1%% 2%% %CopyrightBegin% 3%% 4%% Copyright Ericsson AB 2008-2020. All Rights Reserved. 5%% 6%% Licensed under the Apache License, Version 2.0 (the "License"); 7%% you may not use this file except in compliance with the License. 8%% You may obtain a copy of the License at 9%% 10%% http://www.apache.org/licenses/LICENSE-2.0 11%% 12%% Unless required by applicable law or agreed to in writing, software 13%% distributed under the License is distributed on an "AS IS" BASIS, 14%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15%% See the License for the specific language governing permissions and 16%% limitations under the License. 17%% 18%% %CopyrightEnd% 19 20%% OPENGL DEFINITIONS 21 22%% This file is generated DO NOT EDIT 23 24-define(GL_VERSION_1_1, 1). 25-define(GL_VERSION_1_2, 1). 26-define(GL_VERSION_1_3, 1). 27-define(GL_ARB_imaging, 1). 28-define(GL_FALSE, 0). 29-define(GL_TRUE, 1). 30-define(GL_BYTE, 16#1400). 31-define(GL_UNSIGNED_BYTE, 16#1401). 32-define(GL_SHORT, 16#1402). 33-define(GL_UNSIGNED_SHORT, 16#1403). 34-define(GL_INT, 16#1404). 35-define(GL_UNSIGNED_INT, 16#1405). 36-define(GL_FLOAT, 16#1406). 37-define(GL_2_BYTES, 16#1407). 38-define(GL_3_BYTES, 16#1408). 39-define(GL_4_BYTES, 16#1409). 40-define(GL_DOUBLE, 16#140A). 41-define(GL_POINTS, 16#0000). 42-define(GL_LINES, 16#0001). 43-define(GL_LINE_LOOP, 16#0002). 44-define(GL_LINE_STRIP, 16#0003). 45-define(GL_TRIANGLES, 16#0004). 46-define(GL_TRIANGLE_STRIP, 16#0005). 47-define(GL_TRIANGLE_FAN, 16#0006). 48-define(GL_QUADS, 16#0007). 49-define(GL_QUAD_STRIP, 16#0008). 50-define(GL_POLYGON, 16#0009). 51-define(GL_VERTEX_ARRAY, 16#8074). 52-define(GL_NORMAL_ARRAY, 16#8075). 53-define(GL_COLOR_ARRAY, 16#8076). 54-define(GL_INDEX_ARRAY, 16#8077). 55-define(GL_TEXTURE_COORD_ARRAY, 16#8078). 56-define(GL_EDGE_FLAG_ARRAY, 16#8079). 57-define(GL_VERTEX_ARRAY_SIZE, 16#807A). 58-define(GL_VERTEX_ARRAY_TYPE, 16#807B). 59-define(GL_VERTEX_ARRAY_STRIDE, 16#807C). 60-define(GL_NORMAL_ARRAY_TYPE, 16#807E). 61-define(GL_NORMAL_ARRAY_STRIDE, 16#807F). 62-define(GL_COLOR_ARRAY_SIZE, 16#8081). 63-define(GL_COLOR_ARRAY_TYPE, 16#8082). 64-define(GL_COLOR_ARRAY_STRIDE, 16#8083). 65-define(GL_INDEX_ARRAY_TYPE, 16#8085). 66-define(GL_INDEX_ARRAY_STRIDE, 16#8086). 67-define(GL_TEXTURE_COORD_ARRAY_SIZE, 16#8088). 68-define(GL_TEXTURE_COORD_ARRAY_TYPE, 16#8089). 69-define(GL_TEXTURE_COORD_ARRAY_STRIDE, 16#808A). 70-define(GL_EDGE_FLAG_ARRAY_STRIDE, 16#808C). 71-define(GL_VERTEX_ARRAY_POINTER, 16#808E). 72-define(GL_NORMAL_ARRAY_POINTER, 16#808F). 73-define(GL_COLOR_ARRAY_POINTER, 16#8090). 74-define(GL_INDEX_ARRAY_POINTER, 16#8091). 75-define(GL_TEXTURE_COORD_ARRAY_POINTER, 16#8092). 76-define(GL_EDGE_FLAG_ARRAY_POINTER, 16#8093). 77-define(GL_V2F, 16#2A20). 78-define(GL_V3F, 16#2A21). 79-define(GL_C4UB_V2F, 16#2A22). 80-define(GL_C4UB_V3F, 16#2A23). 81-define(GL_C3F_V3F, 16#2A24). 82-define(GL_N3F_V3F, 16#2A25). 83-define(GL_C4F_N3F_V3F, 16#2A26). 84-define(GL_T2F_V3F, 16#2A27). 85-define(GL_T4F_V4F, 16#2A28). 86-define(GL_T2F_C4UB_V3F, 16#2A29). 87-define(GL_T2F_C3F_V3F, 16#2A2A). 88-define(GL_T2F_N3F_V3F, 16#2A2B). 89-define(GL_T2F_C4F_N3F_V3F, 16#2A2C). 90-define(GL_T4F_C4F_N3F_V4F, 16#2A2D). 91-define(GL_MATRIX_MODE, 16#0BA0). 92-define(GL_MODELVIEW, 16#1700). 93-define(GL_PROJECTION, 16#1701). 94-define(GL_TEXTURE, 16#1702). 95-define(GL_POINT_SMOOTH, 16#0B10). 96-define(GL_POINT_SIZE, 16#0B11). 97-define(GL_POINT_SIZE_GRANULARITY, 16#0B13). 98-define(GL_POINT_SIZE_RANGE, 16#0B12). 99-define(GL_LINE_SMOOTH, 16#0B20). 100-define(GL_LINE_STIPPLE, 16#0B24). 101-define(GL_LINE_STIPPLE_PATTERN, 16#0B25). 102-define(GL_LINE_STIPPLE_REPEAT, 16#0B26). 103-define(GL_LINE_WIDTH, 16#0B21). 104-define(GL_LINE_WIDTH_GRANULARITY, 16#0B23). 105-define(GL_LINE_WIDTH_RANGE, 16#0B22). 106-define(GL_POINT, 16#1B00). 107-define(GL_LINE, 16#1B01). 108-define(GL_FILL, 16#1B02). 109-define(GL_CW, 16#0900). 110-define(GL_CCW, 16#0901). 111-define(GL_FRONT, 16#0404). 112-define(GL_BACK, 16#0405). 113-define(GL_POLYGON_MODE, 16#0B40). 114-define(GL_POLYGON_SMOOTH, 16#0B41). 115-define(GL_POLYGON_STIPPLE, 16#0B42). 116-define(GL_EDGE_FLAG, 16#0B43). 117-define(GL_CULL_FACE, 16#0B44). 118-define(GL_CULL_FACE_MODE, 16#0B45). 119-define(GL_FRONT_FACE, 16#0B46). 120-define(GL_POLYGON_OFFSET_FACTOR, 16#8038). 121-define(GL_POLYGON_OFFSET_UNITS, 16#2A00). 122-define(GL_POLYGON_OFFSET_POINT, 16#2A01). 123-define(GL_POLYGON_OFFSET_LINE, 16#2A02). 124-define(GL_POLYGON_OFFSET_FILL, 16#8037). 125-define(GL_COMPILE, 16#1300). 126-define(GL_COMPILE_AND_EXECUTE, 16#1301). 127-define(GL_LIST_BASE, 16#0B32). 128-define(GL_LIST_INDEX, 16#0B33). 129-define(GL_LIST_MODE, 16#0B30). 130-define(GL_NEVER, 16#0200). 131-define(GL_LESS, 16#0201). 132-define(GL_EQUAL, 16#0202). 133-define(GL_LEQUAL, 16#0203). 134-define(GL_GREATER, 16#0204). 135-define(GL_NOTEQUAL, 16#0205). 136-define(GL_GEQUAL, 16#0206). 137-define(GL_ALWAYS, 16#0207). 138-define(GL_DEPTH_TEST, 16#0B71). 139-define(GL_DEPTH_BITS, 16#0D56). 140-define(GL_DEPTH_CLEAR_VALUE, 16#0B73). 141-define(GL_DEPTH_FUNC, 16#0B74). 142-define(GL_DEPTH_RANGE, 16#0B70). 143-define(GL_DEPTH_WRITEMASK, 16#0B72). 144-define(GL_DEPTH_COMPONENT, 16#1902). 145-define(GL_LIGHTING, 16#0B50). 146-define(GL_LIGHT0, 16#4000). 147-define(GL_LIGHT1, 16#4001). 148-define(GL_LIGHT2, 16#4002). 149-define(GL_LIGHT3, 16#4003). 150-define(GL_LIGHT4, 16#4004). 151-define(GL_LIGHT5, 16#4005). 152-define(GL_LIGHT6, 16#4006). 153-define(GL_LIGHT7, 16#4007). 154-define(GL_SPOT_EXPONENT, 16#1205). 155-define(GL_SPOT_CUTOFF, 16#1206). 156-define(GL_CONSTANT_ATTENUATION, 16#1207). 157-define(GL_LINEAR_ATTENUATION, 16#1208). 158-define(GL_QUADRATIC_ATTENUATION, 16#1209). 159-define(GL_AMBIENT, 16#1200). 160-define(GL_DIFFUSE, 16#1201). 161-define(GL_SPECULAR, 16#1202). 162-define(GL_SHININESS, 16#1601). 163-define(GL_EMISSION, 16#1600). 164-define(GL_POSITION, 16#1203). 165-define(GL_SPOT_DIRECTION, 16#1204). 166-define(GL_AMBIENT_AND_DIFFUSE, 16#1602). 167-define(GL_COLOR_INDEXES, 16#1603). 168-define(GL_LIGHT_MODEL_TWO_SIDE, 16#0B52). 169-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#0B51). 170-define(GL_LIGHT_MODEL_AMBIENT, 16#0B53). 171-define(GL_FRONT_AND_BACK, 16#0408). 172-define(GL_SHADE_MODEL, 16#0B54). 173-define(GL_FLAT, 16#1D00). 174-define(GL_SMOOTH, 16#1D01). 175-define(GL_COLOR_MATERIAL, 16#0B57). 176-define(GL_COLOR_MATERIAL_FACE, 16#0B55). 177-define(GL_COLOR_MATERIAL_PARAMETER, 16#0B56). 178-define(GL_NORMALIZE, 16#0BA1). 179-define(GL_CLIP_PLANE0, 16#3000). 180-define(GL_CLIP_PLANE1, 16#3001). 181-define(GL_CLIP_PLANE2, 16#3002). 182-define(GL_CLIP_PLANE3, 16#3003). 183-define(GL_CLIP_PLANE4, 16#3004). 184-define(GL_CLIP_PLANE5, 16#3005). 185-define(GL_ACCUM_RED_BITS, 16#0D58). 186-define(GL_ACCUM_GREEN_BITS, 16#0D59). 187-define(GL_ACCUM_BLUE_BITS, 16#0D5A). 188-define(GL_ACCUM_ALPHA_BITS, 16#0D5B). 189-define(GL_ACCUM_CLEAR_VALUE, 16#0B80). 190-define(GL_ACCUM, 16#0100). 191-define(GL_ADD, 16#0104). 192-define(GL_LOAD, 16#0101). 193-define(GL_MULT, 16#0103). 194-define(GL_RETURN, 16#0102). 195-define(GL_ALPHA_TEST, 16#0BC0). 196-define(GL_ALPHA_TEST_REF, 16#0BC2). 197-define(GL_ALPHA_TEST_FUNC, 16#0BC1). 198-define(GL_BLEND, 16#0BE2). 199-define(GL_BLEND_SRC, 16#0BE1). 200-define(GL_BLEND_DST, 16#0BE0). 201-define(GL_ZERO, 0). 202-define(GL_ONE, 1). 203-define(GL_SRC_COLOR, 16#0300). 204-define(GL_ONE_MINUS_SRC_COLOR, 16#0301). 205-define(GL_SRC_ALPHA, 16#0302). 206-define(GL_ONE_MINUS_SRC_ALPHA, 16#0303). 207-define(GL_DST_ALPHA, 16#0304). 208-define(GL_ONE_MINUS_DST_ALPHA, 16#0305). 209-define(GL_DST_COLOR, 16#0306). 210-define(GL_ONE_MINUS_DST_COLOR, 16#0307). 211-define(GL_SRC_ALPHA_SATURATE, 16#0308). 212-define(GL_FEEDBACK, 16#1C01). 213-define(GL_RENDER, 16#1C00). 214-define(GL_SELECT, 16#1C02). 215-define(GL_2D, 16#0600). 216-define(GL_3D, 16#0601). 217-define(GL_3D_COLOR, 16#0602). 218-define(GL_3D_COLOR_TEXTURE, 16#0603). 219-define(GL_4D_COLOR_TEXTURE, 16#0604). 220-define(GL_POINT_TOKEN, 16#0701). 221-define(GL_LINE_TOKEN, 16#0702). 222-define(GL_LINE_RESET_TOKEN, 16#0707). 223-define(GL_POLYGON_TOKEN, 16#0703). 224-define(GL_BITMAP_TOKEN, 16#0704). 225-define(GL_DRAW_PIXEL_TOKEN, 16#0705). 226-define(GL_COPY_PIXEL_TOKEN, 16#0706). 227-define(GL_PASS_THROUGH_TOKEN, 16#0700). 228-define(GL_FEEDBACK_BUFFER_POINTER, 16#0DF0). 229-define(GL_FEEDBACK_BUFFER_SIZE, 16#0DF1). 230-define(GL_FEEDBACK_BUFFER_TYPE, 16#0DF2). 231-define(GL_SELECTION_BUFFER_POINTER, 16#0DF3). 232-define(GL_SELECTION_BUFFER_SIZE, 16#0DF4). 233-define(GL_FOG, 16#0B60). 234-define(GL_FOG_MODE, 16#0B65). 235-define(GL_FOG_DENSITY, 16#0B62). 236-define(GL_FOG_COLOR, 16#0B66). 237-define(GL_FOG_INDEX, 16#0B61). 238-define(GL_FOG_START, 16#0B63). 239-define(GL_FOG_END, 16#0B64). 240-define(GL_LINEAR, 16#2601). 241-define(GL_EXP, 16#0800). 242-define(GL_EXP2, 16#0801). 243-define(GL_LOGIC_OP, 16#0BF1). 244-define(GL_INDEX_LOGIC_OP, 16#0BF1). 245-define(GL_COLOR_LOGIC_OP, 16#0BF2). 246-define(GL_LOGIC_OP_MODE, 16#0BF0). 247-define(GL_CLEAR, 16#1500). 248-define(GL_SET, 16#150F). 249-define(GL_COPY, 16#1503). 250-define(GL_COPY_INVERTED, 16#150C). 251-define(GL_NOOP, 16#1505). 252-define(GL_INVERT, 16#150A). 253-define(GL_AND, 16#1501). 254-define(GL_NAND, 16#150E). 255-define(GL_OR, 16#1507). 256-define(GL_NOR, 16#1508). 257-define(GL_XOR, 16#1506). 258-define(GL_EQUIV, 16#1509). 259-define(GL_AND_REVERSE, 16#1502). 260-define(GL_AND_INVERTED, 16#1504). 261-define(GL_OR_REVERSE, 16#150B). 262-define(GL_OR_INVERTED, 16#150D). 263-define(GL_STENCIL_BITS, 16#0D57). 264-define(GL_STENCIL_TEST, 16#0B90). 265-define(GL_STENCIL_CLEAR_VALUE, 16#0B91). 266-define(GL_STENCIL_FUNC, 16#0B92). 267-define(GL_STENCIL_VALUE_MASK, 16#0B93). 268-define(GL_STENCIL_FAIL, 16#0B94). 269-define(GL_STENCIL_PASS_DEPTH_FAIL, 16#0B95). 270-define(GL_STENCIL_PASS_DEPTH_PASS, 16#0B96). 271-define(GL_STENCIL_REF, 16#0B97). 272-define(GL_STENCIL_WRITEMASK, 16#0B98). 273-define(GL_STENCIL_INDEX, 16#1901). 274-define(GL_KEEP, 16#1E00). 275-define(GL_REPLACE, 16#1E01). 276-define(GL_INCR, 16#1E02). 277-define(GL_DECR, 16#1E03). 278-define(GL_NONE, 0). 279-define(GL_LEFT, 16#0406). 280-define(GL_RIGHT, 16#0407). 281-define(GL_FRONT_LEFT, 16#0400). 282-define(GL_FRONT_RIGHT, 16#0401). 283-define(GL_BACK_LEFT, 16#0402). 284-define(GL_BACK_RIGHT, 16#0403). 285-define(GL_AUX0, 16#0409). 286-define(GL_AUX1, 16#040A). 287-define(GL_AUX2, 16#040B). 288-define(GL_AUX3, 16#040C). 289-define(GL_COLOR_INDEX, 16#1900). 290-define(GL_RED, 16#1903). 291-define(GL_GREEN, 16#1904). 292-define(GL_BLUE, 16#1905). 293-define(GL_ALPHA, 16#1906). 294-define(GL_LUMINANCE, 16#1909). 295-define(GL_LUMINANCE_ALPHA, 16#190A). 296-define(GL_ALPHA_BITS, 16#0D55). 297-define(GL_RED_BITS, 16#0D52). 298-define(GL_GREEN_BITS, 16#0D53). 299-define(GL_BLUE_BITS, 16#0D54). 300-define(GL_INDEX_BITS, 16#0D51). 301-define(GL_SUBPIXEL_BITS, 16#0D50). 302-define(GL_AUX_BUFFERS, 16#0C00). 303-define(GL_READ_BUFFER, 16#0C02). 304-define(GL_DRAW_BUFFER, 16#0C01). 305-define(GL_DOUBLEBUFFER, 16#0C32). 306-define(GL_STEREO, 16#0C33). 307-define(GL_BITMAP, 16#1A00). 308-define(GL_COLOR, 16#1800). 309-define(GL_DEPTH, 16#1801). 310-define(GL_STENCIL, 16#1802). 311-define(GL_DITHER, 16#0BD0). 312-define(GL_RGB, 16#1907). 313-define(GL_RGBA, 16#1908). 314-define(GL_MAX_LIST_NESTING, 16#0B31). 315-define(GL_MAX_EVAL_ORDER, 16#0D30). 316-define(GL_MAX_LIGHTS, 16#0D31). 317-define(GL_MAX_CLIP_PLANES, 16#0D32). 318-define(GL_MAX_TEXTURE_SIZE, 16#0D33). 319-define(GL_MAX_PIXEL_MAP_TABLE, 16#0D34). 320-define(GL_MAX_ATTRIB_STACK_DEPTH, 16#0D35). 321-define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#0D36). 322-define(GL_MAX_NAME_STACK_DEPTH, 16#0D37). 323-define(GL_MAX_PROJECTION_STACK_DEPTH, 16#0D38). 324-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#0D39). 325-define(GL_MAX_VIEWPORT_DIMS, 16#0D3A). 326-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#0D3B). 327-define(GL_ATTRIB_STACK_DEPTH, 16#0BB0). 328-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#0BB1). 329-define(GL_COLOR_CLEAR_VALUE, 16#0C22). 330-define(GL_COLOR_WRITEMASK, 16#0C23). 331-define(GL_CURRENT_INDEX, 16#0B01). 332-define(GL_CURRENT_COLOR, 16#0B00). 333-define(GL_CURRENT_NORMAL, 16#0B02). 334-define(GL_CURRENT_RASTER_COLOR, 16#0B04). 335-define(GL_CURRENT_RASTER_DISTANCE, 16#0B09). 336-define(GL_CURRENT_RASTER_INDEX, 16#0B05). 337-define(GL_CURRENT_RASTER_POSITION, 16#0B07). 338-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#0B06). 339-define(GL_CURRENT_RASTER_POSITION_VALID, 16#0B08). 340-define(GL_CURRENT_TEXTURE_COORDS, 16#0B03). 341-define(GL_INDEX_CLEAR_VALUE, 16#0C20). 342-define(GL_INDEX_MODE, 16#0C30). 343-define(GL_INDEX_WRITEMASK, 16#0C21). 344-define(GL_MODELVIEW_MATRIX, 16#0BA6). 345-define(GL_MODELVIEW_STACK_DEPTH, 16#0BA3). 346-define(GL_NAME_STACK_DEPTH, 16#0D70). 347-define(GL_PROJECTION_MATRIX, 16#0BA7). 348-define(GL_PROJECTION_STACK_DEPTH, 16#0BA4). 349-define(GL_RENDER_MODE, 16#0C40). 350-define(GL_RGBA_MODE, 16#0C31). 351-define(GL_TEXTURE_MATRIX, 16#0BA8). 352-define(GL_TEXTURE_STACK_DEPTH, 16#0BA5). 353-define(GL_VIEWPORT, 16#0BA2). 354-define(GL_AUTO_NORMAL, 16#0D80). 355-define(GL_MAP1_COLOR_4, 16#0D90). 356-define(GL_MAP1_INDEX, 16#0D91). 357-define(GL_MAP1_NORMAL, 16#0D92). 358-define(GL_MAP1_TEXTURE_COORD_1, 16#0D93). 359-define(GL_MAP1_TEXTURE_COORD_2, 16#0D94). 360-define(GL_MAP1_TEXTURE_COORD_3, 16#0D95). 361-define(GL_MAP1_TEXTURE_COORD_4, 16#0D96). 362-define(GL_MAP1_VERTEX_3, 16#0D97). 363-define(GL_MAP1_VERTEX_4, 16#0D98). 364-define(GL_MAP2_COLOR_4, 16#0DB0). 365-define(GL_MAP2_INDEX, 16#0DB1). 366-define(GL_MAP2_NORMAL, 16#0DB2). 367-define(GL_MAP2_TEXTURE_COORD_1, 16#0DB3). 368-define(GL_MAP2_TEXTURE_COORD_2, 16#0DB4). 369-define(GL_MAP2_TEXTURE_COORD_3, 16#0DB5). 370-define(GL_MAP2_TEXTURE_COORD_4, 16#0DB6). 371-define(GL_MAP2_VERTEX_3, 16#0DB7). 372-define(GL_MAP2_VERTEX_4, 16#0DB8). 373-define(GL_MAP1_GRID_DOMAIN, 16#0DD0). 374-define(GL_MAP1_GRID_SEGMENTS, 16#0DD1). 375-define(GL_MAP2_GRID_DOMAIN, 16#0DD2). 376-define(GL_MAP2_GRID_SEGMENTS, 16#0DD3). 377-define(GL_COEFF, 16#0A00). 378-define(GL_ORDER, 16#0A01). 379-define(GL_DOMAIN, 16#0A02). 380-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#0C50). 381-define(GL_POINT_SMOOTH_HINT, 16#0C51). 382-define(GL_LINE_SMOOTH_HINT, 16#0C52). 383-define(GL_POLYGON_SMOOTH_HINT, 16#0C53). 384-define(GL_FOG_HINT, 16#0C54). 385-define(GL_DONT_CARE, 16#1100). 386-define(GL_FASTEST, 16#1101). 387-define(GL_NICEST, 16#1102). 388-define(GL_SCISSOR_BOX, 16#0C10). 389-define(GL_SCISSOR_TEST, 16#0C11). 390-define(GL_MAP_COLOR, 16#0D10). 391-define(GL_MAP_STENCIL, 16#0D11). 392-define(GL_INDEX_SHIFT, 16#0D12). 393-define(GL_INDEX_OFFSET, 16#0D13). 394-define(GL_RED_SCALE, 16#0D14). 395-define(GL_RED_BIAS, 16#0D15). 396-define(GL_GREEN_SCALE, 16#0D18). 397-define(GL_GREEN_BIAS, 16#0D19). 398-define(GL_BLUE_SCALE, 16#0D1A). 399-define(GL_BLUE_BIAS, 16#0D1B). 400-define(GL_ALPHA_SCALE, 16#0D1C). 401-define(GL_ALPHA_BIAS, 16#0D1D). 402-define(GL_DEPTH_SCALE, 16#0D1E). 403-define(GL_DEPTH_BIAS, 16#0D1F). 404-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#0CB1). 405-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#0CB0). 406-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#0CB2). 407-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#0CB3). 408-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#0CB4). 409-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#0CB5). 410-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#0CB6). 411-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#0CB7). 412-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#0CB8). 413-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#0CB9). 414-define(GL_PIXEL_MAP_S_TO_S, 16#0C71). 415-define(GL_PIXEL_MAP_I_TO_I, 16#0C70). 416-define(GL_PIXEL_MAP_I_TO_R, 16#0C72). 417-define(GL_PIXEL_MAP_I_TO_G, 16#0C73). 418-define(GL_PIXEL_MAP_I_TO_B, 16#0C74). 419-define(GL_PIXEL_MAP_I_TO_A, 16#0C75). 420-define(GL_PIXEL_MAP_R_TO_R, 16#0C76). 421-define(GL_PIXEL_MAP_G_TO_G, 16#0C77). 422-define(GL_PIXEL_MAP_B_TO_B, 16#0C78). 423-define(GL_PIXEL_MAP_A_TO_A, 16#0C79). 424-define(GL_PACK_ALIGNMENT, 16#0D05). 425-define(GL_PACK_LSB_FIRST, 16#0D01). 426-define(GL_PACK_ROW_LENGTH, 16#0D02). 427-define(GL_PACK_SKIP_PIXELS, 16#0D04). 428-define(GL_PACK_SKIP_ROWS, 16#0D03). 429-define(GL_PACK_SWAP_BYTES, 16#0D00). 430-define(GL_UNPACK_ALIGNMENT, 16#0CF5). 431-define(GL_UNPACK_LSB_FIRST, 16#0CF1). 432-define(GL_UNPACK_ROW_LENGTH, 16#0CF2). 433-define(GL_UNPACK_SKIP_PIXELS, 16#0CF4). 434-define(GL_UNPACK_SKIP_ROWS, 16#0CF3). 435-define(GL_UNPACK_SWAP_BYTES, 16#0CF0). 436-define(GL_ZOOM_X, 16#0D16). 437-define(GL_ZOOM_Y, 16#0D17). 438-define(GL_TEXTURE_ENV, 16#2300). 439-define(GL_TEXTURE_ENV_MODE, 16#2200). 440-define(GL_TEXTURE_1D, 16#0DE0). 441-define(GL_TEXTURE_2D, 16#0DE1). 442-define(GL_TEXTURE_WRAP_S, 16#2802). 443-define(GL_TEXTURE_WRAP_T, 16#2803). 444-define(GL_TEXTURE_MAG_FILTER, 16#2800). 445-define(GL_TEXTURE_MIN_FILTER, 16#2801). 446-define(GL_TEXTURE_ENV_COLOR, 16#2201). 447-define(GL_TEXTURE_GEN_S, 16#0C60). 448-define(GL_TEXTURE_GEN_T, 16#0C61). 449-define(GL_TEXTURE_GEN_R, 16#0C62). 450-define(GL_TEXTURE_GEN_Q, 16#0C63). 451-define(GL_TEXTURE_GEN_MODE, 16#2500). 452-define(GL_TEXTURE_BORDER_COLOR, 16#1004). 453-define(GL_TEXTURE_WIDTH, 16#1000). 454-define(GL_TEXTURE_HEIGHT, 16#1001). 455-define(GL_TEXTURE_BORDER, 16#1005). 456-define(GL_TEXTURE_COMPONENTS, 16#1003). 457-define(GL_TEXTURE_RED_SIZE, 16#805C). 458-define(GL_TEXTURE_GREEN_SIZE, 16#805D). 459-define(GL_TEXTURE_BLUE_SIZE, 16#805E). 460-define(GL_TEXTURE_ALPHA_SIZE, 16#805F). 461-define(GL_TEXTURE_LUMINANCE_SIZE, 16#8060). 462-define(GL_TEXTURE_INTENSITY_SIZE, 16#8061). 463-define(GL_NEAREST_MIPMAP_NEAREST, 16#2700). 464-define(GL_NEAREST_MIPMAP_LINEAR, 16#2702). 465-define(GL_LINEAR_MIPMAP_NEAREST, 16#2701). 466-define(GL_LINEAR_MIPMAP_LINEAR, 16#2703). 467-define(GL_OBJECT_LINEAR, 16#2401). 468-define(GL_OBJECT_PLANE, 16#2501). 469-define(GL_EYE_LINEAR, 16#2400). 470-define(GL_EYE_PLANE, 16#2502). 471-define(GL_SPHERE_MAP, 16#2402). 472-define(GL_DECAL, 16#2101). 473-define(GL_MODULATE, 16#2100). 474-define(GL_NEAREST, 16#2600). 475-define(GL_REPEAT, 16#2901). 476-define(GL_CLAMP, 16#2900). 477-define(GL_S, 16#2000). 478-define(GL_T, 16#2001). 479-define(GL_R, 16#2002). 480-define(GL_Q, 16#2003). 481-define(GL_VENDOR, 16#1F00). 482-define(GL_RENDERER, 16#1F01). 483-define(GL_VERSION, 16#1F02). 484-define(GL_EXTENSIONS, 16#1F03). 485-define(GL_NO_ERROR, 0). 486-define(GL_INVALID_ENUM, 16#0500). 487-define(GL_INVALID_VALUE, 16#0501). 488-define(GL_INVALID_OPERATION, 16#0502). 489-define(GL_STACK_OVERFLOW, 16#0503). 490-define(GL_STACK_UNDERFLOW, 16#0504). 491-define(GL_OUT_OF_MEMORY, 16#0505). 492-define(GL_CURRENT_BIT, 16#00000001). 493-define(GL_POINT_BIT, 16#00000002). 494-define(GL_LINE_BIT, 16#00000004). 495-define(GL_POLYGON_BIT, 16#00000008). 496-define(GL_POLYGON_STIPPLE_BIT, 16#00000010). 497-define(GL_PIXEL_MODE_BIT, 16#00000020). 498-define(GL_LIGHTING_BIT, 16#00000040). 499-define(GL_FOG_BIT, 16#00000080). 500-define(GL_DEPTH_BUFFER_BIT, 16#00000100). 501-define(GL_ACCUM_BUFFER_BIT, 16#00000200). 502-define(GL_STENCIL_BUFFER_BIT, 16#00000400). 503-define(GL_VIEWPORT_BIT, 16#00000800). 504-define(GL_TRANSFORM_BIT, 16#00001000). 505-define(GL_ENABLE_BIT, 16#00002000). 506-define(GL_COLOR_BUFFER_BIT, 16#00004000). 507-define(GL_HINT_BIT, 16#00008000). 508-define(GL_EVAL_BIT, 16#00010000). 509-define(GL_LIST_BIT, 16#00020000). 510-define(GL_TEXTURE_BIT, 16#00040000). 511-define(GL_SCISSOR_BIT, 16#00080000). 512-define(GL_ALL_ATTRIB_BITS, 16#FFFFFFFF). 513-define(GL_PROXY_TEXTURE_1D, 16#8063). 514-define(GL_PROXY_TEXTURE_2D, 16#8064). 515-define(GL_TEXTURE_PRIORITY, 16#8066). 516-define(GL_TEXTURE_RESIDENT, 16#8067). 517-define(GL_TEXTURE_BINDING_1D, 16#8068). 518-define(GL_TEXTURE_BINDING_2D, 16#8069). 519-define(GL_TEXTURE_INTERNAL_FORMAT, 16#1003). 520-define(GL_ALPHA4, 16#803B). 521-define(GL_ALPHA8, 16#803C). 522-define(GL_ALPHA12, 16#803D). 523-define(GL_ALPHA16, 16#803E). 524-define(GL_LUMINANCE4, 16#803F). 525-define(GL_LUMINANCE8, 16#8040). 526-define(GL_LUMINANCE12, 16#8041). 527-define(GL_LUMINANCE16, 16#8042). 528-define(GL_LUMINANCE4_ALPHA4, 16#8043). 529-define(GL_LUMINANCE6_ALPHA2, 16#8044). 530-define(GL_LUMINANCE8_ALPHA8, 16#8045). 531-define(GL_LUMINANCE12_ALPHA4, 16#8046). 532-define(GL_LUMINANCE12_ALPHA12, 16#8047). 533-define(GL_LUMINANCE16_ALPHA16, 16#8048). 534-define(GL_INTENSITY, 16#8049). 535-define(GL_INTENSITY4, 16#804A). 536-define(GL_INTENSITY8, 16#804B). 537-define(GL_INTENSITY12, 16#804C). 538-define(GL_INTENSITY16, 16#804D). 539-define(GL_R3_G3_B2, 16#2A10). 540-define(GL_RGB4, 16#804F). 541-define(GL_RGB5, 16#8050). 542-define(GL_RGB8, 16#8051). 543-define(GL_RGB10, 16#8052). 544-define(GL_RGB12, 16#8053). 545-define(GL_RGB16, 16#8054). 546-define(GL_RGBA2, 16#8055). 547-define(GL_RGBA4, 16#8056). 548-define(GL_RGB5_A1, 16#8057). 549-define(GL_RGBA8, 16#8058). 550-define(GL_RGB10_A2, 16#8059). 551-define(GL_RGBA12, 16#805A). 552-define(GL_RGBA16, 16#805B). 553-define(GL_CLIENT_PIXEL_STORE_BIT, 16#00000001). 554-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#00000002). 555-define(GL_ALL_CLIENT_ATTRIB_BITS, 16#FFFFFFFF). 556-define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF). 557-define(GL_RESCALE_NORMAL, 16#803A). 558-define(GL_CLAMP_TO_EDGE, 16#812F). 559-define(GL_MAX_ELEMENTS_VERTICES, 16#80E8). 560-define(GL_MAX_ELEMENTS_INDICES, 16#80E9). 561-define(GL_BGR, 16#80E0). 562-define(GL_BGRA, 16#80E1). 563-define(GL_UNSIGNED_BYTE_3_3_2, 16#8032). 564-define(GL_UNSIGNED_BYTE_2_3_3_REV, 16#8362). 565-define(GL_UNSIGNED_SHORT_5_6_5, 16#8363). 566-define(GL_UNSIGNED_SHORT_5_6_5_REV, 16#8364). 567-define(GL_UNSIGNED_SHORT_4_4_4_4, 16#8033). 568-define(GL_UNSIGNED_SHORT_4_4_4_4_REV, 16#8365). 569-define(GL_UNSIGNED_SHORT_5_5_5_1, 16#8034). 570-define(GL_UNSIGNED_SHORT_1_5_5_5_REV, 16#8366). 571-define(GL_UNSIGNED_INT_8_8_8_8, 16#8035). 572-define(GL_UNSIGNED_INT_8_8_8_8_REV, 16#8367). 573-define(GL_UNSIGNED_INT_10_10_10_2, 16#8036). 574-define(GL_UNSIGNED_INT_2_10_10_10_REV, 16#8368). 575-define(GL_LIGHT_MODEL_COLOR_CONTROL, 16#81F8). 576-define(GL_SINGLE_COLOR, 16#81F9). 577-define(GL_SEPARATE_SPECULAR_COLOR, 16#81FA). 578-define(GL_TEXTURE_MIN_LOD, 16#813A). 579-define(GL_TEXTURE_MAX_LOD, 16#813B). 580-define(GL_TEXTURE_BASE_LEVEL, 16#813C). 581-define(GL_TEXTURE_MAX_LEVEL, 16#813D). 582-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#0B12). 583-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#0B13). 584-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#0B22). 585-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#0B23). 586-define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D). 587-define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E). 588-define(GL_PACK_SKIP_IMAGES, 16#806B). 589-define(GL_PACK_IMAGE_HEIGHT, 16#806C). 590-define(GL_UNPACK_SKIP_IMAGES, 16#806D). 591-define(GL_UNPACK_IMAGE_HEIGHT, 16#806E). 592-define(GL_TEXTURE_3D, 16#806F). 593-define(GL_PROXY_TEXTURE_3D, 16#8070). 594-define(GL_TEXTURE_DEPTH, 16#8071). 595-define(GL_TEXTURE_WRAP_R, 16#8072). 596-define(GL_MAX_3D_TEXTURE_SIZE, 16#8073). 597-define(GL_TEXTURE_BINDING_3D, 16#806A). 598-define(GL_CONSTANT_COLOR, 16#8001). 599-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002). 600-define(GL_CONSTANT_ALPHA, 16#8003). 601-define(GL_ONE_MINUS_CONSTANT_ALPHA, 16#8004). 602-define(GL_COLOR_TABLE, 16#80D0). 603-define(GL_POST_CONVOLUTION_COLOR_TABLE, 16#80D1). 604-define(GL_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D2). 605-define(GL_PROXY_COLOR_TABLE, 16#80D3). 606-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 16#80D4). 607-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D5). 608-define(GL_COLOR_TABLE_SCALE, 16#80D6). 609-define(GL_COLOR_TABLE_BIAS, 16#80D7). 610-define(GL_COLOR_TABLE_FORMAT, 16#80D8). 611-define(GL_COLOR_TABLE_WIDTH, 16#80D9). 612-define(GL_COLOR_TABLE_RED_SIZE, 16#80DA). 613-define(GL_COLOR_TABLE_GREEN_SIZE, 16#80DB). 614-define(GL_COLOR_TABLE_BLUE_SIZE, 16#80DC). 615-define(GL_COLOR_TABLE_ALPHA_SIZE, 16#80DD). 616-define(GL_COLOR_TABLE_LUMINANCE_SIZE, 16#80DE). 617-define(GL_COLOR_TABLE_INTENSITY_SIZE, 16#80DF). 618-define(GL_CONVOLUTION_1D, 16#8010). 619-define(GL_CONVOLUTION_2D, 16#8011). 620-define(GL_SEPARABLE_2D, 16#8012). 621-define(GL_CONVOLUTION_BORDER_MODE, 16#8013). 622-define(GL_CONVOLUTION_FILTER_SCALE, 16#8014). 623-define(GL_CONVOLUTION_FILTER_BIAS, 16#8015). 624-define(GL_REDUCE, 16#8016). 625-define(GL_CONVOLUTION_FORMAT, 16#8017). 626-define(GL_CONVOLUTION_WIDTH, 16#8018). 627-define(GL_CONVOLUTION_HEIGHT, 16#8019). 628-define(GL_MAX_CONVOLUTION_WIDTH, 16#801A). 629-define(GL_MAX_CONVOLUTION_HEIGHT, 16#801B). 630-define(GL_POST_CONVOLUTION_RED_SCALE, 16#801C). 631-define(GL_POST_CONVOLUTION_GREEN_SCALE, 16#801D). 632-define(GL_POST_CONVOLUTION_BLUE_SCALE, 16#801E). 633-define(GL_POST_CONVOLUTION_ALPHA_SCALE, 16#801F). 634-define(GL_POST_CONVOLUTION_RED_BIAS, 16#8020). 635-define(GL_POST_CONVOLUTION_GREEN_BIAS, 16#8021). 636-define(GL_POST_CONVOLUTION_BLUE_BIAS, 16#8022). 637-define(GL_POST_CONVOLUTION_ALPHA_BIAS, 16#8023). 638-define(GL_CONSTANT_BORDER, 16#8151). 639-define(GL_REPLICATE_BORDER, 16#8153). 640-define(GL_CONVOLUTION_BORDER_COLOR, 16#8154). 641-define(GL_COLOR_MATRIX, 16#80B1). 642-define(GL_COLOR_MATRIX_STACK_DEPTH, 16#80B2). 643-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 16#80B3). 644-define(GL_POST_COLOR_MATRIX_RED_SCALE, 16#80B4). 645-define(GL_POST_COLOR_MATRIX_GREEN_SCALE, 16#80B5). 646-define(GL_POST_COLOR_MATRIX_BLUE_SCALE, 16#80B6). 647-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 16#80B7). 648-define(GL_POST_COLOR_MATRIX_RED_BIAS, 16#80B8). 649-define(GL_POST_COLOR_MATRIX_GREEN_BIAS, 16#80B9). 650-define(GL_POST_COLOR_MATRIX_BLUE_BIAS, 16#80BA). 651-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 16#80BB). 652-define(GL_HISTOGRAM, 16#8024). 653-define(GL_PROXY_HISTOGRAM, 16#8025). 654-define(GL_HISTOGRAM_WIDTH, 16#8026). 655-define(GL_HISTOGRAM_FORMAT, 16#8027). 656-define(GL_HISTOGRAM_RED_SIZE, 16#8028). 657-define(GL_HISTOGRAM_GREEN_SIZE, 16#8029). 658-define(GL_HISTOGRAM_BLUE_SIZE, 16#802A). 659-define(GL_HISTOGRAM_ALPHA_SIZE, 16#802B). 660-define(GL_HISTOGRAM_LUMINANCE_SIZE, 16#802C). 661-define(GL_HISTOGRAM_SINK, 16#802D). 662-define(GL_MINMAX, 16#802E). 663-define(GL_MINMAX_FORMAT, 16#802F). 664-define(GL_MINMAX_SINK, 16#8030). 665-define(GL_TABLE_TOO_LARGE, 16#8031). 666-define(GL_BLEND_EQUATION, 16#8009). 667-define(GL_MIN, 16#8007). 668-define(GL_MAX, 16#8008). 669-define(GL_FUNC_ADD, 16#8006). 670-define(GL_FUNC_SUBTRACT, 16#800A). 671-define(GL_FUNC_REVERSE_SUBTRACT, 16#800B). 672-define(GL_BLEND_COLOR, 16#8005). 673-define(GL_TEXTURE0, 16#84C0). 674-define(GL_TEXTURE1, 16#84C1). 675-define(GL_TEXTURE2, 16#84C2). 676-define(GL_TEXTURE3, 16#84C3). 677-define(GL_TEXTURE4, 16#84C4). 678-define(GL_TEXTURE5, 16#84C5). 679-define(GL_TEXTURE6, 16#84C6). 680-define(GL_TEXTURE7, 16#84C7). 681-define(GL_TEXTURE8, 16#84C8). 682-define(GL_TEXTURE9, 16#84C9). 683-define(GL_TEXTURE10, 16#84CA). 684-define(GL_TEXTURE11, 16#84CB). 685-define(GL_TEXTURE12, 16#84CC). 686-define(GL_TEXTURE13, 16#84CD). 687-define(GL_TEXTURE14, 16#84CE). 688-define(GL_TEXTURE15, 16#84CF). 689-define(GL_TEXTURE16, 16#84D0). 690-define(GL_TEXTURE17, 16#84D1). 691-define(GL_TEXTURE18, 16#84D2). 692-define(GL_TEXTURE19, 16#84D3). 693-define(GL_TEXTURE20, 16#84D4). 694-define(GL_TEXTURE21, 16#84D5). 695-define(GL_TEXTURE22, 16#84D6). 696-define(GL_TEXTURE23, 16#84D7). 697-define(GL_TEXTURE24, 16#84D8). 698-define(GL_TEXTURE25, 16#84D9). 699-define(GL_TEXTURE26, 16#84DA). 700-define(GL_TEXTURE27, 16#84DB). 701-define(GL_TEXTURE28, 16#84DC). 702-define(GL_TEXTURE29, 16#84DD). 703-define(GL_TEXTURE30, 16#84DE). 704-define(GL_TEXTURE31, 16#84DF). 705-define(GL_ACTIVE_TEXTURE, 16#84E0). 706-define(GL_CLIENT_ACTIVE_TEXTURE, 16#84E1). 707-define(GL_MAX_TEXTURE_UNITS, 16#84E2). 708-define(GL_NORMAL_MAP, 16#8511). 709-define(GL_REFLECTION_MAP, 16#8512). 710-define(GL_TEXTURE_CUBE_MAP, 16#8513). 711-define(GL_TEXTURE_BINDING_CUBE_MAP, 16#8514). 712-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 16#8515). 713-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 16#8516). 714-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 16#8517). 715-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 16#8518). 716-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 16#8519). 717-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 16#851A). 718-define(GL_PROXY_TEXTURE_CUBE_MAP, 16#851B). 719-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16#851C). 720-define(GL_COMPRESSED_ALPHA, 16#84E9). 721-define(GL_COMPRESSED_LUMINANCE, 16#84EA). 722-define(GL_COMPRESSED_LUMINANCE_ALPHA, 16#84EB). 723-define(GL_COMPRESSED_INTENSITY, 16#84EC). 724-define(GL_COMPRESSED_RGB, 16#84ED). 725-define(GL_COMPRESSED_RGBA, 16#84EE). 726-define(GL_TEXTURE_COMPRESSION_HINT, 16#84EF). 727-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 16#86A0). 728-define(GL_TEXTURE_COMPRESSED, 16#86A1). 729-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 16#86A2). 730-define(GL_COMPRESSED_TEXTURE_FORMATS, 16#86A3). 731-define(GL_MULTISAMPLE, 16#809D). 732-define(GL_SAMPLE_ALPHA_TO_COVERAGE, 16#809E). 733-define(GL_SAMPLE_ALPHA_TO_ONE, 16#809F). 734-define(GL_SAMPLE_COVERAGE, 16#80A0). 735-define(GL_SAMPLE_BUFFERS, 16#80A8). 736-define(GL_SAMPLES, 16#80A9). 737-define(GL_SAMPLE_COVERAGE_VALUE, 16#80AA). 738-define(GL_SAMPLE_COVERAGE_INVERT, 16#80AB). 739-define(GL_MULTISAMPLE_BIT, 16#20000000). 740-define(GL_TRANSPOSE_MODELVIEW_MATRIX, 16#84E3). 741-define(GL_TRANSPOSE_PROJECTION_MATRIX, 16#84E4). 742-define(GL_TRANSPOSE_TEXTURE_MATRIX, 16#84E5). 743-define(GL_TRANSPOSE_COLOR_MATRIX, 16#84E6). 744-define(GL_COMBINE, 16#8570). 745-define(GL_COMBINE_RGB, 16#8571). 746-define(GL_COMBINE_ALPHA, 16#8572). 747-define(GL_SOURCE0_RGB, 16#8580). 748-define(GL_SOURCE1_RGB, 16#8581). 749-define(GL_SOURCE2_RGB, 16#8582). 750-define(GL_SOURCE0_ALPHA, 16#8588). 751-define(GL_SOURCE1_ALPHA, 16#8589). 752-define(GL_SOURCE2_ALPHA, 16#858A). 753-define(GL_OPERAND0_RGB, 16#8590). 754-define(GL_OPERAND1_RGB, 16#8591). 755-define(GL_OPERAND2_RGB, 16#8592). 756-define(GL_OPERAND0_ALPHA, 16#8598). 757-define(GL_OPERAND1_ALPHA, 16#8599). 758-define(GL_OPERAND2_ALPHA, 16#859A). 759-define(GL_RGB_SCALE, 16#8573). 760-define(GL_ADD_SIGNED, 16#8574). 761-define(GL_INTERPOLATE, 16#8575). 762-define(GL_SUBTRACT, 16#84E7). 763-define(GL_CONSTANT, 16#8576). 764-define(GL_PRIMARY_COLOR, 16#8577). 765-define(GL_PREVIOUS, 16#8578). 766-define(GL_DOT3_RGB, 16#86AE). 767-define(GL_DOT3_RGBA, 16#86AF). 768-define(GL_CLAMP_TO_BORDER, 16#812D). 769-define(GL_ARB_multitexture, 1). 770-define(GL_TEXTURE0_ARB, 16#84C0). 771-define(GL_TEXTURE1_ARB, 16#84C1). 772-define(GL_TEXTURE2_ARB, 16#84C2). 773-define(GL_TEXTURE3_ARB, 16#84C3). 774-define(GL_TEXTURE4_ARB, 16#84C4). 775-define(GL_TEXTURE5_ARB, 16#84C5). 776-define(GL_TEXTURE6_ARB, 16#84C6). 777-define(GL_TEXTURE7_ARB, 16#84C7). 778-define(GL_TEXTURE8_ARB, 16#84C8). 779-define(GL_TEXTURE9_ARB, 16#84C9). 780-define(GL_TEXTURE10_ARB, 16#84CA). 781-define(GL_TEXTURE11_ARB, 16#84CB). 782-define(GL_TEXTURE12_ARB, 16#84CC). 783-define(GL_TEXTURE13_ARB, 16#84CD). 784-define(GL_TEXTURE14_ARB, 16#84CE). 785-define(GL_TEXTURE15_ARB, 16#84CF). 786-define(GL_TEXTURE16_ARB, 16#84D0). 787-define(GL_TEXTURE17_ARB, 16#84D1). 788-define(GL_TEXTURE18_ARB, 16#84D2). 789-define(GL_TEXTURE19_ARB, 16#84D3). 790-define(GL_TEXTURE20_ARB, 16#84D4). 791-define(GL_TEXTURE21_ARB, 16#84D5). 792-define(GL_TEXTURE22_ARB, 16#84D6). 793-define(GL_TEXTURE23_ARB, 16#84D7). 794-define(GL_TEXTURE24_ARB, 16#84D8). 795-define(GL_TEXTURE25_ARB, 16#84D9). 796-define(GL_TEXTURE26_ARB, 16#84DA). 797-define(GL_TEXTURE27_ARB, 16#84DB). 798-define(GL_TEXTURE28_ARB, 16#84DC). 799-define(GL_TEXTURE29_ARB, 16#84DD). 800-define(GL_TEXTURE30_ARB, 16#84DE). 801-define(GL_TEXTURE31_ARB, 16#84DF). 802-define(GL_ACTIVE_TEXTURE_ARB, 16#84E0). 803-define(GL_CLIENT_ACTIVE_TEXTURE_ARB, 16#84E1). 804-define(GL_MAX_TEXTURE_UNITS_ARB, 16#84E2). 805-define(GL_MESA_packed_depth_stencil, 1). 806-define(GL_DEPTH_STENCIL_MESA, 16#8750). 807-define(GL_UNSIGNED_INT_24_8_MESA, 16#8751). 808-define(GL_UNSIGNED_INT_8_24_REV_MESA, 16#8752). 809-define(GL_UNSIGNED_SHORT_15_1_MESA, 16#8753). 810-define(GL_UNSIGNED_SHORT_1_15_REV_MESA, 16#8754). 811-define(GL_ATI_blend_equation_separate, 1). 812-define(GL_ALPHA_BLEND_EQUATION_ATI, 16#883D). 813-define(GL_OES_EGL_image, 1). 814-define(GL_GLEXT_VERSION, 20190805). 815-define(GL_VERSION_1_4, 1). 816-define(GL_BLEND_DST_RGB, 16#80C8). 817-define(GL_BLEND_SRC_RGB, 16#80C9). 818-define(GL_BLEND_DST_ALPHA, 16#80CA). 819-define(GL_BLEND_SRC_ALPHA, 16#80CB). 820-define(GL_POINT_FADE_THRESHOLD_SIZE, 16#8128). 821-define(GL_DEPTH_COMPONENT16, 16#81A5). 822-define(GL_DEPTH_COMPONENT24, 16#81A6). 823-define(GL_DEPTH_COMPONENT32, 16#81A7). 824-define(GL_MIRRORED_REPEAT, 16#8370). 825-define(GL_MAX_TEXTURE_LOD_BIAS, 16#84FD). 826-define(GL_TEXTURE_LOD_BIAS, 16#8501). 827-define(GL_INCR_WRAP, 16#8507). 828-define(GL_DECR_WRAP, 16#8508). 829-define(GL_TEXTURE_DEPTH_SIZE, 16#884A). 830-define(GL_TEXTURE_COMPARE_MODE, 16#884C). 831-define(GL_TEXTURE_COMPARE_FUNC, 16#884D). 832-define(GL_POINT_SIZE_MIN, 16#8126). 833-define(GL_POINT_SIZE_MAX, 16#8127). 834-define(GL_POINT_DISTANCE_ATTENUATION, 16#8129). 835-define(GL_GENERATE_MIPMAP, 16#8191). 836-define(GL_GENERATE_MIPMAP_HINT, 16#8192). 837-define(GL_FOG_COORDINATE_SOURCE, 16#8450). 838-define(GL_FOG_COORDINATE, 16#8451). 839-define(GL_FRAGMENT_DEPTH, 16#8452). 840-define(GL_CURRENT_FOG_COORDINATE, 16#8453). 841-define(GL_FOG_COORDINATE_ARRAY_TYPE, 16#8454). 842-define(GL_FOG_COORDINATE_ARRAY_STRIDE, 16#8455). 843-define(GL_FOG_COORDINATE_ARRAY_POINTER, 16#8456). 844-define(GL_FOG_COORDINATE_ARRAY, 16#8457). 845-define(GL_COLOR_SUM, 16#8458). 846-define(GL_CURRENT_SECONDARY_COLOR, 16#8459). 847-define(GL_SECONDARY_COLOR_ARRAY_SIZE, 16#845A). 848-define(GL_SECONDARY_COLOR_ARRAY_TYPE, 16#845B). 849-define(GL_SECONDARY_COLOR_ARRAY_STRIDE, 16#845C). 850-define(GL_SECONDARY_COLOR_ARRAY_POINTER, 16#845D). 851-define(GL_SECONDARY_COLOR_ARRAY, 16#845E). 852-define(GL_TEXTURE_FILTER_CONTROL, 16#8500). 853-define(GL_DEPTH_TEXTURE_MODE, 16#884B). 