790-define(GL_UNSIGNED_INT8_VEC2_NV, 16#8FED).
2791-define(GL_UNSIGNED_INT8_VEC3_NV, 16#8FEE).
2792-define(GL_UNSIGNED_INT8_VEC4_NV, 16#8FEF).
2793-define(GL_UNSIGNED_INT16_NV, 16#8FF0).
2794-define(GL_UNSIGNED_INT16_VEC2_NV, 16#8FF1).
2795-define(GL_UNSIGNED_INT16_VEC3_NV, 16#8FF2).
2796-define(GL_UNSIGNED_INT16_VEC4_NV, 16#8FF3).
2797-define(GL_UNSIGNED_INT64_VEC2_NV, 16#8FF5).
2798-define(GL_UNSIGNED_INT64_VEC3_NV, 16#8FF6).
2799-define(GL_UNSIGNED_INT64_VEC4_NV, 16#8FF7).
2800-define(GL_AMD_interleaved_elements, 1).
2801-define(GL_VERTEX_ELEMENT_SWIZZLE_AMD, 16#91A4).
2802-define(GL_VERTEX_ID_SWIZZLE_AMD, 16#91A5).
2803-define(GL_AMD_multi_draw_indirect, 1).
2804-define(GL_AMD_name_gen_delete, 1).
2805-define(GL_DATA_BUFFER_AMD, 16#9151).
2806-define(GL_PERFORMANCE_MONITOR_AMD, 16#9152).
2807-define(GL_QUERY_OBJECT_AMD, 16#9153).
2808-define(GL_VERTEX_ARRAY_OBJECT_AMD, 16#9154).
2809-define(GL_SAMPLER_OBJECT_AMD, 16#9155).
2810-define(GL_AMD_occlusion_query_event, 1).
2811-define(GL_OCCLUSION_QUERY_EVENT_MASK_AMD, 16#874F).
2812-define(GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD, 16#00000001).
2813-define(GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD, 16#00000002).
2814-define(GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD, 16#00000004).
2815-define(GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD, 16#00000008).
2816-define(GL_QUERY_ALL_EVENT_BITS_AMD, 16#FFFFFFFF).
2817-define(GL_AMD_performance_monitor, 1).
2818-define(GL_COUNTER_TYPE_AMD, 16#8BC0).
2819-define(GL_COUNTER_RANGE_AMD, 16#8BC1).
2820-define(GL_UNSIGNED_INT64_AMD, 16#8BC2).
2821-define(GL_PERCENTAGE_AMD, 16#8BC3).
2822-define(GL_PERFMON_RESULT_AVAILABLE_AMD, 16#8BC4).
2823-define(GL_PERFMON_RESULT_SIZE_AMD, 16#8BC5).
2824-define(GL_PERFMON_RESULT_AMD, 16#8BC6).
2825-define(GL_AMD_pinned_memory, 1).
2826-define(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 16#9160).
2827-define(GL_AMD_query_buffer_object, 1).
2828-define(GL_QUERY_BUFFER_AMD, 16#9192).
2829-define(GL_QUERY_BUFFER_BINDING_AMD, 16#9193).
2830-define(GL_QUERY_RESULT_NO_WAIT_AMD, 16#9194).
2831-define(GL_AMD_sample_positions, 1).
2832-define(GL_AMD_seamless_cubemap_per_texture, 1).
2833-define(GL_AMD_shader_atomic_counter_ops, 1).
2834-define(GL_AMD_shader_ballot, 1).
2835-define(GL_AMD_shader_explicit_vertex_parameter, 1).
2836-define(GL_AMD_shader_gpu_shader_half_float_fetch, 1).
2837-define(GL_AMD_shader_image_load_store_lod, 1).
2838-define(GL_AMD_shader_stencil_export, 1).
2839-define(GL_AMD_shader_trinary_minmax, 1).
2840-define(GL_AMD_sparse_texture, 1).
2841-define(GL_VIRTUAL_PAGE_SIZE_X_AMD, 16#9195).
2842-define(GL_VIRTUAL_PAGE_SIZE_Y_AMD, 16#9196).
2843-define(GL_VIRTUAL_PAGE_SIZE_Z_AMD, 16#9197).
2844-define(GL_MAX_SPARSE_TEXTURE_SIZE_AMD, 16#9198).
2845-define(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, 16#9199).
2846-define(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, 16#919A).
2847-define(GL_MIN_SPARSE_LEVEL_AMD, 16#919B).
2848-define(GL_MIN_LOD_WARNING_AMD, 16#919C).
2849-define(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, 16#00000001).
2850-define(GL_AMD_stencil_operation_extended, 1).
2851-define(GL_SET_AMD, 16#874A).
2852-define(GL_REPLACE_VALUE_AMD, 16#874B).
2853-define(GL_STENCIL_OP_VALUE_AMD, 16#874C).
2854-define(GL_STENCIL_BACK_OP_VALUE_AMD, 16#874D).
2855-define(GL_AMD_texture_gather_bias_lod, 1).
2856-define(GL_AMD_texture_texture4, 1).
2857-define(GL_AMD_transform_feedback3_lines_triangles, 1).
2858-define(GL_AMD_transform_feedback4, 1).
2859-define(GL_STREAM_RASTERIZATION_AMD, 16#91A0).
2860-define(GL_AMD_vertex_shader_layer, 1).
2861-define(GL_AMD_vertex_shader_tessellator, 1).
2862-define(GL_SAMPLER_BUFFER_AMD, 16#9001).
2863-define(GL_INT_SAMPLER_BUFFER_AMD, 16#9002).
2864-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, 16#9003).
2865-define(GL_TESSELLATION_MODE_AMD, 16#9004).
2866-define(GL_TESSELLATION_FACTOR_AMD, 16#9005).
2867-define(GL_DISCRETE_AMD, 16#9006).
2868-define(GL_CONTINUOUS_AMD, 16#9007).
2869-define(GL_AMD_vertex_shader_viewport_index, 1).
2870-define(GL_APPLE_aux_depth_stencil, 1).
2871-define(GL_AUX_DEPTH_STENCIL_APPLE, 16#8A14).
2872-define(GL_APPLE_client_storage, 1).
2873-define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2).
2874-define(GL_APPLE_element_array, 1).
2875-define(GL_ELEMENT_ARRAY_APPLE, 16#8A0C).
2876-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8A0D).
2877-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#8A0E).
2878-define(GL_APPLE_fence, 1).
2879-define(GL_DRAW_PIXELS_APPLE, 16#8A0A).
2880-define(GL_FENCE_APPLE, 16#8A0B).
2881-define(GL_APPLE_float_pixels, 1).
2882-define(GL_HALF_APPLE, 16#140B).
2883-define(GL_RGBA_FLOAT32_APPLE, 16#8814).
2884-define(GL_RGB_FLOAT32_APPLE, 16#8815).
2885-define(GL_ALPHA_FLOAT32_APPLE, 16#8816).
2886-define(GL_INTENSITY_FLOAT32_APPLE, 16#8817).
2887-define(GL_LUMINANCE_FLOAT32_APPLE, 16#8818).
2888-define(GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 16#8819).
2889-define(GL_RGBA_FLOAT16_APPLE, 16#881A).
2890-define(GL_RGB_FLOAT16_APPLE, 16#881B).
2891-define(GL_ALPHA_FLOAT16_APPLE, 16#881C).
2892-define(GL_INTENSITY_FLOAT16_APPLE, 16#881D).
2893-define(GL_LUMINANCE_FLOAT16_APPLE, 16#881E).
2894-define(GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 16#881F).
2895-define(GL_COLOR_FLOAT_APPLE, 16#8A0F).
2896-define(GL_APPLE_flush_buffer_range, 1).
2897-define(GL_BUFFER_SERIALIZED_MODIFY_APPLE, 16#8A12).
2898-define(GL_BUFFER_FLUSHING_UNMAP_APPLE, 16#8A13).
2899-define(GL_APPLE_object_purgeable, 1).
2900-define(GL_BUFFER_OBJECT_APPLE, 16#85B3).
2901-define(GL_RELEASED_APPLE, 16#8A19).
2902-define(GL_VOLATILE_APPLE, 16#8A1A).
2903-define(GL_RETAINED_APPLE, 16#8A1B).
2904-define(GL_UNDEFINED_APPLE, 16#8A1C).
2905-define(GL_PURGEABLE_APPLE, 16#8A1D).
2906-define(GL_APPLE_rgb_422, 1).
2907-define(GL_RGB_422_APPLE, 16#8A1F).
2908-define(GL_UNSIGNED_SHORT_8_8_APPLE, 16#85BA).
2909-define(GL_UNSIGNED_SHORT_8_8_REV_APPLE, 16#85BB).
2910-define(GL_RGB_RAW_422_APPLE, 16#8A51).
2911-define(GL_APPLE_row_bytes, 1).
2912-define(GL_PACK_ROW_BYTES_APPLE, 16#8A15).
2913-define(GL_UNPACK_ROW_BYTES_APPLE, 16#8A16).
2914-define(GL_APPLE_specular_vector, 1).
2915-define(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, 16#85B0).
2916-define(GL_APPLE_texture_range, 1).
2917-define(GL_TEXTURE_RANGE_LENGTH_APPLE, 16#85B7).
2918-define(GL_TEXTURE_RANGE_POINTER_APPLE, 16#85B8).
2919-define(GL_TEXTURE_STORAGE_HINT_APPLE, 16#85BC).
2920-define(GL_STORAGE_PRIVATE_APPLE, 16#85BD).
2921-define(GL_STORAGE_CACHED_APPLE, 16#85BE).
2922-define(GL_STORAGE_SHARED_APPLE, 16#85BF).
2923-define(GL_APPLE_transform_hint, 1).
2924-define(GL_TRANSFORM_HINT_APPLE, 16#85B1).
2925-define(GL_APPLE_vertex_array_object, 1).
2926-define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5).
2927-define(GL_APPLE_vertex_array_range, 1).
2928-define(GL_VERTEX_ARRAY_RANGE_APPLE, 16#851D).
2929-define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E).
2930-define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F).
2931-define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521).
2932-define(GL_STORAGE_CLIENT_APPLE, 16#85B4).
2933-define(GL_APPLE_vertex_program_evaluators, 1).
2934-define(GL_VERTEX_ATTRIB_MAP1_APPLE, 16#8A00).
2935-define(GL_VERTEX_ATTRIB_MAP2_APPLE, 16#8A01).
2936-define(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 16#8A02).
2937-define(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, 16#8A03).
2938-define(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, 16#8A04).
2939-define(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, 16#8A05).
2940-define(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 16#8A06).
2941-define(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, 16#8A07).
2942-define(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, 16#8A08).
2943-define(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, 16#8A09).
2944-define(GL_APPLE_ycbcr_422, 1).
2945-define(GL_YCBCR_422_APPLE, 16#85B9).
2946-define(GL_ATI_draw_buffers, 1).
2947-define(GL_MAX_DRAW_BUFFERS_ATI, 16#8824).
2948-define(GL_DRAW_BUFFER0_ATI, 16#8825).
2949-define(GL_DRAW_BUFFER1_ATI, 16#8826).
2950-define(GL_DRAW_BUFFER2_ATI, 16#8827).
2951-define(GL_DRAW_BUFFER3_ATI, 16#8828).
2952-define(GL_DRAW_BUFFER4_ATI, 16#8829).
2953-define(GL_DRAW_BUFFER5_ATI, 16#882A).
2954-define(GL_DRAW_BUFFER6_ATI, 16#882B).
2955-define(GL_DRAW_BUFFER7_ATI, 16#882C).
2956-define(GL_DRAW_BUFFER8_ATI, 16#882D).
2957-define(GL_DRAW_BUFFER9_ATI, 16#882E).
2958-define(GL_DRAW_BUFFER10_ATI, 16#882F).
2959-define(GL_DRAW_BUFFER11_ATI, 16#8830).
2960-define(GL_DRAW_BUFFER12_ATI, 16#8831).
2961-define(GL_DRAW_BUFFER13_ATI, 16#8832).
2962-define(GL_DRAW_BUFFER14_ATI, 16#8833).
2963-define(GL_DRAW_BUFFER15_ATI, 16#8834).
2964-define(GL_ATI_element_array, 1).
2965-define(GL_ELEMENT_ARRAY_ATI, 16#8768).
2966-define(GL_ELEMENT_ARRAY_TYPE_ATI, 16#8769).
2967-define(GL_ELEMENT_ARRAY_POINTER_ATI, 16#876A).
2968-define(GL_ATI_envmap_bumpmap, 1).
2969-define(GL_BUMP_ROT_MATRIX_ATI, 16#8775).
2970-define(GL_BUMP_ROT_MATRIX_SIZE_ATI, 16#8776).
2971-define(GL_BUMP_NUM_TEX_UNITS_ATI, 16#8777).
2972-define(GL_BUMP_TEX_UNITS_ATI, 16#8778).
2973-define(GL_DUDV_ATI, 16#8779).
2974-define(GL_DU8DV8_ATI, 16#877A).
2975-define(GL_BUMP_ENVMAP_ATI, 16#877B).
2976-define(GL_BUMP_TARGET_ATI, 16#877C).
2977-define(GL_ATI_fragment_shader, 1).
2978-define(GL_FRAGMENT_SHADER_ATI, 16#8920).
2979-define(GL_REG_0_ATI, 16#8921).
2980-define(GL_REG_1_ATI, 16#8922).
2981-define(GL_REG_2_ATI, 16#8923).
2982-define(GL_REG_3_ATI, 16#8924).
2983-define(GL_REG_4_ATI, 16#8925).
2984-define(GL_REG_5_ATI, 16#8926).
2985-define(GL_REG_6_ATI, 16#8927).
2986-define(GL_REG_7_ATI, 16#8928).
2987-define(GL_REG_8_ATI, 16#8929).
2988-define(GL_REG_9_ATI, 16#892A).
2989-define(GL_REG_10_ATI, 16#892B).
2990-define(GL_REG_11_ATI, 16#892C).
2991-define(GL_REG_12_ATI, 16#892D).
2992-define(GL_REG_13_ATI, 16#892E).
2993-define(GL_REG_14_ATI, 16#892F).
2994-define(GL_REG_15_ATI, 16#8930).
2995-define(GL_REG_16_ATI, 16#8931).
2996-define(GL_REG_17_ATI, 16#8932).
2997-define(GL_REG_18_ATI, 16#8933).
2998-define(GL_REG_19_ATI, 16#8934).
2999-define(GL_REG_20_ATI, 16#8935).
3000-define(GL_REG_21_ATI, 16#8936).
3001-define(GL_REG_22_ATI, 16#8937).
3002-define(GL_REG_23_ATI, 16#8938).
3003-define(GL_REG_24_ATI, 16#8939).
3004-define(GL_REG_25_ATI, 16#893A).
3005-define(GL_REG_26_ATI, 16#893B).
3006-define(GL_REG_27_ATI, 16#893C).
3007-define(GL_REG_28_ATI, 16#893D).
3008-define(GL_REG_29_ATI, 16#893E).
3009-define(GL_REG_30_ATI, 16#893F).
3010-define(GL_REG_31_ATI, 16#8940).
3011-define(GL_CON_0_ATI, 16#8941).
3012-define(GL_CON_1_ATI, 16#8942).
3013-define(GL_CON_2_ATI, 16#8943).
3014-define(GL_CON_3_ATI, 16#8944).
3015-define(GL_CON_4_ATI, 16#8945).
3016-define(GL_CON_5_ATI, 16#8946).
3017-define(GL_CON_6_ATI, 16#8947).
3018-define(GL_CON_7_ATI, 16#8948).
3019-define(GL_CON_8_ATI, 16#8949).
3020-define(GL_CON_9_ATI, 16#894A).
3021-define(GL_CON_10_ATI, 16#894B).
3022-define(GL_CON_11_ATI, 16#894C).
3023-define(GL_CON_12_ATI, 16#894D).
3024-define(GL_CON_13_ATI, 16#894E).
3025-define(GL_CON_14_ATI, 16#894F).
3026-define(GL_CON_15_ATI, 16#8950).
3027-define(GL_CON_16_ATI, 16#8951).
3028-define(GL_CON_17_ATI, 16#8952).
3029-define(GL_CON_18_ATI, 16#8953).
3030-define(GL_CON_19_ATI, 16#8954).
3031-define(GL_CON_20_ATI, 16#8955).
3032-define(GL_CON_21_ATI, 16#8956).
3033-define(GL_CON_22_ATI, 16#8957).
3034-define(GL_CON_23_ATI, 16#8958).
3035-define(GL_CON_24_ATI, 16#8959).
3036-define(GL_CON_25_ATI, 16#895A).
3037-define(GL_CON_26_ATI, 16#895B).
3038-define(GL_CON_27_ATI, 16#895C).
3039-define(GL_CON_28_ATI, 16#895D).
3040-define(GL_CON_29_ATI, 16#895E).
3041-define(GL_CON_30_ATI, 16#895F).
3042-define(GL_CON_31_ATI, 16#8960).
3043-define(GL_MOV_ATI, 16#8961).
3044-define(GL_ADD_ATI, 16#8963).
3045-define(GL_MUL_ATI, 16#8964).
3046-define(GL_SUB_ATI, 16#8965).
3047-define(GL_DOT3_ATI, 16#8966).
3048-define(GL_DOT4_ATI, 16#8967).
3049-define(GL_MAD_ATI, 16#8968).
3050-define(GL_LERP_ATI, 16#8969).
3051-define(GL_CND_ATI, 16#896A).
3052-define(GL_CND0_ATI, 16#896B).
3053-define(GL_DOT2_ADD_ATI, 16#896C).
3054-define(GL_SECONDARY_INTERPOLATOR_ATI, 16#896D).
3055-define(GL_NUM_FRAGMENT_REGISTERS_ATI, 16#896E).
3056-define(GL_NUM_FRAGMENT_CONSTANTS_ATI, 16#896F).
3057-define(GL_NUM_PASSES_ATI, 16#8970).
3058-define(GL_NUM_INSTRUCTIONS_PER_PASS_ATI, 16#8971).
3059-define(GL_NUM_INSTRUCTIONS_TOTAL_ATI, 16#8972).
3060-define(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 16#8973).
3061-define(GL_NUM_LOOPBACK_COMPONENTS_ATI, 16#8974).
3062-define(GL_COLOR_ALPHA_PAIRING_ATI, 16#8975).
3063-define(GL_SWIZZLE_STR_ATI, 16#8976).
3064-define(GL_SWIZZLE_STQ_ATI, 16#8977).
3065-define(GL_SWIZZLE_STR_DR_ATI, 16#8978).
3066-define(GL_SWIZZLE_STQ_DQ_ATI, 16#8979).
3067-define(GL_SWIZZLE_STRQ_ATI, 16#897A).
3068-define(GL_SWIZZLE_STRQ_DQ_ATI, 16#897B).
3069-define(GL_RED_BIT_ATI, 16#00000001).
3070-define(GL_GREEN_BIT_ATI, 16#00000002).
3071-define(GL_BLUE_BIT_ATI, 16#00000004).
3072-define(GL_2X_BIT_ATI, 16#00000001).
3073-define(GL_4X_BIT_ATI, 16#00000002).
3074-define(GL_8X_BIT_ATI, 16#00000004).
3075-define(GL_HALF_BIT_ATI, 16#00000008).
3076-define(GL_QUARTER_BIT_ATI, 16#00000010).
3077-define(GL_EIGHTH_BIT_ATI, 16#00000020).
3078-define(GL_SATURATE_BIT_ATI, 16#00000040).
3079-define(GL_COMP_BIT_ATI, 16#00000002).
3080-define(GL_NEGATE_BIT_ATI, 16#00000004).
3081-define(GL_BIAS_BIT_ATI, 16#00000008).
3082-define(GL_ATI_map_object_buffer, 1).
3083-define(GL_ATI_meminfo, 1).
3084-define(GL_VBO_FREE_MEMORY_ATI, 16#87FB).
3085-define(GL_TEXTURE_FREE_MEMORY_ATI, 16#87FC).
3086-define(GL_RENDERBUFFER_FREE_MEMORY_ATI, 16#87FD).
3087-define(GL_ATI_pixel_format_float, 1).
3088-define(GL_RGBA_FLOAT_MODE_ATI, 16#8820).
3089-define(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, 16#8835).
3090-define(GL_ATI_pn_triangles, 1).
3091-define(GL_PN_TRIANGLES_ATI, 16#87F0).
3092-define(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F1).
3093-define(GL_PN_TRIANGLES_POINT_MODE_ATI, 16#87F2).
3094-define(GL_PN_TRIANGLES_NORMAL_MODE_ATI, 16#87F3).
3095-define(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F4).
3096-define(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, 16#87F5).
3097-define(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, 16#87F6).
3098-define(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, 16#87F7).
3099-define(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, 16#87F8).
3100-define(GL_ATI_separate_stencil, 1).
3101-define(GL_STENCIL_BACK_FUNC_ATI, 16#8800).
3102-define(GL_STENCIL_BACK_FAIL_ATI, 16#8801).
3103-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, 16#8802).
3104-define(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, 16#8803).
3105-define(GL_ATI_text_fragment_shader, 1).
3106-define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200).
3107-define(GL_ATI_texture_env_combine3, 1).
3108-define(GL_MODULATE_ADD_ATI, 16#8744).
3109-define(GL_MODULATE_SIGNED_ADD_ATI, 16#8745).
3110-define(GL_MODULATE_SUBTRACT_ATI, 16#8746).
3111-define(GL_ATI_texture_float, 1).
3112-define(GL_RGBA_FLOAT32_ATI, 16#8814).
3113-define(GL_RGB_FLOAT32_ATI, 16#8815).
3114-define(GL_ALPHA_FLOAT32_ATI, 16#8816).
3115-define(GL_INTENSITY_FLOAT32_ATI, 16#8817).
3116-define(GL_LUMINANCE_FLOAT32_ATI, 16#8818).
3117-define(GL_LUMINANCE_ALPHA_FLOAT32_ATI, 16#8819).
3118-define(GL_RGBA_FLOAT16_ATI, 16#881A).
3119-define(GL_RGB_FLOAT16_ATI, 16#881B).
3120-define(GL_ALPHA_FLOAT16_ATI, 16#881C).
3121-define(GL_INTENSITY_FLOAT16_ATI, 16#881D).
3122-define(GL_LUMINANCE_FLOAT16_ATI, 16#881E).
3123-define(GL_LUMINANCE_ALPHA_FLOAT16_ATI, 16#881F).
3124-define(GL_ATI_texture_mirror_once, 1).
3125-define(GL_MIRROR_CLAMP_ATI, 16#8742).
3126-define(GL_MIRROR_CLAMP_TO_EDGE_ATI, 16#8743).
3127-define(GL_ATI_vertex_array_object, 1).
3128-define(GL_STATIC_ATI, 16#8760).
3129-define(GL_DYNAMIC_ATI, 16#8761).
3130-define(GL_PRESERVE_ATI, 16#8762).
3131-define(GL_DISCARD_ATI, 16#8763).
3132-define(GL_OBJECT_BUFFER_SIZE_ATI, 16#8764).
3133-define(GL_OBJECT_BUFFER_USAGE_ATI, 16#8765).
3134-define(GL_ARRAY_OBJECT_BUFFER_ATI, 16#8766).
3135-define(GL_ARRAY_OBJECT_OFFSET_ATI, 16#8767).
3136-define(GL_ATI_vertex_attrib_array_object, 1).
3137-define(GL_ATI_vertex_streams, 1).
3138-define(GL_MAX_VERTEX_STREAMS_ATI, 16#876B).
3139-define(GL_VERTEX_STREAM0_ATI, 16#876C).
3140-define(GL_VERTEX_STREAM1_ATI, 16#876D).
3141-define(GL_VERTEX_STREAM2_ATI, 16#876E).
3142-define(GL_VERTEX_STREAM3_ATI, 16#876F).
3143-define(GL_VERTEX_STREAM4_ATI, 16#8770).
3144-define(GL_VERTEX_STREAM5_ATI, 16#8771).
3145-define(GL_VERTEX_STREAM6_ATI, 16#8772).
3146-define(GL_VERTEX_STREAM7_ATI, 16#8773).
3147-define(GL_VERTEX_SOURCE_ATI, 16#8774).
3148-define(GL_EXT_422_pixels, 1).
3149-define(GL_422_EXT, 16#80CC).
3150-define(GL_422_REV_EXT, 16#80CD).
3151-define(GL_422_AVERAGE_EXT, 16#80CE).
3152-define(GL_422_REV_AVERAGE_EXT, 16#80CF).
3153-define(GL_EXT_EGL_image_storage, 1).
3154-define(GL_EXT_abgr, 1).
3155-define(GL_ABGR_EXT, 16#8000).
3156-define(GL_EXT_bgra, 1).
