1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_4_2' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_4_2',error_checker=_errors._error_checker) 14GL_ACTIVE_ATOMIC_COUNTER_BUFFERS=_C('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS',0x92D9) 15GL_ALL_BARRIER_BITS=_C('GL_ALL_BARRIER_BITS',0xFFFFFFFF) 16GL_ATOMIC_COUNTER_BARRIER_BIT=_C('GL_ATOMIC_COUNTER_BARRIER_BIT',0x00001000) 17GL_ATOMIC_COUNTER_BUFFER=_C('GL_ATOMIC_COUNTER_BUFFER',0x92C0) 18GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS',0x92C5) 19GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES',0x92C6) 20GL_ATOMIC_COUNTER_BUFFER_BINDING=_C('GL_ATOMIC_COUNTER_BUFFER_BINDING',0x92C1) 21GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE',0x92C4) 22GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER',0x92CB) 23GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER',0x92CA) 24GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER',0x92C8) 25GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER',0x92C9) 26GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER',0x92C7) 27GL_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_SIZE',0x92C3) 28GL_ATOMIC_COUNTER_BUFFER_START=_C('GL_ATOMIC_COUNTER_BUFFER_START',0x92C2) 29GL_BUFFER_UPDATE_BARRIER_BIT=_C('GL_BUFFER_UPDATE_BARRIER_BIT',0x00000200) 30GL_COMMAND_BARRIER_BIT=_C('GL_COMMAND_BARRIER_BIT',0x00000040) 31GL_COMPRESSED_RGBA_BPTC_UNORM=_C('GL_COMPRESSED_RGBA_BPTC_UNORM',0x8E8C) 32GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT=_C('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',0x8E8E) 33GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT=_C('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',0x8E8F) 34GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM=_C('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',0x8E8D) 35GL_COPY_READ_BUFFER_BINDING=_C('GL_COPY_READ_BUFFER_BINDING',0x8F36) 36GL_COPY_WRITE_BUFFER_BINDING=_C('GL_COPY_WRITE_BUFFER_BINDING',0x8F37) 37GL_ELEMENT_ARRAY_BARRIER_BIT=_C('GL_ELEMENT_ARRAY_BARRIER_BIT',0x00000002) 38GL_FRAMEBUFFER_BARRIER_BIT=_C('GL_FRAMEBUFFER_BARRIER_BIT',0x00000400) 39GL_IMAGE_1D=_C('GL_IMAGE_1D',0x904C) 40GL_IMAGE_1D_ARRAY=_C('GL_IMAGE_1D_ARRAY',0x9052) 41GL_IMAGE_2D=_C('GL_IMAGE_2D',0x904D) 42GL_IMAGE_2D_ARRAY=_C('GL_IMAGE_2D_ARRAY',0x9053) 43GL_IMAGE_2D_MULTISAMPLE=_C('GL_IMAGE_2D_MULTISAMPLE',0x9055) 44GL_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_IMAGE_2D_MULTISAMPLE_ARRAY',0x9056) 45GL_IMAGE_2D_RECT=_C('GL_IMAGE_2D_RECT',0x904F) 46GL_IMAGE_3D=_C('GL_IMAGE_3D',0x904E) 47GL_IMAGE_BINDING_ACCESS=_C('GL_IMAGE_BINDING_ACCESS',0x8F3E) 48GL_IMAGE_BINDING_FORMAT=_C('GL_IMAGE_BINDING_FORMAT',0x906E) 49GL_IMAGE_BINDING_LAYER=_C('GL_IMAGE_BINDING_LAYER',0x8F3D) 50GL_IMAGE_BINDING_LAYERED=_C('GL_IMAGE_BINDING_LAYERED',0x8F3C) 51GL_IMAGE_BINDING_LEVEL=_C('GL_IMAGE_BINDING_LEVEL',0x8F3B) 52GL_IMAGE_BINDING_NAME=_C('GL_IMAGE_BINDING_NAME',0x8F3A) 53GL_IMAGE_BUFFER=_C('GL_IMAGE_BUFFER',0x9051) 54GL_IMAGE_CUBE=_C('GL_IMAGE_CUBE',0x9050) 55GL_IMAGE_CUBE_MAP_ARRAY=_C('GL_IMAGE_CUBE_MAP_ARRAY',0x9054) 56GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS',0x90C9) 57GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE',0x90C8) 58GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7) 59GL_INT_IMAGE_1D=_C('GL_INT_IMAGE_1D',0x9057) 60GL_INT_IMAGE_1D_ARRAY=_C('GL_INT_IMAGE_1D_ARRAY',0x905D) 