/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 212 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 446 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 477 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 545 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 402 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 418 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 502 GL_PIXEL_MAP_I_TO_I = 0x0C70, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 447 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 359 GL_PIXEL_MAP_I_TO_I=_C('GL_PIXEL_MAP_I_TO_I',0x0C70) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 277 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 277 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 468 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 473 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 447 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 472 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 433 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/ |
H A D | GL.h | 478 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 418 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 488 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/ |
H A D | gl.h | 584 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gls.h | 600 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/ |
H A D | gl.h | 584 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/ |
H A D | gl.h | 574 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | gl.h | 585 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | gl.h | 585 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
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