3157-define(GL_BGR_EXT, 16#80E0).
3158-define(GL_BGRA_EXT, 16#80E1).
3159-define(GL_EXT_bindable_uniform, 1).
3160-define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2).
3161-define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3).
3162-define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4).
3163-define(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, 16#8DED).
3164-define(GL_UNIFORM_BUFFER_EXT, 16#8DEE).
3165-define(GL_UNIFORM_BUFFER_BINDING_EXT, 16#8DEF).
3166-define(GL_EXT_blend_color, 1).
3167-define(GL_CONSTANT_COLOR_EXT, 16#8001).
3168-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002).
3169-define(GL_CONSTANT_ALPHA_EXT, 16#8003).
3170-define(GL_ONE_MINUS_CONSTANT_ALPHA_EXT, 16#8004).
3171-define(GL_BLEND_COLOR_EXT, 16#8005).
3172-define(GL_EXT_blend_equation_separate, 1).
3173-define(GL_BLEND_EQUATION_RGB_EXT, 16#8009).
3174-define(GL_BLEND_EQUATION_ALPHA_EXT, 16#883D).
3175-define(GL_EXT_blend_func_separate, 1).
3176-define(GL_BLEND_DST_RGB_EXT, 16#80C8).
3177-define(GL_BLEND_SRC_RGB_EXT, 16#80C9).
3178-define(GL_BLEND_DST_ALPHA_EXT, 16#80CA).
3179-define(GL_BLEND_SRC_ALPHA_EXT, 16#80CB).
3180-define(GL_EXT_blend_logic_op, 1).
3181-define(GL_EXT_blend_minmax, 1).
3182-define(GL_MIN_EXT, 16#8007).
3183-define(GL_MAX_EXT, 16#8008).
3184-define(GL_FUNC_ADD_EXT, 16#8006).
3185-define(GL_BLEND_EQUATION_EXT, 16#8009).
3186-define(GL_EXT_blend_subtract, 1).
3187-define(GL_FUNC_SUBTRACT_EXT, 16#800A).
3188-define(GL_FUNC_REVERSE_SUBTRACT_EXT, 16#800B).
3189-define(GL_EXT_clip_volume_hint, 1).
3190-define(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, 16#80F0).
3191-define(GL_EXT_cmyka, 1).
3192-define(GL_CMYK_EXT, 16#800C).
3193-define(GL_CMYKA_EXT, 16#800D).
3194-define(GL_PACK_CMYK_HINT_EXT, 16#800E).
3195-define(GL_UNPACK_CMYK_HINT_EXT, 16#800F).
3196-define(GL_EXT_color_subtable, 1).
3197-define(GL_EXT_compiled_vertex_array, 1).
3198-define(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, 16#81A8).
3199-define(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, 16#81A9).
3200-define(GL_EXT_convolution, 1).
3201-define(GL_CONVOLUTION_1D_EXT, 16#8010).
3202-define(GL_CONVOLUTION_2D_EXT, 16#8011).
3203-define(GL_SEPARABLE_2D_EXT, 16#8012).
3204-define(GL_CONVOLUTION_BORDER_MODE_EXT, 16#8013).
3205-define(GL_CONVOLUTION_FILTER_SCALE_EXT, 16#8014).
3206-define(GL_CONVOLUTION_FILTER_BIAS_EXT, 16#8015).
3207-define(GL_REDUCE_EXT, 16#8016).
3208-define(GL_CONVOLUTION_FORMAT_EXT, 16#8017).
3209-define(GL_CONVOLUTION_WIDTH_EXT, 16#8018).
3210-define(GL_CONVOLUTION_HEIGHT_EXT, 16#8019).
3211-define(GL_MAX_CONVOLUTION_WIDTH_EXT, 16#801A).
3212-define(GL_MAX_CONVOLUTION_HEIGHT_EXT, 16#801B).
3213-define(GL_POST_CONVOLUTION_RED_SCALE_EXT, 16#801C).
3214-define(GL_POST_CONVOLUTION_GREEN_SCALE_EXT, 16#801D).
3215-define(GL_POST_CONVOLUTION_BLUE_SCALE_EXT, 16#801E).
3216-define(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, 16#801F).
3217-define(GL_POST_CONVOLUTION_RED_BIAS_EXT, 16#8020).
3218-define(GL_POST_CONVOLUTION_GREEN_BIAS_EXT, 16#8021).
3219-define(GL_POST_CONVOLUTION_BLUE_BIAS_EXT, 16#8022).
3220-define(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, 16#8023).
3221-define(GL_EXT_coordinate_frame, 1).
3222-define(GL_TANGENT_ARRAY_EXT, 16#8439).
3223-define(GL_BINORMAL_ARRAY_EXT, 16#843A).
3224-define(GL_CURRENT_TANGENT_EXT, 16#843B).
3225-define(GL_CURRENT_BINORMAL_EXT, 16#843C).
3226-define(GL_TANGENT_ARRAY_TYPE_EXT, 16#843E).
3227-define(GL_TANGENT_ARRAY_STRIDE_EXT, 16#843F).
3228-define(GL_BINORMAL_ARRAY_TYPE_EXT, 16#8440).
3229-define(GL_BINORMAL_ARRAY_STRIDE_EXT, 16#8441).
3230-define(GL_TANGENT_ARRAY_POINTER_EXT, 16#8442).
3231-define(GL_BINORMAL_ARRAY_POINTER_EXT, 16#8443).
3232-define(GL_MAP1_TANGENT_EXT, 16#8444).
3233-define(GL_MAP2_TANGENT_EXT, 16#8445).
3234-define(GL_MAP1_BINORMAL_EXT, 16#8446).
3235-define(GL_MAP2_BINORMAL_EXT, 16#8447).
3236-define(GL_EXT_copy_texture, 1).
3237-define(GL_EXT_cull_vertex, 1).
3238-define(GL_CULL_VERTEX_EXT, 16#81AA).
3239-define(GL_CULL_VERTEX_EYE_POSITION_EXT, 16#81AB).
3240-define(GL_CULL_VERTEX_OBJECT_POSITION_EXT, 16#81AC).
3241-define(GL_EXT_debug_label, 1).
3242-define(GL_PROGRAM_PIPELINE_OBJECT_EXT, 16#8A4F).
3243-define(GL_PROGRAM_OBJECT_EXT, 16#8B40).
3244-define(GL_SHADER_OBJECT_EXT, 16#8B48).
3245-define(GL_BUFFER_OBJECT_EXT, 16#9151).
3246-define(GL_QUERY_OBJECT_EXT, 16#9153).
3247-define(GL_VERTEX_ARRAY_OBJECT_EXT, 16#9154).
3248-define(GL_EXT_debug_marker, 1).
3249-define(GL_EXT_depth_bounds_test, 1).
3250-define(GL_DEPTH_BOUNDS_TEST_EXT, 16#8890).
3251-define(GL_DEPTH_BOUNDS_EXT, 16#8891).
3252-define(GL_EXT_direct_state_access, 1).
3253-define(GL_PROGRAM_MATRIX_EXT, 16#8E2D).
3254-define(GL_TRANSPOSE_PROGRAM_MATRIX_EXT, 16#8E2E).
3255-define(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, 16#8E2F).
3256-define(GL_EXT_draw_buffers2, 1).
3257-define(GL_EXT_draw_instanced, 1).
3258-define(GL_EXT_draw_range_elements, 1).
3259-define(GL_MAX_ELEMENTS_VERTICES_EXT, 16#80E8).
3260-define(GL_MAX_ELEMENTS_INDICES_EXT, 16#80E9).
3261-define(GL_EXT_external_buffer, 1).
3262-define(GL_EXT_fog_coord, 1).
3263-define(GL_FOG_COORDINATE_SOURCE_EXT, 16#8450).
3264-define(GL_FOG_COORDINATE_EXT, 16#8451).
3265-define(GL_FRAGMENT_DEPTH_EXT, 16#8452).
3266-define(GL_CURRENT_FOG_COORDINATE_EXT, 16#8453).
3267-define(GL_FOG_COORDINATE_ARRAY_TYPE_EXT, 16#8454).
3268-define(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, 16#8455).
3269-define(GL_FOG_COORDINATE_ARRAY_POINTER_EXT, 16#8456).
3270-define(GL_FOG_COORDINATE_ARRAY_EXT, 16#8457).
3271-define(GL_EXT_framebuffer_blit, 1).
3272-define(GL_READ_FRAMEBUFFER_EXT, 16#8CA8).
3273-define(GL_DRAW_FRAMEBUFFER_EXT, 16#8CA9).
3274-define(GL_DRAW_FRAMEBUFFER_BINDING_EXT, 16#8CA6).
3275-define(GL_READ_FRAMEBUFFER_BINDING_EXT, 16#8CAA).
3276-define(GL_EXT_framebuffer_multisample, 1).
3277-define(GL_RENDERBUFFER_SAMPLES_EXT, 16#8CAB).
3278-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, 16#8D56).
3279-define(GL_MAX_SAMPLES_EXT, 16#8D57).
3280-define(GL_EXT_framebuffer_multisample_blit_scaled, 1).
3281-define(GL_SCALED_RESOLVE_FASTEST_EXT, 16#90BA).
3282-define(GL_SCALED_RESOLVE_NICEST_EXT, 16#90BB).
3283-define(GL_EXT_framebuffer_object, 1).
3284-define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#0506).
3285-define(GL_MAX_RENDERBUFFER_SIZE_EXT, 16#84E8).
3286-define(GL_FRAMEBUFFER_BINDING_EXT, 16#8CA6).
3287-define(GL_RENDERBUFFER_BINDING_EXT, 16#8CA7).
3288-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, 16#8CD0).
3289-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, 16#8CD1).
3290-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, 16#8CD2).
3291-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, 16#8CD3).
3292-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, 16#8CD4).
3293-define(GL_FRAMEBUFFER_COMPLETE_EXT, 16#8CD5).
3294-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, 16#8CD6).
3295-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, 16#8CD7).
3296-define(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, 16#8CD9).
3297-define(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, 16#8CDA).
3298-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, 16#8CDB).
3299-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, 16#8CDC).
3300-define(GL_FRAMEBUFFER_UNSUPPORTED_EXT, 16#8CDD).
3301-define(GL_MAX_COLOR_ATTACHMENTS_EXT, 16#8CDF).
3302-define(GL_COLOR_ATTACHMENT0_EXT, 16#8CE0).
3303-define(GL_COLOR_ATTACHMENT1_EXT, 16#8CE1).
3304-define(GL_COLOR_ATTACHMENT2_EXT, 16#8CE2).
3305-define(GL_COLOR_ATTACHMENT3_EXT, 16#8CE3).
3306-define(GL_COLOR_ATTACHMENT4_EXT, 16#8CE4).
3307-define(GL_COLOR_ATTACHMENT5_EXT, 16#8CE5).
3308-define(GL_COLOR_ATTACHMENT6_EXT, 16#8CE6).
3309-define(GL_COLOR_ATTACHMENT7_EXT, 16#8CE7).
3310-define(GL_COLOR_ATTACHMENT8_EXT, 16#8CE8).
3311-define(GL_COLOR_ATTACHMENT9_EXT, 16#8CE9).
3312-define(GL_COLOR_ATTACHMENT10_EXT, 16#8CEA).
3313-define(GL_COLOR_ATTACHMENT11_EXT, 16#8CEB).
3314-define(GL_COLOR_ATTACHMENT12_EXT, 16#8CEC).
3315-define(GL_COLOR_ATTACHMENT13_EXT, 16#8CED).
3316-define(GL_COLOR_ATTACHMENT14_EXT, 16#8CEE).
3317-define(GL_COLOR_ATTACHMENT15_EXT, 16#8CEF).
3318-define(GL_DEPTH_ATTACHMENT_EXT, 16#8D00).
3319-define(GL_STENCIL_ATTACHMENT_EXT, 16#8D20).
3320-define(GL_FRAMEBUFFER_EXT, 16#8D40).
3321-define(GL_RENDERBUFFER_EXT, 16#8D41).
3322-define(GL_RENDERBUFFER_WIDTH_EXT, 16#8D42).
3323-define(GL_RENDERBUFFER_HEIGHT_EXT, 16#8D43).
3324-define(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, 16#8D44).
3325-define(GL_STENCIL_INDEX1_EXT, 16#8D46).
3326-define(GL_STENCIL_INDEX4_EXT, 16#8D47).
3327-define(GL_STENCIL_INDEX8_EXT, 16#8D48).
3328-define(GL_STENCIL_INDEX16_EXT, 16#8D49).
3329-define(GL_RENDERBUFFER_RED_SIZE_EXT, 16#8D50).
3330-define(GL_RENDERBUFFER_GREEN_SIZE_EXT, 16#8D51).
3331-define(GL_RENDERBUFFER_BLUE_SIZE_EXT, 16#8D52).
3332-define(GL_RENDERBUFFER_ALPHA_SIZE_EXT, 16#8D53).
3333-define(GL_RENDERBUFFER_DEPTH_SIZE_EXT, 16#8D54).
3334-define(GL_RENDERBUFFER_STENCIL_SIZE_EXT, 16#8D55).
3335-define(GL_EXT_framebuffer_sRGB, 1).
3336-define(GL_FRAMEBUFFER_SRGB_EXT, 16#8DB9).
3337-define(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, 16#8DBA).
3338-define(GL_EXT_geometry_shader4, 1).
3339-define(GL_GEOMETRY_SHADER_EXT, 16#8DD9).
3340-define(GL_GEOMETRY_VERTICES_OUT_EXT, 16#8DDA).
3341-define(GL_GEOMETRY_INPUT_TYPE_EXT, 16#8DDB).
3342-define(GL_GEOMETRY_OUTPUT_TYPE_EXT, 16#8DDC).
3343-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, 16#8C29).
3344-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, 16#8DDD).
3345-define(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, 16#8DDE).
3346-define(GL_MAX_VARYING_COMPONENTS_EXT, 16#8B4B).
3347-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, 16#8DDF).
3348-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, 16#8DE0).
3349-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, 16#8DE1).
3350-define(GL_LINES_ADJACENCY_EXT, 16#000A).
3351-define(GL_LINE_STRIP_ADJACENCY_EXT, 16#000B).
3352-define(GL_TRIANGLES_ADJACENCY_EXT, 16#000C).
3353-define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#000D).
3354-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, 16#8DA8).
3355-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, 16#8DA9).
3356-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, 16#8DA7).
3357-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 16#8CD4).
3358-define(GL_PROGRAM_POINT_SIZE_EXT, 16#8642).
3359-define(GL_EXT_gpu_program_parameters, 1).
3360-define(GL_EXT_gpu_shader4, 1).
3361-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, 16#88FD).
3362-define(GL_SAMPLER_1D_ARRAY_EXT, 16#8DC0).
3363-define(GL_SAMPLER_2D_ARRAY_EXT, 16#8DC1).
3364-define(GL_SAMPLER_BUFFER_EXT, 16#8DC2).
3365-define(GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 16#8DC3).
3366-define(GL_SAMPLER_2D_ARRAY_SHADOW_EXT, 16#8DC4).
3367-define(GL_SAMPLER_CUBE_SHADOW_EXT, 16#8DC5).
3368-define(GL_UNSIGNED_INT_VEC2_EXT, 16#8DC6).
3369-define(GL_UNSIGNED_INT_VEC3_EXT, 16#8DC7).
3370-define(GL_UNSIGNED_INT_VEC4_EXT, 16#8DC8).
3371-define(GL_INT_SAMPLER_1D_EXT, 16#8DC9).
3372-define(GL_INT_SAMPLER_2D_EXT, 16#8DCA).
3373-define(GL_INT_SAMPLER_3D_EXT, 16#8DCB).
3374-define(GL_INT_SAMPLER_CUBE_EXT, 16#8DCC).
3375-define(GL_INT_SAMPLER_2D_RECT_EXT, 16#8DCD).
3376-define(GL_INT_SAMPLER_1D_ARRAY_EXT, 16#8DCE).
3377-define(GL_INT_SAMPLER_2D_ARRAY_EXT, 16#8DCF).
3378-define(GL_INT_SAMPLER_BUFFER_EXT, 16#8DD0).
3379-define(GL_UNSIGNED_INT_SAMPLER_1D_EXT, 16#8DD1).
3380-define(GL_UNSIGNED_INT_SAMPLER_2D_EXT, 16#8DD2).
3381-define(GL_UNSIGNED_INT_SAMPLER_3D_EXT, 16#8DD3).
3382-define(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, 16#8DD4).
3383-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, 16#8DD5).
3384-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, 16#8DD6).
3385-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, 16#8DD7).
3386-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, 16#8DD8).
3387-define(GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, 16#8904).
3388-define(GL_MAX_PROGRAM_TEXEL_OFFSET_EXT, 16#8905).
3389-define(GL_EXT_histogram, 1).
3390-define(GL_HISTOGRAM_EXT, 16#8024).
3391-define(GL_PROXY_HISTOGRAM_EXT, 16#8025).
3392-define(GL_HISTOGRAM_WIDTH_EXT, 16#8026).
3393-define(GL_HISTOGRAM_FORMAT_EXT, 16#8027).
3394-define(GL_HISTOGRAM_RED_SIZE_EXT, 16#8028).
3395-define(GL_HISTOGRAM_GREEN_SIZE_EXT, 16#8029).
3396-define(GL_HISTOGRAM_BLUE_SIZE_EXT, 16#802A).
3397-define(GL_HISTOGRAM_ALPHA_SIZE_EXT, 16#802B).
3398-define(GL_HISTOGRAM_LUMINANCE_SIZE_EXT, 16#802C).
3399-define(GL_HISTOGRAM_SINK_EXT, 16#802D).
3400-define(GL_MINMAX_EXT, 16#802E).
3401-define(GL_MINMAX_FORMAT_EXT, 16#802F).
3402-define(GL_MINMAX_SINK_EXT, 16#8030).
3403-define(GL_TABLE_TOO_LARGE_EXT, 16#8031).
3404-define(GL_EXT_index_array_formats, 1).
3405-define(GL_IUI_V2F_EXT, 16#81AD).
3406-define(GL_IUI_V3F_EXT, 16#81AE).
3407-define(GL_IUI_N3F_V2F_EXT, 16#81AF).
3408-define(GL_IUI_N3F_V3F_EXT, 16#81B0).
3409-define(GL_T2F_IUI_V2F_EXT, 16#81B1).
3410-define(GL_T2F_IUI_V3F_EXT, 16#81B2).
3411-define(GL_T2F_IUI_N3F_V2F_EXT, 16#81B3).
3412-define(GL_T2F_IUI_N3F_V3F_EXT, 16#81B4).
3413-define(GL_EXT_index_func, 1).
3414-define(GL_INDEX_TEST_EXT, 16#81B5).
3415-define(GL_INDEX_TEST_FUNC_EXT, 16#81B6).
3416-define(GL_INDEX_TEST_REF_EXT, 16#81B7).
3417-define(GL_EXT_index_material, 1).
3418-define(GL_INDEX_MATERIAL_EXT, 16#81B8).
3419-define(GL_INDEX_MATERIAL_PARAMETER_EXT, 16#81B9).
3420-define(GL_INDEX_MATERIAL_FACE_EXT, 16#81BA).
3421-define(GL_EXT_index_texture, 1).
3422-define(GL_EXT_light_texture, 1).
3423-define(GL_FRAGMENT_MATERIAL_EXT, 16#8349).
3424-define(GL_FRAGMENT_NORMAL_EXT, 16#834A).
3425-define(GL_FRAGMENT_COLOR_EXT, 16#834C).
3426-define(GL_ATTENUATION_EXT, 16#834D).
3427-define(GL_SHADOW_ATTENUATION_EXT, 16#834E).
3428-define(GL_TEXTURE_APPLICATION_MODE_EXT, 16#834F).
3429-define(GL_TEXTURE_LIGHT_EXT, 16#8350).
3430-define(GL_TEXTURE_MATERIAL_FACE_EXT, 16#8351).
3431-define(GL_TEXTURE_MATERIAL_PARAMETER_EXT, 16#8352).
3432-define(GL_EXT_memory_object, 1).
3433-define(GL_TEXTURE_TILING_EXT, 16#9580).
3434-define(GL_DEDICATED_MEMORY_OBJECT_EXT, 16#9581).
3435-define(GL_PROTECTED_MEMORY_OBJECT_EXT, 16#959B).
3436-define(GL_NUM_TILING_TYPES_EXT, 16#9582).
3437-define(GL_TILING_TYPES_EXT, 16#9583).
3438-define(GL_OPTIMAL_TILING_EXT, 16#9584).
3439-define(GL_LINEAR_TILING_EXT, 16#9585).
3440-define(GL_NUM_DEVICE_UUIDS_EXT, 16#9596).
3441-define(GL_DEVICE_UUID_EXT, 16#9597).
3442-define(GL_DRIVER_UUID_EXT, 16#9598).
3443-define(GL_UUID_SIZE_EXT, 16).
3444-define(GL_EXT_memory_object_fd, 1).
3445-define(GL_HANDLE_TYPE_OPAQUE_FD_EXT, 16#9586).
3446-define(GL_EXT_memory_object_win32, 1).
3447-define(GL_HANDLE_TYPE_OPAQUE_WIN32_EXT, 16#9587).
3448-define(GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT, 16#9588).
3449-define(GL_DEVICE_LUID_EXT, 16#9599).
3450-define(GL_DEVICE_NODE_MASK_EXT, 16#959A).
3451-define(GL_LUID_SIZE_EXT, 8).
3452-define(GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT, 16#9589).
3453-define(GL_HANDLE_TYPE_D3D12_RESOURCE_EXT, 16#958A).
3454-define(GL_HANDLE_TYPE_D3D11_IMAGE_EXT, 16#958B).
3455-define(GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT, 16#958C).
3456-define(GL_EXT_misc_attribute, 1).
3457-define(GL_EXT_multi_draw_arrays, 1).
3458-define(GL_EXT_multisample, 1).
3459-define(GL_MULTISAMPLE_EXT, 16#809D).
3460-define(GL_SAMPLE_ALPHA_TO_MASK_EXT, 16#809E).
3461-define(GL_SAMPLE_ALPHA_TO_ONE_EXT, 16#809F).
3462-define(GL_SAMPLE_MASK_EXT, 16#80A0).
3463-define(GL_1PASS_EXT, 16#80A1).
3464-define(GL_2PASS_0_EXT, 16#80A2).
3465-define(GL_2PASS_1_EXT, 16#80A3).
3466-define(GL_4PASS_0_EXT, 16#80A4).
3467-define(GL_4PASS_1_EXT, 16#80A5).
3468-define(GL_4PASS_2_EXT, 16#80A6).
3469-define(GL_4PASS_3_EXT, 16#80A7).
3470-define(GL_SAMPLE_BUFFERS_EXT, 16#80A8).
3471-define(GL_SAMPLES_EXT, 16#80A9).
3472-define(GL_SAMPLE_MASK_VALUE_EXT, 16#80AA).
3473-define(GL_SAMPLE_MASK_INVERT_EXT, 16#80AB).
3474-define(GL_SAMPLE_PATTERN_EXT, 16#80AC).
3475-define(GL_MULTISAMPLE_BIT_EXT, 16#20000000).
3476-define(GL_EXT_multiview_tessellation_geometry_shader, 1).
3477-define(GL_EXT_multiview_texture_multisample, 1).
3478-define(GL_EXT_multiview_timer_query, 1).
3479-define(GL_EXT_packed_depth_stencil, 1).
3480-define(GL_DEPTH_STENCIL_EXT, 16#84F9).
3481-define(GL_UNSIGNED_INT_24_8_EXT, 16#84FA).
3482-define(GL_DEPTH24_STENCIL8_EXT, 16#88F0).
3483-define(GL_TEXTURE_STENCIL_SIZE_EXT, 16#88F1).
3484-define(GL_EXT_packed_float, 1).
3485-define(GL_R11F_G11F_B10F_EXT, 16#8C3A).
3486-define(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, 16#8C3B).
3487-define(GL_RGBA_SIGNED_COMPONENTS_EXT, 16#8C3C).
3488-define(GL_EXT_packed_pixels, 1).
3489-define(GL_UNSIGNED_BYTE_3_3_2_EXT, 16#8032).
3490-define(GL_UNSIGNED_SHORT_4_4_4_4_EXT, 16#8033).
3491-define(GL_UNSIGNED_SHORT_5_5_5_1_EXT, 16#8034).
3492-define(GL_UNSIGNED_INT_8_8_8_8_EXT, 16#8035).
3493-define(GL_UNSIGNED_INT_10_10_10_2_EXT, 16#8036).
3494-define(GL_EXT_paletted_texture, 1).
3495-define(GL_COLOR_INDEX1_EXT, 16#80E2).
3496-define(GL_COLOR_INDEX2_EXT, 16#80E3).