61GL_INT_IMAGE_2D=_C('GL_INT_IMAGE_2D',0x9058) 62GL_INT_IMAGE_2D_ARRAY=_C('GL_INT_IMAGE_2D_ARRAY',0x905E) 63GL_INT_IMAGE_2D_MULTISAMPLE=_C('GL_INT_IMAGE_2D_MULTISAMPLE',0x9060) 64GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x9061) 65GL_INT_IMAGE_2D_RECT=_C('GL_INT_IMAGE_2D_RECT',0x905A) 66GL_INT_IMAGE_3D=_C('GL_INT_IMAGE_3D',0x9059) 67GL_INT_IMAGE_BUFFER=_C('GL_INT_IMAGE_BUFFER',0x905C) 68GL_INT_IMAGE_CUBE=_C('GL_INT_IMAGE_CUBE',0x905B) 69GL_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_INT_IMAGE_CUBE_MAP_ARRAY',0x905F) 70GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS',0x92DC) 71GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE',0x92D8) 72GL_MAX_COMBINED_ATOMIC_COUNTERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTERS',0x92D7) 73GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS',0x92D1) 74GL_MAX_COMBINED_IMAGE_UNIFORMS=_C('GL_MAX_COMBINED_IMAGE_UNIFORMS',0x90CF) 75GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39) 76GL_MAX_FRAGMENT_ATOMIC_COUNTERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTERS',0x92D6) 77GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS',0x92D0) 78GL_MAX_FRAGMENT_IMAGE_UNIFORMS=_C('GL_MAX_FRAGMENT_IMAGE_UNIFORMS',0x90CE) 79GL_MAX_GEOMETRY_ATOMIC_COUNTERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTERS',0x92D5) 80GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS',0x92CF) 81GL_MAX_GEOMETRY_IMAGE_UNIFORMS=_C('GL_MAX_GEOMETRY_IMAGE_UNIFORMS',0x90CD) 82GL_MAX_IMAGE_SAMPLES=_C('GL_MAX_IMAGE_SAMPLES',0x906D) 83GL_MAX_IMAGE_UNITS=_C('GL_MAX_IMAGE_UNITS',0x8F38) 84GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS',0x92D3) 85GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS',0x92CD) 86GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS=_C('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS',0x90CB) 87GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS',0x92D4) 88GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS',0x92CE) 89GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS=_C('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS',0x90CC) 90GL_MAX_VERTEX_ATOMIC_COUNTERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTERS',0x92D2) 91GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS',0x92CC) 92GL_MAX_VERTEX_IMAGE_UNIFORMS=_C('GL_MAX_VERTEX_IMAGE_UNIFORMS',0x90CA) 93GL_MIN_MAP_BUFFER_ALIGNMENT=_C('GL_MIN_MAP_BUFFER_ALIGNMENT',0x90BC) 94GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) 95GL_PACK_COMPRESSED_BLOCK_DEPTH=_C('GL_PACK_COMPRESSED_BLOCK_DEPTH',0x912D) 96GL_PACK_COMPRESSED_BLOCK_HEIGHT=_C('GL_PACK_COMPRESSED_BLOCK_HEIGHT',0x912C) 97GL_PACK_COMPRESSED_BLOCK_SIZE=_C('GL_PACK_COMPRESSED_BLOCK_SIZE',0x912E) 98GL_PACK_COMPRESSED_BLOCK_WIDTH=_C('GL_PACK_COMPRESSED_BLOCK_WIDTH',0x912B) 99GL_PIXEL_BUFFER_BARRIER_BIT=_C('GL_PIXEL_BUFFER_BARRIER_BIT',0x00000080) 100GL_SHADER_IMAGE_ACCESS_BARRIER_BIT=_C('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT',0x00000020) 101GL_TEXTURE_FETCH_BARRIER_BIT=_C('GL_TEXTURE_FETCH_BARRIER_BIT',0x00000008) 102GL_TEXTURE_IMMUTABLE_FORMAT=_C('GL_TEXTURE_IMMUTABLE_FORMAT',0x912F) 103GL_TEXTURE_UPDATE_BARRIER_BIT=_C('GL_TEXTURE_UPDATE_BARRIER_BIT',0x00000100) 104GL_TRANSFORM_FEEDBACK_ACTIVE=_C('GL_TRANSFORM_FEEDBACK_ACTIVE',0x8E24) 105GL_TRANSFORM_FEEDBACK_BARRIER_BIT=_C('GL_TRANSFORM_FEEDBACK_BARRIER_BIT',0x00000800) 