854-define(GL_COMPARE_R_TO_TEXTURE, 16#884E). 855-define(GL_VERSION_1_5, 1). 856-define(GL_BUFFER_SIZE, 16#8764). 857-define(GL_BUFFER_USAGE, 16#8765). 858-define(GL_QUERY_COUNTER_BITS, 16#8864). 859-define(GL_CURRENT_QUERY, 16#8865). 860-define(GL_QUERY_RESULT, 16#8866). 861-define(GL_QUERY_RESULT_AVAILABLE, 16#8867). 862-define(GL_ARRAY_BUFFER, 16#8892). 863-define(GL_ELEMENT_ARRAY_BUFFER, 16#8893). 864-define(GL_ARRAY_BUFFER_BINDING, 16#8894). 865-define(GL_ELEMENT_ARRAY_BUFFER_BINDING, 16#8895). 866-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 16#889F). 867-define(GL_READ_ONLY, 16#88B8). 868-define(GL_WRITE_ONLY, 16#88B9). 869-define(GL_READ_WRITE, 16#88BA). 870-define(GL_BUFFER_ACCESS, 16#88BB). 871-define(GL_BUFFER_MAPPED, 16#88BC). 872-define(GL_BUFFER_MAP_POINTER, 16#88BD). 873-define(GL_STREAM_DRAW, 16#88E0). 874-define(GL_STREAM_READ, 16#88E1). 875-define(GL_STREAM_COPY, 16#88E2). 876-define(GL_STATIC_DRAW, 16#88E4). 877-define(GL_STATIC_READ, 16#88E5). 878-define(GL_STATIC_COPY, 16#88E6). 879-define(GL_DYNAMIC_DRAW, 16#88E8). 880-define(GL_DYNAMIC_READ, 16#88E9). 881-define(GL_DYNAMIC_COPY, 16#88EA). 882-define(GL_SAMPLES_PASSED, 16#8914). 883-define(GL_SRC1_ALPHA, 16#8589). 884-define(GL_VERTEX_ARRAY_BUFFER_BINDING, 16#8896). 885-define(GL_NORMAL_ARRAY_BUFFER_BINDING, 16#8897). 886-define(GL_COLOR_ARRAY_BUFFER_BINDING, 16#8898). 887-define(GL_INDEX_ARRAY_BUFFER_BINDING, 16#8899). 888-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 16#889A). 889-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, 16#889B). 890-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, 16#889C). 891-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, 16#889D). 892-define(GL_WEIGHT_ARRAY_BUFFER_BINDING, 16#889E). 893-define(GL_FOG_COORD_SRC, 16#8450). 894-define(GL_FOG_COORD, 16#8451). 895-define(GL_CURRENT_FOG_COORD, 16#8453). 896-define(GL_FOG_COORD_ARRAY_TYPE, 16#8454). 897-define(GL_FOG_COORD_ARRAY_STRIDE, 16#8455). 898-define(GL_FOG_COORD_ARRAY_POINTER, 16#8456). 899-define(GL_FOG_COORD_ARRAY, 16#8457). 900-define(GL_FOG_COORD_ARRAY_BUFFER_BINDING, 16#889D). 901-define(GL_SRC0_RGB, 16#8580). 902-define(GL_SRC1_RGB, 16#8581). 903-define(GL_SRC2_RGB, 16#8582). 904-define(GL_SRC0_ALPHA, 16#8588). 905-define(GL_SRC2_ALPHA, 16#858A). 906-define(GL_VERSION_2_0, 1). 907-define(GL_BLEND_EQUATION_RGB, 16#8009). 908-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 16#8622). 909-define(GL_VERTEX_ATTRIB_ARRAY_SIZE, 16#8623). 910-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 16#8624). 911-define(GL_VERTEX_ATTRIB_ARRAY_TYPE, 16#8625). 912-define(GL_CURRENT_VERTEX_ATTRIB, 16#8626). 913-define(GL_VERTEX_PROGRAM_POINT_SIZE, 16#8642). 914-define(GL_VERTEX_ATTRIB_ARRAY_POINTER, 16#8645). 915-define(GL_STENCIL_BACK_FUNC, 16#8800). 916-define(GL_STENCIL_BACK_FAIL, 16#8801). 917-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 16#8802). 918-define(GL_STENCIL_BACK_PASS_DEPTH_PASS, 16#8803). 919-define(GL_MAX_DRAW_BUFFERS, 16#8824). 920-define(GL_DRAW_BUFFER0, 16#8825). 921-define(GL_DRAW_BUFFER1, 16#8826). 922-define(GL_DRAW_BUFFER2, 16#8827). 923-define(GL_DRAW_BUFFER3, 16#8828). 924-define(GL_DRAW_BUFFER4, 16#8829). 925-define(GL_DRAW_BUFFER5, 16#882A). 926-define(GL_DRAW_BUFFER6, 16#882B). 927-define(GL_DRAW_BUFFER7, 16#882C). 928-define(GL_DRAW_BUFFER8, 16#882D). 929-define(GL_DRAW_BUFFER9, 16#882E). 930-define(GL_DRAW_BUFFER10, 16#882F). 931-define(GL_DRAW_BUFFER11, 16#8830). 932-define(GL_DRAW_BUFFER12, 16#8831). 933-define(GL_DRAW_BUFFER13, 16#8832). 934-define(GL_DRAW_BUFFER14, 16#8833). 935-define(GL_DRAW_BUFFER15, 16#8834). 936-define(GL_BLEND_EQUATION_ALPHA, 16#883D). 937-define(GL_MAX_VERTEX_ATTRIBS, 16#8869). 938-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 16#886A). 939-define(GL_MAX_TEXTURE_IMAGE_UNITS, 16#8872). 940-define(GL_FRAGMENT_SHADER, 16#8B30). 941-define(GL_VERTEX_SHADER, 16#8B31). 942-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16#8B49). 943-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 16#8B4A). 944-define(GL_MAX_VARYING_FLOATS, 16#8B4B). 945-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16#8B4C). 946-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 16#8B4D). 947-define(GL_SHADER_TYPE, 16#8B4F). 948-define(GL_FLOAT_VEC2, 16#8B50). 949-define(GL_FLOAT_VEC3, 16#8B51). 950-define(GL_FLOAT_VEC4, 16#8B52). 951-define(GL_INT_VEC2, 16#8B53). 952-define(GL_INT_VEC3, 16#8B54). 953-define(GL_INT_VEC4, 16#8B55). 954-define(GL_BOOL, 16#8B56). 955-define(GL_BOOL_VEC2, 16#8B57). 956-define(GL_BOOL_VEC3, 16#8B58). 957-define(GL_BOOL_VEC4, 16#8B59). 958-define(GL_FLOAT_MAT2, 16#8B5A). 959-define(GL_FLOAT_MAT3, 16#8B5B). 960-define(GL_FLOAT_MAT4, 16#8B5C). 961-define(GL_SAMPLER_1D, 16#8B5D). 962-define(GL_SAMPLER_2D, 16#8B5E). 963-define(GL_SAMPLER_3D, 16#8B5F). 964-define(GL_SAMPLER_CUBE, 16#8B60). 965-define(GL_SAMPLER_1D_SHADOW, 16#8B61). 966-define(GL_SAMPLER_2D_SHADOW, 16#8B62). 967-define(GL_DELETE_STATUS, 16#8B80). 968-define(GL_COMPILE_STATUS, 16#8B81). 969-define(GL_LINK_STATUS, 16#8B82). 970-define(GL_VALIDATE_STATUS, 16#8B83). 971-define(GL_INFO_LOG_LENGTH, 16#8B84). 972-define(GL_ATTACHED_SHADERS, 16#8B85). 973-define(GL_ACTIVE_UNIFORMS, 16#8B86). 974-define(GL_ACTIVE_UNIFORM_MAX_LENGTH, 16#8B87). 975-define(GL_SHADER_SOURCE_LENGTH, 16#8B88). 976-define(GL_ACTIVE_ATTRIBUTES, 16#8B89). 977-define(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, 16#8B8A). 978-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 16#8B8B). 979-define(GL_SHADING_LANGUAGE_VERSION, 16#8B8C). 980-define(GL_CURRENT_PROGRAM, 16#8B8D). 981-define(GL_POINT_SPRITE_COORD_ORIGIN, 16#8CA0). 982-define(GL_LOWER_LEFT, 16#8CA1). 983-define(GL_UPPER_LEFT, 16#8CA2). 984-define(GL_STENCIL_BACK_REF, 16#8CA3). 985-define(GL_STENCIL_BACK_VALUE_MASK, 16#8CA4). 986-define(GL_STENCIL_BACK_WRITEMASK, 16#8CA5). 987-define(GL_VERTEX_PROGRAM_TWO_SIDE, 16#8643). 988-define(GL_POINT_SPRITE, 16#8861). 989-define(GL_COORD_REPLACE, 16#8862). 990-define(GL_MAX_TEXTURE_COORDS, 16#8871). 991-define(GL_VERSION_2_1, 1). 992-define(GL_PIXEL_PACK_BUFFER, 16#88EB). 993-define(GL_PIXEL_UNPACK_BUFFER, 16#88EC). 994-define(GL_PIXEL_PACK_BUFFER_BINDING, 16#88ED). 995-define(GL_PIXEL_UNPACK_BUFFER_BINDING, 16#88EF). 996-define(GL_FLOAT_MAT2x3, 16#8B65). 997-define(GL_FLOAT_MAT2x4, 16#8B66). 998-define(GL_FLOAT_MAT3x2, 16#8B67). 999-define(GL_FLOAT_MAT3x4, 16#8B68). 1000-define(GL_FLOAT_MAT4x2, 16#8B69). 1001-define(GL_FLOAT_MAT4x3, 16#8B6A). 1002-define(GL_SRGB, 16#8C40). 1003-define(GL_SRGB8, 16#8C41). 1004-define(GL_SRGB_ALPHA, 16#8C42). 1005-define(GL_SRGB8_ALPHA8, 16#8C43). 1006-define(GL_COMPRESSED_SRGB, 16#8C48). 1007-define(GL_COMPRESSED_SRGB_ALPHA, 16#8C49). 1008-define(GL_CURRENT_RASTER_SECONDARY_COLOR, 16#845F). 1009-define(GL_SLUMINANCE_ALPHA, 16#8C44). 1010-define(GL_SLUMINANCE8_ALPHA8, 16#8C45). 1011-define(GL_SLUMINANCE, 16#8C46). 1012-define(GL_SLUMINANCE8, 16#8C47). 1013-define(GL_COMPRESSED_SLUMINANCE, 16#8C4A). 1014-define(GL_COMPRESSED_SLUMINANCE_ALPHA, 16#8C4B). 1015-define(GL_VERSION_3_0, 1). 1016-define(GL_COMPARE_REF_TO_TEXTURE, 16#884E). 1017-define(GL_CLIP_DISTANCE0, 16#3000). 1018-define(GL_CLIP_DISTANCE1, 16#3001). 1019-define(GL_CLIP_DISTANCE2, 16#3002). 1020-define(GL_CLIP_DISTANCE3, 16#3003). 1021-define(GL_CLIP_DISTANCE4, 16#3004). 1022-define(GL_CLIP_DISTANCE5, 16#3005). 1023-define(GL_CLIP_DISTANCE6, 16#3006). 1024-define(GL_CLIP_DISTANCE7, 16#3007). 1025-define(GL_MAX_CLIP_DISTANCES, 16#0D32). 1026-define(GL_MAJOR_VERSION, 16#821B). 1027-define(GL_MINOR_VERSION, 16#821C). 1028-define(GL_NUM_EXTENSIONS, 16#821D). 1029-define(GL_CONTEXT_FLAGS, 16#821E). 1030-define(GL_COMPRESSED_RED, 16#8225). 1031-define(GL_COMPRESSED_RG, 16#8226). 1032-define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#00000001). 1033-define(GL_RGBA32F, 16#8814). 1034-define(GL_RGB32F, 16#8815). 1035-define(GL_RGBA16F, 16#881A). 1036-define(GL_RGB16F, 16#881B). 1037-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 16#88FD). 1038-define(GL_MAX_ARRAY_TEXTURE_LAYERS, 16#88FF). 1039-define(GL_MIN_PROGRAM_TEXEL_OFFSET, 16#8904). 1040-define(GL_MAX_PROGRAM_TEXEL_OFFSET, 16#8905). 1041-define(GL_CLAMP_READ_COLOR, 16#891C). 1042-define(GL_FIXED_ONLY, 16#891D). 1043-define(GL_MAX_VARYING_COMPONENTS, 16#8B4B). 1044-define(GL_TEXTURE_1D_ARRAY, 16#8C18). 1045-define(GL_PROXY_TEXTURE_1D_ARRAY, 16#8C19). 1046-define(GL_TEXTURE_2D_ARRAY, 16#8C1A). 1047-define(GL_PROXY_TEXTURE_2D_ARRAY, 16#8C1B). 1048-define(GL_TEXTURE_BINDING_1D_ARRAY, 16#8C1C). 1049-define(GL_TEXTURE_BINDING_2D_ARRAY, 16#8C1D). 1050-define(GL_R11F_G11F_B10F, 16#8C3A). 1051-define(GL_UNSIGNED_INT_10F_11F_11F_REV, 16#8C3B). 1052-define(GL_RGB9_E5, 16#8C3D). 1053-define(GL_UNSIGNED_INT_5_9_9_9_REV, 16#8C3E). 1054-define(GL_TEXTURE_SHARED_SIZE, 16#8C3F). 1055-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, 16#8C76). 1056-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE, 16#8C7F). 1057-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 16#8C80). 1058-define(GL_TRANSFORM_FEEDBACK_VARYINGS, 16#8C83). 1059-define(GL_TRANSFORM_FEEDBACK_BUFFER_START, 16#8C84). 1060-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 16#8C85). 1061-define(GL_PRIMITIVES_GENERATED, 16#8C87). 1062-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, 16#8C88). 1063-define(GL_RASTERIZER_DISCARD, 16#8C89). 1064-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 16#8C8A). 1065-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 16#8C8B). 1066-define(GL_INTERLEAVED_ATTRIBS, 16#8C8C). 1067-define(GL_SEPARATE_ATTRIBS, 16#8C8D). 1068-define(GL_TRANSFORM_FEEDBACK_BUFFER, 16#8C8E). 1069-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 16#8C8F). 1070-define(GL_RGBA32UI, 16#8D70). 1071-define(GL_RGB32UI, 16#8D71). 1072-define(GL_RGBA16UI, 16#8D76). 1073-define(GL_RGB16UI, 16#8D77). 1074-define(GL_RGBA8UI, 16#8D7C). 1075-define(GL_RGB8UI, 16#8D7D). 1076-define(GL_RGBA32I, 16#8D82). 1077-define(GL_RGB32I, 16#8D83). 1078-define(GL_RGBA16I, 16#8D88). 1079-define(GL_RGB16I, 16#8D89). 1080-define(GL_RGBA8I, 16#8D8E). 1081-define(GL_RGB8I, 16#8D8F). 1082-define(GL_RED_INTEGER, 16#8D94). 1083-define(GL_GREEN_INTEGER, 16#8D95). 1084-define(GL_BLUE_INTEGER, 16#8D96). 1085-define(GL_RGB_INTEGER, 16#8D98). 1086-define(GL_RGBA_INTEGER, 16#8D99). 1087-define(GL_BGR_INTEGER, 16#8D9A). 1088-define(GL_BGRA_INTEGER, 16#8D9B). 1089-define(GL_SAMPLER_1D_ARRAY, 16#8DC0). 1090-define(GL_SAMPLER_2D_ARRAY, 16#8DC1). 1091-define(GL_SAMPLER_1D_ARRAY_SHADOW, 16#8DC3). 1092-define(GL_SAMPLER_2D_ARRAY_SHADOW, 16#8DC4). 1093-define(GL_SAMPLER_CUBE_SHADOW, 16#8DC5). 1094-define(GL_UNSIGNED_INT_VEC2, 16#8DC6). 1095-define(GL_UNSIGNED_INT_VEC3, 16#8DC7). 1096-define(GL_UNSIGNED_INT_VEC4, 16#8DC8). 1097-define(GL_INT_SAMPLER_1D, 16#8DC9). 1098-define(GL_INT_SAMPLER_2D, 16#8DCA). 1099-define(GL_INT_SAMPLER_3D, 16#8DCB). 1100-define(GL_INT_SAMPLER_CUBE, 16#8DCC). 1101-define(GL_INT_SAMPLER_1D_ARRAY, 16#8DCE). 1102-define(GL_INT_SAMPLER_2D_ARRAY, 16#8DCF). 1103-define(GL_UNSIGNED_INT_SAMPLER_1D, 16#8DD1). 1104-define(GL_UNSIGNED_INT_SAMPLER_2D, 16#8DD2). 1105-define(GL_UNSIGNED_INT_SAMPLER_3D, 16#8DD3). 1106-define(GL_UNSIGNED_INT_SAMPLER_CUBE, 16#8DD4). 1107-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, 16#8DD6). 1108-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, 16#8DD7). 1109-define(GL_QUERY_WAIT, 16#8E13). 1110-define(GL_QUERY_NO_WAIT, 16#8E14). 1111-define(GL_QUERY_BY_REGION_WAIT, 16#8E15). 1112-define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16). 1113-define(GL_BUFFER_ACCESS_FLAGS, 16#911F). 1114-define(GL_BUFFER_MAP_LENGTH, 16#9120). 1115-define(GL_BUFFER_MAP_OFFSET, 16#9121). 1116-define(GL_DEPTH_COMPONENT32F, 16#8CAC). 1117-define(GL_DEPTH32F_STENCIL8, 16#8CAD). 1118-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 16#8DAD). 1119-define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#0506). 1120-define(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 16#8210). 1121-define(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 16#8211). 1122-define(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 16#8212). 1123-define(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, 16#8213). 1124-define(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, 16#8214). 1125-define(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, 16#8215). 1126-define(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, 16#8216). 1127-define(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, 16#8217). 1128-define(GL_FRAMEBUFFER_DEFAULT, 16#8218). 1129-define(GL_FRAMEBUFFER_UNDEFINED, 16#8219). 1130-define(GL_DEPTH_STENCIL_ATTACHMENT, 16#821A). 1131-define(GL_MAX_RENDERBUFFER_SIZE, 16#84E8). 1132-define(GL_DEPTH_STENCIL, 16#84F9). 1133-define(GL_UNSIGNED_INT_24_8, 16#84FA). 1134-define(GL_DEPTH24_STENCIL8, 16#88F0). 1135-define(GL_TEXTURE_STENCIL_SIZE, 16#88F1). 1136-define(GL_TEXTURE_RED_TYPE, 16#8C10). 1137-define(GL_TEXTURE_GREEN_TYPE, 16#8C11). 1138-define(GL_TEXTURE_BLUE_TYPE, 16#8C12). 1139-define(GL_TEXTURE_ALPHA_TYPE, 16#8C13). 1140-define(GL_TEXTURE_DEPTH_TYPE, 16#8C16). 1141-define(GL_UNSIGNED_NORMALIZED, 16#8C17). 1142-define(GL_FRAMEBUFFER_BINDING, 16#8CA6). 1143-define(GL_DRAW_FRAMEBUFFER_BINDING, 16#8CA6). 1144-define(GL_RENDERBUFFER_BINDING, 16#8CA7). 1145-define(GL_READ_FRAMEBUFFER, 16#8CA8). 1146-define(GL_DRAW_FRAMEBUFFER, 16#8CA9). 1147-define(GL_READ_FRAMEBUFFER_BINDING, 16#8CAA). 1148-define(GL_RENDERBUFFER_SAMPLES, 16#8CAB). 1149-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 16#8CD0). 1150-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 16#8CD1). 1151-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 16#8CD2). 1152-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 16#8CD3). 1153-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, 16#8CD4). 1154-define(GL_FRAMEBUFFER_COMPLETE, 16#8CD5). 1155-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, 16#8CD6). 1156-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, 16#8CD7). 1157-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, 16#8CDB). 1158-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, 16#8CDC). 1159-define(GL_FRAMEBUFFER_UNSUPPORTED, 16#8CDD). 1160-define(GL_MAX_COLOR_ATTACHMENTS, 16#8CDF). 1161-define(GL_COLOR_ATTACHMENT0, 16#8CE0). 1162-define(GL_COLOR_ATTACHMENT1, 16#8CE1). 1163-define(GL_COLOR_ATTACHMENT2, 16#8CE2). 1164-define(GL_COLOR_ATTACHMENT3, 16#8CE3). 1165-define(GL_COLOR_ATTACHMENT4, 16#8CE4). 1166-define(GL_COLOR_ATTACHMENT5, 16#8CE5). 1167-define(GL_COLOR_ATTACHMENT6, 16#8CE6). 1168-define(GL_COLOR_ATTACHMENT7, 16#8CE7). 1169-define(GL_COLOR_ATTACHMENT8, 16#8CE8). 1170-define(GL_COLOR_ATTACHMENT9, 16#8CE9). 1171-define(GL_COLOR_ATTACHMENT10, 16#8CEA). 1172-define(GL_COLOR_ATTACHMENT11, 16#8CEB). 1173-define(GL_COLOR_ATTACHMENT12, 16#8CEC). 1174-define(GL_COLOR_ATTACHMENT13, 16#8CED). 1175-define(GL_COLOR_ATTACHMENT14, 16#8CEE). 1176-define(GL_COLOR_ATTACHMENT15, 16#8CEF). 1177-define(GL_COLOR_ATTACHMENT16, 16#8CF0). 1178-define(GL_COLOR_ATTACHMENT17, 16#8CF1). 1179-define(GL_COLOR_ATTACHMENT18, 16#8CF2). 1180-define(GL_COLOR_ATTACHMENT19, 16#8CF3). 1181-define(GL_COLOR_ATTACHMENT20, 16#8CF4). 1182-define(GL_COLOR_ATTACHMENT21, 16#8CF5). 1183-define(GL_COLOR_ATTACHMENT22, 16#8CF6). 1184-define(GL_COLOR_ATTACHMENT23, 16#8CF7). 1185-define(GL_COLOR_ATTACHMENT24, 16#8CF8). 1186-define(GL_COLOR_ATTACHMENT25, 16#8CF9). 1187-define(GL_COLOR_ATTACHMENT26, 16#8CFA). 1188-define(GL_COLOR_ATTACHMENT27, 16#8CFB). 1189-define(GL_COLOR_ATTACHMENT28, 16#8CFC). 1190-define(GL_COLOR_ATTACHMENT29, 16#8CFD). 1191-define(GL_COLOR_ATTACHMENT30, 16#8CFE). 1192-define(GL_COLOR_ATTACHMENT31, 16#8CFF). 1193-define(GL_DEPTH_ATTACHMENT, 16#8D00). 1194-define(GL_STENCIL_ATTACHMENT, 16#8D20). 1195-define(GL_FRAMEBUFFER, 16#8D40). 1196-define(GL_RENDERBUFFER, 16#8D41). 1197-define(GL_RENDERBUFFER_WIDTH, 16#8D42). 1198-define(GL_RENDERBUFFER_HEIGHT, 16#8D43). 1199-define(GL_RENDERBUFFER_INTERNAL_FORMAT, 16#8D44). 1200-define(GL_STENCIL_INDEX1, 16#8D46). 1201-define(GL_STENCIL_INDEX4, 16#8D47). 1202-define(GL_STENCIL_INDEX8, 16#8D48). 1203-define(GL_STENCIL_INDEX16, 16#8D49). 1204-define(GL_RENDERBUFFER_RED_SIZE, 16#8D50). 1205-define(GL_RENDERBUFFER_GREEN_SIZE, 16#8D51). 1206-define(GL_RENDERBUFFER_BLUE_SIZE, 16#8D52). 1207-define(GL_RENDERBUFFER_ALPHA_SIZE, 16#8D53). 1208-define(GL_RENDERBUFFER_DEPTH_SIZE, 16#8D54). 1209-define(GL_RENDERBUFFER_STENCIL_SIZE, 16#8D55). 1210-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, 16#8D56). 1211-define(GL_MAX_SAMPLES, 16#8D57). 1212-define(GL_INDEX, 16#8222). 1213-define(GL_TEXTURE_LUMINANCE_TYPE, 16#8C14). 1214-define(GL_TEXTURE_INTENSITY_TYPE, 16#8C15). 1215-define(GL_FRAMEBUFFER_SRGB, 16#8DB9). 1216-define(GL_HALF_FLOAT, 16#140B). 1217-define(GL_MAP_READ_BIT, 16#0001). 1218-define(GL_MAP_WRITE_BIT, 16#0002). 1219-define(GL_MAP_INVALIDATE_RANGE_BIT, 16#0004). 1220-define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#0008). 1221-define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#0010). 1222-define(GL_MAP_UNSYNCHRONIZED_BIT, 16#0020). 1223-define(GL_COMPRESSED_RED_RGTC1, 16#8DBB). 1224-define(GL_COMPRESSED_SIGNED_RED_RGTC1, 16#8DBC). 1225-define(GL_COMPRESSED_RG_RGTC2, 16#8DBD). 1226-define(GL_COMPRESSED_SIGNED_RG_RGTC2, 16#8DBE). 1227-define(GL_RG, 16#8227). 1228-define(GL_RG_INTEGER, 16#8228). 1229-define(GL_R8, 16#8229). 1230-define(GL_R16, 16#822A). 1231-define(GL_RG8, 16#822B). 1232-define(GL_RG16, 16#822C). 1233-define(GL_R16F, 16#822D). 1234-define(GL_R32F, 16#822E). 1235-define(GL_RG16F, 16#822F). 1236-define(GL_RG32F, 16#8230). 1237-define(GL_R8I, 16#8231). 1238-define(GL_R8UI, 16#8232). 1239-define(GL_R16I, 16#8233). 1240-define(GL_R16UI, 16#8234). 1241-define(GL_R32I, 16#8235). 1242-define(GL_R32UI, 16#8236). 1243-define(GL_RG8I, 16#8237). 1244-define(GL_RG8UI, 16#8238). 1245-define(GL_RG16I, 16#8239). 1246-define(GL_RG16UI, 16#823A). 1247-define(GL_RG32I, 16#823B). 1248-define(GL_RG32UI, 16#823C). 1249-define(GL_VERTEX_ARRAY_BINDING, 16#85B5). 1250-define(GL_CLAMP_VERTEX_COLOR, 16#891A). 1251-define(GL_CLAMP_FRAGMENT_COLOR, 16#891B). 1252-define(GL_ALPHA_INTEGER, 16#8D97). 1253-define(GL_VERSION_3_1, 1). 1254-define(GL_SAMPLER_2D_RECT, 16#8B63). 1255-define(GL_SAMPLER_2D_RECT_SHADOW, 16#8B64). 1256-define(GL_SAMPLER_BUFFER, 16#8DC2). 1257-define(GL_INT_SAMPLER_2D_RECT, 16#8DCD). 1258-define(GL_INT_SAMPLER_BUFFER, 16#8DD0). 1259-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT, 16#8DD5). 1260-define(GL_UNSIGNED_INT_SAMPLER_BUFFER, 16#8DD8). 1261-define(GL_TEXTURE_BUFFER, 16#8C2A). 1262-define(GL_MAX_TEXTURE_BUFFER_SIZE, 16#8C2B). 1263-define(GL_TEXTURE_BINDING_BUFFER, 16#8C2C). 1264-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 16#8C2D). 1265-define(GL_TEXTURE_RECTANGLE, 16#84F5). 1266-define(GL_TEXTURE_BINDING_RECTANGLE, 16#84F6). 1267-define(GL_PROXY_TEXTURE_RECTANGLE, 16#84F7). 1268-define(GL_MAX_RECTANGLE_TEXTURE_SIZE, 16#84F8). 1269-define(GL_R8_SNORM, 16#8F94). 1270-define(GL_RG8_SNORM, 16#8F95). 1271-define(GL_RGB8_SNORM, 16#8F96). 1272-define(GL_RGBA8_SNORM, 16#8F97). 1273-define(GL_R16_SNORM, 16#8F98). 1274-define(GL_RG16_SNORM, 16#8F99). 1275-define(GL_RGB16_SNORM, 16#8F9A). 1276-define(GL_RGBA16_SNORM, 16#8F9B). 1277-define(GL_SIGNED_NORMALIZED, 16#8F9C). 1278-define(GL_PRIMITIVE_RESTART, 16#8F9D). 1279-define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E). 1280-define(GL_COPY_READ_BUFFER, 16#8F36). 1281-define(GL_COPY_WRITE_BUFFER, 16#8F37). 1282-define(GL_UNIFORM_BUFFER, 16#8A11). 1283-define(GL_UNIFORM_BUFFER_BINDING, 16#8A28). 1284-define(GL_UNIFORM_BUFFER_START, 16#8A29). 1285-define(GL_UNIFORM_BUFFER_SIZE, 16#8A2A). 1286-define(GL_MAX_VERTEX_UNIFORM_BLOCKS, 16#8A2B). 1287-define(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 16#8A2C). 1288-define(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 16#8A2D). 1289-define(GL_MAX_COMBINED_UNIFORM_BLOCKS, 16#8A2E). 1290-define(GL_MAX_UNIFORM_BUFFER_BINDINGS, 16#8A2F). 1291-define(GL_MAX_UNIFORM_BLOCK_SIZE, 16#8A30). 1292-define(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 16#8A31). 1293-define(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, 16#8A32). 1294-define(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 16#8A33). 1295-define(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 16#8A34). 1296-define(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, 16#8A35). 1297-define(GL_ACTIVE_UNIFORM_BLOCKS, 16#8A36). 1298-define(GL_UNIFORM_TYPE, 16#8A37). 1299-define(GL_UNIFORM_SIZE, 16#8A38). 1300-define(GL_UNIFORM_NAME_LENGTH, 16#8A39). 1301-define(GL_UNIFORM_BLOCK_INDEX, 16#8A3A). 1302-define(GL_UNIFORM_OFFSET, 16#8A3B). 1303-define(GL_UNIFORM_ARRAY_STRIDE, 16#8A3C). 1304-define(GL_UNIFORM_MATRIX_STRIDE, 16#8A3D). 1305-define(GL_UNIFORM_IS_ROW_MAJOR, 16#8A3E). 1306-define(GL_UNIFORM_BLOCK_BINDING, 16#8A3F). 1307-define(GL_UNIFORM_BLOCK_DATA_SIZE, 16#8A40). 1308-define(GL_UNIFORM_BLOCK_NAME_LENGTH, 16#8A41). 1309-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 16#8A42). 1310-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, 16#8A43). 1311-define(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 16#8A44). 1312-define(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 16#8A45). 1313-define(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 16#8A46). 1314-define(GL_INVALID_INDEX, 16#FFFFFFFF). 1315-define(GL_VERSION_3_2, 1). 1316-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#00000001). 1317-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#00000002). 1318-define(GL_LINES_ADJACENCY, 16#000A). 1319-define(GL_LINE_STRIP_ADJACENCY, 16#000B). 1320-define(GL_TRIANGLES_ADJACENCY, 16#000C). 1321-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#000D). 1322-define(GL_PROGRAM_POINT_SIZE, 16#8642). 1323-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29). 1324-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7). 1325-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 16#8DA8). 1326-define(GL_GEOMETRY_SHADER, 16#8DD9). 1327-define(GL_GEOMETRY_VERTICES_OUT, 16#8916). 1328-define(GL_GEOMETRY_INPUT_TYPE, 16#8917). 1329-define(GL_GEOMETRY_OUTPUT_TYPE, 16#8918). 1330-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 16#8DDF). 1331-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 16#8DE0). 1332-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 16#8DE1). 1333-define(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 16#9122). 1334-define(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 16#9123). 1335-define(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 16#9124). 1336-define(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 16#9125). 1337-define(GL_CONTEXT_PROFILE_MASK, 16#9126). 1338-define(GL_DEPTH_CLAMP, 16#864F). 1339-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 16#8E4C). 1340-define(GL_FIRST_VERTEX_CONVENTION, 16#8E4D). 1341-define(GL_LAST_VERTEX_CONVENTION, 16#8E4E). 1342-define(GL_PROVOKING_VERTEX, 16#8E4F). 1343-define(GL_TEXTURE_CUBE_MAP_SEAMLESS, 16#884F). 1344-define(GL_MAX_SERVER_WAIT_TIMEOUT, 16#9111). 1345-define(GL_OBJECT_TYPE, 16#9112). 1346-define(GL_SYNC_CONDITION, 16#9113). 1347-define(GL_SYNC_STATUS, 16#9114). 1348-define(GL_SYNC_FLAGS, 16#9115). 1349-define(GL_SYNC_FENCE, 16#9116). 1350-define(GL_SYNC_GPU_COMMANDS_COMPLETE, 16#9117). 1351-define(GL_UNSIGNALED, 16#9118). 1352-define(GL_SIGNALED, 16#9119). 1353-define(GL_ALREADY_SIGNALED, 16#911A). 1354-define(GL_TIMEOUT_EXPIRED, 16#911B). 1355-define(GL_CONDITION_SATISFIED, 16#911C). 1356-define(GL_WAIT_FAILED, 16#911D). 1357-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF). 1358-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#00000001). 1359-define(GL_SAMPLE_POSITION, 16#8E50). 1360-define(GL_SAMPLE_MASK, 16#8E51). 1361-define(GL_SAMPLE_MASK_VALUE, 16#8E52). 1362-define(GL_MAX_SAMPLE_MASK_WORDS, 16#8E59). 1363-define(GL_TEXTURE_2D_MULTISAMPLE, 16#9100). 1364-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 16#9101). 1365-define(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9102). 1366-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9103). 1367-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE, 16#9104). 1368-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 16#9105). 1369-define(GL_TEXTURE_SAMPLES, 16#9106). 1370-define(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 16#9107). 1371-define(GL_SAMPLER_2D_MULTISAMPLE, 16#9108). 1372-define(GL_INT_SAMPLER_2D_MULTISAMPLE, 16#9109). 1373-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 16#910A). 1374-define(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910B). 1375-define(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910C). 1376-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910D). 1377-define(GL_MAX_COLOR_TEXTURE_SAMPLES, 16#910E). 1378-define(GL_MAX_DEPTH_TEXTURE_SAMPLES, 16#910F). 1379-define(GL_MAX_INTEGER_SAMPLES, 16#9110). 1380-define(GL_VERSION_3_3, 1). 1381-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 16#88FE). 1382-define(GL_SRC1_COLOR, 16#88F9). 1383-define(GL_ONE_MINUS_SRC1_COLOR, 16#88FA). 1384-define(GL_ONE_MINUS_SRC1_ALPHA, 16#88FB). 1385-define(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 16#88FC). 1386-define(GL_ANY_SAMPLES_PASSED, 16#8C2F). 1387-define(GL_SAMPLER_BINDING, 16#8919). 1388-define(GL_RGB10_A2UI, 16#906F). 1389-define(GL_TEXTURE_SWIZZLE_R, 16#8E42). 1390-define(GL_TEXTURE_SWIZZLE_G, 16#8E43). 1391-define(GL_TEXTURE_SWIZZLE_B, 16#8E44). 1392-define(GL_TEXTURE_SWIZZLE_A, 16#8E45). 1393-define(GL_TEXTURE_SWIZZLE_RGBA, 16#8E46). 1394-define(GL_TIME_ELAPSED, 16#88BF). 1395-define(GL_TIMESTAMP, 16#8E28). 1396-define(GL_INT_2_10_10_10_REV, 16#8D9F). 1397-define(GL_VERSION_4_0, 1). 1398-define(GL_SAMPLE_SHADING, 16#8C36). 1399-define(GL_MIN_SAMPLE_SHADING_VALUE, 16#8C37). 1400-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5E). 1401-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5F). 1402-define(GL_TEXTURE_CUBE_MAP_ARRAY, 16#9009). 1403-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, 16#900A). 1404-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 16#900B). 1405-define(GL_SAMPLER_CUBE_MAP_ARRAY, 16#900C). 1406-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D). 1407-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E). 1408-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F). 1409-define(GL_DRAW_INDIRECT_BUFFER, 16#8F3F). 1410-define(GL_DRAW_INDIRECT_BUFFER_BINDING, 16#8F43). 1411-define(GL_GEOMETRY_SHADER_INVOCATIONS, 16#887F). 1412-define(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 16#8E5A). 1413-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5B). 1414-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5C). 1415-define(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 16#8E5D). 1416-define(GL_MAX_VERTEX_STREAMS, 16#8E71). 1417-define(GL_DOUBLE_VEC2, 16#8FFC). 1418-define(GL_DOUBLE_VEC3, 16#8FFD). 1419-define(GL_DOUBLE_VEC4, 16#8FFE). 1420-define(GL_DOUBLE_MAT2, 16#8F46). 1421-define(GL_DOUBLE_MAT3, 16#8F47). 1422-define(GL_DOUBLE_MAT4, 16#8F48). 1423-define(GL_DOUBLE_MAT2x3, 16#8F49). 1424-define(GL_DOUBLE_MAT2x4, 16#8F4A). 1425-define(GL_DOUBLE_MAT3x2, 16#8F4B). 1426-define(GL_DOUBLE_MAT3x4, 16#8F4C). 1427-define(GL_DOUBLE_MAT4x2, 16#8F4D). 1428-define(GL_DOUBLE_MAT4x3, 16#8F4E). 1429-define(GL_ACTIVE_SUBROUTINES, 16#8DE5). 1430-define(GL_ACTIVE_SUBROUTINE_UNIFORMS, 16#8DE6). 1431-define(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 16#8E47). 1432-define(GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 16#8E48). 1433-define(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 16#8E49). 1434-define(GL_MAX_SUBROUTINES, 16#8DE7). 1435-define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8). 1436-define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A). 1437-define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B). 1438-define(GL_PATCHES, 16#000E). 1439-define(GL_PATCH_VERTICES, 16#8E72). 1440-define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73). 1441-define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74). 1442-define(GL_TESS_CONTROL_OUTPUT_VERTICES, 16#8E75). 1443-define(GL_TESS_GEN_MODE, 16#8E76). 1444-define(GL_TESS_GEN_SPACING, 16#8E77). 1445-define(GL_TESS_GEN_VERTEX_ORDER, 16#8E78). 1446-define(GL_TESS_GEN_POINT_MODE, 16#8E79). 1447-define(GL_ISOLINES, 16#8E7A). 1448-define(GL_FRACTIONAL_ODD, 16#8E7B). 1449-define(GL_FRACTIONAL_EVEN, 16#8E7C). 1450-define(GL_MAX_PATCH_VERTICES, 16#8E7D). 1451-define(GL_MAX_TESS_GEN_LEVEL, 16#8E7E). 1452-define(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E7F). 1453-define(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E80). 1454-define(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16#8E81). 1455-define(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16#8E82). 1456-define(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 16#8E83). 1457-define(GL_MAX_TESS_PATCH_COMPONENTS, 16#8E84). 1458-define(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 16#8E85). 1459-define(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 16#8E86). 1460-define(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 16#8E89). 1461-define(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 16#8E8A). 1462-define(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 16#886C). 1463-define(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 16#886D). 1464-define(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E1E). 1465-define(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E1F). 1466-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 16#84F0). 1467-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#84F1). 1468-define(GL_TESS_EVALUATION_SHADER, 16#8E87). 1469-define(GL_TESS_CONTROL_SHADER, 16#8E88). 1470-define(GL_TRANSFORM_FEEDBACK, 16#8E22). 1471-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 16#8E23). 1472-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 16#8E24). 1473-define(GL_TRANSFORM_FEEDBACK_BINDING, 16#8E25). 1474-define(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 16#8E70). 1475-define(GL_VERSION_4_1, 1). 1476-define(GL_FIXED, 16#140C). 1477-define(GL_IMPLEMENTATION_COLOR_READ_TYPE, 16#8B9A). 1478-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 16#8B9B). 1479-define(GL_LOW_FLOAT, 16#8DF0). 1480-define(GL_MEDIUM_FLOAT, 16#8DF1). 1481-define(GL_HIGH_FLOAT, 16#8DF2). 1482-define(GL_LOW_INT, 16#8DF3). 1483-define(GL_MEDIUM_INT, 16#8DF4). 1484-define(GL_HIGH_INT, 16#8DF5). 1485-define(GL_SHADER_COMPILER, 16#8DFA). 1486-define(GL_SHADER_BINARY_FORMATS, 16#8DF8). 1487-define(GL_NUM_SHADER_BINARY_FORMATS, 16#8DF9). 1488-define(GL_MAX_VERTEX_UNIFORM_VECTORS, 16#8DFB). 1489-define(GL_MAX_VARYING_VECTORS, 16#8DFC). 1490-define(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16#8DFD). 1491-define(GL_RGB565, 16#8D62). 1492-define(GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 16#8257). 1493-define(GL_PROGRAM_BINARY_LENGTH, 16#8741). 1494-define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE). 1495-define(GL_PROGRAM_BINARY_FORMATS, 16#87FF). 1496-define(GL_VERTEX_SHADER_BIT, 16#00000001). 1497-define(GL_FRAGMENT_SHADER_BIT, 16#00000002). 1498-define(GL_GEOMETRY_SHADER_BIT, 16#00000004). 1499-define(GL_TESS_CONTROL_SHADER_BIT, 16#00000008). 1500-define(GL_TESS_EVALUATION_SHADER_BIT, 16#00000010). 1501-define(GL_ALL_SHADER_BITS, 16#FFFFFFFF). 1502-define(GL_PROGRAM_SEPARABLE, 16#8258). 1503-define(GL_ACTIVE_PROGRAM, 16#8259). 1504-define(GL_PROGRAM_PIPELINE_BINDING, 16#825A). 1505-define(GL_MAX_VIEWPORTS, 16#825B). 1506-define(GL_VIEWPORT_SUBPIXEL_BITS, 16#825C). 1507-define(GL_VIEWPORT_BOUNDS_RANGE, 16#825D). 1508-define(GL_LAYER_PROVOKING_VERTEX, 16#825E). 1509-define(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 16#825F). 1510-define(GL_UNDEFINED_VERTEX, 16#8260). 1511-define(GL_VERSION_4_2, 1). 1512-define(GL_COPY_READ_BUFFER_BINDING, 16#8F36). 1513-define(GL_COPY_WRITE_BUFFER_BINDING, 16#8F37). 1514-define(GL_TRANSFORM_FEEDBACK_ACTIVE, 16#8E24). 1515-define(GL_TRANSFORM_FEEDBACK_PAUSED, 16#8E23). 1516-define(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 16#9127). 1517-define(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 16#9128). 1518-define(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 16#9129). 1519-define(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 16#912A). 1520-define(GL_PACK_COMPRESSED_BLOCK_WIDTH, 16#912B). 1521-define(GL_PACK_COMPRESSED_BLOCK_HEIGHT, 16#912C). 1522-define(GL_PACK_COMPRESSED_BLOCK_DEPTH, 16#912D). 1523-define(GL_PACK_COMPRESSED_BLOCK_SIZE, 16#912E). 1524-define(GL_NUM_SAMPLE_COUNTS, 16#9380). 1525-define(GL_MIN_MAP_BUFFER_ALIGNMENT, 16#90BC). 1526-define(GL_ATOMIC_COUNTER_BUFFER, 16#92C0). 1527-define(GL_ATOMIC_COUNTER_BUFFER_BINDING, 16#92C1). 1528-define(GL_ATOMIC_COUNTER_BUFFER_START, 16#92C2). 1529-define(GL_ATOMIC_COUNTER_BUFFER_SIZE, 16#92C3). 1530-define(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, 16#92C4). 1531-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, 16#92C5). 1532-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, 16#92C6). 1533-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, 16#92C7). 1534-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, 16#92C8). 1535-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#92C9). 1536-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, 16#92CA). 1537-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, 16#92CB). 1538-define(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, 16#92CC). 1539-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, 16#92CD). 1540-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, 16#92CE). 1541-define(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, 16#92CF). 1542-define(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, 16#92D0). 1543-define(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, 16#92D1). 1544-define(GL_MAX_VERTEX_ATOMIC_COUNTERS, 16#92D2). 1545-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, 16#92D3). 1546-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, 16#92D4). 1547-define(GL_MAX_GEOMETRY_ATOMIC_COUNTERS, 16#92D5). 1548-define(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, 16#92D6). 1549-define(GL_MAX_COMBINED_ATOMIC_COUNTERS, 16#92D7). 1550-define(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, 16#92D8). 1551-define(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, 16#92DC). 