3497-define(GL_COLOR_INDEX4_EXT, 16#80E4).
3498-define(GL_COLOR_INDEX8_EXT, 16#80E5).
3499-define(GL_COLOR_INDEX12_EXT, 16#80E6).
3500-define(GL_COLOR_INDEX16_EXT, 16#80E7).
3501-define(GL_TEXTURE_INDEX_SIZE_EXT, 16#80ED).
3502-define(GL_EXT_pixel_buffer_object, 1).
3503-define(GL_PIXEL_PACK_BUFFER_EXT, 16#88EB).
3504-define(GL_PIXEL_UNPACK_BUFFER_EXT, 16#88EC).
3505-define(GL_PIXEL_PACK_BUFFER_BINDING_EXT, 16#88ED).
3506-define(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, 16#88EF).
3507-define(GL_EXT_pixel_transform, 1).
3508-define(GL_PIXEL_TRANSFORM_2D_EXT, 16#8330).
3509-define(GL_PIXEL_MAG_FILTER_EXT, 16#8331).
3510-define(GL_PIXEL_MIN_FILTER_EXT, 16#8332).
3511-define(GL_PIXEL_CUBIC_WEIGHT_EXT, 16#8333).
3512-define(GL_CUBIC_EXT, 16#8334).
3513-define(GL_AVERAGE_EXT, 16#8335).
3514-define(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8336).
3515-define(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8337).
3516-define(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, 16#8338).
3517-define(GL_EXT_pixel_transform_color_table, 1).
3518-define(GL_EXT_point_parameters, 1).
3519-define(GL_POINT_SIZE_MIN_EXT, 16#8126).
3520-define(GL_POINT_SIZE_MAX_EXT, 16#8127).
3521-define(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 16#8128).
3522-define(GL_DISTANCE_ATTENUATION_EXT, 16#8129).
3523-define(GL_EXT_polygon_offset, 1).
3524-define(GL_POLYGON_OFFSET_EXT, 16#8037).
3525-define(GL_POLYGON_OFFSET_FACTOR_EXT, 16#8038).
3526-define(GL_POLYGON_OFFSET_BIAS_EXT, 16#8039).
3527-define(GL_EXT_polygon_offset_clamp, 1).
3528-define(GL_POLYGON_OFFSET_CLAMP_EXT, 16#8E1B).
3529-define(GL_EXT_post_depth_coverage, 1).
3530-define(GL_EXT_provoking_vertex, 1).
3531-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 16#8E4C).
3532-define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D).
3533-define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E).
3534-define(GL_PROVOKING_VERTEX_EXT, 16#8E4F).
3535-define(GL_EXT_raster_multisample, 1).
3536-define(GL_RASTER_MULTISAMPLE_EXT, 16#9327).
3537-define(GL_RASTER_SAMPLES_EXT, 16#9328).
3538-define(GL_MAX_RASTER_SAMPLES_EXT, 16#9329).
3539-define(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT, 16#932A).
3540-define(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT, 16#932B).
3541-define(GL_EFFECTIVE_RASTER_SAMPLES_EXT, 16#932C).
3542-define(GL_EXT_rescale_normal, 1).
3543-define(GL_RESCALE_NORMAL_EXT, 16#803A).
3544-define(GL_EXT_secondary_color, 1).
3545-define(GL_COLOR_SUM_EXT, 16#8458).
3546-define(GL_CURRENT_SECONDARY_COLOR_EXT, 16#8459).
3547-define(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, 16#845A).
3548-define(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, 16#845B).
3549-define(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, 16#845C).
3550-define(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, 16#845D).
3551-define(GL_SECONDARY_COLOR_ARRAY_EXT, 16#845E).
3552-define(GL_EXT_semaphore, 1).
3553-define(GL_LAYOUT_GENERAL_EXT, 16#958D).
3554-define(GL_LAYOUT_COLOR_ATTACHMENT_EXT, 16#958E).
3555-define(GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT, 16#958F).
3556-define(GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT, 16#9590).
3557-define(GL_LAYOUT_SHADER_READ_ONLY_EXT, 16#9591).
3558-define(GL_LAYOUT_TRANSFER_SRC_EXT, 16#9592).
3559-define(GL_LAYOUT_TRANSFER_DST_EXT, 16#9593).
3560-define(GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT, 16#9530).
3561-define(GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT, 16#9531).
3562-define(GL_EXT_semaphore_fd, 1).
3563-define(GL_EXT_semaphore_win32, 1).
3564-define(GL_HANDLE_TYPE_D3D12_FENCE_EXT, 16#9594).
3565-define(GL_D3D12_FENCE_VALUE_EXT, 16#9595).
3566-define(GL_EXT_separate_shader_objects, 1).
3567-define(GL_ACTIVE_PROGRAM_EXT, 16#8B8D).
3568-define(GL_EXT_separate_specular_color, 1).
3569-define(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, 16#81F8).
3570-define(GL_SINGLE_COLOR_EXT, 16#81F9).
3571-define(GL_SEPARATE_SPECULAR_COLOR_EXT, 16#81FA).
3572-define(GL_EXT_shader_framebuffer_fetch, 1).
3573-define(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, 16#8A52).
3574-define(GL_EXT_shader_framebuffer_fetch_non_coherent, 1).
3575-define(GL_EXT_shader_image_load_formatted, 1).
3576-define(GL_EXT_shader_image_load_store, 1).
3577-define(GL_MAX_IMAGE_UNITS_EXT, 16#8F38).
3578-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 16#8F39).
3579-define(GL_IMAGE_BINDING_NAME_EXT, 16#8F3A).
3580-define(GL_IMAGE_BINDING_LEVEL_EXT, 16#8F3B).
3581-define(GL_IMAGE_BINDING_LAYERED_EXT, 16#8F3C).
3582-define(GL_IMAGE_BINDING_LAYER_EXT, 16#8F3D).
3583-define(GL_IMAGE_BINDING_ACCESS_EXT, 16#8F3E).
3584-define(GL_IMAGE_1D_EXT, 16#904C).
3585-define(GL_IMAGE_2D_EXT, 16#904D).
3586-define(GL_IMAGE_3D_EXT, 16#904E).
3587-define(GL_IMAGE_2D_RECT_EXT, 16#904F).
3588-define(GL_IMAGE_CUBE_EXT, 16#9050).
3589-define(GL_IMAGE_BUFFER_EXT, 16#9051).
3590-define(GL_IMAGE_1D_ARRAY_EXT, 16#9052).
3591-define(GL_IMAGE_2D_ARRAY_EXT, 16#9053).
3592-define(GL_IMAGE_CUBE_MAP_ARRAY_EXT, 16#9054).
3593-define(GL_IMAGE_2D_MULTISAMPLE_EXT, 16#9055).
3594-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9056).
3595-define(GL_INT_IMAGE_1D_EXT, 16#9057).
3596-define(GL_INT_IMAGE_2D_EXT, 16#9058).
3597-define(GL_INT_IMAGE_3D_EXT, 16#9059).
3598-define(GL_INT_IMAGE_2D_RECT_EXT, 16#905A).
3599-define(GL_INT_IMAGE_CUBE_EXT, 16#905B).
3600-define(GL_INT_IMAGE_BUFFER_EXT, 16#905C).
3601-define(GL_INT_IMAGE_1D_ARRAY_EXT, 16#905D).
3602-define(GL_INT_IMAGE_2D_ARRAY_EXT, 16#905E).
3603-define(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#905F).
3604-define(GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#9060).
3605-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9061).
3606-define(GL_UNSIGNED_INT_IMAGE_1D_EXT, 16#9062).
3607-define(GL_UNSIGNED_INT_IMAGE_2D_EXT, 16#9063).
3608-define(GL_UNSIGNED_INT_IMAGE_3D_EXT, 16#9064).
3609-define(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, 16#9065).
3610-define(GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 16#9066).
3611-define(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 16#9067).
3612-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, 16#9068).
3613-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, 16#9069).
3614-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#906A).
3615-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#906B).
3616-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C).
3617-define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D).
3618-define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E).
3619-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#00000001).
3620-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#00000002).
3621-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#00000004).
3622-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#00000008).
3623-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#00000020).
3624-define(GL_COMMAND_BARRIER_BIT_EXT, 16#00000040).
3625-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#00000080).
3626-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#00000100).
3627-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#00000200).
3628-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#00000400).
3629-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#00000800).
3630-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#00001000).
3631-define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF).
3632-define(GL_EXT_shader_integer_mix, 1).
3633-define(GL_EXT_shadow_funcs, 1).
3634-define(GL_EXT_shared_texture_palette, 1).
3635-define(GL_SHARED_TEXTURE_PALETTE_EXT, 16#81FB).
3636-define(GL_EXT_sparse_texture2, 1).
3637-define(GL_EXT_stencil_clear_tag, 1).
3638-define(GL_STENCIL_TAG_BITS_EXT, 16#88F2).
3639-define(GL_STENCIL_CLEAR_TAG_VALUE_EXT, 16#88F3).
3640-define(GL_EXT_stencil_two_side, 1).
3641-define(GL_STENCIL_TEST_TWO_SIDE_EXT, 16#8910).
3642-define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911).
3643-define(GL_EXT_stencil_wrap, 1).
3644-define(GL_INCR_WRAP_EXT, 16#8507).
3645-define(GL_DECR_WRAP_EXT, 16#8508).
3646-define(GL_EXT_subtexture, 1).
3647-define(GL_EXT_texture, 1).
3648-define(GL_ALPHA4_EXT, 16#803B).
3649-define(GL_ALPHA8_EXT, 16#803C).
3650-define(GL_ALPHA12_EXT, 16#803D).
3651-define(GL_ALPHA16_EXT, 16#803E).
3652-define(GL_LUMINANCE4_EXT, 16#803F).
3653-define(GL_LUMINANCE8_EXT, 16#8040).
3654-define(GL_LUMINANCE12_EXT, 16#8041).
3655-define(GL_LUMINANCE16_EXT, 16#8042).
3656-define(GL_LUMINANCE4_ALPHA4_EXT, 16#8043).
3657-define(GL_LUMINANCE6_ALPHA2_EXT, 16#8044).
3658-define(GL_LUMINANCE8_ALPHA8_EXT, 16#8045).
3659-define(GL_LUMINANCE12_ALPHA4_EXT, 16#8046).
3660-define(GL_LUMINANCE12_ALPHA12_EXT, 16#8047).
3661-define(GL_LUMINANCE16_ALPHA16_EXT, 16#8048).
3662-define(GL_INTENSITY_EXT, 16#8049).
3663-define(GL_INTENSITY4_EXT, 16#804A).
3664-define(GL_INTENSITY8_EXT, 16#804B).
3665-define(GL_INTENSITY12_EXT, 16#804C).
3666-define(GL_INTENSITY16_EXT, 16#804D).
3667-define(GL_RGB2_EXT, 16#804E).
3668-define(GL_RGB4_EXT, 16#804F).
3669-define(GL_RGB5_EXT, 16#8050).
3670-define(GL_RGB8_EXT, 16#8051).
3671-define(GL_RGB10_EXT, 16#8052).
3672-define(GL_RGB12_EXT, 16#8053).
3673-define(GL_RGB16_EXT, 16#8054).
3674-define(GL_RGBA2_EXT, 16#8055).
3675-define(GL_RGBA4_EXT, 16#8056).
3676-define(GL_RGB5_A1_EXT, 16#8057).
3677-define(GL_RGBA8_EXT, 16#8058).
3678-define(GL_RGB10_A2_EXT, 16#8059).
3679-define(GL_RGBA12_EXT, 16#805A).
3680-define(GL_RGBA16_EXT, 16#805B).
3681-define(GL_TEXTURE_RED_SIZE_EXT, 16#805C).
3682-define(GL_TEXTURE_GREEN_SIZE_EXT, 16#805D).
3683-define(GL_TEXTURE_BLUE_SIZE_EXT, 16#805E).
3684-define(GL_TEXTURE_ALPHA_SIZE_EXT, 16#805F).
3685-define(GL_TEXTURE_LUMINANCE_SIZE_EXT, 16#8060).
3686-define(GL_TEXTURE_INTENSITY_SIZE_EXT, 16#8061).
3687-define(GL_REPLACE_EXT, 16#8062).
3688-define(GL_PROXY_TEXTURE_1D_EXT, 16#8063).
3689-define(GL_PROXY_TEXTURE_2D_EXT, 16#8064).
3690-define(GL_TEXTURE_TOO_LARGE_EXT, 16#8065).
3691-define(GL_EXT_texture3D, 1).
3692-define(GL_PACK_SKIP_IMAGES_EXT, 16#806B).
3693-define(GL_PACK_IMAGE_HEIGHT_EXT, 16#806C).
3694-define(GL_UNPACK_SKIP_IMAGES_EXT, 16#806D).
3695-define(GL_UNPACK_IMAGE_HEIGHT_EXT, 16#806E).
3696-define(GL_TEXTURE_3D_EXT, 16#806F).
3697-define(GL_PROXY_TEXTURE_3D_EXT, 16#8070).
3698-define(GL_TEXTURE_DEPTH_EXT, 16#8071).
3699-define(GL_TEXTURE_WRAP_R_EXT, 16#8072).
3700-define(GL_MAX_3D_TEXTURE_SIZE_EXT, 16#8073).
3701-define(GL_EXT_texture_array, 1).
3702-define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18).
3703-define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19).
3704-define(GL_TEXTURE_2D_ARRAY_EXT, 16#8C1A).
3705-define(GL_PROXY_TEXTURE_2D_ARRAY_EXT, 16#8C1B).
3706-define(GL_TEXTURE_BINDING_1D_ARRAY_EXT, 16#8C1C).
3707-define(GL_TEXTURE_BINDING_2D_ARRAY_EXT, 16#8C1D).
3708-define(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 16#88FF).
3709-define(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, 16#884E).
3710-define(GL_EXT_texture_buffer_object, 1).
3711-define(GL_TEXTURE_BUFFER_EXT, 16#8C2A).
3712-define(GL_MAX_TEXTURE_BUFFER_SIZE_EXT, 16#8C2B).
3713-define(GL_TEXTURE_BINDING_BUFFER_EXT, 16#8C2C).
3714-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, 16#8C2D).
3715-define(GL_TEXTURE_BUFFER_FORMAT_EXT, 16#8C2E).
3716-define(GL_EXT_texture_compression_latc, 1).
3717-define(GL_COMPRESSED_LUMINANCE_LATC1_EXT, 16#8C70).
3718-define(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 16#8C71).
3719-define(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C72).
3720-define(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C73).
3721-define(GL_EXT_texture_compression_rgtc, 1).
3722-define(GL_COMPRESSED_RED_RGTC1_EXT, 16#8DBB).
3723-define(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 16#8DBC).
3724-define(GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 16#8DBD).
3725-define(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 16#8DBE).
3726-define(GL_EXT_texture_compression_s3tc, 1).
3727-define(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16#83F0).
3728-define(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16#83F1).
3729-define(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16#83F2).
3730-define(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16#83F3).
3731-define(GL_EXT_texture_cube_map, 1).
3732-define(GL_NORMAL_MAP_EXT, 16#8511).
3733-define(GL_REFLECTION_MAP_EXT, 16#8512).
3734-define(GL_TEXTURE_CUBE_MAP_EXT, 16#8513).
3735-define(GL_TEXTURE_BINDING_CUBE_MAP_EXT, 16#8514).
3736-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, 16#8515).
3737-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, 16#8516).
3738-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, 16#8517).
3739-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, 16#8518).
3740-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, 16#8519).
3741-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, 16#851A).
3742-define(GL_PROXY_TEXTURE_CUBE_MAP_EXT, 16#851B).
3743-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, 16#851C).
3744-define(GL_EXT_texture_env_add, 1).
3745-define(GL_EXT_texture_env_combine, 1).
3746-define(GL_COMBINE_EXT, 16#8570).
3747-define(GL_COMBINE_RGB_EXT, 16#8571).
3748-define(GL_COMBINE_ALPHA_EXT, 16#8572).
3749-define(GL_RGB_SCALE_EXT, 16#8573).
3750-define(GL_ADD_SIGNED_EXT, 16#8574).
3751-define(GL_INTERPOLATE_EXT, 16#8575).
3752-define(GL_CONSTANT_EXT, 16#8576).
3753-define(GL_PRIMARY_COLOR_EXT, 16#8577).
3754-define(GL_PREVIOUS_EXT, 16#8578).
3755-define(GL_SOURCE0_RGB_EXT, 16#8580).
3756-define(GL_SOURCE1_RGB_EXT, 16#8581).
3757-define(GL_SOURCE2_RGB_EXT, 16#8582).
3758-define(GL_SOURCE0_ALPHA_EXT, 16#8588).
3759-define(GL_SOURCE1_ALPHA_EXT, 16#8589).
3760-define(GL_SOURCE2_ALPHA_EXT, 16#858A).
3761-define(GL_OPERAND0_RGB_EXT, 16#8590).
3762-define(GL_OPERAND1_RGB_EXT, 16#8591).
3763-define(GL_OPERAND2_RGB_EXT, 16#8592).
3764-define(GL_OPERAND0_ALPHA_EXT, 16#8598).
3765-define(GL_OPERAND1_ALPHA_EXT, 16#8599).
3766-define(GL_OPERAND2_ALPHA_EXT, 16#859A).
3767-define(GL_EXT_texture_env_dot3, 1).
3768-define(GL_DOT3_RGB_EXT, 16#8740).
3769-define(GL_DOT3_RGBA_EXT, 16#8741).
3770-define(GL_EXT_texture_filter_anisotropic, 1).
3771-define(GL_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FE).
3772-define(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FF).
3773-define(GL_EXT_texture_filter_minmax, 1).
3774-define(GL_TEXTURE_REDUCTION_MODE_EXT, 16#9366).
3775-define(GL_WEIGHTED_AVERAGE_EXT, 16#9367).
3776-define(GL_EXT_texture_integer, 1).
3777-define(GL_RGBA32UI_EXT, 16#8D70).
3778-define(GL_RGB32UI_EXT, 16#8D71).
3779-define(GL_ALPHA32UI_EXT, 16#8D72).
3780-define(GL_INTENSITY32UI_EXT, 16#8D73).
3781-define(GL_LUMINANCE32UI_EXT, 16#8D74).
3782-define(GL_LUMINANCE_ALPHA32UI_EXT, 16#8D75).
3783-define(GL_RGBA16UI_EXT, 16#8D76).
3784-define(GL_RGB16UI_EXT, 16#8D77).
3785-define(GL_ALPHA16UI_EXT, 16#8D78).
3786-define(GL_INTENSITY16UI_EXT, 16#8D79).
3787-define(GL_LUMINANCE16UI_EXT, 16#8D7A).
3788-define(GL_LUMINANCE_ALPHA16UI_EXT, 16#8D7B).
3789-define(GL_RGBA8UI_EXT, 16#8D7C).
3790-define(GL_RGB8UI_EXT, 16#8D7D).
3791-define(GL_ALPHA8UI_EXT, 16#8D7E).
3792-define(GL_INTENSITY8UI_EXT, 16#8D7F).
3793-define(GL_LUMINANCE8UI_EXT, 16#8D80).
3794-define(GL_LUMINANCE_ALPHA8UI_EXT, 16#8D81).
3795-define(GL_RGBA32I_EXT, 16#8D82).
3796-define(GL_RGB32I_EXT, 16#8D83).
3797-define(GL_ALPHA32I_EXT, 16#8D84).
3798-define(GL_INTENSITY32I_EXT, 16#8D85).
3799-define(GL_LUMINANCE32I_EXT, 16#8D86).
3800-define(GL_LUMINANCE_ALPHA32I_EXT, 16#8D87).
3801-define(GL_RGBA16I_EXT, 16#8D88).
3802-define(GL_RGB16I_EXT, 16#8D89).
3803-define(GL_ALPHA16I_EXT, 16#8D8A).
3804-define(GL_INTENSITY16I_EXT, 16#8D8B).
3805-define(GL_LUMINANCE16I_EXT, 16#8D8C).
3806-define(GL_LUMINANCE_ALPHA16I_EXT, 16#8D8D).
3807-define(GL_RGBA8I_EXT, 16#8D8E).
3808-define(GL_RGB8I_EXT, 16#8D8F).
3809-define(GL_ALPHA8I_EXT, 16#8D90).
3810-define(GL_INTENSITY8I_EXT, 16#8D91).
3811-define(GL_LUMINANCE8I_EXT, 16#8D92).
3812-define(GL_LUMINANCE_ALPHA8I_EXT, 16#8D93).
3813-define(GL_RED_INTEGER_EXT, 16#8D94).
3814-define(GL_GREEN_INTEGER_EXT, 16#8D95).
3815-define(GL_BLUE_INTEGER_EXT, 16#8D96).
3816-define(GL_ALPHA_INTEGER_EXT, 16#8D97).
3817-define(GL_RGB_INTEGER_EXT, 16#8D98).
3818-define(GL_RGBA_INTEGER_EXT, 16#8D99).
3819-define(GL_BGR_INTEGER_EXT, 16#8D9A).
3820-define(GL_BGRA_INTEGER_EXT, 16#8D9B).
3821-define(GL_LUMINANCE_INTEGER_EXT, 16#8D9C).
3822-define(GL_LUMINANCE_ALPHA_INTEGER_EXT, 16#8D9D).
3823-define(GL_RGBA_INTEGER_MODE_EXT, 16#8D9E).
3824-define(GL_EXT_texture_lod_bias, 1).
3825-define(GL_MAX_TEXTURE_LOD_BIAS_EXT, 16#84FD).
3826-define(GL_TEXTURE_FILTER_CONTROL_EXT, 16#8500).
3827-define(GL_TEXTURE_LOD_BIAS_EXT, 16#8501).
3828-define(GL_EXT_texture_mirror_clamp, 1).
3829-define(GL_MIRROR_CLAMP_EXT, 16#8742).
3830-define(GL_MIRROR_CLAMP_TO_EDGE_EXT, 16#8743).
3831-define(GL_MIRROR_CLAMP_TO_BORDER_EXT, 16#8912).
3832-define(GL_EXT_texture_object, 1).
3833-define(GL_TEXTURE_PRIORITY_EXT, 16#8066).
3834-define(GL_TEXTURE_RESIDENT_EXT, 16#8067).
3835-define(GL_TEXTURE_1D_BINDING_EXT, 16#8068).
3836-define(GL_TEXTURE_2D_BINDING_EXT, 16#8069).
3837-define(GL_TEXTURE_3D_BINDING_EXT, 16#806A).
3838-define(GL_EXT_texture_perturb_normal, 1).
3839-define(GL_PERTURB_EXT, 16#85AE).
3840-define(GL_TEXTURE_NORMAL_EXT, 16#85AF).
3841-define(GL_EXT_texture_sRGB, 1).
3842-define(GL_SRGB_EXT, 16#8C40).
3843-define(GL_SRGB8_EXT, 16#8C41).
3844-define(GL_SRGB_ALPHA_EXT, 16#8C42).
3845-define(GL_SRGB8_ALPHA8_EXT, 16#8C43).
3846-define(GL_SLUMINANCE_ALPHA_EXT, 16#8C44).
3847-define(GL_SLUMINANCE8_ALPHA8_EXT, 16#8C45).
3848-define(GL_SLUMINANCE_EXT, 16#8C46).
3849-define(GL_SLUMINANCE8_EXT, 16#8C47).
3850-define(GL_COMPRESSED_SRGB_EXT, 16#8C48).
3851-define(GL_COMPRESSED_SRGB_ALPHA_EXT, 16#8C49).
3852-define(GL_COMPRESSED_SLUMINANCE_EXT, 16#8C4A).
3853-define(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 16#8C4B).
3854-define(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 16#8C4C).
3855-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 16#8C4D).
3856-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 16#8C4E).
3857-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 16#8C4F).
3858-define(GL_EXT_texture_sRGB_R8, 1).
3859-define(GL_SR8_EXT, 16#8FBD).
3860-define(GL_EXT_texture_sRGB_decode, 1).
3861-define(GL_TEXTURE_SRGB_DECODE_EXT, 16#8A48).
3862-define(GL_DECODE_EXT, 16#8A49).
3863-define(GL_SKIP_DECODE_EXT, 16#8A4A).
3864-define(GL_EXT_texture_shadow_lod, 1).
3865-define(GL_EXT_texture_shared_exponent, 1).
3866-define(GL_RGB9_E5_EXT, 16#8C3D).
3867-define(GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 16#8C3E).
3868-define(GL_TEXTURE_SHARED_SIZE_EXT, 16#8C3F).
3869-define(GL_EXT_texture_snorm, 1).
3870-define(GL_ALPHA_SNORM, 16#9010).
3871-define(GL_LUMINANCE_SNORM, 16#9011).
3872-define(GL_LUMINANCE_ALPHA_SNORM, 16#9012).
