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Searched defs:GL_PACK_ALIGNMENT (Results 251 – 275 of 629) sorted by path

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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h645 #define GL_PACK_ALIGNMENT 0x0D05 macro
H A DSDL_opengles2_gl2.h198 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h645 #define GL_PACK_ALIGNMENT 0x0D05 macro
H A DSDL_opengles2_gl2.h198 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/renpy/renpy-7.4.11-sdk/renpy/uguu/
H A Duguu.pyx1013 GL_PACK_ALIGNMENT = renpy.uguu.gl.GL_PACK_ALIGNMENT variable
/dports/games/retroarch/RetroArch-1.9.7/deps/Pigs-In-A-Blanket/include/GLES2/
H A Dgl2.h179 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES2/
H A Dgl2.h179 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES3/
H A Dgl3.h179 #define GL_PACK_ALIGNMENT 0x0D05 macro
H A Dgl31.h181 #define GL_PACK_ALIGNMENT 0x0D05 macro
H A Dgl32.h181 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES/
H A Dgl.h263 #define GL_PACK_ALIGNMENT 0x0D05 macro
397 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/
H A Dgl2.h226 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h453 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_opengl.h652 #define GL_PACK_ALIGNMENT 0x0D05 macro
H A DSDL_opengles2_gl2.h198 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/
H A Dgl.h503 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-defs.h191 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5626 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/third_party/glad/
H A Dglad.h250 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dgl.h594 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_opengl.h652 #define GL_PACK_ALIGNMENT 0x0D05 macro
H A DSDL_opengles2_gl2.h198 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/
H A Dglad.h288 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengles2.h552 #define GL_PACK_ALIGNMENT 0x0D05 macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengles2.h552 #define GL_PACK_ALIGNMENT 0x0D05 macro

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