1552-define(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, 16#92D9). 1553-define(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, 16#92DA). 1554-define(GL_UNSIGNED_INT_ATOMIC_COUNTER, 16#92DB). 1555-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, 16#00000001). 1556-define(GL_ELEMENT_ARRAY_BARRIER_BIT, 16#00000002). 1557-define(GL_UNIFORM_BARRIER_BIT, 16#00000004). 1558-define(GL_TEXTURE_FETCH_BARRIER_BIT, 16#00000008). 1559-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, 16#00000020). 1560-define(GL_COMMAND_BARRIER_BIT, 16#00000040). 1561-define(GL_PIXEL_BUFFER_BARRIER_BIT, 16#00000080). 1562-define(GL_TEXTURE_UPDATE_BARRIER_BIT, 16#00000100). 1563-define(GL_BUFFER_UPDATE_BARRIER_BIT, 16#00000200). 1564-define(GL_FRAMEBUFFER_BARRIER_BIT, 16#00000400). 1565-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, 16#00000800). 1566-define(GL_ATOMIC_COUNTER_BARRIER_BIT, 16#00001000). 1567-define(GL_ALL_BARRIER_BITS, 16#FFFFFFFF). 1568-define(GL_MAX_IMAGE_UNITS, 16#8F38). 1569-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, 16#8F39). 1570-define(GL_IMAGE_BINDING_NAME, 16#8F3A). 1571-define(GL_IMAGE_BINDING_LEVEL, 16#8F3B). 1572-define(GL_IMAGE_BINDING_LAYERED, 16#8F3C). 1573-define(GL_IMAGE_BINDING_LAYER, 16#8F3D). 1574-define(GL_IMAGE_BINDING_ACCESS, 16#8F3E). 1575-define(GL_IMAGE_1D, 16#904C). 1576-define(GL_IMAGE_2D, 16#904D). 1577-define(GL_IMAGE_3D, 16#904E). 1578-define(GL_IMAGE_2D_RECT, 16#904F). 1579-define(GL_IMAGE_CUBE, 16#9050). 1580-define(GL_IMAGE_BUFFER, 16#9051). 1581-define(GL_IMAGE_1D_ARRAY, 16#9052). 1582-define(GL_IMAGE_2D_ARRAY, 16#9053). 1583-define(GL_IMAGE_CUBE_MAP_ARRAY, 16#9054). 1584-define(GL_IMAGE_2D_MULTISAMPLE, 16#9055). 1585-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9056). 1586-define(GL_INT_IMAGE_1D, 16#9057). 1587-define(GL_INT_IMAGE_2D, 16#9058). 1588-define(GL_INT_IMAGE_3D, 16#9059). 1589-define(GL_INT_IMAGE_2D_RECT, 16#905A). 1590-define(GL_INT_IMAGE_CUBE, 16#905B). 1591-define(GL_INT_IMAGE_BUFFER, 16#905C). 1592-define(GL_INT_IMAGE_1D_ARRAY, 16#905D). 1593-define(GL_INT_IMAGE_2D_ARRAY, 16#905E). 1594-define(GL_INT_IMAGE_CUBE_MAP_ARRAY, 16#905F). 1595-define(GL_INT_IMAGE_2D_MULTISAMPLE, 16#9060). 1596-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9061). 1597-define(GL_UNSIGNED_INT_IMAGE_1D, 16#9062). 1598-define(GL_UNSIGNED_INT_IMAGE_2D, 16#9063). 1599-define(GL_UNSIGNED_INT_IMAGE_3D, 16#9064). 1600-define(GL_UNSIGNED_INT_IMAGE_2D_RECT, 16#9065). 1601-define(GL_UNSIGNED_INT_IMAGE_CUBE, 16#9066). 1602-define(GL_UNSIGNED_INT_IMAGE_BUFFER, 16#9067). 1603-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY, 16#9068). 1604-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY, 16#9069). 1605-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, 16#906A). 1606-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, 16#906B). 1607-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#906C). 1608-define(GL_MAX_IMAGE_SAMPLES, 16#906D). 1609-define(GL_IMAGE_BINDING_FORMAT, 16#906E). 1610-define(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, 16#90C7). 1611-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, 16#90C8). 1612-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, 16#90C9). 1613-define(GL_MAX_VERTEX_IMAGE_UNIFORMS, 16#90CA). 1614-define(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 16#90CB). 1615-define(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 16#90CC). 1616-define(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 16#90CD). 1617-define(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 16#90CE). 1618-define(GL_MAX_COMBINED_IMAGE_UNIFORMS, 16#90CF). 1619-define(GL_COMPRESSED_RGBA_BPTC_UNORM, 16#8E8C). 1620-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, 16#8E8D). 1621-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, 16#8E8E). 1622-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, 16#8E8F). 1623-define(GL_TEXTURE_IMMUTABLE_FORMAT, 16#912F). 1624-define(GL_VERSION_4_3, 1). 1625-define(GL_NUM_SHADING_LANGUAGE_VERSIONS, 16#82E9). 1626-define(GL_VERTEX_ATTRIB_ARRAY_LONG, 16#874E). 1627-define(GL_COMPRESSED_RGB8_ETC2, 16#9274). 1628-define(GL_COMPRESSED_SRGB8_ETC2, 16#9275). 1629-define(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 16#9276). 1630-define(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 16#9277). 1631-define(GL_COMPRESSED_RGBA8_ETC2_EAC, 16#9278). 1632-define(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 16#9279). 1633-define(GL_COMPRESSED_R11_EAC, 16#9270). 1634-define(GL_COMPRESSED_SIGNED_R11_EAC, 16#9271). 1635-define(GL_COMPRESSED_RG11_EAC, 16#9272). 1636-define(GL_COMPRESSED_SIGNED_RG11_EAC, 16#9273). 1637-define(GL_PRIMITIVE_RESTART_FIXED_INDEX, 16#8D69). 1638-define(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, 16#8D6A). 1639-define(GL_MAX_ELEMENT_INDEX, 16#8D6B). 1640-define(GL_COMPUTE_SHADER, 16#91B9). 1641-define(GL_MAX_COMPUTE_UNIFORM_BLOCKS, 16#91BB). 1642-define(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, 16#91BC). 1643-define(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 16#91BD). 1644-define(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, 16#8262). 1645-define(GL_MAX_COMPUTE_UNIFORM_COMPONENTS, 16#8263). 1646-define(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, 16#8264). 1647-define(GL_MAX_COMPUTE_ATOMIC_COUNTERS, 16#8265). 1648-define(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, 16#8266). 1649-define(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, 16#90EB). 1650-define(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 16#91BE). 1651-define(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 16#91BF). 1652-define(GL_COMPUTE_WORK_GROUP_SIZE, 16#8267). 1653-define(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, 16#90EC). 1654-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, 16#90ED). 1655-define(GL_DISPATCH_INDIRECT_BUFFER, 16#90EE). 1656-define(GL_DISPATCH_INDIRECT_BUFFER_BINDING, 16#90EF). 1657-define(GL_COMPUTE_SHADER_BIT, 16#00000020). 1658-define(GL_DEBUG_OUTPUT_SYNCHRONOUS, 16#8242). 1659-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, 16#8243). 1660-define(GL_DEBUG_CALLBACK_FUNCTION, 16#8244). 1661-define(GL_DEBUG_CALLBACK_USER_PARAM, 16#8245). 1662-define(GL_DEBUG_SOURCE_API, 16#8246). 1663-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM, 16#8247). 1664-define(GL_DEBUG_SOURCE_SHADER_COMPILER, 16#8248). 1665-define(GL_DEBUG_SOURCE_THIRD_PARTY, 16#8249). 1666-define(GL_DEBUG_SOURCE_APPLICATION, 16#824A). 1667-define(GL_DEBUG_SOURCE_OTHER, 16#824B). 1668-define(GL_DEBUG_TYPE_ERROR, 16#824C). 1669-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, 16#824D). 1670-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 16#824E). 1671-define(GL_DEBUG_TYPE_PORTABILITY, 16#824F). 1672-define(GL_DEBUG_TYPE_PERFORMANCE, 16#8250). 1673-define(GL_DEBUG_TYPE_OTHER, 16#8251). 1674-define(GL_MAX_DEBUG_MESSAGE_LENGTH, 16#9143). 1675-define(GL_MAX_DEBUG_LOGGED_MESSAGES, 16#9144). 1676-define(GL_DEBUG_LOGGED_MESSAGES, 16#9145). 1677-define(GL_DEBUG_SEVERITY_HIGH, 16#9146). 1678-define(GL_DEBUG_SEVERITY_MEDIUM, 16#9147). 1679-define(GL_DEBUG_SEVERITY_LOW, 16#9148). 1680-define(GL_DEBUG_TYPE_MARKER, 16#8268). 1681-define(GL_DEBUG_TYPE_PUSH_GROUP, 16#8269). 1682-define(GL_DEBUG_TYPE_POP_GROUP, 16#826A). 1683-define(GL_DEBUG_SEVERITY_NOTIFICATION, 16#826B). 1684-define(GL_MAX_DEBUG_GROUP_STACK_DEPTH, 16#826C). 1685-define(GL_DEBUG_GROUP_STACK_DEPTH, 16#826D). 1686-define(GL_BUFFER, 16#82E0). 1687-define(GL_SHADER, 16#82E1). 1688-define(GL_PROGRAM, 16#82E2). 1689-define(GL_QUERY, 16#82E3). 1690-define(GL_PROGRAM_PIPELINE, 16#82E4). 1691-define(GL_SAMPLER, 16#82E6). 1692-define(GL_MAX_LABEL_LENGTH, 16#82E8). 1693-define(GL_DEBUG_OUTPUT, 16#92E0). 1694-define(GL_CONTEXT_FLAG_DEBUG_BIT, 16#00000002). 1695-define(GL_MAX_UNIFORM_LOCATIONS, 16#826E). 1696-define(GL_FRAMEBUFFER_DEFAULT_WIDTH, 16#9310). 1697-define(GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16#9311). 1698-define(GL_FRAMEBUFFER_DEFAULT_LAYERS, 16#9312). 1699-define(GL_FRAMEBUFFER_DEFAULT_SAMPLES, 16#9313). 1700-define(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, 16#9314). 1701-define(GL_MAX_FRAMEBUFFER_WIDTH, 16#9315). 1702-define(GL_MAX_FRAMEBUFFER_HEIGHT, 16#9316). 1703-define(GL_MAX_FRAMEBUFFER_LAYERS, 16#9317). 1704-define(GL_MAX_FRAMEBUFFER_SAMPLES, 16#9318). 1705-define(GL_INTERNALFORMAT_SUPPORTED, 16#826F). 1706-define(GL_INTERNALFORMAT_PREFERRED, 16#8270). 1707-define(GL_INTERNALFORMAT_RED_SIZE, 16#8271). 1708-define(GL_INTERNALFORMAT_GREEN_SIZE, 16#8272). 1709-define(GL_INTERNALFORMAT_BLUE_SIZE, 16#8273). 1710-define(GL_INTERNALFORMAT_ALPHA_SIZE, 16#8274). 1711-define(GL_INTERNALFORMAT_DEPTH_SIZE, 16#8275). 1712-define(GL_INTERNALFORMAT_STENCIL_SIZE, 16#8276). 1713-define(GL_INTERNALFORMAT_SHARED_SIZE, 16#8277). 1714-define(GL_INTERNALFORMAT_RED_TYPE, 16#8278). 1715-define(GL_INTERNALFORMAT_GREEN_TYPE, 16#8279). 1716-define(GL_INTERNALFORMAT_BLUE_TYPE, 16#827A). 1717-define(GL_INTERNALFORMAT_ALPHA_TYPE, 16#827B). 1718-define(GL_INTERNALFORMAT_DEPTH_TYPE, 16#827C). 1719-define(GL_INTERNALFORMAT_STENCIL_TYPE, 16#827D). 1720-define(GL_MAX_WIDTH, 16#827E). 1721-define(GL_MAX_HEIGHT, 16#827F). 1722-define(GL_MAX_DEPTH, 16#8280). 1723-define(GL_MAX_LAYERS, 16#8281). 1724-define(GL_MAX_COMBINED_DIMENSIONS, 16#8282). 1725-define(GL_COLOR_COMPONENTS, 16#8283). 1726-define(GL_DEPTH_COMPONENTS, 16#8284). 1727-define(GL_STENCIL_COMPONENTS, 16#8285). 1728-define(GL_COLOR_RENDERABLE, 16#8286). 1729-define(GL_DEPTH_RENDERABLE, 16#8287). 1730-define(GL_STENCIL_RENDERABLE, 16#8288). 1731-define(GL_FRAMEBUFFER_RENDERABLE, 16#8289). 1732-define(GL_FRAMEBUFFER_RENDERABLE_LAYERED, 16#828A). 1733-define(GL_FRAMEBUFFER_BLEND, 16#828B). 1734-define(GL_READ_PIXELS, 16#828C). 1735-define(GL_READ_PIXELS_FORMAT, 16#828D). 1736-define(GL_READ_PIXELS_TYPE, 16#828E). 1737-define(GL_TEXTURE_IMAGE_FORMAT, 16#828F). 1738-define(GL_TEXTURE_IMAGE_TYPE, 16#8290). 1739-define(GL_GET_TEXTURE_IMAGE_FORMAT, 16#8291). 1740-define(GL_GET_TEXTURE_IMAGE_TYPE, 16#8292). 1741-define(GL_MIPMAP, 16#8293). 1742-define(GL_MANUAL_GENERATE_MIPMAP, 16#8294). 1743-define(GL_AUTO_GENERATE_MIPMAP, 16#8295). 1744-define(GL_COLOR_ENCODING, 16#8296). 1745-define(GL_SRGB_READ, 16#8297). 1746-define(GL_SRGB_WRITE, 16#8298). 1747-define(GL_FILTER, 16#829A). 1748-define(GL_VERTEX_TEXTURE, 16#829B). 1749-define(GL_TESS_CONTROL_TEXTURE, 16#829C). 1750-define(GL_TESS_EVALUATION_TEXTURE, 16#829D). 1751-define(GL_GEOMETRY_TEXTURE, 16#829E). 1752-define(GL_FRAGMENT_TEXTURE, 16#829F). 1753-define(GL_COMPUTE_TEXTURE, 16#82A0). 1754-define(GL_TEXTURE_SHADOW, 16#82A1). 1755-define(GL_TEXTURE_GATHER, 16#82A2). 1756-define(GL_TEXTURE_GATHER_SHADOW, 16#82A3). 1757-define(GL_SHADER_IMAGE_LOAD, 16#82A4). 1758-define(GL_SHADER_IMAGE_STORE, 16#82A5). 1759-define(GL_SHADER_IMAGE_ATOMIC, 16#82A6). 1760-define(GL_IMAGE_TEXEL_SIZE, 16#82A7). 1761-define(GL_IMAGE_COMPATIBILITY_CLASS, 16#82A8). 1762-define(GL_IMAGE_PIXEL_FORMAT, 16#82A9). 1763-define(GL_IMAGE_PIXEL_TYPE, 16#82AA). 1764-define(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, 16#82AC). 1765-define(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, 16#82AD). 1766-define(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, 16#82AE). 1767-define(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, 16#82AF). 1768-define(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, 16#82B1). 1769-define(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, 16#82B2). 1770-define(GL_TEXTURE_COMPRESSED_BLOCK_SIZE, 16#82B3). 1771-define(GL_CLEAR_BUFFER, 16#82B4). 1772-define(GL_TEXTURE_VIEW, 16#82B5). 1773-define(GL_VIEW_COMPATIBILITY_CLASS, 16#82B6). 1774-define(GL_FULL_SUPPORT, 16#82B7). 1775-define(GL_CAVEAT_SUPPORT, 16#82B8). 1776-define(GL_IMAGE_CLASS_4_X_32, 16#82B9). 1777-define(GL_IMAGE_CLASS_2_X_32, 16#82BA). 1778-define(GL_IMAGE_CLASS_1_X_32, 16#82BB). 1779-define(GL_IMAGE_CLASS_4_X_16, 16#82BC). 1780-define(GL_IMAGE_CLASS_2_X_16, 16#82BD). 1781-define(GL_IMAGE_CLASS_1_X_16, 16#82BE). 1782-define(GL_IMAGE_CLASS_4_X_8, 16#82BF). 1783-define(GL_IMAGE_CLASS_2_X_8, 16#82C0). 1784-define(GL_IMAGE_CLASS_1_X_8, 16#82C1). 1785-define(GL_IMAGE_CLASS_11_11_10, 16#82C2). 1786-define(GL_IMAGE_CLASS_10_10_10_2, 16#82C3). 1787-define(GL_VIEW_CLASS_128_BITS, 16#82C4). 1788-define(GL_VIEW_CLASS_96_BITS, 16#82C5). 1789-define(GL_VIEW_CLASS_64_BITS, 16#82C6). 1790-define(GL_VIEW_CLASS_48_BITS, 16#82C7). 1791-define(GL_VIEW_CLASS_32_BITS, 16#82C8). 1792-define(GL_VIEW_CLASS_24_BITS, 16#82C9). 1793-define(GL_VIEW_CLASS_16_BITS, 16#82CA). 1794-define(GL_VIEW_CLASS_8_BITS, 16#82CB). 1795-define(GL_VIEW_CLASS_S3TC_DXT1_RGB, 16#82CC). 1796-define(GL_VIEW_CLASS_S3TC_DXT1_RGBA, 16#82CD). 1797-define(GL_VIEW_CLASS_S3TC_DXT3_RGBA, 16#82CE). 1798-define(GL_VIEW_CLASS_S3TC_DXT5_RGBA, 16#82CF). 1799-define(GL_VIEW_CLASS_RGTC1_RED, 16#82D0). 1800-define(GL_VIEW_CLASS_RGTC2_RG, 16#82D1). 1801-define(GL_VIEW_CLASS_BPTC_UNORM, 16#82D2). 1802-define(GL_VIEW_CLASS_BPTC_FLOAT, 16#82D3). 1803-define(GL_UNIFORM, 16#92E1). 1804-define(GL_UNIFORM_BLOCK, 16#92E2). 1805-define(GL_PROGRAM_INPUT, 16#92E3). 1806-define(GL_PROGRAM_OUTPUT, 16#92E4). 1807-define(GL_BUFFER_VARIABLE, 16#92E5). 1808-define(GL_SHADER_STORAGE_BLOCK, 16#92E6). 1809-define(GL_VERTEX_SUBROUTINE, 16#92E8). 1810-define(GL_TESS_CONTROL_SUBROUTINE, 16#92E9). 1811-define(GL_TESS_EVALUATION_SUBROUTINE, 16#92EA). 1812-define(GL_GEOMETRY_SUBROUTINE, 16#92EB). 1813-define(GL_FRAGMENT_SUBROUTINE, 16#92EC). 1814-define(GL_COMPUTE_SUBROUTINE, 16#92ED). 1815-define(GL_VERTEX_SUBROUTINE_UNIFORM, 16#92EE). 1816-define(GL_TESS_CONTROL_SUBROUTINE_UNIFORM, 16#92EF). 1817-define(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, 16#92F0). 1818-define(GL_GEOMETRY_SUBROUTINE_UNIFORM, 16#92F1). 1819-define(GL_FRAGMENT_SUBROUTINE_UNIFORM, 16#92F2). 1820-define(GL_COMPUTE_SUBROUTINE_UNIFORM, 16#92F3). 1821-define(GL_TRANSFORM_FEEDBACK_VARYING, 16#92F4). 1822-define(GL_ACTIVE_RESOURCES, 16#92F5). 1823-define(GL_MAX_NAME_LENGTH, 16#92F6). 1824-define(GL_MAX_NUM_ACTIVE_VARIABLES, 16#92F7). 1825-define(GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 16#92F8). 1826-define(GL_NAME_LENGTH, 16#92F9). 1827-define(GL_TYPE, 16#92FA). 1828-define(GL_ARRAY_SIZE, 16#92FB). 1829-define(GL_OFFSET, 16#92FC). 1830-define(GL_BLOCK_INDEX, 16#92FD). 1831-define(GL_ARRAY_STRIDE, 16#92FE). 1832-define(GL_MATRIX_STRIDE, 16#92FF). 1833-define(GL_IS_ROW_MAJOR, 16#9300). 1834-define(GL_ATOMIC_COUNTER_BUFFER_INDEX, 16#9301). 1835-define(GL_BUFFER_BINDING, 16#9302). 1836-define(GL_BUFFER_DATA_SIZE, 16#9303). 1837-define(GL_NUM_ACTIVE_VARIABLES, 16#9304). 1838-define(GL_ACTIVE_VARIABLES, 16#9305). 1839-define(GL_REFERENCED_BY_VERTEX_SHADER, 16#9306). 1840-define(GL_REFERENCED_BY_TESS_CONTROL_SHADER, 16#9307). 1841-define(GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#9308). 1842-define(GL_REFERENCED_BY_GEOMETRY_SHADER, 16#9309). 1843-define(GL_REFERENCED_BY_FRAGMENT_SHADER, 16#930A). 1844-define(GL_REFERENCED_BY_COMPUTE_SHADER, 16#930B). 1845-define(GL_TOP_LEVEL_ARRAY_SIZE, 16#930C). 1846-define(GL_TOP_LEVEL_ARRAY_STRIDE, 16#930D). 1847-define(GL_LOCATION, 16#930E). 1848-define(GL_LOCATION_INDEX, 16#930F). 1849-define(GL_IS_PER_PATCH, 16#92E7). 1850-define(GL_SHADER_STORAGE_BUFFER, 16#90D2). 1851-define(GL_SHADER_STORAGE_BUFFER_BINDING, 16#90D3). 1852-define(GL_SHADER_STORAGE_BUFFER_START, 16#90D4). 1853-define(GL_SHADER_STORAGE_BUFFER_SIZE, 16#90D5). 1854-define(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 16#90D6). 1855-define(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 16#90D7). 1856-define(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, 16#90D8). 1857-define(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, 16#90D9). 1858-define(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 16#90DA). 1859-define(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, 16#90DB). 1860-define(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, 16#90DC). 1861-define(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, 16#90DD). 1862-define(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, 16#90DE). 1863-define(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, 16#90DF). 1864-define(GL_SHADER_STORAGE_BARRIER_BIT, 16#00002000). 1865-define(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 16#8F39). 1866-define(GL_DEPTH_STENCIL_TEXTURE_MODE, 16#90EA). 1867-define(GL_TEXTURE_BUFFER_OFFSET, 16#919D). 1868-define(GL_TEXTURE_BUFFER_SIZE, 16#919E). 1869-define(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 16#919F). 1870-define(GL_TEXTURE_VIEW_MIN_LEVEL, 16#82DB). 1871-define(GL_TEXTURE_VIEW_NUM_LEVELS, 16#82DC). 1872-define(GL_TEXTURE_VIEW_MIN_LAYER, 16#82DD). 1873-define(GL_TEXTURE_VIEW_NUM_LAYERS, 16#82DE). 1874-define(GL_TEXTURE_IMMUTABLE_LEVELS, 16#82DF). 1875-define(GL_VERTEX_ATTRIB_BINDING, 16#82D4). 1876-define(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 16#82D5). 1877-define(GL_VERTEX_BINDING_DIVISOR, 16#82D6). 1878-define(GL_VERTEX_BINDING_OFFSET, 16#82D7). 1879-define(GL_VERTEX_BINDING_STRIDE, 16#82D8). 1880-define(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, 16#82D9). 1881-define(GL_MAX_VERTEX_ATTRIB_BINDINGS, 16#82DA). 1882-define(GL_VERTEX_BINDING_BUFFER, 16#8F4F). 1883-define(GL_DISPLAY_LIST, 16#82E7). 1884-define(GL_VERSION_4_4, 1). 1885-define(GL_MAX_VERTEX_ATTRIB_STRIDE, 16#82E5). 1886-define(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, 16#8221). 1887-define(GL_TEXTURE_BUFFER_BINDING, 16#8C2A). 1888-define(GL_MAP_PERSISTENT_BIT, 16#0040). 1889-define(GL_MAP_COHERENT_BIT, 16#0080). 1890-define(GL_DYNAMIC_STORAGE_BIT, 16#0100). 1891-define(GL_CLIENT_STORAGE_BIT, 16#0200). 1892-define(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, 16#00004000). 1893-define(GL_BUFFER_IMMUTABLE_STORAGE, 16#821F). 1894-define(GL_BUFFER_STORAGE_FLAGS, 16#8220). 1895-define(GL_CLEAR_TEXTURE, 16#9365). 1896-define(GL_LOCATION_COMPONENT, 16#934A). 1897-define(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, 16#934B). 1898-define(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, 16#934C). 1899-define(GL_QUERY_BUFFER, 16#9192). 1900-define(GL_QUERY_BUFFER_BARRIER_BIT, 16#00008000). 1901-define(GL_QUERY_BUFFER_BINDING, 16#9193). 1902-define(GL_QUERY_RESULT_NO_WAIT, 16#9194). 1903-define(GL_MIRROR_CLAMP_TO_EDGE, 16#8743). 1904-define(GL_VERSION_4_5, 1). 1905-define(GL_CONTEXT_LOST, 16#0507). 1906-define(GL_NEGATIVE_ONE_TO_ONE, 16#935E). 1907-define(GL_ZERO_TO_ONE, 16#935F). 1908-define(GL_CLIP_ORIGIN, 16#935C). 1909-define(GL_CLIP_DEPTH_MODE, 16#935D). 1910-define(GL_QUERY_WAIT_INVERTED, 16#8E17). 1911-define(GL_QUERY_NO_WAIT_INVERTED, 16#8E18). 1912-define(GL_QUERY_BY_REGION_WAIT_INVERTED, 16#8E19). 1913-define(GL_QUERY_BY_REGION_NO_WAIT_INVERTED, 16#8E1A). 1914-define(GL_MAX_CULL_DISTANCES, 16#82F9). 1915-define(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, 16#82FA). 1916-define(GL_TEXTURE_TARGET, 16#1006). 1917-define(GL_QUERY_TARGET, 16#82EA). 1918-define(GL_GUILTY_CONTEXT_RESET, 16#8253). 1919-define(GL_INNOCENT_CONTEXT_RESET, 16#8254). 1920-define(GL_UNKNOWN_CONTEXT_RESET, 16#8255). 1921-define(GL_RESET_NOTIFICATION_STRATEGY, 16#8256). 1922-define(GL_LOSE_CONTEXT_ON_RESET, 16#8252). 1923-define(GL_NO_RESET_NOTIFICATION, 16#8261). 1924-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, 16#00000004). 1925-define(GL_CONTEXT_RELEASE_BEHAVIOR, 16#82FB). 1926-define(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, 16#82FC). 1927-define(GL_VERSION_4_6, 1). 1928-define(GL_SHADER_BINARY_FORMAT_SPIR_V, 16#9551). 1929-define(GL_SPIR_V_BINARY, 16#9552). 1930-define(GL_PARAMETER_BUFFER, 16#80EE). 1931-define(GL_PARAMETER_BUFFER_BINDING, 16#80EF). 1932-define(GL_CONTEXT_FLAG_NO_ERROR_BIT, 16#00000008). 1933-define(GL_VERTICES_SUBMITTED, 16#82EE). 1934-define(GL_PRIMITIVES_SUBMITTED, 16#82EF). 1935-define(GL_VERTEX_SHADER_INVOCATIONS, 16#82F0). 1936-define(GL_TESS_CONTROL_SHADER_PATCHES, 16#82F1). 1937-define(GL_TESS_EVALUATION_SHADER_INVOCATIONS, 16#82F2). 1938-define(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, 16#82F3). 1939-define(GL_FRAGMENT_SHADER_INVOCATIONS, 16#82F4). 1940-define(GL_COMPUTE_SHADER_INVOCATIONS, 16#82F5). 1941-define(GL_CLIPPING_INPUT_PRIMITIVES, 16#82F6). 1942-define(GL_CLIPPING_OUTPUT_PRIMITIVES, 16#82F7). 1943-define(GL_POLYGON_OFFSET_CLAMP, 16#8E1B). 1944-define(GL_SPIR_V_EXTENSIONS, 16#9553). 1945-define(GL_NUM_SPIR_V_EXTENSIONS, 16#9554). 1946-define(GL_TEXTURE_MAX_ANISOTROPY, 16#84FE). 1947-define(GL_MAX_TEXTURE_MAX_ANISOTROPY, 16#84FF). 1948-define(GL_TRANSFORM_FEEDBACK_OVERFLOW, 16#82EC). 1949-define(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, 16#82ED). 1950-define(GL_ARB_ES2_compatibility, 1). 1951-define(GL_ARB_ES3_1_compatibility, 1). 1952-define(GL_ARB_ES3_2_compatibility, 1). 1953-define(GL_PRIMITIVE_BOUNDING_BOX_ARB, 16#92BE). 1954-define(GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB, 16#9381). 1955-define(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB, 16#9382). 1956-define(GL_ARB_ES3_compatibility, 1). 1957-define(GL_ARB_arrays_of_arrays, 1). 1958-define(GL_ARB_base_instance, 1). 1959-define(GL_ARB_bindless_texture, 1). 1960-define(GL_UNSIGNED_INT64_ARB, 16#140F). 1961-define(GL_ARB_blend_func_extended, 1). 1962-define(GL_ARB_buffer_storage, 1). 1963-define(GL_ARB_cl_event, 1). 1964-define(GL_SYNC_CL_EVENT_ARB, 16#8240). 1965-define(GL_SYNC_CL_EVENT_COMPLETE_ARB, 16#8241). 1966-define(GL_ARB_clear_buffer_object, 1). 1967-define(GL_ARB_clear_texture, 1). 1968-define(GL_ARB_clip_control, 1). 1969-define(GL_ARB_color_buffer_float, 1). 1970-define(GL_RGBA_FLOAT_MODE_ARB, 16#8820). 1971-define(GL_CLAMP_VERTEX_COLOR_ARB, 16#891A). 1972-define(GL_CLAMP_FRAGMENT_COLOR_ARB, 16#891B). 1973-define(GL_CLAMP_READ_COLOR_ARB, 16#891C). 1974-define(GL_FIXED_ONLY_ARB, 16#891D). 1975-define(GL_ARB_compatibility, 1). 1976-define(GL_ARB_compressed_texture_pixel_storage, 1). 1977-define(GL_ARB_compute_shader, 1). 1978-define(GL_ARB_compute_variable_group_size, 1). 1979-define(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB, 16#9344). 1980-define(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB, 16#90EB). 1981-define(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB, 16#9345). 1982-define(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB, 16#91BF). 1983-define(GL_ARB_conditional_render_inverted, 1). 1984-define(GL_ARB_conservative_depth, 1). 1985-define(GL_ARB_copy_buffer, 1). 1986-define(GL_ARB_copy_image, 1). 1987-define(GL_ARB_cull_distance, 1). 1988-define(GL_ARB_debug_output, 1). 1989-define(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, 16#8242). 1990-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 16#8243). 1991-define(GL_DEBUG_CALLBACK_FUNCTION_ARB, 16#8244). 1992-define(GL_DEBUG_CALLBACK_USER_PARAM_ARB, 16#8245). 1993-define(GL_DEBUG_SOURCE_API_ARB, 16#8246). 1994-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 16#8247). 1995-define(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 16#8248). 1996-define(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, 16#8249). 1997-define(GL_DEBUG_SOURCE_APPLICATION_ARB, 16#824A). 1998-define(GL_DEBUG_SOURCE_OTHER_ARB, 16#824B). 1999-define(GL_DEBUG_TYPE_ERROR_ARB, 16#824C). 2000-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 16#824D). 2001-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 16#824E). 2002-define(GL_DEBUG_TYPE_PORTABILITY_ARB, 16#824F). 2003-define(GL_DEBUG_TYPE_PERFORMANCE_ARB, 16#8250). 2004-define(GL_DEBUG_TYPE_OTHER_ARB, 16#8251). 2005-define(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, 16#9143). 2006-define(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, 16#9144). 2007-define(GL_DEBUG_LOGGED_MESSAGES_ARB, 16#9145). 2008-define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146). 2009-define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147). 2010-define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148). 2011-define(GL_ARB_depth_buffer_float, 1). 2012-define(GL_ARB_depth_clamp, 1). 2013-define(GL_ARB_depth_texture, 1). 2014-define(GL_DEPTH_COMPONENT16_ARB, 16#81A5). 2015-define(GL_DEPTH_COMPONENT24_ARB, 16#81A6). 2016-define(GL_DEPTH_COMPONENT32_ARB, 16#81A7). 2017-define(GL_TEXTURE_DEPTH_SIZE_ARB, 16#884A). 2018-define(GL_DEPTH_TEXTURE_MODE_ARB, 16#884B). 2019-define(GL_ARB_derivative_control, 1). 2020-define(GL_ARB_direct_state_access, 1). 2021-define(GL_ARB_draw_buffers, 1). 2022-define(GL_MAX_DRAW_BUFFERS_ARB, 16#8824). 2023-define(GL_DRAW_BUFFER0_ARB, 16#8825). 2024-define(GL_DRAW_BUFFER1_ARB, 16#8826). 2025-define(GL_DRAW_BUFFER2_ARB, 16#8827). 2026-define(GL_DRAW_BUFFER3_ARB, 16#8828). 2027-define(GL_DRAW_BUFFER4_ARB, 16#8829). 2028-define(GL_DRAW_BUFFER5_ARB, 16#882A). 2029-define(GL_DRAW_BUFFER6_ARB, 16#882B). 2030-define(GL_DRAW_BUFFER7_ARB, 16#882C). 2031-define(GL_DRAW_BUFFER8_ARB, 16#882D). 2032-define(GL_DRAW_BUFFER9_ARB, 16#882E). 2033-define(GL_DRAW_BUFFER10_ARB, 16#882F). 2034-define(GL_DRAW_BUFFER11_ARB, 16#8830). 2035-define(GL_DRAW_BUFFER12_ARB, 16#8831). 2036-define(GL_DRAW_BUFFER13_ARB, 16#8832). 2037-define(GL_DRAW_BUFFER14_ARB, 16#8833). 2038-define(GL_DRAW_BUFFER15_ARB, 16#8834). 2039-define(GL_ARB_draw_buffers_blend, 1). 2040-define(GL_ARB_draw_elements_base_vertex, 1). 2041-define(GL_ARB_draw_indirect, 1). 2042-define(GL_ARB_draw_instanced, 1). 2043-define(GL_ARB_enhanced_layouts, 1). 2044-define(GL_ARB_explicit_attrib_location, 1). 2045-define(GL_ARB_explicit_uniform_location, 1). 2046-define(GL_ARB_fragment_coord_conventions, 1). 2047-define(GL_ARB_fragment_layer_viewport, 1). 2048-define(GL_ARB_fragment_program, 1). 2049-define(GL_FRAGMENT_PROGRAM_ARB, 16#8804). 2050-define(GL_PROGRAM_FORMAT_ASCII_ARB, 16#8875). 2051-define(GL_PROGRAM_LENGTH_ARB, 16#8627). 2052-define(GL_PROGRAM_FORMAT_ARB, 16#8876). 2053-define(GL_PROGRAM_BINDING_ARB, 16#8677). 2054-define(GL_PROGRAM_INSTRUCTIONS_ARB, 16#88A0). 2055-define(GL_MAX_PROGRAM_INSTRUCTIONS_ARB, 16#88A1). 2056-define(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A2). 2057-define(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A3). 2058-define(GL_PROGRAM_TEMPORARIES_ARB, 16#88A4). 2059-define(GL_MAX_PROGRAM_TEMPORARIES_ARB, 16#88A5). 2060-define(GL_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A6). 2061-define(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A7). 2062-define(GL_PROGRAM_PARAMETERS_ARB, 16#88A8). 2063-define(GL_MAX_PROGRAM_PARAMETERS_ARB, 16#88A9). 2064-define(GL_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AA). 2065-define(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AB). 2066-define(GL_PROGRAM_ATTRIBS_ARB, 16#88AC). 2067-define(GL_MAX_PROGRAM_ATTRIBS_ARB, 16#88AD). 2068-define(GL_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AE). 2069-define(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AF). 2070-define(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, 16#88B4). 2071-define(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, 16#88B5). 2072-define(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, 16#88B6). 2073-define(GL_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#8805). 2074-define(GL_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#8806). 2075-define(GL_PROGRAM_TEX_INDIRECTIONS_ARB, 16#8807). 2076-define(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#8808). 2077-define(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#8809). 2078-define(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#880A). 2079-define(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#880B). 2080-define(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#880C). 2081-define(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, 16#880D). 2082-define(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#880E). 2083-define(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#880F). 2084-define(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#8810). 2085-define(GL_PROGRAM_STRING_ARB, 16#8628). 2086-define(GL_PROGRAM_ERROR_POSITION_ARB, 16#864B). 2087-define(GL_CURRENT_MATRIX_ARB, 16#8641). 2088-define(GL_TRANSPOSE_CURRENT_MATRIX_ARB, 16#88B7). 2089-define(GL_CURRENT_MATRIX_STACK_DEPTH_ARB, 16#8640). 2090-define(GL_MAX_PROGRAM_MATRICES_ARB, 16#862F). 2091-define(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, 16#862E). 2092-define(GL_MAX_TEXTURE_COORDS_ARB, 16#8871). 2093-define(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 16#8872). 2094-define(GL_PROGRAM_ERROR_STRING_ARB, 16#8874). 2095-define(GL_MATRIX0_ARB, 16#88C0). 2096-define(GL_MATRIX1_ARB, 16#88C1). 2097-define(GL_MATRIX2_ARB, 16#88C2). 2098-define(GL_MATRIX3_ARB, 16#88C3). 2099-define(GL_MATRIX4_ARB, 16#88C4). 2100-define(GL_MATRIX5_ARB, 16#88C5). 2101-define(GL_MATRIX6_ARB, 16#88C6). 2102-define(GL_MATRIX7_ARB, 16#88C7). 2103-define(GL_MATRIX8_ARB, 16#88C8). 2104-define(GL_MATRIX9_ARB, 16#88C9). 2105-define(GL_MATRIX10_ARB, 16#88CA). 2106-define(GL_MATRIX11_ARB, 16#88CB). 2107-define(GL_MATRIX12_ARB, 16#88CC). 2108-define(GL_MATRIX13_ARB, 16#88CD). 2109-define(GL_MATRIX14_ARB, 16#88CE). 2110-define(GL_MATRIX15_ARB, 16#88CF). 2111-define(GL_MATRIX16_ARB, 16#88D0). 2112-define(GL_MATRIX17_ARB, 16#88D1). 2113-define(GL_MATRIX18_ARB, 16#88D2). 2114-define(GL_MATRIX19_ARB, 16#88D3). 2115-define(GL_MATRIX20_ARB, 16#88D4). 2116-define(GL_MATRIX21_ARB, 16#88D5). 2117-define(GL_MATRIX22_ARB, 16#88D6). 2118-define(GL_MATRIX23_ARB, 16#88D7). 2119-define(GL_MATRIX24_ARB, 16#88D8). 2120-define(GL_MATRIX25_ARB, 16#88D9). 2121-define(GL_MATRIX26_ARB, 16#88DA). 2122-define(GL_MATRIX27_ARB, 16#88DB). 2123-define(GL_MATRIX28_ARB, 16#88DC). 2124-define(GL_MATRIX29_ARB, 16#88DD). 2125-define(GL_MATRIX30_ARB, 16#88DE). 2126-define(GL_MATRIX31_ARB, 16#88DF). 2127-define(GL_ARB_fragment_program_shadow, 1). 2128-define(GL_ARB_fragment_shader, 1). 2129-define(GL_FRAGMENT_SHADER_ARB, 16#8B30). 2130-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 16#8B49). 2131-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 16#8B8B). 2132-define(GL_ARB_fragment_shader_interlock, 1). 2133-define(GL_ARB_framebuffer_no_attachments, 1). 2134-define(GL_ARB_framebuffer_object, 1). 2135-define(GL_ARB_framebuffer_sRGB, 1). 2136-define(GL_ARB_geometry_shader4, 1). 2137-define(GL_LINES_ADJACENCY_ARB, 16#000A). 2138-define(GL_LINE_STRIP_ADJACENCY_ARB, 16#000B). 2139-define(GL_TRIANGLES_ADJACENCY_ARB, 16#000C). 2140-define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#000D). 2141-define(GL_PROGRAM_POINT_SIZE_ARB, 16#8642). 2142-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 16#8C29). 2143-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 16#8DA7). 2144-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, 16#8DA8). 2145-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, 16#8DA9). 2146-define(GL_GEOMETRY_SHADER_ARB, 16#8DD9). 2147-define(GL_GEOMETRY_VERTICES_OUT_ARB, 16#8DDA). 2148-define(GL_GEOMETRY_INPUT_TYPE_ARB, 16#8DDB). 2149-define(GL_GEOMETRY_OUTPUT_TYPE_ARB, 16#8DDC). 2150-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 16#8DDD). 2151-define(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 16#8DDE). 2152-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 16#8DDF). 2153-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 16#8DE0). 2154-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 16#8DE1). 2155-define(GL_ARB_get_program_binary, 1). 2156-define(GL_ARB_get_texture_sub_image, 1). 2157-define(GL_ARB_gl_spirv, 1). 2158-define(GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, 16#9551). 2159-define(GL_SPIR_V_BINARY_ARB, 16#9552). 2160-define(GL_ARB_gpu_shader5, 1). 2161-define(GL_ARB_gpu_shader_fp64, 1). 2162-define(GL_ARB_gpu_shader_int64, 1). 2163-define(GL_INT64_ARB, 16#140E). 2164-define(GL_INT64_VEC2_ARB, 16#8FE9). 2165-define(GL_INT64_VEC3_ARB, 16#8FEA). 2166-define(GL_INT64_VEC4_ARB, 16#8FEB). 2167-define(GL_UNSIGNED_INT64_VEC2_ARB, 16#8FF5). 2168-define(GL_UNSIGNED_INT64_VEC3_ARB, 16#8FF6). 2169-define(GL_UNSIGNED_INT64_VEC4_ARB, 16#8FF7). 2170-define(GL_ARB_half_float_pixel, 1). 2171-define(GL_HALF_FLOAT_ARB, 16#140B). 2172-define(GL_ARB_half_float_vertex, 1). 2173-define(GL_ARB_indirect_parameters, 1). 2174-define(GL_PARAMETER_BUFFER_ARB, 16#80EE). 2175-define(GL_PARAMETER_BUFFER_BINDING_ARB, 16#80EF). 2176-define(GL_ARB_instanced_arrays, 1). 2177-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, 16#88FE). 2178-define(GL_ARB_internalformat_query, 1). 2179-define(GL_ARB_internalformat_query2, 1). 2180-define(GL_SRGB_DECODE_ARB, 16#8299). 2181-define(GL_VIEW_CLASS_EAC_R11, 16#9383). 2182-define(GL_VIEW_CLASS_EAC_RG11, 16#9384). 2183-define(GL_VIEW_CLASS_ETC2_RGB, 16#9385). 2184-define(GL_VIEW_CLASS_ETC2_RGBA, 16#9386). 2185-define(GL_VIEW_CLASS_ETC2_EAC_RGBA, 16#9387). 2186-define(GL_VIEW_CLASS_ASTC_4x4_RGBA, 16#9388). 2187-define(GL_VIEW_CLASS_ASTC_5x4_RGBA, 16#9389). 2188-define(GL_VIEW_CLASS_ASTC_5x5_RGBA, 16#938A). 2189-define(GL_VIEW_CLASS_ASTC_6x5_RGBA, 16#938B). 2190-define(GL_VIEW_CLASS_ASTC_6x6_RGBA, 16#938C). 2191-define(GL_VIEW_CLASS_ASTC_8x5_RGBA, 16#938D). 2192-define(GL_VIEW_CLASS_ASTC_8x6_RGBA, 16#938E). 2193-define(GL_VIEW_CLASS_ASTC_8x8_RGBA, 16#938F). 2194-define(GL_VIEW_CLASS_ASTC_10x5_RGBA, 16#9390). 2195-define(GL_VIEW_CLASS_ASTC_10x6_RGBA, 16#9391). 2196-define(GL_VIEW_CLASS_ASTC_10x8_RGBA, 16#9392). 2197-define(GL_VIEW_CLASS_ASTC_10x10_RGBA, 16#9393). 2198-define(GL_VIEW_CLASS_ASTC_12x10_RGBA, 16#9394). 2199-define(GL_VIEW_CLASS_ASTC_12x12_RGBA, 16#9395). 2200-define(GL_ARB_invalidate_subdata, 1). 2201-define(GL_ARB_map_buffer_alignment, 1). 2202-define(GL_ARB_map_buffer_range, 1). 2203-define(GL_ARB_matrix_palette, 1). 2204-define(GL_MATRIX_PALETTE_ARB, 16#8840). 2205-define(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, 16#8841). 2206-define(GL_MAX_PALETTE_MATRICES_ARB, 16#8842). 2207-define(GL_CURRENT_PALETTE_MATRIX_ARB, 16#8843). 2208-define(GL_MATRIX_INDEX_ARRAY_ARB, 16#8844). 2209-define(GL_CURRENT_MATRIX_INDEX_ARB, 16#8845). 2210-define(GL_MATRIX_INDEX_ARRAY_SIZE_ARB, 16#8846). 2211-define(GL_MATRIX_INDEX_ARRAY_TYPE_ARB, 16#8847). 2212-define(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, 16#8848). 2213-define(GL_MATRIX_INDEX_ARRAY_POINTER_ARB, 16#8849). 2214-define(GL_ARB_multi_bind, 1). 2215-define(GL_ARB_multi_draw_indirect, 1). 2216-define(GL_ARB_multisample, 1). 2217-define(GL_MULTISAMPLE_ARB, 16#809D). 2218-define(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 16#809E). 