3873-define(GL_INTENSITY_SNORM, 16#9013).
3874-define(GL_ALPHA8_SNORM, 16#9014).
3875-define(GL_LUMINANCE8_SNORM, 16#9015).
3876-define(GL_LUMINANCE8_ALPHA8_SNORM, 16#9016).
3877-define(GL_INTENSITY8_SNORM, 16#9017).
3878-define(GL_ALPHA16_SNORM, 16#9018).
3879-define(GL_LUMINANCE16_SNORM, 16#9019).
3880-define(GL_LUMINANCE16_ALPHA16_SNORM, 16#901A).
3881-define(GL_INTENSITY16_SNORM, 16#901B).
3882-define(GL_RED_SNORM, 16#8F90).
3883-define(GL_RG_SNORM, 16#8F91).
3884-define(GL_RGB_SNORM, 16#8F92).
3885-define(GL_RGBA_SNORM, 16#8F93).
3886-define(GL_EXT_texture_swizzle, 1).
3887-define(GL_TEXTURE_SWIZZLE_R_EXT, 16#8E42).
3888-define(GL_TEXTURE_SWIZZLE_G_EXT, 16#8E43).
3889-define(GL_TEXTURE_SWIZZLE_B_EXT, 16#8E44).
3890-define(GL_TEXTURE_SWIZZLE_A_EXT, 16#8E45).
3891-define(GL_TEXTURE_SWIZZLE_RGBA_EXT, 16#8E46).
3892-define(GL_EXT_timer_query, 1).
3893-define(GL_TIME_ELAPSED_EXT, 16#88BF).
3894-define(GL_EXT_transform_feedback, 1).
3895-define(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 16#8C8E).
3896-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, 16#8C84).
3897-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT, 16#8C85).
3898-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT, 16#8C8F).
3899-define(GL_INTERLEAVED_ATTRIBS_EXT, 16#8C8C).
3900-define(GL_SEPARATE_ATTRIBS_EXT, 16#8C8D).
3901-define(GL_PRIMITIVES_GENERATED_EXT, 16#8C87).
3902-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT, 16#8C88).
3903-define(GL_RASTERIZER_DISCARD_EXT, 16#8C89).
3904-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, 16#8C8A).
3905-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, 16#8C8B).
3906-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, 16#8C80).
3907-define(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, 16#8C83).
3908-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT, 16#8C7F).
3909-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT, 16#8C76).
3910-define(GL_EXT_vertex_array, 1).
3911-define(GL_VERTEX_ARRAY_EXT, 16#8074).
3912-define(GL_NORMAL_ARRAY_EXT, 16#8075).
3913-define(GL_COLOR_ARRAY_EXT, 16#8076).
3914-define(GL_INDEX_ARRAY_EXT, 16#8077).
3915-define(GL_TEXTURE_COORD_ARRAY_EXT, 16#8078).
3916-define(GL_EDGE_FLAG_ARRAY_EXT, 16#8079).
3917-define(GL_VERTEX_ARRAY_SIZE_EXT, 16#807A).
3918-define(GL_VERTEX_ARRAY_TYPE_EXT, 16#807B).
3919-define(GL_VERTEX_ARRAY_STRIDE_EXT, 16#807C).
3920-define(GL_VERTEX_ARRAY_COUNT_EXT, 16#807D).
3921-define(GL_NORMAL_ARRAY_TYPE_EXT, 16#807E).
3922-define(GL_NORMAL_ARRAY_STRIDE_EXT, 16#807F).
3923-define(GL_NORMAL_ARRAY_COUNT_EXT, 16#8080).
3924-define(GL_COLOR_ARRAY_SIZE_EXT, 16#8081).
3925-define(GL_COLOR_ARRAY_TYPE_EXT, 16#8082).
3926-define(GL_COLOR_ARRAY_STRIDE_EXT, 16#8083).
3927-define(GL_COLOR_ARRAY_COUNT_EXT, 16#8084).
3928-define(GL_INDEX_ARRAY_TYPE_EXT, 16#8085).
3929-define(GL_INDEX_ARRAY_STRIDE_EXT, 16#8086).
3930-define(GL_INDEX_ARRAY_COUNT_EXT, 16#8087).
3931-define(GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 16#8088).
3932-define(GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 16#8089).
3933-define(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, 16#808A).
3934-define(GL_TEXTURE_COORD_ARRAY_COUNT_EXT, 16#808B).
3935-define(GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 16#808C).
3936-define(GL_EDGE_FLAG_ARRAY_COUNT_EXT, 16#808D).
3937-define(GL_VERTEX_ARRAY_POINTER_EXT, 16#808E).
3938-define(GL_NORMAL_ARRAY_POINTER_EXT, 16#808F).
3939-define(GL_COLOR_ARRAY_POINTER_EXT, 16#8090).
3940-define(GL_INDEX_ARRAY_POINTER_EXT, 16#8091).
3941-define(GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 16#8092).
3942-define(GL_EDGE_FLAG_ARRAY_POINTER_EXT, 16#8093).
3943-define(GL_EXT_vertex_array_bgra, 1).
3944-define(GL_EXT_vertex_attrib_64bit, 1).
3945-define(GL_DOUBLE_VEC2_EXT, 16#8FFC).
3946-define(GL_DOUBLE_VEC3_EXT, 16#8FFD).
3947-define(GL_DOUBLE_VEC4_EXT, 16#8FFE).
3948-define(GL_DOUBLE_MAT2_EXT, 16#8F46).
3949-define(GL_DOUBLE_MAT3_EXT, 16#8F47).
3950-define(GL_DOUBLE_MAT4_EXT, 16#8F48).
3951-define(GL_DOUBLE_MAT2x3_EXT, 16#8F49).
3952-define(GL_DOUBLE_MAT2x4_EXT, 16#8F4A).
3953-define(GL_DOUBLE_MAT3x2_EXT, 16#8F4B).
3954-define(GL_DOUBLE_MAT3x4_EXT, 16#8F4C).
3955-define(GL_DOUBLE_MAT4x2_EXT, 16#8F4D).
3956-define(GL_DOUBLE_MAT4x3_EXT, 16#8F4E).
3957-define(GL_EXT_vertex_shader, 1).
3958-define(GL_VERTEX_SHADER_EXT, 16#8780).
3959-define(GL_VERTEX_SHADER_BINDING_EXT, 16#8781).
3960-define(GL_OP_INDEX_EXT, 16#8782).
3961-define(GL_OP_NEGATE_EXT, 16#8783).
3962-define(GL_OP_DOT3_EXT, 16#8784).
3963-define(GL_OP_DOT4_EXT, 16#8785).
3964-define(GL_OP_MUL_EXT, 16#8786).
3965-define(GL_OP_ADD_EXT, 16#8787).
3966-define(GL_OP_MADD_EXT, 16#8788).
3967-define(GL_OP_FRAC_EXT, 16#8789).
3968-define(GL_OP_MAX_EXT, 16#878A).
3969-define(GL_OP_MIN_EXT, 16#878B).
3970-define(GL_OP_SET_GE_EXT, 16#878C).
3971-define(GL_OP_SET_LT_EXT, 16#878D).
3972-define(GL_OP_CLAMP_EXT, 16#878E).
3973-define(GL_OP_FLOOR_EXT, 16#878F).
3974-define(GL_OP_ROUND_EXT, 16#8790).
3975-define(GL_OP_EXP_BASE_2_EXT, 16#8791).
3976-define(GL_OP_LOG_BASE_2_EXT, 16#8792).
3977-define(GL_OP_POWER_EXT, 16#8793).
3978-define(GL_OP_RECIP_EXT, 16#8794).
3979-define(GL_OP_RECIP_SQRT_EXT, 16#8795).
3980-define(GL_OP_SUB_EXT, 16#8796).
3981-define(GL_OP_CROSS_PRODUCT_EXT, 16#8797).
3982-define(GL_OP_MULTIPLY_MATRIX_EXT, 16#8798).
3983-define(GL_OP_MOV_EXT, 16#8799).
3984-define(GL_OUTPUT_VERTEX_EXT, 16#879A).
3985-define(GL_OUTPUT_COLOR0_EXT, 16#879B).
3986-define(GL_OUTPUT_COLOR1_EXT, 16#879C).
3987-define(GL_OUTPUT_TEXTURE_COORD0_EXT, 16#879D).
3988-define(GL_OUTPUT_TEXTURE_COORD1_EXT, 16#879E).
3989-define(GL_OUTPUT_TEXTURE_COORD2_EXT, 16#879F).
3990-define(GL_OUTPUT_TEXTURE_COORD3_EXT, 16#87A0).
3991-define(GL_OUTPUT_TEXTURE_COORD4_EXT, 16#87A1).
3992-define(GL_OUTPUT_TEXTURE_COORD5_EXT, 16#87A2).
3993-define(GL_OUTPUT_TEXTURE_COORD6_EXT, 16#87A3).
3994-define(GL_OUTPUT_TEXTURE_COORD7_EXT, 16#87A4).
3995-define(GL_OUTPUT_TEXTURE_COORD8_EXT, 16#87A5).
3996-define(GL_OUTPUT_TEXTURE_COORD9_EXT, 16#87A6).
3997-define(GL_OUTPUT_TEXTURE_COORD10_EXT, 16#87A7).
3998-define(GL_OUTPUT_TEXTURE_COORD11_EXT, 16#87A8).
3999-define(GL_OUTPUT_TEXTURE_COORD12_EXT, 16#87A9).
4000-define(GL_OUTPUT_TEXTURE_COORD13_EXT, 16#87AA).
4001-define(GL_OUTPUT_TEXTURE_COORD14_EXT, 16#87AB).
4002-define(GL_OUTPUT_TEXTURE_COORD15_EXT, 16#87AC).
4003-define(GL_OUTPUT_TEXTURE_COORD16_EXT, 16#87AD).
4004-define(GL_OUTPUT_TEXTURE_COORD17_EXT, 16#87AE).
4005-define(GL_OUTPUT_TEXTURE_COORD18_EXT, 16#87AF).
4006-define(GL_OUTPUT_TEXTURE_COORD19_EXT, 16#87B0).
4007-define(GL_OUTPUT_TEXTURE_COORD20_EXT, 16#87B1).
4008-define(GL_OUTPUT_TEXTURE_COORD21_EXT, 16#87B2).
4009-define(GL_OUTPUT_TEXTURE_COORD22_EXT, 16#87B3).
4010-define(GL_OUTPUT_TEXTURE_COORD23_EXT, 16#87B4).
4011-define(GL_OUTPUT_TEXTURE_COORD24_EXT, 16#87B5).
4012-define(GL_OUTPUT_TEXTURE_COORD25_EXT, 16#87B6).
4013-define(GL_OUTPUT_TEXTURE_COORD26_EXT, 16#87B7).
4014-define(GL_OUTPUT_TEXTURE_COORD27_EXT, 16#87B8).
4015-define(GL_OUTPUT_TEXTURE_COORD28_EXT, 16#87B9).
4016-define(GL_OUTPUT_TEXTURE_COORD29_EXT, 16#87BA).
4017-define(GL_OUTPUT_TEXTURE_COORD30_EXT, 16#87BB).
4018-define(GL_OUTPUT_TEXTURE_COORD31_EXT, 16#87BC).
4019-define(GL_OUTPUT_FOG_EXT, 16#87BD).
4020-define(GL_SCALAR_EXT, 16#87BE).
4021-define(GL_VECTOR_EXT, 16#87BF).
4022-define(GL_MATRIX_EXT, 16#87C0).
4023-define(GL_VARIANT_EXT, 16#87C1).
4024-define(GL_INVARIANT_EXT, 16#87C2).
4025-define(GL_LOCAL_CONSTANT_EXT, 16#87C3).
4026-define(GL_LOCAL_EXT, 16#87C4).
4027-define(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87C5).
4028-define(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, 16#87C6).
4029-define(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, 16#87C7).
4030-define(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87C8).
4031-define(GL_MAX_VERTEX_SHADER_LOCALS_EXT, 16#87C9).
4032-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CA).
4033-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, 16#87CB).
4034-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87CC).
4035-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, 16#87CD).
4036-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, 16#87CE).
4037-define(GL_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CF).
4038-define(GL_VERTEX_SHADER_VARIANTS_EXT, 16#87D0).
4039-define(GL_VERTEX_SHADER_INVARIANTS_EXT, 16#87D1).
4040-define(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87D2).
4041-define(GL_VERTEX_SHADER_LOCALS_EXT, 16#87D3).
4042-define(GL_VERTEX_SHADER_OPTIMIZED_EXT, 16#87D4).
4043-define(GL_X_EXT, 16#87D5).
4044-define(GL_Y_EXT, 16#87D6).
4045-define(GL_Z_EXT, 16#87D7).
4046-define(GL_W_EXT, 16#87D8).
4047-define(GL_NEGATIVE_X_EXT, 16#87D9).
4048-define(GL_NEGATIVE_Y_EXT, 16#87DA).
4049-define(GL_NEGATIVE_Z_EXT, 16#87DB).
4050-define(GL_NEGATIVE_W_EXT, 16#87DC).
4051-define(GL_ZERO_EXT, 16#87DD).
4052-define(GL_ONE_EXT, 16#87DE).
4053-define(GL_NEGATIVE_ONE_EXT, 16#87DF).
4054-define(GL_NORMALIZED_RANGE_EXT, 16#87E0).
4055-define(GL_FULL_RANGE_EXT, 16#87E1).
4056-define(GL_CURRENT_VERTEX_EXT, 16#87E2).
4057-define(GL_MVP_MATRIX_EXT, 16#87E3).
4058-define(GL_VARIANT_VALUE_EXT, 16#87E4).
4059-define(GL_VARIANT_DATATYPE_EXT, 16#87E5).
4060-define(GL_VARIANT_ARRAY_STRIDE_EXT, 16#87E6).
4061-define(GL_VARIANT_ARRAY_TYPE_EXT, 16#87E7).
4062-define(GL_VARIANT_ARRAY_EXT, 16#87E8).
4063-define(GL_VARIANT_ARRAY_POINTER_EXT, 16#87E9).
4064-define(GL_INVARIANT_VALUE_EXT, 16#87EA).
4065-define(GL_INVARIANT_DATATYPE_EXT, 16#87EB).
4066-define(GL_LOCAL_CONSTANT_VALUE_EXT, 16#87EC).
4067-define(GL_LOCAL_CONSTANT_DATATYPE_EXT, 16#87ED).
4068-define(GL_EXT_vertex_weighting, 1).
4069-define(GL_MODELVIEW0_STACK_DEPTH_EXT, 16#0BA3).
4070-define(GL_MODELVIEW1_STACK_DEPTH_EXT, 16#8502).
4071-define(GL_MODELVIEW0_MATRIX_EXT, 16#0BA6).
4072-define(GL_MODELVIEW1_MATRIX_EXT, 16#8506).
4073-define(GL_VERTEX_WEIGHTING_EXT, 16#8509).
4074-define(GL_MODELVIEW0_EXT, 16#1700).
4075-define(GL_MODELVIEW1_EXT, 16#850A).
4076-define(GL_CURRENT_VERTEX_WEIGHT_EXT, 16#850B).
4077-define(GL_VERTEX_WEIGHT_ARRAY_EXT, 16#850C).
4078-define(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, 16#850D).
4079-define(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, 16#850E).
4080-define(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, 16#850F).
4081-define(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, 16#8510).
4082-define(GL_EXT_win32_keyed_mutex, 1).
4083-define(GL_EXT_window_rectangles, 1).
4084-define(GL_INCLUSIVE_EXT, 16#8F10).
4085-define(GL_EXCLUSIVE_EXT, 16#8F11).
4086-define(GL_WINDOW_RECTANGLE_EXT, 16#8F12).
4087-define(GL_WINDOW_RECTANGLE_MODE_EXT, 16#8F13).
4088-define(GL_MAX_WINDOW_RECTANGLES_EXT, 16#8F14).
4089-define(GL_NUM_WINDOW_RECTANGLES_EXT, 16#8F15).
4090-define(GL_EXT_x11_sync_object, 1).
4091-define(GL_SYNC_X11_FENCE_EXT, 16#90E1).
4092-define(GL_GREMEDY_frame_terminator, 1).
4093-define(GL_GREMEDY_string_marker, 1).
4094-define(GL_HP_convolution_border_modes, 1).
4095-define(GL_IGNORE_BORDER_HP, 16#8150).
4096-define(GL_CONSTANT_BORDER_HP, 16#8151).
4097-define(GL_REPLICATE_BORDER_HP, 16#8153).
4098-define(GL_CONVOLUTION_BORDER_COLOR_HP, 16#8154).
4099-define(GL_HP_image_transform, 1).
4100-define(GL_IMAGE_SCALE_X_HP, 16#8155).
4101-define(GL_IMAGE_SCALE_Y_HP, 16#8156).
4102-define(GL_IMAGE_TRANSLATE_X_HP, 16#8157).
4103-define(GL_IMAGE_TRANSLATE_Y_HP, 16#8158).
4104-define(GL_IMAGE_ROTATE_ANGLE_HP, 16#8159).
4105-define(GL_IMAGE_ROTATE_ORIGIN_X_HP, 16#815A).
4106-define(GL_IMAGE_ROTATE_ORIGIN_Y_HP, 16#815B).
4107-define(GL_IMAGE_MAG_FILTER_HP, 16#815C).
4108-define(GL_IMAGE_MIN_FILTER_HP, 16#815D).
4109-define(GL_IMAGE_CUBIC_WEIGHT_HP, 16#815E).
4110-define(GL_CUBIC_HP, 16#815F).
4111-define(GL_AVERAGE_HP, 16#8160).
4112-define(GL_IMAGE_TRANSFORM_2D_HP, 16#8161).
4113-define(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8162).
4114-define(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8163).
4115-define(GL_HP_occlusion_test, 1).
4116-define(GL_OCCLUSION_TEST_HP, 16#8165).
4117-define(GL_OCCLUSION_TEST_RESULT_HP, 16#8166).
4118-define(GL_HP_texture_lighting, 1).
4119-define(GL_TEXTURE_LIGHTING_MODE_HP, 16#8167).
4120-define(GL_TEXTURE_POST_SPECULAR_HP, 16#8168).
4121-define(GL_TEXTURE_PRE_SPECULAR_HP, 16#8169).
4122-define(GL_IBM_cull_vertex, 1).
4123-define(GL_CULL_VERTEX_IBM, 103050).
4124-define(GL_IBM_multimode_draw_arrays, 1).
4125-define(GL_IBM_rasterpos_clip, 1).
4126-define(GL_RASTER_POSITION_UNCLIPPED_IBM, 16#19262).
4127-define(GL_IBM_static_data, 1).
4128-define(GL_ALL_STATIC_DATA_IBM, 103060).
4129-define(GL_STATIC_VERTEX_ARRAY_IBM, 103061).
4130-define(GL_IBM_texture_mirrored_repeat, 1).
4131-define(GL_MIRRORED_REPEAT_IBM, 16#8370).
4132-define(GL_IBM_vertex_array_lists, 1).
4133-define(GL_VERTEX_ARRAY_LIST_IBM, 103070).
4134-define(GL_NORMAL_ARRAY_LIST_IBM, 103071).
4135-define(GL_COLOR_ARRAY_LIST_IBM, 103072).
4136-define(GL_INDEX_ARRAY_LIST_IBM, 103073).
4137-define(GL_TEXTURE_COORD_ARRAY_LIST_IBM, 103074).
4138-define(GL_EDGE_FLAG_ARRAY_LIST_IBM, 103075).
4139-define(GL_FOG_COORDINATE_ARRAY_LIST_IBM, 103076).
4140-define(GL_SECONDARY_COLOR_ARRAY_LIST_IBM, 103077).
4141-define(GL_VERTEX_ARRAY_LIST_STRIDE_IBM, 103080).
4142-define(GL_NORMAL_ARRAY_LIST_STRIDE_IBM, 103081).
4143-define(GL_COLOR_ARRAY_LIST_STRIDE_IBM, 103082).
4144-define(GL_INDEX_ARRAY_LIST_STRIDE_IBM, 103083).
4145-define(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, 103084).
4146-define(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, 103085).
4147-define(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, 103086).
4148-define(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, 103087).
4149-define(GL_INGR_blend_func_separate, 1).
4150-define(GL_INGR_color_clamp, 1).
4151-define(GL_RED_MIN_CLAMP_INGR, 16#8560).
4152-define(GL_GREEN_MIN_CLAMP_INGR, 16#8561).
4153-define(GL_BLUE_MIN_CLAMP_INGR, 16#8562).
4154-define(GL_ALPHA_MIN_CLAMP_INGR, 16#8563).
4155-define(GL_RED_MAX_CLAMP_INGR, 16#8564).
4156-define(GL_GREEN_MAX_CLAMP_INGR, 16#8565).
4157-define(GL_BLUE_MAX_CLAMP_INGR, 16#8566).
4158-define(GL_ALPHA_MAX_CLAMP_INGR, 16#8567).
4159-define(GL_INGR_interlace_read, 1).
4160-define(GL_INTERLACE_READ_INGR, 16#8568).
4161-define(GL_INTEL_blackhole_render, 1).
4162-define(GL_BLACKHOLE_RENDER_INTEL, 16#83FC).
4163-define(GL_INTEL_conservative_rasterization, 1).
4164-define(GL_CONSERVATIVE_RASTERIZATION_INTEL, 16#83FE).
4165-define(GL_INTEL_fragment_shader_ordering, 1).
4166-define(GL_INTEL_framebuffer_CMAA, 1).
4167-define(GL_INTEL_map_texture, 1).
4168-define(GL_TEXTURE_MEMORY_LAYOUT_INTEL, 16#83FF).
4169-define(GL_LAYOUT_DEFAULT_INTEL, 0).
4170-define(GL_LAYOUT_LINEAR_INTEL, 1).
4171-define(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, 2).
4172-define(GL_INTEL_parallel_arrays, 1).
4173-define(GL_PARALLEL_ARRAYS_INTEL, 16#83F4).
4174-define(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F5).
4175-define(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F6).
4176-define(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F7).
4177-define(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F8).
4178-define(GL_INTEL_performance_query, 1).
4179-define(GL_PERFQUERY_SINGLE_CONTEXT_INTEL, 16#00000000).
4180-define(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL, 16#00000001).
4181-define(GL_PERFQUERY_WAIT_INTEL, 16#83FB).
4182-define(GL_PERFQUERY_FLUSH_INTEL, 16#83FA).
4183-define(GL_PERFQUERY_DONOT_FLUSH_INTEL, 16#83F9).
4184-define(GL_PERFQUERY_COUNTER_EVENT_INTEL, 16#94F0).
4185-define(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL, 16#94F1).
4186-define(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL, 16#94F2).
4187-define(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL, 16#94F3).
4188-define(GL_PERFQUERY_COUNTER_RAW_INTEL, 16#94F4).
4189-define(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL, 16#94F5).
4190-define(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL, 16#94F8).
4191-define(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL, 16#94F9).
4192-define(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL, 16#94FA).
4193-define(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL, 16#94FB).
4194-define(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL, 16#94FC).
4195-define(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, 16#94FD).
4196-define(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, 16#94FE).
4197-define(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, 16#94FF).
4198-define(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, 16#9500).
4199-define(GL_MESAX_texture_stack, 1).
4200-define(GL_TEXTURE_1D_STACK_MESAX, 16#8759).
4201-define(GL_TEXTURE_2D_STACK_MESAX, 16#875A).
4202-define(GL_PROXY_TEXTURE_1D_STACK_MESAX, 16#875B).
4203-define(GL_PROXY_TEXTURE_2D_STACK_MESAX, 16#875C).
4204-define(GL_TEXTURE_1D_STACK_BINDING_MESAX, 16#875D).
4205-define(GL_TEXTURE_2D_STACK_BINDING_MESAX, 16#875E).
4206-define(GL_MESA_framebuffer_flip_y, 1).
4207-define(GL_FRAMEBUFFER_FLIP_Y_MESA, 16#8BBB).
4208-define(GL_MESA_pack_invert, 1).
4209-define(GL_PACK_INVERT_MESA, 16#8758).
4210-define(GL_MESA_program_binary_formats, 1).
4211-define(GL_PROGRAM_BINARY_FORMAT_MESA, 16#875F).
4212-define(GL_MESA_resize_buffers, 1).
4213-define(GL_MESA_shader_integer_functions, 1).
4214-define(GL_MESA_tile_raster_order, 1).
4215-define(GL_TILE_RASTER_ORDER_FIXED_MESA, 16#8BB8).
4216-define(GL_TILE_RASTER_ORDER_INCREASING_X_MESA, 16#8BB9).
4217-define(GL_TILE_RASTER_ORDER_INCREASING_Y_MESA, 16#8BBA).
4218-define(GL_MESA_window_pos, 1).
