/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | internalformat_query.py | 14 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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H A D | internalformat_query2.py | 70 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | internalformat_query.py | 14 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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H A D | internalformat_query2.py | 70 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_internalformat_query.java | 45 int GL_NUM_SAMPLE_COUNTS = 0x9380; field
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H A D | ARB_internalformat_query2.java | 62 int GL_NUM_SAMPLE_COUNTS = 0x9380, field
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H A D | GL42.java | 299 int GL_NUM_SAMPLE_COUNTS = 0x9380; field
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_4_2.h | 38 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_2.py | 92 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_2.py | 94 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 379 renderManager_.SetScissor({ left, top, width, height });
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 379 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 379 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/ |
H A D | gl3.h | 798 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/ |
H A D | gl3.h | 798 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/ |
H A D | gl3.h | 798 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/ |
H A D | gl3.h | 798 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/ |
H A D | gl_headers.h | 795 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_0.py | 153 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_0.py | 169 GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) variable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/include/GLES3/ |
H A D | gl3.h | 993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | GLES30.java | 347 int GL_NUM_SAMPLE_COUNTS = 0x9380; field
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GLES3/ |
H A D | gl3.h | 975 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/include/GLES3/ |
H A D | gl3.h | 993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES3/ |
H A D | gl3.h | 993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
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