2219-define(GL_SAMPLE_ALPHA_TO_ONE_ARB, 16#809F). 2220-define(GL_SAMPLE_COVERAGE_ARB, 16#80A0). 2221-define(GL_SAMPLE_BUFFERS_ARB, 16#80A8). 2222-define(GL_SAMPLES_ARB, 16#80A9). 2223-define(GL_SAMPLE_COVERAGE_VALUE_ARB, 16#80AA). 2224-define(GL_SAMPLE_COVERAGE_INVERT_ARB, 16#80AB). 2225-define(GL_MULTISAMPLE_BIT_ARB, 16#20000000). 2226-define(GL_ARB_occlusion_query, 1). 2227-define(GL_QUERY_COUNTER_BITS_ARB, 16#8864). 2228-define(GL_CURRENT_QUERY_ARB, 16#8865). 2229-define(GL_QUERY_RESULT_ARB, 16#8866). 2230-define(GL_QUERY_RESULT_AVAILABLE_ARB, 16#8867). 2231-define(GL_SAMPLES_PASSED_ARB, 16#8914). 2232-define(GL_ARB_occlusion_query2, 1). 2233-define(GL_ARB_parallel_shader_compile, 1). 2234-define(GL_MAX_SHADER_COMPILER_THREADS_ARB, 16#91B0). 2235-define(GL_COMPLETION_STATUS_ARB, 16#91B1). 2236-define(GL_ARB_pipeline_statistics_query, 1). 2237-define(GL_VERTICES_SUBMITTED_ARB, 16#82EE). 2238-define(GL_PRIMITIVES_SUBMITTED_ARB, 16#82EF). 2239-define(GL_VERTEX_SHADER_INVOCATIONS_ARB, 16#82F0). 2240-define(GL_TESS_CONTROL_SHADER_PATCHES_ARB, 16#82F1). 2241-define(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, 16#82F2). 2242-define(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, 16#82F3). 2243-define(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, 16#82F4). 2244-define(GL_COMPUTE_SHADER_INVOCATIONS_ARB, 16#82F5). 2245-define(GL_CLIPPING_INPUT_PRIMITIVES_ARB, 16#82F6). 2246-define(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, 16#82F7). 2247-define(GL_ARB_pixel_buffer_object, 1). 2248-define(GL_PIXEL_PACK_BUFFER_ARB, 16#88EB). 2249-define(GL_PIXEL_UNPACK_BUFFER_ARB, 16#88EC). 2250-define(GL_PIXEL_PACK_BUFFER_BINDING_ARB, 16#88ED). 2251-define(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, 16#88EF). 2252-define(GL_ARB_point_parameters, 1). 2253-define(GL_POINT_SIZE_MIN_ARB, 16#8126). 2254-define(GL_POINT_SIZE_MAX_ARB, 16#8127). 2255-define(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 16#8128). 2256-define(GL_POINT_DISTANCE_ATTENUATION_ARB, 16#8129). 2257-define(GL_ARB_point_sprite, 1). 2258-define(GL_POINT_SPRITE_ARB, 16#8861). 2259-define(GL_COORD_REPLACE_ARB, 16#8862). 2260-define(GL_ARB_polygon_offset_clamp, 1). 2261-define(GL_ARB_post_depth_coverage, 1). 2262-define(GL_ARB_program_interface_query, 1). 2263-define(GL_ARB_provoking_vertex, 1). 2264-define(GL_ARB_query_buffer_object, 1). 2265-define(GL_ARB_robust_buffer_access_behavior, 1). 2266-define(GL_ARB_robustness, 1). 2267-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#00000004). 2268-define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252). 2269-define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253). 2270-define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254). 2271-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255). 2272-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256). 2273-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261). 2274-define(GL_ARB_robustness_isolation, 1). 2275-define(GL_ARB_sample_locations, 1). 2276-define(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB, 16#933D). 2277-define(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, 16#933E). 2278-define(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, 16#933F). 2279-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, 16#9340). 2280-define(GL_SAMPLE_LOCATION_ARB, 16#8E50). 2281-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB, 16#9341). 2282-define(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 16#9342). 2283-define(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, 16#9343). 2284-define(GL_ARB_sample_shading, 1). 2285-define(GL_SAMPLE_SHADING_ARB, 16#8C36). 2286-define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). 2287-define(GL_ARB_sampler_objects, 1). 2288-define(GL_ARB_seamless_cube_map, 1). 2289-define(GL_ARB_seamless_cubemap_per_texture, 1). 2290-define(GL_ARB_separate_shader_objects, 1). 2291-define(GL_ARB_shader_atomic_counter_ops, 1). 2292-define(GL_ARB_shader_atomic_counters, 1). 2293-define(GL_ARB_shader_ballot, 1). 2294-define(GL_ARB_shader_bit_encoding, 1). 2295-define(GL_ARB_shader_clock, 1). 2296-define(GL_ARB_shader_draw_parameters, 1). 2297-define(GL_ARB_shader_group_vote, 1). 2298-define(GL_ARB_shader_image_load_store, 1). 2299-define(GL_ARB_shader_image_size, 1). 2300-define(GL_ARB_shader_objects, 1). 2301-define(GL_PROGRAM_OBJECT_ARB, 16#8B40). 2302-define(GL_SHADER_OBJECT_ARB, 16#8B48). 2303-define(GL_OBJECT_TYPE_ARB, 16#8B4E). 2304-define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F). 2305-define(GL_FLOAT_VEC2_ARB, 16#8B50). 2306-define(GL_FLOAT_VEC3_ARB, 16#8B51). 2307-define(GL_FLOAT_VEC4_ARB, 16#8B52). 2308-define(GL_INT_VEC2_ARB, 16#8B53). 2309-define(GL_INT_VEC3_ARB, 16#8B54). 2310-define(GL_INT_VEC4_ARB, 16#8B55). 2311-define(GL_BOOL_ARB, 16#8B56). 2312-define(GL_BOOL_VEC2_ARB, 16#8B57). 2313-define(GL_BOOL_VEC3_ARB, 16#8B58). 2314-define(GL_BOOL_VEC4_ARB, 16#8B59). 2315-define(GL_FLOAT_MAT2_ARB, 16#8B5A). 2316-define(GL_FLOAT_MAT3_ARB, 16#8B5B). 2317-define(GL_FLOAT_MAT4_ARB, 16#8B5C). 2318-define(GL_SAMPLER_1D_ARB, 16#8B5D). 2319-define(GL_SAMPLER_2D_ARB, 16#8B5E). 2320-define(GL_SAMPLER_3D_ARB, 16#8B5F). 2321-define(GL_SAMPLER_CUBE_ARB, 16#8B60). 2322-define(GL_SAMPLER_1D_SHADOW_ARB, 16#8B61). 2323-define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62). 2324-define(GL_SAMPLER_2D_RECT_ARB, 16#8B63). 2325-define(GL_SAMPLER_2D_RECT_SHADOW_ARB, 16#8B64). 2326-define(GL_OBJECT_DELETE_STATUS_ARB, 16#8B80). 2327-define(GL_OBJECT_COMPILE_STATUS_ARB, 16#8B81). 2328-define(GL_OBJECT_LINK_STATUS_ARB, 16#8B82). 2329-define(GL_OBJECT_VALIDATE_STATUS_ARB, 16#8B83). 2330-define(GL_OBJECT_INFO_LOG_LENGTH_ARB, 16#8B84). 2331-define(GL_OBJECT_ATTACHED_OBJECTS_ARB, 16#8B85). 2332-define(GL_OBJECT_ACTIVE_UNIFORMS_ARB, 16#8B86). 2333-define(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, 16#8B87). 2334-define(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, 16#8B88). 2335-define(GL_ARB_shader_precision, 1). 2336-define(GL_ARB_shader_stencil_export, 1). 2337-define(GL_ARB_shader_storage_buffer_object, 1). 2338-define(GL_ARB_shader_subroutine, 1). 2339-define(GL_ARB_shader_texture_image_samples, 1). 2340-define(GL_ARB_shader_texture_lod, 1). 2341-define(GL_ARB_shader_viewport_layer_array, 1). 2342-define(GL_ARB_shading_language_100, 1). 2343-define(GL_SHADING_LANGUAGE_VERSION_ARB, 16#8B8C). 2344-define(GL_ARB_shading_language_420pack, 1). 2345-define(GL_ARB_shading_language_include, 1). 2346-define(GL_SHADER_INCLUDE_ARB, 16#8DAE). 2347-define(GL_NAMED_STRING_LENGTH_ARB, 16#8DE9). 2348-define(GL_NAMED_STRING_TYPE_ARB, 16#8DEA). 2349-define(GL_ARB_shading_language_packing, 1). 2350-define(GL_ARB_shadow, 1). 2351-define(GL_TEXTURE_COMPARE_MODE_ARB, 16#884C). 2352-define(GL_TEXTURE_COMPARE_FUNC_ARB, 16#884D). 2353-define(GL_COMPARE_R_TO_TEXTURE_ARB, 16#884E). 2354-define(GL_ARB_shadow_ambient, 1). 2355-define(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 16#80BF). 2356-define(GL_ARB_sparse_buffer, 1). 2357-define(GL_SPARSE_STORAGE_BIT_ARB, 16#0400). 2358-define(GL_SPARSE_BUFFER_PAGE_SIZE_ARB, 16#82F8). 2359-define(GL_ARB_sparse_texture, 1). 2360-define(GL_TEXTURE_SPARSE_ARB, 16#91A6). 2361-define(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, 16#91A7). 2362-define(GL_NUM_SPARSE_LEVELS_ARB, 16#91AA). 2363-define(GL_NUM_VIRTUAL_PAGE_SIZES_ARB, 16#91A8). 2364-define(GL_VIRTUAL_PAGE_SIZE_X_ARB, 16#9195). 2365-define(GL_VIRTUAL_PAGE_SIZE_Y_ARB, 16#9196). 2366-define(GL_VIRTUAL_PAGE_SIZE_Z_ARB, 16#9197). 2367-define(GL_MAX_SPARSE_TEXTURE_SIZE_ARB, 16#9198). 2368-define(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, 16#9199). 2369-define(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, 16#919A). 2370-define(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, 16#91A9). 2371-define(GL_ARB_sparse_texture2, 1). 2372-define(GL_ARB_sparse_texture_clamp, 1). 2373-define(GL_ARB_spirv_extensions, 1). 2374-define(GL_ARB_stencil_texturing, 1). 2375-define(GL_ARB_sync, 1). 2376-define(GL_ARB_tessellation_shader, 1). 2377-define(GL_ARB_texture_barrier, 1). 2378-define(GL_ARB_texture_border_clamp, 1). 2379-define(GL_CLAMP_TO_BORDER_ARB, 16#812D). 2380-define(GL_ARB_texture_buffer_object, 1). 2381-define(GL_TEXTURE_BUFFER_ARB, 16#8C2A). 2382-define(GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 16#8C2B). 2383-define(GL_TEXTURE_BINDING_BUFFER_ARB, 16#8C2C). 2384-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, 16#8C2D). 2385-define(GL_TEXTURE_BUFFER_FORMAT_ARB, 16#8C2E). 2386-define(GL_ARB_texture_buffer_object_rgb32, 1). 2387-define(GL_ARB_texture_buffer_range, 1). 2388-define(GL_ARB_texture_compression, 1). 2389-define(GL_COMPRESSED_ALPHA_ARB, 16#84E9). 2390-define(GL_COMPRESSED_LUMINANCE_ARB, 16#84EA). 2391-define(GL_COMPRESSED_LUMINANCE_ALPHA_ARB, 16#84EB). 2392-define(GL_COMPRESSED_INTENSITY_ARB, 16#84EC). 2393-define(GL_COMPRESSED_RGB_ARB, 16#84ED). 2394-define(GL_COMPRESSED_RGBA_ARB, 16#84EE). 2395-define(GL_TEXTURE_COMPRESSION_HINT_ARB, 16#84EF). 2396-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, 16#86A0). 2397-define(GL_TEXTURE_COMPRESSED_ARB, 16#86A1). 2398-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A2). 2399-define(GL_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A3). 2400-define(GL_ARB_texture_compression_bptc, 1). 2401-define(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 16#8E8C). 2402-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 16#8E8D). 2403-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 16#8E8E). 2404-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 16#8E8F). 2405-define(GL_ARB_texture_compression_rgtc, 1). 2406-define(GL_ARB_texture_cube_map, 1). 2407-define(GL_NORMAL_MAP_ARB, 16#8511). 2408-define(GL_REFLECTION_MAP_ARB, 16#8512). 2409-define(GL_TEXTURE_CUBE_MAP_ARB, 16#8513). 2410-define(GL_TEXTURE_BINDING_CUBE_MAP_ARB, 16#8514). 2411-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 16#8515). 2412-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 16#8516). 2413-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 16#8517). 2414-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 16#8518). 2415-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 16#8519). 2416-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 16#851A). 2417-define(GL_PROXY_TEXTURE_CUBE_MAP_ARB, 16#851B). 2418-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, 16#851C). 2419-define(GL_ARB_texture_cube_map_array, 1). 2420-define(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#9009). 2421-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 16#900A). 2422-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#900B). 2423-define(GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900C). 2424-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 16#900D). 2425-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900E). 2426-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900F). 2427-define(GL_ARB_texture_env_add, 1). 2428-define(GL_ARB_texture_env_combine, 1). 2429-define(GL_COMBINE_ARB, 16#8570). 2430-define(GL_COMBINE_RGB_ARB, 16#8571). 2431-define(GL_COMBINE_ALPHA_ARB, 16#8572). 2432-define(GL_SOURCE0_RGB_ARB, 16#8580). 2433-define(GL_SOURCE1_RGB_ARB, 16#8581). 2434-define(GL_SOURCE2_RGB_ARB, 16#8582). 2435-define(GL_SOURCE0_ALPHA_ARB, 16#8588). 2436-define(GL_SOURCE1_ALPHA_ARB, 16#8589). 2437-define(GL_SOURCE2_ALPHA_ARB, 16#858A). 2438-define(GL_OPERAND0_RGB_ARB, 16#8590). 2439-define(GL_OPERAND1_RGB_ARB, 16#8591). 2440-define(GL_OPERAND2_RGB_ARB, 16#8592). 2441-define(GL_OPERAND0_ALPHA_ARB, 16#8598). 2442-define(GL_OPERAND1_ALPHA_ARB, 16#8599). 2443-define(GL_OPERAND2_ALPHA_ARB, 16#859A). 2444-define(GL_RGB_SCALE_ARB, 16#8573). 2445-define(GL_ADD_SIGNED_ARB, 16#8574). 2446-define(GL_INTERPOLATE_ARB, 16#8575). 2447-define(GL_SUBTRACT_ARB, 16#84E7). 2448-define(GL_CONSTANT_ARB, 16#8576). 2449-define(GL_PRIMARY_COLOR_ARB, 16#8577). 2450-define(GL_PREVIOUS_ARB, 16#8578). 2451-define(GL_ARB_texture_env_crossbar, 1). 2452-define(GL_ARB_texture_env_dot3, 1). 2453-define(GL_DOT3_RGB_ARB, 16#86AE). 2454-define(GL_DOT3_RGBA_ARB, 16#86AF). 2455-define(GL_ARB_texture_filter_anisotropic, 1). 2456-define(GL_ARB_texture_filter_minmax, 1). 2457-define(GL_TEXTURE_REDUCTION_MODE_ARB, 16#9366). 2458-define(GL_WEIGHTED_AVERAGE_ARB, 16#9367). 2459-define(GL_ARB_texture_float, 1). 2460-define(GL_TEXTURE_RED_TYPE_ARB, 16#8C10). 2461-define(GL_TEXTURE_GREEN_TYPE_ARB, 16#8C11). 2462-define(GL_TEXTURE_BLUE_TYPE_ARB, 16#8C12). 2463-define(GL_TEXTURE_ALPHA_TYPE_ARB, 16#8C13). 2464-define(GL_TEXTURE_LUMINANCE_TYPE_ARB, 16#8C14). 2465-define(GL_TEXTURE_INTENSITY_TYPE_ARB, 16#8C15). 2466-define(GL_TEXTURE_DEPTH_TYPE_ARB, 16#8C16). 2467-define(GL_UNSIGNED_NORMALIZED_ARB, 16#8C17). 2468-define(GL_RGBA32F_ARB, 16#8814). 2469-define(GL_RGB32F_ARB, 16#8815). 2470-define(GL_ALPHA32F_ARB, 16#8816). 2471-define(GL_INTENSITY32F_ARB, 16#8817). 2472-define(GL_LUMINANCE32F_ARB, 16#8818). 2473-define(GL_LUMINANCE_ALPHA32F_ARB, 16#8819). 2474-define(GL_RGBA16F_ARB, 16#881A). 2475-define(GL_RGB16F_ARB, 16#881B). 2476-define(GL_ALPHA16F_ARB, 16#881C). 2477-define(GL_INTENSITY16F_ARB, 16#881D). 2478-define(GL_LUMINANCE16F_ARB, 16#881E). 2479-define(GL_LUMINANCE_ALPHA16F_ARB, 16#881F). 2480-define(GL_ARB_texture_gather, 1). 2481-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5E). 2482-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5F). 2483-define(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, 16#8F9F). 2484-define(GL_ARB_texture_mirror_clamp_to_edge, 1). 2485-define(GL_ARB_texture_mirrored_repeat, 1). 2486-define(GL_MIRRORED_REPEAT_ARB, 16#8370). 2487-define(GL_ARB_texture_multisample, 1). 2488-define(GL_ARB_texture_non_power_of_two, 1). 2489-define(GL_ARB_texture_query_levels, 1). 2490-define(GL_ARB_texture_query_lod, 1). 2491-define(GL_ARB_texture_rectangle, 1). 2492-define(GL_TEXTURE_RECTANGLE_ARB, 16#84F5). 2493-define(GL_TEXTURE_BINDING_RECTANGLE_ARB, 16#84F6). 2494-define(GL_PROXY_TEXTURE_RECTANGLE_ARB, 16#84F7). 2495-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, 16#84F8). 2496-define(GL_ARB_texture_rg, 1). 2497-define(GL_ARB_texture_rgb10_a2ui, 1). 2498-define(GL_ARB_texture_stencil8, 1). 2499-define(GL_ARB_texture_storage, 1). 2500-define(GL_ARB_texture_storage_multisample, 1). 2501-define(GL_ARB_texture_swizzle, 1). 2502-define(GL_ARB_texture_view, 1). 2503-define(GL_ARB_timer_query, 1). 2504-define(GL_ARB_transform_feedback2, 1). 2505-define(GL_ARB_transform_feedback3, 1). 2506-define(GL_ARB_transform_feedback_instanced, 1). 2507-define(GL_ARB_transform_feedback_overflow_query, 1). 2508-define(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, 16#82EC). 2509-define(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, 16#82ED). 2510-define(GL_ARB_transpose_matrix, 1). 2511-define(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 16#84E3). 2512-define(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 16#84E4). 2513-define(GL_TRANSPOSE_TEXTURE_MATRIX_ARB, 16#84E5). 2514-define(GL_TRANSPOSE_COLOR_MATRIX_ARB, 16#84E6). 2515-define(GL_ARB_uniform_buffer_object, 1). 2516-define(GL_ARB_vertex_array_bgra, 1). 2517-define(GL_ARB_vertex_array_object, 1). 2518-define(GL_ARB_vertex_attrib_64bit, 1). 2519-define(GL_ARB_vertex_attrib_binding, 1). 2520-define(GL_ARB_vertex_blend, 1). 2521-define(GL_MAX_VERTEX_UNITS_ARB, 16#86A4). 2522-define(GL_ACTIVE_VERTEX_UNITS_ARB, 16#86A5). 2523-define(GL_WEIGHT_SUM_UNITY_ARB, 16#86A6). 2524-define(GL_VERTEX_BLEND_ARB, 16#86A7). 2525-define(GL_CURRENT_WEIGHT_ARB, 16#86A8). 2526-define(GL_WEIGHT_ARRAY_TYPE_ARB, 16#86A9). 2527-define(GL_WEIGHT_ARRAY_STRIDE_ARB, 16#86AA). 2528-define(GL_WEIGHT_ARRAY_SIZE_ARB, 16#86AB). 2529-define(GL_WEIGHT_ARRAY_POINTER_ARB, 16#86AC). 2530-define(GL_WEIGHT_ARRAY_ARB, 16#86AD). 2531-define(GL_MODELVIEW0_ARB, 16#1700). 2532-define(GL_MODELVIEW1_ARB, 16#850A). 2533-define(GL_MODELVIEW2_ARB, 16#8722). 2534-define(GL_MODELVIEW3_ARB, 16#8723). 2535-define(GL_MODELVIEW4_ARB, 16#8724). 2536-define(GL_MODELVIEW5_ARB, 16#8725). 2537-define(GL_MODELVIEW6_ARB, 16#8726). 2538-define(GL_MODELVIEW7_ARB, 16#8727). 2539-define(GL_MODELVIEW8_ARB, 16#8728). 2540-define(GL_MODELVIEW9_ARB, 16#8729). 2541-define(GL_MODELVIEW10_ARB, 16#872A). 2542-define(GL_MODELVIEW11_ARB, 16#872B). 2543-define(GL_MODELVIEW12_ARB, 16#872C). 2544-define(GL_MODELVIEW13_ARB, 16#872D). 2545-define(GL_MODELVIEW14_ARB, 16#872E). 2546-define(GL_MODELVIEW15_ARB, 16#872F). 2547-define(GL_MODELVIEW16_ARB, 16#8730). 2548-define(GL_MODELVIEW17_ARB, 16#8731). 2549-define(GL_MODELVIEW18_ARB, 16#8732). 2550-define(GL_MODELVIEW19_ARB, 16#8733). 2551-define(GL_MODELVIEW20_ARB, 16#8734). 2552-define(GL_MODELVIEW21_ARB, 16#8735). 2553-define(GL_MODELVIEW22_ARB, 16#8736). 2554-define(GL_MODELVIEW23_ARB, 16#8737). 2555-define(GL_MODELVIEW24_ARB, 16#8738). 2556-define(GL_MODELVIEW25_ARB, 16#8739). 2557-define(GL_MODELVIEW26_ARB, 16#873A). 2558-define(GL_MODELVIEW27_ARB, 16#873B). 2559-define(GL_MODELVIEW28_ARB, 16#873C). 2560-define(GL_MODELVIEW29_ARB, 16#873D). 2561-define(GL_MODELVIEW30_ARB, 16#873E). 2562-define(GL_MODELVIEW31_ARB, 16#873F). 2563-define(GL_ARB_vertex_buffer_object, 1). 2564-define(GL_BUFFER_SIZE_ARB, 16#8764). 2565-define(GL_BUFFER_USAGE_ARB, 16#8765). 2566-define(GL_ARRAY_BUFFER_ARB, 16#8892). 2567-define(GL_ELEMENT_ARRAY_BUFFER_ARB, 16#8893). 2568-define(GL_ARRAY_BUFFER_BINDING_ARB, 16#8894). 2569-define(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, 16#8895). 2570-define(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, 16#8896). 2571-define(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, 16#8897). 2572-define(GL_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#8898). 2573-define(GL_INDEX_ARRAY_BUFFER_BINDING_ARB, 16#8899). 2574-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, 16#889A). 2575-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, 16#889B). 2576-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#889C). 2577-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, 16#889D). 2578-define(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, 16#889E). 2579-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, 16#889F). 2580-define(GL_READ_ONLY_ARB, 16#88B8). 2581-define(GL_WRITE_ONLY_ARB, 16#88B9). 2582-define(GL_READ_WRITE_ARB, 16#88BA). 2583-define(GL_BUFFER_ACCESS_ARB, 16#88BB). 2584-define(GL_BUFFER_MAPPED_ARB, 16#88BC). 2585-define(GL_BUFFER_MAP_POINTER_ARB, 16#88BD). 2586-define(GL_STREAM_DRAW_ARB, 16#88E0). 2587-define(GL_STREAM_READ_ARB, 16#88E1). 2588-define(GL_STREAM_COPY_ARB, 16#88E2). 2589-define(GL_STATIC_DRAW_ARB, 16#88E4). 2590-define(GL_STATIC_READ_ARB, 16#88E5). 2591-define(GL_STATIC_COPY_ARB, 16#88E6). 2592-define(GL_DYNAMIC_DRAW_ARB, 16#88E8). 2593-define(GL_DYNAMIC_READ_ARB, 16#88E9). 2594-define(GL_DYNAMIC_COPY_ARB, 16#88EA). 2595-define(GL_ARB_vertex_program, 1). 2596-define(GL_COLOR_SUM_ARB, 16#8458). 2597-define(GL_VERTEX_PROGRAM_ARB, 16#8620). 2598-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, 16#8622). 2599-define(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, 16#8623). 2600-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, 16#8624). 2601-define(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, 16#8625). 2602-define(GL_CURRENT_VERTEX_ATTRIB_ARB, 16#8626). 2603-define(GL_VERTEX_PROGRAM_POINT_SIZE_ARB, 16#8642). 2604-define(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, 16#8643). 2605-define(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, 16#8645). 2606-define(GL_MAX_VERTEX_ATTRIBS_ARB, 16#8869). 2607-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, 16#886A). 2608-define(GL_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B0). 2609-define(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B1). 2610-define(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B2). 2611-define(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B3). 2612-define(GL_ARB_vertex_shader, 1). 2613-define(GL_VERTEX_SHADER_ARB, 16#8B31). 2614-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 16#8B4A). 2615-define(GL_MAX_VARYING_FLOATS_ARB, 16#8B4B). 2616-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 16#8B4C). 2617-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 16#8B4D). 2618-define(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 16#8B89). 2619-define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A). 2620-define(GL_ARB_vertex_type_10f_11f_11f_rev, 1). 2621-define(GL_ARB_vertex_type_2_10_10_10_rev, 1). 2622-define(GL_ARB_viewport_array, 1). 2623-define(GL_ARB_window_pos, 1). 2624-define(GL_KHR_blend_equation_advanced, 1). 2625-define(GL_MULTIPLY_KHR, 16#9294). 2626-define(GL_SCREEN_KHR, 16#9295). 2627-define(GL_OVERLAY_KHR, 16#9296). 2628-define(GL_DARKEN_KHR, 16#9297). 2629-define(GL_LIGHTEN_KHR, 16#9298). 2630-define(GL_COLORDODGE_KHR, 16#9299). 2631-define(GL_COLORBURN_KHR, 16#929A). 2632-define(GL_HARDLIGHT_KHR, 16#929B). 2633-define(GL_SOFTLIGHT_KHR, 16#929C). 2634-define(GL_DIFFERENCE_KHR, 16#929E). 2635-define(GL_EXCLUSION_KHR, 16#92A0). 2636-define(GL_HSL_HUE_KHR, 16#92AD). 2637-define(GL_HSL_SATURATION_KHR, 16#92AE). 2638-define(GL_HSL_COLOR_KHR, 16#92AF). 2639-define(GL_HSL_LUMINOSITY_KHR, 16#92B0). 2640-define(GL_KHR_blend_equation_advanced_coherent, 1). 2641-define(GL_BLEND_ADVANCED_COHERENT_KHR, 16#9285). 2642-define(GL_KHR_context_flush_control, 1). 2643-define(GL_KHR_debug, 1). 2644-define(GL_KHR_no_error, 1). 2645-define(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, 16#00000008). 2646-define(GL_KHR_parallel_shader_compile, 1). 2647-define(GL_MAX_SHADER_COMPILER_THREADS_KHR, 16#91B0). 2648-define(GL_COMPLETION_STATUS_KHR, 16#91B1). 2649-define(GL_KHR_robust_buffer_access_behavior, 1). 2650-define(GL_KHR_robustness, 1). 2651-define(GL_CONTEXT_ROBUST_ACCESS, 16#90F3). 2652-define(GL_KHR_shader_subgroup, 1). 2653-define(GL_SUBGROUP_SIZE_KHR, 16#9532). 2654-define(GL_SUBGROUP_SUPPORTED_STAGES_KHR, 16#9533). 2655-define(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, 16#9534). 2656-define(GL_SUBGROUP_QUAD_ALL_STAGES_KHR, 16#9535). 2657-define(GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, 16#00000001). 2658-define(GL_SUBGROUP_FEATURE_VOTE_BIT_KHR, 16#00000002). 2659-define(GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR, 16#00000004). 2660-define(GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR, 16#00000008). 2661-define(GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR, 16#00000010). 2662-define(GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR, 16#00000020). 2663-define(GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR, 16#00000040). 2664-define(GL_SUBGROUP_FEATURE_QUAD_BIT_KHR, 16#00000080). 2665-define(GL_KHR_texture_compression_astc_hdr, 1). 2666-define(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 16#93B0). 2667-define(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 16#93B1). 2668-define(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 16#93B2). 2669-define(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 16#93B3). 2670-define(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 16#93B4). 2671-define(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 16#93B5). 2672-define(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 16#93B6). 2673-define(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 16#93B7). 2674-define(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 16#93B8). 2675-define(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 16#93B9). 2676-define(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 16#93BA). 2677-define(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 16#93BB). 2678-define(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 16#93BC). 2679-define(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 16#93BD). 2680-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 16#93D0). 2681-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 16#93D1). 2682-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 16#93D2). 2683-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 16#93D3). 2684-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 16#93D4). 2685-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 16#93D5). 2686-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 16#93D6). 2687-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 16#93D7). 2688-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 16#93D8). 2689-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 16#93D9). 2690-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 16#93DA). 2691-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 16#93DB). 2692-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 16#93DC). 2693-define(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 16#93DD). 2694-define(GL_KHR_texture_compression_astc_ldr, 1). 2695-define(GL_KHR_texture_compression_astc_sliced_3d, 1). 2696-define(GL_OES_byte_coordinates, 1). 2697-define(GL_OES_compressed_paletted_texture, 1). 2698-define(GL_PALETTE4_RGB8_OES, 16#8B90). 2699-define(GL_PALETTE4_RGBA8_OES, 16#8B91). 2700-define(GL_PALETTE4_R5_G6_B5_OES, 16#8B92). 2701-define(GL_PALETTE4_RGBA4_OES, 16#8B93). 2702-define(GL_PALETTE4_RGB5_A1_OES, 16#8B94). 2703-define(GL_PALETTE8_RGB8_OES, 16#8B95). 2704-define(GL_PALETTE8_RGBA8_OES, 16#8B96). 2705-define(GL_PALETTE8_R5_G6_B5_OES, 16#8B97). 2706-define(GL_PALETTE8_RGBA4_OES, 16#8B98). 2707-define(GL_PALETTE8_RGB5_A1_OES, 16#8B99). 2708-define(GL_OES_fixed_point, 1). 2709-define(GL_FIXED_OES, 16#140C). 2710-define(GL_OES_query_matrix, 1). 2711-define(GL_OES_read_format, 1). 2712-define(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 16#8B9A). 2713-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 16#8B9B). 2714-define(GL_OES_single_precision, 1). 2715-define(GL_3DFX_multisample, 1). 2716-define(GL_MULTISAMPLE_3DFX, 16#86B2). 2717-define(GL_SAMPLE_BUFFERS_3DFX, 16#86B3). 2718-define(GL_SAMPLES_3DFX, 16#86B4). 2719-define(GL_MULTISAMPLE_BIT_3DFX, 16#20000000). 2720-define(GL_3DFX_tbuffer, 1). 2721-define(GL_3DFX_texture_compression_FXT1, 1). 2722-define(GL_COMPRESSED_RGB_FXT1_3DFX, 16#86B0). 2723-define(GL_COMPRESSED_RGBA_FXT1_3DFX, 16#86B1). 2724-define(GL_AMD_blend_minmax_factor, 1). 2725-define(GL_FACTOR_MIN_AMD, 16#901C). 2726-define(GL_FACTOR_MAX_AMD, 16#901D). 2727-define(GL_AMD_conservative_depth, 1). 2728-define(GL_AMD_debug_output, 1). 2729-define(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, 16#9143). 2730-define(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, 16#9144). 2731-define(GL_DEBUG_LOGGED_MESSAGES_AMD, 16#9145). 2732-define(GL_DEBUG_SEVERITY_HIGH_AMD, 16#9146). 2733-define(GL_DEBUG_SEVERITY_MEDIUM_AMD, 16#9147). 2734-define(GL_DEBUG_SEVERITY_LOW_AMD, 16#9148). 2735-define(GL_DEBUG_CATEGORY_API_ERROR_AMD, 16#9149). 2736-define(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 16#914A). 2737-define(GL_DEBUG_CATEGORY_DEPRECATION_AMD, 16#914B). 2738-define(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 16#914C). 2739-define(GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 16#914D). 2740-define(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 16#914E). 2741-define(GL_DEBUG_CATEGORY_APPLICATION_AMD, 16#914F). 2742-define(GL_DEBUG_CATEGORY_OTHER_AMD, 16#9150). 2743-define(GL_AMD_depth_clamp_separate, 1). 2744-define(GL_DEPTH_CLAMP_NEAR_AMD, 16#901E). 2745-define(GL_DEPTH_CLAMP_FAR_AMD, 16#901F). 2746-define(GL_AMD_draw_buffers_blend, 1). 2747-define(GL_AMD_framebuffer_multisample_advanced, 1). 2748-define(GL_RENDERBUFFER_STORAGE_SAMPLES_AMD, 16#91B2). 2749-define(GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD, 16#91B3). 2750-define(GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD, 16#91B4). 2751-define(GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD, 16#91B5). 2752-define(GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD, 16#91B6). 2753-define(GL_SUPPORTED_MULTISAMPLE_MODES_AMD, 16#91B7). 2754-define(GL_AMD_framebuffer_sample_positions, 1). 2755-define(GL_SUBSAMPLE_DISTANCE_AMD, 16#883F). 2756-define(GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD, 16#91AE). 2757-define(GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD, 16#91AF). 2758-define(GL_ALL_PIXELS_AMD, 16#FFFFFFFF). 2759-define(GL_AMD_gcn_shader, 1). 2760-define(GL_AMD_gpu_shader_half_float, 1). 2761-define(GL_FLOAT16_NV, 16#8FF8). 2762-define(GL_FLOAT16_VEC2_NV, 16#8FF9). 2763-define(GL_FLOAT16_VEC3_NV, 16#8FFA). 2764-define(GL_FLOAT16_VEC4_NV, 16#8FFB). 2765-define(GL_FLOAT16_MAT2_AMD, 16#91C5). 2766-define(GL_FLOAT16_MAT3_AMD, 16#91C6). 2767-define(GL_FLOAT16_MAT4_AMD, 16#91C7). 2768-define(GL_FLOAT16_MAT2x3_AMD, 16#91C8). 2769-define(GL_FLOAT16_MAT2x4_AMD, 16#91C9). 2770-define(GL_FLOAT16_MAT3x2_AMD, 16#91CA). 2771-define(GL_FLOAT16_MAT3x4_AMD, 16#91CB). 2772-define(GL_FLOAT16_MAT4x2_AMD, 16#91CC). 2773-define(GL_FLOAT16_MAT4x3_AMD, 16#91CD). 2774-define(GL_AMD_gpu_shader_int16, 1). 2775-define(GL_AMD_gpu_shader_int64, 1). 2776-define(GL_INT64_NV, 16#140E). 2777-define(GL_UNSIGNED_INT64_NV, 16#140F). 2778-define(GL_INT8_NV, 16#8FE0). 2779-define(GL_INT8_VEC2_NV, 16#8FE1). 2780-define(GL_INT8_VEC3_NV, 16#8FE2). 2781-define(GL_INT8_VEC4_NV, 16#8FE3). 2782-define(GL_INT16_NV, 16#8FE4). 2783-define(GL_INT16_VEC2_NV, 16#8FE5). 2784-define(GL_INT16_VEC3_NV, 16#8FE6). 2785-define(GL_INT16_VEC4_NV, 16#8FE7). 2786-define(GL_INT64_VEC2_NV, 16#8FE9). 2787-define(GL_INT64_VEC3_NV, 16#8FEA). 2788-define(GL_INT64_VEC4_NV, 16#8FEB). 2789-define(GL_UNSIGNED_INT8_NV, 16#8FEC). 2790-define(GL_UNSIGNED_INT8_VEC2_NV, 16#8FED). 2791-define(GL_UNSIGNED_INT8_VEC3_NV, 16#8FEE). 2792-define(GL_UNSIGNED_INT8_VEC4_NV, 16#8FEF). 2793-define(GL_UNSIGNED_INT16_NV, 16#8FF0). 2794-define(GL_UNSIGNED_INT16_VEC2_NV, 16#8FF1). 2795-define(GL_UNSIGNED_INT16_VEC3_NV, 16#8FF2). 2796-define(GL_UNSIGNED_INT16_VEC4_NV, 16#8FF3). 2797-define(GL_UNSIGNED_INT64_VEC2_NV, 16#8FF5). 2798-define(GL_UNSIGNED_INT64_VEC3_NV, 16#8FF6). 2799-define(GL_UNSIGNED_INT64_VEC4_NV, 16#8FF7). 2800-define(GL_AMD_interleaved_elements, 1). 2801-define(GL_VERTEX_ELEMENT_SWIZZLE_AMD, 16#91A4). 2802-define(GL_VERTEX_ID_SWIZZLE_AMD, 16#91A5). 2803-define(GL_AMD_multi_draw_indirect, 1). 2804-define(GL_AMD_name_gen_delete, 1). 2805-define(GL_DATA_BUFFER_AMD, 16#9151). 2806-define(GL_PERFORMANCE_MONITOR_AMD, 16#9152). 2807-define(GL_QUERY_OBJECT_AMD, 16#9153). 2808-define(GL_VERTEX_ARRAY_OBJECT_AMD, 16#9154). 2809-define(GL_SAMPLER_OBJECT_AMD, 16#9155). 2810-define(GL_AMD_occlusion_query_event, 1). 2811-define(GL_OCCLUSION_QUERY_EVENT_MASK_AMD, 16#874F). 2812-define(GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD, 16#00000001). 2813-define(GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD, 16#00000002). 2814-define(GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD, 16#00000004). 2815-define(GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD, 16#00000008). 2816-define(GL_QUERY_ALL_EVENT_BITS_AMD, 16#FFFFFFFF). 2817-define(GL_AMD_performance_monitor, 1). 2818-define(GL_COUNTER_TYPE_AMD, 16#8BC0). 2819-define(GL_COUNTER_RANGE_AMD, 16#8BC1). 2820-define(GL_UNSIGNED_INT64_AMD, 16#8BC2). 2821-define(GL_PERCENTAGE_AMD, 16#8BC3). 2822-define(GL_PERFMON_RESULT_AVAILABLE_AMD, 16#8BC4). 2823-define(GL_PERFMON_RESULT_SIZE_AMD, 16#8BC5). 2824-define(GL_PERFMON_RESULT_AMD, 16#8BC6). 2825-define(GL_AMD_pinned_memory, 1). 2826-define(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 16#9160). 2827-define(GL_AMD_query_buffer_object, 1). 2828-define(GL_QUERY_BUFFER_AMD, 16#9192). 2829-define(GL_QUERY_BUFFER_BINDING_AMD, 16#9193). 2830-define(GL_QUERY_RESULT_NO_WAIT_AMD, 16#9194). 2831-define(GL_AMD_sample_positions, 1). 2832-define(GL_AMD_seamless_cubemap_per_texture, 1). 2833-define(GL_AMD_shader_atomic_counter_ops, 1). 2834-define(GL_AMD_shader_ballot, 1). 2835-define(GL_AMD_shader_explicit_vertex_parameter, 1). 2836-define(GL_AMD_shader_gpu_shader_half_float_fetch, 1). 2837-define(GL_AMD_shader_image_load_store_lod, 1). 2838-define(GL_AMD_shader_stencil_export, 1). 2839-define(GL_AMD_shader_trinary_minmax, 1). 2840-define(GL_AMD_sparse_texture, 1). 2841-define(GL_VIRTUAL_PAGE_SIZE_X_AMD, 16#9195). 2842-define(GL_VIRTUAL_PAGE_SIZE_Y_AMD, 16#9196). 2843-define(GL_VIRTUAL_PAGE_SIZE_Z_AMD, 16#9197). 2844-define(GL_MAX_SPARSE_TEXTURE_SIZE_AMD, 16#9198). 2845-define(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, 16#9199). 2846-define(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, 16#919A). 2847-define(GL_MIN_SPARSE_LEVEL_AMD, 16#919B). 2848-define(GL_MIN_LOD_WARNING_AMD, 16#919C). 2849-define(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, 16#00000001). 2850-define(GL_AMD_stencil_operation_extended, 1). 2851-define(GL_SET_AMD, 16#874A). 2852-define(GL_REPLACE_VALUE_AMD, 16#874B). 2853-define(GL_STENCIL_OP_VALUE_AMD, 16#874C). 2854-define(GL_STENCIL_BACK_OP_VALUE_AMD, 16#874D). 2855-define(GL_AMD_texture_gather_bias_lod, 1). 2856-define(GL_AMD_texture_texture4, 1). 2857-define(GL_AMD_transform_feedback3_lines_triangles, 1). 2858-define(GL_AMD_transform_feedback4, 1). 2859-define(GL_STREAM_RASTERIZATION_AMD, 16#91A0). 2860-define(GL_AMD_vertex_shader_layer, 1). 2861-define(GL_AMD_vertex_shader_tessellator, 1). 2862-define(GL_SAMPLER_BUFFER_AMD, 16#9001). 2863-define(GL_INT_SAMPLER_BUFFER_AMD, 16#9002). 2864-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, 16#9003). 2865-define(GL_TESSELLATION_MODE_AMD, 16#9004). 2866-define(GL_TESSELLATION_FACTOR_AMD, 16#9005). 2867-define(GL_DISCRETE_AMD, 16#9006). 2868-define(GL_CONTINUOUS_AMD, 16#9007). 2869-define(GL_AMD_vertex_shader_viewport_index, 1). 2870-define(GL_APPLE_aux_depth_stencil, 1). 2871-define(GL_AUX_DEPTH_STENCIL_APPLE, 16#8A14). 2872-define(GL_APPLE_client_storage, 1). 2873-define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2). 2874-define(GL_APPLE_element_array, 1). 2875-define(GL_ELEMENT_ARRAY_APPLE, 16#8A0C). 2876-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8A0D). 2877-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#8A0E). 2878-define(GL_APPLE_fence, 1). 2879-define(GL_DRAW_PIXELS_APPLE, 16#8A0A). 2880-define(GL_FENCE_APPLE, 16#8A0B). 2881-define(GL_APPLE_float_pixels, 1). 2882-define(GL_HALF_APPLE, 16#140B). 2883-define(GL_RGBA_FLOAT32_APPLE, 16#8814). 2884-define(GL_RGB_FLOAT32_APPLE, 16#8815). 2885-define(GL_ALPHA_FLOAT32_APPLE, 16#8816). 2886-define(GL_INTENSITY_FLOAT32_APPLE, 16#8817). 2887-define(GL_LUMINANCE_FLOAT32_APPLE, 16#8818). 