4219-define(GL_MESA_ycbcr_texture, 1).
4220-define(GL_UNSIGNED_SHORT_8_8_MESA, 16#85BA).
4221-define(GL_UNSIGNED_SHORT_8_8_REV_MESA, 16#85BB).
4222-define(GL_YCBCR_MESA, 16#8757).
4223-define(GL_NVX_blend_equation_advanced_multi_draw_buffers, 1).
4224-define(GL_NVX_conditional_render, 1).
4225-define(GL_NVX_gpu_memory_info, 1).
4226-define(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, 16#9047).
4227-define(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, 16#9048).
4228-define(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, 16#9049).
4229-define(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, 16#904A).
4230-define(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, 16#904B).
4231-define(GL_NVX_gpu_multicast2, 1).
4232-define(GL_UPLOAD_GPU_MASK_NVX, 16#954A).
4233-define(GL_NVX_linked_gpu_multicast, 1).
4234-define(GL_LGPU_SEPARATE_STORAGE_BIT_NVX, 16#0800).
4235-define(GL_MAX_LGPU_GPUS_NVX, 16#92BA).
4236-define(GL_NVX_progress_fence, 1).
4237-define(GL_NV_alpha_to_coverage_dither_control, 1).
4238-define(GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV, 16#934D).
4239-define(GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV, 16#934E).
4240-define(GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV, 16#934F).
4241-define(GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV, 16#92BF).
4242-define(GL_NV_bindless_multi_draw_indirect, 1).
4243-define(GL_NV_bindless_multi_draw_indirect_count, 1).
4244-define(GL_NV_bindless_texture, 1).
4245-define(GL_NV_blend_equation_advanced, 1).
4246-define(GL_BLEND_OVERLAP_NV, 16#9281).
4247-define(GL_BLEND_PREMULTIPLIED_SRC_NV, 16#9280).
4248-define(GL_BLUE_NV, 16#1905).
4249-define(GL_COLORBURN_NV, 16#929A).
4250-define(GL_COLORDODGE_NV, 16#9299).
4251-define(GL_CONJOINT_NV, 16#9284).
4252-define(GL_CONTRAST_NV, 16#92A1).
4253-define(GL_DARKEN_NV, 16#9297).
4254-define(GL_DIFFERENCE_NV, 16#929E).
4255-define(GL_DISJOINT_NV, 16#9283).
4256-define(GL_DST_ATOP_NV, 16#928F).
4257-define(GL_DST_IN_NV, 16#928B).
4258-define(GL_DST_NV, 16#9287).
4259-define(GL_DST_OUT_NV, 16#928D).
4260-define(GL_DST_OVER_NV, 16#9289).
4261-define(GL_EXCLUSION_NV, 16#92A0).
4262-define(GL_GREEN_NV, 16#1904).
4263-define(GL_HARDLIGHT_NV, 16#929B).
4264-define(GL_HARDMIX_NV, 16#92A9).
4265-define(GL_HSL_COLOR_NV, 16#92AF).
4266-define(GL_HSL_HUE_NV, 16#92AD).
4267-define(GL_HSL_LUMINOSITY_NV, 16#92B0).
4268-define(GL_HSL_SATURATION_NV, 16#92AE).
4269-define(GL_INVERT_OVG_NV, 16#92B4).
4270-define(GL_INVERT_RGB_NV, 16#92A3).
4271-define(GL_LIGHTEN_NV, 16#9298).
4272-define(GL_LINEARBURN_NV, 16#92A5).
4273-define(GL_LINEARDODGE_NV, 16#92A4).
4274-define(GL_LINEARLIGHT_NV, 16#92A7).
4275-define(GL_MINUS_CLAMPED_NV, 16#92B3).
4276-define(GL_MINUS_NV, 16#929F).
4277-define(GL_MULTIPLY_NV, 16#9294).
4278-define(GL_OVERLAY_NV, 16#9296).
4279-define(GL_PINLIGHT_NV, 16#92A8).
4280-define(GL_PLUS_CLAMPED_ALPHA_NV, 16#92B2).
4281-define(GL_PLUS_CLAMPED_NV, 16#92B1).
4282-define(GL_PLUS_DARKER_NV, 16#9292).
4283-define(GL_PLUS_NV, 16#9291).
4284-define(GL_RED_NV, 16#1903).
4285-define(GL_SCREEN_NV, 16#9295).
4286-define(GL_SOFTLIGHT_NV, 16#929C).
4287-define(GL_SRC_ATOP_NV, 16#928E).
4288-define(GL_SRC_IN_NV, 16#928A).
4289-define(GL_SRC_NV, 16#9286).
4290-define(GL_SRC_OUT_NV, 16#928C).
4291-define(GL_SRC_OVER_NV, 16#9288).
4292-define(GL_UNCORRELATED_NV, 16#9282).
4293-define(GL_VIVIDLIGHT_NV, 16#92A6).
4294-define(GL_XOR_NV, 16#1506).
4295-define(GL_NV_blend_equation_advanced_coherent, 1).
4296-define(GL_BLEND_ADVANCED_COHERENT_NV, 16#9285).
4297-define(GL_NV_blend_minmax_factor, 1).
4298-define(GL_NV_blend_square, 1).
4299-define(GL_NV_clip_space_w_scaling, 1).
4300-define(GL_VIEWPORT_POSITION_W_SCALE_NV, 16#937C).
4301-define(GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV, 16#937D).
4302-define(GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV, 16#937E).
4303-define(GL_NV_command_list, 1).
4304-define(GL_TERMINATE_SEQUENCE_COMMAND_NV, 16#0000).
4305-define(GL_NOP_COMMAND_NV, 16#0001).
4306-define(GL_DRAW_ELEMENTS_COMMAND_NV, 16#0002).
4307-define(GL_DRAW_ARRAYS_COMMAND_NV, 16#0003).
4308-define(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV, 16#0004).
4309-define(GL_DRAW_ARRAYS_STRIP_COMMAND_NV, 16#0005).
4310-define(GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV, 16#0006).
4311-define(GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV, 16#0007).
4312-define(GL_ELEMENT_ADDRESS_COMMAND_NV, 16#0008).
4313-define(GL_ATTRIBUTE_ADDRESS_COMMAND_NV, 16#0009).
4314-define(GL_UNIFORM_ADDRESS_COMMAND_NV, 16#000A).
4315-define(GL_BLEND_COLOR_COMMAND_NV, 16#000B).
4316-define(GL_STENCIL_REF_COMMAND_NV, 16#000C).
4317-define(GL_LINE_WIDTH_COMMAND_NV, 16#000D).
4318-define(GL_POLYGON_OFFSET_COMMAND_NV, 16#000E).
4319-define(GL_ALPHA_REF_COMMAND_NV, 16#000F).
4320-define(GL_VIEWPORT_COMMAND_NV, 16#0010).
4321-define(GL_SCISSOR_COMMAND_NV, 16#0011).
4322-define(GL_FRONT_FACE_COMMAND_NV, 16#0012).
4323-define(GL_NV_compute_program5, 1).
4324-define(GL_COMPUTE_PROGRAM_NV, 16#90FB).
4325-define(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, 16#90FC).
4326-define(GL_NV_compute_shader_derivatives, 1).
4327-define(GL_NV_conditional_render, 1).
4328-define(GL_QUERY_WAIT_NV, 16#8E13).
4329-define(GL_QUERY_NO_WAIT_NV, 16#8E14).
4330-define(GL_QUERY_BY_REGION_WAIT_NV, 16#8E15).
4331-define(GL_QUERY_BY_REGION_NO_WAIT_NV, 16#8E16).
4332-define(GL_NV_conservative_raster, 1).
4333-define(GL_CONSERVATIVE_RASTERIZATION_NV, 16#9346).
4334-define(GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV, 16#9347).
4335-define(GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV, 16#9348).
4336-define(GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV, 16#9349).
4337-define(GL_NV_conservative_raster_dilate, 1).
4338-define(GL_CONSERVATIVE_RASTER_DILATE_NV, 16#9379).
4339-define(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV, 16#937A).
4340-define(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV, 16#937B).
4341-define(GL_NV_conservative_raster_pre_snap, 1).
4342-define(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV, 16#9550).
4343-define(GL_NV_conservative_raster_pre_snap_triangles, 1).
4344-define(GL_CONSERVATIVE_RASTER_MODE_NV, 16#954D).
4345-define(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV, 16#954E).
4346-define(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV, 16#954F).
4347-define(GL_NV_conservative_raster_underestimation, 1).
4348-define(GL_NV_copy_depth_to_color, 1).
4349-define(GL_DEPTH_STENCIL_TO_RGBA_NV, 16#886E).
4350-define(GL_DEPTH_STENCIL_TO_BGRA_NV, 16#886F).
4351-define(GL_NV_copy_image, 1).
4352-define(GL_NV_deep_texture3D, 1).
4353-define(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, 16#90D0).
4354-define(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, 16#90D1).
4355-define(GL_NV_depth_buffer_float, 1).
4356-define(GL_DEPTH_COMPONENT32F_NV, 16#8DAB).
4357-define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC).
4358-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV, 16#8DAD).
4359-define(GL_DEPTH_BUFFER_FLOAT_MODE_NV, 16#8DAF).
4360-define(GL_NV_depth_clamp, 1).
4361-define(GL_DEPTH_CLAMP_NV, 16#864F).
4362-define(GL_NV_draw_texture, 1).
4363-define(GL_NV_draw_vulkan_image, 1).
4364-define(GL_NV_evaluators, 1).
4365-define(GL_EVAL_2D_NV, 16#86C0).
4366-define(GL_EVAL_TRIANGULAR_2D_NV, 16#86C1).
4367-define(GL_MAP_TESSELLATION_NV, 16#86C2).
4368-define(GL_MAP_ATTRIB_U_ORDER_NV, 16#86C3).
4369-define(GL_MAP_ATTRIB_V_ORDER_NV, 16#86C4).
4370-define(GL_EVAL_FRACTIONAL_TESSELLATION_NV, 16#86C5).
4371-define(GL_EVAL_VERTEX_ATTRIB0_NV, 16#86C6).
4372-define(GL_EVAL_VERTEX_ATTRIB1_NV, 16#86C7).
4373-define(GL_EVAL_VERTEX_ATTRIB2_NV, 16#86C8).
4374-define(GL_EVAL_VERTEX_ATTRIB3_NV, 16#86C9).
4375-define(GL_EVAL_VERTEX_ATTRIB4_NV, 16#86CA).
4376-define(GL_EVAL_VERTEX_ATTRIB5_NV, 16#86CB).
4377-define(GL_EVAL_VERTEX_ATTRIB6_NV, 16#86CC).
4378-define(GL_EVAL_VERTEX_ATTRIB7_NV, 16#86CD).
4379-define(GL_EVAL_VERTEX_ATTRIB8_NV, 16#86CE).
4380-define(GL_EVAL_VERTEX_ATTRIB9_NV, 16#86CF).
4381-define(GL_EVAL_VERTEX_ATTRIB10_NV, 16#86D0).
4382-define(GL_EVAL_VERTEX_ATTRIB11_NV, 16#86D1).
4383-define(GL_EVAL_VERTEX_ATTRIB12_NV, 16#86D2).
4384-define(GL_EVAL_VERTEX_ATTRIB13_NV, 16#86D3).
4385-define(GL_EVAL_VERTEX_ATTRIB14_NV, 16#86D4).
4386-define(GL_EVAL_VERTEX_ATTRIB15_NV, 16#86D5).
4387-define(GL_MAX_MAP_TESSELLATION_NV, 16#86D6).
4388-define(GL_MAX_RATIONAL_EVAL_ORDER_NV, 16#86D7).
4389-define(GL_NV_explicit_multisample, 1).
4390-define(GL_SAMPLE_POSITION_NV, 16#8E50).
4391-define(GL_SAMPLE_MASK_NV, 16#8E51).
4392-define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52).
4393-define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53).
4394-define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54).
4395-define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55).
4396-define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56).
4397-define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57).
4398-define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58).
4399-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
4400-define(GL_NV_fence, 1).
4401-define(GL_ALL_COMPLETED_NV, 16#84F2).
4402-define(GL_FENCE_STATUS_NV, 16#84F3).
4403-define(GL_FENCE_CONDITION_NV, 16#84F4).
4404-define(GL_NV_fill_rectangle, 1).
4405-define(GL_FILL_RECTANGLE_NV, 16#933C).
4406-define(GL_NV_float_buffer, 1).
4407-define(GL_FLOAT_R_NV, 16#8880).
4408-define(GL_FLOAT_RG_NV, 16#8881).
4409-define(GL_FLOAT_RGB_NV, 16#8882).
4410-define(GL_FLOAT_RGBA_NV, 16#8883).
4411-define(GL_FLOAT_R16_NV, 16#8884).
4412-define(GL_FLOAT_R32_NV, 16#8885).
4413-define(GL_FLOAT_RG16_NV, 16#8886).
4414-define(GL_FLOAT_RG32_NV, 16#8887).
4415-define(GL_FLOAT_RGB16_NV, 16#8888).
4416-define(GL_FLOAT_RGB32_NV, 16#8889).
4417-define(GL_FLOAT_RGBA16_NV, 16#888A).
4418-define(GL_FLOAT_RGBA32_NV, 16#888B).
4419-define(GL_TEXTURE_FLOAT_COMPONENTS_NV, 16#888C).
4420-define(GL_FLOAT_CLEAR_COLOR_VALUE_NV, 16#888D).
4421-define(GL_FLOAT_RGBA_MODE_NV, 16#888E).
4422-define(GL_NV_fog_distance, 1).
4423-define(GL_FOG_DISTANCE_MODE_NV, 16#855A).
4424-define(GL_EYE_RADIAL_NV, 16#855B).
4425-define(GL_EYE_PLANE_ABSOLUTE_NV, 16#855C).
4426-define(GL_NV_fragment_coverage_to_color, 1).
4427-define(GL_FRAGMENT_COVERAGE_TO_COLOR_NV, 16#92DD).
4428-define(GL_FRAGMENT_COVERAGE_COLOR_NV, 16#92DE).
4429-define(GL_NV_fragment_program, 1).
4430-define(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 16#8868).
4431-define(GL_FRAGMENT_PROGRAM_NV, 16#8870).
4432-define(GL_MAX_TEXTURE_COORDS_NV, 16#8871).
4433-define(GL_MAX_TEXTURE_IMAGE_UNITS_NV, 16#8872).
4434-define(GL_FRAGMENT_PROGRAM_BINDING_NV, 16#8873).
4435-define(GL_PROGRAM_ERROR_STRING_NV, 16#8874).
4436-define(GL_NV_fragment_program2, 1).
4437-define(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, 16#88F4).
4438-define(GL_MAX_PROGRAM_CALL_DEPTH_NV, 16#88F5).
4439-define(GL_MAX_PROGRAM_IF_DEPTH_NV, 16#88F6).
4440-define(GL_MAX_PROGRAM_LOOP_DEPTH_NV, 16#88F7).
4441-define(GL_MAX_PROGRAM_LOOP_COUNT_NV, 16#88F8).
4442-define(GL_NV_fragment_program4, 1).
4443-define(GL_NV_fragment_program_option, 1).
4444-define(GL_NV_fragment_shader_barycentric, 1).
4445-define(GL_NV_fragment_shader_interlock, 1).
4446-define(GL_NV_framebuffer_mixed_samples, 1).
4447-define(GL_COVERAGE_MODULATION_TABLE_NV, 16#9331).
4448-define(GL_COLOR_SAMPLES_NV, 16#8E20).
4449-define(GL_DEPTH_SAMPLES_NV, 16#932D).
4450-define(GL_STENCIL_SAMPLES_NV, 16#932E).
4451-define(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV, 16#932F).
4452-define(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV, 16#9330).
4453-define(GL_COVERAGE_MODULATION_NV, 16#9332).
4454-define(GL_COVERAGE_MODULATION_TABLE_SIZE_NV, 16#9333).
4455-define(GL_NV_framebuffer_multisample_coverage, 1).
4456-define(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, 16#8CAB).
4457-define(GL_RENDERBUFFER_COLOR_SAMPLES_NV, 16#8E10).
4458-define(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E11).
4459-define(GL_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E12).
4460-define(GL_NV_geometry_program4, 1).
4461-define(GL_GEOMETRY_PROGRAM_NV, 16#8C26).
4462-define(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, 16#8C27).
4463-define(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 16#8C28).
4464-define(GL_NV_geometry_shader4, 1).
4465-define(GL_NV_geometry_shader_passthrough, 1).
4466-define(GL_NV_gpu_multicast, 1).
4467-define(GL_PER_GPU_STORAGE_BIT_NV, 16#0800).
4468-define(GL_MULTICAST_GPUS_NV, 16#92BA).
4469-define(GL_RENDER_GPU_MASK_NV, 16#9558).
4470-define(GL_PER_GPU_STORAGE_NV, 16#9548).
4471-define(GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV, 16#9549).
4472-define(GL_NV_gpu_program4, 1).
4473-define(GL_MIN_PROGRAM_TEXEL_OFFSET_NV, 16#8904).
4474-define(GL_MAX_PROGRAM_TEXEL_OFFSET_NV, 16#8905).
4475-define(GL_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8906).
4476-define(GL_PROGRAM_RESULT_COMPONENTS_NV, 16#8907).
4477-define(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8908).
4478-define(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 16#8909).
4479-define(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, 16#8DA5).
4480-define(GL_MAX_PROGRAM_GENERIC_RESULTS_NV, 16#8DA6).
4481-define(GL_NV_gpu_program5, 1).
4482-define(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 16#8E5A).
4483-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5B).
4484-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5C).
4485-define(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 16#8E5D).
4486-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5E).
4487-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5F).
4488-define(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 16#8F44).
4489-define(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, 16#8F45).
4490-define(GL_NV_gpu_program5_mem_extended, 1).
4491-define(GL_NV_gpu_shader5, 1).
4492-define(GL_NV_half_float, 1).
4493-define(GL_HALF_FLOAT_NV, 16#140B).
4494-define(GL_NV_internalformat_sample_query, 1).
4495-define(GL_MULTISAMPLES_NV, 16#9371).
4496-define(GL_SUPERSAMPLE_SCALE_X_NV, 16#9372).
4497-define(GL_SUPERSAMPLE_SCALE_Y_NV, 16#9373).
4498-define(GL_CONFORMANT_NV, 16#9374).
4499-define(GL_NV_light_max_exponent, 1).
4500-define(GL_MAX_SHININESS_NV, 16#8504).
4501-define(GL_MAX_SPOT_EXPONENT_NV, 16#8505).
4502-define(GL_NV_memory_attachment, 1).
4503-define(GL_ATTACHED_MEMORY_OBJECT_NV, 16#95A4).
4504-define(GL_ATTACHED_MEMORY_OFFSET_NV, 16#95A5).
4505-define(GL_MEMORY_ATTACHABLE_ALIGNMENT_NV, 16#95A6).
4506-define(GL_MEMORY_ATTACHABLE_SIZE_NV, 16#95A7).
4507-define(GL_MEMORY_ATTACHABLE_NV, 16#95A8).
4508-define(GL_DETACHED_MEMORY_INCARNATION_NV, 16#95A9).
4509-define(GL_DETACHED_TEXTURES_NV, 16#95AA).
4510-define(GL_DETACHED_BUFFERS_NV, 16#95AB).
4511-define(GL_MAX_DETACHED_TEXTURES_NV, 16#95AC).
4512-define(GL_MAX_DETACHED_BUFFERS_NV, 16#95AD).
4513-define(GL_NV_mesh_shader, 1).
4514-define(GL_MESH_SHADER_NV, 16#9559).
4515-define(GL_TASK_SHADER_NV, 16#955A).
4516-define(GL_MAX_MESH_UNIFORM_BLOCKS_NV, 16#8E60).
4517-define(GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV, 16#8E61).
4518-define(GL_MAX_MESH_IMAGE_UNIFORMS_NV, 16#8E62).
4519-define(GL_MAX_MESH_UNIFORM_COMPONENTS_NV, 16#8E63).
4520-define(GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV, 16#8E64).
4521-define(GL_MAX_MESH_ATOMIC_COUNTERS_NV, 16#8E65).
4522-define(GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV, 16#8E66).
4523-define(GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV, 16#8E67).
4524-define(GL_MAX_TASK_UNIFORM_BLOCKS_NV, 16#8E68).
4525-define(GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV, 16#8E69).
4526-define(GL_MAX_TASK_IMAGE_UNIFORMS_NV, 16#8E6A).
4527-define(GL_MAX_TASK_UNIFORM_COMPONENTS_NV, 16#8E6B).
4528-define(GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV, 16#8E6C).
4529-define(GL_MAX_TASK_ATOMIC_COUNTERS_NV, 16#8E6D).
4530-define(GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV, 16#8E6E).
4531-define(GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV, 16#8E6F).
4532-define(GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV, 16#95A2).
4533-define(GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV, 16#95A3).
4534-define(GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV, 16#9536).
4535-define(GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV, 16#9537).
4536-define(GL_MAX_MESH_OUTPUT_VERTICES_NV, 16#9538).
4537-define(GL_MAX_MESH_OUTPUT_PRIMITIVES_NV, 16#9539).
4538-define(GL_MAX_TASK_OUTPUT_COUNT_NV, 16#953A).
4539-define(GL_MAX_DRAW_MESH_TASKS_COUNT_NV, 16#953D).
4540-define(GL_MAX_MESH_VIEWS_NV, 16#9557).
4541-define(GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV, 16#92DF).
4542-define(GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV, 16#9543).
4543-define(GL_MAX_MESH_WORK_GROUP_SIZE_NV, 16#953B).
4544-define(GL_MAX_TASK_WORK_GROUP_SIZE_NV, 16#953C).
4545-define(GL_MESH_WORK_GROUP_SIZE_NV, 16#953E).
4546-define(GL_TASK_WORK_GROUP_SIZE_NV, 16#953F).
4547-define(GL_MESH_VERTICES_OUT_NV, 16#9579).
4548-define(GL_MESH_PRIMITIVES_OUT_NV, 16#957A).
4549-define(GL_MESH_OUTPUT_TYPE_NV, 16#957B).
4550-define(GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV, 16#959C).
4551-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV, 16#959D).
4552-define(GL_REFERENCED_BY_MESH_SHADER_NV, 16#95A0).
4553-define(GL_REFERENCED_BY_TASK_SHADER_NV, 16#95A1).
4554-define(GL_MESH_SHADER_BIT_NV, 16#00000040).
4555-define(GL_TASK_SHADER_BIT_NV, 16#00000080).
4556-define(GL_MESH_SUBROUTINE_NV, 16#957C).
4557-define(GL_TASK_SUBROUTINE_NV, 16#957D).
4558-define(GL_MESH_SUBROUTINE_UNIFORM_NV, 16#957E).
4559-define(GL_TASK_SUBROUTINE_UNIFORM_NV, 16#957F).
4560-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV, 16#959E).
4561-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV, 16#959F).
4562-define(GL_NV_multisample_coverage, 1).
4563-define(GL_NV_multisample_filter_hint, 1).
4564-define(GL_MULTISAMPLE_FILTER_HINT_NV, 16#8534).
4565-define(GL_NV_occlusion_query, 1).
4566-define(GL_PIXEL_COUNTER_BITS_NV, 16#8864).
4567-define(GL_CURRENT_OCCLUSION_QUERY_ID_NV, 16#8865).
4568-define(GL_PIXEL_COUNT_NV, 16#8866).
4569-define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867).
4570-define(GL_NV_packed_depth_stencil, 1).
4571-define(GL_DEPTH_STENCIL_NV, 16#84F9).
4572-define(GL_UNSIGNED_INT_24_8_NV, 16#84FA).
4573-define(GL_NV_parameter_buffer_object, 1).
4574-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, 16#8DA0).
4575-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, 16#8DA1).
4576-define(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA2).
4577-define(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA3).
4578-define(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA4).
4579-define(GL_NV_parameter_buffer_object2, 1).
4580-define(GL_NV_path_rendering, 1).
4581-define(GL_PATH_FORMAT_SVG_NV, 16#9070).
4582-define(GL_PATH_FORMAT_PS_NV, 16#9071).
4583-define(GL_STANDARD_FONT_NAME_NV, 16#9072).
4584-define(GL_SYSTEM_FONT_NAME_NV, 16#9073).
4585-define(GL_FILE_NAME_NV, 16#9074).
4586-define(GL_PATH_STROKE_WIDTH_NV, 16#9075).
4587-define(GL_PATH_END_CAPS_NV, 16#9076).
4588-define(GL_PATH_INITIAL_END_CAP_NV, 16#9077).
4589-define(GL_PATH_TERMINAL_END_CAP_NV, 16#9078).
4590-define(GL_PATH_JOIN_STYLE_NV, 16#9079).
4591-define(GL_PATH_MITER_LIMIT_NV, 16#907A).
