/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 645 #define GL_PACK_ALIGNMENT 0x0D05 macro
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H A D | SDL_opengles2_gl2.h | 198 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 645 #define GL_PACK_ALIGNMENT 0x0D05 macro
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H A D | SDL_opengles2_gl2.h | 198 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/uguu/ |
H A D | uguu.pyx | 1013 GL_PACK_ALIGNMENT = renpy.uguu.gl.GL_PACK_ALIGNMENT variable
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/dports/games/retroarch/RetroArch-1.9.7/deps/Pigs-In-A-Blanket/include/GLES2/ |
H A D | gl2.h | 179 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES2/ |
H A D | gl2.h | 179 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES3/ |
H A D | gl3.h | 179 #define GL_PACK_ALIGNMENT 0x0D05 macro
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H A D | gl31.h | 181 #define GL_PACK_ALIGNMENT 0x0D05 macro
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H A D | gl32.h | 181 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES/ |
H A D | gl.h | 263 #define GL_PACK_ALIGNMENT 0x0D05 macro 397 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/ |
H A D | gl2.h | 226 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 453 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_opengl.h | 652 #define GL_PACK_ALIGNMENT 0x0D05 macro
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H A D | SDL_opengles2_gl2.h | 198 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 503 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-defs.h | 191 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5626 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/third_party/glad/ |
H A D | glad.h | 250 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | gl.h | 594 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_opengl.h | 652 #define GL_PACK_ALIGNMENT 0x0D05 macro
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H A D | SDL_opengles2_gl2.h | 198 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/ |
H A D | glad.h | 288 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengles2.h | 552 #define GL_PACK_ALIGNMENT 0x0D05 macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengles2.h | 552 #define GL_PACK_ALIGNMENT 0x0D05 macro
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