2888-define(GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 16#8819). 2889-define(GL_RGBA_FLOAT16_APPLE, 16#881A). 2890-define(GL_RGB_FLOAT16_APPLE, 16#881B). 2891-define(GL_ALPHA_FLOAT16_APPLE, 16#881C). 2892-define(GL_INTENSITY_FLOAT16_APPLE, 16#881D). 2893-define(GL_LUMINANCE_FLOAT16_APPLE, 16#881E). 2894-define(GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 16#881F). 2895-define(GL_COLOR_FLOAT_APPLE, 16#8A0F). 2896-define(GL_APPLE_flush_buffer_range, 1). 2897-define(GL_BUFFER_SERIALIZED_MODIFY_APPLE, 16#8A12). 2898-define(GL_BUFFER_FLUSHING_UNMAP_APPLE, 16#8A13). 2899-define(GL_APPLE_object_purgeable, 1). 2900-define(GL_BUFFER_OBJECT_APPLE, 16#85B3). 2901-define(GL_RELEASED_APPLE, 16#8A19). 2902-define(GL_VOLATILE_APPLE, 16#8A1A). 2903-define(GL_RETAINED_APPLE, 16#8A1B). 2904-define(GL_UNDEFINED_APPLE, 16#8A1C). 2905-define(GL_PURGEABLE_APPLE, 16#8A1D). 2906-define(GL_APPLE_rgb_422, 1). 2907-define(GL_RGB_422_APPLE, 16#8A1F). 2908-define(GL_UNSIGNED_SHORT_8_8_APPLE, 16#85BA). 2909-define(GL_UNSIGNED_SHORT_8_8_REV_APPLE, 16#85BB). 2910-define(GL_RGB_RAW_422_APPLE, 16#8A51). 2911-define(GL_APPLE_row_bytes, 1). 2912-define(GL_PACK_ROW_BYTES_APPLE, 16#8A15). 2913-define(GL_UNPACK_ROW_BYTES_APPLE, 16#8A16). 2914-define(GL_APPLE_specular_vector, 1). 2915-define(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, 16#85B0). 2916-define(GL_APPLE_texture_range, 1). 2917-define(GL_TEXTURE_RANGE_LENGTH_APPLE, 16#85B7). 2918-define(GL_TEXTURE_RANGE_POINTER_APPLE, 16#85B8). 2919-define(GL_TEXTURE_STORAGE_HINT_APPLE, 16#85BC). 2920-define(GL_STORAGE_PRIVATE_APPLE, 16#85BD). 2921-define(GL_STORAGE_CACHED_APPLE, 16#85BE). 2922-define(GL_STORAGE_SHARED_APPLE, 16#85BF). 2923-define(GL_APPLE_transform_hint, 1). 2924-define(GL_TRANSFORM_HINT_APPLE, 16#85B1). 2925-define(GL_APPLE_vertex_array_object, 1). 2926-define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5). 2927-define(GL_APPLE_vertex_array_range, 1). 2928-define(GL_VERTEX_ARRAY_RANGE_APPLE, 16#851D). 2929-define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E). 2930-define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F). 2931-define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521). 2932-define(GL_STORAGE_CLIENT_APPLE, 16#85B4). 2933-define(GL_APPLE_vertex_program_evaluators, 1). 2934-define(GL_VERTEX_ATTRIB_MAP1_APPLE, 16#8A00). 2935-define(GL_VERTEX_ATTRIB_MAP2_APPLE, 16#8A01). 2936-define(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 16#8A02). 2937-define(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, 16#8A03). 2938-define(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, 16#8A04). 2939-define(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, 16#8A05). 2940-define(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 16#8A06). 2941-define(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, 16#8A07). 2942-define(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, 16#8A08). 2943-define(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, 16#8A09). 2944-define(GL_APPLE_ycbcr_422, 1). 2945-define(GL_YCBCR_422_APPLE, 16#85B9). 2946-define(GL_ATI_draw_buffers, 1). 2947-define(GL_MAX_DRAW_BUFFERS_ATI, 16#8824). 2948-define(GL_DRAW_BUFFER0_ATI, 16#8825). 2949-define(GL_DRAW_BUFFER1_ATI, 16#8826). 2950-define(GL_DRAW_BUFFER2_ATI, 16#8827). 2951-define(GL_DRAW_BUFFER3_ATI, 16#8828). 2952-define(GL_DRAW_BUFFER4_ATI, 16#8829). 2953-define(GL_DRAW_BUFFER5_ATI, 16#882A). 2954-define(GL_DRAW_BUFFER6_ATI, 16#882B). 2955-define(GL_DRAW_BUFFER7_ATI, 16#882C). 2956-define(GL_DRAW_BUFFER8_ATI, 16#882D). 2957-define(GL_DRAW_BUFFER9_ATI, 16#882E). 2958-define(GL_DRAW_BUFFER10_ATI, 16#882F). 2959-define(GL_DRAW_BUFFER11_ATI, 16#8830). 2960-define(GL_DRAW_BUFFER12_ATI, 16#8831). 2961-define(GL_DRAW_BUFFER13_ATI, 16#8832). 2962-define(GL_DRAW_BUFFER14_ATI, 16#8833). 2963-define(GL_DRAW_BUFFER15_ATI, 16#8834). 2964-define(GL_ATI_element_array, 1). 2965-define(GL_ELEMENT_ARRAY_ATI, 16#8768). 2966-define(GL_ELEMENT_ARRAY_TYPE_ATI, 16#8769). 2967-define(GL_ELEMENT_ARRAY_POINTER_ATI, 16#876A). 2968-define(GL_ATI_envmap_bumpmap, 1). 2969-define(GL_BUMP_ROT_MATRIX_ATI, 16#8775). 2970-define(GL_BUMP_ROT_MATRIX_SIZE_ATI, 16#8776). 2971-define(GL_BUMP_NUM_TEX_UNITS_ATI, 16#8777). 2972-define(GL_BUMP_TEX_UNITS_ATI, 16#8778). 2973-define(GL_DUDV_ATI, 16#8779). 2974-define(GL_DU8DV8_ATI, 16#877A). 2975-define(GL_BUMP_ENVMAP_ATI, 16#877B). 2976-define(GL_BUMP_TARGET_ATI, 16#877C). 2977-define(GL_ATI_fragment_shader, 1). 2978-define(GL_FRAGMENT_SHADER_ATI, 16#8920). 2979-define(GL_REG_0_ATI, 16#8921). 2980-define(GL_REG_1_ATI, 16#8922). 2981-define(GL_REG_2_ATI, 16#8923). 2982-define(GL_REG_3_ATI, 16#8924). 2983-define(GL_REG_4_ATI, 16#8925). 2984-define(GL_REG_5_ATI, 16#8926). 2985-define(GL_REG_6_ATI, 16#8927). 2986-define(GL_REG_7_ATI, 16#8928). 2987-define(GL_REG_8_ATI, 16#8929). 2988-define(GL_REG_9_ATI, 16#892A). 2989-define(GL_REG_10_ATI, 16#892B). 2990-define(GL_REG_11_ATI, 16#892C). 2991-define(GL_REG_12_ATI, 16#892D). 2992-define(GL_REG_13_ATI, 16#892E). 2993-define(GL_REG_14_ATI, 16#892F). 2994-define(GL_REG_15_ATI, 16#8930). 2995-define(GL_REG_16_ATI, 16#8931). 2996-define(GL_REG_17_ATI, 16#8932). 2997-define(GL_REG_18_ATI, 16#8933). 2998-define(GL_REG_19_ATI, 16#8934). 2999-define(GL_REG_20_ATI, 16#8935). 3000-define(GL_REG_21_ATI, 16#8936). 3001-define(GL_REG_22_ATI, 16#8937). 3002-define(GL_REG_23_ATI, 16#8938). 3003-define(GL_REG_24_ATI, 16#8939). 3004-define(GL_REG_25_ATI, 16#893A). 3005-define(GL_REG_26_ATI, 16#893B). 3006-define(GL_REG_27_ATI, 16#893C). 3007-define(GL_REG_28_ATI, 16#893D). 3008-define(GL_REG_29_ATI, 16#893E). 3009-define(GL_REG_30_ATI, 16#893F). 3010-define(GL_REG_31_ATI, 16#8940). 3011-define(GL_CON_0_ATI, 16#8941). 3012-define(GL_CON_1_ATI, 16#8942). 3013-define(GL_CON_2_ATI, 16#8943). 3014-define(GL_CON_3_ATI, 16#8944). 3015-define(GL_CON_4_ATI, 16#8945). 3016-define(GL_CON_5_ATI, 16#8946). 3017-define(GL_CON_6_ATI, 16#8947). 3018-define(GL_CON_7_ATI, 16#8948). 3019-define(GL_CON_8_ATI, 16#8949). 3020-define(GL_CON_9_ATI, 16#894A). 3021-define(GL_CON_10_ATI, 16#894B). 3022-define(GL_CON_11_ATI, 16#894C). 3023-define(GL_CON_12_ATI, 16#894D). 3024-define(GL_CON_13_ATI, 16#894E). 3025-define(GL_CON_14_ATI, 16#894F). 3026-define(GL_CON_15_ATI, 16#8950). 3027-define(GL_CON_16_ATI, 16#8951). 3028-define(GL_CON_17_ATI, 16#8952). 3029-define(GL_CON_18_ATI, 16#8953). 3030-define(GL_CON_19_ATI, 16#8954). 3031-define(GL_CON_20_ATI, 16#8955). 3032-define(GL_CON_21_ATI, 16#8956). 3033-define(GL_CON_22_ATI, 16#8957). 3034-define(GL_CON_23_ATI, 16#8958). 3035-define(GL_CON_24_ATI, 16#8959). 3036-define(GL_CON_25_ATI, 16#895A). 3037-define(GL_CON_26_ATI, 16#895B). 3038-define(GL_CON_27_ATI, 16#895C). 3039-define(GL_CON_28_ATI, 16#895D). 3040-define(GL_CON_29_ATI, 16#895E). 3041-define(GL_CON_30_ATI, 16#895F). 3042-define(GL_CON_31_ATI, 16#8960). 3043-define(GL_MOV_ATI, 16#8961). 3044-define(GL_ADD_ATI, 16#8963). 3045-define(GL_MUL_ATI, 16#8964). 3046-define(GL_SUB_ATI, 16#8965). 3047-define(GL_DOT3_ATI, 16#8966). 3048-define(GL_DOT4_ATI, 16#8967). 3049-define(GL_MAD_ATI, 16#8968). 3050-define(GL_LERP_ATI, 16#8969). 3051-define(GL_CND_ATI, 16#896A). 3052-define(GL_CND0_ATI, 16#896B). 3053-define(GL_DOT2_ADD_ATI, 16#896C). 3054-define(GL_SECONDARY_INTERPOLATOR_ATI, 16#896D). 3055-define(GL_NUM_FRAGMENT_REGISTERS_ATI, 16#896E). 3056-define(GL_NUM_FRAGMENT_CONSTANTS_ATI, 16#896F). 3057-define(GL_NUM_PASSES_ATI, 16#8970). 3058-define(GL_NUM_INSTRUCTIONS_PER_PASS_ATI, 16#8971). 3059-define(GL_NUM_INSTRUCTIONS_TOTAL_ATI, 16#8972). 3060-define(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 16#8973). 3061-define(GL_NUM_LOOPBACK_COMPONENTS_ATI, 16#8974). 3062-define(GL_COLOR_ALPHA_PAIRING_ATI, 16#8975). 3063-define(GL_SWIZZLE_STR_ATI, 16#8976). 3064-define(GL_SWIZZLE_STQ_ATI, 16#8977). 3065-define(GL_SWIZZLE_STR_DR_ATI, 16#8978). 3066-define(GL_SWIZZLE_STQ_DQ_ATI, 16#8979). 3067-define(GL_SWIZZLE_STRQ_ATI, 16#897A). 3068-define(GL_SWIZZLE_STRQ_DQ_ATI, 16#897B). 3069-define(GL_RED_BIT_ATI, 16#00000001). 3070-define(GL_GREEN_BIT_ATI, 16#00000002). 3071-define(GL_BLUE_BIT_ATI, 16#00000004). 3072-define(GL_2X_BIT_ATI, 16#00000001). 3073-define(GL_4X_BIT_ATI, 16#00000002). 3074-define(GL_8X_BIT_ATI, 16#00000004). 3075-define(GL_HALF_BIT_ATI, 16#00000008). 3076-define(GL_QUARTER_BIT_ATI, 16#00000010). 3077-define(GL_EIGHTH_BIT_ATI, 16#00000020). 3078-define(GL_SATURATE_BIT_ATI, 16#00000040). 3079-define(GL_COMP_BIT_ATI, 16#00000002). 3080-define(GL_NEGATE_BIT_ATI, 16#00000004). 3081-define(GL_BIAS_BIT_ATI, 16#00000008). 3082-define(GL_ATI_map_object_buffer, 1). 3083-define(GL_ATI_meminfo, 1). 3084-define(GL_VBO_FREE_MEMORY_ATI, 16#87FB). 3085-define(GL_TEXTURE_FREE_MEMORY_ATI, 16#87FC). 3086-define(GL_RENDERBUFFER_FREE_MEMORY_ATI, 16#87FD). 3087-define(GL_ATI_pixel_format_float, 1). 3088-define(GL_RGBA_FLOAT_MODE_ATI, 16#8820). 3089-define(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, 16#8835). 3090-define(GL_ATI_pn_triangles, 1). 3091-define(GL_PN_TRIANGLES_ATI, 16#87F0). 3092-define(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F1). 3093-define(GL_PN_TRIANGLES_POINT_MODE_ATI, 16#87F2). 3094-define(GL_PN_TRIANGLES_NORMAL_MODE_ATI, 16#87F3). 3095-define(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F4). 3096-define(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, 16#87F5). 3097-define(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, 16#87F6). 3098-define(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, 16#87F7). 3099-define(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, 16#87F8). 3100-define(GL_ATI_separate_stencil, 1). 3101-define(GL_STENCIL_BACK_FUNC_ATI, 16#8800). 3102-define(GL_STENCIL_BACK_FAIL_ATI, 16#8801). 3103-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, 16#8802). 3104-define(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, 16#8803). 3105-define(GL_ATI_text_fragment_shader, 1). 3106-define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). 3107-define(GL_ATI_texture_env_combine3, 1). 3108-define(GL_MODULATE_ADD_ATI, 16#8744). 3109-define(GL_MODULATE_SIGNED_ADD_ATI, 16#8745). 3110-define(GL_MODULATE_SUBTRACT_ATI, 16#8746). 3111-define(GL_ATI_texture_float, 1). 3112-define(GL_RGBA_FLOAT32_ATI, 16#8814). 3113-define(GL_RGB_FLOAT32_ATI, 16#8815). 3114-define(GL_ALPHA_FLOAT32_ATI, 16#8816). 3115-define(GL_INTENSITY_FLOAT32_ATI, 16#8817). 3116-define(GL_LUMINANCE_FLOAT32_ATI, 16#8818). 3117-define(GL_LUMINANCE_ALPHA_FLOAT32_ATI, 16#8819). 3118-define(GL_RGBA_FLOAT16_ATI, 16#881A). 3119-define(GL_RGB_FLOAT16_ATI, 16#881B). 3120-define(GL_ALPHA_FLOAT16_ATI, 16#881C). 3121-define(GL_INTENSITY_FLOAT16_ATI, 16#881D). 3122-define(GL_LUMINANCE_FLOAT16_ATI, 16#881E). 3123-define(GL_LUMINANCE_ALPHA_FLOAT16_ATI, 16#881F). 3124-define(GL_ATI_texture_mirror_once, 1). 3125-define(GL_MIRROR_CLAMP_ATI, 16#8742). 3126-define(GL_MIRROR_CLAMP_TO_EDGE_ATI, 16#8743). 3127-define(GL_ATI_vertex_array_object, 1). 3128-define(GL_STATIC_ATI, 16#8760). 3129-define(GL_DYNAMIC_ATI, 16#8761). 3130-define(GL_PRESERVE_ATI, 16#8762). 3131-define(GL_DISCARD_ATI, 16#8763). 3132-define(GL_OBJECT_BUFFER_SIZE_ATI, 16#8764). 3133-define(GL_OBJECT_BUFFER_USAGE_ATI, 16#8765). 3134-define(GL_ARRAY_OBJECT_BUFFER_ATI, 16#8766). 3135-define(GL_ARRAY_OBJECT_OFFSET_ATI, 16#8767). 3136-define(GL_ATI_vertex_attrib_array_object, 1). 3137-define(GL_ATI_vertex_streams, 1). 3138-define(GL_MAX_VERTEX_STREAMS_ATI, 16#876B). 3139-define(GL_VERTEX_STREAM0_ATI, 16#876C). 3140-define(GL_VERTEX_STREAM1_ATI, 16#876D). 3141-define(GL_VERTEX_STREAM2_ATI, 16#876E). 3142-define(GL_VERTEX_STREAM3_ATI, 16#876F). 3143-define(GL_VERTEX_STREAM4_ATI, 16#8770). 3144-define(GL_VERTEX_STREAM5_ATI, 16#8771). 3145-define(GL_VERTEX_STREAM6_ATI, 16#8772). 3146-define(GL_VERTEX_STREAM7_ATI, 16#8773). 3147-define(GL_VERTEX_SOURCE_ATI, 16#8774). 3148-define(GL_EXT_422_pixels, 1). 3149-define(GL_422_EXT, 16#80CC). 3150-define(GL_422_REV_EXT, 16#80CD). 3151-define(GL_422_AVERAGE_EXT, 16#80CE). 3152-define(GL_422_REV_AVERAGE_EXT, 16#80CF). 3153-define(GL_EXT_EGL_image_storage, 1). 3154-define(GL_EXT_abgr, 1). 3155-define(GL_ABGR_EXT, 16#8000). 3156-define(GL_EXT_bgra, 1). 3157-define(GL_BGR_EXT, 16#80E0). 3158-define(GL_BGRA_EXT, 16#80E1). 3159-define(GL_EXT_bindable_uniform, 1). 3160-define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2). 3161-define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3). 3162-define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4). 3163-define(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, 16#8DED). 3164-define(GL_UNIFORM_BUFFER_EXT, 16#8DEE). 3165-define(GL_UNIFORM_BUFFER_BINDING_EXT, 16#8DEF). 3166-define(GL_EXT_blend_color, 1). 3167-define(GL_CONSTANT_COLOR_EXT, 16#8001). 3168-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002). 3169-define(GL_CONSTANT_ALPHA_EXT, 16#8003). 3170-define(GL_ONE_MINUS_CONSTANT_ALPHA_EXT, 16#8004). 3171-define(GL_BLEND_COLOR_EXT, 16#8005). 3172-define(GL_EXT_blend_equation_separate, 1). 3173-define(GL_BLEND_EQUATION_RGB_EXT, 16#8009). 3174-define(GL_BLEND_EQUATION_ALPHA_EXT, 16#883D). 3175-define(GL_EXT_blend_func_separate, 1). 3176-define(GL_BLEND_DST_RGB_EXT, 16#80C8). 3177-define(GL_BLEND_SRC_RGB_EXT, 16#80C9). 3178-define(GL_BLEND_DST_ALPHA_EXT, 16#80CA). 3179-define(GL_BLEND_SRC_ALPHA_EXT, 16#80CB). 3180-define(GL_EXT_blend_logic_op, 1). 3181-define(GL_EXT_blend_minmax, 1). 3182-define(GL_MIN_EXT, 16#8007). 3183-define(GL_MAX_EXT, 16#8008). 3184-define(GL_FUNC_ADD_EXT, 16#8006). 3185-define(GL_BLEND_EQUATION_EXT, 16#8009). 3186-define(GL_EXT_blend_subtract, 1). 3187-define(GL_FUNC_SUBTRACT_EXT, 16#800A). 3188-define(GL_FUNC_REVERSE_SUBTRACT_EXT, 16#800B). 3189-define(GL_EXT_clip_volume_hint, 1). 3190-define(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, 16#80F0). 3191-define(GL_EXT_cmyka, 1). 3192-define(GL_CMYK_EXT, 16#800C). 3193-define(GL_CMYKA_EXT, 16#800D). 3194-define(GL_PACK_CMYK_HINT_EXT, 16#800E). 3195-define(GL_UNPACK_CMYK_HINT_EXT, 16#800F). 3196-define(GL_EXT_color_subtable, 1). 3197-define(GL_EXT_compiled_vertex_array, 1). 3198-define(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, 16#81A8). 3199-define(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, 16#81A9). 3200-define(GL_EXT_convolution, 1). 3201-define(GL_CONVOLUTION_1D_EXT, 16#8010). 3202-define(GL_CONVOLUTION_2D_EXT, 16#8011). 3203-define(GL_SEPARABLE_2D_EXT, 16#8012). 3204-define(GL_CONVOLUTION_BORDER_MODE_EXT, 16#8013). 3205-define(GL_CONVOLUTION_FILTER_SCALE_EXT, 16#8014). 3206-define(GL_CONVOLUTION_FILTER_BIAS_EXT, 16#8015). 3207-define(GL_REDUCE_EXT, 16#8016). 3208-define(GL_CONVOLUTION_FORMAT_EXT, 16#8017). 3209-define(GL_CONVOLUTION_WIDTH_EXT, 16#8018). 3210-define(GL_CONVOLUTION_HEIGHT_EXT, 16#8019). 3211-define(GL_MAX_CONVOLUTION_WIDTH_EXT, 16#801A). 3212-define(GL_MAX_CONVOLUTION_HEIGHT_EXT, 16#801B). 3213-define(GL_POST_CONVOLUTION_RED_SCALE_EXT, 16#801C). 3214-define(GL_POST_CONVOLUTION_GREEN_SCALE_EXT, 16#801D). 3215-define(GL_POST_CONVOLUTION_BLUE_SCALE_EXT, 16#801E). 3216-define(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, 16#801F). 3217-define(GL_POST_CONVOLUTION_RED_BIAS_EXT, 16#8020). 3218-define(GL_POST_CONVOLUTION_GREEN_BIAS_EXT, 16#8021). 3219-define(GL_POST_CONVOLUTION_BLUE_BIAS_EXT, 16#8022). 3220-define(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, 16#8023). 3221-define(GL_EXT_coordinate_frame, 1). 3222-define(GL_TANGENT_ARRAY_EXT, 16#8439). 3223-define(GL_BINORMAL_ARRAY_EXT, 16#843A). 3224-define(GL_CURRENT_TANGENT_EXT, 16#843B). 3225-define(GL_CURRENT_BINORMAL_EXT, 16#843C). 3226-define(GL_TANGENT_ARRAY_TYPE_EXT, 16#843E). 3227-define(GL_TANGENT_ARRAY_STRIDE_EXT, 16#843F). 3228-define(GL_BINORMAL_ARRAY_TYPE_EXT, 16#8440). 3229-define(GL_BINORMAL_ARRAY_STRIDE_EXT, 16#8441). 3230-define(GL_TANGENT_ARRAY_POINTER_EXT, 16#8442). 3231-define(GL_BINORMAL_ARRAY_POINTER_EXT, 16#8443). 3232-define(GL_MAP1_TANGENT_EXT, 16#8444). 3233-define(GL_MAP2_TANGENT_EXT, 16#8445). 3234-define(GL_MAP1_BINORMAL_EXT, 16#8446). 3235-define(GL_MAP2_BINORMAL_EXT, 16#8447). 3236-define(GL_EXT_copy_texture, 1). 3237-define(GL_EXT_cull_vertex, 1). 3238-define(GL_CULL_VERTEX_EXT, 16#81AA). 3239-define(GL_CULL_VERTEX_EYE_POSITION_EXT, 16#81AB). 3240-define(GL_CULL_VERTEX_OBJECT_POSITION_EXT, 16#81AC). 3241-define(GL_EXT_debug_label, 1). 3242-define(GL_PROGRAM_PIPELINE_OBJECT_EXT, 16#8A4F). 3243-define(GL_PROGRAM_OBJECT_EXT, 16#8B40). 3244-define(GL_SHADER_OBJECT_EXT, 16#8B48). 3245-define(GL_BUFFER_OBJECT_EXT, 16#9151). 3246-define(GL_QUERY_OBJECT_EXT, 16#9153). 3247-define(GL_VERTEX_ARRAY_OBJECT_EXT, 16#9154). 3248-define(GL_EXT_debug_marker, 1). 3249-define(GL_EXT_depth_bounds_test, 1). 3250-define(GL_DEPTH_BOUNDS_TEST_EXT, 16#8890). 3251-define(GL_DEPTH_BOUNDS_EXT, 16#8891). 3252-define(GL_EXT_direct_state_access, 1). 3253-define(GL_PROGRAM_MATRIX_EXT, 16#8E2D). 3254-define(GL_TRANSPOSE_PROGRAM_MATRIX_EXT, 16#8E2E). 3255-define(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, 16#8E2F). 3256-define(GL_EXT_draw_buffers2, 1). 3257-define(GL_EXT_draw_instanced, 1). 3258-define(GL_EXT_draw_range_elements, 1). 3259-define(GL_MAX_ELEMENTS_VERTICES_EXT, 16#80E8). 3260-define(GL_MAX_ELEMENTS_INDICES_EXT, 16#80E9). 3261-define(GL_EXT_external_buffer, 1). 3262-define(GL_EXT_fog_coord, 1). 3263-define(GL_FOG_COORDINATE_SOURCE_EXT, 16#8450). 3264-define(GL_FOG_COORDINATE_EXT, 16#8451). 3265-define(GL_FRAGMENT_DEPTH_EXT, 16#8452). 3266-define(GL_CURRENT_FOG_COORDINATE_EXT, 16#8453). 3267-define(GL_FOG_COORDINATE_ARRAY_TYPE_EXT, 16#8454). 3268-define(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, 16#8455). 3269-define(GL_FOG_COORDINATE_ARRAY_POINTER_EXT, 16#8456). 3270-define(GL_FOG_COORDINATE_ARRAY_EXT, 16#8457). 3271-define(GL_EXT_framebuffer_blit, 1). 3272-define(GL_READ_FRAMEBUFFER_EXT, 16#8CA8). 3273-define(GL_DRAW_FRAMEBUFFER_EXT, 16#8CA9). 3274-define(GL_DRAW_FRAMEBUFFER_BINDING_EXT, 16#8CA6). 3275-define(GL_READ_FRAMEBUFFER_BINDING_EXT, 16#8CAA). 3276-define(GL_EXT_framebuffer_multisample, 1). 3277-define(GL_RENDERBUFFER_SAMPLES_EXT, 16#8CAB). 3278-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, 16#8D56). 3279-define(GL_MAX_SAMPLES_EXT, 16#8D57). 3280-define(GL_EXT_framebuffer_multisample_blit_scaled, 1). 3281-define(GL_SCALED_RESOLVE_FASTEST_EXT, 16#90BA). 3282-define(GL_SCALED_RESOLVE_NICEST_EXT, 16#90BB). 3283-define(GL_EXT_framebuffer_object, 1). 3284-define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#0506). 3285-define(GL_MAX_RENDERBUFFER_SIZE_EXT, 16#84E8). 3286-define(GL_FRAMEBUFFER_BINDING_EXT, 16#8CA6). 3287-define(GL_RENDERBUFFER_BINDING_EXT, 16#8CA7). 3288-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, 16#8CD0). 3289-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, 16#8CD1). 3290-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, 16#8CD2). 3291-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, 16#8CD3). 3292-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, 16#8CD4). 3293-define(GL_FRAMEBUFFER_COMPLETE_EXT, 16#8CD5). 3294-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, 16#8CD6). 3295-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, 16#8CD7). 3296-define(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, 16#8CD9). 3297-define(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, 16#8CDA). 3298-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, 16#8CDB). 3299-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, 16#8CDC). 3300-define(GL_FRAMEBUFFER_UNSUPPORTED_EXT, 16#8CDD). 3301-define(GL_MAX_COLOR_ATTACHMENTS_EXT, 16#8CDF). 3302-define(GL_COLOR_ATTACHMENT0_EXT, 16#8CE0). 3303-define(GL_COLOR_ATTACHMENT1_EXT, 16#8CE1). 3304-define(GL_COLOR_ATTACHMENT2_EXT, 16#8CE2). 3305-define(GL_COLOR_ATTACHMENT3_EXT, 16#8CE3). 3306-define(GL_COLOR_ATTACHMENT4_EXT, 16#8CE4). 3307-define(GL_COLOR_ATTACHMENT5_EXT, 16#8CE5). 3308-define(GL_COLOR_ATTACHMENT6_EXT, 16#8CE6). 3309-define(GL_COLOR_ATTACHMENT7_EXT, 16#8CE7). 3310-define(GL_COLOR_ATTACHMENT8_EXT, 16#8CE8). 3311-define(GL_COLOR_ATTACHMENT9_EXT, 16#8CE9). 3312-define(GL_COLOR_ATTACHMENT10_EXT, 16#8CEA). 3313-define(GL_COLOR_ATTACHMENT11_EXT, 16#8CEB). 3314-define(GL_COLOR_ATTACHMENT12_EXT, 16#8CEC). 3315-define(GL_COLOR_ATTACHMENT13_EXT, 16#8CED). 3316-define(GL_COLOR_ATTACHMENT14_EXT, 16#8CEE). 3317-define(GL_COLOR_ATTACHMENT15_EXT, 16#8CEF). 3318-define(GL_DEPTH_ATTACHMENT_EXT, 16#8D00). 3319-define(GL_STENCIL_ATTACHMENT_EXT, 16#8D20). 3320-define(GL_FRAMEBUFFER_EXT, 16#8D40). 3321-define(GL_RENDERBUFFER_EXT, 16#8D41). 3322-define(GL_RENDERBUFFER_WIDTH_EXT, 16#8D42). 3323-define(GL_RENDERBUFFER_HEIGHT_EXT, 16#8D43). 3324-define(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, 16#8D44). 3325-define(GL_STENCIL_INDEX1_EXT, 16#8D46). 3326-define(GL_STENCIL_INDEX4_EXT, 16#8D47). 3327-define(GL_STENCIL_INDEX8_EXT, 16#8D48). 3328-define(GL_STENCIL_INDEX16_EXT, 16#8D49). 3329-define(GL_RENDERBUFFER_RED_SIZE_EXT, 16#8D50). 3330-define(GL_RENDERBUFFER_GREEN_SIZE_EXT, 16#8D51). 3331-define(GL_RENDERBUFFER_BLUE_SIZE_EXT, 16#8D52). 3332-define(GL_RENDERBUFFER_ALPHA_SIZE_EXT, 16#8D53). 3333-define(GL_RENDERBUFFER_DEPTH_SIZE_EXT, 16#8D54). 3334-define(GL_RENDERBUFFER_STENCIL_SIZE_EXT, 16#8D55). 3335-define(GL_EXT_framebuffer_sRGB, 1). 3336-define(GL_FRAMEBUFFER_SRGB_EXT, 16#8DB9). 3337-define(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, 16#8DBA). 3338-define(GL_EXT_geometry_shader4, 1). 3339-define(GL_GEOMETRY_SHADER_EXT, 16#8DD9). 3340-define(GL_GEOMETRY_VERTICES_OUT_EXT, 16#8DDA). 3341-define(GL_GEOMETRY_INPUT_TYPE_EXT, 16#8DDB). 3342-define(GL_GEOMETRY_OUTPUT_TYPE_EXT, 16#8DDC). 3343-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, 16#8C29). 3344-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, 16#8DDD). 3345-define(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, 16#8DDE). 3346-define(GL_MAX_VARYING_COMPONENTS_EXT, 16#8B4B). 3347-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, 16#8DDF). 3348-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, 16#8DE0). 3349-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, 16#8DE1). 3350-define(GL_LINES_ADJACENCY_EXT, 16#000A). 3351-define(GL_LINE_STRIP_ADJACENCY_EXT, 16#000B). 3352-define(GL_TRIANGLES_ADJACENCY_EXT, 16#000C). 3353-define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#000D). 3354-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, 16#8DA8). 3355-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, 16#8DA9). 3356-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, 16#8DA7). 3357-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 16#8CD4). 3358-define(GL_PROGRAM_POINT_SIZE_EXT, 16#8642). 3359-define(GL_EXT_gpu_program_parameters, 1). 3360-define(GL_EXT_gpu_shader4, 1). 3361-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, 16#88FD). 3362-define(GL_SAMPLER_1D_ARRAY_EXT, 16#8DC0). 3363-define(GL_SAMPLER_2D_ARRAY_EXT, 16#8DC1). 3364-define(GL_SAMPLER_BUFFER_EXT, 16#8DC2). 3365-define(GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 16#8DC3). 3366-define(GL_SAMPLER_2D_ARRAY_SHADOW_EXT, 16#8DC4). 3367-define(GL_SAMPLER_CUBE_SHADOW_EXT, 16#8DC5). 3368-define(GL_UNSIGNED_INT_VEC2_EXT, 16#8DC6). 3369-define(GL_UNSIGNED_INT_VEC3_EXT, 16#8DC7). 3370-define(GL_UNSIGNED_INT_VEC4_EXT, 16#8DC8). 3371-define(GL_INT_SAMPLER_1D_EXT, 16#8DC9). 3372-define(GL_INT_SAMPLER_2D_EXT, 16#8DCA). 3373-define(GL_INT_SAMPLER_3D_EXT, 16#8DCB). 3374-define(GL_INT_SAMPLER_CUBE_EXT, 16#8DCC). 3375-define(GL_INT_SAMPLER_2D_RECT_EXT, 16#8DCD). 3376-define(GL_INT_SAMPLER_1D_ARRAY_EXT, 16#8DCE). 3377-define(GL_INT_SAMPLER_2D_ARRAY_EXT, 16#8DCF). 3378-define(GL_INT_SAMPLER_BUFFER_EXT, 16#8DD0). 3379-define(GL_UNSIGNED_INT_SAMPLER_1D_EXT, 16#8DD1). 3380-define(GL_UNSIGNED_INT_SAMPLER_2D_EXT, 16#8DD2). 3381-define(GL_UNSIGNED_INT_SAMPLER_3D_EXT, 16#8DD3). 3382-define(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, 16#8DD4). 3383-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, 16#8DD5). 3384-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, 16#8DD6). 3385-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, 16#8DD7). 3386-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, 16#8DD8). 3387-define(GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, 16#8904). 3388-define(GL_MAX_PROGRAM_TEXEL_OFFSET_EXT, 16#8905). 3389-define(GL_EXT_histogram, 1). 3390-define(GL_HISTOGRAM_EXT, 16#8024). 3391-define(GL_PROXY_HISTOGRAM_EXT, 16#8025). 3392-define(GL_HISTOGRAM_WIDTH_EXT, 16#8026). 3393-define(GL_HISTOGRAM_FORMAT_EXT, 16#8027). 3394-define(GL_HISTOGRAM_RED_SIZE_EXT, 16#8028). 3395-define(GL_HISTOGRAM_GREEN_SIZE_EXT, 16#8029). 3396-define(GL_HISTOGRAM_BLUE_SIZE_EXT, 16#802A). 3397-define(GL_HISTOGRAM_ALPHA_SIZE_EXT, 16#802B). 3398-define(GL_HISTOGRAM_LUMINANCE_SIZE_EXT, 16#802C). 3399-define(GL_HISTOGRAM_SINK_EXT, 16#802D). 3400-define(GL_MINMAX_EXT, 16#802E). 3401-define(GL_MINMAX_FORMAT_EXT, 16#802F). 3402-define(GL_MINMAX_SINK_EXT, 16#8030). 3403-define(GL_TABLE_TOO_LARGE_EXT, 16#8031). 3404-define(GL_EXT_index_array_formats, 1). 3405-define(GL_IUI_V2F_EXT, 16#81AD). 3406-define(GL_IUI_V3F_EXT, 16#81AE). 3407-define(GL_IUI_N3F_V2F_EXT, 16#81AF). 3408-define(GL_IUI_N3F_V3F_EXT, 16#81B0). 3409-define(GL_T2F_IUI_V2F_EXT, 16#81B1). 3410-define(GL_T2F_IUI_V3F_EXT, 16#81B2). 3411-define(GL_T2F_IUI_N3F_V2F_EXT, 16#81B3). 3412-define(GL_T2F_IUI_N3F_V3F_EXT, 16#81B4). 3413-define(GL_EXT_index_func, 1). 3414-define(GL_INDEX_TEST_EXT, 16#81B5). 3415-define(GL_INDEX_TEST_FUNC_EXT, 16#81B6). 3416-define(GL_INDEX_TEST_REF_EXT, 16#81B7). 3417-define(GL_EXT_index_material, 1). 3418-define(GL_INDEX_MATERIAL_EXT, 16#81B8). 3419-define(GL_INDEX_MATERIAL_PARAMETER_EXT, 16#81B9). 3420-define(GL_INDEX_MATERIAL_FACE_EXT, 16#81BA). 3421-define(GL_EXT_index_texture, 1). 3422-define(GL_EXT_light_texture, 1). 3423-define(GL_FRAGMENT_MATERIAL_EXT, 16#8349). 3424-define(GL_FRAGMENT_NORMAL_EXT, 16#834A). 3425-define(GL_FRAGMENT_COLOR_EXT, 16#834C). 3426-define(GL_ATTENUATION_EXT, 16#834D). 3427-define(GL_SHADOW_ATTENUATION_EXT, 16#834E). 3428-define(GL_TEXTURE_APPLICATION_MODE_EXT, 16#834F). 3429-define(GL_TEXTURE_LIGHT_EXT, 16#8350). 3430-define(GL_TEXTURE_MATERIAL_FACE_EXT, 16#8351). 3431-define(GL_TEXTURE_MATERIAL_PARAMETER_EXT, 16#8352). 3432-define(GL_EXT_memory_object, 1). 3433-define(GL_TEXTURE_TILING_EXT, 16#9580). 3434-define(GL_DEDICATED_MEMORY_OBJECT_EXT, 16#9581). 3435-define(GL_PROTECTED_MEMORY_OBJECT_EXT, 16#959B). 3436-define(GL_NUM_TILING_TYPES_EXT, 16#9582). 3437-define(GL_TILING_TYPES_EXT, 16#9583). 3438-define(GL_OPTIMAL_TILING_EXT, 16#9584). 3439-define(GL_LINEAR_TILING_EXT, 16#9585). 3440-define(GL_NUM_DEVICE_UUIDS_EXT, 16#9596). 3441-define(GL_DEVICE_UUID_EXT, 16#9597). 3442-define(GL_DRIVER_UUID_EXT, 16#9598). 3443-define(GL_UUID_SIZE_EXT, 16). 3444-define(GL_EXT_memory_object_fd, 1). 3445-define(GL_HANDLE_TYPE_OPAQUE_FD_EXT, 16#9586). 3446-define(GL_EXT_memory_object_win32, 1). 3447-define(GL_HANDLE_TYPE_OPAQUE_WIN32_EXT, 16#9587). 3448-define(GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT, 16#9588). 3449-define(GL_DEVICE_LUID_EXT, 16#9599). 3450-define(GL_DEVICE_NODE_MASK_EXT, 16#959A). 3451-define(GL_LUID_SIZE_EXT, 8). 3452-define(GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT, 16#9589). 3453-define(GL_HANDLE_TYPE_D3D12_RESOURCE_EXT, 16#958A). 3454-define(GL_HANDLE_TYPE_D3D11_IMAGE_EXT, 16#958B). 3455-define(GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT, 16#958C). 3456-define(GL_EXT_misc_attribute, 1). 3457-define(GL_EXT_multi_draw_arrays, 1). 3458-define(GL_EXT_multisample, 1). 3459-define(GL_MULTISAMPLE_EXT, 16#809D). 3460-define(GL_SAMPLE_ALPHA_TO_MASK_EXT, 16#809E). 3461-define(GL_SAMPLE_ALPHA_TO_ONE_EXT, 16#809F). 3462-define(GL_SAMPLE_MASK_EXT, 16#80A0). 3463-define(GL_1PASS_EXT, 16#80A1). 3464-define(GL_2PASS_0_EXT, 16#80A2). 3465-define(GL_2PASS_1_EXT, 16#80A3). 3466-define(GL_4PASS_0_EXT, 16#80A4). 3467-define(GL_4PASS_1_EXT, 16#80A5). 3468-define(GL_4PASS_2_EXT, 16#80A6). 3469-define(GL_4PASS_3_EXT, 16#80A7). 3470-define(GL_SAMPLE_BUFFERS_EXT, 16#80A8). 3471-define(GL_SAMPLES_EXT, 16#80A9). 3472-define(GL_SAMPLE_MASK_VALUE_EXT, 16#80AA). 3473-define(GL_SAMPLE_MASK_INVERT_EXT, 16#80AB). 3474-define(GL_SAMPLE_PATTERN_EXT, 16#80AC). 3475-define(GL_MULTISAMPLE_BIT_EXT, 16#20000000). 3476-define(GL_EXT_multiview_tessellation_geometry_shader, 1). 3477-define(GL_EXT_multiview_texture_multisample, 1). 3478-define(GL_EXT_multiview_timer_query, 1). 3479-define(GL_EXT_packed_depth_stencil, 1). 3480-define(GL_DEPTH_STENCIL_EXT, 16#84F9). 3481-define(GL_UNSIGNED_INT_24_8_EXT, 16#84FA). 3482-define(GL_DEPTH24_STENCIL8_EXT, 16#88F0). 3483-define(GL_TEXTURE_STENCIL_SIZE_EXT, 16#88F1). 3484-define(GL_EXT_packed_float, 1). 3485-define(GL_R11F_G11F_B10F_EXT, 16#8C3A). 3486-define(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, 16#8C3B). 3487-define(GL_RGBA_SIGNED_COMPONENTS_EXT, 16#8C3C). 3488-define(GL_EXT_packed_pixels, 1). 3489-define(GL_UNSIGNED_BYTE_3_3_2_EXT, 16#8032). 3490-define(GL_UNSIGNED_SHORT_4_4_4_4_EXT, 16#8033). 3491-define(GL_UNSIGNED_SHORT_5_5_5_1_EXT, 16#8034). 3492-define(GL_UNSIGNED_INT_8_8_8_8_EXT, 16#8035). 3493-define(GL_UNSIGNED_INT_10_10_10_2_EXT, 16#8036). 3494-define(GL_EXT_paletted_texture, 1). 3495-define(GL_COLOR_INDEX1_EXT, 16#80E2). 3496-define(GL_COLOR_INDEX2_EXT, 16#80E3). 3497-define(GL_COLOR_INDEX4_EXT, 16#80E4). 3498-define(GL_COLOR_INDEX8_EXT, 16#80E5). 3499-define(GL_COLOR_INDEX12_EXT, 16#80E6). 3500-define(GL_COLOR_INDEX16_EXT, 16#80E7). 3501-define(GL_TEXTURE_INDEX_SIZE_EXT, 16#80ED). 3502-define(GL_EXT_pixel_buffer_object, 1). 3503-define(GL_PIXEL_PACK_BUFFER_EXT, 16#88EB). 3504-define(GL_PIXEL_UNPACK_BUFFER_EXT, 16#88EC). 3505-define(GL_PIXEL_PACK_BUFFER_BINDING_EXT, 16#88ED). 3506-define(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, 16#88EF). 3507-define(GL_EXT_pixel_transform, 1). 3508-define(GL_PIXEL_TRANSFORM_2D_EXT, 16#8330). 3509-define(GL_PIXEL_MAG_FILTER_EXT, 16#8331). 3510-define(GL_PIXEL_MIN_FILTER_EXT, 16#8332). 3511-define(GL_PIXEL_CUBIC_WEIGHT_EXT, 16#8333). 3512-define(GL_CUBIC_EXT, 16#8334). 3513-define(GL_AVERAGE_EXT, 16#8335). 3514-define(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8336). 3515-define(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8337). 3516-define(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, 16#8338). 3517-define(GL_EXT_pixel_transform_color_table, 1). 3518-define(GL_EXT_point_parameters, 1). 3519-define(GL_POINT_SIZE_MIN_EXT, 16#8126). 3520-define(GL_POINT_SIZE_MAX_EXT, 16#8127). 3521-define(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 16#8128). 3522-define(GL_DISTANCE_ATTENUATION_EXT, 16#8129). 3523-define(GL_EXT_polygon_offset, 1). 3524-define(GL_POLYGON_OFFSET_EXT, 16#8037). 3525-define(GL_POLYGON_OFFSET_FACTOR_EXT, 16#8038). 3526-define(GL_POLYGON_OFFSET_BIAS_EXT, 16#8039). 3527-define(GL_EXT_polygon_offset_clamp, 1). 3528-define(GL_POLYGON_OFFSET_CLAMP_EXT, 16#8E1B). 3529-define(GL_EXT_post_depth_coverage, 1). 3530-define(GL_EXT_provoking_vertex, 1). 3531-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 16#8E4C). 3532-define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D). 3533-define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E). 3534-define(GL_PROVOKING_VERTEX_EXT, 16#8E4F). 3535-define(GL_EXT_raster_multisample, 1). 3536-define(GL_RASTER_MULTISAMPLE_EXT, 16#9327). 3537-define(GL_RASTER_SAMPLES_EXT, 16#9328). 3538-define(GL_MAX_RASTER_SAMPLES_EXT, 16#9329). 3539-define(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT, 16#932A). 3540-define(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT, 16#932B). 3541-define(GL_EFFECTIVE_RASTER_SAMPLES_EXT, 16#932C). 3542-define(GL_EXT_rescale_normal, 1). 3543-define(GL_RESCALE_NORMAL_EXT, 16#803A). 3544-define(GL_EXT_secondary_color, 1). 3545-define(GL_COLOR_SUM_EXT, 16#8458). 3546-define(GL_CURRENT_SECONDARY_COLOR_EXT, 16#8459). 3547-define(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, 16#845A). 3548-define(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, 16#845B). 3549-define(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, 16#845C). 3550-define(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, 16#845D). 3551-define(GL_SECONDARY_COLOR_ARRAY_EXT, 16#845E). 3552-define(GL_EXT_semaphore, 1). 3553-define(GL_LAYOUT_GENERAL_EXT, 16#958D). 3554-define(GL_LAYOUT_COLOR_ATTACHMENT_EXT, 16#958E). 3555-define(GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT, 16#958F). 3556-define(GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT, 16#9590). 3557-define(GL_LAYOUT_SHADER_READ_ONLY_EXT, 16#9591). 3558-define(GL_LAYOUT_TRANSFER_SRC_EXT, 16#9592). 3559-define(GL_LAYOUT_TRANSFER_DST_EXT, 16#9593). 3560-define(GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT, 16#9530). 3561-define(GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT, 16#9531). 3562-define(GL_EXT_semaphore_fd, 1). 3563-define(GL_EXT_semaphore_win32, 1). 3564-define(GL_HANDLE_TYPE_D3D12_FENCE_EXT, 16#9594). 3565-define(GL_D3D12_FENCE_VALUE_EXT, 16#9595). 3566-define(GL_EXT_separate_shader_objects, 1). 3567-define(GL_ACTIVE_PROGRAM_EXT, 16#8B8D). 3568-define(GL_EXT_separate_specular_color, 1). 3569-define(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, 16#81F8). 3570-define(GL_SINGLE_COLOR_EXT, 16#81F9). 3571-define(GL_SEPARATE_SPECULAR_COLOR_EXT, 16#81FA). 3572-define(GL_EXT_shader_framebuffer_fetch, 1). 3573-define(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, 16#8A52). 3574-define(GL_EXT_shader_framebuffer_fetch_non_coherent, 1). 3575-define(GL_EXT_shader_image_load_formatted, 1). 3576-define(GL_EXT_shader_image_load_store, 1). 3577-define(GL_MAX_IMAGE_UNITS_EXT, 16#8F38). 3578-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 16#8F39). 3579-define(GL_IMAGE_BINDING_NAME_EXT, 16#8F3A). 3580-define(GL_IMAGE_BINDING_LEVEL_EXT, 16#8F3B). 3581-define(GL_IMAGE_BINDING_LAYERED_EXT, 16#8F3C). 3582-define(GL_IMAGE_BINDING_LAYER_EXT, 16#8F3D). 3583-define(GL_IMAGE_BINDING_ACCESS_EXT, 16#8F3E). 3584-define(GL_IMAGE_1D_EXT, 16#904C). 3585-define(GL_IMAGE_2D_EXT, 16#904D). 3586-define(GL_IMAGE_3D_EXT, 16#904E). 3587-define(GL_IMAGE_2D_RECT_EXT, 16#904F). 3588-define(GL_IMAGE_CUBE_EXT, 16#9050). 3589-define(GL_IMAGE_BUFFER_EXT, 16#9051). 3590-define(GL_IMAGE_1D_ARRAY_EXT, 16#9052). 3591-define(GL_IMAGE_2D_ARRAY_EXT, 16#9053). 3592-define(GL_IMAGE_CUBE_MAP_ARRAY_EXT, 16#9054). 3593-define(GL_IMAGE_2D_MULTISAMPLE_EXT, 16#9055). 3594-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9056). 