4592-define(GL_PATH_DASH_CAPS_NV, 16#907B).
4593-define(GL_PATH_INITIAL_DASH_CAP_NV, 16#907C).
4594-define(GL_PATH_TERMINAL_DASH_CAP_NV, 16#907D).
4595-define(GL_PATH_DASH_OFFSET_NV, 16#907E).
4596-define(GL_PATH_CLIENT_LENGTH_NV, 16#907F).
4597-define(GL_PATH_FILL_MODE_NV, 16#9080).
4598-define(GL_PATH_FILL_MASK_NV, 16#9081).
4599-define(GL_PATH_FILL_COVER_MODE_NV, 16#9082).
4600-define(GL_PATH_STROKE_COVER_MODE_NV, 16#9083).
4601-define(GL_PATH_STROKE_MASK_NV, 16#9084).
4602-define(GL_COUNT_UP_NV, 16#9088).
4603-define(GL_COUNT_DOWN_NV, 16#9089).
4604-define(GL_PATH_OBJECT_BOUNDING_BOX_NV, 16#908A).
4605-define(GL_CONVEX_HULL_NV, 16#908B).
4606-define(GL_BOUNDING_BOX_NV, 16#908D).
4607-define(GL_TRANSLATE_X_NV, 16#908E).
4608-define(GL_TRANSLATE_Y_NV, 16#908F).
4609-define(GL_TRANSLATE_2D_NV, 16#9090).
4610-define(GL_TRANSLATE_3D_NV, 16#9091).
4611-define(GL_AFFINE_2D_NV, 16#9092).
4612-define(GL_AFFINE_3D_NV, 16#9094).
4613-define(GL_TRANSPOSE_AFFINE_2D_NV, 16#9096).
4614-define(GL_TRANSPOSE_AFFINE_3D_NV, 16#9098).
4615-define(GL_UTF8_NV, 16#909A).
4616-define(GL_UTF16_NV, 16#909B).
4617-define(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, 16#909C).
4618-define(GL_PATH_COMMAND_COUNT_NV, 16#909D).
4619-define(GL_PATH_COORD_COUNT_NV, 16#909E).
4620-define(GL_PATH_DASH_ARRAY_COUNT_NV, 16#909F).
4621-define(GL_PATH_COMPUTED_LENGTH_NV, 16#90A0).
4622-define(GL_PATH_FILL_BOUNDING_BOX_NV, 16#90A1).
4623-define(GL_PATH_STROKE_BOUNDING_BOX_NV, 16#90A2).
4624-define(GL_SQUARE_NV, 16#90A3).
4625-define(GL_ROUND_NV, 16#90A4).
4626-define(GL_TRIANGULAR_NV, 16#90A5).
4627-define(GL_BEVEL_NV, 16#90A6).
4628-define(GL_MITER_REVERT_NV, 16#90A7).
4629-define(GL_MITER_TRUNCATE_NV, 16#90A8).
4630-define(GL_SKIP_MISSING_GLYPH_NV, 16#90A9).
4631-define(GL_USE_MISSING_GLYPH_NV, 16#90AA).
4632-define(GL_PATH_ERROR_POSITION_NV, 16#90AB).
4633-define(GL_ACCUM_ADJACENT_PAIRS_NV, 16#90AD).
4634-define(GL_ADJACENT_PAIRS_NV, 16#90AE).
4635-define(GL_FIRST_TO_REST_NV, 16#90AF).
4636-define(GL_PATH_GEN_MODE_NV, 16#90B0).
4637-define(GL_PATH_GEN_COEFF_NV, 16#90B1).
4638-define(GL_PATH_GEN_COMPONENTS_NV, 16#90B3).
4639-define(GL_PATH_STENCIL_FUNC_NV, 16#90B7).
4640-define(GL_PATH_STENCIL_REF_NV, 16#90B8).
4641-define(GL_PATH_STENCIL_VALUE_MASK_NV, 16#90B9).
4642-define(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, 16#90BD).
4643-define(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, 16#90BE).
4644-define(GL_PATH_COVER_DEPTH_FUNC_NV, 16#90BF).
4645-define(GL_PATH_DASH_OFFSET_RESET_NV, 16#90B4).
4646-define(GL_MOVE_TO_RESETS_NV, 16#90B5).
4647-define(GL_MOVE_TO_CONTINUES_NV, 16#90B6).
4648-define(GL_CLOSE_PATH_NV, 16#00).
4649-define(GL_MOVE_TO_NV, 16#02).
4650-define(GL_RELATIVE_MOVE_TO_NV, 16#03).
4651-define(GL_LINE_TO_NV, 16#04).
4652-define(GL_RELATIVE_LINE_TO_NV, 16#05).
4653-define(GL_HORIZONTAL_LINE_TO_NV, 16#06).
4654-define(GL_RELATIVE_HORIZONTAL_LINE_TO_NV, 16#07).
4655-define(GL_VERTICAL_LINE_TO_NV, 16#08).
4656-define(GL_RELATIVE_VERTICAL_LINE_TO_NV, 16#09).
4657-define(GL_QUADRATIC_CURVE_TO_NV, 16#0A).
4658-define(GL_RELATIVE_QUADRATIC_CURVE_TO_NV, 16#0B).
4659-define(GL_CUBIC_CURVE_TO_NV, 16#0C).
4660-define(GL_RELATIVE_CUBIC_CURVE_TO_NV, 16#0D).
4661-define(GL_SMOOTH_QUADRATIC_CURVE_TO_NV, 16#0E).
4662-define(GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, 16#0F).
4663-define(GL_SMOOTH_CUBIC_CURVE_TO_NV, 16#10).
4664-define(GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, 16#11).
4665-define(GL_SMALL_CCW_ARC_TO_NV, 16#12).
4666-define(GL_RELATIVE_SMALL_CCW_ARC_TO_NV, 16#13).
4667-define(GL_SMALL_CW_ARC_TO_NV, 16#14).
4668-define(GL_RELATIVE_SMALL_CW_ARC_TO_NV, 16#15).
4669-define(GL_LARGE_CCW_ARC_TO_NV, 16#16).
4670-define(GL_RELATIVE_LARGE_CCW_ARC_TO_NV, 16#17).
4671-define(GL_LARGE_CW_ARC_TO_NV, 16#18).
4672-define(GL_RELATIVE_LARGE_CW_ARC_TO_NV, 16#19).
4673-define(GL_RESTART_PATH_NV, 16#F0).
4674-define(GL_DUP_FIRST_CUBIC_CURVE_TO_NV, 16#F2).
4675-define(GL_DUP_LAST_CUBIC_CURVE_TO_NV, 16#F4).
4676-define(GL_RECT_NV, 16#F6).
4677-define(GL_CIRCULAR_CCW_ARC_TO_NV, 16#F8).
4678-define(GL_CIRCULAR_CW_ARC_TO_NV, 16#FA).
4679-define(GL_CIRCULAR_TANGENT_ARC_TO_NV, 16#FC).
4680-define(GL_ARC_TO_NV, 16#FE).
4681-define(GL_RELATIVE_ARC_TO_NV, 16#FF).
4682-define(GL_BOLD_BIT_NV, 16#01).
4683-define(GL_ITALIC_BIT_NV, 16#02).
4684-define(GL_GLYPH_WIDTH_BIT_NV, 16#01).
4685-define(GL_GLYPH_HEIGHT_BIT_NV, 16#02).
4686-define(GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, 16#04).
4687-define(GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, 16#08).
4688-define(GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, 16#10).
4689-define(GL_GLYPH_VERTICAL_BEARING_X_BIT_NV, 16#20).
4690-define(GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV, 16#40).
4691-define(GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, 16#80).
4692-define(GL_GLYPH_HAS_KERNING_BIT_NV, 16#100).
4693-define(GL_FONT_X_MIN_BOUNDS_BIT_NV, 16#00010000).
4694-define(GL_FONT_Y_MIN_BOUNDS_BIT_NV, 16#00020000).
4695-define(GL_FONT_X_MAX_BOUNDS_BIT_NV, 16#00040000).
4696-define(GL_FONT_Y_MAX_BOUNDS_BIT_NV, 16#00080000).
4697-define(GL_FONT_UNITS_PER_EM_BIT_NV, 16#00100000).
4698-define(GL_FONT_ASCENDER_BIT_NV, 16#00200000).
4699-define(GL_FONT_DESCENDER_BIT_NV, 16#00400000).
4700-define(GL_FONT_HEIGHT_BIT_NV, 16#00800000).
4701-define(GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV, 16#01000000).
4702-define(GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, 16#02000000).
4703-define(GL_FONT_UNDERLINE_POSITION_BIT_NV, 16#04000000).
4704-define(GL_FONT_UNDERLINE_THICKNESS_BIT_NV, 16#08000000).
4705-define(GL_FONT_HAS_KERNING_BIT_NV, 16#10000000).
4706-define(GL_ROUNDED_RECT_NV, 16#E8).
4707-define(GL_RELATIVE_ROUNDED_RECT_NV, 16#E9).
4708-define(GL_ROUNDED_RECT2_NV, 16#EA).
4709-define(GL_RELATIVE_ROUNDED_RECT2_NV, 16#EB).
4710-define(GL_ROUNDED_RECT4_NV, 16#EC).
4711-define(GL_RELATIVE_ROUNDED_RECT4_NV, 16#ED).
4712-define(GL_ROUNDED_RECT8_NV, 16#EE).
4713-define(GL_RELATIVE_ROUNDED_RECT8_NV, 16#EF).
4714-define(GL_RELATIVE_RECT_NV, 16#F7).
4715-define(GL_FONT_GLYPHS_AVAILABLE_NV, 16#9368).
4716-define(GL_FONT_TARGET_UNAVAILABLE_NV, 16#9369).
4717-define(GL_FONT_UNAVAILABLE_NV, 16#936A).
4718-define(GL_FONT_UNINTELLIGIBLE_NV, 16#936B).
4719-define(GL_CONIC_CURVE_TO_NV, 16#1A).
4720-define(GL_RELATIVE_CONIC_CURVE_TO_NV, 16#1B).
4721-define(GL_FONT_NUM_GLYPH_INDICES_BIT_NV, 16#20000000).
4722-define(GL_STANDARD_FONT_FORMAT_NV, 16#936C).
4723-define(GL_2_BYTES_NV, 16#1407).
4724-define(GL_3_BYTES_NV, 16#1408).
4725-define(GL_4_BYTES_NV, 16#1409).
4726-define(GL_EYE_LINEAR_NV, 16#2400).
4727-define(GL_OBJECT_LINEAR_NV, 16#2401).
4728-define(GL_CONSTANT_NV, 16#8576).
4729-define(GL_PATH_FOG_GEN_MODE_NV, 16#90AC).
4730-define(GL_PRIMARY_COLOR_NV, 16#852C).
4731-define(GL_SECONDARY_COLOR_NV, 16#852D).
4732-define(GL_PATH_GEN_COLOR_FORMAT_NV, 16#90B2).
4733-define(GL_PATH_PROJECTION_NV, 16#1701).
4734-define(GL_PATH_MODELVIEW_NV, 16#1700).
4735-define(GL_PATH_MODELVIEW_STACK_DEPTH_NV, 16#0BA3).
4736-define(GL_PATH_MODELVIEW_MATRIX_NV, 16#0BA6).
4737-define(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV, 16#0D36).
4738-define(GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV, 16#84E3).
4739-define(GL_PATH_PROJECTION_STACK_DEPTH_NV, 16#0BA4).
4740-define(GL_PATH_PROJECTION_MATRIX_NV, 16#0BA7).
4741-define(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV, 16#0D38).
4742-define(GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV, 16#84E4).
4743-define(GL_FRAGMENT_INPUT_NV, 16#936D).
4744-define(GL_NV_path_rendering_shared_edge, 1).
4745-define(GL_SHARED_EDGE_NV, 16#C0).
4746-define(GL_NV_pixel_data_range, 1).
4747-define(GL_WRITE_PIXEL_DATA_RANGE_NV, 16#8878).
4748-define(GL_READ_PIXEL_DATA_RANGE_NV, 16#8879).
4749-define(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, 16#887A).
4750-define(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, 16#887B).
4751-define(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, 16#887C).
4752-define(GL_READ_PIXEL_DATA_RANGE_POINTER_NV, 16#887D).
4753-define(GL_NV_point_sprite, 1).
4754-define(GL_POINT_SPRITE_NV, 16#8861).
4755-define(GL_COORD_REPLACE_NV, 16#8862).
4756-define(GL_POINT_SPRITE_R_MODE_NV, 16#8863).
4757-define(GL_NV_present_video, 1).
4758-define(GL_FRAME_NV, 16#8E26).
4759-define(GL_FIELDS_NV, 16#8E27).
4760-define(GL_CURRENT_TIME_NV, 16#8E28).
4761-define(GL_NUM_FILL_STREAMS_NV, 16#8E29).
4762-define(GL_PRESENT_TIME_NV, 16#8E2A).
4763-define(GL_PRESENT_DURATION_NV, 16#8E2B).
4764-define(GL_NV_primitive_restart, 1).
4765-define(GL_PRIMITIVE_RESTART_NV, 16#8558).
4766-define(GL_PRIMITIVE_RESTART_INDEX_NV, 16#8559).
4767-define(GL_NV_query_resource, 1).
4768-define(GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV, 16#9540).
4769-define(GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV, 16#9542).
4770-define(GL_QUERY_RESOURCE_SYS_RESERVED_NV, 16#9544).
4771-define(GL_QUERY_RESOURCE_TEXTURE_NV, 16#9545).
4772-define(GL_QUERY_RESOURCE_RENDERBUFFER_NV, 16#9546).
4773-define(GL_QUERY_RESOURCE_BUFFEROBJECT_NV, 16#9547).
4774-define(GL_NV_query_resource_tag, 1).
4775-define(GL_NV_register_combiners, 1).
4776-define(GL_REGISTER_COMBINERS_NV, 16#8522).
4777-define(GL_VARIABLE_A_NV, 16#8523).
4778-define(GL_VARIABLE_B_NV, 16#8524).
4779-define(GL_VARIABLE_C_NV, 16#8525).
4780-define(GL_VARIABLE_D_NV, 16#8526).
4781-define(GL_VARIABLE_E_NV, 16#8527).
4782-define(GL_VARIABLE_F_NV, 16#8528).
4783-define(GL_VARIABLE_G_NV, 16#8529).
4784-define(GL_CONSTANT_COLOR0_NV, 16#852A).
4785-define(GL_CONSTANT_COLOR1_NV, 16#852B).
4786-define(GL_SPARE0_NV, 16#852E).
4787-define(GL_SPARE1_NV, 16#852F).
4788-define(GL_DISCARD_NV, 16#8530).
4789-define(GL_E_TIMES_F_NV, 16#8531).
4790-define(GL_SPARE0_PLUS_SECONDARY_COLOR_NV, 16#8532).
4791-define(GL_UNSIGNED_IDENTITY_NV, 16#8536).
4792-define(GL_UNSIGNED_INVERT_NV, 16#8537).
4793-define(GL_EXPAND_NORMAL_NV, 16#8538).
4794-define(GL_EXPAND_NEGATE_NV, 16#8539).
4795-define(GL_HALF_BIAS_NORMAL_NV, 16#853A).
4796-define(GL_HALF_BIAS_NEGATE_NV, 16#853B).
4797-define(GL_SIGNED_IDENTITY_NV, 16#853C).
4798-define(GL_SIGNED_NEGATE_NV, 16#853D).
4799-define(GL_SCALE_BY_TWO_NV, 16#853E).
4800-define(GL_SCALE_BY_FOUR_NV, 16#853F).
4801-define(GL_SCALE_BY_ONE_HALF_NV, 16#8540).
4802-define(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, 16#8541).
4803-define(GL_COMBINER_INPUT_NV, 16#8542).
4804-define(GL_COMBINER_MAPPING_NV, 16#8543).
4805-define(GL_COMBINER_COMPONENT_USAGE_NV, 16#8544).
4806-define(GL_COMBINER_AB_DOT_PRODUCT_NV, 16#8545).
4807-define(GL_COMBINER_CD_DOT_PRODUCT_NV, 16#8546).
4808-define(GL_COMBINER_MUX_SUM_NV, 16#8547).
4809-define(GL_COMBINER_SCALE_NV, 16#8548).
4810-define(GL_COMBINER_BIAS_NV, 16#8549).
4811-define(GL_COMBINER_AB_OUTPUT_NV, 16#854A).
4812-define(GL_COMBINER_CD_OUTPUT_NV, 16#854B).
4813-define(GL_COMBINER_SUM_OUTPUT_NV, 16#854C).
4814-define(GL_MAX_GENERAL_COMBINERS_NV, 16#854D).
4815-define(GL_NUM_GENERAL_COMBINERS_NV, 16#854E).
4816-define(GL_COLOR_SUM_CLAMP_NV, 16#854F).
4817-define(GL_COMBINER0_NV, 16#8550).
4818-define(GL_COMBINER1_NV, 16#8551).
4819-define(GL_COMBINER2_NV, 16#8552).
4820-define(GL_COMBINER3_NV, 16#8553).
4821-define(GL_COMBINER4_NV, 16#8554).
4822-define(GL_COMBINER5_NV, 16#8555).
4823-define(GL_COMBINER6_NV, 16#8556).
4824-define(GL_COMBINER7_NV, 16#8557).
4825-define(GL_NV_register_combiners2, 1).
4826-define(GL_PER_STAGE_CONSTANTS_NV, 16#8535).
4827-define(GL_NV_representative_fragment_test, 1).
4828-define(GL_REPRESENTATIVE_FRAGMENT_TEST_NV, 16#937F).
4829-define(GL_NV_robustness_video_memory_purge, 1).
4830-define(GL_PURGED_CONTEXT_RESET_NV, 16#92BB).
4831-define(GL_NV_sample_locations, 1).
4832-define(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV, 16#933D).
4833-define(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV, 16#933E).
4834-define(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV, 16#933F).
4835-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV, 16#9340).
4836-define(GL_SAMPLE_LOCATION_NV, 16#8E50).
4837-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_NV, 16#9341).
4838-define(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV, 16#9342).
4839-define(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV, 16#9343).
4840-define(GL_NV_sample_mask_override_coverage, 1).
4841-define(GL_NV_scissor_exclusive, 1).
4842-define(GL_SCISSOR_TEST_EXCLUSIVE_NV, 16#9555).
4843-define(GL_SCISSOR_BOX_EXCLUSIVE_NV, 16#9556).
4844-define(GL_NV_shader_atomic_counters, 1).
4845-define(GL_NV_shader_atomic_float, 1).
4846-define(GL_NV_shader_atomic_float64, 1).
4847-define(GL_NV_shader_atomic_fp16_vector, 1).
4848-define(GL_NV_shader_atomic_int64, 1).
4849-define(GL_NV_shader_buffer_load, 1).
4850-define(GL_BUFFER_GPU_ADDRESS_NV, 16#8F1D).
4851-define(GL_GPU_ADDRESS_NV, 16#8F34).
4852-define(GL_MAX_SHADER_BUFFER_ADDRESS_NV, 16#8F35).
4853-define(GL_NV_shader_buffer_store, 1).
4854-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#00000010).
4855-define(GL_NV_shader_storage_buffer_object, 1).
4856-define(GL_NV_shader_subgroup_partitioned, 1).
4857-define(GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV, 16#00000100).
4858-define(GL_NV_shader_texture_footprint, 1).
4859-define(GL_NV_shader_thread_group, 1).
4860-define(GL_WARP_SIZE_NV, 16#9339).
4861-define(GL_WARPS_PER_SM_NV, 16#933A).
4862-define(GL_SM_COUNT_NV, 16#933B).
4863-define(GL_NV_shader_thread_shuffle, 1).
4864-define(GL_NV_shading_rate_image, 1).
4865-define(GL_SHADING_RATE_IMAGE_NV, 16#9563).
4866-define(GL_SHADING_RATE_NO_INVOCATIONS_NV, 16#9564).
4867-define(GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV, 16#9565).
4868-define(GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV, 16#9566).
4869-define(GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV, 16#9567).
4870-define(GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV, 16#9568).
4871-define(GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV, 16#9569).
4872-define(GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV, 16#956A).
4873-define(GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV, 16#956B).
4874-define(GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, 16#956C).
4875-define(GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, 16#956D).
4876-define(GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, 16#956E).
4877-define(GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV, 16#956F).
4878-define(GL_SHADING_RATE_IMAGE_BINDING_NV, 16#955B).
4879-define(GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV, 16#955C).
4880-define(GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV, 16#955D).
4881-define(GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV, 16#955E).
4882-define(GL_MAX_COARSE_FRAGMENT_SAMPLES_NV, 16#955F).
4883-define(GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV, 16#95AE).
4884-define(GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV, 16#95AF).
4885-define(GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV, 16#95B0).
4886-define(GL_NV_stereo_view_rendering, 1).
4887-define(GL_NV_tessellation_program5, 1).
4888-define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8).
4889-define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E).
4890-define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F).
4891-define(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 16#8C74).
4892-define(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 16#8C75).
4893-define(GL_NV_texgen_emboss, 1).
4894-define(GL_EMBOSS_LIGHT_NV, 16#855D).
4895-define(GL_EMBOSS_CONSTANT_NV, 16#855E).
4896-define(GL_EMBOSS_MAP_NV, 16#855F).
4897-define(GL_NV_texgen_reflection, 1).
4898-define(GL_NORMAL_MAP_NV, 16#8511).
4899-define(GL_REFLECTION_MAP_NV, 16#8512).
4900-define(GL_NV_texture_barrier, 1).
4901-define(GL_NV_texture_compression_vtc, 1).
4902-define(GL_NV_texture_env_combine4, 1).
4903-define(GL_COMBINE4_NV, 16#8503).
4904-define(GL_SOURCE3_RGB_NV, 16#8583).
4905-define(GL_SOURCE3_ALPHA_NV, 16#858B).
4906-define(GL_OPERAND3_RGB_NV, 16#8593).
4907-define(GL_OPERAND3_ALPHA_NV, 16#859B).
4908-define(GL_NV_texture_expand_normal, 1).
4909-define(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, 16#888F).
4910-define(GL_NV_texture_multisample, 1).
4911-define(GL_TEXTURE_COVERAGE_SAMPLES_NV, 16#9045).
4912-define(GL_TEXTURE_COLOR_SAMPLES_NV, 16#9046).
4913-define(GL_NV_texture_rectangle, 1).
4914-define(GL_TEXTURE_RECTANGLE_NV, 16#84F5).
4915-define(GL_TEXTURE_BINDING_RECTANGLE_NV, 16#84F6).
4916-define(GL_PROXY_TEXTURE_RECTANGLE_NV, 16#84F7).
4917-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, 16#84F8).
4918-define(GL_NV_texture_rectangle_compressed, 1).
4919-define(GL_NV_texture_shader, 1).
4920-define(GL_OFFSET_TEXTURE_RECTANGLE_NV, 16#864C).
4921-define(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, 16#864D).
4922-define(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, 16#864E).
4923-define(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, 16#86D9).
4924-define(GL_UNSIGNED_INT_S8_S8_8_8_NV, 16#86DA).
4925-define(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 16#86DB).
4926-define(GL_DSDT_MAG_INTENSITY_NV, 16#86DC).
4927-define(GL_SHADER_CONSISTENT_NV, 16#86DD).
4928-define(GL_TEXTURE_SHADER_NV, 16#86DE).
4929-define(GL_SHADER_OPERATION_NV, 16#86DF).
4930-define(GL_CULL_MODES_NV, 16#86E0).
4931-define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1).
4932-define(GL_OFFSET_TEXTURE_SCALE_NV, 16#86E2).
4933-define(GL_OFFSET_TEXTURE_BIAS_NV, 16#86E3).
4934-define(GL_OFFSET_TEXTURE_2D_MATRIX_NV, 16#86E1).
4935-define(GL_OFFSET_TEXTURE_2D_SCALE_NV, 16#86E2).
4936-define(GL_OFFSET_TEXTURE_2D_BIAS_NV, 16#86E3).
4937-define(GL_PREVIOUS_TEXTURE_INPUT_NV, 16#86E4).
4938-define(GL_CONST_EYE_NV, 16#86E5).
4939-define(GL_PASS_THROUGH_NV, 16#86E6).
4940-define(GL_CULL_FRAGMENT_NV, 16#86E7).
4941-define(GL_OFFSET_TEXTURE_2D_NV, 16#86E8).
4942-define(GL_DEPENDENT_AR_TEXTURE_2D_NV, 16#86E9).
4943-define(GL_DEPENDENT_GB_TEXTURE_2D_NV, 16#86EA).
4944-define(GL_DOT_PRODUCT_NV, 16#86EC).
4945-define(GL_DOT_PRODUCT_DEPTH_REPLACE_NV, 16#86ED).