106GL_TRANSFORM_FEEDBACK_PAUSED=_C('GL_TRANSFORM_FEEDBACK_PAUSED',0x8E23) 107GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX=_C('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX',0x92DA) 108GL_UNIFORM_BARRIER_BIT=_C('GL_UNIFORM_BARRIER_BIT',0x00000004) 109GL_UNPACK_COMPRESSED_BLOCK_DEPTH=_C('GL_UNPACK_COMPRESSED_BLOCK_DEPTH',0x9129) 110GL_UNPACK_COMPRESSED_BLOCK_HEIGHT=_C('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT',0x9128) 111GL_UNPACK_COMPRESSED_BLOCK_SIZE=_C('GL_UNPACK_COMPRESSED_BLOCK_SIZE',0x912A) 112GL_UNPACK_COMPRESSED_BLOCK_WIDTH=_C('GL_UNPACK_COMPRESSED_BLOCK_WIDTH',0x9127) 113GL_UNSIGNED_INT_ATOMIC_COUNTER=_C('GL_UNSIGNED_INT_ATOMIC_COUNTER',0x92DB) 114GL_UNSIGNED_INT_IMAGE_1D=_C('GL_UNSIGNED_INT_IMAGE_1D',0x9062) 115GL_UNSIGNED_INT_IMAGE_1D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_1D_ARRAY',0x9068) 116GL_UNSIGNED_INT_IMAGE_2D=_C('GL_UNSIGNED_INT_IMAGE_2D',0x9063) 117GL_UNSIGNED_INT_IMAGE_2D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_ARRAY',0x9069) 118GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE',0x906B) 119GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x906C) 120GL_UNSIGNED_INT_IMAGE_2D_RECT=_C('GL_UNSIGNED_INT_IMAGE_2D_RECT',0x9065) 121GL_UNSIGNED_INT_IMAGE_3D=_C('GL_UNSIGNED_INT_IMAGE_3D',0x9064) 122GL_UNSIGNED_INT_IMAGE_BUFFER=_C('GL_UNSIGNED_INT_IMAGE_BUFFER',0x9067) 123GL_UNSIGNED_INT_IMAGE_CUBE=_C('GL_UNSIGNED_INT_IMAGE_CUBE',0x9066) 124GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY',0x906A) 125GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT=_C('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT',0x00000001) 126@_f 127@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLenum) 128def glBindImageTexture(unit,texture,level,layered,layer,access,format):pass 129@_f 130@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLuint) 131def glDrawArraysInstancedBaseInstance(mode,first,count,instancecount,baseinstance):pass 132@_f 133@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLuint) 134def glDrawElementsInstancedBaseInstance(mode,count,type,indices,instancecount,baseinstance):pass 135@_f 136@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint,_cs.GLuint) 137def glDrawElementsInstancedBaseVertexBaseInstance(mode,count,type,indices,instancecount,basevertex,baseinstance):pass 138@_f 139@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei) 140def glDrawTransformFeedbackInstanced(mode,id,instancecount):pass 141@_f 142@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei) 143def glDrawTransformFeedbackStreamInstanced(mode,id,stream,instancecount):pass 144@_f 145@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 146def glGetActiveAtomicCounterBufferiv(program,bufferIndex,pname,params):pass 147@_f 148@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray) 149def glGetInternalformativ(target,internalformat,pname,bufSize,params):pass 150@_f 151@_p.types(None,_cs.GLbitfield) 152def glMemoryBarrier(barriers):pass 153@_f 154@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei) 155def glTexStorage1D(target,levels,internalformat,width):pass 156@_f 157@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) 158def glTexStorage2D(target,levels,internalformat,width,height):pass 159@_f 160@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei) 161def glTexStorage3D(target,levels,internalformat,width,height,depth):pass 162