3595-define(GL_INT_IMAGE_1D_EXT, 16#9057). 3596-define(GL_INT_IMAGE_2D_EXT, 16#9058). 3597-define(GL_INT_IMAGE_3D_EXT, 16#9059). 3598-define(GL_INT_IMAGE_2D_RECT_EXT, 16#905A). 3599-define(GL_INT_IMAGE_CUBE_EXT, 16#905B). 3600-define(GL_INT_IMAGE_BUFFER_EXT, 16#905C). 3601-define(GL_INT_IMAGE_1D_ARRAY_EXT, 16#905D). 3602-define(GL_INT_IMAGE_2D_ARRAY_EXT, 16#905E). 3603-define(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#905F). 3604-define(GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#9060). 3605-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9061). 3606-define(GL_UNSIGNED_INT_IMAGE_1D_EXT, 16#9062). 3607-define(GL_UNSIGNED_INT_IMAGE_2D_EXT, 16#9063). 3608-define(GL_UNSIGNED_INT_IMAGE_3D_EXT, 16#9064). 3609-define(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, 16#9065). 3610-define(GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 16#9066). 3611-define(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 16#9067). 3612-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, 16#9068). 3613-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, 16#9069). 3614-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#906A). 3615-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#906B). 3616-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C). 3617-define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D). 3618-define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E). 3619-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#00000001). 3620-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#00000002). 3621-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#00000004). 3622-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#00000008). 3623-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#00000020). 3624-define(GL_COMMAND_BARRIER_BIT_EXT, 16#00000040). 3625-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#00000080). 3626-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#00000100). 3627-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#00000200). 3628-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#00000400). 3629-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#00000800). 3630-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#00001000). 3631-define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF). 3632-define(GL_EXT_shader_integer_mix, 1). 3633-define(GL_EXT_shadow_funcs, 1). 3634-define(GL_EXT_shared_texture_palette, 1). 3635-define(GL_SHARED_TEXTURE_PALETTE_EXT, 16#81FB). 3636-define(GL_EXT_sparse_texture2, 1). 3637-define(GL_EXT_stencil_clear_tag, 1). 3638-define(GL_STENCIL_TAG_BITS_EXT, 16#88F2). 3639-define(GL_STENCIL_CLEAR_TAG_VALUE_EXT, 16#88F3). 3640-define(GL_EXT_stencil_two_side, 1). 3641-define(GL_STENCIL_TEST_TWO_SIDE_EXT, 16#8910). 3642-define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911). 3643-define(GL_EXT_stencil_wrap, 1). 3644-define(GL_INCR_WRAP_EXT, 16#8507). 3645-define(GL_DECR_WRAP_EXT, 16#8508). 3646-define(GL_EXT_subtexture, 1). 3647-define(GL_EXT_texture, 1). 3648-define(GL_ALPHA4_EXT, 16#803B). 3649-define(GL_ALPHA8_EXT, 16#803C). 3650-define(GL_ALPHA12_EXT, 16#803D). 3651-define(GL_ALPHA16_EXT, 16#803E). 3652-define(GL_LUMINANCE4_EXT, 16#803F). 3653-define(GL_LUMINANCE8_EXT, 16#8040). 3654-define(GL_LUMINANCE12_EXT, 16#8041). 3655-define(GL_LUMINANCE16_EXT, 16#8042). 3656-define(GL_LUMINANCE4_ALPHA4_EXT, 16#8043). 3657-define(GL_LUMINANCE6_ALPHA2_EXT, 16#8044). 3658-define(GL_LUMINANCE8_ALPHA8_EXT, 16#8045). 3659-define(GL_LUMINANCE12_ALPHA4_EXT, 16#8046). 3660-define(GL_LUMINANCE12_ALPHA12_EXT, 16#8047). 3661-define(GL_LUMINANCE16_ALPHA16_EXT, 16#8048). 3662-define(GL_INTENSITY_EXT, 16#8049). 3663-define(GL_INTENSITY4_EXT, 16#804A). 3664-define(GL_INTENSITY8_EXT, 16#804B). 3665-define(GL_INTENSITY12_EXT, 16#804C). 3666-define(GL_INTENSITY16_EXT, 16#804D). 3667-define(GL_RGB2_EXT, 16#804E). 3668-define(GL_RGB4_EXT, 16#804F). 3669-define(GL_RGB5_EXT, 16#8050). 3670-define(GL_RGB8_EXT, 16#8051). 3671-define(GL_RGB10_EXT, 16#8052). 3672-define(GL_RGB12_EXT, 16#8053). 3673-define(GL_RGB16_EXT, 16#8054). 3674-define(GL_RGBA2_EXT, 16#8055). 3675-define(GL_RGBA4_EXT, 16#8056). 3676-define(GL_RGB5_A1_EXT, 16#8057). 3677-define(GL_RGBA8_EXT, 16#8058). 3678-define(GL_RGB10_A2_EXT, 16#8059). 3679-define(GL_RGBA12_EXT, 16#805A). 3680-define(GL_RGBA16_EXT, 16#805B). 3681-define(GL_TEXTURE_RED_SIZE_EXT, 16#805C). 3682-define(GL_TEXTURE_GREEN_SIZE_EXT, 16#805D). 3683-define(GL_TEXTURE_BLUE_SIZE_EXT, 16#805E). 3684-define(GL_TEXTURE_ALPHA_SIZE_EXT, 16#805F). 3685-define(GL_TEXTURE_LUMINANCE_SIZE_EXT, 16#8060). 3686-define(GL_TEXTURE_INTENSITY_SIZE_EXT, 16#8061). 3687-define(GL_REPLACE_EXT, 16#8062). 3688-define(GL_PROXY_TEXTURE_1D_EXT, 16#8063). 3689-define(GL_PROXY_TEXTURE_2D_EXT, 16#8064). 3690-define(GL_TEXTURE_TOO_LARGE_EXT, 16#8065). 3691-define(GL_EXT_texture3D, 1). 3692-define(GL_PACK_SKIP_IMAGES_EXT, 16#806B). 3693-define(GL_PACK_IMAGE_HEIGHT_EXT, 16#806C). 3694-define(GL_UNPACK_SKIP_IMAGES_EXT, 16#806D). 3695-define(GL_UNPACK_IMAGE_HEIGHT_EXT, 16#806E). 3696-define(GL_TEXTURE_3D_EXT, 16#806F). 3697-define(GL_PROXY_TEXTURE_3D_EXT, 16#8070). 3698-define(GL_TEXTURE_DEPTH_EXT, 16#8071). 3699-define(GL_TEXTURE_WRAP_R_EXT, 16#8072). 3700-define(GL_MAX_3D_TEXTURE_SIZE_EXT, 16#8073). 3701-define(GL_EXT_texture_array, 1). 3702-define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18). 3703-define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19). 3704-define(GL_TEXTURE_2D_ARRAY_EXT, 16#8C1A). 3705-define(GL_PROXY_TEXTURE_2D_ARRAY_EXT, 16#8C1B). 3706-define(GL_TEXTURE_BINDING_1D_ARRAY_EXT, 16#8C1C). 3707-define(GL_TEXTURE_BINDING_2D_ARRAY_EXT, 16#8C1D). 3708-define(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 16#88FF). 3709-define(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, 16#884E). 3710-define(GL_EXT_texture_buffer_object, 1). 3711-define(GL_TEXTURE_BUFFER_EXT, 16#8C2A). 3712-define(GL_MAX_TEXTURE_BUFFER_SIZE_EXT, 16#8C2B). 3713-define(GL_TEXTURE_BINDING_BUFFER_EXT, 16#8C2C). 3714-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, 16#8C2D). 3715-define(GL_TEXTURE_BUFFER_FORMAT_EXT, 16#8C2E). 3716-define(GL_EXT_texture_compression_latc, 1). 3717-define(GL_COMPRESSED_LUMINANCE_LATC1_EXT, 16#8C70). 3718-define(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 16#8C71). 3719-define(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C72). 3720-define(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C73). 3721-define(GL_EXT_texture_compression_rgtc, 1). 3722-define(GL_COMPRESSED_RED_RGTC1_EXT, 16#8DBB). 3723-define(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 16#8DBC). 3724-define(GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 16#8DBD). 3725-define(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 16#8DBE). 3726-define(GL_EXT_texture_compression_s3tc, 1). 3727-define(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16#83F0). 3728-define(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16#83F1). 3729-define(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16#83F2). 3730-define(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16#83F3). 3731-define(GL_EXT_texture_cube_map, 1). 3732-define(GL_NORMAL_MAP_EXT, 16#8511). 3733-define(GL_REFLECTION_MAP_EXT, 16#8512). 3734-define(GL_TEXTURE_CUBE_MAP_EXT, 16#8513). 3735-define(GL_TEXTURE_BINDING_CUBE_MAP_EXT, 16#8514). 3736-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, 16#8515). 3737-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, 16#8516). 3738-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, 16#8517). 3739-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, 16#8518). 3740-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, 16#8519). 3741-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, 16#851A). 3742-define(GL_PROXY_TEXTURE_CUBE_MAP_EXT, 16#851B). 3743-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, 16#851C). 3744-define(GL_EXT_texture_env_add, 1). 3745-define(GL_EXT_texture_env_combine, 1). 3746-define(GL_COMBINE_EXT, 16#8570). 3747-define(GL_COMBINE_RGB_EXT, 16#8571). 3748-define(GL_COMBINE_ALPHA_EXT, 16#8572). 3749-define(GL_RGB_SCALE_EXT, 16#8573). 3750-define(GL_ADD_SIGNED_EXT, 16#8574). 3751-define(GL_INTERPOLATE_EXT, 16#8575). 3752-define(GL_CONSTANT_EXT, 16#8576). 3753-define(GL_PRIMARY_COLOR_EXT, 16#8577). 3754-define(GL_PREVIOUS_EXT, 16#8578). 3755-define(GL_SOURCE0_RGB_EXT, 16#8580). 3756-define(GL_SOURCE1_RGB_EXT, 16#8581). 3757-define(GL_SOURCE2_RGB_EXT, 16#8582). 3758-define(GL_SOURCE0_ALPHA_EXT, 16#8588). 3759-define(GL_SOURCE1_ALPHA_EXT, 16#8589). 3760-define(GL_SOURCE2_ALPHA_EXT, 16#858A). 3761-define(GL_OPERAND0_RGB_EXT, 16#8590). 3762-define(GL_OPERAND1_RGB_EXT, 16#8591). 3763-define(GL_OPERAND2_RGB_EXT, 16#8592). 3764-define(GL_OPERAND0_ALPHA_EXT, 16#8598). 3765-define(GL_OPERAND1_ALPHA_EXT, 16#8599). 3766-define(GL_OPERAND2_ALPHA_EXT, 16#859A). 3767-define(GL_EXT_texture_env_dot3, 1). 3768-define(GL_DOT3_RGB_EXT, 16#8740). 3769-define(GL_DOT3_RGBA_EXT, 16#8741). 3770-define(GL_EXT_texture_filter_anisotropic, 1). 3771-define(GL_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FE). 3772-define(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FF). 3773-define(GL_EXT_texture_filter_minmax, 1). 3774-define(GL_TEXTURE_REDUCTION_MODE_EXT, 16#9366). 3775-define(GL_WEIGHTED_AVERAGE_EXT, 16#9367). 3776-define(GL_EXT_texture_integer, 1). 3777-define(GL_RGBA32UI_EXT, 16#8D70). 3778-define(GL_RGB32UI_EXT, 16#8D71). 3779-define(GL_ALPHA32UI_EXT, 16#8D72). 3780-define(GL_INTENSITY32UI_EXT, 16#8D73). 3781-define(GL_LUMINANCE32UI_EXT, 16#8D74). 3782-define(GL_LUMINANCE_ALPHA32UI_EXT, 16#8D75). 3783-define(GL_RGBA16UI_EXT, 16#8D76). 3784-define(GL_RGB16UI_EXT, 16#8D77). 3785-define(GL_ALPHA16UI_EXT, 16#8D78). 3786-define(GL_INTENSITY16UI_EXT, 16#8D79). 3787-define(GL_LUMINANCE16UI_EXT, 16#8D7A). 3788-define(GL_LUMINANCE_ALPHA16UI_EXT, 16#8D7B). 3789-define(GL_RGBA8UI_EXT, 16#8D7C). 3790-define(GL_RGB8UI_EXT, 16#8D7D). 3791-define(GL_ALPHA8UI_EXT, 16#8D7E). 3792-define(GL_INTENSITY8UI_EXT, 16#8D7F). 3793-define(GL_LUMINANCE8UI_EXT, 16#8D80). 3794-define(GL_LUMINANCE_ALPHA8UI_EXT, 16#8D81). 3795-define(GL_RGBA32I_EXT, 16#8D82). 3796-define(GL_RGB32I_EXT, 16#8D83). 3797-define(GL_ALPHA32I_EXT, 16#8D84). 3798-define(GL_INTENSITY32I_EXT, 16#8D85). 3799-define(GL_LUMINANCE32I_EXT, 16#8D86). 3800-define(GL_LUMINANCE_ALPHA32I_EXT, 16#8D87). 3801-define(GL_RGBA16I_EXT, 16#8D88). 3802-define(GL_RGB16I_EXT, 16#8D89). 3803-define(GL_ALPHA16I_EXT, 16#8D8A). 3804-define(GL_INTENSITY16I_EXT, 16#8D8B). 3805-define(GL_LUMINANCE16I_EXT, 16#8D8C). 3806-define(GL_LUMINANCE_ALPHA16I_EXT, 16#8D8D). 3807-define(GL_RGBA8I_EXT, 16#8D8E). 3808-define(GL_RGB8I_EXT, 16#8D8F). 3809-define(GL_ALPHA8I_EXT, 16#8D90). 3810-define(GL_INTENSITY8I_EXT, 16#8D91). 3811-define(GL_LUMINANCE8I_EXT, 16#8D92). 3812-define(GL_LUMINANCE_ALPHA8I_EXT, 16#8D93). 3813-define(GL_RED_INTEGER_EXT, 16#8D94). 3814-define(GL_GREEN_INTEGER_EXT, 16#8D95). 3815-define(GL_BLUE_INTEGER_EXT, 16#8D96). 3816-define(GL_ALPHA_INTEGER_EXT, 16#8D97). 3817-define(GL_RGB_INTEGER_EXT, 16#8D98). 3818-define(GL_RGBA_INTEGER_EXT, 16#8D99). 3819-define(GL_BGR_INTEGER_EXT, 16#8D9A). 3820-define(GL_BGRA_INTEGER_EXT, 16#8D9B). 3821-define(GL_LUMINANCE_INTEGER_EXT, 16#8D9C). 3822-define(GL_LUMINANCE_ALPHA_INTEGER_EXT, 16#8D9D). 3823-define(GL_RGBA_INTEGER_MODE_EXT, 16#8D9E). 3824-define(GL_EXT_texture_lod_bias, 1). 3825-define(GL_MAX_TEXTURE_LOD_BIAS_EXT, 16#84FD). 3826-define(GL_TEXTURE_FILTER_CONTROL_EXT, 16#8500). 3827-define(GL_TEXTURE_LOD_BIAS_EXT, 16#8501). 3828-define(GL_EXT_texture_mirror_clamp, 1). 3829-define(GL_MIRROR_CLAMP_EXT, 16#8742). 3830-define(GL_MIRROR_CLAMP_TO_EDGE_EXT, 16#8743). 3831-define(GL_MIRROR_CLAMP_TO_BORDER_EXT, 16#8912). 3832-define(GL_EXT_texture_object, 1). 3833-define(GL_TEXTURE_PRIORITY_EXT, 16#8066). 3834-define(GL_TEXTURE_RESIDENT_EXT, 16#8067). 3835-define(GL_TEXTURE_1D_BINDING_EXT, 16#8068). 3836-define(GL_TEXTURE_2D_BINDING_EXT, 16#8069). 3837-define(GL_TEXTURE_3D_BINDING_EXT, 16#806A). 3838-define(GL_EXT_texture_perturb_normal, 1). 3839-define(GL_PERTURB_EXT, 16#85AE). 3840-define(GL_TEXTURE_NORMAL_EXT, 16#85AF). 3841-define(GL_EXT_texture_sRGB, 1). 3842-define(GL_SRGB_EXT, 16#8C40). 3843-define(GL_SRGB8_EXT, 16#8C41). 3844-define(GL_SRGB_ALPHA_EXT, 16#8C42). 3845-define(GL_SRGB8_ALPHA8_EXT, 16#8C43). 3846-define(GL_SLUMINANCE_ALPHA_EXT, 16#8C44). 3847-define(GL_SLUMINANCE8_ALPHA8_EXT, 16#8C45). 3848-define(GL_SLUMINANCE_EXT, 16#8C46). 3849-define(GL_SLUMINANCE8_EXT, 16#8C47). 3850-define(GL_COMPRESSED_SRGB_EXT, 16#8C48). 3851-define(GL_COMPRESSED_SRGB_ALPHA_EXT, 16#8C49). 3852-define(GL_COMPRESSED_SLUMINANCE_EXT, 16#8C4A). 3853-define(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 16#8C4B). 3854-define(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 16#8C4C). 3855-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 16#8C4D). 3856-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 16#8C4E). 3857-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 16#8C4F). 3858-define(GL_EXT_texture_sRGB_R8, 1). 3859-define(GL_SR8_EXT, 16#8FBD). 3860-define(GL_EXT_texture_sRGB_decode, 1). 3861-define(GL_TEXTURE_SRGB_DECODE_EXT, 16#8A48). 3862-define(GL_DECODE_EXT, 16#8A49). 3863-define(GL_SKIP_DECODE_EXT, 16#8A4A). 3864-define(GL_EXT_texture_shadow_lod, 1). 3865-define(GL_EXT_texture_shared_exponent, 1). 3866-define(GL_RGB9_E5_EXT, 16#8C3D). 3867-define(GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 16#8C3E). 3868-define(GL_TEXTURE_SHARED_SIZE_EXT, 16#8C3F). 3869-define(GL_EXT_texture_snorm, 1). 3870-define(GL_ALPHA_SNORM, 16#9010). 3871-define(GL_LUMINANCE_SNORM, 16#9011). 3872-define(GL_LUMINANCE_ALPHA_SNORM, 16#9012). 3873-define(GL_INTENSITY_SNORM, 16#9013). 3874-define(GL_ALPHA8_SNORM, 16#9014). 3875-define(GL_LUMINANCE8_SNORM, 16#9015). 3876-define(GL_LUMINANCE8_ALPHA8_SNORM, 16#9016). 3877-define(GL_INTENSITY8_SNORM, 16#9017). 3878-define(GL_ALPHA16_SNORM, 16#9018). 3879-define(GL_LUMINANCE16_SNORM, 16#9019). 3880-define(GL_LUMINANCE16_ALPHA16_SNORM, 16#901A). 3881-define(GL_INTENSITY16_SNORM, 16#901B). 3882-define(GL_RED_SNORM, 16#8F90). 3883-define(GL_RG_SNORM, 16#8F91). 3884-define(GL_RGB_SNORM, 16#8F92). 3885-define(GL_RGBA_SNORM, 16#8F93). 3886-define(GL_EXT_texture_swizzle, 1). 3887-define(GL_TEXTURE_SWIZZLE_R_EXT, 16#8E42). 3888-define(GL_TEXTURE_SWIZZLE_G_EXT, 16#8E43). 3889-define(GL_TEXTURE_SWIZZLE_B_EXT, 16#8E44). 3890-define(GL_TEXTURE_SWIZZLE_A_EXT, 16#8E45). 3891-define(GL_TEXTURE_SWIZZLE_RGBA_EXT, 16#8E46). 3892-define(GL_EXT_timer_query, 1). 3893-define(GL_TIME_ELAPSED_EXT, 16#88BF). 3894-define(GL_EXT_transform_feedback, 1). 3895-define(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 16#8C8E). 3896-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, 16#8C84). 3897-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT, 16#8C85). 3898-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT, 16#8C8F). 3899-define(GL_INTERLEAVED_ATTRIBS_EXT, 16#8C8C). 3900-define(GL_SEPARATE_ATTRIBS_EXT, 16#8C8D). 3901-define(GL_PRIMITIVES_GENERATED_EXT, 16#8C87). 3902-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT, 16#8C88). 3903-define(GL_RASTERIZER_DISCARD_EXT, 16#8C89). 3904-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, 16#8C8A). 3905-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, 16#8C8B). 3906-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, 16#8C80). 3907-define(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, 16#8C83). 3908-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT, 16#8C7F). 3909-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT, 16#8C76). 3910-define(GL_EXT_vertex_array, 1). 3911-define(GL_VERTEX_ARRAY_EXT, 16#8074). 3912-define(GL_NORMAL_ARRAY_EXT, 16#8075). 3913-define(GL_COLOR_ARRAY_EXT, 16#8076). 3914-define(GL_INDEX_ARRAY_EXT, 16#8077). 3915-define(GL_TEXTURE_COORD_ARRAY_EXT, 16#8078). 3916-define(GL_EDGE_FLAG_ARRAY_EXT, 16#8079). 3917-define(GL_VERTEX_ARRAY_SIZE_EXT, 16#807A). 3918-define(GL_VERTEX_ARRAY_TYPE_EXT, 16#807B). 3919-define(GL_VERTEX_ARRAY_STRIDE_EXT, 16#807C). 3920-define(GL_VERTEX_ARRAY_COUNT_EXT, 16#807D). 3921-define(GL_NORMAL_ARRAY_TYPE_EXT, 16#807E). 3922-define(GL_NORMAL_ARRAY_STRIDE_EXT, 16#807F). 3923-define(GL_NORMAL_ARRAY_COUNT_EXT, 16#8080). 3924-define(GL_COLOR_ARRAY_SIZE_EXT, 16#8081). 3925-define(GL_COLOR_ARRAY_TYPE_EXT, 16#8082). 3926-define(GL_COLOR_ARRAY_STRIDE_EXT, 16#8083). 3927-define(GL_COLOR_ARRAY_COUNT_EXT, 16#8084). 3928-define(GL_INDEX_ARRAY_TYPE_EXT, 16#8085). 3929-define(GL_INDEX_ARRAY_STRIDE_EXT, 16#8086). 3930-define(GL_INDEX_ARRAY_COUNT_EXT, 16#8087). 3931-define(GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 16#8088). 3932-define(GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 16#8089). 3933-define(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, 16#808A). 3934-define(GL_TEXTURE_COORD_ARRAY_COUNT_EXT, 16#808B). 3935-define(GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 16#808C). 3936-define(GL_EDGE_FLAG_ARRAY_COUNT_EXT, 16#808D). 3937-define(GL_VERTEX_ARRAY_POINTER_EXT, 16#808E). 3938-define(GL_NORMAL_ARRAY_POINTER_EXT, 16#808F). 3939-define(GL_COLOR_ARRAY_POINTER_EXT, 16#8090). 3940-define(GL_INDEX_ARRAY_POINTER_EXT, 16#8091). 3941-define(GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 16#8092). 3942-define(GL_EDGE_FLAG_ARRAY_POINTER_EXT, 16#8093). 3943-define(GL_EXT_vertex_array_bgra, 1). 3944-define(GL_EXT_vertex_attrib_64bit, 1). 3945-define(GL_DOUBLE_VEC2_EXT, 16#8FFC). 3946-define(GL_DOUBLE_VEC3_EXT, 16#8FFD). 3947-define(GL_DOUBLE_VEC4_EXT, 16#8FFE). 3948-define(GL_DOUBLE_MAT2_EXT, 16#8F46). 3949-define(GL_DOUBLE_MAT3_EXT, 16#8F47). 3950-define(GL_DOUBLE_MAT4_EXT, 16#8F48). 3951-define(GL_DOUBLE_MAT2x3_EXT, 16#8F49). 3952-define(GL_DOUBLE_MAT2x4_EXT, 16#8F4A). 3953-define(GL_DOUBLE_MAT3x2_EXT, 16#8F4B). 3954-define(GL_DOUBLE_MAT3x4_EXT, 16#8F4C). 3955-define(GL_DOUBLE_MAT4x2_EXT, 16#8F4D). 3956-define(GL_DOUBLE_MAT4x3_EXT, 16#8F4E). 3957-define(GL_EXT_vertex_shader, 1). 3958-define(GL_VERTEX_SHADER_EXT, 16#8780). 3959-define(GL_VERTEX_SHADER_BINDING_EXT, 16#8781). 3960-define(GL_OP_INDEX_EXT, 16#8782). 3961-define(GL_OP_NEGATE_EXT, 16#8783). 3962-define(GL_OP_DOT3_EXT, 16#8784). 3963-define(GL_OP_DOT4_EXT, 16#8785). 3964-define(GL_OP_MUL_EXT, 16#8786). 3965-define(GL_OP_ADD_EXT, 16#8787). 3966-define(GL_OP_MADD_EXT, 16#8788). 3967-define(GL_OP_FRAC_EXT, 16#8789). 3968-define(GL_OP_MAX_EXT, 16#878A). 3969-define(GL_OP_MIN_EXT, 16#878B). 3970-define(GL_OP_SET_GE_EXT, 16#878C). 3971-define(GL_OP_SET_LT_EXT, 16#878D). 3972-define(GL_OP_CLAMP_EXT, 16#878E). 3973-define(GL_OP_FLOOR_EXT, 16#878F). 3974-define(GL_OP_ROUND_EXT, 16#8790). 3975-define(GL_OP_EXP_BASE_2_EXT, 16#8791). 3976-define(GL_OP_LOG_BASE_2_EXT, 16#8792). 3977-define(GL_OP_POWER_EXT, 16#8793). 3978-define(GL_OP_RECIP_EXT, 16#8794). 3979-define(GL_OP_RECIP_SQRT_EXT, 16#8795). 3980-define(GL_OP_SUB_EXT, 16#8796). 3981-define(GL_OP_CROSS_PRODUCT_EXT, 16#8797). 3982-define(GL_OP_MULTIPLY_MATRIX_EXT, 16#8798). 3983-define(GL_OP_MOV_EXT, 16#8799). 3984-define(GL_OUTPUT_VERTEX_EXT, 16#879A). 3985-define(GL_OUTPUT_COLOR0_EXT, 16#879B). 3986-define(GL_OUTPUT_COLOR1_EXT, 16#879C). 3987-define(GL_OUTPUT_TEXTURE_COORD0_EXT, 16#879D). 3988-define(GL_OUTPUT_TEXTURE_COORD1_EXT, 16#879E). 3989-define(GL_OUTPUT_TEXTURE_COORD2_EXT, 16#879F). 3990-define(GL_OUTPUT_TEXTURE_COORD3_EXT, 16#87A0). 3991-define(GL_OUTPUT_TEXTURE_COORD4_EXT, 16#87A1). 3992-define(GL_OUTPUT_TEXTURE_COORD5_EXT, 16#87A2). 3993-define(GL_OUTPUT_TEXTURE_COORD6_EXT, 16#87A3). 3994-define(GL_OUTPUT_TEXTURE_COORD7_EXT, 16#87A4). 3995-define(GL_OUTPUT_TEXTURE_COORD8_EXT, 16#87A5). 3996-define(GL_OUTPUT_TEXTURE_COORD9_EXT, 16#87A6). 3997-define(GL_OUTPUT_TEXTURE_COORD10_EXT, 16#87A7). 3998-define(GL_OUTPUT_TEXTURE_COORD11_EXT, 16#87A8). 3999-define(GL_OUTPUT_TEXTURE_COORD12_EXT, 16#87A9). 4000-define(GL_OUTPUT_TEXTURE_COORD13_EXT, 16#87AA). 4001-define(GL_OUTPUT_TEXTURE_COORD14_EXT, 16#87AB). 4002-define(GL_OUTPUT_TEXTURE_COORD15_EXT, 16#87AC). 4003-define(GL_OUTPUT_TEXTURE_COORD16_EXT, 16#87AD). 4004-define(GL_OUTPUT_TEXTURE_COORD17_EXT, 16#87AE). 4005-define(GL_OUTPUT_TEXTURE_COORD18_EXT, 16#87AF). 4006-define(GL_OUTPUT_TEXTURE_COORD19_EXT, 16#87B0). 4007-define(GL_OUTPUT_TEXTURE_COORD20_EXT, 16#87B1). 4008-define(GL_OUTPUT_TEXTURE_COORD21_EXT, 16#87B2). 4009-define(GL_OUTPUT_TEXTURE_COORD22_EXT, 16#87B3). 4010-define(GL_OUTPUT_TEXTURE_COORD23_EXT, 16#87B4). 4011-define(GL_OUTPUT_TEXTURE_COORD24_EXT, 16#87B5). 4012-define(GL_OUTPUT_TEXTURE_COORD25_EXT, 16#87B6). 4013-define(GL_OUTPUT_TEXTURE_COORD26_EXT, 16#87B7). 4014-define(GL_OUTPUT_TEXTURE_COORD27_EXT, 16#87B8). 4015-define(GL_OUTPUT_TEXTURE_COORD28_EXT, 16#87B9). 4016-define(GL_OUTPUT_TEXTURE_COORD29_EXT, 16#87BA). 4017-define(GL_OUTPUT_TEXTURE_COORD30_EXT, 16#87BB). 4018-define(GL_OUTPUT_TEXTURE_COORD31_EXT, 16#87BC). 4019-define(GL_OUTPUT_FOG_EXT, 16#87BD). 4020-define(GL_SCALAR_EXT, 16#87BE). 4021-define(GL_VECTOR_EXT, 16#87BF). 4022-define(GL_MATRIX_EXT, 16#87C0). 4023-define(GL_VARIANT_EXT, 16#87C1). 4024-define(GL_INVARIANT_EXT, 16#87C2). 4025-define(GL_LOCAL_CONSTANT_EXT, 16#87C3). 4026-define(GL_LOCAL_EXT, 16#87C4). 4027-define(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87C5). 4028-define(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, 16#87C6). 4029-define(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, 16#87C7). 4030-define(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87C8). 4031-define(GL_MAX_VERTEX_SHADER_LOCALS_EXT, 16#87C9). 4032-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CA). 4033-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, 16#87CB). 4034-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87CC). 4035-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, 16#87CD). 4036-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, 16#87CE). 4037-define(GL_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CF). 4038-define(GL_VERTEX_SHADER_VARIANTS_EXT, 16#87D0). 4039-define(GL_VERTEX_SHADER_INVARIANTS_EXT, 16#87D1). 4040-define(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87D2). 4041-define(GL_VERTEX_SHADER_LOCALS_EXT, 16#87D3). 4042-define(GL_VERTEX_SHADER_OPTIMIZED_EXT, 16#87D4). 4043-define(GL_X_EXT, 16#87D5). 4044-define(GL_Y_EXT, 16#87D6). 4045-define(GL_Z_EXT, 16#87D7). 4046-define(GL_W_EXT, 16#87D8). 4047-define(GL_NEGATIVE_X_EXT, 16#87D9). 4048-define(GL_NEGATIVE_Y_EXT, 16#87DA). 4049-define(GL_NEGATIVE_Z_EXT, 16#87DB). 4050-define(GL_NEGATIVE_W_EXT, 16#87DC). 4051-define(GL_ZERO_EXT, 16#87DD). 4052-define(GL_ONE_EXT, 16#87DE). 4053-define(GL_NEGATIVE_ONE_EXT, 16#87DF). 4054-define(GL_NORMALIZED_RANGE_EXT, 16#87E0). 4055-define(GL_FULL_RANGE_EXT, 16#87E1). 4056-define(GL_CURRENT_VERTEX_EXT, 16#87E2). 4057-define(GL_MVP_MATRIX_EXT, 16#87E3). 4058-define(GL_VARIANT_VALUE_EXT, 16#87E4). 4059-define(GL_VARIANT_DATATYPE_EXT, 16#87E5). 4060-define(GL_VARIANT_ARRAY_STRIDE_EXT, 16#87E6). 4061-define(GL_VARIANT_ARRAY_TYPE_EXT, 16#87E7). 4062-define(GL_VARIANT_ARRAY_EXT, 16#87E8). 4063-define(GL_VARIANT_ARRAY_POINTER_EXT, 16#87E9). 4064-define(GL_INVARIANT_VALUE_EXT, 16#87EA). 4065-define(GL_INVARIANT_DATATYPE_EXT, 16#87EB). 4066-define(GL_LOCAL_CONSTANT_VALUE_EXT, 16#87EC). 4067-define(GL_LOCAL_CONSTANT_DATATYPE_EXT, 16#87ED). 4068-define(GL_EXT_vertex_weighting, 1). 4069-define(GL_MODELVIEW0_STACK_DEPTH_EXT, 16#0BA3). 4070-define(GL_MODELVIEW1_STACK_DEPTH_EXT, 16#8502). 4071-define(GL_MODELVIEW0_MATRIX_EXT, 16#0BA6). 4072-define(GL_MODELVIEW1_MATRIX_EXT, 16#8506). 4073-define(GL_VERTEX_WEIGHTING_EXT, 16#8509). 4074-define(GL_MODELVIEW0_EXT, 16#1700). 4075-define(GL_MODELVIEW1_EXT, 16#850A). 4076-define(GL_CURRENT_VERTEX_WEIGHT_EXT, 16#850B). 4077-define(GL_VERTEX_WEIGHT_ARRAY_EXT, 16#850C). 4078-define(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, 16#850D). 4079-define(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, 16#850E). 4080-define(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, 16#850F). 4081-define(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, 16#8510). 4082-define(GL_EXT_win32_keyed_mutex, 1). 4083-define(GL_EXT_window_rectangles, 1). 4084-define(GL_INCLUSIVE_EXT, 16#8F10). 4085-define(GL_EXCLUSIVE_EXT, 16#8F11). 4086-define(GL_WINDOW_RECTANGLE_EXT, 16#8F12). 4087-define(GL_WINDOW_RECTANGLE_MODE_EXT, 16#8F13). 4088-define(GL_MAX_WINDOW_RECTANGLES_EXT, 16#8F14). 4089-define(GL_NUM_WINDOW_RECTANGLES_EXT, 16#8F15). 4090-define(GL_EXT_x11_sync_object, 1). 4091-define(GL_SYNC_X11_FENCE_EXT, 16#90E1). 4092-define(GL_GREMEDY_frame_terminator, 1). 4093-define(GL_GREMEDY_string_marker, 1). 4094-define(GL_HP_convolution_border_modes, 1). 4095-define(GL_IGNORE_BORDER_HP, 16#8150). 4096-define(GL_CONSTANT_BORDER_HP, 16#8151). 4097-define(GL_REPLICATE_BORDER_HP, 16#8153). 4098-define(GL_CONVOLUTION_BORDER_COLOR_HP, 16#8154). 4099-define(GL_HP_image_transform, 1). 4100-define(GL_IMAGE_SCALE_X_HP, 16#8155). 4101-define(GL_IMAGE_SCALE_Y_HP, 16#8156). 4102-define(GL_IMAGE_TRANSLATE_X_HP, 16#8157). 4103-define(GL_IMAGE_TRANSLATE_Y_HP, 16#8158). 4104-define(GL_IMAGE_ROTATE_ANGLE_HP, 16#8159). 4105-define(GL_IMAGE_ROTATE_ORIGIN_X_HP, 16#815A). 4106-define(GL_IMAGE_ROTATE_ORIGIN_Y_HP, 16#815B). 4107-define(GL_IMAGE_MAG_FILTER_HP, 16#815C). 4108-define(GL_IMAGE_MIN_FILTER_HP, 16#815D). 4109-define(GL_IMAGE_CUBIC_WEIGHT_HP, 16#815E). 4110-define(GL_CUBIC_HP, 16#815F). 4111-define(GL_AVERAGE_HP, 16#8160). 4112-define(GL_IMAGE_TRANSFORM_2D_HP, 16#8161). 4113-define(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8162). 4114-define(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8163). 4115-define(GL_HP_occlusion_test, 1). 4116-define(GL_OCCLUSION_TEST_HP, 16#8165). 4117-define(GL_OCCLUSION_TEST_RESULT_HP, 16#8166). 4118-define(GL_HP_texture_lighting, 1). 4119-define(GL_TEXTURE_LIGHTING_MODE_HP, 16#8167). 4120-define(GL_TEXTURE_POST_SPECULAR_HP, 16#8168). 4121-define(GL_TEXTURE_PRE_SPECULAR_HP, 16#8169). 4122-define(GL_IBM_cull_vertex, 1). 4123-define(GL_CULL_VERTEX_IBM, 103050). 4124-define(GL_IBM_multimode_draw_arrays, 1). 4125-define(GL_IBM_rasterpos_clip, 1). 4126-define(GL_RASTER_POSITION_UNCLIPPED_IBM, 16#19262). 4127-define(GL_IBM_static_data, 1). 4128-define(GL_ALL_STATIC_DATA_IBM, 103060). 4129-define(GL_STATIC_VERTEX_ARRAY_IBM, 103061). 4130-define(GL_IBM_texture_mirrored_repeat, 1). 4131-define(GL_MIRRORED_REPEAT_IBM, 16#8370). 4132-define(GL_IBM_vertex_array_lists, 1). 4133-define(GL_VERTEX_ARRAY_LIST_IBM, 103070). 4134-define(GL_NORMAL_ARRAY_LIST_IBM, 103071). 4135-define(GL_COLOR_ARRAY_LIST_IBM, 103072). 4136-define(GL_INDEX_ARRAY_LIST_IBM, 103073). 4137-define(GL_TEXTURE_COORD_ARRAY_LIST_IBM, 103074). 4138-define(GL_EDGE_FLAG_ARRAY_LIST_IBM, 103075). 4139-define(GL_FOG_COORDINATE_ARRAY_LIST_IBM, 103076). 4140-define(GL_SECONDARY_COLOR_ARRAY_LIST_IBM, 103077). 4141-define(GL_VERTEX_ARRAY_LIST_STRIDE_IBM, 103080). 4142-define(GL_NORMAL_ARRAY_LIST_STRIDE_IBM, 103081). 4143-define(GL_COLOR_ARRAY_LIST_STRIDE_IBM, 103082). 4144-define(GL_INDEX_ARRAY_LIST_STRIDE_IBM, 103083). 4145-define(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, 103084). 4146-define(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, 103085). 4147-define(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, 103086). 4148-define(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, 103087). 4149-define(GL_INGR_blend_func_separate, 1). 4150-define(GL_INGR_color_clamp, 1). 4151-define(GL_RED_MIN_CLAMP_INGR, 16#8560). 4152-define(GL_GREEN_MIN_CLAMP_INGR, 16#8561). 4153-define(GL_BLUE_MIN_CLAMP_INGR, 16#8562). 4154-define(GL_ALPHA_MIN_CLAMP_INGR, 16#8563). 4155-define(GL_RED_MAX_CLAMP_INGR, 16#8564). 4156-define(GL_GREEN_MAX_CLAMP_INGR, 16#8565). 4157-define(GL_BLUE_MAX_CLAMP_INGR, 16#8566). 4158-define(GL_ALPHA_MAX_CLAMP_INGR, 16#8567). 4159-define(GL_INGR_interlace_read, 1). 4160-define(GL_INTERLACE_READ_INGR, 16#8568). 4161-define(GL_INTEL_blackhole_render, 1). 4162-define(GL_BLACKHOLE_RENDER_INTEL, 16#83FC). 4163-define(GL_INTEL_conservative_rasterization, 1). 4164-define(GL_CONSERVATIVE_RASTERIZATION_INTEL, 16#83FE). 4165-define(GL_INTEL_fragment_shader_ordering, 1). 4166-define(GL_INTEL_framebuffer_CMAA, 1). 4167-define(GL_INTEL_map_texture, 1). 4168-define(GL_TEXTURE_MEMORY_LAYOUT_INTEL, 16#83FF). 4169-define(GL_LAYOUT_DEFAULT_INTEL, 0). 4170-define(GL_LAYOUT_LINEAR_INTEL, 1). 4171-define(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, 2). 4172-define(GL_INTEL_parallel_arrays, 1). 4173-define(GL_PARALLEL_ARRAYS_INTEL, 16#83F4). 4174-define(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F5). 4175-define(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F6). 4176-define(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F7). 4177-define(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F8). 4178-define(GL_INTEL_performance_query, 1). 4179-define(GL_PERFQUERY_SINGLE_CONTEXT_INTEL, 16#00000000). 4180-define(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL, 16#00000001). 4181-define(GL_PERFQUERY_WAIT_INTEL, 16#83FB). 4182-define(GL_PERFQUERY_FLUSH_INTEL, 16#83FA). 4183-define(GL_PERFQUERY_DONOT_FLUSH_INTEL, 16#83F9). 4184-define(GL_PERFQUERY_COUNTER_EVENT_INTEL, 16#94F0). 4185-define(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL, 16#94F1). 4186-define(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL, 16#94F2). 4187-define(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL, 16#94F3). 4188-define(GL_PERFQUERY_COUNTER_RAW_INTEL, 16#94F4). 4189-define(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL, 16#94F5). 4190-define(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL, 16#94F8). 4191-define(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL, 16#94F9). 4192-define(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL, 16#94FA). 4193-define(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL, 16#94FB). 4194-define(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL, 16#94FC). 4195-define(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, 16#94FD). 4196-define(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, 16#94FE). 4197-define(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, 16#94FF). 4198-define(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, 16#9500). 4199-define(GL_MESAX_texture_stack, 1). 4200-define(GL_TEXTURE_1D_STACK_MESAX, 16#8759). 4201-define(GL_TEXTURE_2D_STACK_MESAX, 16#875A). 4202-define(GL_PROXY_TEXTURE_1D_STACK_MESAX, 16#875B). 4203-define(GL_PROXY_TEXTURE_2D_STACK_MESAX, 16#875C). 4204-define(GL_TEXTURE_1D_STACK_BINDING_MESAX, 16#875D). 4205-define(GL_TEXTURE_2D_STACK_BINDING_MESAX, 16#875E). 4206-define(GL_MESA_framebuffer_flip_y, 1). 4207-define(GL_FRAMEBUFFER_FLIP_Y_MESA, 16#8BBB). 4208-define(GL_MESA_pack_invert, 1). 4209-define(GL_PACK_INVERT_MESA, 16#8758). 4210-define(GL_MESA_program_binary_formats, 1). 4211-define(GL_PROGRAM_BINARY_FORMAT_MESA, 16#875F). 4212-define(GL_MESA_resize_buffers, 1). 4213-define(GL_MESA_shader_integer_functions, 1). 4214-define(GL_MESA_tile_raster_order, 1). 4215-define(GL_TILE_RASTER_ORDER_FIXED_MESA, 16#8BB8). 4216-define(GL_TILE_RASTER_ORDER_INCREASING_X_MESA, 16#8BB9). 4217-define(GL_TILE_RASTER_ORDER_INCREASING_Y_MESA, 16#8BBA). 4218-define(GL_MESA_window_pos, 1). 4219-define(GL_MESA_ycbcr_texture, 1). 4220-define(GL_UNSIGNED_SHORT_8_8_MESA, 16#85BA). 4221-define(GL_UNSIGNED_SHORT_8_8_REV_MESA, 16#85BB). 4222-define(GL_YCBCR_MESA, 16#8757). 4223-define(GL_NVX_blend_equation_advanced_multi_draw_buffers, 1). 4224-define(GL_NVX_conditional_render, 1). 4225-define(GL_NVX_gpu_memory_info, 1). 4226-define(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, 16#9047). 4227-define(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, 16#9048). 4228-define(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, 16#9049). 4229-define(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, 16#904A). 4230-define(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, 16#904B). 4231-define(GL_NVX_gpu_multicast2, 1). 4232-define(GL_UPLOAD_GPU_MASK_NVX, 16#954A). 4233-define(GL_NVX_linked_gpu_multicast, 1). 4234-define(GL_LGPU_SEPARATE_STORAGE_BIT_NVX, 16#0800). 4235-define(GL_MAX_LGPU_GPUS_NVX, 16#92BA). 4236-define(GL_NVX_progress_fence, 1). 4237-define(GL_NV_alpha_to_coverage_dither_control, 1). 4238-define(GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV, 16#934D). 4239-define(GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV, 16#934E). 4240-define(GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV, 16#934F). 4241-define(GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV, 16#92BF). 4242-define(GL_NV_bindless_multi_draw_indirect, 1). 4243-define(GL_NV_bindless_multi_draw_indirect_count, 1). 4244-define(GL_NV_bindless_texture, 1). 4245-define(GL_NV_blend_equation_advanced, 1). 4246-define(GL_BLEND_OVERLAP_NV, 16#9281). 4247-define(GL_BLEND_PREMULTIPLIED_SRC_NV, 16#9280). 4248-define(GL_BLUE_NV, 16#1905). 4249-define(GL_COLORBURN_NV, 16#929A). 4250-define(GL_COLORDODGE_NV, 16#9299). 4251-define(GL_CONJOINT_NV, 16#9284). 4252-define(GL_CONTRAST_NV, 16#92A1). 4253-define(GL_DARKEN_NV, 16#9297). 4254-define(GL_DIFFERENCE_NV, 16#929E). 4255-define(GL_DISJOINT_NV, 16#9283). 4256-define(GL_DST_ATOP_NV, 16#928F). 4257-define(GL_DST_IN_NV, 16#928B). 4258-define(GL_DST_NV, 16#9287). 4259-define(GL_DST_OUT_NV, 16#928D). 4260-define(GL_DST_OVER_NV, 16#9289). 4261-define(GL_EXCLUSION_NV, 16#92A0). 4262-define(GL_GREEN_NV, 16#1904). 4263-define(GL_HARDLIGHT_NV, 16#929B). 4264-define(GL_HARDMIX_NV, 16#92A9). 4265-define(GL_HSL_COLOR_NV, 16#92AF). 4266-define(GL_HSL_HUE_NV, 16#92AD). 4267-define(GL_HSL_LUMINOSITY_NV, 16#92B0). 4268-define(GL_HSL_SATURATION_NV, 16#92AE). 4269-define(GL_INVERT_OVG_NV, 16#92B4). 4270-define(GL_INVERT_RGB_NV, 16#92A3). 4271-define(GL_LIGHTEN_NV, 16#9298). 4272-define(GL_LINEARBURN_NV, 16#92A5). 4273-define(GL_LINEARDODGE_NV, 16#92A4). 4274-define(GL_LINEARLIGHT_NV, 16#92A7). 4275-define(GL_MINUS_CLAMPED_NV, 16#92B3). 4276-define(GL_MINUS_NV, 16#929F). 4277-define(GL_MULTIPLY_NV, 16#9294). 4278-define(GL_OVERLAY_NV, 16#9296). 4279-define(GL_PINLIGHT_NV, 16#92A8). 4280-define(GL_PLUS_CLAMPED_ALPHA_NV, 16#92B2). 4281-define(GL_PLUS_CLAMPED_NV, 16#92B1). 4282-define(GL_PLUS_DARKER_NV, 16#9292). 4283-define(GL_PLUS_NV, 16#9291). 4284-define(GL_RED_NV, 16#1903). 4285-define(GL_SCREEN_NV, 16#9295). 4286-define(GL_SOFTLIGHT_NV, 16#929C). 4287-define(GL_SRC_ATOP_NV, 16#928E). 4288-define(GL_SRC_IN_NV, 16#928A). 