4946-define(GL_DOT_PRODUCT_TEXTURE_2D_NV, 16#86EE).
4947-define(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, 16#86F0).
4948-define(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, 16#86F1).
4949-define(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, 16#86F2).
4950-define(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, 16#86F3).
4951-define(GL_HILO_NV, 16#86F4).
4952-define(GL_DSDT_NV, 16#86F5).
4953-define(GL_DSDT_MAG_NV, 16#86F6).
4954-define(GL_DSDT_MAG_VIB_NV, 16#86F7).
4955-define(GL_HILO16_NV, 16#86F8).
4956-define(GL_SIGNED_HILO_NV, 16#86F9).
4957-define(GL_SIGNED_HILO16_NV, 16#86FA).
4958-define(GL_SIGNED_RGBA_NV, 16#86FB).
4959-define(GL_SIGNED_RGBA8_NV, 16#86FC).
4960-define(GL_SIGNED_RGB_NV, 16#86FE).
4961-define(GL_SIGNED_RGB8_NV, 16#86FF).
4962-define(GL_SIGNED_LUMINANCE_NV, 16#8701).
4963-define(GL_SIGNED_LUMINANCE8_NV, 16#8702).
4964-define(GL_SIGNED_LUMINANCE_ALPHA_NV, 16#8703).
4965-define(GL_SIGNED_LUMINANCE8_ALPHA8_NV, 16#8704).
4966-define(GL_SIGNED_ALPHA_NV, 16#8705).
4967-define(GL_SIGNED_ALPHA8_NV, 16#8706).
4968-define(GL_SIGNED_INTENSITY_NV, 16#8707).
4969-define(GL_SIGNED_INTENSITY8_NV, 16#8708).
4970-define(GL_DSDT8_NV, 16#8709).
4971-define(GL_DSDT8_MAG8_NV, 16#870A).
4972-define(GL_DSDT8_MAG8_INTENSITY8_NV, 16#870B).
4973-define(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, 16#870C).
4974-define(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, 16#870D).
4975-define(GL_HI_SCALE_NV, 16#870E).
4976-define(GL_LO_SCALE_NV, 16#870F).
4977-define(GL_DS_SCALE_NV, 16#8710).
4978-define(GL_DT_SCALE_NV, 16#8711).
4979-define(GL_MAGNITUDE_SCALE_NV, 16#8712).
4980-define(GL_VIBRANCE_SCALE_NV, 16#8713).
4981-define(GL_HI_BIAS_NV, 16#8714).
4982-define(GL_LO_BIAS_NV, 16#8715).
4983-define(GL_DS_BIAS_NV, 16#8716).
4984-define(GL_DT_BIAS_NV, 16#8717).
4985-define(GL_MAGNITUDE_BIAS_NV, 16#8718).
4986-define(GL_VIBRANCE_BIAS_NV, 16#8719).
4987-define(GL_TEXTURE_BORDER_VALUES_NV, 16#871A).
4988-define(GL_TEXTURE_HI_SIZE_NV, 16#871B).
4989-define(GL_TEXTURE_LO_SIZE_NV, 16#871C).
4990-define(GL_TEXTURE_DS_SIZE_NV, 16#871D).
4991-define(GL_TEXTURE_DT_SIZE_NV, 16#871E).
4992-define(GL_TEXTURE_MAG_SIZE_NV, 16#871F).
4993-define(GL_NV_texture_shader2, 1).
4994-define(GL_DOT_PRODUCT_TEXTURE_3D_NV, 16#86EF).
4995-define(GL_NV_texture_shader3, 1).
4996-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, 16#8850).
4997-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, 16#8851).
4998-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8852).
4999-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, 16#8853).
5000-define(GL_OFFSET_HILO_TEXTURE_2D_NV, 16#8854).
5001-define(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, 16#8855).
5002-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, 16#8856).
5003-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8857).
5004-define(GL_DEPENDENT_HILO_TEXTURE_2D_NV, 16#8858).
5005-define(GL_DEPENDENT_RGB_TEXTURE_3D_NV, 16#8859).
5006-define(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, 16#885A).
5007-define(GL_DOT_PRODUCT_PASS_THROUGH_NV, 16#885B).
5008-define(GL_DOT_PRODUCT_TEXTURE_1D_NV, 16#885C).
5009-define(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, 16#885D).
5010-define(GL_HILO8_NV, 16#885E).
5011-define(GL_SIGNED_HILO8_NV, 16#885F).
5012-define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860).
5013-define(GL_NV_transform_feedback, 1).
5014-define(GL_BACK_PRIMARY_COLOR_NV, 16#8C77).
5015-define(GL_BACK_SECONDARY_COLOR_NV, 16#8C78).
5016-define(GL_TEXTURE_COORD_NV, 16#8C79).
5017-define(GL_CLIP_DISTANCE_NV, 16#8C7A).
5018-define(GL_VERTEX_ID_NV, 16#8C7B).
5019-define(GL_PRIMITIVE_ID_NV, 16#8C7C).
5020-define(GL_GENERIC_ATTRIB_NV, 16#8C7D).
5021-define(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV, 16#8C7E).
5022-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, 16#8C7F).
5023-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, 16#8C80).
5024-define(GL_ACTIVE_VARYINGS_NV, 16#8C81).
5025-define(GL_ACTIVE_VARYING_MAX_LENGTH_NV, 16#8C82).
5026-define(GL_TRANSFORM_FEEDBACK_VARYINGS_NV, 16#8C83).
5027-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, 16#8C84).
5028-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, 16#8C85).
5029-define(GL_TRANSFORM_FEEDBACK_RECORD_NV, 16#8C86).
5030-define(GL_PRIMITIVES_GENERATED_NV, 16#8C87).
5031-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, 16#8C88).
5032-define(GL_RASTERIZER_DISCARD_NV, 16#8C89).
5033-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, 16#8C8A).
5034-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, 16#8C8B).
5035-define(GL_INTERLEAVED_ATTRIBS_NV, 16#8C8C).
5036-define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D).
5037-define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E).
5038-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F).
5039-define(GL_LAYER_NV, 16#8DAA).
5040-define(GL_NEXT_BUFFER_NV, -2).
5041-define(GL_SKIP_COMPONENTS4_NV, -3).
5042-define(GL_SKIP_COMPONENTS3_NV, -4).
5043-define(GL_SKIP_COMPONENTS2_NV, -5).
5044-define(GL_SKIP_COMPONENTS1_NV, -6).
5045-define(GL_NV_transform_feedback2, 1).
5046-define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22).
5047-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23).
5048-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24).
5049-define(GL_TRANSFORM_FEEDBACK_BINDING_NV, 16#8E25).
5050-define(GL_NV_uniform_buffer_unified_memory, 1).
5051-define(GL_UNIFORM_BUFFER_UNIFIED_NV, 16#936E).
5052-define(GL_UNIFORM_BUFFER_ADDRESS_NV, 16#936F).
5053-define(GL_UNIFORM_BUFFER_LENGTH_NV, 16#9370).
5054-define(GL_NV_vdpau_interop, 1).
5055-define(GL_SURFACE_STATE_NV, 16#86EB).
5056-define(GL_SURFACE_REGISTERED_NV, 16#86FD).
5057-define(GL_SURFACE_MAPPED_NV, 16#8700).
5058-define(GL_WRITE_DISCARD_NV, 16#88BE).
5059-define(GL_NV_vdpau_interop2, 1).
5060-define(GL_NV_vertex_array_range, 1).
5061-define(GL_VERTEX_ARRAY_RANGE_NV, 16#851D).
5062-define(GL_VERTEX_ARRAY_RANGE_LENGTH_NV, 16#851E).
5063-define(GL_VERTEX_ARRAY_RANGE_VALID_NV, 16#851F).
5064-define(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, 16#8520).
5065-define(GL_VERTEX_ARRAY_RANGE_POINTER_NV, 16#8521).
5066-define(GL_NV_vertex_array_range2, 1).
5067-define(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, 16#8533).
5068-define(GL_NV_vertex_attrib_integer_64bit, 1).
5069-define(GL_NV_vertex_buffer_unified_memory, 1).
5070-define(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, 16#8F1E).
5071-define(GL_ELEMENT_ARRAY_UNIFIED_NV, 16#8F1F).
5072-define(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 16#8F20).
5073-define(GL_VERTEX_ARRAY_ADDRESS_NV, 16#8F21).
5074-define(GL_NORMAL_ARRAY_ADDRESS_NV, 16#8F22).
5075-define(GL_COLOR_ARRAY_ADDRESS_NV, 16#8F23).
5076-define(GL_INDEX_ARRAY_ADDRESS_NV, 16#8F24).
5077-define(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, 16#8F25).
5078-define(GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 16#8F26).
5079-define(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 16#8F27).
5080-define(GL_FOG_COORD_ARRAY_ADDRESS_NV, 16#8F28).
5081-define(GL_ELEMENT_ARRAY_ADDRESS_NV, 16#8F29).
5082-define(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 16#8F2A).
5083-define(GL_VERTEX_ARRAY_LENGTH_NV, 16#8F2B).
5084-define(GL_NORMAL_ARRAY_LENGTH_NV, 16#8F2C).
5085-define(GL_COLOR_ARRAY_LENGTH_NV, 16#8F2D).
5086-define(GL_INDEX_ARRAY_LENGTH_NV, 16#8F2E).
5087-define(GL_TEXTURE_COORD_ARRAY_LENGTH_NV, 16#8F2F).
5088-define(GL_EDGE_FLAG_ARRAY_LENGTH_NV, 16#8F30).
5089-define(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 16#8F31).
5090-define(GL_FOG_COORD_ARRAY_LENGTH_NV, 16#8F32).
5091-define(GL_ELEMENT_ARRAY_LENGTH_NV, 16#8F33).
5092-define(GL_DRAW_INDIRECT_UNIFIED_NV, 16#8F40).
5093-define(GL_DRAW_INDIRECT_ADDRESS_NV, 16#8F41).
5094-define(GL_DRAW_INDIRECT_LENGTH_NV, 16#8F42).
5095-define(GL_NV_vertex_program, 1).
5096-define(GL_VERTEX_PROGRAM_NV, 16#8620).
5097-define(GL_VERTEX_STATE_PROGRAM_NV, 16#8621).
5098-define(GL_ATTRIB_ARRAY_SIZE_NV, 16#8623).
5099-define(GL_ATTRIB_ARRAY_STRIDE_NV, 16#8624).
5100-define(GL_ATTRIB_ARRAY_TYPE_NV, 16#8625).
5101-define(GL_CURRENT_ATTRIB_NV, 16#8626).
5102-define(GL_PROGRAM_LENGTH_NV, 16#8627).
5103-define(GL_PROGRAM_STRING_NV, 16#8628).
5104-define(GL_MODELVIEW_PROJECTION_NV, 16#8629).
5105-define(GL_IDENTITY_NV, 16#862A).
5106-define(GL_INVERSE_NV, 16#862B).
5107-define(GL_TRANSPOSE_NV, 16#862C).
5108-define(GL_INVERSE_TRANSPOSE_NV, 16#862D).
5109-define(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, 16#862E).
5110-define(GL_MAX_TRACK_MATRICES_NV, 16#862F).
5111-define(GL_MATRIX0_NV, 16#8630).
5112-define(GL_MATRIX1_NV, 16#8631).
5113-define(GL_MATRIX2_NV, 16#8632).
5114-define(GL_MATRIX3_NV, 16#8633).
5115-define(GL_MATRIX4_NV, 16#8634).
5116-define(GL_MATRIX5_NV, 16#8635).
5117-define(GL_MATRIX6_NV, 16#8636).
5118-define(GL_MATRIX7_NV, 16#8637).
5119-define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640).
5120-define(GL_CURRENT_MATRIX_NV, 16#8641).
5121-define(GL_VERTEX_PROGRAM_POINT_SIZE_NV, 16#8642).
5122-define(GL_VERTEX_PROGRAM_TWO_SIDE_NV, 16#8643).
5123-define(GL_PROGRAM_PARAMETER_NV, 16#8644).
5124-define(GL_ATTRIB_ARRAY_POINTER_NV, 16#8645).
5125-define(GL_PROGRAM_TARGET_NV, 16#8646).
5126-define(GL_PROGRAM_RESIDENT_NV, 16#8647).
5127-define(GL_TRACK_MATRIX_NV, 16#8648).
5128-define(GL_TRACK_MATRIX_TRANSFORM_NV, 16#8649).
5129-define(GL_VERTEX_PROGRAM_BINDING_NV, 16#864A).
5130-define(GL_PROGRAM_ERROR_POSITION_NV, 16#864B).
5131-define(GL_VERTEX_ATTRIB_ARRAY0_NV, 16#8650).
5132-define(GL_VERTEX_ATTRIB_ARRAY1_NV, 16#8651).
5133-define(GL_VERTEX_ATTRIB_ARRAY2_NV, 16#8652).
5134-define(GL_VERTEX_ATTRIB_ARRAY3_NV, 16#8653).
5135-define(GL_VERTEX_ATTRIB_ARRAY4_NV, 16#8654).
5136-define(GL_VERTEX_ATTRIB_ARRAY5_NV, 16#8655).
5137-define(GL_VERTEX_ATTRIB_ARRAY6_NV, 16#8656).
5138-define(GL_VERTEX_ATTRIB_ARRAY7_NV, 16#8657).
5139-define(GL_VERTEX_ATTRIB_ARRAY8_NV, 16#8658).
5140-define(GL_VERTEX_ATTRIB_ARRAY9_NV, 16#8659).
5141-define(GL_VERTEX_ATTRIB_ARRAY10_NV, 16#865A).
5142-define(GL_VERTEX_ATTRIB_ARRAY11_NV, 16#865B).
5143-define(GL_VERTEX_ATTRIB_ARRAY12_NV, 16#865C).
5144-define(GL_VERTEX_ATTRIB_ARRAY13_NV, 16#865D).
5145-define(GL_VERTEX_ATTRIB_ARRAY14_NV, 16#865E).
5146-define(GL_VERTEX_ATTRIB_ARRAY15_NV, 16#865F).
5147-define(GL_MAP1_VERTEX_ATTRIB0_4_NV, 16#8660).
5148-define(GL_MAP1_VERTEX_ATTRIB1_4_NV, 16#8661).
5149-define(GL_MAP1_VERTEX_ATTRIB2_4_NV, 16#8662).
5150-define(GL_MAP1_VERTEX_ATTRIB3_4_NV, 16#8663).
5151-define(GL_MAP1_VERTEX_ATTRIB4_4_NV, 16#8664).
5152-define(GL_MAP1_VERTEX_ATTRIB5_4_NV, 16#8665).
5153-define(GL_MAP1_VERTEX_ATTRIB6_4_NV, 16#8666).
5154-define(GL_MAP1_VERTEX_ATTRIB7_4_NV, 16#8667).
5155-define(GL_MAP1_VERTEX_ATTRIB8_4_NV, 16#8668).
5156-define(GL_MAP1_VERTEX_ATTRIB9_4_NV, 16#8669).
5157-define(GL_MAP1_VERTEX_ATTRIB10_4_NV, 16#866A).
5158-define(GL_MAP1_VERTEX_ATTRIB11_4_NV, 16#866B).
5159-define(GL_MAP1_VERTEX_ATTRIB12_4_NV, 16#866C).
5160-define(GL_MAP1_VERTEX_ATTRIB13_4_NV, 16#866D).
5161-define(GL_MAP1_VERTEX_ATTRIB14_4_NV, 16#866E).
5162-define(GL_MAP1_VERTEX_ATTRIB15_4_NV, 16#866F).
5163-define(GL_MAP2_VERTEX_ATTRIB0_4_NV, 16#8670).
5164-define(GL_MAP2_VERTEX_ATTRIB1_4_NV, 16#8671).
5165-define(GL_MAP2_VERTEX_ATTRIB2_4_NV, 16#8672).
5166-define(GL_MAP2_VERTEX_ATTRIB3_4_NV, 16#8673).
5167-define(GL_MAP2_VERTEX_ATTRIB4_4_NV, 16#8674).
5168-define(GL_MAP2_VERTEX_ATTRIB5_4_NV, 16#8675).
5169-define(GL_MAP2_VERTEX_ATTRIB6_4_NV, 16#8676).
5170-define(GL_MAP2_VERTEX_ATTRIB7_4_NV, 16#8677).
5171-define(GL_MAP2_VERTEX_ATTRIB8_4_NV, 16#8678).
5172-define(GL_MAP2_VERTEX_ATTRIB9_4_NV, 16#8679).
5173-define(GL_MAP2_VERTEX_ATTRIB10_4_NV, 16#867A).
5174-define(GL_MAP2_VERTEX_ATTRIB11_4_NV, 16#867B).
5175-define(GL_MAP2_VERTEX_ATTRIB12_4_NV, 16#867C).
5176-define(GL_MAP2_VERTEX_ATTRIB13_4_NV, 16#867D).
5177-define(GL_MAP2_VERTEX_ATTRIB14_4_NV, 16#867E).
5178-define(GL_MAP2_VERTEX_ATTRIB15_4_NV, 16#867F).
5179-define(GL_NV_vertex_program1_1, 1).
5180-define(GL_NV_vertex_program2, 1).
5181-define(GL_NV_vertex_program2_option, 1).
5182-define(GL_NV_vertex_program3, 1).
5183-define(GL_NV_vertex_program4, 1).
5184-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, 16#88FD).
5185-define(GL_NV_video_capture, 1).
5186-define(GL_VIDEO_BUFFER_NV, 16#9020).
5187-define(GL_VIDEO_BUFFER_BINDING_NV, 16#9021).
5188-define(GL_FIELD_UPPER_NV, 16#9022).
5189-define(GL_FIELD_LOWER_NV, 16#9023).
5190-define(GL_NUM_VIDEO_CAPTURE_STREAMS_NV, 16#9024).
5191-define(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 16#9025).
5192-define(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 16#9026).
5193-define(GL_LAST_VIDEO_CAPTURE_STATUS_NV, 16#9027).
5194-define(GL_VIDEO_BUFFER_PITCH_NV, 16#9028).
5195-define(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 16#9029).
5196-define(GL_VIDEO_COLOR_CONVERSION_MAX_NV, 16#902A).
5197-define(GL_VIDEO_COLOR_CONVERSION_MIN_NV, 16#902B).
5198-define(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 16#902C).
5199-define(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, 16#902D).
5200-define(GL_PARTIAL_SUCCESS_NV, 16#902E).
5201-define(GL_SUCCESS_NV, 16#902F).
5202-define(GL_FAILURE_NV, 16#9030).
5203-define(GL_YCBYCR8_422_NV, 16#9031).
5204-define(GL_YCBAYCR8A_4224_NV, 16#9032).
5205-define(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 16#9033).
5206-define(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 16#9034).
5207-define(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 16#9035).
5208-define(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 16#9036).
5209-define(GL_Z4Y12Z4CB12Z4CR12_444_NV, 16#9037).
5210-define(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 16#9038).
5211-define(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, 16#9039).
5212-define(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 16#903A).
5213-define(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 16#903B).
5214-define(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, 16#903C).
5215-define(GL_NV_viewport_array2, 1).
5216-define(GL_NV_viewport_swizzle, 1).
5217-define(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV, 16#9350).
5218-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV, 16#9351).
5219-define(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV, 16#9352).
5220-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV, 16#9353).
5221-define(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV, 16#9354).
5222-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV, 16#9355).
5223-define(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV, 16#9356).
5224-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV, 16#9357).
5225-define(GL_VIEWPORT_SWIZZLE_X_NV, 16#9358).
5226-define(GL_VIEWPORT_SWIZZLE_Y_NV, 16#9359).
5227-define(GL_VIEWPORT_SWIZZLE_Z_NV, 16#935A).
5228-define(GL_VIEWPORT_SWIZZLE_W_NV, 16#935B).
5229-define(GL_OML_interlace, 1).
5230-define(GL_INTERLACE_OML, 16#8980).
5231-define(GL_INTERLACE_READ_OML, 16#8981).
5232-define(GL_OML_resample, 1).
5233-define(GL_PACK_RESAMPLE_OML, 16#8984).
5234-define(GL_UNPACK_RESAMPLE_OML, 16#8985).
5235-define(GL_RESAMPLE_REPLICATE_OML, 16#8986).
5236-define(GL_RESAMPLE_ZERO_FILL_OML, 16#8987).
5237-define(GL_RESAMPLE_AVERAGE_OML, 16#8988).
5238-define(GL_RESAMPLE_DECIMATE_OML, 16#8989).
5239-define(GL_OML_subsample, 1).
5240-define(GL_FORMAT_SUBSAMPLE_24_24_OML, 16#8982).
5241-define(GL_FORMAT_SUBSAMPLE_244_244_OML, 16#8983).
5242-define(GL_OVR_multiview, 1).
5243-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, 16#9630).
5244-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, 16#9632).
5245-define(GL_MAX_VIEWS_OVR, 16#9631).
5246-define(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, 16#9633).
5247-define(GL_OVR_multiview2, 1).
5248-define(GL_PGI_misc_hints, 1).
5249-define(GL_PREFER_DOUBLEBUFFER_HINT_PGI, 16#1A1F8).
5250-define(GL_CONSERVE_MEMORY_HINT_PGI, 16#1A1FD).
5251-define(GL_RECLAIM_MEMORY_HINT_PGI, 16#1A1FE).
5252-define(GL_NATIVE_GRAPHICS_HANDLE_PGI, 16#1A202).
5253-define(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, 16#1A203).
5254-define(GL_NATIVE_GRAPHICS_END_HINT_PGI, 16#1A204).
5255-define(GL_ALWAYS_FAST_HINT_PGI, 16#1A20C).
5256-define(GL_ALWAYS_SOFT_HINT_PGI, 16#1A20D).
5257-define(GL_ALLOW_DRAW_OBJ_HINT_PGI, 16#1A20E).
5258-define(GL_ALLOW_DRAW_WIN_HINT_PGI, 16#1A20F).
5259-define(GL_ALLOW_DRAW_FRG_HINT_PGI, 16#1A210).
5260-define(GL_ALLOW_DRAW_MEM_HINT_PGI, 16#1A211).
5261-define(GL_STRICT_DEPTHFUNC_HINT_PGI, 16#1A216).
5262-define(GL_STRICT_LIGHTING_HINT_PGI, 16#1A217).
5263-define(GL_STRICT_SCISSOR_HINT_PGI, 16#1A218).
5264-define(GL_FULL_STIPPLE_HINT_PGI, 16#1A219).
5265-define(GL_CLIP_NEAR_HINT_PGI, 16#1A220).
5266-define(GL_CLIP_FAR_HINT_PGI, 16#1A221).
5267-define(GL_WIDE_LINE_HINT_PGI, 16#1A222).
5268-define(GL_BACK_NORMALS_HINT_PGI, 16#1A223).
5269-define(GL_PGI_vertex_hints, 1).
5270-define(GL_VERTEX_DATA_HINT_PGI, 16#1A22A).
5271-define(GL_VERTEX_CONSISTENT_HINT_PGI, 16#1A22B).
5272-define(GL_MATERIAL_SIDE_HINT_PGI, 16#1A22C).
5273-define(GL_MAX_VERTEX_HINT_PGI, 16#1A22D).
5274-define(GL_COLOR3_BIT_PGI, 16#00010000).
5275-define(GL_COLOR4_BIT_PGI, 16#00020000).
5276-define(GL_EDGEFLAG_BIT_PGI, 16#00040000).
5277-define(GL_INDEX_BIT_PGI, 16#00080000).
5278-define(GL_MAT_AMBIENT_BIT_PGI, 16#00100000).
5279-define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#00200000).
5280-define(GL_MAT_DIFFUSE_BIT_PGI, 16#00400000).
5281-define(GL_MAT_EMISSION_BIT_PGI, 16#00800000).
5282-define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#01000000).
5283-define(GL_MAT_SHININESS_BIT_PGI, 16#02000000).
5284-define(GL_MAT_SPECULAR_BIT_PGI, 16#04000000).
5285-define(GL_NORMAL_BIT_PGI, 16#08000000).
5286-define(GL_TEXCOORD1_BIT_PGI, 16#10000000).
5287-define(GL_TEXCOORD2_BIT_PGI, 16#20000000).
5288-define(GL_TEXCOORD3_BIT_PGI, 16#40000000).
5289-define(GL_TEXCOORD4_BIT_PGI, 16#80000000).
5290-define(GL_VERTEX23_BIT_PGI, 16#00000004).
5291-define(GL_VERTEX4_BIT_PGI, 16#00000008).
5292-define(GL_REND_screen_coordinates, 1).
5293-define(GL_SCREEN_COORDINATES_REND, 16#8490).
5294-define(GL_INVERTED_SCREEN_W_REND, 16#8491).
5295-define(GL_S3_s3tc, 1).
5296-define(GL_RGB_S3TC, 16#83A0).
5297-define(GL_RGB4_S3TC, 16#83A1).
5298-define(GL_RGBA_S3TC, 16#83A2).
5299-define(GL_RGBA4_S3TC, 16#83A3).
5300-define(GL_RGBA_DXT5_S3TC, 16#83A4).
5301-define(GL_RGBA4_DXT5_S3TC, 16#83A5).
5302-define(GL_SGIS_detail_texture, 1).
5303-define(GL_DETAIL_TEXTURE_2D_SGIS, 16#8095).
5304-define(GL_DETAIL_TEXTURE_2D_BINDING_SGIS, 16#8096).
5305-define(GL_LINEAR_DETAIL_SGIS, 16#8097).
5306-define(GL_LINEAR_DETAIL_ALPHA_SGIS, 16#8098).
5307-define(GL_LINEAR_DETAIL_COLOR_SGIS, 16#8099).
5308-define(GL_DETAIL_TEXTURE_LEVEL_SGIS, 16#809A).
5309-define(GL_DETAIL_TEXTURE_MODE_SGIS, 16#809B).
5310-define(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, 16#809C).
5311-define(GL_SGIS_fog_function, 1).
5312-define(GL_FOG_FUNC_SGIS, 16#812A).
5313-define(GL_FOG_FUNC_POINTS_SGIS, 16#812B).
5314-define(GL_MAX_FOG_FUNC_POINTS_SGIS, 16#812C).
5315-define(GL_SGIS_generate_mipmap, 1).
5316-define(GL_GENERATE_MIPMAP_SGIS, 16#8191).
5317-define(GL_GENERATE_MIPMAP_HINT_SGIS, 16#8192).
5318-define(GL_SGIS_multisample, 1).
5319-define(GL_MULTISAMPLE_SGIS, 16#809D).
5320-define(GL_SAMPLE_ALPHA_TO_MASK_SGIS, 16#809E).
5321-define(GL_SAMPLE_ALPHA_TO_ONE_SGIS, 16#809F).
5322-define(GL_SAMPLE_MASK_SGIS, 16#80A0).
5323-define(GL_1PASS_SGIS, 16#80A1).
5324-define(GL_2PASS_0_SGIS, 16#80A2).
5325-define(GL_2PASS_1_SGIS, 16#80A3).
5326-define(GL_4PASS_0_SGIS, 16#80A4).
5327-define(GL_4PASS_1_SGIS, 16#80A5).
5328-define(GL_4PASS_2_SGIS, 16#80A6).
5329-define(GL_4PASS_3_SGIS, 16#80A7).
5330-define(GL_SAMPLE_BUFFERS_SGIS, 16#80A8).
5331-define(GL_SAMPLES_SGIS, 16#80A9).
5332-define(GL_SAMPLE_MASK_VALUE_SGIS, 16#80AA).
5333-define(GL_SAMPLE_MASK_INVERT_SGIS, 16#80AB).
5334-define(GL_SAMPLE_PATTERN_SGIS, 16#80AC).
5335-define(GL_SGIS_pixel_texture, 1).
5336-define(GL_PIXEL_TEXTURE_SGIS, 16#8353).
5337-define(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, 16#8354).
5338-define(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, 16#8355).
5339-define(GL_PIXEL_GROUP_COLOR_SGIS, 16#8356).
5340-define(GL_SGIS_point_line_texgen, 1).
5341-define(GL_EYE_DISTANCE_TO_POINT_SGIS, 16#81F0).
5342-define(GL_OBJECT_DISTANCE_TO_POINT_SGIS, 16#81F1).
5343-define(GL_EYE_DISTANCE_TO_LINE_SGIS, 16#81F2).
5344-define(GL_OBJECT_DISTANCE_TO_LINE_SGIS, 16#81F3).
5345-define(GL_EYE_POINT_SGIS, 16#81F4).
5346-define(GL_OBJECT_POINT_SGIS, 16#81F5).
5347-define(GL_EYE_LINE_SGIS, 16#81F6).
5348-define(GL_OBJECT_LINE_SGIS, 16#81F7).
5349-define(GL_SGIS_point_parameters, 1).
5350-define(GL_POINT_SIZE_MIN_SGIS, 16#8126).
5351-define(GL_POINT_SIZE_MAX_SGIS, 16#8127).
5352-define(GL_POINT_FADE_THRESHOLD_SIZE_SGIS, 16#8128).
5353-define(GL_DISTANCE_ATTENUATION_SGIS, 16#8129).
5354-define(GL_SGIS_sharpen_texture, 1).
5355-define(GL_LINEAR_SHARPEN_SGIS, 16#80AD).
5356-define(GL_LINEAR_SHARPEN_ALPHA_SGIS, 16#80AE).
5357-define(GL_LINEAR_SHARPEN_COLOR_SGIS, 16#80AF).
5358-define(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, 16#80B0).
5359-define(GL_SGIS_texture4D, 1).
5360-define(GL_PACK_SKIP_VOLUMES_SGIS, 16#8130).
5361-define(GL_PACK_IMAGE_DEPTH_SGIS, 16#8131).
5362-define(GL_UNPACK_SKIP_VOLUMES_SGIS, 16#8132).
5363-define(GL_UNPACK_IMAGE_DEPTH_SGIS, 16#8133).
5364-define(GL_TEXTURE_4D_SGIS, 16#8134).
5365-define(GL_PROXY_TEXTURE_4D_SGIS, 16#8135).
5366-define(GL_TEXTURE_4DSIZE_SGIS, 16#8136).
5367-define(GL_TEXTURE_WRAP_Q_SGIS, 16#8137).
5368-define(GL_MAX_4D_TEXTURE_SIZE_SGIS, 16#8138).
5369-define(GL_TEXTURE_4D_BINDING_SGIS, 16#814F).
5370-define(GL_SGIS_texture_border_clamp, 1).
5371-define(GL_CLAMP_TO_BORDER_SGIS, 16#812D).
5372-define(GL_SGIS_texture_color_mask, 1).
5373-define(GL_TEXTURE_COLOR_WRITEMASK_SGIS, 16#81EF).
5374-define(GL_SGIS_texture_edge_clamp, 1).
5375-define(GL_CLAMP_TO_EDGE_SGIS, 16#812F).
5376-define(GL_SGIS_texture_filter4, 1).
5377-define(GL_FILTER4_SGIS, 16#8146).
5378-define(GL_TEXTURE_FILTER4_SIZE_SGIS, 16#8147).
5379-define(GL_SGIS_texture_lod, 1).
5380-define(GL_TEXTURE_MIN_LOD_SGIS, 16#813A).
5381-define(GL_TEXTURE_MAX_LOD_SGIS, 16#813B).
5382-define(GL_TEXTURE_BASE_LEVEL_SGIS, 16#813C).
5383-define(GL_TEXTURE_MAX_LEVEL_SGIS, 16#813D).
5384-define(GL_SGIS_texture_select, 1).
5385-define(GL_DUAL_ALPHA4_SGIS, 16#8110).
5386-define(GL_DUAL_ALPHA8_SGIS, 16#8111).
5387-define(GL_DUAL_ALPHA12_SGIS, 16#8112).
5388-define(GL_DUAL_ALPHA16_SGIS, 16#8113).
5389-define(GL_DUAL_LUMINANCE4_SGIS, 16#8114).
5390-define(GL_DUAL_LUMINANCE8_SGIS, 16#8115).
5391-define(GL_DUAL_LUMINANCE12_SGIS, 16#8116).
5392-define(GL_DUAL_LUMINANCE16_SGIS, 16#8117).
5393-define(GL_DUAL_INTENSITY4_SGIS, 16#8118).
5394-define(GL_DUAL_INTENSITY8_SGIS, 16#8119).
5395-define(GL_DUAL_INTENSITY12_SGIS, 16#811A).
5396-define(GL_DUAL_INTENSITY16_SGIS, 16#811B).
5397-define(GL_DUAL_LUMINANCE_ALPHA4_SGIS, 16#811C).
5398-define(GL_DUAL_LUMINANCE_ALPHA8_SGIS, 16#811D).
5399-define(GL_QUAD_ALPHA4_SGIS, 16#811E).
5400-define(GL_QUAD_ALPHA8_SGIS, 16#811F).
5401-define(GL_QUAD_LUMINANCE4_SGIS, 16#8120).
5402-define(GL_QUAD_LUMINANCE8_SGIS, 16#8121).
5403-define(GL_QUAD_INTENSITY4_SGIS, 16#8122).
5404-define(GL_QUAD_INTENSITY8_SGIS, 16#8123).
5405-define(GL_DUAL_TEXTURE_SELECT_SGIS, 16#8124).
5406-define(GL_QUAD_TEXTURE_SELECT_SGIS, 16#8125).
5407-define(GL_SGIX_async, 1).
5408-define(GL_ASYNC_MARKER_SGIX, 16#8329).
5409-define(GL_SGIX_async_histogram, 1).
5410-define(GL_ASYNC_HISTOGRAM_SGIX, 16#832C).
5411-define(GL_MAX_ASYNC_HISTOGRAM_SGIX, 16#832D).
5412-define(GL_SGIX_async_pixel, 1).
5413-define(GL_ASYNC_TEX_IMAGE_SGIX, 16#835C).
5414-define(GL_ASYNC_DRAW_PIXELS_SGIX, 16#835D).
5415-define(GL_ASYNC_READ_PIXELS_SGIX, 16#835E).
5416-define(GL_MAX_ASYNC_TEX_IMAGE_SGIX, 16#835F).
5417-define(GL_MAX_ASYNC_DRAW_PIXELS_SGIX, 16#8360).
5418-define(GL_MAX_ASYNC_READ_PIXELS_SGIX, 16#8361).
5419-define(GL_SGIX_blend_alpha_minmax, 1).
5420-define(GL_ALPHA_MIN_SGIX, 16#8320).
5421-define(GL_ALPHA_MAX_SGIX, 16#8321).
5422-define(GL_SGIX_calligraphic_fragment, 1).
5423-define(GL_CALLIGRAPHIC_FRAGMENT_SGIX, 16#8183).
5424-define(GL_SGIX_clipmap, 1).
5425-define(GL_LINEAR_CLIPMAP_LINEAR_SGIX, 16#8170).
5426-define(GL_TEXTURE_CLIPMAP_CENTER_SGIX, 16#8171).
5427-define(GL_TEXTURE_CLIPMAP_FRAME_SGIX, 16#8172).
5428-define(GL_TEXTURE_CLIPMAP_OFFSET_SGIX, 16#8173).
5429-define(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8174).
5430-define(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, 16#8175).
5431-define(GL_TEXTURE_CLIPMAP_DEPTH_SGIX, 16#8176).
5432-define(GL_MAX_CLIPMAP_DEPTH_SGIX, 16#8177).
5433-define(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8178).
5434-define(GL_NEAREST_CLIPMAP_NEAREST_SGIX, 16#844D).
5435-define(GL_NEAREST_CLIPMAP_LINEAR_SGIX, 16#844E).
5436-define(GL_LINEAR_CLIPMAP_NEAREST_SGIX, 16#844F).
5437-define(GL_SGIX_convolution_accuracy, 1).
5438-define(GL_CONVOLUTION_HINT_SGIX, 16#8316).
5439-define(GL_SGIX_depth_pass_instrument, 1).
5440-define(GL_SGIX_depth_texture, 1).
5441-define(GL_DEPTH_COMPONENT16_SGIX, 16#81A5).
5442-define(GL_DEPTH_COMPONENT24_SGIX, 16#81A6).
5443-define(GL_DEPTH_COMPONENT32_SGIX, 16#81A7).
5444-define(GL_SGIX_flush_raster, 1).
5445-define(GL_SGIX_fog_offset, 1).
5446-define(GL_FOG_OFFSET_SGIX, 16#8198).
5447-define(GL_FOG_OFFSET_VALUE_SGIX, 16#8199).
5448-define(GL_SGIX_fragment_lighting, 1).
5449-define(GL_FRAGMENT_LIGHTING_SGIX, 16#8400).
5450-define(GL_FRAGMENT_COLOR_MATERIAL_SGIX, 16#8401).
5451-define(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, 16#8402).
5452-define(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, 16#8403).
5453-define(GL_MAX_FRAGMENT_LIGHTS_SGIX, 16#8404).
5454-define(GL_MAX_ACTIVE_LIGHTS_SGIX, 16#8405).
5455-define(GL_CURRENT_RASTER_NORMAL_SGIX, 16#8406).
5456-define(GL_LIGHT_ENV_MODE_SGIX, 16#8407).
5457-define(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, 16#8408).
5458-define(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, 16#8409).
5459-define(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, 16#840A).
5460-define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B).
5461-define(GL_FRAGMENT_LIGHT0_SGIX, 16#840C).
5462-define(GL_FRAGMENT_LIGHT1_SGIX, 16#840D).
5463-define(GL_FRAGMENT_LIGHT2_SGIX, 16#840E).
5464-define(GL_FRAGMENT_LIGHT3_SGIX, 16#840F).
5465-define(GL_FRAGMENT_LIGHT4_SGIX, 16#8410).
5466-define(GL_FRAGMENT_LIGHT5_SGIX, 16#8411).
5467-define(GL_FRAGMENT_LIGHT6_SGIX, 16#8412).
5468-define(GL_FRAGMENT_LIGHT7_SGIX, 16#8413).
5469-define(GL_SGIX_framezoom, 1).
5470-define(GL_FRAMEZOOM_SGIX, 16#818B).
5471-define(GL_FRAMEZOOM_FACTOR_SGIX, 16#818C).
5472-define(GL_MAX_FRAMEZOOM_FACTOR_SGIX, 16#818D).
5473-define(GL_SGIX_igloo_interface, 1).
5474-define(GL_SGIX_instruments, 1).
5475-define(GL_INSTRUMENT_BUFFER_POINTER_SGIX, 16#8180).
5476-define(GL_INSTRUMENT_MEASUREMENTS_SGIX, 16#8181).
5477-define(GL_SGIX_interlace, 1).
5478-define(GL_INTERLACE_SGIX, 16#8094).
5479-define(GL_SGIX_ir_instrument1, 1).
5480-define(GL_IR_INSTRUMENT1_SGIX, 16#817F).
5481-define(GL_SGIX_list_priority, 1).
5482-define(GL_LIST_PRIORITY_SGIX, 16#8182).
5483-define(GL_SGIX_pixel_texture, 1).
5484-define(GL_PIXEL_TEX_GEN_SGIX, 16#8139).
5485-define(GL_PIXEL_TEX_GEN_MODE_SGIX, 16#832B).
5486-define(GL_SGIX_pixel_tiles, 1).
5487-define(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, 16#813E).
5488-define(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, 16#813F).
5489-define(GL_PIXEL_TILE_WIDTH_SGIX, 16#8140).
5490-define(GL_PIXEL_TILE_HEIGHT_SGIX, 16#8141).
5491-define(GL_PIXEL_TILE_GRID_WIDTH_SGIX, 16#8142).
5492-define(GL_PIXEL_TILE_GRID_HEIGHT_SGIX, 16#8143).
5493-define(GL_PIXEL_TILE_GRID_DEPTH_SGIX, 16#8144).
5494-define(GL_PIXEL_TILE_CACHE_SIZE_SGIX, 16#8145).
5495-define(GL_SGIX_polynomial_ffd, 1).
5496-define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#00000001).
5497-define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#00000002).
5498-define(GL_GEOMETRY_DEFORMATION_SGIX, 16#8194).
5499-define(GL_TEXTURE_DEFORMATION_SGIX, 16#8195).
5500-define(GL_DEFORMATIONS_MASK_SGIX, 16#8196).
5501-define(GL_MAX_DEFORMATION_ORDER_SGIX, 16#8197).
5502-define(GL_SGIX_reference_plane, 1).
5503-define(GL_REFERENCE_PLANE_SGIX, 16#817D).
5504-define(GL_REFERENCE_PLANE_EQUATION_SGIX, 16#817E).
5505-define(GL_SGIX_resample, 1).
5506-define(GL_PACK_RESAMPLE_SGIX, 16#842E).
5507-define(GL_UNPACK_RESAMPLE_SGIX, 16#842F).
5508-define(GL_RESAMPLE_REPLICATE_SGIX, 16#8433).
5509-define(GL_RESAMPLE_ZERO_FILL_SGIX, 16#8434).
5510-define(GL_RESAMPLE_DECIMATE_SGIX, 16#8430).
5511-define(GL_SGIX_scalebias_hint, 1).
5512-define(GL_SCALEBIAS_HINT_SGIX, 16#8322).
5513-define(GL_SGIX_shadow, 1).
5514-define(GL_TEXTURE_COMPARE_SGIX, 16#819A).
5515-define(GL_TEXTURE_COMPARE_OPERATOR_SGIX, 16#819B).
5516-define(GL_TEXTURE_LEQUAL_R_SGIX, 16#819C).
5517-define(GL_TEXTURE_GEQUAL_R_SGIX, 16#819D).
5518-define(GL_SGIX_shadow_ambient, 1).
5519-define(GL_SHADOW_AMBIENT_SGIX, 16#80BF).
5520-define(GL_SGIX_sprite, 1).
5521-define(GL_SPRITE_SGIX, 16#8148).
5522-define(GL_SPRITE_MODE_SGIX, 16#8149).
5523-define(GL_SPRITE_AXIS_SGIX, 16#814A).
5524-define(GL_SPRITE_TRANSLATION_SGIX, 16#814B).
5525-define(GL_SPRITE_AXIAL_SGIX, 16#814C).
5526-define(GL_SPRITE_OBJECT_ALIGNED_SGIX, 16#814D).
5527-define(GL_SPRITE_EYE_ALIGNED_SGIX, 16#814E).
5528-define(GL_SGIX_subsample, 1).
5529-define(GL_PACK_SUBSAMPLE_RATE_SGIX, 16#85A0).
5530-define(GL_UNPACK_SUBSAMPLE_RATE_SGIX, 16#85A1).
5531-define(GL_PIXEL_SUBSAMPLE_4444_SGIX, 16#85A2).
5532-define(GL_PIXEL_SUBSAMPLE_2424_SGIX, 16#85A3).
5533-define(GL_PIXEL_SUBSAMPLE_4242_SGIX, 16#85A4).
5534-define(GL_SGIX_tag_sample_buffer, 1).
5535-define(GL_SGIX_texture_add_env, 1).
5536-define(GL_TEXTURE_ENV_BIAS_SGIX, 16#80BE).
5537-define(GL_SGIX_texture_coordinate_clamp, 1).
5538-define(GL_TEXTURE_MAX_CLAMP_S_SGIX, 16#8369).
5539-define(GL_TEXTURE_MAX_CLAMP_T_SGIX, 16#836A).
5540-define(GL_TEXTURE_MAX_CLAMP_R_SGIX, 16#836B).
5541-define(GL_SGIX_texture_lod_bias, 1).
5542-define(GL_TEXTURE_LOD_BIAS_S_SGIX, 16#818E).
5543-define(GL_TEXTURE_LOD_BIAS_T_SGIX, 16#818F).
5544-define(GL_TEXTURE_LOD_BIAS_R_SGIX, 16#8190).
5545-define(GL_SGIX_texture_multi_buffer, 1).
5546-define(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, 16#812E).
5547-define(GL_SGIX_texture_scale_bias, 1).
5548-define(GL_POST_TEXTURE_FILTER_BIAS_SGIX, 16#8179).
5549-define(GL_POST_TEXTURE_FILTER_SCALE_SGIX, 16#817A).
5550-define(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, 16#817B).
5551-define(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, 16#817C).
5552-define(GL_SGIX_vertex_preclip, 1).
5553-define(GL_VERTEX_PRECLIP_SGIX, 16#83EE).
5554-define(GL_VERTEX_PRECLIP_HINT_SGIX, 16#83EF).
5555-define(GL_SGIX_ycrcb, 1).
5556-define(GL_YCRCB_422_SGIX, 16#81BB).
5557-define(GL_YCRCB_444_SGIX, 16#81BC).
5558-define(GL_SGIX_ycrcb_subsample, 1).
5559-define(GL_SGIX_ycrcba, 1).
5560-define(GL_YCRCB_SGIX, 16#8318).
5561-define(GL_YCRCBA_SGIX, 16#8319).
5562-define(GL_SGI_color_matrix, 1).
5563-define(GL_COLOR_MATRIX_SGI, 16#80B1).
5564-define(GL_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B2).
5565-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B3).
5566-define(GL_POST_COLOR_MATRIX_RED_SCALE_SGI, 16#80B4).
5567-define(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, 16#80B5).
5568-define(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, 16#80B6).
5569-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, 16#80B7).
5570-define(GL_POST_COLOR_MATRIX_RED_BIAS_SGI, 16#80B8).
5571-define(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, 16#80B9).
5572-define(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, 16#80BA).
5573-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, 16#80BB).
5574-define(GL_SGI_color_table, 1).
5575-define(GL_COLOR_TABLE_SGI, 16#80D0).
5576-define(GL_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D1).
5577-define(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D2).
5578-define(GL_PROXY_COLOR_TABLE_SGI, 16#80D3).
5579-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D4).
5580-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D5).
5581-define(GL_COLOR_TABLE_SCALE_SGI, 16#80D6).
5582-define(GL_COLOR_TABLE_BIAS_SGI, 16#80D7).
5583-define(GL_COLOR_TABLE_FORMAT_SGI, 16#80D8).
5584-define(GL_COLOR_TABLE_WIDTH_SGI, 16#80D9).
5585-define(GL_COLOR_TABLE_RED_SIZE_SGI, 16#80DA).
5586-define(GL_COLOR_TABLE_GREEN_SIZE_SGI, 16#80DB).
5587-define(GL_COLOR_TABLE_BLUE_SIZE_SGI, 16#80DC).
5588-define(GL_COLOR_TABLE_ALPHA_SIZE_SGI, 16#80DD).
5589-define(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, 16#80DE).
5590-define(GL_COLOR_TABLE_INTENSITY_SIZE_SGI, 16#80DF).
5591-define(GL_SGI_texture_color_table, 1).
5592-define(GL_TEXTURE_COLOR_TABLE_SGI, 16#80BC).
5593-define(GL_PROXY_TEXTURE_COLOR_TABLE_SGI, 16#80BD).
5594-define(GL_SUNX_constant_data, 1).
5595-define(GL_UNPACK_CONSTANT_DATA_SUNX, 16#81D5).
5596-define(GL_TEXTURE_CONSTANT_DATA_SUNX, 16#81D6).
5597-define(GL_SUN_convolution_border_modes, 1).
5598-define(GL_WRAP_BORDER_SUN, 16#81D4).
5599-define(GL_SUN_global_alpha, 1).
5600-define(GL_GLOBAL_ALPHA_SUN, 16#81D9).
5601-define(GL_GLOBAL_ALPHA_FACTOR_SUN, 16#81DA).
5602-define(GL_SUN_mesh_array, 1).
5603-define(GL_QUAD_MESH_SUN, 16#8614).
5604-define(GL_TRIANGLE_MESH_SUN, 16#8615).
5605-define(GL_SUN_slice_accum, 1).
5606-define(GL_SLICE_ACCUM_SUN, 16#85CC).
5607-define(GL_SUN_triangle_list, 1).
5608-define(GL_RESTART_SUN, 16#0001).
5609-define(GL_REPLACE_MIDDLE_SUN, 16#0002).
5610-define(GL_REPLACE_OLDEST_SUN, 16#0003).
5611-define(GL_TRIANGLE_LIST_SUN, 16#81D7).
5612-define(GL_REPLACEMENT_CODE_SUN, 16#81D8).
5613-define(GL_REPLACEMENT_CODE_ARRAY_SUN, 16#85C0).
5614-define(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, 16#85C1).
5615-define(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, 16#85C2).
5616-define(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, 16#85C3).
5617-define(GL_R1UI_V3F_SUN, 16#85C4).
5618-define(GL_R1UI_C4UB_V3F_SUN, 16#85C5).
5619-define(GL_R1UI_C3F_V3F_SUN, 16#85C6).
5620-define(GL_R1UI_N3F_V3F_SUN, 16#85C7).
5621-define(GL_R1UI_C4F_N3F_V3F_SUN, 16#85C8).
5622-define(GL_R1UI_T2F_V3F_SUN, 16#85C9).
5623-define(GL_R1UI_T2F_N3F_V3F_SUN, 16#85CA).
5624-define(GL_R1UI_T2F_C4F_N3F_V3F_SUN, 16#85CB).
5625-define(GL_SUN_vertex, 1).
5626-define(GL_WIN_phong_shading, 1).
5627-define(GL_PHONG_WIN, 16#80EA).
5628-define(GL_PHONG_HINT_WIN, 16#80EB).
5629-define(GL_WIN_specular_fog, 1).
5630-define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC).
5631