4289-define(GL_SRC_NV, 16#9286). 4290-define(GL_SRC_OUT_NV, 16#928C). 4291-define(GL_SRC_OVER_NV, 16#9288). 4292-define(GL_UNCORRELATED_NV, 16#9282). 4293-define(GL_VIVIDLIGHT_NV, 16#92A6). 4294-define(GL_XOR_NV, 16#1506). 4295-define(GL_NV_blend_equation_advanced_coherent, 1). 4296-define(GL_BLEND_ADVANCED_COHERENT_NV, 16#9285). 4297-define(GL_NV_blend_minmax_factor, 1). 4298-define(GL_NV_blend_square, 1). 4299-define(GL_NV_clip_space_w_scaling, 1). 4300-define(GL_VIEWPORT_POSITION_W_SCALE_NV, 16#937C). 4301-define(GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV, 16#937D). 4302-define(GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV, 16#937E). 4303-define(GL_NV_command_list, 1). 4304-define(GL_TERMINATE_SEQUENCE_COMMAND_NV, 16#0000). 4305-define(GL_NOP_COMMAND_NV, 16#0001). 4306-define(GL_DRAW_ELEMENTS_COMMAND_NV, 16#0002). 4307-define(GL_DRAW_ARRAYS_COMMAND_NV, 16#0003). 4308-define(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV, 16#0004). 4309-define(GL_DRAW_ARRAYS_STRIP_COMMAND_NV, 16#0005). 4310-define(GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV, 16#0006). 4311-define(GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV, 16#0007). 4312-define(GL_ELEMENT_ADDRESS_COMMAND_NV, 16#0008). 4313-define(GL_ATTRIBUTE_ADDRESS_COMMAND_NV, 16#0009). 4314-define(GL_UNIFORM_ADDRESS_COMMAND_NV, 16#000A). 4315-define(GL_BLEND_COLOR_COMMAND_NV, 16#000B). 4316-define(GL_STENCIL_REF_COMMAND_NV, 16#000C). 4317-define(GL_LINE_WIDTH_COMMAND_NV, 16#000D). 4318-define(GL_POLYGON_OFFSET_COMMAND_NV, 16#000E). 4319-define(GL_ALPHA_REF_COMMAND_NV, 16#000F). 4320-define(GL_VIEWPORT_COMMAND_NV, 16#0010). 4321-define(GL_SCISSOR_COMMAND_NV, 16#0011). 4322-define(GL_FRONT_FACE_COMMAND_NV, 16#0012). 4323-define(GL_NV_compute_program5, 1). 4324-define(GL_COMPUTE_PROGRAM_NV, 16#90FB). 4325-define(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, 16#90FC). 4326-define(GL_NV_compute_shader_derivatives, 1). 4327-define(GL_NV_conditional_render, 1). 4328-define(GL_QUERY_WAIT_NV, 16#8E13). 4329-define(GL_QUERY_NO_WAIT_NV, 16#8E14). 4330-define(GL_QUERY_BY_REGION_WAIT_NV, 16#8E15). 4331-define(GL_QUERY_BY_REGION_NO_WAIT_NV, 16#8E16). 4332-define(GL_NV_conservative_raster, 1). 4333-define(GL_CONSERVATIVE_RASTERIZATION_NV, 16#9346). 4334-define(GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV, 16#9347). 4335-define(GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV, 16#9348). 4336-define(GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV, 16#9349). 4337-define(GL_NV_conservative_raster_dilate, 1). 4338-define(GL_CONSERVATIVE_RASTER_DILATE_NV, 16#9379). 4339-define(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV, 16#937A). 4340-define(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV, 16#937B). 4341-define(GL_NV_conservative_raster_pre_snap, 1). 4342-define(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV, 16#9550). 4343-define(GL_NV_conservative_raster_pre_snap_triangles, 1). 4344-define(GL_CONSERVATIVE_RASTER_MODE_NV, 16#954D). 4345-define(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV, 16#954E). 4346-define(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV, 16#954F). 4347-define(GL_NV_conservative_raster_underestimation, 1). 4348-define(GL_NV_copy_depth_to_color, 1). 4349-define(GL_DEPTH_STENCIL_TO_RGBA_NV, 16#886E). 4350-define(GL_DEPTH_STENCIL_TO_BGRA_NV, 16#886F). 4351-define(GL_NV_copy_image, 1). 4352-define(GL_NV_deep_texture3D, 1). 4353-define(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, 16#90D0). 4354-define(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, 16#90D1). 4355-define(GL_NV_depth_buffer_float, 1). 4356-define(GL_DEPTH_COMPONENT32F_NV, 16#8DAB). 4357-define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC). 4358-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV, 16#8DAD). 4359-define(GL_DEPTH_BUFFER_FLOAT_MODE_NV, 16#8DAF). 4360-define(GL_NV_depth_clamp, 1). 4361-define(GL_DEPTH_CLAMP_NV, 16#864F). 4362-define(GL_NV_draw_texture, 1). 4363-define(GL_NV_draw_vulkan_image, 1). 4364-define(GL_NV_evaluators, 1). 4365-define(GL_EVAL_2D_NV, 16#86C0). 4366-define(GL_EVAL_TRIANGULAR_2D_NV, 16#86C1). 4367-define(GL_MAP_TESSELLATION_NV, 16#86C2). 4368-define(GL_MAP_ATTRIB_U_ORDER_NV, 16#86C3). 4369-define(GL_MAP_ATTRIB_V_ORDER_NV, 16#86C4). 4370-define(GL_EVAL_FRACTIONAL_TESSELLATION_NV, 16#86C5). 4371-define(GL_EVAL_VERTEX_ATTRIB0_NV, 16#86C6). 4372-define(GL_EVAL_VERTEX_ATTRIB1_NV, 16#86C7). 4373-define(GL_EVAL_VERTEX_ATTRIB2_NV, 16#86C8). 4374-define(GL_EVAL_VERTEX_ATTRIB3_NV, 16#86C9). 4375-define(GL_EVAL_VERTEX_ATTRIB4_NV, 16#86CA). 4376-define(GL_EVAL_VERTEX_ATTRIB5_NV, 16#86CB). 4377-define(GL_EVAL_VERTEX_ATTRIB6_NV, 16#86CC). 4378-define(GL_EVAL_VERTEX_ATTRIB7_NV, 16#86CD). 4379-define(GL_EVAL_VERTEX_ATTRIB8_NV, 16#86CE). 4380-define(GL_EVAL_VERTEX_ATTRIB9_NV, 16#86CF). 4381-define(GL_EVAL_VERTEX_ATTRIB10_NV, 16#86D0). 4382-define(GL_EVAL_VERTEX_ATTRIB11_NV, 16#86D1). 4383-define(GL_EVAL_VERTEX_ATTRIB12_NV, 16#86D2). 4384-define(GL_EVAL_VERTEX_ATTRIB13_NV, 16#86D3). 4385-define(GL_EVAL_VERTEX_ATTRIB14_NV, 16#86D4). 4386-define(GL_EVAL_VERTEX_ATTRIB15_NV, 16#86D5). 4387-define(GL_MAX_MAP_TESSELLATION_NV, 16#86D6). 4388-define(GL_MAX_RATIONAL_EVAL_ORDER_NV, 16#86D7). 4389-define(GL_NV_explicit_multisample, 1). 4390-define(GL_SAMPLE_POSITION_NV, 16#8E50). 4391-define(GL_SAMPLE_MASK_NV, 16#8E51). 4392-define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52). 4393-define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53). 4394-define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54). 4395-define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55). 4396-define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56). 4397-define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57). 4398-define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58). 4399-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59). 4400-define(GL_NV_fence, 1). 4401-define(GL_ALL_COMPLETED_NV, 16#84F2). 4402-define(GL_FENCE_STATUS_NV, 16#84F3). 4403-define(GL_FENCE_CONDITION_NV, 16#84F4). 4404-define(GL_NV_fill_rectangle, 1). 4405-define(GL_FILL_RECTANGLE_NV, 16#933C). 4406-define(GL_NV_float_buffer, 1). 4407-define(GL_FLOAT_R_NV, 16#8880). 4408-define(GL_FLOAT_RG_NV, 16#8881). 4409-define(GL_FLOAT_RGB_NV, 16#8882). 4410-define(GL_FLOAT_RGBA_NV, 16#8883). 4411-define(GL_FLOAT_R16_NV, 16#8884). 4412-define(GL_FLOAT_R32_NV, 16#8885). 4413-define(GL_FLOAT_RG16_NV, 16#8886). 4414-define(GL_FLOAT_RG32_NV, 16#8887). 4415-define(GL_FLOAT_RGB16_NV, 16#8888). 4416-define(GL_FLOAT_RGB32_NV, 16#8889). 4417-define(GL_FLOAT_RGBA16_NV, 16#888A). 4418-define(GL_FLOAT_RGBA32_NV, 16#888B). 4419-define(GL_TEXTURE_FLOAT_COMPONENTS_NV, 16#888C). 4420-define(GL_FLOAT_CLEAR_COLOR_VALUE_NV, 16#888D). 4421-define(GL_FLOAT_RGBA_MODE_NV, 16#888E). 4422-define(GL_NV_fog_distance, 1). 4423-define(GL_FOG_DISTANCE_MODE_NV, 16#855A). 4424-define(GL_EYE_RADIAL_NV, 16#855B). 4425-define(GL_EYE_PLANE_ABSOLUTE_NV, 16#855C). 4426-define(GL_NV_fragment_coverage_to_color, 1). 4427-define(GL_FRAGMENT_COVERAGE_TO_COLOR_NV, 16#92DD). 4428-define(GL_FRAGMENT_COVERAGE_COLOR_NV, 16#92DE). 4429-define(GL_NV_fragment_program, 1). 4430-define(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 16#8868). 4431-define(GL_FRAGMENT_PROGRAM_NV, 16#8870). 4432-define(GL_MAX_TEXTURE_COORDS_NV, 16#8871). 4433-define(GL_MAX_TEXTURE_IMAGE_UNITS_NV, 16#8872). 4434-define(GL_FRAGMENT_PROGRAM_BINDING_NV, 16#8873). 4435-define(GL_PROGRAM_ERROR_STRING_NV, 16#8874). 4436-define(GL_NV_fragment_program2, 1). 4437-define(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, 16#88F4). 4438-define(GL_MAX_PROGRAM_CALL_DEPTH_NV, 16#88F5). 4439-define(GL_MAX_PROGRAM_IF_DEPTH_NV, 16#88F6). 4440-define(GL_MAX_PROGRAM_LOOP_DEPTH_NV, 16#88F7). 4441-define(GL_MAX_PROGRAM_LOOP_COUNT_NV, 16#88F8). 4442-define(GL_NV_fragment_program4, 1). 4443-define(GL_NV_fragment_program_option, 1). 4444-define(GL_NV_fragment_shader_barycentric, 1). 4445-define(GL_NV_fragment_shader_interlock, 1). 4446-define(GL_NV_framebuffer_mixed_samples, 1). 4447-define(GL_COVERAGE_MODULATION_TABLE_NV, 16#9331). 4448-define(GL_COLOR_SAMPLES_NV, 16#8E20). 4449-define(GL_DEPTH_SAMPLES_NV, 16#932D). 4450-define(GL_STENCIL_SAMPLES_NV, 16#932E). 4451-define(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV, 16#932F). 4452-define(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV, 16#9330). 4453-define(GL_COVERAGE_MODULATION_NV, 16#9332). 4454-define(GL_COVERAGE_MODULATION_TABLE_SIZE_NV, 16#9333). 4455-define(GL_NV_framebuffer_multisample_coverage, 1). 4456-define(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, 16#8CAB). 4457-define(GL_RENDERBUFFER_COLOR_SAMPLES_NV, 16#8E10). 4458-define(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E11). 4459-define(GL_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E12). 4460-define(GL_NV_geometry_program4, 1). 4461-define(GL_GEOMETRY_PROGRAM_NV, 16#8C26). 4462-define(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, 16#8C27). 4463-define(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 16#8C28). 4464-define(GL_NV_geometry_shader4, 1). 4465-define(GL_NV_geometry_shader_passthrough, 1). 4466-define(GL_NV_gpu_multicast, 1). 4467-define(GL_PER_GPU_STORAGE_BIT_NV, 16#0800). 4468-define(GL_MULTICAST_GPUS_NV, 16#92BA). 4469-define(GL_RENDER_GPU_MASK_NV, 16#9558). 4470-define(GL_PER_GPU_STORAGE_NV, 16#9548). 4471-define(GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV, 16#9549). 4472-define(GL_NV_gpu_program4, 1). 4473-define(GL_MIN_PROGRAM_TEXEL_OFFSET_NV, 16#8904). 4474-define(GL_MAX_PROGRAM_TEXEL_OFFSET_NV, 16#8905). 4475-define(GL_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8906). 4476-define(GL_PROGRAM_RESULT_COMPONENTS_NV, 16#8907). 4477-define(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8908). 4478-define(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 16#8909). 4479-define(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, 16#8DA5). 4480-define(GL_MAX_PROGRAM_GENERIC_RESULTS_NV, 16#8DA6). 4481-define(GL_NV_gpu_program5, 1). 4482-define(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 16#8E5A). 4483-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5B). 4484-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5C). 4485-define(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 16#8E5D). 4486-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5E). 4487-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5F). 4488-define(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 16#8F44). 4489-define(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, 16#8F45). 4490-define(GL_NV_gpu_program5_mem_extended, 1). 4491-define(GL_NV_gpu_shader5, 1). 4492-define(GL_NV_half_float, 1). 4493-define(GL_HALF_FLOAT_NV, 16#140B). 4494-define(GL_NV_internalformat_sample_query, 1). 4495-define(GL_MULTISAMPLES_NV, 16#9371). 4496-define(GL_SUPERSAMPLE_SCALE_X_NV, 16#9372). 4497-define(GL_SUPERSAMPLE_SCALE_Y_NV, 16#9373). 4498-define(GL_CONFORMANT_NV, 16#9374). 4499-define(GL_NV_light_max_exponent, 1). 4500-define(GL_MAX_SHININESS_NV, 16#8504). 4501-define(GL_MAX_SPOT_EXPONENT_NV, 16#8505). 4502-define(GL_NV_memory_attachment, 1). 4503-define(GL_ATTACHED_MEMORY_OBJECT_NV, 16#95A4). 4504-define(GL_ATTACHED_MEMORY_OFFSET_NV, 16#95A5). 4505-define(GL_MEMORY_ATTACHABLE_ALIGNMENT_NV, 16#95A6). 4506-define(GL_MEMORY_ATTACHABLE_SIZE_NV, 16#95A7). 4507-define(GL_MEMORY_ATTACHABLE_NV, 16#95A8). 4508-define(GL_DETACHED_MEMORY_INCARNATION_NV, 16#95A9). 4509-define(GL_DETACHED_TEXTURES_NV, 16#95AA). 4510-define(GL_DETACHED_BUFFERS_NV, 16#95AB). 4511-define(GL_MAX_DETACHED_TEXTURES_NV, 16#95AC). 4512-define(GL_MAX_DETACHED_BUFFERS_NV, 16#95AD). 4513-define(GL_NV_mesh_shader, 1). 4514-define(GL_MESH_SHADER_NV, 16#9559). 4515-define(GL_TASK_SHADER_NV, 16#955A). 4516-define(GL_MAX_MESH_UNIFORM_BLOCKS_NV, 16#8E60). 4517-define(GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV, 16#8E61). 4518-define(GL_MAX_MESH_IMAGE_UNIFORMS_NV, 16#8E62). 4519-define(GL_MAX_MESH_UNIFORM_COMPONENTS_NV, 16#8E63). 4520-define(GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV, 16#8E64). 4521-define(GL_MAX_MESH_ATOMIC_COUNTERS_NV, 16#8E65). 4522-define(GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV, 16#8E66). 4523-define(GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV, 16#8E67). 4524-define(GL_MAX_TASK_UNIFORM_BLOCKS_NV, 16#8E68). 4525-define(GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV, 16#8E69). 4526-define(GL_MAX_TASK_IMAGE_UNIFORMS_NV, 16#8E6A). 4527-define(GL_MAX_TASK_UNIFORM_COMPONENTS_NV, 16#8E6B). 4528-define(GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV, 16#8E6C). 4529-define(GL_MAX_TASK_ATOMIC_COUNTERS_NV, 16#8E6D). 4530-define(GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV, 16#8E6E). 4531-define(GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV, 16#8E6F). 4532-define(GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV, 16#95A2). 4533-define(GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV, 16#95A3). 4534-define(GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV, 16#9536). 4535-define(GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV, 16#9537). 4536-define(GL_MAX_MESH_OUTPUT_VERTICES_NV, 16#9538). 4537-define(GL_MAX_MESH_OUTPUT_PRIMITIVES_NV, 16#9539). 4538-define(GL_MAX_TASK_OUTPUT_COUNT_NV, 16#953A). 4539-define(GL_MAX_DRAW_MESH_TASKS_COUNT_NV, 16#953D). 4540-define(GL_MAX_MESH_VIEWS_NV, 16#9557). 4541-define(GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV, 16#92DF). 4542-define(GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV, 16#9543). 4543-define(GL_MAX_MESH_WORK_GROUP_SIZE_NV, 16#953B). 4544-define(GL_MAX_TASK_WORK_GROUP_SIZE_NV, 16#953C). 4545-define(GL_MESH_WORK_GROUP_SIZE_NV, 16#953E). 4546-define(GL_TASK_WORK_GROUP_SIZE_NV, 16#953F). 4547-define(GL_MESH_VERTICES_OUT_NV, 16#9579). 4548-define(GL_MESH_PRIMITIVES_OUT_NV, 16#957A). 4549-define(GL_MESH_OUTPUT_TYPE_NV, 16#957B). 4550-define(GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV, 16#959C). 4551-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV, 16#959D). 4552-define(GL_REFERENCED_BY_MESH_SHADER_NV, 16#95A0). 4553-define(GL_REFERENCED_BY_TASK_SHADER_NV, 16#95A1). 4554-define(GL_MESH_SHADER_BIT_NV, 16#00000040). 4555-define(GL_TASK_SHADER_BIT_NV, 16#00000080). 4556-define(GL_MESH_SUBROUTINE_NV, 16#957C). 4557-define(GL_TASK_SUBROUTINE_NV, 16#957D). 4558-define(GL_MESH_SUBROUTINE_UNIFORM_NV, 16#957E). 4559-define(GL_TASK_SUBROUTINE_UNIFORM_NV, 16#957F). 4560-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV, 16#959E). 4561-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV, 16#959F). 4562-define(GL_NV_multisample_coverage, 1). 4563-define(GL_NV_multisample_filter_hint, 1). 4564-define(GL_MULTISAMPLE_FILTER_HINT_NV, 16#8534). 4565-define(GL_NV_occlusion_query, 1). 4566-define(GL_PIXEL_COUNTER_BITS_NV, 16#8864). 4567-define(GL_CURRENT_OCCLUSION_QUERY_ID_NV, 16#8865). 4568-define(GL_PIXEL_COUNT_NV, 16#8866). 4569-define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867). 4570-define(GL_NV_packed_depth_stencil, 1). 4571-define(GL_DEPTH_STENCIL_NV, 16#84F9). 4572-define(GL_UNSIGNED_INT_24_8_NV, 16#84FA). 4573-define(GL_NV_parameter_buffer_object, 1). 4574-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, 16#8DA0). 4575-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, 16#8DA1). 4576-define(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA2). 4577-define(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA3). 4578-define(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA4). 4579-define(GL_NV_parameter_buffer_object2, 1). 4580-define(GL_NV_path_rendering, 1). 4581-define(GL_PATH_FORMAT_SVG_NV, 16#9070). 4582-define(GL_PATH_FORMAT_PS_NV, 16#9071). 4583-define(GL_STANDARD_FONT_NAME_NV, 16#9072). 4584-define(GL_SYSTEM_FONT_NAME_NV, 16#9073). 4585-define(GL_FILE_NAME_NV, 16#9074). 4586-define(GL_PATH_STROKE_WIDTH_NV, 16#9075). 4587-define(GL_PATH_END_CAPS_NV, 16#9076). 4588-define(GL_PATH_INITIAL_END_CAP_NV, 16#9077). 4589-define(GL_PATH_TERMINAL_END_CAP_NV, 16#9078). 4590-define(GL_PATH_JOIN_STYLE_NV, 16#9079). 4591-define(GL_PATH_MITER_LIMIT_NV, 16#907A). 4592-define(GL_PATH_DASH_CAPS_NV, 16#907B). 4593-define(GL_PATH_INITIAL_DASH_CAP_NV, 16#907C). 4594-define(GL_PATH_TERMINAL_DASH_CAP_NV, 16#907D). 4595-define(GL_PATH_DASH_OFFSET_NV, 16#907E). 4596-define(GL_PATH_CLIENT_LENGTH_NV, 16#907F). 4597-define(GL_PATH_FILL_MODE_NV, 16#9080). 4598-define(GL_PATH_FILL_MASK_NV, 16#9081). 4599-define(GL_PATH_FILL_COVER_MODE_NV, 16#9082). 4600-define(GL_PATH_STROKE_COVER_MODE_NV, 16#9083). 4601-define(GL_PATH_STROKE_MASK_NV, 16#9084). 4602-define(GL_COUNT_UP_NV, 16#9088). 4603-define(GL_COUNT_DOWN_NV, 16#9089). 4604-define(GL_PATH_OBJECT_BOUNDING_BOX_NV, 16#908A). 4605-define(GL_CONVEX_HULL_NV, 16#908B). 4606-define(GL_BOUNDING_BOX_NV, 16#908D). 4607-define(GL_TRANSLATE_X_NV, 16#908E). 4608-define(GL_TRANSLATE_Y_NV, 16#908F). 4609-define(GL_TRANSLATE_2D_NV, 16#9090). 4610-define(GL_TRANSLATE_3D_NV, 16#9091). 4611-define(GL_AFFINE_2D_NV, 16#9092). 4612-define(GL_AFFINE_3D_NV, 16#9094). 4613-define(GL_TRANSPOSE_AFFINE_2D_NV, 16#9096). 4614-define(GL_TRANSPOSE_AFFINE_3D_NV, 16#9098). 4615-define(GL_UTF8_NV, 16#909A). 4616-define(GL_UTF16_NV, 16#909B). 4617-define(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, 16#909C). 4618-define(GL_PATH_COMMAND_COUNT_NV, 16#909D). 4619-define(GL_PATH_COORD_COUNT_NV, 16#909E). 4620-define(GL_PATH_DASH_ARRAY_COUNT_NV, 16#909F). 4621-define(GL_PATH_COMPUTED_LENGTH_NV, 16#90A0). 4622-define(GL_PATH_FILL_BOUNDING_BOX_NV, 16#90A1). 4623-define(GL_PATH_STROKE_BOUNDING_BOX_NV, 16#90A2). 4624-define(GL_SQUARE_NV, 16#90A3). 4625-define(GL_ROUND_NV, 16#90A4). 4626-define(GL_TRIANGULAR_NV, 16#90A5). 4627-define(GL_BEVEL_NV, 16#90A6). 4628-define(GL_MITER_REVERT_NV, 16#90A7). 4629-define(GL_MITER_TRUNCATE_NV, 16#90A8). 4630-define(GL_SKIP_MISSING_GLYPH_NV, 16#90A9). 4631-define(GL_USE_MISSING_GLYPH_NV, 16#90AA). 4632-define(GL_PATH_ERROR_POSITION_NV, 16#90AB). 4633-define(GL_ACCUM_ADJACENT_PAIRS_NV, 16#90AD). 4634-define(GL_ADJACENT_PAIRS_NV, 16#90AE). 4635-define(GL_FIRST_TO_REST_NV, 16#90AF). 4636-define(GL_PATH_GEN_MODE_NV, 16#90B0). 4637-define(GL_PATH_GEN_COEFF_NV, 16#90B1). 4638-define(GL_PATH_GEN_COMPONENTS_NV, 16#90B3). 4639-define(GL_PATH_STENCIL_FUNC_NV, 16#90B7). 4640-define(GL_PATH_STENCIL_REF_NV, 16#90B8). 4641-define(GL_PATH_STENCIL_VALUE_MASK_NV, 16#90B9). 4642-define(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, 16#90BD). 4643-define(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, 16#90BE). 4644-define(GL_PATH_COVER_DEPTH_FUNC_NV, 16#90BF). 4645-define(GL_PATH_DASH_OFFSET_RESET_NV, 16#90B4). 4646-define(GL_MOVE_TO_RESETS_NV, 16#90B5). 4647-define(GL_MOVE_TO_CONTINUES_NV, 16#90B6). 4648-define(GL_CLOSE_PATH_NV, 16#00). 4649-define(GL_MOVE_TO_NV, 16#02). 4650-define(GL_RELATIVE_MOVE_TO_NV, 16#03). 4651-define(GL_LINE_TO_NV, 16#04). 4652-define(GL_RELATIVE_LINE_TO_NV, 16#05). 4653-define(GL_HORIZONTAL_LINE_TO_NV, 16#06). 4654-define(GL_RELATIVE_HORIZONTAL_LINE_TO_NV, 16#07). 4655-define(GL_VERTICAL_LINE_TO_NV, 16#08). 4656-define(GL_RELATIVE_VERTICAL_LINE_TO_NV, 16#09). 4657-define(GL_QUADRATIC_CURVE_TO_NV, 16#0A). 4658-define(GL_RELATIVE_QUADRATIC_CURVE_TO_NV, 16#0B). 4659-define(GL_CUBIC_CURVE_TO_NV, 16#0C). 4660-define(GL_RELATIVE_CUBIC_CURVE_TO_NV, 16#0D). 4661-define(GL_SMOOTH_QUADRATIC_CURVE_TO_NV, 16#0E). 4662-define(GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, 16#0F). 4663-define(GL_SMOOTH_CUBIC_CURVE_TO_NV, 16#10). 4664-define(GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, 16#11). 4665-define(GL_SMALL_CCW_ARC_TO_NV, 16#12). 4666-define(GL_RELATIVE_SMALL_CCW_ARC_TO_NV, 16#13). 4667-define(GL_SMALL_CW_ARC_TO_NV, 16#14). 4668-define(GL_RELATIVE_SMALL_CW_ARC_TO_NV, 16#15). 4669-define(GL_LARGE_CCW_ARC_TO_NV, 16#16). 4670-define(GL_RELATIVE_LARGE_CCW_ARC_TO_NV, 16#17). 4671-define(GL_LARGE_CW_ARC_TO_NV, 16#18). 4672-define(GL_RELATIVE_LARGE_CW_ARC_TO_NV, 16#19). 4673-define(GL_RESTART_PATH_NV, 16#F0). 4674-define(GL_DUP_FIRST_CUBIC_CURVE_TO_NV, 16#F2). 4675-define(GL_DUP_LAST_CUBIC_CURVE_TO_NV, 16#F4). 4676-define(GL_RECT_NV, 16#F6). 4677-define(GL_CIRCULAR_CCW_ARC_TO_NV, 16#F8). 4678-define(GL_CIRCULAR_CW_ARC_TO_NV, 16#FA). 4679-define(GL_CIRCULAR_TANGENT_ARC_TO_NV, 16#FC). 4680-define(GL_ARC_TO_NV, 16#FE). 4681-define(GL_RELATIVE_ARC_TO_NV, 16#FF). 4682-define(GL_BOLD_BIT_NV, 16#01). 4683-define(GL_ITALIC_BIT_NV, 16#02). 4684-define(GL_GLYPH_WIDTH_BIT_NV, 16#01). 4685-define(GL_GLYPH_HEIGHT_BIT_NV, 16#02). 4686-define(GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, 16#04). 4687-define(GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, 16#08). 4688-define(GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, 16#10). 4689-define(GL_GLYPH_VERTICAL_BEARING_X_BIT_NV, 16#20). 4690-define(GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV, 16#40). 4691-define(GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, 16#80). 4692-define(GL_GLYPH_HAS_KERNING_BIT_NV, 16#100). 4693-define(GL_FONT_X_MIN_BOUNDS_BIT_NV, 16#00010000). 4694-define(GL_FONT_Y_MIN_BOUNDS_BIT_NV, 16#00020000). 4695-define(GL_FONT_X_MAX_BOUNDS_BIT_NV, 16#00040000). 4696-define(GL_FONT_Y_MAX_BOUNDS_BIT_NV, 16#00080000). 4697-define(GL_FONT_UNITS_PER_EM_BIT_NV, 16#00100000). 4698-define(GL_FONT_ASCENDER_BIT_NV, 16#00200000). 4699-define(GL_FONT_DESCENDER_BIT_NV, 16#00400000). 4700-define(GL_FONT_HEIGHT_BIT_NV, 16#00800000). 4701-define(GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV, 16#01000000). 4702-define(GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, 16#02000000). 4703-define(GL_FONT_UNDERLINE_POSITION_BIT_NV, 16#04000000). 4704-define(GL_FONT_UNDERLINE_THICKNESS_BIT_NV, 16#08000000). 4705-define(GL_FONT_HAS_KERNING_BIT_NV, 16#10000000). 4706-define(GL_ROUNDED_RECT_NV, 16#E8). 4707-define(GL_RELATIVE_ROUNDED_RECT_NV, 16#E9). 4708-define(GL_ROUNDED_RECT2_NV, 16#EA). 4709-define(GL_RELATIVE_ROUNDED_RECT2_NV, 16#EB). 4710-define(GL_ROUNDED_RECT4_NV, 16#EC). 4711-define(GL_RELATIVE_ROUNDED_RECT4_NV, 16#ED). 4712-define(GL_ROUNDED_RECT8_NV, 16#EE). 4713-define(GL_RELATIVE_ROUNDED_RECT8_NV, 16#EF). 4714-define(GL_RELATIVE_RECT_NV, 16#F7). 4715-define(GL_FONT_GLYPHS_AVAILABLE_NV, 16#9368). 4716-define(GL_FONT_TARGET_UNAVAILABLE_NV, 16#9369). 4717-define(GL_FONT_UNAVAILABLE_NV, 16#936A). 4718-define(GL_FONT_UNINTELLIGIBLE_NV, 16#936B). 4719-define(GL_CONIC_CURVE_TO_NV, 16#1A). 4720-define(GL_RELATIVE_CONIC_CURVE_TO_NV, 16#1B). 4721-define(GL_FONT_NUM_GLYPH_INDICES_BIT_NV, 16#20000000). 4722-define(GL_STANDARD_FONT_FORMAT_NV, 16#936C). 4723-define(GL_2_BYTES_NV, 16#1407). 4724-define(GL_3_BYTES_NV, 16#1408). 4725-define(GL_4_BYTES_NV, 16#1409). 4726-define(GL_EYE_LINEAR_NV, 16#2400). 4727-define(GL_OBJECT_LINEAR_NV, 16#2401). 4728-define(GL_CONSTANT_NV, 16#8576). 4729-define(GL_PATH_FOG_GEN_MODE_NV, 16#90AC). 4730-define(GL_PRIMARY_COLOR_NV, 16#852C). 4731-define(GL_SECONDARY_COLOR_NV, 16#852D). 4732-define(GL_PATH_GEN_COLOR_FORMAT_NV, 16#90B2). 4733-define(GL_PATH_PROJECTION_NV, 16#1701). 4734-define(GL_PATH_MODELVIEW_NV, 16#1700). 4735-define(GL_PATH_MODELVIEW_STACK_DEPTH_NV, 16#0BA3). 4736-define(GL_PATH_MODELVIEW_MATRIX_NV, 16#0BA6). 4737-define(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV, 16#0D36). 4738-define(GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV, 16#84E3). 4739-define(GL_PATH_PROJECTION_STACK_DEPTH_NV, 16#0BA4). 4740-define(GL_PATH_PROJECTION_MATRIX_NV, 16#0BA7). 4741-define(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV, 16#0D38). 4742-define(GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV, 16#84E4). 4743-define(GL_FRAGMENT_INPUT_NV, 16#936D). 4744-define(GL_NV_path_rendering_shared_edge, 1). 4745-define(GL_SHARED_EDGE_NV, 16#C0). 4746-define(GL_NV_pixel_data_range, 1). 4747-define(GL_WRITE_PIXEL_DATA_RANGE_NV, 16#8878). 4748-define(GL_READ_PIXEL_DATA_RANGE_NV, 16#8879). 4749-define(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, 16#887A). 4750-define(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, 16#887B). 4751-define(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, 16#887C). 4752-define(GL_READ_PIXEL_DATA_RANGE_POINTER_NV, 16#887D). 4753-define(GL_NV_point_sprite, 1). 4754-define(GL_POINT_SPRITE_NV, 16#8861). 4755-define(GL_COORD_REPLACE_NV, 16#8862). 4756-define(GL_POINT_SPRITE_R_MODE_NV, 16#8863). 4757-define(GL_NV_present_video, 1). 4758-define(GL_FRAME_NV, 16#8E26). 4759-define(GL_FIELDS_NV, 16#8E27). 4760-define(GL_CURRENT_TIME_NV, 16#8E28). 4761-define(GL_NUM_FILL_STREAMS_NV, 16#8E29). 4762-define(GL_PRESENT_TIME_NV, 16#8E2A). 4763-define(GL_PRESENT_DURATION_NV, 16#8E2B). 4764-define(GL_NV_primitive_restart, 1). 4765-define(GL_PRIMITIVE_RESTART_NV, 16#8558). 4766-define(GL_PRIMITIVE_RESTART_INDEX_NV, 16#8559). 4767-define(GL_NV_query_resource, 1). 4768-define(GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV, 16#9540). 4769-define(GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV, 16#9542). 4770-define(GL_QUERY_RESOURCE_SYS_RESERVED_NV, 16#9544). 4771-define(GL_QUERY_RESOURCE_TEXTURE_NV, 16#9545). 4772-define(GL_QUERY_RESOURCE_RENDERBUFFER_NV, 16#9546). 4773-define(GL_QUERY_RESOURCE_BUFFEROBJECT_NV, 16#9547). 4774-define(GL_NV_query_resource_tag, 1). 4775-define(GL_NV_register_combiners, 1). 4776-define(GL_REGISTER_COMBINERS_NV, 16#8522). 4777-define(GL_VARIABLE_A_NV, 16#8523). 4778-define(GL_VARIABLE_B_NV, 16#8524). 4779-define(GL_VARIABLE_C_NV, 16#8525). 4780-define(GL_VARIABLE_D_NV, 16#8526). 4781-define(GL_VARIABLE_E_NV, 16#8527). 4782-define(GL_VARIABLE_F_NV, 16#8528). 4783-define(GL_VARIABLE_G_NV, 16#8529). 4784-define(GL_CONSTANT_COLOR0_NV, 16#852A). 4785-define(GL_CONSTANT_COLOR1_NV, 16#852B). 4786-define(GL_SPARE0_NV, 16#852E). 4787-define(GL_SPARE1_NV, 16#852F). 4788-define(GL_DISCARD_NV, 16#8530). 4789-define(GL_E_TIMES_F_NV, 16#8531). 4790-define(GL_SPARE0_PLUS_SECONDARY_COLOR_NV, 16#8532). 4791-define(GL_UNSIGNED_IDENTITY_NV, 16#8536). 4792-define(GL_UNSIGNED_INVERT_NV, 16#8537). 4793-define(GL_EXPAND_NORMAL_NV, 16#8538). 4794-define(GL_EXPAND_NEGATE_NV, 16#8539). 4795-define(GL_HALF_BIAS_NORMAL_NV, 16#853A). 4796-define(GL_HALF_BIAS_NEGATE_NV, 16#853B). 4797-define(GL_SIGNED_IDENTITY_NV, 16#853C). 4798-define(GL_SIGNED_NEGATE_NV, 16#853D). 4799-define(GL_SCALE_BY_TWO_NV, 16#853E). 4800-define(GL_SCALE_BY_FOUR_NV, 16#853F). 4801-define(GL_SCALE_BY_ONE_HALF_NV, 16#8540). 4802-define(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, 16#8541). 4803-define(GL_COMBINER_INPUT_NV, 16#8542). 4804-define(GL_COMBINER_MAPPING_NV, 16#8543). 4805-define(GL_COMBINER_COMPONENT_USAGE_NV, 16#8544). 4806-define(GL_COMBINER_AB_DOT_PRODUCT_NV, 16#8545). 4807-define(GL_COMBINER_CD_DOT_PRODUCT_NV, 16#8546). 4808-define(GL_COMBINER_MUX_SUM_NV, 16#8547). 4809-define(GL_COMBINER_SCALE_NV, 16#8548). 4810-define(GL_COMBINER_BIAS_NV, 16#8549). 4811-define(GL_COMBINER_AB_OUTPUT_NV, 16#854A). 4812-define(GL_COMBINER_CD_OUTPUT_NV, 16#854B). 4813-define(GL_COMBINER_SUM_OUTPUT_NV, 16#854C). 4814-define(GL_MAX_GENERAL_COMBINERS_NV, 16#854D). 4815-define(GL_NUM_GENERAL_COMBINERS_NV, 16#854E). 4816-define(GL_COLOR_SUM_CLAMP_NV, 16#854F). 4817-define(GL_COMBINER0_NV, 16#8550). 4818-define(GL_COMBINER1_NV, 16#8551). 4819-define(GL_COMBINER2_NV, 16#8552). 4820-define(GL_COMBINER3_NV, 16#8553). 4821-define(GL_COMBINER4_NV, 16#8554). 4822-define(GL_COMBINER5_NV, 16#8555). 4823-define(GL_COMBINER6_NV, 16#8556). 4824-define(GL_COMBINER7_NV, 16#8557). 4825-define(GL_NV_register_combiners2, 1). 4826-define(GL_PER_STAGE_CONSTANTS_NV, 16#8535). 4827-define(GL_NV_representative_fragment_test, 1). 4828-define(GL_REPRESENTATIVE_FRAGMENT_TEST_NV, 16#937F). 4829-define(GL_NV_robustness_video_memory_purge, 1). 4830-define(GL_PURGED_CONTEXT_RESET_NV, 16#92BB). 4831-define(GL_NV_sample_locations, 1). 4832-define(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV, 16#933D). 4833-define(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV, 16#933E). 4834-define(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV, 16#933F). 4835-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV, 16#9340). 4836-define(GL_SAMPLE_LOCATION_NV, 16#8E50). 4837-define(GL_PROGRAMMABLE_SAMPLE_LOCATION_NV, 16#9341). 4838-define(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV, 16#9342). 4839-define(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV, 16#9343). 4840-define(GL_NV_sample_mask_override_coverage, 1). 4841-define(GL_NV_scissor_exclusive, 1). 4842-define(GL_SCISSOR_TEST_EXCLUSIVE_NV, 16#9555). 4843-define(GL_SCISSOR_BOX_EXCLUSIVE_NV, 16#9556). 4844-define(GL_NV_shader_atomic_counters, 1). 4845-define(GL_NV_shader_atomic_float, 1). 4846-define(GL_NV_shader_atomic_float64, 1). 4847-define(GL_NV_shader_atomic_fp16_vector, 1). 4848-define(GL_NV_shader_atomic_int64, 1). 4849-define(GL_NV_shader_buffer_load, 1). 4850-define(GL_BUFFER_GPU_ADDRESS_NV, 16#8F1D). 4851-define(GL_GPU_ADDRESS_NV, 16#8F34). 4852-define(GL_MAX_SHADER_BUFFER_ADDRESS_NV, 16#8F35). 4853-define(GL_NV_shader_buffer_store, 1). 4854-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#00000010). 4855-define(GL_NV_shader_storage_buffer_object, 1). 4856-define(GL_NV_shader_subgroup_partitioned, 1). 4857-define(GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV, 16#00000100). 4858-define(GL_NV_shader_texture_footprint, 1). 4859-define(GL_NV_shader_thread_group, 1). 4860-define(GL_WARP_SIZE_NV, 16#9339). 4861-define(GL_WARPS_PER_SM_NV, 16#933A). 4862-define(GL_SM_COUNT_NV, 16#933B). 4863-define(GL_NV_shader_thread_shuffle, 1). 4864-define(GL_NV_shading_rate_image, 1). 4865-define(GL_SHADING_RATE_IMAGE_NV, 16#9563). 4866-define(GL_SHADING_RATE_NO_INVOCATIONS_NV, 16#9564). 4867-define(GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV, 16#9565). 4868-define(GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV, 16#9566). 4869-define(GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV, 16#9567). 4870-define(GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV, 16#9568). 4871-define(GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV, 16#9569). 4872-define(GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV, 16#956A). 4873-define(GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV, 16#956B). 4874-define(GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, 16#956C). 4875-define(GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, 16#956D). 4876-define(GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, 16#956E). 4877-define(GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV, 16#956F). 4878-define(GL_SHADING_RATE_IMAGE_BINDING_NV, 16#955B). 4879-define(GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV, 16#955C). 4880-define(GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV, 16#955D). 4881-define(GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV, 16#955E). 4882-define(GL_MAX_COARSE_FRAGMENT_SAMPLES_NV, 16#955F). 4883-define(GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV, 16#95AE). 4884-define(GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV, 16#95AF). 4885-define(GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV, 16#95B0). 4886-define(GL_NV_stereo_view_rendering, 1). 4887-define(GL_NV_tessellation_program5, 1). 4888-define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8). 4889-define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E). 4890-define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F). 4891-define(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 16#8C74). 4892-define(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 16#8C75). 4893-define(GL_NV_texgen_emboss, 1). 4894-define(GL_EMBOSS_LIGHT_NV, 16#855D). 4895-define(GL_EMBOSS_CONSTANT_NV, 16#855E). 4896-define(GL_EMBOSS_MAP_NV, 16#855F). 4897-define(GL_NV_texgen_reflection, 1). 4898-define(GL_NORMAL_MAP_NV, 16#8511). 4899-define(GL_REFLECTION_MAP_NV, 16#8512). 4900-define(GL_NV_texture_barrier, 1). 4901-define(GL_NV_texture_compression_vtc, 1). 4902-define(GL_NV_texture_env_combine4, 1). 4903-define(GL_COMBINE4_NV, 16#8503). 4904-define(GL_SOURCE3_RGB_NV, 16#8583). 4905-define(GL_SOURCE3_ALPHA_NV, 16#858B). 4906-define(GL_OPERAND3_RGB_NV, 16#8593). 4907-define(GL_OPERAND3_ALPHA_NV, 16#859B). 4908-define(GL_NV_texture_expand_normal, 1). 4909-define(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, 16#888F). 4910-define(GL_NV_texture_multisample, 1). 4911-define(GL_TEXTURE_COVERAGE_SAMPLES_NV, 16#9045). 4912-define(GL_TEXTURE_COLOR_SAMPLES_NV, 16#9046). 4913-define(GL_NV_texture_rectangle, 1). 4914-define(GL_TEXTURE_RECTANGLE_NV, 16#84F5). 4915-define(GL_TEXTURE_BINDING_RECTANGLE_NV, 16#84F6). 4916-define(GL_PROXY_TEXTURE_RECTANGLE_NV, 16#84F7). 4917-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, 16#84F8). 4918-define(GL_NV_texture_rectangle_compressed, 1). 4919-define(GL_NV_texture_shader, 1). 4920-define(GL_OFFSET_TEXTURE_RECTANGLE_NV, 16#864C). 4921-define(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, 16#864D). 4922-define(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, 16#864E). 4923-define(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, 16#86D9). 4924-define(GL_UNSIGNED_INT_S8_S8_8_8_NV, 16#86DA). 4925-define(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 16#86DB). 4926-define(GL_DSDT_MAG_INTENSITY_NV, 16#86DC). 4927-define(GL_SHADER_CONSISTENT_NV, 16#86DD). 4928-define(GL_TEXTURE_SHADER_NV, 16#86DE). 4929-define(GL_SHADER_OPERATION_NV, 16#86DF). 4930-define(GL_CULL_MODES_NV, 16#86E0). 4931-define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1). 4932-define(GL_OFFSET_TEXTURE_SCALE_NV, 16#86E2). 4933-define(GL_OFFSET_TEXTURE_BIAS_NV, 16#86E3). 4934-define(GL_OFFSET_TEXTURE_2D_MATRIX_NV, 16#86E1). 4935-define(GL_OFFSET_TEXTURE_2D_SCALE_NV, 16#86E2). 4936-define(GL_OFFSET_TEXTURE_2D_BIAS_NV, 16#86E3). 4937-define(GL_PREVIOUS_TEXTURE_INPUT_NV, 16#86E4). 4938-define(GL_CONST_EYE_NV, 16#86E5). 4939-define(GL_PASS_THROUGH_NV, 16#86E6). 4940-define(GL_CULL_FRAGMENT_NV, 16#86E7). 4941-define(GL_OFFSET_TEXTURE_2D_NV, 16#86E8). 4942-define(GL_DEPENDENT_AR_TEXTURE_2D_NV, 16#86E9). 4943-define(GL_DEPENDENT_GB_TEXTURE_2D_NV, 16#86EA). 4944-define(GL_DOT_PRODUCT_NV, 16#86EC). 4945-define(GL_DOT_PRODUCT_DEPTH_REPLACE_NV, 16#86ED). 4946-define(GL_DOT_PRODUCT_TEXTURE_2D_NV, 16#86EE). 4947-define(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, 16#86F0). 4948-define(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, 16#86F1). 4949-define(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, 16#86F2). 4950-define(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, 16#86F3). 4951-define(GL_HILO_NV, 16#86F4). 4952-define(GL_DSDT_NV, 16#86F5). 4953-define(GL_DSDT_MAG_NV, 16#86F6). 4954-define(GL_DSDT_MAG_VIB_NV, 16#86F7). 4955-define(GL_HILO16_NV, 16#86F8). 4956-define(GL_SIGNED_HILO_NV, 16#86F9). 4957-define(GL_SIGNED_HILO16_NV, 16#86FA). 4958-define(GL_SIGNED_RGBA_NV, 16#86FB). 4959-define(GL_SIGNED_RGBA8_NV, 16#86FC). 4960-define(GL_SIGNED_RGB_NV, 16#86FE). 4961-define(GL_SIGNED_RGB8_NV, 16#86FF). 4962-define(GL_SIGNED_LUMINANCE_NV, 16#8701). 4963-define(GL_SIGNED_LUMINANCE8_NV, 16#8702). 4964-define(GL_SIGNED_LUMINANCE_ALPHA_NV, 16#8703). 4965-define(GL_SIGNED_LUMINANCE8_ALPHA8_NV, 16#8704). 4966-define(GL_SIGNED_ALPHA_NV, 16#8705). 4967-define(GL_SIGNED_ALPHA8_NV, 16#8706). 4968-define(GL_SIGNED_INTENSITY_NV, 16#8707). 4969-define(GL_SIGNED_INTENSITY8_NV, 16#8708). 4970-define(GL_DSDT8_NV, 16#8709). 4971-define(GL_DSDT8_MAG8_NV, 16#870A). 4972-define(GL_DSDT8_MAG8_INTENSITY8_NV, 16#870B). 4973-define(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, 16#870C). 4974-define(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, 16#870D). 4975-define(GL_HI_SCALE_NV, 16#870E). 4976-define(GL_LO_SCALE_NV, 16#870F). 4977-define(GL_DS_SCALE_NV, 16#8710). 4978-define(GL_DT_SCALE_NV, 16#8711). 4979-define(GL_MAGNITUDE_SCALE_NV, 16#8712). 4980-define(GL_VIBRANCE_SCALE_NV, 16#8713). 4981-define(GL_HI_BIAS_NV, 16#8714). 4982-define(GL_LO_BIAS_NV, 16#8715). 4983-define(GL_DS_BIAS_NV, 16#8716). 4984-define(GL_DT_BIAS_NV, 16#8717). 4985-define(GL_MAGNITUDE_BIAS_NV, 16#8718). 4986-define(GL_VIBRANCE_BIAS_NV, 16#8719). 4987-define(GL_TEXTURE_BORDER_VALUES_NV, 16#871A). 4988-define(GL_TEXTURE_HI_SIZE_NV, 16#871B). 4989-define(GL_TEXTURE_LO_SIZE_NV, 16#871C). 4990-define(GL_TEXTURE_DS_SIZE_NV, 16#871D). 4991-define(GL_TEXTURE_DT_SIZE_NV, 16#871E). 4992-define(GL_TEXTURE_MAG_SIZE_NV, 16#871F). 4993-define(GL_NV_texture_shader2, 1). 4994-define(GL_DOT_PRODUCT_TEXTURE_3D_NV, 16#86EF). 4995-define(GL_NV_texture_shader3, 1). 4996-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, 16#8850). 4997-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, 16#8851). 4998-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8852). 4999-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, 16#8853). 5000-define(GL_OFFSET_HILO_TEXTURE_2D_NV, 16#8854). 5001-define(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, 16#8855). 5002-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, 16#8856). 5003-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8857). 5004-define(GL_DEPENDENT_HILO_TEXTURE_2D_NV, 16#8858). 5005-define(GL_DEPENDENT_RGB_TEXTURE_3D_NV, 16#8859). 5006-define(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, 16#885A). 5007-define(GL_DOT_PRODUCT_PASS_THROUGH_NV, 16#885B). 5008-define(GL_DOT_PRODUCT_TEXTURE_1D_NV, 16#885C). 5009-define(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, 16#885D). 5010-define(GL_HILO8_NV, 16#885E). 5011-define(GL_SIGNED_HILO8_NV, 16#885F). 5012-define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). 5013-define(GL_NV_transform_feedback, 1). 5014-define(GL_BACK_PRIMARY_COLOR_NV, 16#8C77). 5015-define(GL_BACK_SECONDARY_COLOR_NV, 16#8C78). 5016-define(GL_TEXTURE_COORD_NV, 16#8C79). 5017-define(GL_CLIP_DISTANCE_NV, 16#8C7A). 5018-define(GL_VERTEX_ID_NV, 16#8C7B). 5019-define(GL_PRIMITIVE_ID_NV, 16#8C7C). 5020-define(GL_GENERIC_ATTRIB_NV, 16#8C7D). 5021-define(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV, 16#8C7E). 5022-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, 16#8C7F). 5023-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, 16#8C80). 5024-define(GL_ACTIVE_VARYINGS_NV, 16#8C81). 5025-define(GL_ACTIVE_VARYING_MAX_LENGTH_NV, 16#8C82). 5026-define(GL_TRANSFORM_FEEDBACK_VARYINGS_NV, 16#8C83). 5027-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, 16#8C84). 5028-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, 16#8C85). 5029-define(GL_TRANSFORM_FEEDBACK_RECORD_NV, 16#8C86). 5030-define(GL_PRIMITIVES_GENERATED_NV, 16#8C87). 5031-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, 16#8C88). 5032-define(GL_RASTERIZER_DISCARD_NV, 16#8C89). 5033-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, 16#8C8A). 5034-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, 16#8C8B). 5035-define(GL_INTERLEAVED_ATTRIBS_NV, 16#8C8C). 5036-define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D). 5037-define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E). 5038-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F). 5039-define(GL_LAYER_NV, 16#8DAA). 5040-define(GL_NEXT_BUFFER_NV, -2). 5041-define(GL_SKIP_COMPONENTS4_NV, -3). 5042-define(GL_SKIP_COMPONENTS3_NV, -4). 5043-define(GL_SKIP_COMPONENTS2_NV, -5). 5044-define(GL_SKIP_COMPONENTS1_NV, -6). 5045-define(GL_NV_transform_feedback2, 1). 5046-define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22). 5047-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23). 5048-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24). 5049-define(GL_TRANSFORM_FEEDBACK_BINDING_NV, 16#8E25). 5050-define(GL_NV_uniform_buffer_unified_memory, 1). 5051-define(GL_UNIFORM_BUFFER_UNIFIED_NV, 16#936E). 5052-define(GL_UNIFORM_BUFFER_ADDRESS_NV, 16#936F). 5053-define(GL_UNIFORM_BUFFER_LENGTH_NV, 16#9370). 5054-define(GL_NV_vdpau_interop, 1). 5055-define(GL_SURFACE_STATE_NV, 16#86EB). 5056-define(GL_SURFACE_REGISTERED_NV, 16#86FD). 5057-define(GL_SURFACE_MAPPED_NV, 16#8700). 5058-define(GL_WRITE_DISCARD_NV, 16#88BE). 5059-define(GL_NV_vdpau_interop2, 1). 5060-define(GL_NV_vertex_array_range, 1). 5061-define(GL_VERTEX_ARRAY_RANGE_NV, 16#851D). 5062-define(GL_VERTEX_ARRAY_RANGE_LENGTH_NV, 16#851E). 5063-define(GL_VERTEX_ARRAY_RANGE_VALID_NV, 16#851F). 5064-define(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, 16#8520). 5065-define(GL_VERTEX_ARRAY_RANGE_POINTER_NV, 16#8521). 5066-define(GL_NV_vertex_array_range2, 1). 5067-define(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, 16#8533). 5068-define(GL_NV_vertex_attrib_integer_64bit, 1). 5069-define(GL_NV_vertex_buffer_unified_memory, 1). 5070-define(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, 16#8F1E). 5071-define(GL_ELEMENT_ARRAY_UNIFIED_NV, 16#8F1F). 5072-define(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 16#8F20). 5073-define(GL_VERTEX_ARRAY_ADDRESS_NV, 16#8F21). 5074-define(GL_NORMAL_ARRAY_ADDRESS_NV, 16#8F22). 5075-define(GL_COLOR_ARRAY_ADDRESS_NV, 16#8F23). 5076-define(GL_INDEX_ARRAY_ADDRESS_NV, 16#8F24). 5077-define(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, 16#8F25). 5078-define(GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 16#8F26). 5079-define(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 16#8F27). 5080-define(GL_FOG_COORD_ARRAY_ADDRESS_NV, 16#8F28). 5081-define(GL_ELEMENT_ARRAY_ADDRESS_NV, 16#8F29). 5082-define(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 16#8F2A). 5083-define(GL_VERTEX_ARRAY_LENGTH_NV, 16#8F2B). 5084-define(GL_NORMAL_ARRAY_LENGTH_NV, 16#8F2C). 5085-define(GL_COLOR_ARRAY_LENGTH_NV, 16#8F2D). 5086-define(GL_INDEX_ARRAY_LENGTH_NV, 16#8F2E). 5087-define(GL_TEXTURE_COORD_ARRAY_LENGTH_NV, 16#8F2F). 5088-define(GL_EDGE_FLAG_ARRAY_LENGTH_NV, 16#8F30). 5089-define(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 16#8F31). 5090-define(GL_FOG_COORD_ARRAY_LENGTH_NV, 16#8F32). 5091-define(GL_ELEMENT_ARRAY_LENGTH_NV, 16#8F33). 5092-define(GL_DRAW_INDIRECT_UNIFIED_NV, 16#8F40). 5093-define(GL_DRAW_INDIRECT_ADDRESS_NV, 16#8F41). 5094-define(GL_DRAW_INDIRECT_LENGTH_NV, 16#8F42). 5095-define(GL_NV_vertex_program, 1). 5096-define(GL_VERTEX_PROGRAM_NV, 16#8620). 5097-define(GL_VERTEX_STATE_PROGRAM_NV, 16#8621). 5098-define(GL_ATTRIB_ARRAY_SIZE_NV, 16#8623). 5099-define(GL_ATTRIB_ARRAY_STRIDE_NV, 16#8624). 5100-define(GL_ATTRIB_ARRAY_TYPE_NV, 16#8625). 5101-define(GL_CURRENT_ATTRIB_NV, 16#8626). 5102-define(GL_PROGRAM_LENGTH_NV, 16#8627). 5103-define(GL_PROGRAM_STRING_NV, 16#8628). 5104-define(GL_MODELVIEW_PROJECTION_NV, 16#8629). 5105-define(GL_IDENTITY_NV, 16#862A). 5106-define(GL_INVERSE_NV, 16#862B). 5107-define(GL_TRANSPOSE_NV, 16#862C). 5108-define(GL_INVERSE_TRANSPOSE_NV, 16#862D). 5109-define(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, 16#862E). 5110-define(GL_MAX_TRACK_MATRICES_NV, 16#862F). 5111-define(GL_MATRIX0_NV, 16#8630). 5112-define(GL_MATRIX1_NV, 16#8631). 5113-define(GL_MATRIX2_NV, 16#8632). 5114-define(GL_MATRIX3_NV, 16#8633). 5115-define(GL_MATRIX4_NV, 16#8634). 5116-define(GL_MATRIX5_NV, 16#8635). 5117-define(GL_MATRIX6_NV, 16#8636). 5118-define(GL_MATRIX7_NV, 16#8637). 5119-define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640). 5120-define(GL_CURRENT_MATRIX_NV, 16#8641). 5121-define(GL_VERTEX_PROGRAM_POINT_SIZE_NV, 16#8642). 5122-define(GL_VERTEX_PROGRAM_TWO_SIDE_NV, 16#8643). 5123-define(GL_PROGRAM_PARAMETER_NV, 16#8644). 5124-define(GL_ATTRIB_ARRAY_POINTER_NV, 16#8645). 5125-define(GL_PROGRAM_TARGET_NV, 16#8646). 5126-define(GL_PROGRAM_RESIDENT_NV, 16#8647). 5127-define(GL_TRACK_MATRIX_NV, 16#8648). 5128-define(GL_TRACK_MATRIX_TRANSFORM_NV, 16#8649). 5129-define(GL_VERTEX_PROGRAM_BINDING_NV, 16#864A). 5130-define(GL_PROGRAM_ERROR_POSITION_NV, 16#864B). 5131-define(GL_VERTEX_ATTRIB_ARRAY0_NV, 16#8650). 5132-define(GL_VERTEX_ATTRIB_ARRAY1_NV, 16#8651). 5133-define(GL_VERTEX_ATTRIB_ARRAY2_NV, 16#8652). 5134-define(GL_VERTEX_ATTRIB_ARRAY3_NV, 16#8653). 5135-define(GL_VERTEX_ATTRIB_ARRAY4_NV, 16#8654). 5136-define(GL_VERTEX_ATTRIB_ARRAY5_NV, 16#8655). 5137-define(GL_VERTEX_ATTRIB_ARRAY6_NV, 16#8656). 5138-define(GL_VERTEX_ATTRIB_ARRAY7_NV, 16#8657). 5139-define(GL_VERTEX_ATTRIB_ARRAY8_NV, 16#8658). 5140-define(GL_VERTEX_ATTRIB_ARRAY9_NV, 16#8659). 5141-define(GL_VERTEX_ATTRIB_ARRAY10_NV, 16#865A). 5142-define(GL_VERTEX_ATTRIB_ARRAY11_NV, 16#865B). 5143-define(GL_VERTEX_ATTRIB_ARRAY12_NV, 16#865C). 5144-define(GL_VERTEX_ATTRIB_ARRAY13_NV, 16#865D). 5145-define(GL_VERTEX_ATTRIB_ARRAY14_NV, 16#865E). 5146-define(GL_VERTEX_ATTRIB_ARRAY15_NV, 16#865F). 5147-define(GL_MAP1_VERTEX_ATTRIB0_4_NV, 16#8660). 5148-define(GL_MAP1_VERTEX_ATTRIB1_4_NV, 16#8661). 5149-define(GL_MAP1_VERTEX_ATTRIB2_4_NV, 16#8662). 5150-define(GL_MAP1_VERTEX_ATTRIB3_4_NV, 16#8663). 5151-define(GL_MAP1_VERTEX_ATTRIB4_4_NV, 16#8664). 5152-define(GL_MAP1_VERTEX_ATTRIB5_4_NV, 16#8665). 5153-define(GL_MAP1_VERTEX_ATTRIB6_4_NV, 16#8666). 5154-define(GL_MAP1_VERTEX_ATTRIB7_4_NV, 16#8667). 5155-define(GL_MAP1_VERTEX_ATTRIB8_4_NV, 16#8668). 5156-define(GL_MAP1_VERTEX_ATTRIB9_4_NV, 16#8669). 5157-define(GL_MAP1_VERTEX_ATTRIB10_4_NV, 16#866A). 5158-define(GL_MAP1_VERTEX_ATTRIB11_4_NV, 16#866B). 5159-define(GL_MAP1_VERTEX_ATTRIB12_4_NV, 16#866C). 5160-define(GL_MAP1_VERTEX_ATTRIB13_4_NV, 16#866D). 5161-define(GL_MAP1_VERTEX_ATTRIB14_4_NV, 16#866E). 5162-define(GL_MAP1_VERTEX_ATTRIB15_4_NV, 16#866F). 5163-define(GL_MAP2_VERTEX_ATTRIB0_4_NV, 16#8670). 5164-define(GL_MAP2_VERTEX_ATTRIB1_4_NV, 16#8671). 5165-define(GL_MAP2_VERTEX_ATTRIB2_4_NV, 16#8672). 5166-define(GL_MAP2_VERTEX_ATTRIB3_4_NV, 16#8673). 5167-define(GL_MAP2_VERTEX_ATTRIB4_4_NV, 16#8674). 5168-define(GL_MAP2_VERTEX_ATTRIB5_4_NV, 16#8675). 5169-define(GL_MAP2_VERTEX_ATTRIB6_4_NV, 16#8676). 5170-define(GL_MAP2_VERTEX_ATTRIB7_4_NV, 16#8677). 5171-define(GL_MAP2_VERTEX_ATTRIB8_4_NV, 16#8678). 5172-define(GL_MAP2_VERTEX_ATTRIB9_4_NV, 16#8679). 5173-define(GL_MAP2_VERTEX_ATTRIB10_4_NV, 16#867A). 5174-define(GL_MAP2_VERTEX_ATTRIB11_4_NV, 16#867B). 5175-define(GL_MAP2_VERTEX_ATTRIB12_4_NV, 16#867C). 5176-define(GL_MAP2_VERTEX_ATTRIB13_4_NV, 16#867D). 5177-define(GL_MAP2_VERTEX_ATTRIB14_4_NV, 16#867E). 5178-define(GL_MAP2_VERTEX_ATTRIB15_4_NV, 16#867F). 5179-define(GL_NV_vertex_program1_1, 1). 5180-define(GL_NV_vertex_program2, 1). 5181-define(GL_NV_vertex_program2_option, 1). 5182-define(GL_NV_vertex_program3, 1). 5183-define(GL_NV_vertex_program4, 1). 5184-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, 16#88FD). 5185-define(GL_NV_video_capture, 1). 5186-define(GL_VIDEO_BUFFER_NV, 16#9020). 5187-define(GL_VIDEO_BUFFER_BINDING_NV, 16#9021). 5188-define(GL_FIELD_UPPER_NV, 16#9022). 5189-define(GL_FIELD_LOWER_NV, 16#9023). 5190-define(GL_NUM_VIDEO_CAPTURE_STREAMS_NV, 16#9024). 5191-define(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 16#9025). 5192-define(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 16#9026). 5193-define(GL_LAST_VIDEO_CAPTURE_STATUS_NV, 16#9027). 5194-define(GL_VIDEO_BUFFER_PITCH_NV, 16#9028). 5195-define(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 16#9029). 5196-define(GL_VIDEO_COLOR_CONVERSION_MAX_NV, 16#902A). 5197-define(GL_VIDEO_COLOR_CONVERSION_MIN_NV, 16#902B). 5198-define(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 16#902C). 5199-define(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, 16#902D). 5200-define(GL_PARTIAL_SUCCESS_NV, 16#902E). 5201-define(GL_SUCCESS_NV, 16#902F). 5202-define(GL_FAILURE_NV, 16#9030). 5203-define(GL_YCBYCR8_422_NV, 16#9031). 5204-define(GL_YCBAYCR8A_4224_NV, 16#9032). 5205-define(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 16#9033). 5206-define(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 16#9034). 5207-define(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 16#9035). 5208-define(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 16#9036). 5209-define(GL_Z4Y12Z4CB12Z4CR12_444_NV, 16#9037). 5210-define(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 16#9038). 5211-define(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, 16#9039). 5212-define(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 16#903A). 5213-define(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 16#903B). 5214-define(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, 16#903C). 5215-define(GL_NV_viewport_array2, 1). 5216-define(GL_NV_viewport_swizzle, 1). 5217-define(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV, 16#9350). 5218-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV, 16#9351). 5219-define(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV, 16#9352). 5220-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV, 16#9353). 5221-define(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV, 16#9354). 5222-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV, 16#9355). 5223-define(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV, 16#9356). 5224-define(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV, 16#9357). 5225-define(GL_VIEWPORT_SWIZZLE_X_NV, 16#9358). 5226-define(GL_VIEWPORT_SWIZZLE_Y_NV, 16#9359). 5227-define(GL_VIEWPORT_SWIZZLE_Z_NV, 16#935A). 5228-define(GL_VIEWPORT_SWIZZLE_W_NV, 16#935B). 5229-define(GL_OML_interlace, 1). 5230-define(GL_INTERLACE_OML, 16#8980). 5231-define(GL_INTERLACE_READ_OML, 16#8981). 5232-define(GL_OML_resample, 1). 5233-define(GL_PACK_RESAMPLE_OML, 16#8984). 5234-define(GL_UNPACK_RESAMPLE_OML, 16#8985). 5235-define(GL_RESAMPLE_REPLICATE_OML, 16#8986). 5236-define(GL_RESAMPLE_ZERO_FILL_OML, 16#8987). 5237-define(GL_RESAMPLE_AVERAGE_OML, 16#8988). 5238-define(GL_RESAMPLE_DECIMATE_OML, 16#8989). 5239-define(GL_OML_subsample, 1). 5240-define(GL_FORMAT_SUBSAMPLE_24_24_OML, 16#8982). 5241-define(GL_FORMAT_SUBSAMPLE_244_244_OML, 16#8983). 5242-define(GL_OVR_multiview, 1). 5243-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, 16#9630). 5244-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, 16#9632). 5245-define(GL_MAX_VIEWS_OVR, 16#9631). 5246-define(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, 16#9633). 5247-define(GL_OVR_multiview2, 1). 5248-define(GL_PGI_misc_hints, 1). 5249-define(GL_PREFER_DOUBLEBUFFER_HINT_PGI, 16#1A1F8). 5250-define(GL_CONSERVE_MEMORY_HINT_PGI, 16#1A1FD). 5251-define(GL_RECLAIM_MEMORY_HINT_PGI, 16#1A1FE). 5252-define(GL_NATIVE_GRAPHICS_HANDLE_PGI, 16#1A202). 5253-define(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, 16#1A203). 5254-define(GL_NATIVE_GRAPHICS_END_HINT_PGI, 16#1A204). 5255-define(GL_ALWAYS_FAST_HINT_PGI, 16#1A20C). 5256-define(GL_ALWAYS_SOFT_HINT_PGI, 16#1A20D). 5257-define(GL_ALLOW_DRAW_OBJ_HINT_PGI, 16#1A20E). 5258-define(GL_ALLOW_DRAW_WIN_HINT_PGI, 16#1A20F). 5259-define(GL_ALLOW_DRAW_FRG_HINT_PGI, 16#1A210). 5260-define(GL_ALLOW_DRAW_MEM_HINT_PGI, 16#1A211). 5261-define(GL_STRICT_DEPTHFUNC_HINT_PGI, 16#1A216). 5262-define(GL_STRICT_LIGHTING_HINT_PGI, 16#1A217). 5263-define(GL_STRICT_SCISSOR_HINT_PGI, 16#1A218). 5264-define(GL_FULL_STIPPLE_HINT_PGI, 16#1A219). 5265-define(GL_CLIP_NEAR_HINT_PGI, 16#1A220). 5266-define(GL_CLIP_FAR_HINT_PGI, 16#1A221). 5267-define(GL_WIDE_LINE_HINT_PGI, 16#1A222). 5268-define(GL_BACK_NORMALS_HINT_PGI, 16#1A223). 5269-define(GL_PGI_vertex_hints, 1). 5270-define(GL_VERTEX_DATA_HINT_PGI, 16#1A22A). 5271-define(GL_VERTEX_CONSISTENT_HINT_PGI, 16#1A22B). 5272-define(GL_MATERIAL_SIDE_HINT_PGI, 16#1A22C). 5273-define(GL_MAX_VERTEX_HINT_PGI, 16#1A22D). 5274-define(GL_COLOR3_BIT_PGI, 16#00010000). 5275-define(GL_COLOR4_BIT_PGI, 16#00020000). 5276-define(GL_EDGEFLAG_BIT_PGI, 16#00040000). 5277-define(GL_INDEX_BIT_PGI, 16#00080000). 5278-define(GL_MAT_AMBIENT_BIT_PGI, 16#00100000). 5279-define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#00200000). 5280-define(GL_MAT_DIFFUSE_BIT_PGI, 16#00400000). 5281-define(GL_MAT_EMISSION_BIT_PGI, 16#00800000). 5282-define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#01000000). 5283-define(GL_MAT_SHININESS_BIT_PGI, 16#02000000). 5284-define(GL_MAT_SPECULAR_BIT_PGI, 16#04000000). 5285-define(GL_NORMAL_BIT_PGI, 16#08000000). 5286-define(GL_TEXCOORD1_BIT_PGI, 16#10000000). 5287-define(GL_TEXCOORD2_BIT_PGI, 16#20000000). 5288-define(GL_TEXCOORD3_BIT_PGI, 16#40000000). 5289-define(GL_TEXCOORD4_BIT_PGI, 16#80000000). 5290-define(GL_VERTEX23_BIT_PGI, 16#00000004). 5291-define(GL_VERTEX4_BIT_PGI, 16#00000008). 5292-define(GL_REND_screen_coordinates, 1). 5293-define(GL_SCREEN_COORDINATES_REND, 16#8490). 5294-define(GL_INVERTED_SCREEN_W_REND, 16#8491). 5295-define(GL_S3_s3tc, 1). 5296-define(GL_RGB_S3TC, 16#83A0). 5297-define(GL_RGB4_S3TC, 16#83A1). 5298-define(GL_RGBA_S3TC, 16#83A2). 5299-define(GL_RGBA4_S3TC, 16#83A3). 5300-define(GL_RGBA_DXT5_S3TC, 16#83A4). 5301-define(GL_RGBA4_DXT5_S3TC, 16#83A5). 5302-define(GL_SGIS_detail_texture, 1). 5303-define(GL_DETAIL_TEXTURE_2D_SGIS, 16#8095). 5304-define(GL_DETAIL_TEXTURE_2D_BINDING_SGIS, 16#8096). 5305-define(GL_LINEAR_DETAIL_SGIS, 16#8097). 5306-define(GL_LINEAR_DETAIL_ALPHA_SGIS, 16#8098). 5307-define(GL_LINEAR_DETAIL_COLOR_SGIS, 16#8099). 5308-define(GL_DETAIL_TEXTURE_LEVEL_SGIS, 16#809A). 5309-define(GL_DETAIL_TEXTURE_MODE_SGIS, 16#809B). 5310-define(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, 16#809C). 5311-define(GL_SGIS_fog_function, 1). 5312-define(GL_FOG_FUNC_SGIS, 16#812A). 5313-define(GL_FOG_FUNC_POINTS_SGIS, 16#812B). 5314-define(GL_MAX_FOG_FUNC_POINTS_SGIS, 16#812C). 5315-define(GL_SGIS_generate_mipmap, 1). 5316-define(GL_GENERATE_MIPMAP_SGIS, 16#8191). 5317-define(GL_GENERATE_MIPMAP_HINT_SGIS, 16#8192). 5318-define(GL_SGIS_multisample, 1). 5319-define(GL_MULTISAMPLE_SGIS, 16#809D). 5320-define(GL_SAMPLE_ALPHA_TO_MASK_SGIS, 16#809E). 5321-define(GL_SAMPLE_ALPHA_TO_ONE_SGIS, 16#809F). 5322-define(GL_SAMPLE_MASK_SGIS, 16#80A0). 5323-define(GL_1PASS_SGIS, 16#80A1). 5324-define(GL_2PASS_0_SGIS, 16#80A2). 5325-define(GL_2PASS_1_SGIS, 16#80A3). 5326-define(GL_4PASS_0_SGIS, 16#80A4). 5327-define(GL_4PASS_1_SGIS, 16#80A5). 5328-define(GL_4PASS_2_SGIS, 16#80A6). 5329-define(GL_4PASS_3_SGIS, 16#80A7). 5330-define(GL_SAMPLE_BUFFERS_SGIS, 16#80A8). 5331-define(GL_SAMPLES_SGIS, 16#80A9). 5332-define(GL_SAMPLE_MASK_VALUE_SGIS, 16#80AA). 5333-define(GL_SAMPLE_MASK_INVERT_SGIS, 16#80AB). 5334-define(GL_SAMPLE_PATTERN_SGIS, 16#80AC). 5335-define(GL_SGIS_pixel_texture, 1). 5336-define(GL_PIXEL_TEXTURE_SGIS, 16#8353). 5337-define(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, 16#8354). 5338-define(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, 16#8355). 5339-define(GL_PIXEL_GROUP_COLOR_SGIS, 16#8356). 5340-define(GL_SGIS_point_line_texgen, 1). 5341-define(GL_EYE_DISTANCE_TO_POINT_SGIS, 16#81F0). 5342-define(GL_OBJECT_DISTANCE_TO_POINT_SGIS, 16#81F1). 5343-define(GL_EYE_DISTANCE_TO_LINE_SGIS, 16#81F2). 5344-define(GL_OBJECT_DISTANCE_TO_LINE_SGIS, 16#81F3). 5345-define(GL_EYE_POINT_SGIS, 16#81F4). 5346-define(GL_OBJECT_POINT_SGIS, 16#81F5). 5347-define(GL_EYE_LINE_SGIS, 16#81F6). 5348-define(GL_OBJECT_LINE_SGIS, 16#81F7). 5349-define(GL_SGIS_point_parameters, 1). 5350-define(GL_POINT_SIZE_MIN_SGIS, 16#8126). 5351-define(GL_POINT_SIZE_MAX_SGIS, 16#8127). 5352-define(GL_POINT_FADE_THRESHOLD_SIZE_SGIS, 16#8128). 5353-define(GL_DISTANCE_ATTENUATION_SGIS, 16#8129). 5354-define(GL_SGIS_sharpen_texture, 1). 5355-define(GL_LINEAR_SHARPEN_SGIS, 16#80AD). 5356-define(GL_LINEAR_SHARPEN_ALPHA_SGIS, 16#80AE). 5357-define(GL_LINEAR_SHARPEN_COLOR_SGIS, 16#80AF). 5358-define(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, 16#80B0). 5359-define(GL_SGIS_texture4D, 1). 5360-define(GL_PACK_SKIP_VOLUMES_SGIS, 16#8130). 5361-define(GL_PACK_IMAGE_DEPTH_SGIS, 16#8131). 5362-define(GL_UNPACK_SKIP_VOLUMES_SGIS, 16#8132). 5363-define(GL_UNPACK_IMAGE_DEPTH_SGIS, 16#8133). 5364-define(GL_TEXTURE_4D_SGIS, 16#8134). 5365-define(GL_PROXY_TEXTURE_4D_SGIS, 16#8135). 5366-define(GL_TEXTURE_4DSIZE_SGIS, 16#8136). 5367-define(GL_TEXTURE_WRAP_Q_SGIS, 16#8137). 5368-define(GL_MAX_4D_TEXTURE_SIZE_SGIS, 16#8138). 5369-define(GL_TEXTURE_4D_BINDING_SGIS, 16#814F). 5370-define(GL_SGIS_texture_border_clamp, 1). 5371-define(GL_CLAMP_TO_BORDER_SGIS, 16#812D). 5372-define(GL_SGIS_texture_color_mask, 1). 5373-define(GL_TEXTURE_COLOR_WRITEMASK_SGIS, 16#81EF). 5374-define(GL_SGIS_texture_edge_clamp, 1). 5375-define(GL_CLAMP_TO_EDGE_SGIS, 16#812F). 5376-define(GL_SGIS_texture_filter4, 1). 5377-define(GL_FILTER4_SGIS, 16#8146). 5378-define(GL_TEXTURE_FILTER4_SIZE_SGIS, 16#8147). 5379-define(GL_SGIS_texture_lod, 1). 5380-define(GL_TEXTURE_MIN_LOD_SGIS, 16#813A). 5381-define(GL_TEXTURE_MAX_LOD_SGIS, 16#813B). 5382-define(GL_TEXTURE_BASE_LEVEL_SGIS, 16#813C). 5383-define(GL_TEXTURE_MAX_LEVEL_SGIS, 16#813D). 5384-define(GL_SGIS_texture_select, 1). 5385-define(GL_DUAL_ALPHA4_SGIS, 16#8110). 5386-define(GL_DUAL_ALPHA8_SGIS, 16#8111). 5387-define(GL_DUAL_ALPHA12_SGIS, 16#8112). 5388-define(GL_DUAL_ALPHA16_SGIS, 16#8113). 5389-define(GL_DUAL_LUMINANCE4_SGIS, 16#8114). 5390-define(GL_DUAL_LUMINANCE8_SGIS, 16#8115). 5391-define(GL_DUAL_LUMINANCE12_SGIS, 16#8116). 5392-define(GL_DUAL_LUMINANCE16_SGIS, 16#8117). 5393-define(GL_DUAL_INTENSITY4_SGIS, 16#8118). 5394-define(GL_DUAL_INTENSITY8_SGIS, 16#8119). 5395-define(GL_DUAL_INTENSITY12_SGIS, 16#811A). 5396-define(GL_DUAL_INTENSITY16_SGIS, 16#811B). 5397-define(GL_DUAL_LUMINANCE_ALPHA4_SGIS, 16#811C). 5398-define(GL_DUAL_LUMINANCE_ALPHA8_SGIS, 16#811D). 5399-define(GL_QUAD_ALPHA4_SGIS, 16#811E). 5400-define(GL_QUAD_ALPHA8_SGIS, 16#811F). 5401-define(GL_QUAD_LUMINANCE4_SGIS, 16#8120). 5402-define(GL_QUAD_LUMINANCE8_SGIS, 16#8121). 5403-define(GL_QUAD_INTENSITY4_SGIS, 16#8122). 5404-define(GL_QUAD_INTENSITY8_SGIS, 16#8123). 5405-define(GL_DUAL_TEXTURE_SELECT_SGIS, 16#8124). 5406-define(GL_QUAD_TEXTURE_SELECT_SGIS, 16#8125). 5407-define(GL_SGIX_async, 1). 5408-define(GL_ASYNC_MARKER_SGIX, 16#8329). 5409-define(GL_SGIX_async_histogram, 1). 5410-define(GL_ASYNC_HISTOGRAM_SGIX, 16#832C). 5411-define(GL_MAX_ASYNC_HISTOGRAM_SGIX, 16#832D). 5412-define(GL_SGIX_async_pixel, 1). 5413-define(GL_ASYNC_TEX_IMAGE_SGIX, 16#835C). 5414-define(GL_ASYNC_DRAW_PIXELS_SGIX, 16#835D). 5415-define(GL_ASYNC_READ_PIXELS_SGIX, 16#835E). 5416-define(GL_MAX_ASYNC_TEX_IMAGE_SGIX, 16#835F). 5417-define(GL_MAX_ASYNC_DRAW_PIXELS_SGIX, 16#8360). 5418-define(GL_MAX_ASYNC_READ_PIXELS_SGIX, 16#8361). 5419-define(GL_SGIX_blend_alpha_minmax, 1). 5420-define(GL_ALPHA_MIN_SGIX, 16#8320). 5421-define(GL_ALPHA_MAX_SGIX, 16#8321). 5422-define(GL_SGIX_calligraphic_fragment, 1). 5423-define(GL_CALLIGRAPHIC_FRAGMENT_SGIX, 16#8183). 5424-define(GL_SGIX_clipmap, 1). 5425-define(GL_LINEAR_CLIPMAP_LINEAR_SGIX, 16#8170). 5426-define(GL_TEXTURE_CLIPMAP_CENTER_SGIX, 16#8171). 5427-define(GL_TEXTURE_CLIPMAP_FRAME_SGIX, 16#8172). 5428-define(GL_TEXTURE_CLIPMAP_OFFSET_SGIX, 16#8173). 5429-define(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8174). 5430-define(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, 16#8175). 5431-define(GL_TEXTURE_CLIPMAP_DEPTH_SGIX, 16#8176). 5432-define(GL_MAX_CLIPMAP_DEPTH_SGIX, 16#8177). 5433-define(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8178). 5434-define(GL_NEAREST_CLIPMAP_NEAREST_SGIX, 16#844D). 5435-define(GL_NEAREST_CLIPMAP_LINEAR_SGIX, 16#844E). 5436-define(GL_LINEAR_CLIPMAP_NEAREST_SGIX, 16#844F). 5437-define(GL_SGIX_convolution_accuracy, 1). 5438-define(GL_CONVOLUTION_HINT_SGIX, 16#8316). 5439-define(GL_SGIX_depth_pass_instrument, 1). 5440-define(GL_SGIX_depth_texture, 1). 5441-define(GL_DEPTH_COMPONENT16_SGIX, 16#81A5). 5442-define(GL_DEPTH_COMPONENT24_SGIX, 16#81A6). 5443-define(GL_DEPTH_COMPONENT32_SGIX, 16#81A7). 5444-define(GL_SGIX_flush_raster, 1). 5445-define(GL_SGIX_fog_offset, 1). 5446-define(GL_FOG_OFFSET_SGIX, 16#8198). 5447-define(GL_FOG_OFFSET_VALUE_SGIX, 16#8199). 5448-define(GL_SGIX_fragment_lighting, 1). 5449-define(GL_FRAGMENT_LIGHTING_SGIX, 16#8400). 5450-define(GL_FRAGMENT_COLOR_MATERIAL_SGIX, 16#8401). 5451-define(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, 16#8402). 5452-define(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, 16#8403). 5453-define(GL_MAX_FRAGMENT_LIGHTS_SGIX, 16#8404). 5454-define(GL_MAX_ACTIVE_LIGHTS_SGIX, 16#8405). 5455-define(GL_CURRENT_RASTER_NORMAL_SGIX, 16#8406). 5456-define(GL_LIGHT_ENV_MODE_SGIX, 16#8407). 5457-define(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, 16#8408). 5458-define(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, 16#8409). 5459-define(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, 16#840A). 5460-define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). 5461-define(GL_FRAGMENT_LIGHT0_SGIX, 16#840C). 5462-define(GL_FRAGMENT_LIGHT1_SGIX, 16#840D). 5463-define(GL_FRAGMENT_LIGHT2_SGIX, 16#840E). 5464-define(GL_FRAGMENT_LIGHT3_SGIX, 16#840F). 5465-define(GL_FRAGMENT_LIGHT4_SGIX, 16#8410). 5466-define(GL_FRAGMENT_LIGHT5_SGIX, 16#8411). 5467-define(GL_FRAGMENT_LIGHT6_SGIX, 16#8412). 5468-define(GL_FRAGMENT_LIGHT7_SGIX, 16#8413). 5469-define(GL_SGIX_framezoom, 1). 5470-define(GL_FRAMEZOOM_SGIX, 16#818B). 5471-define(GL_FRAMEZOOM_FACTOR_SGIX, 16#818C). 5472-define(GL_MAX_FRAMEZOOM_FACTOR_SGIX, 16#818D). 5473-define(GL_SGIX_igloo_interface, 1). 5474-define(GL_SGIX_instruments, 1). 5475-define(GL_INSTRUMENT_BUFFER_POINTER_SGIX, 16#8180). 5476-define(GL_INSTRUMENT_MEASUREMENTS_SGIX, 16#8181). 5477-define(GL_SGIX_interlace, 1). 5478-define(GL_INTERLACE_SGIX, 16#8094). 5479-define(GL_SGIX_ir_instrument1, 1). 5480-define(GL_IR_INSTRUMENT1_SGIX, 16#817F). 5481-define(GL_SGIX_list_priority, 1). 5482-define(GL_LIST_PRIORITY_SGIX, 16#8182). 5483-define(GL_SGIX_pixel_texture, 1). 5484-define(GL_PIXEL_TEX_GEN_SGIX, 16#8139). 5485-define(GL_PIXEL_TEX_GEN_MODE_SGIX, 16#832B). 5486-define(GL_SGIX_pixel_tiles, 1). 5487-define(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, 16#813E). 5488-define(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, 16#813F). 5489-define(GL_PIXEL_TILE_WIDTH_SGIX, 16#8140). 5490-define(GL_PIXEL_TILE_HEIGHT_SGIX, 16#8141). 5491-define(GL_PIXEL_TILE_GRID_WIDTH_SGIX, 16#8142). 5492-define(GL_PIXEL_TILE_GRID_HEIGHT_SGIX, 16#8143). 5493-define(GL_PIXEL_TILE_GRID_DEPTH_SGIX, 16#8144). 5494-define(GL_PIXEL_TILE_CACHE_SIZE_SGIX, 16#8145). 5495-define(GL_SGIX_polynomial_ffd, 1). 5496-define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#00000001). 5497-define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#00000002). 5498-define(GL_GEOMETRY_DEFORMATION_SGIX, 16#8194). 5499-define(GL_TEXTURE_DEFORMATION_SGIX, 16#8195). 5500-define(GL_DEFORMATIONS_MASK_SGIX, 16#8196). 5501-define(GL_MAX_DEFORMATION_ORDER_SGIX, 16#8197). 5502-define(GL_SGIX_reference_plane, 1). 5503-define(GL_REFERENCE_PLANE_SGIX, 16#817D). 5504-define(GL_REFERENCE_PLANE_EQUATION_SGIX, 16#817E). 5505-define(GL_SGIX_resample, 1). 5506-define(GL_PACK_RESAMPLE_SGIX, 16#842E). 5507-define(GL_UNPACK_RESAMPLE_SGIX, 16#842F). 5508-define(GL_RESAMPLE_REPLICATE_SGIX, 16#8433). 5509-define(GL_RESAMPLE_ZERO_FILL_SGIX, 16#8434). 5510-define(GL_RESAMPLE_DECIMATE_SGIX, 16#8430). 5511-define(GL_SGIX_scalebias_hint, 1). 5512-define(GL_SCALEBIAS_HINT_SGIX, 16#8322). 5513-define(GL_SGIX_shadow, 1). 5514-define(GL_TEXTURE_COMPARE_SGIX, 16#819A). 5515-define(GL_TEXTURE_COMPARE_OPERATOR_SGIX, 16#819B). 5516-define(GL_TEXTURE_LEQUAL_R_SGIX, 16#819C). 5517-define(GL_TEXTURE_GEQUAL_R_SGIX, 16#819D). 5518-define(GL_SGIX_shadow_ambient, 1). 5519-define(GL_SHADOW_AMBIENT_SGIX, 16#80BF). 5520-define(GL_SGIX_sprite, 1). 5521-define(GL_SPRITE_SGIX, 16#8148). 5522-define(GL_SPRITE_MODE_SGIX, 16#8149). 5523-define(GL_SPRITE_AXIS_SGIX, 16#814A). 5524-define(GL_SPRITE_TRANSLATION_SGIX, 16#814B). 5525-define(GL_SPRITE_AXIAL_SGIX, 16#814C). 5526-define(GL_SPRITE_OBJECT_ALIGNED_SGIX, 16#814D). 5527-define(GL_SPRITE_EYE_ALIGNED_SGIX, 16#814E). 5528-define(GL_SGIX_subsample, 1). 5529-define(GL_PACK_SUBSAMPLE_RATE_SGIX, 16#85A0). 5530-define(GL_UNPACK_SUBSAMPLE_RATE_SGIX, 16#85A1). 5531-define(GL_PIXEL_SUBSAMPLE_4444_SGIX, 16#85A2). 5532-define(GL_PIXEL_SUBSAMPLE_2424_SGIX, 16#85A3). 5533-define(GL_PIXEL_SUBSAMPLE_4242_SGIX, 16#85A4). 5534-define(GL_SGIX_tag_sample_buffer, 1). 5535-define(GL_SGIX_texture_add_env, 1). 5536-define(GL_TEXTURE_ENV_BIAS_SGIX, 16#80BE). 5537-define(GL_SGIX_texture_coordinate_clamp, 1). 5538-define(GL_TEXTURE_MAX_CLAMP_S_SGIX, 16#8369). 5539-define(GL_TEXTURE_MAX_CLAMP_T_SGIX, 16#836A). 5540-define(GL_TEXTURE_MAX_CLAMP_R_SGIX, 16#836B). 5541-define(GL_SGIX_texture_lod_bias, 1). 5542-define(GL_TEXTURE_LOD_BIAS_S_SGIX, 16#818E). 5543-define(GL_TEXTURE_LOD_BIAS_T_SGIX, 16#818F). 5544-define(GL_TEXTURE_LOD_BIAS_R_SGIX, 16#8190). 5545-define(GL_SGIX_texture_multi_buffer, 1). 5546-define(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, 16#812E). 5547-define(GL_SGIX_texture_scale_bias, 1). 5548-define(GL_POST_TEXTURE_FILTER_BIAS_SGIX, 16#8179). 5549-define(GL_POST_TEXTURE_FILTER_SCALE_SGIX, 16#817A). 5550-define(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, 16#817B). 5551-define(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, 16#817C). 5552-define(GL_SGIX_vertex_preclip, 1). 5553-define(GL_VERTEX_PRECLIP_SGIX, 16#83EE). 5554-define(GL_VERTEX_PRECLIP_HINT_SGIX, 16#83EF). 5555-define(GL_SGIX_ycrcb, 1). 5556-define(GL_YCRCB_422_SGIX, 16#81BB). 5557-define(GL_YCRCB_444_SGIX, 16#81BC). 5558-define(GL_SGIX_ycrcb_subsample, 1). 5559-define(GL_SGIX_ycrcba, 1). 5560-define(GL_YCRCB_SGIX, 16#8318). 5561-define(GL_YCRCBA_SGIX, 16#8319). 5562-define(GL_SGI_color_matrix, 1). 5563-define(GL_COLOR_MATRIX_SGI, 16#80B1). 5564-define(GL_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B2). 5565-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B3). 5566-define(GL_POST_COLOR_MATRIX_RED_SCALE_SGI, 16#80B4). 5567-define(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, 16#80B5). 5568-define(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, 16#80B6). 5569-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, 16#80B7). 5570-define(GL_POST_COLOR_MATRIX_RED_BIAS_SGI, 16#80B8). 5571-define(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, 16#80B9). 5572-define(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, 16#80BA). 5573-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, 16#80BB). 5574-define(GL_SGI_color_table, 1). 5575-define(GL_COLOR_TABLE_SGI, 16#80D0). 5576-define(GL_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D1). 5577-define(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D2). 5578-define(GL_PROXY_COLOR_TABLE_SGI, 16#80D3). 5579-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D4). 5580-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D5). 5581-define(GL_COLOR_TABLE_SCALE_SGI, 16#80D6). 5582-define(GL_COLOR_TABLE_BIAS_SGI, 16#80D7). 5583-define(GL_COLOR_TABLE_FORMAT_SGI, 16#80D8). 5584-define(GL_COLOR_TABLE_WIDTH_SGI, 16#80D9). 5585-define(GL_COLOR_TABLE_RED_SIZE_SGI, 16#80DA). 5586-define(GL_COLOR_TABLE_GREEN_SIZE_SGI, 16#80DB). 5587-define(GL_COLOR_TABLE_BLUE_SIZE_SGI, 16#80DC). 5588-define(GL_COLOR_TABLE_ALPHA_SIZE_SGI, 16#80DD). 5589-define(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, 16#80DE). 5590-define(GL_COLOR_TABLE_INTENSITY_SIZE_SGI, 16#80DF). 5591-define(GL_SGI_texture_color_table, 1). 5592-define(GL_TEXTURE_COLOR_TABLE_SGI, 16#80BC). 5593-define(GL_PROXY_TEXTURE_COLOR_TABLE_SGI, 16#80BD). 5594-define(GL_SUNX_constant_data, 1). 5595-define(GL_UNPACK_CONSTANT_DATA_SUNX, 16#81D5). 5596-define(GL_TEXTURE_CONSTANT_DATA_SUNX, 16#81D6). 5597-define(GL_SUN_convolution_border_modes, 1). 5598-define(GL_WRAP_BORDER_SUN, 16#81D4). 5599-define(GL_SUN_global_alpha, 1). 5600-define(GL_GLOBAL_ALPHA_SUN, 16#81D9). 5601-define(GL_GLOBAL_ALPHA_FACTOR_SUN, 16#81DA). 5602-define(GL_SUN_mesh_array, 1). 5603-define(GL_QUAD_MESH_SUN, 16#8614). 5604-define(GL_TRIANGLE_MESH_SUN, 16#8615). 5605-define(GL_SUN_slice_accum, 1). 5606-define(GL_SLICE_ACCUM_SUN, 16#85CC). 5607-define(GL_SUN_triangle_list, 1). 5608-define(GL_RESTART_SUN, 16#0001). 5609-define(GL_REPLACE_MIDDLE_SUN, 16#0002). 5610-define(GL_REPLACE_OLDEST_SUN, 16#0003). 5611-define(GL_TRIANGLE_LIST_SUN, 16#81D7). 5612-define(GL_REPLACEMENT_CODE_SUN, 16#81D8). 5613-define(GL_REPLACEMENT_CODE_ARRAY_SUN, 16#85C0). 5614-define(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, 16#85C1). 5615-define(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, 16#85C2). 5616-define(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, 16#85C3). 5617-define(GL_R1UI_V3F_SUN, 16#85C4). 5618-define(GL_R1UI_C4UB_V3F_SUN, 16#85C5). 5619-define(GL_R1UI_C3F_V3F_SUN, 16#85C6). 5620-define(GL_R1UI_N3F_V3F_SUN, 16#85C7). 5621-define(GL_R1UI_C4F_N3F_V3F_SUN, 16#85C8). 5622-define(GL_R1UI_T2F_V3F_SUN, 16#85C9). 5623-define(GL_R1UI_T2F_N3F_V3F_SUN, 16#85CA). 5624-define(GL_R1UI_T2F_C4F_N3F_V3F_SUN, 16#85CB). 5625-define(GL_SUN_vertex, 1). 5626-define(GL_WIN_phong_shading, 1). 5627-define(GL_PHONG_WIN, 16#80EA). 5628-define(GL_PHONG_HINT_WIN, 16#80EB). 5629-define(GL_WIN_specular_fog, 1). 5630-define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC). 5631